1 # This file contains a list of all available settings and their default value for minetest.conf
3 # By default, all the settings are commented and not functional.
4 # Uncomment settings by removing the preceding #.
6 # minetest.conf is read by default from:
9 # Any other path can be chosen by passing the path as a parameter
10 # to the program, eg. "minetest.exe --config ../minetest.conf.example".
12 # Further documentation:
13 # http://wiki.minetest.net/
21 # If enabled, you can place blocks at the position (feet + eye level) where you stand.
22 # This is helpful when working with nodeboxes in small areas.
24 # enable_build_where_you_stand = false
26 # Player is able to fly without being affected by gravity.
27 # This requires the "fly" privilege on the server.
31 # Fast movement (via use key).
32 # This requires the "fast" privilege on the server.
36 # If enabled together with fly mode, player is able to fly through solid nodes.
37 # This requires the "noclip" privilege on the server.
41 # Smooths camera when looking around. Also called look or mouse smoothing.
42 # Useful for recording videos.
46 # Smooths rotation of camera. 0 to disable.
47 # type: float min: 0 max: 0.99
48 # camera_smoothing = 0.0
50 # Smooths rotation of camera in cinematic mode. 0 to disable.
51 # type: float min: 0 max: 0.99
52 # cinematic_camera_smoothing = 0.7
54 # Invert vertical mouse movement.
56 # invert_mouse = false
58 # Mouse sensitivity multiplier.
60 # mouse_sensitivity = 0.2
62 # If enabled, "use" key instead of "sneak" key is used for climbing down and descending.
64 # aux1_descends = false
66 # Double-tapping the jump key toggles fly mode.
68 # doubletap_jump = false
70 # If disabled "use" key is used to fly fast if both fly and fast mode are enabled.
72 # always_fly_fast = true
74 # The time in seconds it takes between repeated right clicks when holding the right mouse button.
76 # repeat_rightclick_time = 0.25
78 # Enable random user input (only used for testing).
80 # random_input = false
82 # Continuous forward movement (only used for testing).
84 # continuous_forward = false
88 # enable_joysticks = false
90 # The identifier of the joystick to use
94 # The type of joystick
95 # type: enum values: auto,generic,xbox
96 # joystick_type = auto
98 # The time in seconds it takes between repeated events
99 # when holding down a joystick button combination.
101 # repeat_joystick_button_time = 0.17
103 # The sensitivity of the joystick axes for moving the
104 # ingame view frustum around.
106 # joystick_frustum_sensitivity = 170
108 # Key for moving the player forward.
109 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
111 # keymap_forward = KEY_KEY_W
113 # Key for moving the player backward.
114 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
116 # keymap_backward = KEY_KEY_S
118 # Key for moving the player left.
119 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
121 # keymap_left = KEY_KEY_A
123 # Key for moving the player right.
124 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
126 # keymap_right = KEY_KEY_D
129 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
131 # keymap_jump = KEY_SPACE
134 # Also used for climbing down and descending in water if aux1_descends is disabled.
135 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
137 # keymap_sneak = KEY_LSHIFT
139 # Key for opening the inventory.
140 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
142 # keymap_inventory = KEY_KEY_I
144 # Key for moving fast in fast mode.
145 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
147 # keymap_special1 = KEY_KEY_E
149 # Key for opening the chat window.
150 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
152 # keymap_chat = KEY_KEY_T
154 # Key for opening the chat window to type commands.
155 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
159 # Key for opening the chat window to type local commands.
160 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
162 # keymap_cmd_local = .
164 # Key for opening the chat console.
165 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
167 # keyman_console = KEY_F10
169 # Key for toggling unlimited view range.
170 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
172 # keymap_rangeselect = KEY_KEY_R
174 # Key for toggling flying.
175 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
177 # keymap_freemove = KEY_KEY_K
179 # Key for toggling fast mode.
180 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
182 # keymap_fastmove = KEY_KEY_J
184 # Key for toggling noclip mode.
185 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
187 # keymap_noclip = KEY_KEY_H
189 # Key for toggling autorun.
190 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
194 # Key for toggling cinematic mode.
195 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
199 # Key for toggling display of minimap.
200 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
202 # keymap_minimap = KEY_F9
204 # Key for taking screenshots.
205 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
207 # keymap_screenshot = KEY_F12
209 # Key for dropping the currently selected item.
210 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
212 # keymap_drop = KEY_KEY_Q
214 # Key for toggling the display of the HUD.
215 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
217 # keymap_toggle_hud = KEY_F1
219 # Key for toggling the display of the chat.
220 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
222 # keymap_toggle_chat = KEY_F2
224 # Key for toggling the display of the fog.
225 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
227 # keymap_toggle_force_fog_off = KEY_F3
229 # Key for toggling the camera update. Only used for development
230 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
232 # keymap_toggle_update_camera =
234 # Key for toggling the display of debug info.
235 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
237 # keymap_toggle_debug = KEY_F5
239 # Key for toggling the display of the profiler. Used for development.
240 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
242 # keymap_toggle_profiler = KEY_F6
244 # Key for switching between first- and third-person camera.
245 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
247 # keymap_camera_mode = KEY_F7
249 # Key for increasing the viewing range.
250 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
252 # keymap_increase_viewing_range_min = +
254 # Key for decreasing the viewing range.
255 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
257 # keymap_decrease_viewing_range_min = -
259 # Key for printing debug stacks. Used for development.
260 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
262 # keymap_print_debug_stacks = KEY_KEY_P
266 # Address to connect to.
267 # Leave this blank to start a local server.
268 # Note that the address field in the main menu overrides this setting.
272 # Port to connect to (UDP).
273 # Note that the port field in the main menu overrides this setting.
