1 local player_in_bed = 0
2 local is_sp = minetest.is_singleplayer()
3 local enable_respawn = minetest.setting_getbool("enable_bed_respawn")
4 if enable_respawn == nil then
11 local function get_look_yaw(pos)
12 local n = minetest.get_node(pos)
15 elseif n.param2 == 3 then
17 elseif n.param2 == 0 then
24 local function check_in_beds(players)
25 local in_bed = beds.player
27 players = minetest.get_connected_players()
30 for n, player in ipairs(players) do
31 local name = player:get_player_name()
32 if not in_bed[name] then
40 local function lay_down(player, pos, bed_pos, state, skip)
41 local name = player:get_player_name()
42 local hud_flags = player:hud_get_flags()
44 if not player or not name then
49 if state ~= nil and not state then
50 local p = beds.pos[name] or nil
51 if beds.player[name] ~= nil then
52 beds.player[name] = nil
53 player_in_bed = player_in_bed - 1
55 -- skip here to prevent sending player specific changes (used for leaving players)
63 -- physics, eye_offset, etc
64 player:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
65 player:set_look_yaw(math.random(1, 180)/100)
66 default.player_attached[name] = false
67 player:set_physics_override(1, 1, 1)
68 hud_flags.wielditem = true
69 default.player_set_animation(player, "stand" , 30)
75 player_in_bed = player_in_bed + 1
77 -- physics, eye_offset, etc
78 player:set_eye_offset({x=0,y=-13,z=0}, {x=0,y=0,z=0})
79 local yaw, param2 = get_look_yaw(bed_pos)
80 player:set_look_yaw(yaw)
81 local dir = minetest.facedir_to_dir(param2)
82 local p = {x=bed_pos.x+dir.x/2,y=bed_pos.y,z=bed_pos.z+dir.z/2}
83 player:set_physics_override(0, 0, 0)
85 default.player_attached[name] = true
86 hud_flags.wielditem = false
87 default.player_set_animation(player, "lay" , 0)
90 player:hud_set_flags(hud_flags)
93 local function update_formspecs(finished)
94 local ges = #minetest.get_connected_players()
96 local is_majority = (ges/2) < player_in_bed
99 form_n = beds.formspec ..
100 "label[2.7,11; Good morning.]"
102 form_n = beds.formspec ..
103 "label[2.2,11;"..tostring(player_in_bed).." of "..tostring(ges).." players are in bed]"
106 "button_exit[2,8;4,0.75;force;Force night skip]"
110 for name,_ in pairs(beds.player) do
111 minetest.show_formspec(name, "beds_form", form_n)
118 function beds.kick_players()
119 for name,_ in pairs(beds.player) do
120 local player = minetest.get_player_by_name(name)
121 lay_down(player, nil, nil, false)
125 function beds.skip_night()
126 minetest.set_timeofday(0.23)
130 function beds.on_rightclick(pos, player)
131 local name = player:get_player_name()
132 local ppos = player:getpos()
133 local tod = minetest.get_timeofday()
135 if tod > 0.2 and tod < 0.805 then
136 if beds.player[name] then
137 lay_down(player, nil, nil, false)
139 minetest.chat_send_player(name, "You can only sleep at night.")
144 if not beds.player[name] then
145 lay_down(player, ppos, pos)
147 lay_down(player, nil, nil, false)
151 update_formspecs(false)
154 -- skip the night and let all players stand up
155 if check_in_beds() then
156 minetest.after(2, function()
159 update_formspecs(true)
169 minetest.register_on_joinplayer(function(player)
173 -- respawn player at bed if enabled and valid position is found
174 minetest.register_on_respawnplayer(function(player)
175 if not enable_respawn then
178 local name = player:get_player_name()
179 local pos = beds.spawn[name] or nil
186 minetest.register_on_leaveplayer(function(player)
187 local name = player:get_player_name()
188 lay_down(player, nil, nil, false, true)
189 beds.player[name] = nil
190 if check_in_beds() then
191 minetest.after(2, function()
193 update_formspecs(true)
199 minetest.register_on_player_receive_fields(function(player, formname, fields)
200 if formname ~= "beds_form" then
203 if fields.quit or fields.leave then
204 lay_down(player, nil, nil, false)
205 update_formspecs(false)
210 update_formspecs(true)