1 # This file contains a list of all available settings and their default value for minetest.conf
3 # By default, all the settings are commented and not functional.
4 # Uncomment settings by removing the preceding #.
6 # minetest.conf is read by default from:
9 # Any other path can be chosen by passing the path as a parameter
10 # to the program, eg. "minetest.exe --config ../minetest.conf.example".
12 # Further documentation:
13 # http://wiki.minetest.net/
21 # If enabled, you can place blocks at the position (feet + eye level) where you stand.
22 # This is helpful when working with nodeboxes in small areas.
24 # enable_build_where_you_stand = false
26 # Player is able to fly without being affected by gravity.
27 # This requires the "fly" privilege on the server.
31 # Fast movement (via use key).
32 # This requires the "fast" privilege on the server.
36 # If enabled together with fly mode, player is able to fly through solid nodes.
37 # This requires the "noclip" privilege on the server.
41 # Smooths camera when looking around. Also called look or mouse smoothing.
42 # Useful for recording videos.
46 # Smooths rotation of camera. 0 to disable.
47 # type: float min: 0 max: 0.99
48 # camera_smoothing = 0.0
50 # Smooths rotation of camera in cinematic mode. 0 to disable.
51 # type: float min: 0 max: 0.99
52 # cinematic_camera_smoothing = 0.7
54 # Invert vertical mouse movement.
56 # invert_mouse = false
58 # Mouse sensitivity multiplier.
60 # mouse_sensitivity = 0.2
62 # If enabled, "use" key instead of "sneak" key is used for climbing down and descending.
64 # aux1_descends = false
66 # Double-tapping the jump key toggles fly mode.
68 # doubletap_jump = false
70 # If disabled "use" key is used to fly fast if both fly and fast mode are enabled.
72 # always_fly_fast = true
74 # The time in seconds it takes between repeated right clicks when holding the right mouse button.
76 # repeat_rightclick_time = 0.25
78 # Enable random user input (only used for testing).
80 # random_input = false
82 # Continuous forward movement (only used for testing).
84 # continuous_forward = false
88 # enable_joysticks = false
90 # The time in seconds it takes between repeated events
91 # when holding down a joystick button combination.
93 # repeat_joystick_button_time = 0.17
95 # The sensitivity of the joystick axes for moving the
96 # ingame view frustum around.
98 # joystick_frustum_sensitivity = 170
100 # Key for moving the player forward.
101 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
103 # keymap_forward = KEY_KEY_W
105 # Key for moving the player backward.
106 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
108 # keymap_backward = KEY_KEY_S
110 # Key for moving the player left.
111 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
113 # keymap_left = KEY_KEY_A
115 # Key for moving the player right.
116 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
118 # keymap_right = KEY_KEY_D
121 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
123 # keymap_jump = KEY_SPACE
126 # Also used for climbing down and descending in water if aux1_descends is disabled.
127 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
129 # keymap_sneak = KEY_LSHIFT
131 # Key for opening the inventory.
132 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
134 # keymap_inventory = KEY_KEY_I
136 # Key for moving fast in fast mode.
137 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
139 # keymap_special1 = KEY_KEY_E
141 # Key for opening the chat window.
142 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
144 # keymap_chat = KEY_KEY_T
146 # Key for opening the chat window to type commands.
147 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
151 # Key for opening the chat console.
152 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
154 # keyman_console = KEY_F10
156 # Key for toggling unlimited view range.
157 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
159 # keymap_rangeselect = KEY_KEY_R
161 # Key for toggling flying.
162 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
164 # keymap_freemove = KEY_KEY_K
166 # Key for toggling fast mode.
167 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
169 # keymap_fastmove = KEY_KEY_J
171 # Key for toggling noclip mode.
172 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
174 # keymap_noclip = KEY_KEY_H
176 # Key for toggling autorun.
177 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
181 # Key for toggling cinematic mode.
182 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
186 # Key for toggling display of minimap.
187 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
189 # keymap_minimap = KEY_F9
191 # Key for taking screenshots.
192 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
194 # keymap_screenshot = KEY_F12
196 # Key for dropping the currently selected item.
197 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
199 # keymap_drop = KEY_KEY_Q
201 # Key for toggling the display of the HUD.
202 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
204 # keymap_toggle_hud = KEY_F1
206 # Key for toggling the display of the chat.
207 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
209 # keymap_toggle_chat = KEY_F2
211 # Key for toggling the display of the fog.
212 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
214 # keymap_toggle_force_fog_off = KEY_F3
216 # Key for toggling the camera update. Only used for development
217 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
219 # keymap_toggle_update_camera =
221 # Key for toggling the display of debug info.
222 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
224 # keymap_toggle_debug = KEY_F5
226 # Key for toggling the display of the profiler. Used for development.
227 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
229 # keymap_toggle_profiler = KEY_F6
231 # Key for switching between first- and third-person camera.
232 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
234 # keymap_camera_mode = KEY_F7
236 # Key for increasing the viewing range.
237 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
239 # keymap_increase_viewing_range_min = +
241 # Key for decreasing the viewing range.
242 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
244 # keymap_decrease_viewing_range_min = -
246 # Key for printing debug stacks. Used for development.
247 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
249 # keymap_print_debug_stacks = KEY_KEY_P
253 # Address to connect to.