274 # type: int min: 1 max: 65535
275 # remote_port = 30000
277 # Whether to support older servers before protocol version 25.
278 # Enable if you want to connect to 0.4.12 servers and before.
279 # Servers starting with 0.4.13 will work, 0.4.12-dev servers may work.
280 # Disabling this option will protect your password better.
282 # send_pre_v25_init = false
284 # Save the map received by the client on disk.
286 # enable_local_map_saving = false
288 # Show entity selection boxes
290 # show_entity_selectionbox = true
292 # Enable usage of remote media server (if provided by server).
293 # Remote servers offer a significantly faster way to download media (e.g. textures)
294 # when connecting to the server.
296 # enable_remote_media_server = true
298 # Enable Lua modding support on client.
299 # This support is experimental and API can change.
301 enable_client_modding (Client modding) bool false
303 # URL to the server list displayed in the Multiplayer Tab.
305 # serverlist_url = servers.minetest.net
307 # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
309 # serverlist_file = favoriteservers.txt
321 # Whether to fog out the end of the visible area.
326 # - Fancy: all faces visible
327 # - Simple: only outer faces, if defined special_tiles are used
328 # - Opaque: disable transparency
329 # type: enum values: fancy, simple, opaque
330 # leaves_style = fancy
332 # Connects glass if supported by node.
334 # connected_glass = false
336 # Enable smooth lighting with simple ambient occlusion.
337 # Disable for speed or for different looks.
339 # smooth_lighting = true
341 # Clouds are a client side effect.
343 # enable_clouds = true
345 # Use 3D cloud look instead of flat.
347 # enable_3d_clouds = true
349 # Method used to highlight selected object.
350 # type: enum values: box, halo
351 # node_highlighting = box
355 # Use mip mapping to scale textures. May slightly increase performance.
359 # Use anisotropic filtering when viewing at textures from an angle.
361 # anisotropic_filter = false
363 # Use bilinear filtering when scaling textures.
365 # bilinear_filter = false
367 # Use trilinear filtering when scaling textures.
369 # trilinear_filter = false
371 # Filtered textures can blend RGB values with fully-transparent neighbors,
372 # which PNG optimizers usually discard, sometimes resulting in a dark or
373 # light edge to transparent textures. Apply this filter to clean that up
374 # at texture load time.
376 # texture_clean_transparent = false
378 # When using bilinear/trilinear/anisotropic filters, low-resolution textures
379 # can be blurred, so automatically upscale them with nearest-neighbor
380 # interpolation to preserve crisp pixels. This sets the minimum texture size
381 # for the upscaled textures; higher values look sharper, but require more
382 # memory. Powers of 2 are recommended. Setting this higher than 1 may not
383 # have a visible effect unless bilinear/trilinear/anisotropic filtering is
386 # texture_min_size = 64
388 # Experimental option, might cause visible spaces between blocks
389 # when set to higher number than 0.
390 # type: enum values: 0, 1, 2, 4, 8, 16
395 # Shaders allow advanced visual effects and may increase performance on some video cards.
396 # Thy only work with the OpenGL video backend.
398 # enable_shaders = true
402 # Enables filmic tone mapping
404 # tone_mapping = false
408 # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
409 # or need to be auto-generated.
410 # Requires shaders to be enabled.
412 # enable_bumpmapping = false
414 # Enables on the fly normalmap generation (Emboss effect).
415 # Requires bumpmapping to be enabled.
417 # generate_normalmaps = false
419 # Strength of generated normalmaps.
421 # normalmaps_strength = 0.6
423 # Defines sampling step of texture.
424 # A higher value results in smoother normal maps.
425 # type: int min: 0 max: 2
426 # normalmaps_smooth = 0
428 ##### Parallax Occlusion
430 # Enables parallax occlusion mapping.
431 # Requires shaders to be enabled.
433 # enable_parallax_occlusion = false
435 # 0 = parallax occlusion with slope information (faster).
436 # 1 = relief mapping (slower, more accurate).
437 # type: int min: 0 max: 1
438 # parallax_occlusion_mode = 1
440 # Strength of parallax.
442 # 3d_parallax_strength = 0.025
444 # Number of parallax occlusion iterations.
446 # parallax_occlusion_iterations = 4
448 # Overall scale of parallax occlusion effect.
450 # parallax_occlusion_scale = 0.08
452 # Overall bias of parallax occlusion effect, usually scale/2.
454 # parallax_occlusion_bias = 0.04
458 # Set to true enables waving water.
459 # Requires shaders to be enabled.
461 # enable_waving_water = false
464 # water_wave_height = 1.0
467 # water_wave_length = 20.0
470 # water_wave_speed = 5.0
472 # Set to true enables waving leaves.
473 # Requires shaders to be enabled.
475 # enable_waving_leaves = false
477 # Set to true enables waving plants.
478 # Requires shaders to be enabled.
480 # enable_waving_plants = false
484 # If FPS would go higher than this, limit it by sleeping
485 # to not waste CPU power for no benefit.
489 # Maximum FPS when game is paused.
493 # View distance in nodes.
494 # type: int min: 20 max: 4000
495 # viewing_range = 100
497 # Width component of the initial window size.
501 # Height component of the initial window size.
509 # Bits per pixel (aka color depth) in fullscreen mode.
511 # fullscreen_bpp = 24
513 # Vertical screen synchronization.
517 # Field of view in degrees.
518 # type: int min: 30 max: 160
521 # Field of view while zooming in degrees.
522 # This requires the "zoom" privilege on the server.
523 # type: int min: 7 max: 160
526 # Adjust the gamma encoding for the light tables. Higher numbers are brighter.
527 # This setting is for the client only and is ignored by the server.
