1 # This file contains a list of all available settings and their default value for minetest.conf
3 # By default, all the settings are commented and not functional.
4 # Uncomment settings by removing the preceding #.
6 # minetest.conf is read by default from:
9 # Any other path can be chosen by passing the path as a parameter
10 # to the program, eg. "minetest.exe --config ../minetest.conf.example".
12 # Further documentation:
13 # http://wiki.minetest.net/
21 # If enabled, you can place blocks at the position (feet + eye level) where you stand.
22 # This is helpful when working with nodeboxes in small areas.
24 # enable_build_where_you_stand = false
26 # Unobstructed movement without physics, downwards key is keymap_special1.
30 # Fast movement (keymap_special1).
34 # Smooths camera when moving and looking arround.
35 # Useful for recording videos.
39 # Smooths rotation of camera. 0 to disable.
40 # type: float min: 0.0 max: 0.99
41 # camera_smoothing = 0.0
43 # Smooths rotation of camera in cinematic mode. 0 to disable.
44 # type: float min: 0.0 max: 0.99
45 # cinematic_camera_smoothing = 0.7
47 # Invert vertical mouse movement.
49 # invert_mouse = false
51 # Mouse sensitivity multiplier.
53 # mouse_sensitivity = 0.2
55 # If enabled, keymap_special1 instead of keymap_sneak is used for climbing down and descending.
57 # aux1_descends = false
59 # Double-tapping the jump key toggles fly mode.
61 # doubletap_jump = false
63 # If false aux1 is used to fly fast.
65 # always_fly_fast = true
67 # The time in seconds it takes between repeated right clicks when holding the right mouse button.
69 # repeat_rightclick_time = 0.25
71 # Enable random user input, for testing.
73 # random_input = false
75 # Continuous forward movement (for testing).
77 # continuous_forward = false
81 # Address to connect to (blank = start local server).
85 # Port to connect to (UDP).
89 # Save the map received by the client on disk.
91 # enable_local_map_saving = false
93 # Enable usage of remote media server (if provided by server).
95 # enable_remote_media_server = true
97 # URL to the server list displayed in the Multiplayer Tab.
99 # serverlist_url = servers.minetest.net
101 # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
103 # serverlist_file = favoriteservers.txt
109 # Minimum wanted FPS.
110 # The amount of rendered stuff is dynamically set according to this.
114 # If FPS would go higher than this, limit it by sleeping.
115 # to not waste CPU power for no benefit.
119 # Maximum FPS when game is paused.
123 # The allowed adjustment range for the automatic rendering range adjustment.
125 # viewing_range_nodes_max = 160
127 # The allowed adjustment range for the automatic rendering range adjustment.
129 # viewing_range_nodes_min = 35
131 # Vertical initial window size.
135 # Horizontal initial window size.
144 # fullscreen_bpp = 24
146 # Experimental option, might cause visible spaces between blocks
147 # when set to higher number than 0.
148 # type: enum values: 0, 1, 2, 4, 8, 16
151 # Vertical screen synchronization.
155 # Field of view in degrees.
156 # type: int min: 30 max: 160
159 # Whether to fog out the end of the visible area.
163 # Enable a bit lower water surface; disable for speed (not quite optimized).
165 # new_style_water = false
168 # - Fancy -> all faces visible
169 # - Simple -> only outer faces, if defined special_tiles are used
170 # - Opaque -> disable transparency
171 # type: enum values: fancy, simple, opaque
172 # leaves_style = fancy
174 # Connects glass if supported by node.
176 # connected_glass = false
178 # Enable smooth lighting with simple ambient occlusion.
179 # Disable for speed or for different looks.
181 # smooth_lighting = true
183 # Adjust the gamma encoding for the light tables. Lower numbers are brighter.
184 # This setting is for the client only and is ignored by the server.
185 # type: float min: 1.0 max: 3.0
186 # display_gamma = 1.8
188 # Path to texture directory. All textures are first searched from here.
193 # Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl.
194 # type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl
195 # video_driver = opengl
197 # Enable/disable clouds.
199 # enable_clouds = true
201 # Height on which clouds are appearing.
205 # Radius of cloud area stated in number of 64 node cloud squares.
206 # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
210 # Use 3D cloud look instead of flat.
212 # enable_3d_clouds = true
214 # Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double).
216 # view_bobbing_amount = 1.0
218 # Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double).
220 # fall_bobbing_amount = 0.0
224 # - "none" = no 3d output.
225 # - "anaglyph" = cyan/magenta color 3d.
226 # - "interlaced" = odd/even line based polarisation screen support.
227 # - "topbottom" = split screen top/bottom.