254 # Leave this blank to start a local server.
255 # Note that the address field in the main menu overrides this setting.
259 # Port to connect to (UDP).
260 # Note that the port field in the main menu overrides this setting.
261 # type: int min: 1 max: 65535
262 # remote_port = 30000
264 # Whether to support older servers before protocol version 25.
265 # Enable if you want to connect to 0.4.12 servers and before.
266 # Servers starting with 0.4.13 will work, 0.4.12-dev servers may work.
267 # Disabling this option will protect your password better.
269 # send_pre_v25_init = false
271 # Save the map received by the client on disk.
273 # enable_local_map_saving = false
275 # Show entity selection boxes
277 # show_entity_selectionbox = true
279 # Enable usage of remote media server (if provided by server).
280 # Remote servers offer a significantly faster way to download media (e.g. textures)
281 # when connecting to the server.
283 # enable_remote_media_server = true
285 # Enable Lua modding support on client.
286 # This support is experimental and API can change.
288 enable_client_modding (Client modding) bool false
290 # URL to the server list displayed in the Multiplayer Tab.
292 # serverlist_url = servers.minetest.net
294 # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
296 # serverlist_file = favoriteservers.txt
308 # Whether to fog out the end of the visible area.
313 # - Fancy: all faces visible
314 # - Simple: only outer faces, if defined special_tiles are used
315 # - Opaque: disable transparency
316 # type: enum values: fancy, simple, opaque
317 # leaves_style = fancy
319 # Connects glass if supported by node.
321 # connected_glass = false
323 # Enable smooth lighting with simple ambient occlusion.
324 # Disable for speed or for different looks.
326 # smooth_lighting = true
328 # Clouds are a client side effect.
330 # enable_clouds = true
332 # Use 3D cloud look instead of flat.
334 # enable_3d_clouds = true
336 # Method used to highlight selected object.
337 # type: enum values: box, halo
338 # node_highlighting = box
342 # Use mip mapping to scale textures. May slightly increase performance.
346 # Use anisotropic filtering when viewing at textures from an angle.
348 # anisotropic_filter = false
350 # Use bilinear filtering when scaling textures.
352 # bilinear_filter = false
354 # Use trilinear filtering when scaling textures.
356 # trilinear_filter = false
358 # Filtered textures can blend RGB values with fully-transparent neighbors,
359 # which PNG optimizers usually discard, sometimes resulting in a dark or
360 # light edge to transparent textures. Apply this filter to clean that up
361 # at texture load time.
363 # texture_clean_transparent = false
365 # When using bilinear/trilinear/anisotropic filters, low-resolution textures
366 # can be blurred, so automatically upscale them with nearest-neighbor
367 # interpolation to preserve crisp pixels. This sets the minimum texture size
368 # for the upscaled textures; higher values look sharper, but require more
369 # memory. Powers of 2 are recommended. Setting this higher than 1 may not
370 # have a visible effect unless bilinear/trilinear/anisotropic filtering is
373 # texture_min_size = 64
375 # Experimental option, might cause visible spaces between blocks
376 # when set to higher number than 0.
377 # type: enum values: 0, 1, 2, 4, 8, 16
382 # Shaders allow advanced visual effects and may increase performance on some video cards.
383 # Thy only work with the OpenGL video backend.
385 # enable_shaders = true
389 # Enables filmic tone mapping
391 # tone_mapping = false
395 # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
396 # or need to be auto-generated.
397 # Requires shaders to be enabled.
399 # enable_bumpmapping = false
401 # Enables on the fly normalmap generation (Emboss effect).
402 # Requires bumpmapping to be enabled.
404 # generate_normalmaps = false
406 # Strength of generated normalmaps.
408 # normalmaps_strength = 0.6
410 # Defines sampling step of texture.
411 # A higher value results in smoother normal maps.
412 # type: int min: 0 max: 2
413 # normalmaps_smooth = 0
415 ##### Parallax Occlusion
417 # Enables parallax occlusion mapping.
418 # Requires shaders to be enabled.
420 # enable_parallax_occlusion = false
422 # 0 = parallax occlusion with slope information (faster).
423 # 1 = relief mapping (slower, more accurate).
424 # type: int min: 0 max: 1
425 # parallax_occlusion_mode = 1
427 # Strength of parallax.
429 # 3d_parallax_strength = 0.025
431 # Number of parallax occlusion iterations.
433 # parallax_occlusion_iterations = 4
435 # Overall scale of parallax occlusion effect.
437 # parallax_occlusion_scale = 0.08
439 # Overall bias of parallax occlusion effect, usually scale/2.
441 # parallax_occlusion_bias = 0.04
445 # Set to true enables waving water.
446 # Requires shaders to be enabled.
448 # enable_waving_water = false
451 # water_wave_height = 1.0
454 # water_wave_length = 20.0
457 # water_wave_speed = 5.0
459 # Set to true enables waving leaves.
460 # Requires shaders to be enabled.
462 # enable_waving_leaves = false
464 # Set to true enables waving plants.
465 # Requires shaders to be enabled.
467 # enable_waving_plants = false
471 # If FPS would go higher than this, limit it by sleeping
472 # to not waste CPU power for no benefit.
476 # Maximum FPS when game is paused.