528 # type: float min: 1 max: 3
529 # display_gamma = 2.2
531 # Path to texture directory. All textures are first searched from here.
535 # The rendering back-end for Irrlicht.
536 # type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl
537 # video_driver = opengl
539 # Height on which clouds are appearing.
543 # Radius of cloud area stated in number of 64 node cloud squares.
544 # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
548 # Multiplier for view bobbing.
549 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
551 # view_bobbing_amount = 1.0
553 # Multiplier for fall bobbing.
554 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
556 # fall_bobbing_amount = 0.0
559 # Currently supported:
560 # - none: no 3d output.
561 # - anaglyph: cyan/magenta color 3d.
562 # - interlaced: odd/even line based polarisation screen support.
563 # - topbottom: split screen top/bottom.
564 # - sidebyside: split screen side by side.
565 # - pageflip: quadbuffer based 3d.
566 # type: enum values: none, anaglyph, interlaced, topbottom, sidebyside, pageflip
569 # In-game chat console height, between 0.1 (10%) and 1.0 (100%).
571 # console_height = 1.0
573 # In-game chat console background color (R,G,B).
575 # console_color = (0,0,0)
577 # In-game chat console background alpha (opaqueness, between 0 and 255).
578 # type: int min: 0 max: 255
579 # console_alpha = 200
581 # Selection box border color (R,G,B).
583 # selectionbox_color = (0,0,0)
585 # Width of the selectionbox's lines around nodes.
586 # type: int min: 1 max: 5
587 # selectionbox_width = 2
589 # Crosshair color (R,G,B).
591 # crosshair_color = (255,255,255)
593 # Crosshair alpha (opaqueness, between 0 and 255).
594 # type: int min: 0 max: 255
595 # crosshair_alpha = 255
597 # Whether node texture animations should be desynchronized per mapblock.
599 # desynchronize_mapblock_texture_animation = true
601 # Maximum proportion of current window to be used for hotbar.
602 # Useful if there's something to be displayed right or left of hotbar.
604 # hud_hotbar_max_width = 1.0
606 # Enables caching of facedir rotated meshes.
608 # enable_mesh_cache = false
610 # Delay between mesh updates on the client in ms. Increasing this will slow
611 # down the rate of mesh updates, thus reducing jitter on slower clients.
612 # type: int min: 0 max: 50
613 # mesh_generation_interval = 0
617 # enable_minimap = true
619 # Shape of the minimap. Enabled = round, disabled = square.
621 # minimap_shape_round = true
625 # Useable to make minimap smoother on slower machines.
627 # minimap_double_scan_height = true
629 # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
631 # directional_colored_fog = true
633 # The strength (darkness) of node ambient-occlusion shading.
634 # Lower is darker, Higher is lighter. The valid range of values for this
635 # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
636 # set to the nearest valid value.
637 # type: float min: 0.25 max: 4
638 # ambient_occlusion_gamma = 2.2
640 # Enables animation of inventory items.
642 # inventory_items_animations = false
644 # Fraction of the visible distance at which fog starts to be rendered
645 # type: float min: 0 max: 0.99
650 # Use a cloud animation for the main menu background.
654 # Scale gui by a user specified value.
655 # Use a nearest-neighbor-anti-alias filter to scale the GUI.
656 # This will smooth over some of the rough edges, and blend
657 # pixels when scaling down, at the cost of blurring some
658 # edge pixels when images are scaled by non-integer sizes.
662 # When gui_scaling_filter is true, all GUI images need to be
663 # filtered in software, but some images are generated directly
664 # to hardware (e.g. render-to-texture for nodes in inventory).
666 # gui_scaling_filter = false
668 # When gui_scaling_filter_txr2img is true, copy those images
669 # from hardware to software for scaling. When false, fall back
670 # to the old scaling method, for video drivers that don't
671 # properly support downloading textures back from hardware.
673 # gui_scaling_filter_txr2img = true
675 # Delay showing tooltips, stated in milliseconds.
677 # tooltip_show_delay = 400
679 # Whether freetype fonts are used, requires freetype support to be compiled in.
683 # Path to TrueTypeFont or bitmap.
685 # font_path = fonts/liberationsans.ttf
690 # Font shadow offset, if 0 then shadow will not be drawn.
694 # Font shadow alpha (opaqueness, between 0 and 255).
695 # type: int min: 0 max: 255
696 # font_shadow_alpha = 127
699 # mono_font_path = fonts/liberationmono.ttf
702 # mono_font_size = 15
704 # This font will be used for certain languages.
706 # fallback_font_path = fonts/DroidSansFallbackFull.ttf
709 # fallback_font_size = 15
712 # fallback_font_shadow = 1
714 # type: int min: 0 max: 255
715 # fallback_font_shadow_alpha = 128
717 # Path to save screenshots at.
721 # Format of screenshots.
722 # type: enum values: png, jpg, bmp, pcx, ppm, tga
723 # screenshot_format = png
725 # Screenshot quality. Only used for JPEG format.
726 # 1 means worst quality; 100 means best quality.
727 # Use 0 for default quality.
728 # type: int min: 0 max: 100
729 # screenshot_quality = 0
733 # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
740 # enable_sound = true
742 # type: float min: 0 max: 1
747 # Timeout for client to remove unused map data from memory.
749 # client_unload_unused_data_timeout = 600
751 # Maximum number of mapblocks for client to be kept in memory.
752 # Set to -1 for unlimited amount.
754 # client_mapblock_limit = 5000
756 # Whether to show the client debug info (has the same effect as hitting F5).
761 # Server / Singleplayer
764 # Name of the server, to be displayed when players join and in the serverlist.
766 # server_name = Minetest server
768 # Description of server, to be displayed when players join and in the serverlist.
