1 # This file is read by default from:
4 # Any other path can be chosen by passing the path as a parameter
5 # to the program, eg. "minetest.exe --config ../minetest.conf.example".
7 # By default, all the settings are commented and not functional.
8 # Uncomment settings by removing the preceding #.
10 # Further documentation:
11 # http://wiki.minetest.net/
13 # NOTE: This file might not be up-to-date, refer to the
14 # defaultsettings.cpp file for an up-to-date list:
15 # https://github.com/minetest/minetest/blob/master/src/defaultsettings.cpp
17 # A vim command to convert most of defaultsettings.cpp to conf file format:
18 # :'<,'>s/\tsettings->setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g
19 # Note: Some of the settings are implemented in Lua.
25 # Name of player, on a server this is the main admin
32 # Port to connect to (UDP)
35 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
36 #keymap_forward = KEY_KEY_W
37 #keymap_backward = KEY_KEY_S
38 #keymap_left = KEY_KEY_A
39 #keymap_right = KEY_KEY_D
40 #keymap_jump = KEY_SPACE
41 #keymap_sneak = KEY_LSHIFT
42 #keymap_inventory = KEY_KEY_I
43 # Go down ladder / go down in fly mode / go fast in fast mode
44 #keymap_special1 = KEY_KEY_E
45 #keymap_chat = KEY_KEY_T
47 #keyman_console = KEY_F10
48 #keymap_rangeselect = KEY_KEY_R
49 #keymap_freemove = KEY_KEY_K
50 #keymap_fastmove = KEY_KEY_J
51 #keymap_screenshot = KEY_F12
52 # If true, keymap_special1 instead of keymap_sneak is used for climbing down and descending
53 #aux1_descends = false
54 # Double-tapping the jump key toggles fly mode
55 #doubletap_jump = false
56 # If false aux1 is used to fly fast
57 #always_fly_fast = true
58 # Some (temporary) keys for debugging
59 #keymap_print_debug_stacks = KEY_KEY_P
60 #keymap_quicktune_prev = KEY_HOME
61 #keymap_quicktune_next = KEY_END
62 #keymap_quicktune_dec = KEY_NEXT
63 #keymap_quicktune_inc = KEY_PRIOR
65 # If set to true, you can place blocks at the position (feet + eye level) where you stand.
66 # This is helpful when working with nodeboxes.
67 #enable_build_where_you_stand = false
69 # The amount of rendered stuff is dynamically set according to this.
71 # If FPS would go higher than this, limit it by sleeping
72 # to not waste CPU power for no benefit.
74 # Maximum FPS when game is paused
76 # The allowed adjustment range for the automatic rendering range adjustment
77 #viewing_range_nodes_max = 160
78 #viewing_range_nodes_min = 35
84 # Experimental option, might cause visible spaces between blocks
85 # when set to higher number than 0.
88 # Field of view in degrees
90 # Address to connect to (#blank = start local server)
92 # Enable random user input, for testing
94 # Timeout for client to remove unused map data from memory
95 #client_unload_unused_data_timeout = 600
96 # Whether to fog out the end of the visible area
98 # Whether to show the client debug info (has the same effect as hitting F5)
100 # Enable a bit lower water surface; disable for speed (not quite optimized)
101 #new_style_water = false
102 # Max liquids processed per step
103 #liquid_loop_max = 100000
104 # The time (in seconds) that the liquids queue may grow beyond processing
105 # capacity until an attempt is made to decrease its size by dumping old queue
106 # items. A value of 0 disables the functionality.
107 #liquid_queue_purge_time = 0
108 # Liquid update interval in seconds
110 # Enable transparent leaf textures, disable for speed
111 #new_style_leaves = true
112 # Connects glass if supported by node
113 #connected_glass = false
114 # Enable smooth lighting with simple ambient occlusion.
115 # Disable for speed or for different looks.