480 # View distance in nodes.
481 # type: int min: 20 max: 4000
482 # viewing_range = 100
484 # Width component of the initial window size.
488 # Height component of the initial window size.
496 # Bits per pixel (aka color depth) in fullscreen mode.
498 # fullscreen_bpp = 24
500 # Vertical screen synchronization.
504 # Field of view in degrees.
505 # type: int min: 30 max: 160
508 # Field of view while zooming in degrees.
509 # This requires the "zoom" privilege on the server.
510 # type: int min: 7 max: 160
513 # Adjust the gamma encoding for the light tables. Higher numbers are brighter.
514 # This setting is for the client only and is ignored by the server.
515 # type: float min: 1 max: 3
516 # display_gamma = 2.2
518 # Path to texture directory. All textures are first searched from here.
522 # The rendering back-end for Irrlicht.
523 # type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl
524 # video_driver = opengl
526 # Height on which clouds are appearing.
530 # Radius of cloud area stated in number of 64 node cloud squares.
531 # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
535 # Multiplier for view bobbing.
536 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
538 # view_bobbing_amount = 1.0
540 # Multiplier for fall bobbing.
541 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
543 # fall_bobbing_amount = 0.0
546 # Currently supported:
547 # - none: no 3d output.
548 # - anaglyph: cyan/magenta color 3d.
549 # - interlaced: odd/even line based polarisation screen support.
550 # - topbottom: split screen top/bottom.
551 # - sidebyside: split screen side by side.
552 # - pageflip: quadbuffer based 3d.
553 # type: enum values: none, anaglyph, interlaced, topbottom, sidebyside, pageflip
556 # In-game chat console height, between 0.1 (10%) and 1.0 (100%).
558 # console_height = 1.0
560 # In-game chat console background color (R,G,B).
562 # console_color = (0,0,0)
564 # In-game chat console background alpha (opaqueness, between 0 and 255).
565 # type: int min: 0 max: 255
566 # console_alpha = 200
568 # Selection box border color (R,G,B).
570 # selectionbox_color = (0,0,0)
572 # Width of the selectionbox's lines around nodes.
573 # type: int min: 1 max: 5
574 # selectionbox_width = 2
576 # Crosshair color (R,G,B).
578 # crosshair_color = (255,255,255)
580 # Crosshair alpha (opaqueness, between 0 and 255).
581 # type: int min: 0 max: 255
582 # crosshair_alpha = 255
584 # Whether node texture animations should be desynchronized per mapblock.
586 # desynchronize_mapblock_texture_animation = true
588 # Maximum proportion of current window to be used for hotbar.
589 # Useful if there's something to be displayed right or left of hotbar.
591 # hud_hotbar_max_width = 1.0
593 # Enables caching of facedir rotated meshes.
595 # enable_mesh_cache = false
597 # Delay between mesh updates on the client in ms. Increasing this will slow
598 # down the rate of mesh updates, thus reducing jitter on slower clients.
599 # type: int min: 0 max: 50
600 # mesh_generation_interval = 0
604 # enable_minimap = true
606 # Shape of the minimap. Enabled = round, disabled = square.
608 # minimap_shape_round = true
612 # Useable to make minimap smoother on slower machines.
614 # minimap_double_scan_height = true
616 # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
618 # directional_colored_fog = true
620 # The strength (darkness) of node ambient-occlusion shading.
621 # Lower is darker, Higher is lighter. The valid range of values for this
622 # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
623 # set to the nearest valid value.
624 # type: float min: 0.25 max: 4
625 # ambient_occlusion_gamma = 2.2
627 # Enables animation of inventory items.
629 # inventory_items_animations = false
631 # Fraction of the visible distance at which fog starts to be rendered
632 # type: float min: 0 max: 0.99
637 # Use a cloud animation for the main menu background.
641 # Scale gui by a user specified value.
642 # Use a nearest-neighbor-anti-alias filter to scale the GUI.
643 # This will smooth over some of the rough edges, and blend
644 # pixels when scaling down, at the cost of blurring some
645 # edge pixels when images are scaled by non-integer sizes.
649 # When gui_scaling_filter is true, all GUI images need to be
650 # filtered in software, but some images are generated directly
651 # to hardware (e.g. render-to-texture for nodes in inventory).
653 # gui_scaling_filter = false
655 # When gui_scaling_filter_txr2img is true, copy those images
656 # from hardware to software for scaling. When false, fall back
657 # to the old scaling method, for video drivers that don't
658 # properly support downloading textures back from hardware.
660 # gui_scaling_filter_txr2img = true
662 # Delay showing tooltips, stated in milliseconds.
664 # tooltip_show_delay = 400
666 # Whether freetype fonts are used, requires freetype support to be compiled in.
670 # Path to TrueTypeFont or bitmap.
672 # font_path = fonts/liberationsans.ttf
677 # Font shadow offset, if 0 then shadow will not be drawn.
681 # Font shadow alpha (opaqueness, between 0 and 255).
682 # type: int min: 0 max: 255
683 # font_shadow_alpha = 127
686 # mono_font_path = fonts/liberationmono.ttf
689 # mono_font_size = 15
691 # This font will be used for certain languages.