770 # server_description = mine here
772 # Domain name of server, to be displayed in the serverlist.
774 # server_address = game.minetest.net
776 # Homepage of server, to be displayed in the serverlist.
778 # server_url = http://minetest.net
780 # Automaticaly report to the serverlist.
782 # server_announce = false
784 # Announce to this serverlist.
785 # If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net.
787 # serverlist_url = servers.minetest.net
789 # Disable escape sequences, e.g. chat coloring.
790 # Use this if you want to run a server with pre-0.4.14 clients and you want to disable
791 # the escape sequences generated by mods.
793 # disable_escape_sequences = false
797 # Network port to listen (UDP).
798 # This value will be overridden when starting from the main menu.
802 # The network interface that the server listens on.
806 # Enable to disallow old clients from connecting.
807 # Older clients are compatible in the sense that they will not crash when connecting
808 # to new servers, but they may not support all new features that you are expecting.
810 # strict_protocol_version_checking = false
812 # Specifies URL from which client fetches media instead of using UDP.
813 # $filename should be accessible from $remote_media$filename via cURL
814 # (obviously, remote_media should end with a slash).
815 # Files that are not present will be fetched the usual way.
819 # Enable/disable running an IPv6 server. An IPv6 server may be restricted
820 # to IPv6 clients, depending on system configuration.
821 # Ignored if bind_address is set.
823 # ipv6_server = false
827 # Maximum number of blocks that are simultaneously sent per client.
829 # max_simultaneous_block_sends_per_client = 10
831 # Maximum number of blocks that are simultaneously sent in total.
833 # max_simultaneous_block_sends_server_total = 40
835 # To reduce lag, block transfers are slowed down when a player is building something.
836 # This determines how long they are slowed down after placing or removing a node.
838 # full_block_send_enable_min_time_from_building = 2.0
840 # Maximum number of packets sent per send step, if you have a slow connection
841 # try reducing it, but don't reduce it to a number below double of targeted
844 # max_packets_per_iteration = 1024
848 # Default game when creating a new world.
849 # This will be overridden when creating a world from the main menu.
851 # default_game = minetest
853 # Message of the day displayed to players connecting.
857 # Maximum number of players that can connect simultaneously.
861 # World directory (everything in the world is stored here).
862 # Not needed if starting from the main menu.
866 # Time in seconds for item entity (dropped items) to live.
867 # Setting it to -1 disables the feature.
869 # item_entity_ttl = 900
871 # If enabled, show the server status message on player connection.
873 # show_statusline_on_connect = true
875 # Enable players getting damage and dying.
877 # enable_damage = false
879 # A chosen map seed for a new map, leave empty for random.
880 # Will be overridden when creating a new world in the main menu.
884 # New users need to input this password.
888 # The privileges that new users automatically get.
889 # See /privs in game for a full list on your server and mod configuration.
891 # default_privs = interact, shout
893 # Privileges that players with basic_privs can grant
895 # basic_privs = interact, shout
897 # Whether players are shown to clients without any range limit.
898 # Deprecated, use the setting player_transfer_distance instead.
900 # unlimited_player_transfer_distance = true
902 # Defines the maximal player transfer distance in blocks (0 = unlimited).
904 # player_transfer_distance = 0
906 # Whether to allow players to damage and kill each other.
910 # If this is set, players will always (re)spawn at the given position.
912 # static_spawnpoint =
914 # If enabled, new players cannot join with an empty password.
916 # disallow_empty_password = false
918 # If enabled, disable cheat prevention in multiplayer.
920 # disable_anticheat = false
922 # If enabled, actions are recorded for rollback.
923 # This option is only read when server starts.
925 # enable_rollback_recording = false
927 # A message to be displayed to all clients when the server shuts down.
929 # kick_msg_shutdown = Server shutting down.
931 # A message to be displayed to all clients when the server crashes.
933 # kick_msg_crash = This server has experienced an internal error. You will now be disconnected.
935 # Whether to ask clients to reconnect after a (Lua) crash.
936 # Set this to true if your server is set up to restart automatically.
938 # ask_reconnect_on_crash = false
940 # From how far clients know about objects, stated in mapblocks (16 nodes).
942 # active_object_send_range_blocks = 3
944 # How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
945 # In active blocks objects are loaded and ABMs run.
947 # active_block_range = 3
949 # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
951 # max_block_send_distance = 10
953 # Maximum number of forceloaded mapblocks.
955 # max_forceloaded_blocks = 16
957 # Interval of sending time of day to clients.
959 # time_send_interval = 5
961 # Controls length of day/night cycle.
962 # Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
966 # Interval of saving important changes in the world, stated in seconds.
968 # server_map_save_interval = 5.3
973 # movement_acceleration_default = 3
976 # movement_acceleration_air = 2
979 # movement_acceleration_fast = 10
982 # movement_speed_walk = 4
985 # movement_speed_crouch = 1.35
988 # movement_speed_fast = 20
991 # movement_speed_climb = 3
994 # movement_speed_jump = 6.5
997 # movement_speed_descend = 6
1000 # movement_liquid_fluidity = 1
1003 # movement_liquid_fluidity_smooth = 0.5
1006 # movement_liquid_sink = 10
1009 # movement_gravity = 9.81
1013 # Handling for deprecated lua api calls:
1014 # - legacy: (try to) mimic old behaviour (default for release).
1015 # - log: mimic and log backtrace of deprecated call (default for debug).
1016 # - error: abort on usage of deprecated call (suggested for mod developers).
1017 # type: enum values: legacy, log, error
1018 # deprecated_lua_api_handling = legacy
1020 # Number of extra blocks that can be loaded by /clearobjects at once.
