1 # This file contains a list of all available settings and their default value for minetest.conf
3 # By default, all the settings are commented and not functional.
4 # Uncomment settings by removing the preceding #.
6 # minetest.conf is read by default from:
9 # Any other path can be chosen by passing the path as a parameter
10 # to the program, eg. "minetest.exe --config ../minetest.conf.example".
12 # Further documentation:
13 # http://wiki.minetest.net/
21 # If enabled, you can place blocks at the position (feet + eye level) where you stand.
22 # This is helpful when working with nodeboxes in small areas.
24 # enable_build_where_you_stand = false
26 # Player is able to fly without being affected by gravity.
27 # This requires the "fly" privilege on the server.
31 # Fast movement (via use key).
32 # This requires the "fast" privilege on the server.
36 # If enabled together with fly mode, player is able to fly through solid nodes.
37 # This requires the "noclip" privilege on the server.
41 # Smooths camera when looking around. Also called look or mouse smoothing.
42 # Useful for recording videos.
46 # Smooths rotation of camera. 0 to disable.
47 # type: float min: 0 max: 0.99
48 # camera_smoothing = 0.0
50 # Smooths rotation of camera in cinematic mode. 0 to disable.
51 # type: float min: 0 max: 0.99
52 # cinematic_camera_smoothing = 0.7
54 # Invert vertical mouse movement.
56 # invert_mouse = false
58 # Mouse sensitivity multiplier.
60 # mouse_sensitivity = 0.2
62 # If enabled, "use" key instead of "sneak" key is used for climbing down and descending.
64 # aux1_descends = false
66 # Double-tapping the jump key toggles fly mode.
68 # doubletap_jump = false
70 # If disabled "use" key is used to fly fast if both fly and fast mode are enabled.
72 # always_fly_fast = true
74 # The time in seconds it takes between repeated right clicks when holding the right mouse button.
76 # repeat_rightclick_time = 0.25
78 # Enable random user input (only used for testing).
80 # random_input = false
82 # Continuous forward movement (only used for testing).
84 # continuous_forward = false
88 # enable_joysticks = false
90 # The identifier of the joystick to use
94 # The type of joystick
95 # type: enum values: auto,generic,xbox
96 # joystick_type = auto
98 # The time in seconds it takes between repeated events
99 # when holding down a joystick button combination.
101 # repeat_joystick_button_time = 0.17
103 # The sensitivity of the joystick axes for moving the
104 # ingame view frustum around.
106 # joystick_frustum_sensitivity = 170
108 # Key for moving the player forward.
109 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
111 # keymap_forward = KEY_KEY_W
113 # Key for moving the player backward.
114 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
116 # keymap_backward = KEY_KEY_S
118 # Key for moving the player left.
119 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
121 # keymap_left = KEY_KEY_A
123 # Key for moving the player right.
124 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
126 # keymap_right = KEY_KEY_D
129 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
131 # keymap_jump = KEY_SPACE
134 # Also used for climbing down and descending in water if aux1_descends is disabled.
135 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
137 # keymap_sneak = KEY_LSHIFT
139 # Key for opening the inventory.
140 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
142 # keymap_inventory = KEY_KEY_I
144 # Key for moving fast in fast mode.
145 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
147 # keymap_special1 = KEY_KEY_E
149 # Key for opening the chat window.
150 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
152 # keymap_chat = KEY_KEY_T
154 # Key for opening the chat window to type commands.
155 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
159 # Key for opening the chat window to type local commands.
160 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
162 # keymap_cmd_local = .
164 # Key for opening the chat console.
165 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
167 # keyman_console = KEY_F10
169 # Key for toggling unlimited view range.
170 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
172 # keymap_rangeselect = KEY_KEY_R
174 # Key for toggling flying.
175 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
177 # keymap_freemove = KEY_KEY_K
179 # Key for toggling fast mode.
180 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
182 # keymap_fastmove = KEY_KEY_J
184 # Key for toggling noclip mode.
185 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
187 # keymap_noclip = KEY_KEY_H
189 # Key for toggling autorun.
190 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
194 # Key for toggling cinematic mode.
195 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
199 # Key for toggling display of minimap.
200 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
202 # keymap_minimap = KEY_F9
204 # Key for taking screenshots.
205 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
207 # keymap_screenshot = KEY_F12
209 # Key for dropping the currently selected item.
210 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
212 # keymap_drop = KEY_KEY_Q
214 # Key to use view zoom when possible.
215 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
217 # keymap_zoom = KEY_KEY_Z
219 # Key for toggling the display of the HUD.
220 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
222 # keymap_toggle_hud = KEY_F1
224 # Key for toggling the display of the chat.
225 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
227 # keymap_toggle_chat = KEY_F2
229 # Key for toggling the display of the large chat console.
230 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
232 # keymap_console = KEY_F10
234 # Key for toggling the display of the fog.
235 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
237 # keymap_toggle_force_fog_off = KEY_F3
239 # Key for toggling the camera update. Only used for development
240 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
242 # keymap_toggle_update_camera =
244 # Key for toggling the display of debug info.
245 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
247 # keymap_toggle_debug = KEY_F5
249 # Key for toggling the display of the profiler. Used for development.
250 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
252 # keymap_toggle_profiler = KEY_F6
254 # Key for switching between first- and third-person camera.
255 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
257 # keymap_camera_mode = KEY_F7
259 # Key for increasing the viewing range.
260 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
262 # keymap_increase_viewing_range_min = +
264 # Key for decreasing the viewing range.
265 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
267 # keymap_decrease_viewing_range_min = -
269 # Key for printing debug stacks. Used for development.
270 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
272 # keymap_print_debug_stacks = KEY_KEY_P
276 # Address to connect to.
277 # Leave this blank to start a local server.
278 # Note that the address field in the main menu overrides this setting.
282 # Port to connect to (UDP).