693 # fallback_font_path = fonts/DroidSansFallbackFull.ttf
696 # fallback_font_size = 15
699 # fallback_font_shadow = 1
701 # type: int min: 0 max: 255
702 # fallback_font_shadow_alpha = 128
704 # Path to save screenshots at.
708 # Format of screenshots.
709 # type: enum values: png, jpg, bmp, pcx, ppm, tga
710 # screenshot_format = png
712 # Screenshot quality. Only used for JPEG format.
713 # 1 means worst quality; 100 means best quality.
714 # Use 0 for default quality.
715 # type: int min: 0 max: 100
716 # screenshot_quality = 0
720 # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
727 # enable_sound = true
729 # type: float min: 0 max: 1
734 # Timeout for client to remove unused map data from memory.
736 # client_unload_unused_data_timeout = 600
738 # Maximum number of mapblocks for client to be kept in memory.
739 # Set to -1 for unlimited amount.
741 # client_mapblock_limit = 5000
743 # Whether to show the client debug info (has the same effect as hitting F5).
748 # Server / Singleplayer
751 # Name of the server, to be displayed when players join and in the serverlist.
753 # server_name = Minetest server
755 # Description of server, to be displayed when players join and in the serverlist.
757 # server_description = mine here
759 # Domain name of server, to be displayed in the serverlist.
761 # server_address = game.minetest.net
763 # Homepage of server, to be displayed in the serverlist.
765 # server_url = http://minetest.net
767 # Automaticaly report to the serverlist.
769 # server_announce = false
771 # Announce to this serverlist.
772 # If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net.
774 # serverlist_url = servers.minetest.net
776 # Disable escape sequences, e.g. chat coloring.
777 # Use this if you want to run a server with pre-0.4.14 clients and you want to disable
778 # the escape sequences generated by mods.
780 # disable_escape_sequences = false
784 # Network port to listen (UDP).
785 # This value will be overridden when starting from the main menu.
789 # The network interface that the server listens on.
793 # Enable to disallow old clients from connecting.
794 # Older clients are compatible in the sense that they will not crash when connecting
795 # to new servers, but they may not support all new features that you are expecting.
797 # strict_protocol_version_checking = false
799 # Specifies URL from which client fetches media instead of using UDP.
800 # $filename should be accessible from $remote_media$filename via cURL
801 # (obviously, remote_media should end with a slash).
802 # Files that are not present will be fetched the usual way.
806 # Enable/disable running an IPv6 server. An IPv6 server may be restricted
807 # to IPv6 clients, depending on system configuration.
808 # Ignored if bind_address is set.
810 # ipv6_server = false
814 # Maximum number of blocks that are simultaneously sent per client.
816 # max_simultaneous_block_sends_per_client = 10
818 # Maximum number of blocks that are simultaneously sent in total.
820 # max_simultaneous_block_sends_server_total = 40
822 # To reduce lag, block transfers are slowed down when a player is building something.
823 # This determines how long they are slowed down after placing or removing a node.
825 # full_block_send_enable_min_time_from_building = 2.0
827 # Maximum number of packets sent per send step, if you have a slow connection
828 # try reducing it, but don't reduce it to a number below double of targeted
831 # max_packets_per_iteration = 1024
835 # Default game when creating a new world.
836 # This will be overridden when creating a world from the main menu.
838 # default_game = minetest
840 # Message of the day displayed to players connecting.
844 # Maximum number of players that can connect simultaneously.
848 # World directory (everything in the world is stored here).
849 # Not needed if starting from the main menu.
853 # Time in seconds for item entity (dropped items) to live.
854 # Setting it to -1 disables the feature.
856 # item_entity_ttl = 900
858 # If enabled, show the server status message on player connection.
860 # show_statusline_on_connect = true
862 # Enable players getting damage and dying.
864 # enable_damage = false
866 # A chosen map seed for a new map, leave empty for random.
867 # Will be overridden when creating a new world in the main menu.
871 # New users need to input this password.
875 # The privileges that new users automatically get.
876 # See /privs in game for a full list on your server and mod configuration.
878 # default_privs = interact, shout
880 # Privileges that players with basic_privs can grant
882 # basic_privs = interact, shout
884 # Whether players are shown to clients without any range limit.
885 # Deprecated, use the setting player_transfer_distance instead.
887 # unlimited_player_transfer_distance = true
889 # Defines the maximal player transfer distance in blocks (0 = unlimited).
891 # player_transfer_distance = 0
893 # Whether to allow players to damage and kill each other.
897 # If this is set, players will always (re)spawn at the given position.
899 # static_spawnpoint =
901 # If enabled, new players cannot join with an empty password.
903 # disallow_empty_password = false
905 # If enabled, disable cheat prevention in multiplayer.
907 # disable_anticheat = false
909 # If enabled, actions are recorded for rollback.
910 # This option is only read when server starts.
912 # enable_rollback_recording = false
914 # A message to be displayed to all clients when the server shuts down.
916 # kick_msg_shutdown = Server shutting down.
918 # A message to be displayed to all clients when the server crashes.
920 # kick_msg_crash = This server has experienced an internal error. You will now be disconnected.
922 # Whether to ask clients to reconnect after a (Lua) crash.
923 # Set this to true if your server is set up to restart automatically.
