Default/functions: Reduce lavacooling ABM/sound overload
[oweals/minetest_game.git] / mods / beds / api.lua
1 function beds.register_bed(name, def)
2         minetest.register_node(name .. "_bottom", {
3                 description = def.description,
4                 inventory_image = def.inventory_image,
5                 wield_image = def.wield_image,
6                 drawtype = "nodebox",
7                 tiles = def.tiles.bottom,
8                 paramtype = "light",
9                 paramtype2 = "facedir",
10                 is_ground_content = false,
11                 stack_max = 1,
12                 groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1},
13                 sounds = default.node_sound_wood_defaults(),
14                 node_box = {
15                         type = "fixed",
16                         fixed = def.nodebox.bottom,
17                 },
18                 selection_box = {
19                         type = "fixed",
20                         fixed = def.selectionbox,
21                                 
22                 },
23                 after_place_node = function(pos, placer, itemstack)
24                         local n = minetest.get_node_or_nil(pos)
25                         if not n or not n.param2 then
26                                 minetest.remove_node(pos)
27                                 return true
28                         end
29                         local dir = minetest.facedir_to_dir(n.param2)
30                         local p = vector.add(pos, dir)
31                         local n2 = minetest.get_node_or_nil(p)
32                         local def = n2 and minetest.registered_items[n2.name]
33                         if not def or not def.buildable_to then
34                                 minetest.remove_node(pos)
35                                 return true
36                         end
37                         minetest.set_node(p, {name = n.name:gsub("%_bottom", "_top"), param2 = n.param2})
38                         return false
39                 end,    
40                 on_destruct = function(pos)
41                         local n = minetest.get_node_or_nil(pos)
42                         if not n then return end
43                         local dir = minetest.facedir_to_dir(n.param2)
44                         local p = vector.add(pos, dir)
45                         local n2 = minetest.get_node(p)
46                         if minetest.get_item_group(n2.name, "bed") == 2 and n.param2 == n2.param2 then
47                                 minetest.remove_node(p)
48                         end
49                 end,
50                 on_rightclick = function(pos, node, clicker)
51                         beds.on_rightclick(pos, clicker)
52                 end,
53                 on_rotate = function(pos, node, user, mode, new_param2)
54                         local dir = minetest.facedir_to_dir(node.param2)
55                         local p = vector.add(pos, dir)
56                         local node2 = minetest.get_node_or_nil(p)
57                         if not node2 or not minetest.get_item_group(node2.name, "bed") == 2 or
58                                         not node.param2 == node2.param2 then
59                                 return false
60                         end
61                         if minetest.is_protected(p, user:get_player_name()) then
62                                 minetest.record_protection_violation(p, user:get_player_name())
63                                 return false
64                         end
65                         if mode ~= screwdriver.ROTATE_FACE then
66                                 return false
67                         end
68                         local newp = vector.add(pos, minetest.facedir_to_dir(new_param2))
69                         local node3 = minetest.get_node_or_nil(newp)
70                         local def = node3 and minetest.registered_nodes[node3.name]
71                         if not def or not def.buildable_to then
72                                 return false
73                         end
74                         if minetest.is_protected(newp, user:get_player_name()) then
75                                 minetest.record_protection_violation(newp, user:get_player_name())
76                                 return false
77                         end
78                         node.param2 = new_param2
79                         minetest.swap_node(pos, node)
80                         minetest.remove_node(p)
81                         minetest.set_node(newp, {name = node.name:gsub("%_bottom", "_top"), param2 = new_param2})
82                         return true
83                 end,
84         })
85
86         minetest.register_node(name .. "_top", {
87                 drawtype = "nodebox",
88                 tiles = def.tiles.top,
89                 paramtype = "light",
90                 paramtype2 = "facedir",
91                 is_ground_content = false,
92                 groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2},
93                 sounds = default.node_sound_wood_defaults(),
94                 node_box = {
95                         type = "fixed",
96                         fixed = def.nodebox.top,
97                 },
98                 selection_box = {
99                         type = "fixed",
100                         fixed = {0, 0, 0, 0, 0, 0},
101                 },
102         })
103
104         minetest.register_alias(name, name .. "_bottom")
105
106         -- register recipe
107         minetest.register_craft({
108                 output = name,
109                 recipe = def.recipe
110         })
111 end