Add beds
[oweals/minetest_game.git] / mods / beds / api.lua
1 function beds.register_bed(name, def)
2         minetest.register_node(name .. "_bottom", {
3                 description = def.description,
4                 inventory_image = def.inventory_image,
5                 wield_image = def.wield_image,
6                 drawtype = "nodebox",
7                 tiles = def.tiles.bottom,
8                 paramtype = "light",
9                 paramtype2 = "facedir",
10                 stack_max = 1,
11                 groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1},
12                 sounds = default.node_sound_wood_defaults(),
13                 node_box = {
14                         type = "fixed",
15                         fixed = def.nodebox.bottom,
16                 },
17                 selection_box = {
18                         type = "fixed",
19                         fixed = def.selectionbox,
20                                 
21                 },
22                 after_place_node = function(pos, placer, itemstack)
23                         local n = minetest.get_node_or_nil(pos)
24                         if not n or not n.param2 then
25                                 minetest.remove_node(pos)
26                                 return true
27                         end
28                         local dir = minetest.facedir_to_dir(n.param2)
29                         local p = {x=pos.x+dir.x,y=pos.y,z=pos.z+dir.z}
30                         local n2 = minetest.get_node_or_nil(p)
31                         local def = minetest.registered_items[n2.name] or nil
32                         if not n2 or not def or not def.buildable_to then
33                                 minetest.remove_node(pos)
34                                 return true
35                         end
36                         minetest.set_node(p, {name = n.name:gsub("%_bottom", "_top"), param2 = n.param2})
37                         return false
38                 end,    
39                 on_destruct = function(pos)
40                         local n = minetest.get_node_or_nil(pos)
41                         if not n then return end
42                         local dir = minetest.facedir_to_dir(n.param2)
43                         local p = {x=pos.x+dir.x,y=pos.y,z=pos.z+dir.z}
44                         local n2 = minetest.get_node(p)
45                         if minetest.get_item_group(n2.name, "bed") == 2 and n.param2 == n2.param2 then
46                                 minetest.remove_node(p)
47                         end
48                 end,
49                 on_rightclick = function(pos, node, clicker)
50                         beds.on_rightclick(pos, clicker)
51                 end,
52         })
53
54         minetest.register_node(name .. "_top", {
55                 drawtype = "nodebox",
56                 tiles = def.tiles.top,
57                 paramtype = "light",
58                 paramtype2 = "facedir",
59                 groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2},
60                 sounds = default.node_sound_wood_defaults(),
61                 node_box = {
62                         type = "fixed",
63                         fixed = def.nodebox.top,
64                 },
65                 selection_box = {
66                         type = "fixed",
67                         fixed = {0, 0, 0, 0, 0, 0},
68                 },
69         })
70
71         minetest.register_alias(name, name .. "_bottom")
72
73         -- register recipe
74         minetest.register_craft({
75                 output = name,
76                 recipe = def.recipe
77         })
78 end