1021 # This is a trade-off between sqlite transaction overhead and
1022 # memory consumption (4096=100MB, as a rule of thumb).
1024 # max_clearobjects_extra_loaded_blocks = 4096
1026 # How much the server will wait before unloading unused mapblocks.
1027 # Higher value is smoother, but will use more RAM.
1029 # server_unload_unused_data_timeout = 29
1031 # Maximum number of statically stored objects in a block.
1033 # max_objects_per_block = 64
1035 # See http://www.sqlite.org/pragma.html#pragma_synchronous
1036 # type: enum values: 0, 1, 2
1037 # sqlite_synchronous = 2
1039 # Length of a server tick and the interval at which objects are generally updated over network.
1041 # dedicated_server_step = 0.1
1043 # Time in between active block management cycles
1045 # active_block_mgmt_interval = 2.0
1047 # Length of time between ABM execution cycles
1049 # abm_interval = 1.0
1051 # Length of time between NodeTimer execution cycles
1053 # nodetimer_interval = 0.2
1055 # If enabled, invalid world data won't cause the server to shut down.
1056 # Only enable this if you know what you are doing.
1058 # ignore_world_load_errors = false
1060 # Max liquids processed per step.
1062 # liquid_loop_max = 100000
1064 # The time (in seconds) that the liquids queue may grow beyond processing
1065 # capacity until an attempt is made to decrease its size by dumping old queue
1066 # items. A value of 0 disables the functionality.
1068 # liquid_queue_purge_time = 0
1070 # Liquid update interval in seconds.
1072 # liquid_update = 1.0
1074 # At this distance the server will aggressively optimize which blocks are sent to clients.
1075 # Small values potentially improve performance a lot, at the expense of visible rendering glitches.
1076 # (some blocks will not be rendered under water and in caves, as well as sometimes on land)
1077 # Setting this to a value greater than max_block_send_distance disables this optimization.
1078 # Stated in mapblocks (16 nodes)
1080 # block_send_optimize_distance = 4
1082 # If enabled the server will perform map block occlusion culling based on
1083 # on the eye position of the player. This can reduce the number of blocks
1084 # sent to the client 50-80%. The client will not longer receive most invisible
1085 # so that the utility of noclip mode is reduced.
1086 server_side_occlusion_culling = true
1090 # Name of map generator to be used when creating a new world.
1091 # Creating a world in the main menu will override this.
1092 # type: enum values: v5, v6, v7, flat, valleys, fractal, singlenode
1095 # Water surface level of the world.
1099 # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
1101 # max_block_generate_distance = 6
1103 # Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
1104 # Only mapchunks completely within the mapgen limit are generated.
1105 # Value is stored per-world.
1106 # type: int min: 0 max: 31000
1107 # mapgen_limit = 31000
1109 # Global map generation attributes.
1110 # In Mapgen v6 the 'decorations' flag controls all decorations except trees
1111 # and junglegrass, in all other mapgens this flag controls all decorations.
1112 # Flags that are not specified in the flag string are not modified from the default.
1113 # Flags starting with 'no' are used to explicitly disable them.
1114 # type: flags possible values: caves, dungeons, light, decorations, nocaves, nodungeons, nolight, nodecorations
1115 # mg_flags = caves,dungeons,light,decorations
1119 # Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
1123 # Dump the mapgen debug infos.
1125 # enable_mapgen_debug_info = false
1127 # Maximum number of blocks that can be queued for loading.
1129 # emergequeue_limit_total = 256
1131 # Maximum number of blocks to be queued that are to be loaded from file.
1132 # Set to blank for an appropriate amount to be chosen automatically.
1134 # emergequeue_limit_diskonly = 32
1136 # Maximum number of blocks to be queued that are to be generated.
1137 # Set to blank for an appropriate amount to be chosen automatically.
1139 # emergequeue_limit_generate = 32
1141 # Number of emerge threads to use. Make this field blank, or increase this number
1142 # to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
1143 # at the cost of slightly buggy caves.
1145 # num_emerge_threads = 1
1147 #### Noise parameters and formats
1149 # Noise parameters can be specified as a set of positional values, for example:
1150 # Offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity
1151 # mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
1152 # Or the group format can be used instead, for example:
1153 # mgv6_np_terrain_base = {
1156 # spread = (250, 250, 250),
1159 # persistence = 0.6,
1161 # flags = "defaults"
1163 # Only the group format supports noise flags which are needed for eased noise.
1164 # Mgv5 uses eased noise for np_ground so this is shown in group format below.
1166 #### Biome API temperature and humidity noise parameters
1168 # Temperature variation for biomes.
1169 # type: noise_params
1170 # mg_biome_np_heat = 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0
1172 # Small-scale temperature variation for blending biomes on borders.
1173 # type: noise_params
1174 # mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
1176 # Humidity variation for biomes.
1177 # type: noise_params
1178 # mg_biome_np_humidity = 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0
1180 # Small-scale humidity variation for blending biomes on borders.
1181 # type: noise_params
1182 # mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
1186 # Map generation attributes specific to Mapgen v5.
1187 # Flags that are not specified in the flag string are not modified from the default.
1188 # Flags starting with 'no' are used to explicitly disable them.
1189 # type: flags possible values: caverns, nocaverns
1190 # mgv5_spflags = caverns
1192 # Controls width of tunnels, a smaller value creates wider tunnels.
1194 # mgv5_cave_width = 0.125
1196 # Y-level of cavern upper limit.
1198 # mgv5_cavern_limit = -256
1200 # Y-distance over which caverns expand to full size.
1202 # mgv5_cavern_taper = 256
1204 # Defines full size of caverns, smaller values create larger caverns.
1206 # mgv5_cavern_threshold = 0.7
1208 # Variation of biome filler depth.