925 # ask_reconnect_on_crash = false
927 # From how far clients know about objects, stated in mapblocks (16 nodes).
929 # active_object_send_range_blocks = 3
931 # How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
932 # In active blocks objects are loaded and ABMs run.
934 # active_block_range = 3
936 # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
938 # max_block_send_distance = 10
940 # Maximum number of forceloaded mapblocks.
942 # max_forceloaded_blocks = 16
944 # Interval of sending time of day to clients.
946 # time_send_interval = 5
948 # Controls length of day/night cycle.
949 # Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
953 # Interval of saving important changes in the world, stated in seconds.
955 # server_map_save_interval = 5.3
960 # movement_acceleration_default = 3
963 # movement_acceleration_air = 2
966 # movement_acceleration_fast = 10
969 # movement_speed_walk = 4
972 # movement_speed_crouch = 1.35
975 # movement_speed_fast = 20
978 # movement_speed_climb = 3
981 # movement_speed_jump = 6.5
984 # movement_speed_descend = 6
987 # movement_liquid_fluidity = 1
990 # movement_liquid_fluidity_smooth = 0.5
993 # movement_liquid_sink = 10
996 # movement_gravity = 9.81
1000 # Handling for deprecated lua api calls:
1001 # - legacy: (try to) mimic old behaviour (default for release).
1002 # - log: mimic and log backtrace of deprecated call (default for debug).
1003 # - error: abort on usage of deprecated call (suggested for mod developers).
1004 # type: enum values: legacy, log, error
1005 # deprecated_lua_api_handling = legacy
1007 # Number of extra blocks that can be loaded by /clearobjects at once.
1008 # This is a trade-off between sqlite transaction overhead and
1009 # memory consumption (4096=100MB, as a rule of thumb).
1011 # max_clearobjects_extra_loaded_blocks = 4096
1013 # How much the server will wait before unloading unused mapblocks.
1014 # Higher value is smoother, but will use more RAM.
1016 # server_unload_unused_data_timeout = 29
1018 # Maximum number of statically stored objects in a block.
1020 # max_objects_per_block = 64
1022 # See http://www.sqlite.org/pragma.html#pragma_synchronous
1023 # type: enum values: 0, 1, 2
1024 # sqlite_synchronous = 2
1026 # Length of a server tick and the interval at which objects are generally updated over network.
1028 # dedicated_server_step = 0.1
1030 # Time in between active block management cycles
1032 # active_block_mgmt_interval = 2.0
1034 # Length of time between ABM execution cycles
1036 # abm_interval = 1.0
1038 # Length of time between NodeTimer execution cycles
1040 # nodetimer_interval = 0.2
1042 # If enabled, invalid world data won't cause the server to shut down.
1043 # Only enable this if you know what you are doing.
1045 # ignore_world_load_errors = false
1047 # Max liquids processed per step.
1049 # liquid_loop_max = 100000
1051 # The time (in seconds) that the liquids queue may grow beyond processing
1052 # capacity until an attempt is made to decrease its size by dumping old queue
1053 # items. A value of 0 disables the functionality.
1055 # liquid_queue_purge_time = 0
1057 # Liquid update interval in seconds.
1059 # liquid_update = 1.0
1061 # At this distance the server will aggressively optimize which blocks are sent to clients.
1062 # Small values potentially improve performance a lot, at the expense of visible rendering glitches.
1063 # (some blocks will not be rendered under water and in caves, as well as sometimes on land)
1064 # Setting this to a value greater than max_block_send_distance disables this optimization.
1065 # Stated in mapblocks (16 nodes)
1067 # block_send_optimize_distance = 4
1069 # If enabled the server will perform map block occlusion culling based on
1070 # on the eye position of the player. This can reduce the number of blocks
1071 # sent to the client 50-80%. The client will not longer receive most invisible
1072 # so that the utility of noclip mode is reduced.
1073 server_side_occlusion_culling = true
1077 # Name of map generator to be used when creating a new world.
1078 # Creating a world in the main menu will override this.
1079 # type: enum values: v5, v6, v7, flat, valleys, fractal, singlenode
1082 # Water surface level of the world.
1086 # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
1088 # max_block_generate_distance = 6
1090 # Where the map generator stops.
1092 # - Limited to 31000 (setting above has no effect)
1093 # - The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks).
1094 # - Those groups have an offset of -32, -32 nodes from the origin.
1095 # - Only groups which are within the map_generation_limit are generated
1096 # type: int min: 0 max: 31000
1097 # map_generation_limit = 31000
1099 # Global map generation attributes.
1100 # In Mapgen v6 the 'decorations' flag controls all decorations except trees
1101 # and junglegrass, in all other mapgens this flag controls all decorations.
1102 # Flags that are not specified in the flag string are not modified from the default.
1103 # Flags starting with 'no' are used to explicitly disable them.
1104 # type: flags possible values: caves, dungeons, light, decorations, nocaves, nodungeons, nolight, nodecorations
1105 # mg_flags = caves,dungeons,light,decorations
1109 # Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
1113 # Dump the mapgen debug infos.
1115 # enable_mapgen_debug_info = false
1117 # Maximum number of blocks that can be queued for loading.
1119 # emergequeue_limit_total = 256
1121 # Maximum number of blocks to be queued that are to be loaded from file.