283 # Note that the port field in the main menu overrides this setting.
284 # type: int min: 1 max: 65535
285 # remote_port = 30000
287 # Whether to support older servers before protocol version 25.
288 # Enable if you want to connect to 0.4.12 servers and before.
289 # Servers starting with 0.4.13 will work, 0.4.12-dev servers may work.
290 # Disabling this option will protect your password better.
292 # send_pre_v25_init = false
294 # Save the map received by the client on disk.
296 # enable_local_map_saving = false
298 # Show entity selection boxes
300 # show_entity_selectionbox = true
302 # Enable usage of remote media server (if provided by server).
303 # Remote servers offer a significantly faster way to download media (e.g. textures)
304 # when connecting to the server.
306 # enable_remote_media_server = true
308 # Enable Lua modding support on client.
309 # This support is experimental and API can change.
311 # enable_client_modding = false
313 # URL to the server list displayed in the Multiplayer Tab.
315 # serverlist_url = servers.minetest.net
317 # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
319 # serverlist_file = favoriteservers.txt
331 # Whether to fog out the end of the visible area.
336 # - Fancy: all faces visible
337 # - Simple: only outer faces, if defined special_tiles are used
338 # - Opaque: disable transparency
339 # type: enum values: fancy, simple, opaque
340 # leaves_style = fancy
342 # Connects glass if supported by node.
344 # connected_glass = false
346 # Enable smooth lighting with simple ambient occlusion.
347 # Disable for speed or for different looks.
349 # smooth_lighting = true
351 # Clouds are a client side effect.
353 # enable_clouds = true
355 # Use 3D cloud look instead of flat.
357 # enable_3d_clouds = true
359 # Method used to highlight selected object.
360 # type: enum values: box, halo
361 # node_highlighting = box
363 # Adds particles when digging a node.
365 # enable_particles = true
369 # Use mip mapping to scale textures. May slightly increase performance.
373 # Use anisotropic filtering when viewing at textures from an angle.
375 # anisotropic_filter = false
377 # Use bilinear filtering when scaling textures.
379 # bilinear_filter = false
381 # Use trilinear filtering when scaling textures.
383 # trilinear_filter = false
385 # Filtered textures can blend RGB values with fully-transparent neighbors,
386 # which PNG optimizers usually discard, sometimes resulting in a dark or
387 # light edge to transparent textures. Apply this filter to clean that up
388 # at texture load time.
390 # texture_clean_transparent = false
392 # When using bilinear/trilinear/anisotropic filters, low-resolution textures
393 # can be blurred, so automatically upscale them with nearest-neighbor
394 # interpolation to preserve crisp pixels. This sets the minimum texture size
395 # for the upscaled textures; higher values look sharper, but require more
396 # memory. Powers of 2 are recommended. Setting this higher than 1 may not
397 # have a visible effect unless bilinear/trilinear/anisotropic filtering is
400 # texture_min_size = 64
402 # Experimental option, might cause visible spaces between blocks
403 # when set to higher number than 0.
404 # type: enum values: 0, 1, 2, 4, 8, 16
407 # Undersampling is similar to using lower screen resolution, but it applies
408 # to the game world only, keeping the GUI intact.
409 # It should give significant performance boost at the cost of less detailed image.
410 # type: enum values: 0, 2, 3, 4
415 # Shaders allow advanced visual effects and may increase performance on some video cards.
416 # This only works with the OpenGL video backend.
418 # enable_shaders = true
420 # Path to shader directory. If no path is defined, default location will be used.
426 # Enables filmic tone mapping
428 # tone_mapping = false
432 # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
433 # or need to be auto-generated.
434 # Requires shaders to be enabled.
436 # enable_bumpmapping = false
438 # Enables on the fly normalmap generation (Emboss effect).
439 # Requires bumpmapping to be enabled.
441 # generate_normalmaps = false
443 # Strength of generated normalmaps.
445 # normalmaps_strength = 0.6
447 # Defines sampling step of texture.
448 # A higher value results in smoother normal maps.
449 # type: int min: 0 max: 2
450 # normalmaps_smooth = 0
452 ##### Parallax Occlusion
454 # Enables parallax occlusion mapping.
455 # Requires shaders to be enabled.
457 # enable_parallax_occlusion = false
459 # 0 = parallax occlusion with slope information (faster).
460 # 1 = relief mapping (slower, more accurate).
461 # type: int min: 0 max: 1
462 # parallax_occlusion_mode = 1
464 # Strength of parallax.
466 # 3d_paralax_strength = 0.025
468 # Number of parallax occlusion iterations.
470 # parallax_occlusion_iterations = 4
472 # Overall scale of parallax occlusion effect.
474 # parallax_occlusion_scale = 0.08
476 # Overall bias of parallax occlusion effect, usually scale/2.
478 # parallax_occlusion_bias = 0.04
482 # Set to true enables waving water.
483 # Requires shaders to be enabled.
485 # enable_waving_water = false
488 # water_wave_height = 1.0
491 # water_wave_length = 20.0
494 # water_wave_speed = 5.0
496 # Set to true enables waving leaves.
497 # Requires shaders to be enabled.
499 # enable_waving_leaves = false
501 # Set to true enables waving plants.
502 # Requires shaders to be enabled.
504 # enable_waving_plants = false
508 # If FPS would go higher than this, limit it by sleeping
509 # to not waste CPU power for no benefit.
513 # Maximum FPS when game is paused.
517 # View distance in nodes.
518 # type: int min: 20 max: 4000
519 # viewing_range = 100
521 # Width component of the initial window size.
525 # Height component of the initial window size.
533 # Bits per pixel (aka color depth) in fullscreen mode.
535 # fullscreen_bpp = 24
537 # Vertical screen synchronization.
541 # Field of view in degrees.
542 # type: int min: 30 max: 160
545 # Field of view while zooming in degrees.