228 # - "sidebyside" = split screen side by side.
229 # type: enum values: none, anaglyph, interlaced, topbottom, sidebyside
232 # In-game chat console background color (R,G,B).
234 # console_color = (0,0,0)
236 # In-game chat console background alpha (opaqueness, between 0 and 255).
237 # type: int min: 0 max: 255
238 # console_alpha = 200
240 # Selection box border color (R,G,B).
242 # selectionbox_color = (0,0,0)
244 # Width of the selectionbox's lines.
245 # type: int min: 1 max: 5
246 # selectionbox_width = 2
248 # Crosshair color (R,G,B).
250 # crosshair_color = (255,255,255)
252 # Cross alpha (opaqueness, between 0 and 255).
253 # type: int min: 0 max: 255
254 # crosshair_alpha = 255
256 # Path for screenshots.
260 # Whether node texture animations should be desynchronized per mapblock.
262 # desynchronize_mapblock_texture_animation = true
264 # Maximum proportion of current window to be used for hotbar.
265 # Useful if there's something to be displayed right or left of hotbar.
267 # hud_hotbar_max_width = 1.0
269 # Enable selection highlighting for nodes (disables selectionbox).
271 # enable_node_highlighting = false
277 # anisotropic_filter = false
280 # bilinear_filter = false
283 # trilinear_filter = false
285 # Filtered textures can blend RGB values with fully-transparent neighbors,
286 # which PNG optimizers usually discard, sometimes resulting in a dark or
287 # light edge to transparent textures. Apply this filter to clean that up
288 # at texture load time.
290 # texture_clean_transparent = false
292 # When using bilinear/trilinear/anisotropic filters, low-resolution textures
293 # can be blurred, so automatically upscale them with nearest-neighbor
294 # interpolation to preserve crisp pixels. This sets the minimum texture size
295 # for the upscaled textures; higher values look sharper, but require more
296 # memory. Powers of 2 are recommended. Setting this higher than 1 may not
297 # have a visible effect unless bilinear/trilinear/anisotropic filtering is
300 # texture_min_size = 64
302 # Set to true to pre-generate all item visuals.
304 # preload_item_visuals = false
306 # Set to true to enable shaders. Disable them if video_driver = direct3d9/8.
308 # enable_shaders = true
310 # Set to true to enable textures bumpmapping. Requires shaders enabled.
312 # enable_bumpmapping = false
314 # Set to true enables on the fly normalmap generation (Emboss effect).
315 # Requires bumpmapping enabled.
317 # generate_normalmaps = false
319 # Strength of generated normalmaps.
321 # normalmaps_strength = 0.6
323 # Defines sampling step of texture (0 - 2).
324 # A higher value results in smoother normal maps.
325 # type: int min: 0 max: 2
326 # normalmaps_smooth = 0
328 # Set to true enables parallax occlusion mapping. Requires shaders enabled.
330 # enable_parallax_occlusion = false
332 # 0 = parallax occlusion with slope information (faster).
333 # 1 = relief mapping (slower, more accurate).
334 # type: int min: 0 max: 1
335 # parallax_occlusion_mode = 1
337 # Strength of parallax.
339 # 3d_parallax_strength = 0.025
341 # Number of parallax occlusion iterations.
343 # parallax_occlusion_iterations = 4
345 # Overall scale of parallax occlusion effect.
347 # parallax_occlusion_scale = 0.08
349 # Overall bias of parallax occlusion effect, usually scale/2.
351 # parallax_occlusion_bias = 0.04
353 # Set to true enables waving water. Requires shaders enabled.
355 # enable_waving_water = false
358 # water_wave_height = 1.0
361 # water_wave_length = 20.0
364 # water_wave_speed = 5.0
366 # Set to true enables waving leaves. Requires shaders enabled.
368 # enable_waving_leaves = false
370 # Set to true enables waving plants. Requires shaders enabled.
372 # enable_waving_plants = false
374 # The strength (darkness) of node ambient-occlusion shading.
375 # Lower is darker, Higher is lighter. The valid range of values for this
376 # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
377 # set to the nearest valid value.
378 # type: float min: 0.25 max: 4.0
379 # ambient_occlusion_gamma = 2.2
381 # Enables caching of facedir rotated meshes.
383 # enable_mesh_cache = false
387 # enable_minimap = true
389 # Shape of the minimap. Enabled = round, disabled = square.
391 # minimap_shape_round = true
395 # Useable to make minimap smoother on slower machines.
397 # minimap_double_scan_height = true
399 # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
401 # directional_colored_fog = true
405 # Use a cloud animation for the main menu background.