116 #smooth_lighting = true
117 # Adjust the gamma encoding for the light tables. Valid values are in the range
118 # 1.1 to 3.0 (inclusive); lower numbers are brighter. This setting is for the
119 # client only and is ignored by the server
121 # Path to texture directory. All textures are first searched from here.
124 # Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl.
125 #video_driver = opengl
126 # Unobstructed movement without physics, downwards key is keymap_special1
128 # Continuous forward movement (for testing)
129 #continuous_forward = false
130 # Fast movement (keymap_special1)
133 #invert_mouse = false
134 # Enable/disable clouds
135 #enable_clouds = true
137 #enable_3d_clouds = true
138 # Use a cloud animation for the main menu background
140 # Path for screenshots
142 # Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double)
143 #view_bobbing_amount = 1.0
144 # Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double)
145 #fall_bobbing_amount = 0.0
148 # "none" = no 3d output.
149 # "anaglyph" = cyan/magenta color 3d.
150 # "interlaced" = odd/even line based polarisation screen support.
151 # "topbottom" = split screen top/bottom.
152 # "sidebyside" = split screen side by side.
154 #3d_parallax_strength = 0.025
155 # In-game chat console background color (R,G,B)
156 #console_color = (0,0,0)
157 # In-game chat console background alpha (opaqueness, between 0 and 255)
159 # Selection box border color (R,G,B)
160 #selectionbox_color = (0,0,0)
161 # Crosshair color (R,G,B)
162 #crosshair_color = (255,255,255)
163 # Cross alpha (opaqueness, between 0 and 255)
164 #crosshair_alpha = 255
165 # Scale gui by a user specified value
167 # Sensitivity multiplier
168 #mouse_sensitivity = 0.2
172 # Whether node texture animations should be desynchronized per mapblock
173 #desynchronize_mapblock_texture_animation = true
174 # Width of the selectionbox's lines (Between 1 and 5)
175 #selectionbox_width = 2
176 # Maximum proportion of current window to be used for hotbar.
177 # Useful if there's something to be displayed right or left of hotbar.
178 #hud_hotbar_max_width = 1.0
179 # Save the map received by the client on disk
180 #enable_local_map_saving = false
181 # Enable selection highlighting for nodes (disables selectionbox)
182 #enable_node_highlighting = false
183 # Texture filtering settings
185 #anisotropic_filter = false
186 #bilinear_filter = false
187 #trilinear_filter = false
188 # Set to true to pre-generate all item visuals
189 #preload_item_visuals = false
190 # Set to true to enable shaders. Disable them if video_driver = direct3d9/8.
191 #enable_shaders = true
192 # Set to true to enable textures bumpmapping. Requires shaders enabled.
193 #enable_bumpmapping = false
194 # Set to true enables parallax occlusion mapping. Requires shaders enabled.
195 #generate_normalmaps = false
196 # Set to true enables on the fly normalmap generation (Emboss effect).
197 # Requires bumpmapping enabled.
198 #normalmaps_strength = 0.6
199 # Strength of generated normalmaps
200 #normalmaps_smooth = 1
201 # Defines sampling step of texture (0 - 2).
202 # A higher value results in smoother normal maps.
203 #enable_parallax_occlusion = false
204 # Scale of parallax occlusion effect
205 #parallax_occlusion_scale = 0.08
206 # Bias of parallax occlusion effect, usually scale/2
207 #parallax_occlusion_bias = 0.04
208 # Set to true enables waving water. Requires shaders enabled.
209 #enable_waving_water = false
210 # Parameters for waving water:
211 #water_wave_height = 1.0
212 #water_wave_length = 20.0
213 #water_wave_speed = 5.0
214 # Set to true enables waving leaves. Requires shaders enabled.
215 #enable_waving_leaves = false
216 # Set to true enables waving plants. Requires shaders enabled.
217 #enable_waving_plants = false
218 # Enables caching of facedir rotated meshes
219 #ambient_occlusion_gamma = 2.2
220 # The strength (darkness) of node ambient-occlusion shading.