546 # This requires the "zoom" privilege on the server.
547 # type: int min: 7 max: 160
550 # Adjust the gamma encoding for the light tables. Higher numbers are brighter.
551 # This setting is for the client only and is ignored by the server.
552 # type: float min: 1 max: 3
553 # display_gamma = 2.2
555 # Path to texture directory. All textures are first searched from here.
559 # The rendering back-end for Irrlicht.
560 # type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl
561 # video_driver = opengl
563 # Height on which clouds are appearing.
567 # Radius of cloud area stated in number of 64 node cloud squares.
568 # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
572 # Enables view bobbing when walking.
574 # view_bobbing = true
576 # Multiplier for view bobbing.
577 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
579 # view_bobbing_amount = 1.0
581 # Multiplier for fall bobbing.
582 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
584 # fall_bobbing_amount = 0.0
587 # Currently supported:
588 # - none: no 3d output.
589 # - anaglyph: cyan/magenta color 3d.
590 # - interlaced: odd/even line based polarisation screen support.
591 # - topbottom: split screen top/bottom.
592 # - sidebyside: split screen side by side.
593 # - pageflip: quadbuffer based 3d.
594 # type: enum values: none, anaglyph, interlaced, topbottom, sidebyside, pageflip
597 # In-game chat console height, between 0.1 (10%) and 1.0 (100%).
598 # type: float min: 0.1 max: 1
599 # console_height = 1.0
601 # In-game chat console background color (R,G,B).
603 # console_color = (0,0,0)
605 # In-game chat console background alpha (opaqueness, between 0 and 255).
606 # type: int min: 0 max: 255
607 # console_alpha = 200
609 # Selection box border color (R,G,B).
611 # selectionbox_color = (0,0,0)
613 # Width of the selectionbox's lines around nodes.
614 # type: int min: 1 max: 5
615 # selectionbox_width = 2
617 # Crosshair color (R,G,B).
619 # crosshair_color = (255,255,255)
621 # Crosshair alpha (opaqueness, between 0 and 255).
622 # type: int min: 0 max: 255
623 # crosshair_alpha = 255
625 # Whether node texture animations should be desynchronized per mapblock.
627 # desynchronize_mapblock_texture_animation = true
629 # Maximum proportion of current window to be used for hotbar.
630 # Useful if there's something to be displayed right or left of hotbar.
632 # hud_hotbar_max_width = 1.0
634 # Modifies the size of the hudbar elements.
638 # Enables caching of facedir rotated meshes.
640 # enable_mesh_cache = false
642 # Delay between mesh updates on the client in ms. Increasing this will slow
643 # down the rate of mesh updates, thus reducing jitter on slower clients.
644 # type: int min: 0 max: 50
645 # mesh_generation_interval = 0
649 # enable_minimap = true
651 # Shape of the minimap. Enabled = round, disabled = square.
653 # minimap_shape_round = true
657 # Useable to make minimap smoother on slower machines.
659 # minimap_double_scan_height = true
661 # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
663 # directional_colored_fog = true
665 # The strength (darkness) of node ambient-occlusion shading.
666 # Lower is darker, Higher is lighter. The valid range of values for this
667 # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
668 # set to the nearest valid value.
669 # type: float min: 0.25 max: 4
670 # ambient_occlusion_gamma = 2.2
672 # Enables animation of inventory items.
674 # inventory_items_animations = false
676 # Android systems only: Tries to create inventory textures from meshes
677 # when no supported render was found.
679 # inventory_image_hack = false
681 # Fraction of the visible distance at which fog starts to be rendered
682 # type: float min: 0 max: 0.99
685 # Makes all liquids opaque
687 # opaque_water = false
691 # Use a cloud animation for the main menu background.
695 # Scale gui by a user specified value.
696 # Use a nearest-neighbor-anti-alias filter to scale the GUI.
697 # This will smooth over some of the rough edges, and blend
698 # pixels when scaling down, at the cost of blurring some
699 # edge pixels when images are scaled by non-integer sizes.
703 # When gui_scaling_filter is true, all GUI images need to be
704 # filtered in software, but some images are generated directly
705 # to hardware (e.g. render-to-texture for nodes in inventory).
707 # gui_scaling_filter = false
709 # When gui_scaling_filter_txr2img is true, copy those images
710 # from hardware to software for scaling. When false, fall back
711 # to the old scaling method, for video drivers that don't
712 # properly support downloading textures back from hardware.
714 # gui_scaling_filter_txr2img = true
716 # Delay showing tooltips, stated in milliseconds.
718 # tooltip_show_delay = 400
720 # Whether freetype fonts are used, requires freetype support to be compiled in.
724 # Path to TrueTypeFont or bitmap.
726 # font_path = fonts/liberationsans.ttf
731 # Font shadow offset, if 0 then shadow will not be drawn.
735 # Font shadow alpha (opaqueness, between 0 and 255).
736 # type: int min: 0 max: 255
737 # font_shadow_alpha = 127
740 # mono_font_path = fonts/liberationmono.ttf
743 # mono_font_size = 15
745 # This font will be used for certain languages.
747 # fallback_font_path = fonts/DroidSansFallbackFull.ttf
750 # fallback_font_size = 15
753 # fallback_font_shadow = 1
755 # type: int min: 0 max: 255
756 # fallback_font_shadow_alpha = 128
758 # Path to save screenshots at.
762 # Format of screenshots.
763 # type: enum values: png, jpg, bmp, pcx, ppm, tga
764 # screenshot_format = png
766 # Screenshot quality. Only used for JPEG format.
767 # 1 means worst quality; 100 means best quality.
768 # Use 0 for default quality.
769 # type: int min: 0 max: 100
770 # screenshot_quality = 0
774 # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
778 # Windows systems only: Start Minetest with the command line window in the background.
779 # Contains the same information as the file debug.txt (default name).
