4 local function destruct_bed(pos, n)
5 local node = minetest.get_node(pos)
9 local dir = minetest.facedir_to_dir(node.param2)
10 other = vector.subtract(pos, dir)
12 local dir = minetest.facedir_to_dir(node.param2)
13 other = vector.add(pos, dir)
18 minetest.remove_node(other)
19 minetest.check_for_falling(other)
25 function beds.register_bed(name, def)
26 minetest.register_node(name .. "_bottom", {
27 description = def.description,
28 inventory_image = def.inventory_image,
29 wield_image = def.wield_image,
31 tiles = def.tiles.bottom,
33 paramtype2 = "facedir",
34 is_ground_content = false,
36 groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1},
37 sounds = def.sounds or default.node_sound_wood_defaults(),
40 fixed = def.nodebox.bottom,
44 fixed = def.selectionbox,
47 on_place = function(itemstack, placer, pointed_thing)
48 local under = pointed_thing.under
49 local node = minetest.get_node(under)
50 local udef = minetest.registered_nodes[node.name]
51 if udef and udef.on_rightclick and
52 not (placer and placer:get_player_control().sneak) then
53 return udef.on_rightclick(under, node, placer, itemstack,
54 pointed_thing) or itemstack
58 if minetest.registered_items[minetest.get_node(under).name].buildable_to then
61 pos = pointed_thing.above
64 if minetest.is_protected(pos, placer:get_player_name()) and
65 not minetest.check_player_privs(placer, "protection_bypass") then
66 minetest.record_protection_violation(pos, placer:get_player_name())
70 local node_def = minetest.registered_nodes[minetest.get_node(pos).name]
71 if not node_def or not node_def.buildable_to then
75 local dir = minetest.dir_to_facedir(placer:get_look_dir())
76 local botpos = vector.add(pos, minetest.facedir_to_dir(dir))
78 if minetest.is_protected(botpos, placer:get_player_name()) and
79 not minetest.check_player_privs(placer, "protection_bypass") then
80 minetest.record_protection_violation(botpos, placer:get_player_name())
84 local botdef = minetest.registered_nodes[minetest.get_node(botpos).name]
85 if not botdef or not botdef.buildable_to then
89 minetest.set_node(pos, {name = name .. "_bottom", param2 = dir})
90 minetest.set_node(botpos, {name = name .. "_top", param2 = dir})
92 if not minetest.setting_getbool("creative_mode") then
98 on_destruct = function(pos)
102 on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
103 beds.on_rightclick(pos, clicker)
107 on_rotate = function(pos, node, user, mode, new_param2)
108 local dir = minetest.facedir_to_dir(node.param2)
109 local p = vector.add(pos, dir)
110 local node2 = minetest.get_node_or_nil(p)
111 if not node2 or not minetest.get_item_group(node2.name, "bed") == 2 or
112 not node.param2 == node2.param2 then
115 if minetest.is_protected(p, user:get_player_name()) then
116 minetest.record_protection_violation(p, user:get_player_name())
119 if mode ~= screwdriver.ROTATE_FACE then
122 local newp = vector.add(pos, minetest.facedir_to_dir(new_param2))
123 local node3 = minetest.get_node_or_nil(newp)
124 local node_def = node3 and minetest.registered_nodes[node3.name]
125 if not node_def or not node_def.buildable_to then
128 if minetest.is_protected(newp, user:get_player_name()) then
129 minetest.record_protection_violation(newp, user:get_player_name())
132 node.param2 = new_param2
133 -- do not remove_node here - it will trigger destroy_bed()
134 minetest.set_node(p, {name = "air"})
135 minetest.set_node(pos, node)
136 minetest.set_node(newp, {name = name .. "_top", param2 = new_param2})
141 minetest.register_node(name .. "_top", {
142 drawtype = "nodebox",
143 tiles = def.tiles.top,
145 paramtype2 = "facedir",
146 is_ground_content = false,
148 groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2},
149 sounds = def.sounds or default.node_sound_wood_defaults(),
150 drop = name .. "_bottom",
153 fixed = def.nodebox.top,
155 on_destruct = function(pos)
160 minetest.register_alias(name, name .. "_bottom")
162 minetest.register_craft({