221 # Lower is darker, Higher is lighter. The valid range of values for this
222 # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
223 # set to the nearest valid value.
224 #enable_mesh_cache = true
225 # The time in seconds it takes between repeated
226 # right clicks when holding the right mouse button.
227 #repeat_rightclick_time = 0.25
228 # Make fog and sky colors depend on daytime (dawn/sunset) and view direction
229 #directional_colored_fog = true
230 # Delay showing tooltips, stated in milliseconds
231 #tooltip_show_delay = 400
232 # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens
234 # Default timeout for cURL, stated in milliseconds.
235 # Only has an effect if compiled with cURL.
237 # Limits number of parallel HTTP requests. Affects:
238 # Media fetch if server uses remote_media setting.
239 # Serverlist download and server announcement.
240 # Downloads performed by main menu (e.g. mod manager).
241 # Only has an effect if compiled with cURL.
242 #curl_parallel_limit = 8
243 # Maximum time in ms a file download (e.g. a mod download) may take
244 #curl_file_download_timeout = 300000
245 # Enable usage of remote media server (if provided by server)
246 #enable_remote_media_server = true
247 # Url to the server list displayed in the Multiplayer Tab
248 #serverlist_url = servers.minetest.net
249 # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab
250 #serverlist_file = favoriteservers.txt
251 # Whether freetype fonts are used, requires freetype support to be compiled in
253 # Path to TrueTypeFont or bitmap
254 #font_path = fonts/liberationsans.ttf
256 # Font shadow offset, if 0 then shadow will not be drawn
258 # Font shadow alpha (opaqueness, between 0 and 255)
259 #font_shadow_alpha = 128
260 #mono_font_path = fonts/liberationmono.ttf
262 # This font will be used for certain languages
263 #fallback_font_path = fonts/DroidSansFallbackFull.ttf
264 #fallback_font_size = 13
265 #fallback_font_shadow = 1
266 #fallback_font_shadow_alpha = 128
267 # Override language. When no value is provided (default) system language is used.
268 # Check "locale" directory for the list of available translations.
271 #main_menu_game_mgr = 0
272 #main_menu_mod_mgr = 1
273 #modstore_download_url = https://forum.minetest.net/media/
274 #modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
275 #modstore_details_url = https://forum.minetest.net/mmdb/mod/*/
276 # Makes DirectX work with LuaJIT. Disable if it causes troubles.
277 #high_precision_fpu = true
283 # Network port to listen (UDP)
288 #server_name = Minetest server
289 # Description of server
290 #server_description = mine here
291 # Domain name of server
292 #server_address = game.minetest.net
294 #server_url = http://minetest.net
295 # Automaticaly report to masterserver
297 # Announce to this masterserver.
298 # If you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net.
299 #serverlist_url = servers.minetest.net
300 # Default game (default when creating a new world)
301 #default_game = minetest
302 # World directory (everything in the world is stored here)
303 #map-dir = /custom/world
305 #motd = Welcome to this awesome Minetest server!
306 # Maximum number of players connected simultaneously
308 # Set to true to disallow old clients from connecting
309 #strict_protocol_version_checking = false
310 # Time in seconds for item entity to live. Default value: 900s.
311 # Setting it to -1 disables the feature.
312 #item_entity_ttl = 900
313 # Set to true to enable creative mode (unlimited inventory)
314 #creative_mode = false
315 # Enable players getting damage and dying
316 #enable_damage = false
317 # A chosen map seed for a new map, leave empty for random
319 # Gives some stuff to players at the beginning
320 #give_initial_stuff = false
321 # New users need to input this password
323 # Available privileges: interact, shout, teleport, settime, privs, ...
324 # See /privs in game for a full list on your server and mod configuration.
325 #default_privs = interact, shout
326 # Whether players are shown to clients without any range limit.
327 # Deprecated, use the setting player_transfer_distance instead.