781 # enable_console = false
786 # enable_sound = true
788 # type: float min: 0 max: 1
793 # Timeout for client to remove unused map data from memory.
795 # client_unload_unused_data_timeout = 600
797 # Maximum number of mapblocks for client to be kept in memory.
798 # Set to -1 for unlimited amount.
800 # client_mapblock_limit = 5000
802 # Whether to show the client debug info (has the same effect as hitting F5).
807 # Server / Singleplayer
810 # Name of the server, to be displayed when players join and in the serverlist.
812 # server_name = Minetest server
814 # Description of server, to be displayed when players join and in the serverlist.
816 # server_description = mine here
818 # Domain name of server, to be displayed in the serverlist.
820 # server_address = game.minetest.net
822 # Homepage of server, to be displayed in the serverlist.
824 # server_url = http://minetest.net
826 # Automaticaly report to the serverlist.
828 # server_announce = false
830 # Announce to this serverlist.
831 # If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net.
833 # serverlist_url = servers.minetest.net
835 # Disable escape sequences, e.g. chat coloring.
836 # Use this if you want to run a server with pre-0.4.14 clients and you want to disable
837 # the escape sequences generated by mods.
839 # disable_escape_sequences = false
843 # Network port to listen (UDP).
844 # This value will be overridden when starting from the main menu.
848 # The network interface that the server listens on.
852 # Enable to disallow old clients from connecting.
853 # Older clients are compatible in the sense that they will not crash when connecting
854 # to new servers, but they may not support all new features that you are expecting.
856 # strict_protocol_version_checking = false
858 # Specifies URL from which client fetches media instead of using UDP.
859 # $filename should be accessible from $remote_media$filename via cURL
860 # (obviously, remote_media should end with a slash).
861 # Files that are not present will be fetched the usual way.
865 # Enable/disable running an IPv6 server. An IPv6 server may be restricted
866 # to IPv6 clients, depending on system configuration.
867 # Ignored if bind_address is set.
869 # ipv6_server = false
873 # Maximum number of blocks that are simultaneously sent per client.
875 # max_simultaneous_block_sends_per_client = 10
877 # Maximum number of blocks that are simultaneously sent in total.
879 # max_simultaneous_block_sends_server_total = 40
881 # To reduce lag, block transfers are slowed down when a player is building something.
882 # This determines how long they are slowed down after placing or removing a node.
884 # full_block_send_enable_min_time_from_building = 2.0
886 # Maximum number of packets sent per send step, if you have a slow connection
887 # try reducing it, but don't reduce it to a number below double of targeted
890 # max_packets_per_iteration = 1024
894 # Default game when creating a new world.
895 # This will be overridden when creating a world from the main menu.
897 # default_game = minetest
899 # Message of the day displayed to players connecting.
903 # Maximum number of players that can connect simultaneously.
907 # World directory (everything in the world is stored here).
908 # Not needed if starting from the main menu.
912 # Time in seconds for item entity (dropped items) to live.
913 # Setting it to -1 disables the feature.
915 # item_entity_ttl = 900
917 # If enabled, show the server status message on player connection.
919 # show_statusline_on_connect = true
921 # Enable players getting damage and dying.
923 # enable_damage = false
925 # Enable creative mode for new created maps.
927 # creative_mode = false
929 # A chosen map seed for a new map, leave empty for random.
930 # Will be overridden when creating a new world in the main menu.
934 # New users need to input this password.
938 # The privileges that new users automatically get.
939 # See /privs in game for a full list on your server and mod configuration.
941 # default_privs = interact, shout
943 # Privileges that players with basic_privs can grant
945 # basic_privs = interact, shout
947 # Whether players are shown to clients without any range limit.
948 # Deprecated, use the setting player_transfer_distance instead.
950 # unlimited_player_transfer_distance = true
952 # Defines the maximal player transfer distance in blocks (0 = unlimited).
954 # player_transfer_distance = 0
956 # Whether to allow players to damage and kill each other.
960 # If this is set, players will always (re)spawn at the given position.
962 # static_spawnpoint =
964 # If enabled, new players cannot join with an empty password.
966 # disallow_empty_password = false
968 # If enabled, disable cheat prevention in multiplayer.
970 # disable_anticheat = false
972 # If enabled, actions are recorded for rollback.
973 # This option is only read when server starts.
975 # enable_rollback_recording = false
977 # A message to be displayed to all clients when the server shuts down.
979 # kick_msg_shutdown = Server shutting down.
981 # A message to be displayed to all clients when the server crashes.
983 # kick_msg_crash = This server has experienced an internal error. You will now be disconnected.
985 # Whether to ask clients to reconnect after a (Lua) crash.
986 # Set this to true if your server is set up to restart automatically.
988 # ask_reconnect_on_crash = false
990 # From how far clients know about objects, stated in mapblocks (16 nodes).
992 # active_object_send_range_blocks = 3
994 # How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
995 # In active blocks objects are loaded and ABMs run.
997 # active_block_range = 3
999 # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
1001 # max_block_send_distance = 10
1003 # Maximum number of forceloaded mapblocks.
1005 # max_forceloaded_blocks = 16
1007 # Interval of sending time of day to clients.
1009 # time_send_interval = 5
1011 # Controls length of day/night cycle.
1012 # Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
1016 # Interval of saving important changes in the world, stated in seconds.
1018 # server_map_save_interval = 5.3
1023 # movement_acceleration_default = 3
1026 # movement_acceleration_air = 2
1029 # movement_acceleration_fast = 10
1032 # movement_speed_walk = 4
1035 # movement_speed_crouch = 1.35
1038 # movement_speed_fast = 20
1041 # movement_speed_climb = 3
1044 # movement_speed_jump = 6.5
1047 # movement_speed_descend = 6
1050 # movement_liquid_fluidity = 1
1053 # movement_liquid_fluidity_smooth = 0.5
1056 # movement_liquid_sink = 10
1059 # movement_gravity = 9.81
1063 # Handling for deprecated lua api calls:
1064 # - legacy: (try to) mimic old behaviour (default for release).
