Add screwdriver callbacks, and code them for doors and beds
[oweals/minetest_game.git] / mods / beds / api.lua
1 function beds.register_bed(name, def)
2         minetest.register_node(name .. "_bottom", {
3                 description = def.description,
4                 inventory_image = def.inventory_image,
5                 wield_image = def.wield_image,
6                 drawtype = "nodebox",
7                 tiles = def.tiles.bottom,
8                 paramtype = "light",
9                 paramtype2 = "facedir",
10                 stack_max = 1,
11                 groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1},
12                 sounds = default.node_sound_wood_defaults(),
13                 node_box = {
14                         type = "fixed",
15                         fixed = def.nodebox.bottom,
16                 },
17                 selection_box = {
18                         type = "fixed",
19                         fixed = def.selectionbox,
20                                 
21                 },
22                 after_place_node = function(pos, placer, itemstack)
23                         local n = minetest.get_node_or_nil(pos)
24                         if not n or not n.param2 then
25                                 minetest.remove_node(pos)
26                                 return true
27                         end
28                         local dir = minetest.facedir_to_dir(n.param2)
29                         local p = vector.add(pos, dir)
30                         local n2 = minetest.get_node_or_nil(p)
31                         local def = n2 and minetest.registered_items[n2.name]
32                         if not def or not def.buildable_to then
33                                 minetest.remove_node(pos)
34                                 return true
35                         end
36                         minetest.set_node(p, {name = n.name:gsub("%_bottom", "_top"), param2 = n.param2})
37                         return false
38                 end,    
39                 on_destruct = function(pos)
40                         local n = minetest.get_node_or_nil(pos)
41                         if not n then return end
42                         local dir = minetest.facedir_to_dir(n.param2)
43                         local p = vector.add(pos, dir)
44                         local n2 = minetest.get_node(p)
45                         if minetest.get_item_group(n2.name, "bed") == 2 and n.param2 == n2.param2 then
46                                 minetest.remove_node(p)
47                         end
48                 end,
49                 on_rightclick = function(pos, node, clicker)
50                         beds.on_rightclick(pos, clicker)
51                 end,
52                 on_rotate = function(pos, node, user, mode, new_param2)
53                         local dir = minetest.facedir_to_dir(node.param2)
54                         local p = vector.add(pos, dir)
55                         local node2 = minetest.get_node_or_nil(p)
56                         if not node2 or not minetest.get_item_group(node2.name, "bed") == 2 or
57                                         not node.param2 == node2.param2 then
58                                 return false
59                         end
60                         if minetest.is_protected(p, user:get_player_name()) then
61                                 minetest.record_protection_violation(p, user:get_player_name())
62                                 return false
63                         end
64                         if mode ~= screwdriver.ROTATE_FACE then
65                                 return false
66                         end
67                         local newp = vector.add(pos, minetest.facedir_to_dir(new_param2))
68                         local node3 = minetest.get_node_or_nil(newp)
69                         local def = node3 and minetest.registered_nodes[node3.name]
70                         if not def or not def.buildable_to then
71                                 return false
72                         end
73                         if minetest.is_protected(newp, user:get_player_name()) then
74                                 minetest.record_protection_violation(newp, user:get_player_name())
75                                 return false
76                         end
77                         node.param2 = new_param2
78                         minetest.swap_node(pos, node)
79                         minetest.remove_node(p)
80                         minetest.set_node(newp, {name = node.name:gsub("%_bottom", "_top"), param2 = new_param2})
81                         return true
82                 end,
83         })
84
85         minetest.register_node(name .. "_top", {
86                 drawtype = "nodebox",
87                 tiles = def.tiles.top,
88                 paramtype = "light",
89                 paramtype2 = "facedir",
90                 groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2},
91                 sounds = default.node_sound_wood_defaults(),
92                 node_box = {
93                         type = "fixed",
94                         fixed = def.nodebox.top,
95                 },
96                 selection_box = {
97                         type = "fixed",
98                         fixed = {0, 0, 0, 0, 0, 0},
99                 },
100         })
101
102         minetest.register_alias(name, name .. "_bottom")
103
104         -- register recipe
105         minetest.register_craft({
106                 output = name,
107                 recipe = def.recipe
108         })
109 end