1 # This file is read by default from:
4 # Any other path can be chosen by passing the path as a parameter
5 # to the program, eg. "minetest.exe --config ../minetest.conf.example"
7 # By default, all the settings are commented and not functional.
8 # Uncomment settings by removing the preceding #.
10 # Further documentation:
11 # http://celeron.55.lt/~celeron55/minetest/wiki/doku.php
13 # NOTE: This file might not be up-to-date, refer to the
14 # defaultsettings.cpp file for an up-to-date list:
15 # https://bitbucket.org/celeron55/minetest/src/tip/src/defaultsettings.cpp
25 # Port to connect to and to bind a server at
28 # Address to connect to (blank = start local server)
31 # Name of player. On server, this is the default admin.
35 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
36 #keymap_forward = KEY_KEY_W
37 #keymap_backward = KEY_KEY_S
38 #keymap_left = KEY_KEY_A
39 #keymap_right = KEY_KEY_D
40 #keymap_jump = KEY_SPACE
41 #keymap_sneak = KEY_LSHIFT
42 #keymap_inventory = KEY_KEY_I
43 #keymap_chat = KEY_KEY_T
44 #keymap_rangeselect = KEY_KEY_R
45 # Some (temporary) keys for debugging features
46 #keymap_special1 = KEY_KEY_E
47 #keymap_print_debug_stacks = KEY_KEY_P
54 # If FPS would go higher than this, limit it by sleeping
55 # (to not waste CPU power for no benefit)
58 # The allowed adjustment range for the automatic rendering range adjustment
59 #viewing_range_nodes_max = 300
60 #viewing_range_nodes_min = 35
62 # Whether to fog out the end of the visible area
65 # Enable/disable clouds
69 #enable_farmesh = false
71 # Enable a bit lower water surface; disable for speed
72 #new_style_water = true
74 # Enable nice leaves; disable for speed
75 #new_style_leaves = true
77 # Enable smooth lighting with simple ambient occlusion;
78 # disable for speed or for different looks.
79 #smooth_lighting = true
81 # Whether to draw a frametime graph (for debugging frametime)
82 #frametime_graph = false
84 # Enable combining mainly used textures to a bigger one for improved speed
85 # disable if it causes graphics glitches.
86 #enable_texture_atlas = true
88 # Path to texture directory. All textures are first searched from here.
92 # Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl
93 #video_driver = opengl
95 # Enable random user input, for testing
98 # Timeout for client to remove unused map data from memory
99 #client_unload_unused_data_timeout = 1200
105 # Map directory (everything in the world is stored here)
106 #map-dir = /home/palle/custom_map
108 # Set to true to enable creative mode (unlimited inventory)
109 #creative_mode = false
111 #enable_damage = false
115 # Available privileges: build, teleport, settime, privs, shout
116 #default_privs = build, shout
118 # Gives some stuff to players at the beginning
119 #give_initial_stuff = false
121 # Set to true to enable experimental features
122 # (varies from version to version, see wiki)
123 #enable_experimental = false
125 # Profiler data print interval. 0 = disable.
126 #profiler_print_interval = 10
128 # Player and object positions are sent at intervals specified by this
129 #objectdata_inverval = 0.2
131 #active_object_range = 2
133 #max_simultaneous_block_sends_per_client = 1
134 #max_simultaneous_block_sends_server_total = 4
136 #max_block_send_distance = 5
137 #max_block_generate_distance = 4
146 #time_send_interval = 5
147 #server_unload_unused_data_timeout = 60
148 #server_map_save_interval = 60