409 # Scale gui by a user specified value.
410 # Use a nearest-neighbor-anti-alias filter to scale the GUI.
411 # This will smooth over some of the rough edges, and blend
412 # pixels when scaling down, at the cost of blurring some
413 # edge pixels when images are scaled by non-integer sizes.
417 # When gui_scaling_filter is true, all GUI images need to be
418 # filtered in software, but some images are generated directly
419 # to hardware (e.g. render-to-texture for nodes in inventory).
421 # gui_scaling_filter = false
423 # When gui_scaling_filter_txr2img is true, copy those images
424 # from hardware to software for scaling. When false, fall back
425 # to the old scaling method, for video drivers that don't
426 # propery support downloading textures back from hardware.
428 # gui_scaling_filter_txr2img = true
430 # Delay showing tooltips, stated in milliseconds.
432 # tooltip_show_delay = 400
434 # Whether freetype fonts are used, requires freetype support to be compiled in.
438 # Path to TrueTypeFont or bitmap.
440 # font_path = fonts/liberationsans.ttf
446 # Font shadow offset, if 0 then shadow will not be drawn.
450 # Font shadow alpha (opaqueness, between 0 and 255).
451 # type: int min: 0 max: 255
452 # font_shadow_alpha = 128
455 # mono_font_path = fonts/liberationmono.ttf
458 # mono_font_size = 15
460 # This font will be used for certain languages.
462 # fallback_font_path = fonts/DroidSansFallbackFull.ttf
465 # fallback_font_size = 15
468 # fallback_font_shadow = 1
470 # type: int min: 0 max: 255
471 # fallback_font_shadow_alpha = 128
475 # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
482 # enable_sound = true
484 # type: float min: 0.0 max: 1.0
489 # Timeout for client to remove unused map data from memory.
491 # client_unload_unused_data_timeout = 600
493 # Maximum number of mapblocks for client to be kept in memory.
494 # Set to -1 for unlimited amount.
496 # client_mapblock_limit = 5000
498 # Whether to show the client debug info (has the same effect as hitting F5).
503 # Server / Singleplayer
506 # Name of the server.
508 # server_name = Minetest server
510 # Description of server.
512 # server_description = mine here
514 # Domain name of server.
516 # server_address = game.minetest.net
518 # Homepage of server.
520 # server_url = http://minetest.net
522 # Automaticaly report to masterserver.
524 # server_announce = false
526 # Announce to this masterserver.
527 # If you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net.
529 # serverlist_url = servers.minetest.net
533 # Network port to listen (UDP).
537 # The network interface that the server listens on.
541 # Set to true to disallow old clients from connecting.
543 # strict_protocol_version_checking = false
545 # Specifies URL from which client fetches media instead of using UDP.
546 # $filename should be accessible from $remote_media$filename via cURL
547 # (obviously, remote_media should end with a slash).
548 # Files that are not present would be fetched the usual way.
552 # Enable/disable running an IPv6 server. An IPv6 server may be restricted
553 # to IPv6 clients, depending on system configuration.
554 # Ignored if bind_address is set.
556 # ipv6_server = false
560 # How many blocks are flying in the wire simultaneously per client.
562 # max_simultaneous_block_sends_per_client = 10
564 # How many blocks are flying in the wire simultaneously per server.
566 # max_simultaneous_block_sends_server_total = 40
568 # To reduce lag, block transfers are slowed down when a player is building something.
569 # This determines how long they are slowed down after placing or removing a node.
571 # full_block_send_enable_min_time_from_building = 2.0
573 # Maximum number of packets sent per send step, if you have a slow connection
574 # try reducing it, but don't reduce it to a number below double of targeted
577 # max_packets_per_iteration = 1024
581 # Default game (default when creating a new world).
583 # default_game = minetest
585 # Message of the Day.
587 # motd = Welcome to this awesome Minetest server!
589 # Maximum number of players connected simultaneously.
593 # World directory (everything in the world is stored here).
597 # Time in seconds for item entity to live.
598 # Setting it to -1 disables the feature.
600 # item_entity_ttl = 900
602 # Set to true to enable creative mode (unlimited inventory).
604 # creative_mode = false
606 # Enable players getting damage and dying.
608 # enable_damage = false
610 # A chosen map seed for a new map, leave empty for random.
614 # Gives some stuff to players at the beginning.
616 # give_initial_stuff = false
618 # New users need to input this password.
622 # Available privileges: interact, shout, teleport, settime, privs, ...
623 # See /privs in game for a full list on your server and mod configuration.
625 # default_privs = interact, shout
627 # Whether players are shown to clients without any range limit.