1209 # type: noise_params
1210 # mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
1212 # Variation of terrain vertical scale.
1213 # When noise is < -0.55 terrain is near-flat.
1214 # type: noise_params
1215 # mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
1217 # Y-level of average terrain surface.
1218 # type: noise_params
1219 # mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
1221 # First of 2 3D noises that together define tunnels.
1222 # type: noise_params
1223 # mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
1225 # Second of 2 3D noises that together define tunnels.
1226 # type: noise_params
1227 # mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
1229 # 3D noise defining giant caverns.
1230 # type: noise_params
1231 # mgv5_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1233 # Noise parameter in group format, unsupported by advanced settings
1234 # menu but settable in minetest.conf.
1235 # See documentation of noise parameter formats above.
1236 # 3D noise defining terrain.
1237 # type: noise_params
1238 # mgv5_np_ground = {
1241 # spread = (80, 80, 80),
1244 # persistence = 0.55,
1251 # Map generation attributes specific to Mapgen v6.
1252 # The 'snowbiomes' flag enables the new 5 biome system.
1253 # When the new biome system is enabled jungles are automatically enabled and
1254 # the 'jungles' flag is ignored.
1255 # Flags that are not specified in the flag string are not modified from the default.
1256 # Flags starting with 'no' are used to explicitly disable them.
1257 # type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees
1258 # mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees
1260 # Deserts occur when np_biome exceeds this value.
1261 # When the new biome system is enabled, this is ignored.
1263 # mgv6_freq_desert = 0.45
1265 # Sandy beaches occur when np_beach exceeds this value.
1267 # mgv6_freq_beach = 0.15
1269 # Y-level of lower terrain and lakebeds.
1270 # type: noise_params
1271 # mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
1273 # Y-level of higher (cliff-top) terrain.
1274 # type: noise_params
1275 # mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
1277 # Varies steepness of cliffs.
1278 # type: noise_params
1279 # mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
1281 # Defines areas of 'terrain_higher' (cliff-top terrain).
1282 # type: noise_params
1283 # mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
1285 # Varies depth of biome surface nodes.
1286 # type: noise_params
1287 # mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
1289 # Defines areas with sandy beaches.
1290 # type: noise_params
1291 # mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
1293 # Temperature variation for biomes.
1294 # type: noise_params
1295 # mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
1297 # Variation of number of caves.
1298 # type: noise_params
1299 # mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
1301 # Humidity variation for biomes.
1302 # type: noise_params
1303 # mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
1305 # Defines tree areas and tree density.
1306 # type: noise_params
1307 # mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
1309 # Defines areas where trees have apples.
1310 # type: noise_params
1311 # mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
1315 # Map generation attributes specific to Mapgen v7.
1316 # The 'ridges' flag enables the rivers.
1317 # Floatlands are currently experimental and subject to change.
1318 # Flags that are not specified in the flag string are not modified from the default.
1319 # Flags starting with 'no' are used to explicitly disable them.
1320 # type: flags possible values: mountains, ridges, floatlands, caverns, nomountains, noridges, nofloatlands, nocaverns
1321 # mgv7_spflags = mountains,ridges,nofloatlands,caverns
1323 # Controls width of tunnels, a smaller value creates wider tunnels.
1325 # mgv7_cave_width = 0.09
1327 # Controls the density of floatland mountain terrain.
1328 # Is an offset added to the 'np_mountain' noise value.
1330 # mgv7_float_mount_density = 0.6
1332 # Typical maximum height, above and below midpoint, of floatland mountain terrain.
1334 # mgv7_float_mount_height = 128.0
1336 # Y-level of floatland midpoint and lake surface.
1338 # mgv7_floatland_level = 1280
1340 # Y-level to which floatland shadows extend.
1342 # mgv7_shadow_limit = 1024
1344 # Y-level of cavern upper limit.
1346 # mgv7_cavern_limit = -256
1348 # Y-distance over which caverns expand to full size.
1350 # mgv7_cavern_taper = 256
1352 # Defines full size of caverns, smaller values create larger caverns.
1354 # mgv7_cavern_threshold = 0.7
1356 # Y-level of higher (cliff-top) terrain.
1357 # type: noise_params
1358 # mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
1360 # Y-level of lower terrain and lakebeds.
1361 # type: noise_params
1362 # mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
1364 # Varies roughness of terrain.
1365 # Defines the 'persistence' value for terrain_base and terrain_alt noises.
1366 # type: noise_params
1367 # mgv7_np_terrain_persist = 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
1369 # Defines areas of higher (cliff-top) terrain and affects steepness of cliffs.
1370 # type: noise_params
1371 # mgv7_np_height_select = -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0
1373 # Variation of biome filler depth.
1374 # type: noise_params
1375 # mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
1377 # Variation of maximum mountain height (in nodes).
1378 # type: noise_params
1379 # mgv7_np_mount_height = 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
1381 # Defines large-scale river channel structure.
1382 # type: noise_params
1383 # mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
1385 # Defines areas of floatland smooth terrain.
1386 # Smooth floatlands occur when noise > 0.
1387 # type: noise_params
1388 # mgv7_np_floatland_base = -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0
1390 # Variation of hill height and lake depth on floatland smooth terrain.
1391 # type: noise_params
1392 # mgv7_np_float_base_height = 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0
1394 # 3D noise defining mountain structure and height.
1395 # Also defines structure of floatland mountain terrain.
1396 # type: noise_params
1397 # mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
1399 # 3D noise defining structure of river canyon walls.
1400 # type: noise_params
1401 # mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
1403 # 3D noise defining giant caverns.
1404 # type: noise_params
1405 # mgv7_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1407 # First of 2 3D noises that together define tunnels.