1065 # - log: mimic and log backtrace of deprecated call (default for debug).
1066 # - error: abort on usage of deprecated call (suggested for mod developers).
1067 # type: enum values: legacy, log, error
1068 # deprecated_lua_api_handling = legacy
1070 # Number of extra blocks that can be loaded by /clearobjects at once.
1071 # This is a trade-off between sqlite transaction overhead and
1072 # memory consumption (4096=100MB, as a rule of thumb).
1074 # max_clearobjects_extra_loaded_blocks = 4096
1076 # How much the server will wait before unloading unused mapblocks.
1077 # Higher value is smoother, but will use more RAM.
1079 # server_unload_unused_data_timeout = 29
1081 # Maximum number of statically stored objects in a block.
1083 # max_objects_per_block = 64
1085 # See http://www.sqlite.org/pragma.html#pragma_synchronous
1086 # type: enum values: 0, 1, 2
1087 # sqlite_synchronous = 2
1089 # Length of a server tick and the interval at which objects are generally updated over network.
1091 # dedicated_server_step = 0.1
1093 # Time in between active block management cycles
1095 # active_block_mgmt_interval = 2.0
1097 # Length of time between ABM execution cycles
1099 # abm_interval = 1.0
1101 # Length of time between NodeTimer execution cycles
1103 # nodetimer_interval = 0.2
1105 # If enabled, invalid world data won't cause the server to shut down.
1106 # Only enable this if you know what you are doing.
1108 # ignore_world_load_errors = false
1110 # Max liquids processed per step.
1112 # liquid_loop_max = 100000
1114 # The time (in seconds) that the liquids queue may grow beyond processing
1115 # capacity until an attempt is made to decrease its size by dumping old queue
1116 # items. A value of 0 disables the functionality.
1118 # liquid_queue_purge_time = 0
1120 # Liquid update interval in seconds.
1122 # liquid_update = 1.0
1124 # At this distance the server will aggressively optimize which blocks are sent to clients.
1125 # Small values potentially improve performance a lot, at the expense of visible rendering glitches.
1126 # (some blocks will not be rendered under water and in caves, as well as sometimes on land)
1127 # Setting this to a value greater than max_block_send_distance disables this optimization.
1128 # Stated in mapblocks (16 nodes)
1130 # block_send_optimize_distance = 4
1132 # If enabled the server will perform map block occlusion culling based on
1133 # on the eye position of the player. This can reduce the number of blocks
1134 # sent to the client 50-80%. The client will not longer receive most invisible
1135 # so that the utility of noclip mode is reduced.
1137 # server_side_occlusion_culling = true
1141 # Name of map generator to be used when creating a new world.
1142 # Creating a world in the main menu will override this.
1143 # type: enum values: v5, v6, v7, flat, valleys, fractal, singlenode
1146 # Water surface level of the world.
1150 # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
1152 # max_block_generate_distance = 6
1154 # Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
1155 # Only mapchunks completely within the mapgen limit are generated.
1156 # Value is stored per-world.
1157 # type: int min: 0 max: 31000
1158 # mapgen_limit = 31000
1160 # Global map generation attributes.
1161 # In Mapgen v6 the 'decorations' flag controls all decorations except trees
1162 # and junglegrass, in all other mapgens this flag controls all decorations.
1163 # Flags that are not specified in the flag string are not modified from the default.
1164 # Flags starting with 'no' are used to explicitly disable them.
1165 # type: flags possible values: caves, dungeons, light, decorations, nocaves, nodungeons, nolight, nodecorations
1166 # mg_flags = caves,dungeons,light,decorations
1170 # Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
1174 # Dump the mapgen debug infos.
1176 # enable_mapgen_debug_info = false
1178 # Maximum number of blocks that can be queued for loading.
1180 # emergequeue_limit_total = 256
1182 # Maximum number of blocks to be queued that are to be loaded from file.
1183 # Set to blank for an appropriate amount to be chosen automatically.
1185 # emergequeue_limit_diskonly = 32
1187 # Maximum number of blocks to be queued that are to be generated.
1188 # Set to blank for an appropriate amount to be chosen automatically.
1190 # emergequeue_limit_generate = 32
1192 # Number of emerge threads to use. Make this field blank, or increase this number
1193 # to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
1194 # at the cost of slightly buggy caves.
1196 # num_emerge_threads = 1
1198 #### Noise parameters and formats
1200 # Noise parameters can be specified as a set of positional values, for example:
1201 # Offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity
1202 # mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
1203 # Or the group format can be used instead, for example:
1204 # mgv6_np_terrain_base = {
1207 # spread = (250, 250, 250),
1210 # persistence = 0.6,
1212 # flags = "defaults"
1214 # Only the group format supports noise flags which are needed for eased noise.
1215 # Mgv5 uses eased noise for np_ground so this is shown in group format below.
1217 #### Biome API temperature and humidity noise parameters
1219 # Temperature variation for biomes.
1220 # type: noise_params
1221 # mg_biome_np_heat = 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0
1223 # Small-scale temperature variation for blending biomes on borders.
1224 # type: noise_params
1225 # mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
1227 # Humidity variation for biomes.
1228 # type: noise_params
1229 # mg_biome_np_humidity = 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0
1231 # Small-scale humidity variation for blending biomes on borders.
1232 # type: noise_params
1233 # mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
1237 # Map generation attributes specific to Mapgen v5.
1238 # Flags that are not specified in the flag string are not modified from the default.
1239 # Flags starting with 'no' are used to explicitly disable them.
1240 # type: flags possible values: caverns, nocaverns
1241 # mgv5_spflags = caverns
1243 # Controls width of tunnels, a smaller value creates wider tunnels.
