1 # This file contains a list of all available settings and their default value for minetest.conf
3 # By default, all the settings are commented and not functional.
4 # Uncomment settings by removing the preceding #.
6 # minetest.conf is read by default from:
9 # Any other path can be chosen by passing the path as a parameter
10 # to the program, eg. "minetest.exe --config ../minetest.conf.example".
12 # Further documentation:
13 # http://wiki.minetest.net/
21 # If enabled, you can place blocks at the position (feet + eye level) where you stand.
22 # This is helpful when working with nodeboxes in small areas.
24 # enable_build_where_you_stand = false
26 # Player is able to fly without being affected by gravity.
27 # This requires the "fly" privilege on the server.
31 # Fast movement (via use key).
32 # This requires the "fast" privilege on the server.
36 # If enabled together with fly mode, player is able to fly through solid nodes.
37 # This requires the "noclip" privilege on the server.
41 # Smooths camera when moving and looking around.
42 # Useful for recording videos.
46 # Smooths rotation of camera. 0 to disable.
47 # type: float min: 0 max: 0.99
48 # camera_smoothing = 0.0
50 # Smooths rotation of camera in cinematic mode. 0 to disable.
51 # type: float min: 0 max: 0.99
52 # cinematic_camera_smoothing = 0.7
54 # Invert vertical mouse movement.
56 # invert_mouse = false
58 # Mouse sensitivity multiplier.
60 # mouse_sensitivity = 0.2
62 # If enabled, "use" key instead of "sneak" key is used for climbing down and descending.
64 # aux1_descends = false
66 # Double-tapping the jump key toggles fly mode.
68 # doubletap_jump = false
70 # If disabled "use" key is used to fly fast if both fly and fast mode are enabled.
72 # always_fly_fast = true
74 # The time in seconds it takes between repeated right clicks when holding the right mouse button.
76 # repeat_rightclick_time = 0.25
78 # Enable random user input (only used for testing).
80 # random_input = false
82 # Continuous forward movement (only used for testing).
84 # continuous_forward = false
86 # Key for moving the player forward.
87 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
89 # keymap_forward = KEY_KEY_W
91 # Key for moving the player backward.
92 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
94 # keymap_backward = KEY_KEY_S
96 # Key for moving the player left.
97 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
99 # keymap_left = KEY_KEY_A
101 # Key for moving the player right.
102 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
104 # keymap_right = KEY_KEY_D
107 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
109 # keymap_jump = KEY_SPACE
112 # Also used for climbing down and descending in water if aux1_descends is disabled.
113 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
115 # keymap_sneak = KEY_LSHIFT
117 # Key for opening the inventory.
118 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
120 # keymap_inventory = KEY_KEY_I
122 # Key for moving fast in fast mode.
123 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
125 # keymap_special1 = KEY_KEY_E
127 # Key for opening the chat window.
128 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
130 # keymap_chat = KEY_KEY_T
132 # Key for opening the chat window to type commands.
133 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
137 # Key for opening the chat console.
138 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
140 # keyman_console = KEY_F10
142 # Key for toggling unlimited view range.
143 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
145 # keymap_rangeselect = KEY_KEY_R
147 # Key for toggling flying.
148 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
150 # keymap_freemove = KEY_KEY_K
152 # Key for toggling fast mode.
153 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
155 # keymap_fastmove = KEY_KEY_J
157 # Key for toggling noclip mode.
158 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
160 # keymap_noclip = KEY_KEY_H
162 # Key for toggling cinematic mode.
163 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
165 # keymap_cinematic = KEY_F8
167 # Key for toggling display of minimap.
168 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
170 # keymap_minimap = KEY_F9
172 # Key for taking screenshots.
173 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
175 # keymap_screenshot = KEY_F12
177 # Key for dropping the currently selected item.
178 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
180 # keymap_drop = KEY_KEY_Q
182 # Key for toggling the display of the HUD.
183 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
185 # keymap_toggle_hud = KEY_F1
187 # Key for toggling the display of the chat.
188 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
190 # keymap_toggle_chat = KEY_F2
192 # Key for toggling the display of the fog.
193 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
195 # keymap_toggle_force_fog_off = KEY_F3
197 # Key for toggling the camrea update. Only used for development
198 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
200 # keymap_toggle_update_camera =
202 # Key for toggling the display of debug info.
203 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
205 # keymap_toggle_debug = KEY_F5
207 # Key for toggling the display of the profiler. Used for development.
208 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
210 # keymap_toggle_profiler = KEY_F6
212 # Key for switching between first- and third-person camera.
213 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
215 # keymap_camera_mode = KEY_F7
217 # Key for increasing the viewing range.
218 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
220 # keymap_increase_viewing_range_min = +
222 # Key for decreasing the viewing range.
223 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
225 # keymap_decrease_viewing_range_min = -
227 # Key for printing debug stacks. Used for development.
228 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
230 # keymap_print_debug_stacks = KEY_KEY_P
234 # Address to connect to.