1408 # type: noise_params
1409 # mgv7_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1411 # Second of 2 3D noises that together define tunnels.
1412 # type: noise_params
1413 # mgv7_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1417 # Map generation attributes specific to Mapgen flat.
1418 # Occasional lakes and hills can be added to the flat world.
1419 # Flags that are not specified in the flag string are not modified from the default.
1420 # Flags starting with 'no' are used to explicitly disable them.
1421 # type: flags possible values: lakes, hills, nolakes, nohills
1422 # mgflat_spflags = nolakes,nohills
1426 # mgflat_ground_level = 8
1428 # Y of upper limit of large pseudorandom caves.
1430 # mgflat_large_cave_depth = -33
1432 # Controls width of tunnels, a smaller value creates wider tunnels.
1434 # mgflat_cave_width = 0.09
1436 # Terrain noise threshold for optional lakes.
1437 # Controls proportion of world area covered by lakes.
1438 # Adjust towards 0.0 for a larger proportion.
1440 # mgflat_lake_threshold = -0.45
1442 # Controls steepness/depth of lake depressions.
1444 # mgflat_lake_steepness = 48.0
1446 # Terrain noise threshold for optional hills.
1447 # Controls proportion of world area covered by hills.
1448 # Adjust towards 0.0 for a larger proportion.
1450 # mgflat_hill_threshold = 0.45
1452 # Controls steepness/height of hills.
1454 # mgflat_hill_steepness = 64.0
1456 # Defines location and terrain of optional hills and lakes.
1457 # type: noise_params
1458 # mgflat_np_terrain = 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0
1460 # Variation of biome filler depth.
1461 # type: noise_params
1462 # mgflat_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
1464 # First of 2 3D noises that together define tunnels.
1465 # type: noise_params
1466 # mgflat_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1468 # Second of 2 3D noises that together define tunnels.
1469 # type: noise_params
1470 # mgflat_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1474 # Controls width of tunnels, a smaller value creates wider tunnels.
1476 # mgfractal_cave_width = 0.09
1478 # Choice of 18 fractals from 9 formulas.
1479 # 1 = 4D "Roundy" mandelbrot set.
1480 # 2 = 4D "Roundy" julia set.
1481 # 3 = 4D "Squarry" mandelbrot set.
1482 # 4 = 4D "Squarry" julia set.
1483 # 5 = 4D "Mandy Cousin" mandelbrot set.
1484 # 6 = 4D "Mandy Cousin" julia set.
1485 # 7 = 4D "Variation" mandelbrot set.
1486 # 8 = 4D "Variation" julia set.
1487 # 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
1488 # 10 = 3D "Mandelbrot/Mandelbar" julia set.
1489 # 11 = 3D "Christmas Tree" mandelbrot set.
1490 # 12 = 3D "Christmas Tree" julia set.
1491 # 13 = 3D "Mandelbulb" mandelbrot set.
1492 # 14 = 3D "Mandelbulb" julia set.
1493 # 15 = 3D "Cosine Mandelbulb" mandelbrot set.
1494 # 16 = 3D "Cosine Mandelbulb" julia set.
1495 # 17 = 4D "Mandelbulb" mandelbrot set.
1496 # 18 = 4D "Mandelbulb" julia set.
1497 # type: int min: 1 max: 18
1498 # mgfractal_fractal = 1
1500 # Iterations of the recursive function.
1501 # Controls the amount of fine detail.
1503 # mgfractal_iterations = 11
1505 # Approximate (X,Y,Z) scale of fractal in nodes.
1507 # mgfractal_scale = (4096.0, 1024.0, 4096.0)
1509 # (X,Y,Z) offset of fractal from world centre in units of 'scale'.
1510 # Used to move a suitable spawn area of low land close to (0, 0).
1511 # The default is suitable for mandelbrot sets, it needs to be edited for julia sets.
1512 # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
1514 # mgfractal_offset = (1.79, 0.0, 0.0)
1516 # W co-ordinate of the generated 3D slice of a 4D fractal.
1517 # Determines which 3D slice of the 4D shape is generated.
1518 # Has no effect on 3D fractals.
1519 # Range roughly -2 to 2.
1521 # mgfractal_slice_w = 0.0
1523 # Julia set only: X component of hypercomplex constant determining julia shape.
1524 # Range roughly -2 to 2.
1526 # mgfractal_julia_x = 0.33
1528 # Julia set only: Y component of hypercomplex constant determining julia shape.
1529 # Range roughly -2 to 2.
1531 # mgfractal_julia_y = 0.33
1533 # Julia set only: Z component of hypercomplex constant determining julia shape.
1534 # Range roughly -2 to 2.
1536 # mgfractal_julia_z = 0.33
1538 # Julia set only: W component of hypercomplex constant determining julia shape.
1539 # Has no effect on 3D fractals.
1540 # Range roughly -2 to 2.
1542 # mgfractal_julia_w = 0.33
1544 # Y-level of seabed.
1545 # type: noise_params
1546 # mgfractal_np_seabed = -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0
1548 # Variation of biome filler depth.
1549 # type: noise_params
1550 # mgfractal_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
1552 # First of 2 3D noises that together define tunnels.
1553 # type: noise_params
1554 # mgfractal_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1556 # Second of 2 3D noises that together define tunnels.
1557 # type: noise_params
1558 # mgfractal_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1564 # Map generation attributes specific to Mapgen Valleys.
1565 # 'altitude_chill' makes higher elevations colder, which may cause biome issues.
1566 # 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool,
1567 # it may interfere with delicately adjusted biomes.
1568 # Flags that are not specified in the flag string are not modified from the default.
1569 # Flags starting with 'no' are used to explicitly disable them.