1245 # mgv5_cave_width = 0.125
1247 # Y-level of cavern upper limit.
1249 # mgv5_cavern_limit = -256
1251 # Y-distance over which caverns expand to full size.
1253 # mgv5_cavern_taper = 256
1255 # Defines full size of caverns, smaller values create larger caverns.
1257 # mgv5_cavern_threshold = 0.7
1259 # Variation of biome filler depth.
1260 # type: noise_params
1261 # mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
1263 # Variation of terrain vertical scale.
1264 # When noise is < -0.55 terrain is near-flat.
1265 # type: noise_params
1266 # mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
1268 # Y-level of average terrain surface.
1269 # type: noise_params
1270 # mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
1272 # First of 2 3D noises that together define tunnels.
1273 # type: noise_params
1274 # mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
1276 # Second of 2 3D noises that together define tunnels.
1277 # type: noise_params
1278 # mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
1280 # 3D noise defining giant caverns.
1281 # type: noise_params
1282 # mgv5_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1284 # Noise parameter in group format, unsupported by advanced settings
1285 # menu but settable in minetest.conf.
1286 # See documentation of noise parameter formats above.
1287 # 3D noise defining terrain.
1288 # type: noise_params
1289 # mgv5_np_ground = {
1292 # spread = (80, 80, 80),
1295 # persistence = 0.55,
1302 # Map generation attributes specific to Mapgen v6.
1303 # The 'snowbiomes' flag enables the new 5 biome system.
1304 # When the new biome system is enabled jungles are automatically enabled and
1305 # the 'jungles' flag is ignored.
1306 # Flags that are not specified in the flag string are not modified from the default.
1307 # Flags starting with 'no' are used to explicitly disable them.
1308 # type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees
1309 # mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees
1311 # Deserts occur when np_biome exceeds this value.
1312 # When the new biome system is enabled, this is ignored.
1314 # mgv6_freq_desert = 0.45
1316 # Sandy beaches occur when np_beach exceeds this value.
1318 # mgv6_freq_beach = 0.15
1320 # Y-level of lower terrain and lakebeds.
1321 # type: noise_params
1322 # mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
1324 # Y-level of higher (cliff-top) terrain.
1325 # type: noise_params
1326 # mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
1328 # Varies steepness of cliffs.
1329 # type: noise_params
1330 # mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
1332 # Defines areas of 'terrain_higher' (cliff-top terrain).
1333 # type: noise_params
1334 # mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
1336 # Varies depth of biome surface nodes.
1337 # type: noise_params
1338 # mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
1340 # Defines areas with sandy beaches.
1341 # type: noise_params
1342 # mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
1344 # Temperature variation for biomes.
1345 # type: noise_params
1346 # mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
1348 # Variation of number of caves.
1349 # type: noise_params
1350 # mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
1352 # Humidity variation for biomes.
1353 # type: noise_params
1354 # mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
1356 # Defines tree areas and tree density.
1357 # type: noise_params
1358 # mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
1360 # Defines areas where trees have apples.
1361 # type: noise_params
1362 # mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
1366 # Map generation attributes specific to Mapgen v7.
1367 # The 'ridges' flag enables the rivers.
1368 # Floatlands are currently experimental and subject to change.
1369 # Flags that are not specified in the flag string are not modified from the default.
1370 # Flags starting with 'no' are used to explicitly disable them.
1371 # type: flags possible values: mountains, ridges, floatlands, caverns, nomountains, noridges, nofloatlands, nocaverns
1372 # mgv7_spflags = mountains,ridges,nofloatlands,caverns
1374 # Controls width of tunnels, a smaller value creates wider tunnels.
1376 # mgv7_cave_width = 0.09
1378 # Controls the density of floatland mountain terrain.
1379 # Is an offset added to the 'np_mountain' noise value.
1381 # mgv7_float_mount_density = 0.6
1383 # Typical maximum height, above and below midpoint, of floatland mountain terrain.
1385 # mgv7_float_mount_height = 128.0
1387 # Y-level of floatland midpoint and lake surface.
1389 # mgv7_floatland_level = 1280
1391 # Y-level to which floatland shadows extend.
1393 # mgv7_shadow_limit = 1024
1395 # Y-level of cavern upper limit.
1397 # mgv7_cavern_limit = -256
1399 # Y-distance over which caverns expand to full size.
1401 # mgv7_cavern_taper = 256
1403 # Defines full size of caverns, smaller values create larger caverns.
1405 # mgv7_cavern_threshold = 0.7
1407 # Y-level of higher (cliff-top) terrain.
1408 # type: noise_params
1409 # mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
1411 # Y-level of lower terrain and lakebeds.
1412 # type: noise_params
1413 # mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
1415 # Varies roughness of terrain.
1416 # Defines the 'persistence' value for terrain_base and terrain_alt noises.
1417 # type: noise_params
1418 # mgv7_np_terrain_persist = 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
1420 # Defines areas of higher (cliff-top) terrain and affects steepness of cliffs.
1421 # type: noise_params
1422 # mgv7_np_height_select = -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0
1424 # Variation of biome filler depth.
1425 # type: noise_params
1426 # mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
1428 # Variation of maximum mountain height (in nodes).
1429 # type: noise_params
1430 # mgv7_np_mount_height = 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
1432 # Defines large-scale river channel structure.
1433 # type: noise_params
1434 # mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
1436 # Defines areas of floatland smooth terrain.
1437 # Smooth floatlands occur when noise > 0.
1438 # type: noise_params
1439 # mgv7_np_floatland_base = -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0
1441 # Variation of hill height and lake depth on floatland smooth terrain.
1442 # type: noise_params
1443 # mgv7_np_float_base_height = 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0
1445 # 3D noise defining mountain structure and height.
1446 # Also defines structure of floatland mountain terrain.