328 #unlimited_player_transfer_distance = true
329 # Defines the maximal player transfer distance in blocks (0 = unlimited)
330 #player_transfer_distance = 0
331 # Whether to enable players killing each other
333 # If this is set, players will always (re)spawn at the given position
334 #static_spawnpoint = 0, 10, 0
335 # If true, new players cannot join with an empty password
336 #disallow_empty_password = false
337 # If true, disable cheat prevention in multiplayer
338 #disable_anticheat = false
339 # If true, actions are recorded for rollback
340 #enable_rollback_recording = false
341 # Handling for deprecated lua api calls:
342 # "legacy" = (try to) mimic old behaviour (default for release).
343 # "log" = mimic and log backtrace of deprecated call (default for debug).
344 # "error" = abort on usage of deprecated call (suggested for mod developers).
345 #deprecated_lua_api_handling = legacy
347 #mod_profiling = false
348 # Detailed mod profile data
349 #detailed_profiling = false
350 # Profiler data print interval. #0 = disable.
351 #profiler_print_interval = 0
352 #enable_mapgen_debug_info = false
353 # From how far client knows about objects
354 #active_object_send_range_blocks = 3
355 # How large area of blocks are subject to the active block stuff.
356 # Active = objects are loaded and ABMs run.
357 #active_block_range = 2
358 # How many blocks are flying in the wire simultaneously per client
359 #max_simultaneous_block_sends_per_client = 10
360 # How many blocks are flying in the wire simultaneously per server
361 #max_simultaneous_block_sends_server_total = 40
362 # From how far blocks are sent to clients, stated in mapblocks (16 nodes)
363 #max_block_send_distance = 10
364 # From how far blocks are generated for clients, stated in mapblocks (16 nodes)
365 #max_block_generate_distance = 6
366 # Number of extra blocks that can be loaded by /clearobjects at once.
367 # This is a trade-off between sqlite transaction overhead and
368 # memory consumption (4096=100MB, as a rule of thumb).
369 #max_clearobjects_extra_loaded_blocks = 4096
370 # Maximum number of forceloaded blocks
371 #max_forceloaded_blocks = 16
372 # Interval of sending time of day to clients
373 #time_send_interval = 5
374 # Controls length of day/night cycle.
375 # 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged.
377 # Length of year in days for seasons change.
378 # With default time_speed 365 days = 5 real days for year, 30 days = 10 real hours.
380 #server_unload_unused_data_timeout = 29
381 # Maximum number of statically stored objects in a block
382 #max_objects_per_block = 49
383 # Interval of saving important changes in the world, stated in seconds
384 #server_map_save_interval = 5.3
385 # http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2
386 #sqlite_synchronous = 2
387 # To reduce lag, block transfers are slowed down when a player is building something.
388 # This determines how long they are slowed down after placing or removing a node.
389 #full_block_send_enable_min_time_from_building = 2.0
390 # Length of a server tick and the interval at which objects are generally updated over network
391 #dedicated_server_step = 0.1
392 # Can be set to true to disable shutting down on invalid world data
393 #ignore_world_load_errors = false
394 # Specifies URL from which client fetches media instead of using UDP.
395 # $filename should be accessible from $remote_media$filename via cURL
396 # (obviously, remote_media should end with a slash).
397 # Files that are not present would be fetched the usual way.
399 # Level of logging to be written to debug.txt:
400 # 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose.
402 # Maximum number of blocks that can be queued for loading
403 #emergequeue_limit_total = 256
404 # Maximum number of blocks to be queued that are to be loaded from file.
405 # Set to blank for an appropriate amount to be chosen automatically.
406 #emergequeue_limit_diskonly = 32
407 # Maximum number of blocks to be queued that are to be generated.
408 # Set to blank for an appropriate amount to be chosen automatically.
409 #emergequeue_limit_generate = 32
410 # Number of emerge threads to use. Make this field blank, or increase this number
411 # to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
412 # at the cost of slightly buggy caves.