628 # Deprecated, use the setting player_transfer_distance instead.
630 # unlimited_player_transfer_distance = true
632 # Defines the maximal player transfer distance in blocks (0 = unlimited).
634 # player_transfer_distance = 0
636 # Whether to enable players killing each other.
640 # If this is set, players will always (re)spawn at the given position.
642 # static_spawnpoint = 0, 10, 0
644 # If true, new players cannot join with an empty password.
646 # disallow_empty_password = false
648 # If true, disable cheat prevention in multiplayer.
650 # disable_anticheat = false
652 # If true, actions are recorded for rollback.
653 # This option is only read when server starts.
655 # enable_rollback_recording = false
657 # A message to be displayed to all clients when the server shuts down.
659 # kick_msg_shutdown = Server shutting down.
661 # A message to be displayed to all clients when the server crashes.
663 # kick_msg_crash = This server has experienced an internal error. You will now be disconnected.
665 # Whether to ask clients to reconnect after a (Lua) crash.
666 # Set this to true if your server is set up to restart automatically.
668 # ask_reconnect_on_crash = false
670 # From how far client knows about objects.
672 # active_object_send_range_blocks = 3
674 # How large area of blocks are subject to the active block stuff.
675 # Active = objects are loaded and ABMs run.
677 # active_block_range = 2
679 # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
681 # max_block_send_distance = 10
683 # Maximum number of forceloaded blocks.
685 # max_forceloaded_blocks = 16
687 # Interval of sending time of day to clients.
689 # time_send_interval = 5
691 # Controls length of day/night cycle.
692 # 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged.
696 # Interval of saving important changes in the world, stated in seconds.
698 # server_map_save_interval = 5.3
703 # movement_acceleration_default = 3
706 # movement_acceleration_air = 2
709 # movement_acceleration_fast = 10
712 # movement_speed_walk = 4
715 # movement_speed_crouch = 1.35
718 # movement_speed_fast = 20
721 # movement_speed_climb = 2
724 # movement_speed_jump = 6.5
727 # movement_speed_descend = 6
730 # movement_liquid_fluidity = 1
733 # movement_liquid_fluidity_smooth = 0.5
736 # movement_liquid_sink = 10
739 # movement_gravity = 9.81
743 # Handling for deprecated lua api calls:
744 # - "legacy" = (try to) mimic old behaviour (default for release).
745 # - "log" = mimic and log backtrace of deprecated call (default for debug).
746 # - "error" = abort on usage of deprecated call (suggested for mod developers).
747 # type: enum values: legacy, log, error
748 # deprecated_lua_api_handling = legacy
752 # mod_profiling = false
754 # Detailed mod profile data.
756 # detailed_profiling = false
758 # Profiler data print interval. 0 = disable.
760 # profiler_print_interval = 0
762 # Number of extra blocks that can be loaded by /clearobjects at once.
763 # This is a trade-off between sqlite transaction overhead and
764 # memory consumption (4096=100MB, as a rule of thumb).
766 # max_clearobjects_extra_loaded_blocks = 4096
768 # How much the server will wait before unloading unused MapBlocks.
769 # Higher value is smoother, but will use more RAM.
771 # server_unload_unused_data_timeout = 29
773 # Maximum number of statically stored objects in a block.
775 # max_objects_per_block = 49
777 # http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2
778 # type: int min: 0 max: 2
779 # sqlite_synchronous = 2
781 # Length of a server tick and the interval at which objects are generally updated over network.
783 # dedicated_server_step = 0.1
785 # Can be set to true to disable shutting down on invalid world data.
787 # ignore_world_load_errors = false
789 # Max liquids processed per step.
791 # liquid_loop_max = 100000
793 # The time (in seconds) that the liquids queue may grow beyond processing
794 # capacity until an attempt is made to decrease its size by dumping old queue
795 # items. A value of 0 disables the functionality.
797 # liquid_queue_purge_time = 0
799 # Liquid update interval in seconds.
801 # liquid_update = 1.0
805 # Name of map generator to be used when creating a new world.
806 # Currently supported: v5, v6, v7, singlenode.
807 # type: enum values: v5, v6, v7, singlenode
810 # Water surface level of map
814 # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
816 # max_block_generate_distance = 6
818 # Where the map generator stops.
820 # * Limited to 31000 (setting above has no effect)
821 # * The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks).
822 # * Those groups have an offset of -32, -32 nodes from the origin.
823 # * Only groups which are within the map_generation_limit are generated
824 # type: int min: 0 max: 31000
825 # map_generation_limit = 31000
827 # Global map generation attributes.