1447 # type: noise_params
1448 # mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
1450 # 3D noise defining structure of river canyon walls.
1451 # type: noise_params
1452 # mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
1454 # 3D noise defining giant caverns.
1455 # type: noise_params
1456 # mgv7_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1458 # First of 2 3D noises that together define tunnels.
1459 # type: noise_params
1460 # mgv7_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1462 # Second of 2 3D noises that together define tunnels.
1463 # type: noise_params
1464 # mgv7_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1468 # Map generation attributes specific to Mapgen flat.
1469 # Occasional lakes and hills can be added to the flat world.
1470 # Flags that are not specified in the flag string are not modified from the default.
1471 # Flags starting with 'no' are used to explicitly disable them.
1472 # type: flags possible values: lakes, hills, nolakes, nohills
1473 # mgflat_spflags = nolakes,nohills
1477 # mgflat_ground_level = 8
1479 # Y of upper limit of large pseudorandom caves.
1481 # mgflat_large_cave_depth = -33
1483 # Controls width of tunnels, a smaller value creates wider tunnels.
1485 # mgflat_cave_width = 0.09
1487 # Terrain noise threshold for lakes.
1488 # Controls proportion of world area covered by lakes.
1489 # Adjust towards 0.0 for a larger proportion.
1491 # mgflat_lake_threshold = -0.45
1493 # Controls steepness/depth of lake depressions.
1495 # mgflat_lake_steepness = 48.0
1497 # Terrain noise threshold for hills.
1498 # Controls proportion of world area covered by hills.
1499 # Adjust towards 0.0 for a larger proportion.
1501 # mgflat_hill_threshold = 0.45
1503 # Controls steepness/height of hills.
1505 # mgflat_hill_steepness = 64.0
1507 # Defines location and terrain of optional hills and lakes.
1508 # type: noise_params
1509 # mgflat_np_terrain = 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0
1511 # Variation of biome filler depth.
1512 # type: noise_params
1513 # mgflat_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
1515 # First of 2 3D noises that together define tunnels.
1516 # type: noise_params
1517 # mgflat_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1519 # Second of 2 3D noises that together define tunnels.
1520 # type: noise_params
1521 # mgflat_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1525 # Controls width of tunnels, a smaller value creates wider tunnels.
1527 # mgfractal_cave_width = 0.09
1529 # Choice of 18 fractals from 9 formulas.
1530 # 1 = 4D "Roundy" mandelbrot set.
1531 # 2 = 4D "Roundy" julia set.
1532 # 3 = 4D "Squarry" mandelbrot set.
1533 # 4 = 4D "Squarry" julia set.
1534 # 5 = 4D "Mandy Cousin" mandelbrot set.
1535 # 6 = 4D "Mandy Cousin" julia set.
1536 # 7 = 4D "Variation" mandelbrot set.
1537 # 8 = 4D "Variation" julia set.
1538 # 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
1539 # 10 = 3D "Mandelbrot/Mandelbar" julia set.
1540 # 11 = 3D "Christmas Tree" mandelbrot set.
1541 # 12 = 3D "Christmas Tree" julia set.
1542 # 13 = 3D "Mandelbulb" mandelbrot set.
1543 # 14 = 3D "Mandelbulb" julia set.
1544 # 15 = 3D "Cosine Mandelbulb" mandelbrot set.
1545 # 16 = 3D "Cosine Mandelbulb" julia set.
1546 # 17 = 4D "Mandelbulb" mandelbrot set.
1547 # 18 = 4D "Mandelbulb" julia set.
1548 # type: int min: 1 max: 18
1549 # mgfractal_fractal = 1
1551 # Iterations of the recursive function.
1552 # Controls the amount of fine detail.
1554 # mgfractal_iterations = 11
1556 # Approximate (X,Y,Z) scale of fractal in nodes.
1558 # mgfractal_scale = (4096.0, 1024.0, 4096.0)
1560 # (X,Y,Z) offset of fractal from world centre in units of 'scale'.
1561 # Used to move a suitable spawn area of low land close to (0, 0).
1562 # The default is suitable for mandelbrot sets, it needs to be edited for julia sets.
1563 # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
1565 # mgfractal_offset = (1.79, 0.0, 0.0)
1567 # W co-ordinate of the generated 3D slice of a 4D fractal.
1568 # Determines which 3D slice of the 4D shape is generated.
1569 # Has no effect on 3D fractals.
1570 # Range roughly -2 to 2.
1572 # mgfractal_slice_w = 0.0
1574 # Julia set only: X component of hypercomplex constant determining julia shape.
1575 # Range roughly -2 to 2.
1577 # mgfractal_julia_x = 0.33
1579 # Julia set only: Y component of hypercomplex constant determining julia shape.
1580 # Range roughly -2 to 2.
1582 # mgfractal_julia_y = 0.33
1584 # Julia set only: Z component of hypercomplex constant determining julia shape.
1585 # Range roughly -2 to 2.
1587 # mgfractal_julia_z = 0.33
1589 # Julia set only: W component of hypercomplex constant determining julia shape.
1590 # Has no effect on 3D fractals.
1591 # Range roughly -2 to 2.
1593 # mgfractal_julia_w = 0.33
1595 # Y-level of seabed.
1596 # type: noise_params
1597 # mgfractal_np_seabed = -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0
1599 # Variation of biome filler depth.
1600 # type: noise_params
1601 # mgfractal_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
1603 # First of 2 3D noises that together define tunnels.
1604 # type: noise_params
1605 # mgfractal_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1607 # Second of 2 3D noises that together define tunnels.
1608 # type: noise_params
1609 # mgfractal_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1615 # Map generation attributes specific to Mapgen Valleys.
1616 # 'altitude_chill' makes higher elevations colder, which may cause biome issues.
1617 # 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool,
1618 # it may interfere with delicately adjusted biomes.