1122 # Set to blank for an appropriate amount to be chosen automatically.
1124 # emergequeue_limit_diskonly = 32
1126 # Maximum number of blocks to be queued that are to be generated.
1127 # Set to blank for an appropriate amount to be chosen automatically.
1129 # emergequeue_limit_generate = 32
1131 # Number of emerge threads to use. Make this field blank, or increase this number
1132 # to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
1133 # at the cost of slightly buggy caves.
1135 # num_emerge_threads = 1
1137 #### Noise parameters and formats
1139 # Noise parameters can be specified as a set of positional values, for example:
1140 # Offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity
1141 # mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
1142 # Or the group format can be used instead, for example:
1143 # mgv6_np_terrain_base = {
1146 # spread = (250, 250, 250),
1149 # persistence = 0.6,
1151 # flags = "defaults"
1153 # Only the group format supports noise flags which are needed for eased noise.
1154 # Mgv5 uses eased noise for np_ground so this is shown in group format below.
1156 # Noise parameters for biome API temperature, humidity and biome blend.
1157 # type: noise_params
1158 # mg_biome_np_heat = 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0
1160 # type: noise_params
1161 # mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
1163 # type: noise_params
1164 # mg_biome_np_humidity = 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0
1166 # type: noise_params
1167 # mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
1171 # Controls width of tunnels, a smaller value creates wider tunnels.
1173 # mgv5_cave_width = 0.125
1175 # type: noise_params
1176 # mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
1178 # type: noise_params
1179 # mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
1181 # type: noise_params
1182 # mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
1184 # type: noise_params
1185 # mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
1187 # type: noise_params
1188 # mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
1190 # Noise parameters in group format, unsupported by advanced settings
1191 # menu but settable in minetest.conf.
1192 # See documentation of noise parameter formats above.
1193 # mgv5_np_ground = {
1196 # spread = (80, 80, 80),
1199 # persistence = 0.55,
1206 # Map generation attributes specific to Mapgen v6.
1207 # When snowbiomes are enabled jungles are automatically enabled, the 'jungles' flag is ignored.
1208 # Flags that are not specified in the flag string are not modified from the default.
1209 # Flags starting with 'no' are used to explicitly disable them.
1210 # type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees
1211 # mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees
1213 # Controls size of deserts and beaches in Mapgen v6.
1214 # When snowbiomes are enabled 'mgv6_freq_desert' is ignored.
1216 # mgv6_freq_desert = 0.45
1219 # mgv6_freq_beach = 0.15
1221 # type: noise_params
1222 # mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
1224 # type: noise_params
1225 # mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
1227 # type: noise_params
1228 # mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
1230 # type: noise_params
1231 # mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
1233 # type: noise_params
1234 # mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
1236 # type: noise_params
1237 # mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
1239 # type: noise_params
1240 # mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
1242 # type: noise_params
1243 # mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
1245 # type: noise_params
1246 # mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
1248 # type: noise_params
1249 # mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
1251 # type: noise_params
1252 # mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
1256 # Map generation attributes specific to Mapgen v7.
1257 # The 'ridges' flag enables the rivers.
1258 # Floatlands are currently experimental and subject to change.
1259 # Flags that are not specified in the flag string are not modified from the default.
1260 # Flags starting with 'no' are used to explicitly disable them.
1261 # type: flags possible values: mountains, ridges, floatlands, nomountains, noridges, nofloatlands
1262 # mgv7_spflags = mountains,ridges
1264 # Controls width of tunnels, a smaller value creates wider tunnels.
1266 # mgv7_cave_width = 0.09
1268 # Controls the density of floatland mountain terrain.
1269 # Is an offset added to the 'np_mountain' noise value.
1271 # mgv7_float_mount_density = 0.6
1273 # Typical maximum height, above and below midpoint, of floatland mountain terrain.
1275 # mgv7_float_mount_height = 128.0
1277 # Y-level of floatland midpoint and lake surface.
1279 # mgv7_floatland_level = 1280
1281 # Y-level to which floatland shadows extend.
1283 # mgv7_shadow_limit = 1024
1285 # type: noise_params
1286 # mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
1288 # type: noise_params
1289 # mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
1291 # type: noise_params
1292 # mgv7_np_terrain_persist = 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
1294 # type: noise_params
1295 # mgv7_np_height_select = -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0
1297 # type: noise_params
1298 # mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
1300 # type: noise_params
1301 # mgv7_np_mount_height = 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
1303 # type: noise_params
1304 # mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
1306 # type: noise_params
1307 # mgv7_np_floatland_base = -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0
1309 # type: noise_params
1310 # mgv7_np_float_base_height = 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0
1312 # type: noise_params
1313 # mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
1315 # type: noise_params
1316 # mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
1318 # type: noise_params
1319 # mgv7_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1321 # type: noise_params
1322 # mgv7_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1326 # Map generation attributes specific to Mapgen flat.
1327 # Occasional lakes and hills can be added to the flat world.
1328 # Flags that are not specified in the flag string are not modified from the default.
1329 # Flags starting with 'no' are used to explicitly disable them.
1330 # type: flags possible values: lakes, hills, , nolakes, nohills
1335 # mgflat_ground_level = 8
1337 # Y of upper limit of large pseudorandom caves.