1570 # type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers
1571 # mg_valleys_spflags = altitude_chill,humid_rivers
1573 # The altitude at which temperature drops by 20C
1575 # mgvalleys_altitude_chill = 90
1577 # Depth below which you'll find large caves.
1579 # mgvalleys_large_cave_depth = -33
1581 # Creates unpredictable lava features in caves.
1582 # These can make mining difficult. Zero disables them. (0-10)
1584 # mgvalleys_lava_features = 0
1586 # Depth below which you'll find massive caves.
1588 # mgvalleys_massive_cave_depth = -256
1590 # How deep to make rivers
1592 # mgvalleys_river_depth = 4
1594 # How wide to make rivers
1596 # mgvalleys_river_size = 5
1598 # Creates unpredictable water features in caves.
1599 # These can make mining difficult. Zero disables them. (0-10)
1601 # mgvalleys_water_features = 0
1603 # Controls width of tunnels, a smaller value creates wider tunnels.
1605 # mgvalleys_cave_width = 0.09
1609 # Caves and tunnels form at the intersection of the two noises
1610 # type: noise_params
1611 # mgvalleys_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1613 # Caves and tunnels form at the intersection of the two noises
1614 # type: noise_params
1615 # mgvalleys_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1617 # The depth of dirt or other filler
1618 # type: noise_params
1619 # mgvalleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
1621 # Massive caves form here.
1622 # type: noise_params
1623 # mgvalleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
1625 # River noise -- rivers occur close to zero
1626 # type: noise_params
1627 # mgvalleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
1629 # Base terrain height
1630 # type: noise_params
1631 # mgvalleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
1633 # Raises terrain to make valleys around the rivers
1634 # type: noise_params
1635 # mgvalleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
1637 # Slope and fill work together to modify the heights
1638 # type: noise_params
1639 # mgvalleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
1641 # Amplifies the valleys
1642 # type: noise_params
1643 # mgvalleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
1645 # Slope and fill work together to modify the heights
1646 # type: noise_params
1647 # mgvalleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
1651 # Prevent mods from doing insecure things like running shell commands.
1653 # secure.enable_security = true
1655 # Comma-separated list of trusted mods that are allowed to access insecure
1656 # functions even when mod security is on (via request_insecure_environment()).
1658 # secure.trusted_mods =
1660 # Comma-separated list of mods that are allowed to access HTTP APIs, which
1661 # allow them to upload and download data to/from the internet.
1663 # secure.http_mods =
1669 # Load the game profiler to collect game profiling data.
1670 # Provides a /profiler command to access the compiled profile.
1671 # Useful for mod developers and server operators.
1673 # profiler.load = false
1675 # The default format in which profiles are being saved,
1676 # when calling `/profiler save [format]` without format.
1677 # type: enum values: txt, csv, lua, json, json_pretty
1678 # profiler.default_report_format = txt
1680 # The file path relative to your worldpath in which profiles will be saved to.
1683 # profiler.report_path = ""
1685 #### Instrumentation
1687 # Instrument the methods of entities on registration.
1689 # instrument.entity = true
1691 # Instrument the action function of Active Block Modifiers on registration.
1693 # instrument.abm = true
1695 # Instrument the action function of Loading Block Modifiers on registration.
1697 # instrument.lbm = true
1699 # Instrument chatcommands on registration.
1701 # instrument.chatcommand = true
1703 # Instrument global callback functions on registration.
1704 # (anything you pass to a minetest.register_*() function)
1706 # instrument.global_callback = true
1710 # Instrument builtin.
1711 # This is usually only needed by core/builtin contributors
1713 # instrument.builtin = false
1715 # Have the profiler instrument itself:
1716 # * Instrument an empty function.
1717 # This estimates the overhead, that instrumentation is adding (+1 function call).
1718 # * Instrument the sampler being used to update the statistics.
1720 # instrument.profiler = false
1726 # Name of the player.
1727 # When running a server, clients connecting with this name are admins.
1728 # When starting from the main menu, this is overridden.
1732 # Set the language. Leave empty to use the system language.
1733 # A restart is required after changing this.
1734 # type: enum values: , be, ca, cs, da, de, en, eo, es, et, fr, he, hu, id, it, ja, jbo, ko, ky, lt, nb, nl, pl, pt, pt_BR, ro, ru, sr_Cyrl, tr, uk, zh_CN, zh_TW
1737 # Level of logging to be written to debug.txt:
1738 # - <nothing> (no logging)
1739 # - none (messages with no level)
1745 # type: enum values: , warning, action, info, verbose
1746 # debug_log_level = action
1750 # enable_ipv6 = true
1754 # Default timeout for cURL, stated in milliseconds.
1755 # Only has an effect if compiled with cURL.
1757 # curl_timeout = 5000
1759 # Limits number of parallel HTTP requests. Affects:
1760 # - Media fetch if server uses remote_media setting.
1761 # - Serverlist download and server announcement.
1762 # - Downloads performed by main menu (e.g. mod manager).
1763 # Only has an effect if compiled with cURL.
1765 # curl_parallel_limit = 8
1767 # Maximum time in ms a file download (e.g. a mod download) may take.
1769 # curl_file_download_timeout = 300000
1771 # Makes DirectX work with LuaJIT. Disable if it causes troubles.
1773 # high_precision_fpu = true
1775 # Replaces the default main menu with a custom one.
1777 # main_menu_script =
1780 # main_menu_game_mgr = 0
1783 # main_menu_mod_mgr = 1
1786 # modstore_download_url = https://forum.minetest.net/media/
1789 # modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
1792 # modstore_details_url = https://forum.minetest.net/mmdb/mod/*/
1794 # Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
1796 # profiler_print_interval = 0