1619 # Flags that are not specified in the flag string are not modified from the default.
1620 # Flags starting with 'no' are used to explicitly disable them.
1621 # type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers
1622 # mg_valleys_spflags = altitude_chill,humid_rivers
1624 # The altitude at which temperature drops by 20C
1626 # mgvalleys_altitude_chill = 90
1628 # Depth below which you'll find large caves.
1630 # mgvalleys_large_cave_depth = -33
1632 # Creates unpredictable lava features in caves.
1633 # These can make mining difficult. Zero disables them. (0-10)
1635 # mgvalleys_lava_features = 0
1637 # Depth below which you'll find massive caves.
1639 # mgvalleys_massive_cave_depth = -256
1641 # How deep to make rivers
1643 # mgvalleys_river_depth = 4
1645 # How wide to make rivers
1647 # mgvalleys_river_size = 5
1649 # Creates unpredictable water features in caves.
1650 # These can make mining difficult. Zero disables them. (0-10)
1652 # mgvalleys_water_features = 0
1654 # Controls width of tunnels, a smaller value creates wider tunnels.
1656 # mgvalleys_cave_width = 0.09
1660 # Caves and tunnels form at the intersection of the two noises
1661 # type: noise_params
1662 # mgvalleys_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1664 # Caves and tunnels form at the intersection of the two noises
1665 # type: noise_params
1666 # mgvalleys_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1668 # The depth of dirt or other filler
1669 # type: noise_params
1670 # mgvalleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
1672 # Massive caves form here.
1673 # type: noise_params
1674 # mgvalleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
1676 # River noise -- rivers occur close to zero
1677 # type: noise_params
1678 # mgvalleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
1680 # Base terrain height
1681 # type: noise_params
1682 # mgvalleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
1684 # Raises terrain to make valleys around the rivers
1685 # type: noise_params
1686 # mgvalleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
1688 # Slope and fill work together to modify the heights
1689 # type: noise_params
1690 # mgvalleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
1692 # Amplifies the valleys
1693 # type: noise_params
1694 # mgvalleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
1696 # Slope and fill work together to modify the heights
1697 # type: noise_params
1698 # mgvalleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
1702 # Prevent mods from doing insecure things like running shell commands.
1704 # secure.enable_security = true
1706 # Comma-separated list of trusted mods that are allowed to access insecure
1707 # functions even when mod security is on (via request_insecure_environment()).
1709 # secure.trusted_mods =
1711 # Comma-separated list of mods that are allowed to access HTTP APIs, which
1712 # allow them to upload and download data to/from the internet.
1714 # secure.http_mods =
1720 # Load the game profiler to collect game profiling data.
1721 # Provides a /profiler command to access the compiled profile.
1722 # Useful for mod developers and server operators.
1724 # profiler.load = false
1726 # The default format in which profiles are being saved,
1727 # when calling `/profiler save [format]` without format.
1728 # type: enum values: txt, csv, lua, json, json_pretty
1729 # profiler.default_report_format = txt
1731 # The file path relative to your worldpath in which profiles will be saved to.
1733 # profiler.report_path = ""
1735 #### Instrumentation
1737 # Instrument the methods of entities on registration.
1739 # instrument.entity = true
1741 # Instrument the action function of Active Block Modifiers on registration.
1743 # instrument.abm = true
1745 # Instrument the action function of Loading Block Modifiers on registration.
1747 # instrument.lbm = true
1749 # Instrument chatcommands on registration.
1751 # instrument.chatcommand = true
1753 # Instrument global callback functions on registration.
1754 # (anything you pass to a minetest.register_*() function)
1756 # instrument.global_callback = true
1760 # Instrument builtin.
1761 # This is usually only needed by core/builtin contributors
1763 # instrument.builtin = false
1765 # Have the profiler instrument itself:
1766 # * Instrument an empty function.
1767 # This estimates the overhead, that instrumentation is adding (+1 function call).
1768 # * Instrument the sampler being used to update the statistics.
1770 # instrument.profiler = false
1776 # Name of the player.
1777 # When running a server, clients connecting with this name are admins.
1778 # When starting from the main menu, this is overridden.
1782 # Set the language. Leave empty to use the system language.
1783 # A restart is required after changing this.
1784 # type: enum values: , be, ca, cs, da, de, en, eo, es, et, fr, he, hu, id, it, ja, jbo, ko, ky, lt, nb, nl, pl, pt, pt_BR, ro, ru, sr_Cyrl, tr, uk, zh_CN, zh_TW
1787 # Level of logging to be written to debug.txt:
1788 # - <nothing> (no logging)
1789 # - none (messages with no level)
1795 # type: enum values: , warning, action, info, verbose
1796 # debug_log_level = action
1800 # enable_ipv6 = true
1804 # Default timeout for cURL, stated in milliseconds.
1805 # Only has an effect if compiled with cURL.
1807 # curl_timeout = 5000
1809 # Limits number of parallel HTTP requests. Affects:
1810 # - Media fetch if server uses remote_media setting.
1811 # - Serverlist download and server announcement.
1812 # - Downloads performed by main menu (e.g. mod manager).
1813 # Only has an effect if compiled with cURL.
1815 # curl_parallel_limit = 8
1817 # Maximum time in ms a file download (e.g. a mod download) may take.
1819 # curl_file_download_timeout = 300000
1821 # Makes DirectX work with LuaJIT. Disable if it causes troubles.
1823 # high_precision_fpu = true
1825 # Replaces the default main menu with a custom one.
1827 # main_menu_script =
1830 # main_menu_game_mgr = 0
1833 # main_menu_mod_mgr = 1
1836 # modstore_download_url = https://forum.minetest.net/media/
1839 # modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
1842 # modstore_details_url = https://forum.minetest.net/mmdb/mod/*/
1844 # Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
1846 # profiler_print_interval = 0