413 #num_emerge_threads = 1
414 # Maximum number of packets sent per send step, if you have a slow connection
415 # try reducing it, but don't reduce it to a number below double of targeted
417 #max_packets_per_iteration = 1024
418 # Enable/disable IPv6
420 # Enable/disable running an IPv6 server. An IPv6 server may be restricted
421 # to IPv6 clients, depending on system configuration.
422 # Ignored if bind_address is set.
429 #movement_acceleration_default = 3
430 #movement_acceleration_air = 2
431 #movement_acceleration_fast = 10
432 #movement_speed_walk = 4
433 #movement_speed_crouch = 1.35
434 #movement_speed_fast = 20
435 #movement_speed_climb = 2
436 #movement_speed_jump = 6.5
437 #movement_speed_descend = 6
438 #movement_liquid_fluidity = 1
439 #movement_liquid_fluidity_smooth = 0.5
440 #movement_liquid_sink = 10
441 #movement_gravity = 9.81
447 # Name of map generator to be used. Currently supported: v5, v6, v7, singlenode.
449 # Water surface level of map
451 # Size of chunks to be generated, stated in mapblocks (16 nodes)
453 # Global map generation attributes. Currently supported: trees, caves, flat, dungeons, light.
454 # Flags that are not specified in the flag string are not modified from the default.
455 # To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight.
456 #mg_flags = trees, caves
457 # Map generation attributes specific to Mapgen V6.
458 # Currently supported: biomeblend, jungles, mudflow.
459 #mgv6_spflags = biomeblend, jungles, mudflow
460 # Controls size of deserts and beaches in Mapgen V6
461 #mgv6_freq_desert = 0.45
462 #mgv6_freq_beach = 0.15
464 # Perlin noise attributes for different map generation parameters.
465 # Noise parameters can be specified as a set of positional values:
466 # Offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity.
467 #mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
468 # Or the new group format can be used instead:
469 #mgv6_np_terrain_base = {
472 # spread = (250, 250, 250)
479 # Only the group format supports noise flags which are needed for eased noise.
480 # Mgv5 uses eased noise for np_cave1, np_cave2, np_ground and np_crumble, so these are shown in
481 # group format, other noise parameters are shown in positional format to save space.
483 #mgv5_spflags = blobs
484 #mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
485 #mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
486 #mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
490 # spread = (50, 50, 50)
500 # spread = (50, 50, 50)
510 # spread = (80, 80, 80)
520 # spread = (20, 20, 20)
527 #mgv5_np_wetness = 0, 1, (40, 40, 40), 32474, 4, 1.1, 2.0
529 #mgv6_spflags = biomeblend, jungles, mudflow
530 #mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
531 #mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
532 #mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
533 #mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
534 #mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
535 #mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
536 #mgv6_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50, 2.0
537 #mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
538 #mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 4, 0.66, 2.0
539 #mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
540 #mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
542 #mgv7_spflags = mountains, ridges
543 #mgv7_np_terrain_base = 4, 70, (300, 300, 300), 82341, 6, 0.7, 2.0
544 #mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
545 #mgv7_np_terrain_persist = 0.6, 0.1, (500, 500, 500), 539, 3, 0.6, 2.0
546 #mgv7_np_height_select = -0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
547 #mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 4, 0.7, 2.0
548 #mgv7_np_mount_height = 100, 30, (500, 500, 500), 72449, 4, 0.6, 2.0
549 #mgv7_np_ridge_uwater = 0, 1, (500, 500, 500), 85039, 4, 0.6, 2.0
550 #mgv7_np_mountain = 0, 1, (250, 350, 250), 5333, 5, 0.68, 2.0
551 #mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
553 # Noise parameters for biome API temperature and humidity
554 #mg_biome_np_heat = 50, 50, (500, 500, 500), 5349, 3, 0.5, 2.0
555 #mg_biome_np_humidity = 50, 50, (500, 500, 500), 842, 3, 0.5, 2.0