828 # Currently supported: trees, caves, flat, dungeons, light.
829 # Flags that are not specified in the flag string are not modified from the default.
830 # To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight.
831 # 'trees' and 'flat' flags only have effect in mgv6.
833 # mg_flags = trees, caves, dungeons, light
837 # Size of chunks to be generated, stated in mapblocks (16 nodes).
841 # Dump the mapgen debug infos.
843 # enable_mapgen_debug_info = false
845 # Maximum number of blocks that can be queued for loading.
847 # emergequeue_limit_total = 256
849 # Maximum number of blocks to be queued that are to be loaded from file.
850 # Set to blank for an appropriate amount to be chosen automatically.
852 # emergequeue_limit_diskonly = 32
854 # Maximum number of blocks to be queued that are to be generated.
855 # Set to blank for an appropriate amount to be chosen automatically.
857 # emergequeue_limit_generate = 32
859 # Number of emerge threads to use. Make this field blank, or increase this number
860 # to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
861 # at the cost of slightly buggy caves.
863 # num_emerge_threads = 1
865 # Noise parameters for biome API temperature, humidity and biome blend.
867 # mg_biome_np_heat = 50, 50, (750, 750, 750), 5349, 3, 0.5, 2.0
870 # mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
873 # mg_biome_np_humidity = 50, 50, (750, 750, 750), 842, 3, 0.5, 2.0
876 # mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
881 # mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
884 # mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
887 # mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
890 # mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
893 # mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
897 # Map generation attributes specific to Mapgen V6.
898 # Currently supported: jungles, biomeblend, mudflow, snowbiomes.
899 # When snowbiomes are enabled jungles are enabled and the jungles flag is ignored.
901 # mgv6_spflags = jungles, biomeblend, mudflow, snowbiomes
903 # Controls size of deserts and beaches in Mapgen V6.
904 # When snowbiomes are enabled 'mgv6_freq_desert' is ignored.
906 # mgv6_freq_desert = 0.45
909 # mgv6_freq_beach = 0.15
911 # Perlin noise attributes for different map generation parameters.
912 # Noise parameters can be specified as a set of positional values:
913 # Offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity.
916 # mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
919 # mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
922 # mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
925 # mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
928 # mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
931 # mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
934 # mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
937 # mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
940 # mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
943 # mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
946 # mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
949 # mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
953 # Map generation attributes specific to Mapgen V7.
954 # Currently supported: mountains, ridges.
955 # 'ridges' are the rivers.
957 # mgv7_spflags = mountains, ridges
960 # mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
963 # mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
966 # mgv7_np_terrain_persist = 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
969 # mgv7_np_height_select = -12, 24, (500, 500, 500), 4213, 6, 0.7, 2.0
972 # mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
975 # mgv7_np_mount_height = 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
978 # mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
981 # mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
984 # mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
987 # mgv7_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
990 # mgv7_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
994 # Prevent mods from doing insecure things like running shell commands.
996 # secure.enable_security = false
998 # Comma-separated list of trusted mods that are allowed to access insecure
999 # functions even when mod security is on (via request_insecure_environment()).
1001 # secure.trusted_mods =
1007 # Name of the player.
1008 # When running a server, clients connecting with this name are admins.
1012 # Override language. When no value is provided (default) system language is used.
1013 # Check "locale" directory for the list of available translations.
1017 # Level of logging to be written to debug.txt:
1018 # - <nothing> (no logging)
1019 # - none (messages with no level)
1025 # type: enum values: warning, action, info, verbose
1026 # debug_log_level = action
1030 # enable_ipv6 = true
1034 # Default timeout for cURL, stated in milliseconds.
1035 # Only has an effect if compiled with cURL.
1037 # curl_timeout = 5000
1039 # Limits number of parallel HTTP requests. Affects:
1040 # - Media fetch if server uses remote_media setting.
1041 # - Serverlist download and server announcement.
1042 # - Downloads performed by main menu (e.g. mod manager).
1043 # Only has an effect if compiled with cURL.
1045 # curl_parallel_limit = 8
1047 # Maximum time in ms a file download (e.g. a mod download) may take
1049 # curl_file_download_timeout = 300000
1051 # Makes DirectX work with LuaJIT. Disable if it causes troubles.
1053 # high_precision_fpu = true
1056 # main_menu_script =
1059 # main_menu_game_mgr = 0
1062 # main_menu_mod_mgr = 1
1065 # modstore_download_url = https://forum.minetest.net/media/
1068 # modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
1071 # modstore_details_url = https://forum.minetest.net/mmdb/mod/*/