1339 # mgflat_large_cave_depth = -33
1341 # Controls width of tunnels, a smaller value creates wider tunnels.
1343 # mgflat_cave_width = 0.09
1345 # Terrain noise threshold for lakes.
1346 # Controls proportion of world area covered by lakes.
1347 # Adjust towards 0.0 for a larger proportion.
1349 # mgflat_lake_threshold = -0.45
1351 # Controls steepness/depth of lake depressions.
1353 # mgflat_lake_steepness = 48.0
1355 # Terrain noise threshold for hills.
1356 # Controls proportion of world area covered by hills.
1357 # Adjust towards 0.0 for a larger proportion.
1359 # mgflat_hill_threshold = 0.45
1361 # Controls steepness/height of hills.
1363 # mgflat_hill_steepness = 64.0
1365 # Determines terrain shape.
1366 # The 3 numbers in brackets control the scale of the
1367 # terrain, the 3 numbers should be identical.
1368 # type: noise_params
1369 # mgflat_np_terrain = 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0
1371 # type: noise_params
1372 # mgflat_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
1374 # type: noise_params
1375 # mgflat_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1377 # type: noise_params
1378 # mgflat_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1382 # Controls width of tunnels, a smaller value creates wider tunnels.
1384 # mgfractal_cave_width = 0.09
1386 # Choice of 18 fractals from 9 formulas.
1387 # 1 = 4D "Roundy" mandelbrot set.
1388 # 2 = 4D "Roundy" julia set.
1389 # 3 = 4D "Squarry" mandelbrot set.
1390 # 4 = 4D "Squarry" julia set.
1391 # 5 = 4D "Mandy Cousin" mandelbrot set.
1392 # 6 = 4D "Mandy Cousin" julia set.
1393 # 7 = 4D "Variation" mandelbrot set.
1394 # 8 = 4D "Variation" julia set.
1395 # 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
1396 # 10 = 3D "Mandelbrot/Mandelbar" julia set.
1397 # 11 = 3D "Christmas Tree" mandelbrot set.
1398 # 12 = 3D "Christmas Tree" julia set.
1399 # 13 = 3D "Mandelbulb" mandelbrot set.
1400 # 14 = 3D "Mandelbulb" julia set.
1401 # 15 = 3D "Cosine Mandelbulb" mandelbrot set.
1402 # 16 = 3D "Cosine Mandelbulb" julia set.
1403 # 17 = 4D "Mandelbulb" mandelbrot set.
1404 # 18 = 4D "Mandelbulb" julia set.
1405 # type: int min: 1 max: 18
1406 # mgfractal_fractal = 1
1408 # Iterations of the recursive function.
1409 # Controls the amount of fine detail.
1411 # mgfractal_iterations = 11
1413 # Approximate (X,Y,Z) scale of fractal in nodes.
1415 # mgfractal_scale = (4096.0, 1024.0, 4096.0)
1417 # (X,Y,Z) offset of fractal from world centre in units of 'scale'.
1418 # Used to move a suitable spawn area of low land close to (0, 0).
1419 # The default is suitable for mandelbrot sets, it needs to be edited for julia sets.
1420 # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
1422 # mgfractal_offset = (1.79, 0.0, 0.0)
1424 # W co-ordinate of the generated 3D slice of a 4D fractal.
1425 # Determines which 3D slice of the 4D shape is generated.
1426 # Has no effect on 3D fractals.
1427 # Range roughly -2 to 2.
1429 # mgfractal_slice_w = 0.0
1431 # Julia set only: X component of hypercomplex constant determining julia shape.
1432 # Range roughly -2 to 2.
1434 # mgfractal_julia_x = 0.33
1436 # Julia set only: Y component of hypercomplex constant determining julia shape.
1437 # Range roughly -2 to 2.
1439 # mgfractal_julia_y = 0.33
1441 # Julia set only: Z component of hypercomplex constant determining julia shape.
1442 # Range roughly -2 to 2.
1444 # mgfractal_julia_z = 0.33
1446 # Julia set only: W component of hypercomplex constant determining julia shape.
1447 # Has no effect on 3D fractals.
1448 # Range roughly -2 to 2.
1450 # mgfractal_julia_w = 0.33
1452 # type: noise_params
1453 # mgfractal_np_seabed = -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0
1455 # type: noise_params
1456 # mgfractal_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
1458 # type: noise_params
1459 # mgfractal_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1461 # type: noise_params
1462 # mgfractal_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1468 # Map generation attributes specific to Mapgen Valleys.
1469 # 'altitude_chill' makes higher elevations colder, which may cause biome issues.
1470 # 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool,
1471 # it may interfere with delicately adjusted biomes.
1472 # Flags that are not specified in the flag string are not modified from the default.
1473 # Flags starting with 'no' are used to explicitly disable them.
1474 # type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers
1475 # mg_valleys_spflags = altitude_chill,humid_rivers
1477 # The altitude at which temperature drops by 20C
1479 # mgvalleys_altitude_chill = 90
1481 # Depth below which you'll find large caves.
1483 # mgvalleys_large_cave_depth = -33
1485 # Creates unpredictable lava features in caves.
1486 # These can make mining difficult. Zero disables them. (0-10)
1488 # mgvalleys_lava_features = 0
1490 # Depth below which you'll find massive caves.
1492 # mgvalleys_massive_cave_depth = -256
1494 # How deep to make rivers
1496 # mgvalleys_river_depth = 4
1498 # How wide to make rivers
1500 # mgvalleys_river_size = 5
1502 # Creates unpredictable water features in caves.
1503 # These can make mining difficult. Zero disables them. (0-10)
1505 # mgvalleys_water_features = 0
1507 # Controls width of tunnels, a smaller value creates wider tunnels.
1509 # mgvalleys_cave_width = 0.09
1513 # Caves and tunnels form at the intersection of the two noises
1514 # type: noise_params
1515 # mgvalleys_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1517 # Caves and tunnels form at the intersection of the two noises
1518 # type: noise_params
1519 # mgvalleys_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1521 # The depth of dirt or other filler
1522 # type: noise_params
1523 # mgvalleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
1525 # Massive caves form here.
1526 # type: noise_params
1527 # mgvalleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
1529 # River noise -- rivers occur close to zero
1530 # type: noise_params
1531 # mgvalleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
1533 # Base terrain height
1534 # type: noise_params
1535 # mgvalleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
1537 # Raises terrain to make valleys around the rivers
1538 # type: noise_params
1539 # mgvalleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
1541 # Slope and fill work together to modify the heights
1542 # type: noise_params
1543 # mgvalleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
1545 # Amplifies the valleys
1546 # type: noise_params
1547 # mgvalleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
1549 # Slope and fill work together to modify the heights
1550 # type: noise_params
1551 # mgvalleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
1555 # Prevent mods from doing insecure things like running shell commands.
1557 # secure.enable_security = true
1559 # Comma-separated list of trusted mods that are allowed to access insecure
1560 # functions even when mod security is on (via request_insecure_environment()).
1562 # secure.trusted_mods =
1564 # Comma-separated list of mods that are allowed to access HTTP APIs, which
1565 # allow them to upload and download data to/from the internet.
1567 # secure.http_mods =
1573 # Load the game profiler to collect game profiling data.
1574 # Provides a /profiler command to access the compiled profile.
1575 # Useful for mod developers and server operators.
1577 # profiler.load = false
1579 # The default format in which profiles are being saved,
1580 # when calling `/profiler save [format]` without format.
1581 # type: enum values: txt, csv, lua, json, json_pretty
1582 # profiler.default_report_format = txt
1584 # The file path relative to your worldpath in which profiles will be saved to.
1587 # profiler.report_path = ""
1589 #### Instrumentation
1591 # Instrument the methods of entities on registration.
1593 # instrument.entity = true
1595 # Instrument the action function of Active Block Modifiers on registration.
1597 # instrument.abm = true
1599 # Instrument the action function of Loading Block Modifiers on registration.
1601 # instrument.lbm = true
1603 # Instrument chatcommands on registration.
1605 # instrument.chatcommand = true
1607 # Instrument global callback functions on registration.
1608 # (anything you pass to a minetest.register_*() function)
1610 # instrument.global_callback = true
1614 # Instrument builtin.
1615 # This is usually only needed by core/builtin contributors
1617 # instrument.builtin = false
1619 # Have the profiler instrument itself:
1620 # * Instrument an empty function.
1621 # This estimates the overhead, that instrumentation is adding (+1 function call).
1622 # * Instrument the sampler being used to update the statistics.
1624 # instrument.profiler = false
1630 # Name of the player.
1631 # When running a server, clients connecting with this name are admins.
1632 # When starting from the main menu, this is overridden.
1636 # Set the language. Leave empty to use the system language.
1637 # A restart is required after changing this.
1638 # type: enum values: , be, ca, cs, da, de, en, eo, es, et, fr, he, hu, id, it, ja, jbo, ko, ky, lt, nb, nl, pl, pt, pt_BR, ro, ru, sr_Cyrl, tr, uk, zh_CN, zh_TW
1641 # Level of logging to be written to debug.txt:
1642 # - <nothing> (no logging)
1643 # - none (messages with no level)
1649 # type: enum values: , warning, action, info, verbose
1650 # debug_log_level = action
1654 # enable_ipv6 = true
1658 # Default timeout for cURL, stated in milliseconds.
1659 # Only has an effect if compiled with cURL.
1661 # curl_timeout = 5000
1663 # Limits number of parallel HTTP requests. Affects:
1664 # - Media fetch if server uses remote_media setting.
1665 # - Serverlist download and server announcement.
1666 # - Downloads performed by main menu (e.g. mod manager).
1667 # Only has an effect if compiled with cURL.
1669 # curl_parallel_limit = 8
1671 # Maximum time in ms a file download (e.g. a mod download) may take.
1673 # curl_file_download_timeout = 300000
1675 # Makes DirectX work with LuaJIT. Disable if it causes troubles.
1677 # high_precision_fpu = true
1679 # Replaces the default main menu with a custom one.
1681 # main_menu_script =
1684 # main_menu_game_mgr = 0
1687 # main_menu_mod_mgr = 1
1690 # modstore_download_url = https://forum.minetest.net/media/
1693 # modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
1696 # modstore_details_url = https://forum.minetest.net/mmdb/mod/*/
1698 # Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
1700 # profiler_print_interval = 0