235 # Leave this blank to start a local server.
236 # Note that the address field in the main menu overrides this setting.
240 # Port to connect to (UDP).
241 # Note that the port field in the main menu overrides this setting.
242 # type: int min: 1 max: 65535
243 # remote_port = 30000
245 # Save the map received by the client on disk.
247 # enable_local_map_saving = false
249 # Enable usage of remote media server (if provided by server).
250 # Remote servers offer a significantly faster way to download media (e.g. textures)
251 # when connecting to the server.
253 # enable_remote_media_server = true
255 # URL to the server list displayed in the Multiplayer Tab.
257 # serverlist_url = servers.minetest.net
259 # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
261 # serverlist_file = favoriteservers.txt
273 # Whether to fog out the end of the visible area.
278 # - Fancy: all faces visible
279 # - Simple: only outer faces, if defined special_tiles are used
280 # - Opaque: disable transparency
281 # type: enum values: fancy, simple, opaque
282 # leaves_style = fancy
284 # Connects glass if supported by node.
286 # connected_glass = false
288 # Enable smooth lighting with simple ambient occlusion.
289 # Disable for speed or for different looks.
291 # smooth_lighting = true
293 # Clouds are a client side effect.
295 # enable_clouds = true
297 # Use 3D cloud look instead of flat.
299 # enable_3d_clouds = true
301 # Method used to highlight selected object.
302 # type: enum values: box, halo
303 # node_highlighting = box
307 # Use mip mapping to scale textures. May slightly increase performance.
311 # Use anisotropic filtering when viewing at textures from an angle.
313 # anisotropic_filter = false
315 # Use bilinear filtering when scaling textures.
317 # bilinear_filter = false
319 # Use trilinear filtering when scaling textures.
321 # trilinear_filter = false
323 # Filtered textures can blend RGB values with fully-transparent neighbors,
324 # which PNG optimizers usually discard, sometimes resulting in a dark or
325 # light edge to transparent textures. Apply this filter to clean that up
326 # at texture load time.
328 # texture_clean_transparent = false
330 # When using bilinear/trilinear/anisotropic filters, low-resolution textures
331 # can be blurred, so automatically upscale them with nearest-neighbor
332 # interpolation to preserve crisp pixels. This sets the minimum texture size
333 # for the upscaled textures; higher values look sharper, but require more
334 # memory. Powers of 2 are recommended. Setting this higher than 1 may not
335 # have a visible effect unless bilinear/trilinear/anisotropic filtering is
338 # texture_min_size = 64
340 # Experimental option, might cause visible spaces between blocks
341 # when set to higher number than 0.
342 # type: enum values: 0, 1, 2, 4, 8, 16
347 # Shaders allow advanced visul effects and may increase performance on some video cards.
348 # Thy only work with the OpenGL video backend.
350 # enable_shaders = true
354 # Enables filmic tone mapping
356 # tone_mapping = false
360 # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
361 # or need to be auto-generated.
362 # Requires shaders to be enabled.
364 # enable_bumpmapping = false
366 # Enables on the fly normalmap generation (Emboss effect).
367 # Requires bumpmapping to be enabled.
369 # generate_normalmaps = false
371 # Strength of generated normalmaps.
373 # normalmaps_strength = 0.6
375 # Defines sampling step of texture.
376 # A higher value results in smoother normal maps.
377 # type: int min: 0 max: 2
378 # normalmaps_smooth = 0
380 ##### Parallax Occlusion
382 # Enables parallax occlusion mapping.
383 # Requires shaders to be enabled.
385 # enable_parallax_occlusion = false
387 # 0 = parallax occlusion with slope information (faster).
388 # 1 = relief mapping (slower, more accurate).
389 # type: int min: 0 max: 1
390 # parallax_occlusion_mode = 1
392 # Strength of parallax.
394 # 3d_parallax_strength = 0.025
396 # Number of parallax occlusion iterations.
398 # parallax_occlusion_iterations = 4
400 # Overall scale of parallax occlusion effect.
402 # parallax_occlusion_scale = 0.08
404 # Overall bias of parallax occlusion effect, usually scale/2.
406 # parallax_occlusion_bias = 0.04
410 # Set to true enables waving water.
411 # Requires shaders to be enabled.
413 # enable_waving_water = false
416 # water_wave_height = 1.0
419 # water_wave_length = 20.0
422 # water_wave_speed = 5.0
424 # Set to true enables waving leaves.
425 # Requires shaders to be enabled.
427 # enable_waving_leaves = false
429 # Set to true enables waving plants.
430 # Requires shaders to be enabled.
432 # enable_waving_plants = false
436 # If FPS would go higher than this, limit it by sleeping
437 # to not waste CPU power for no benefit.
441 # Maximum FPS when game is paused.
445 # View distance in nodes.
448 # viewing_range = 100
450 # Width component of the initial window size.
454 # Height component of the initial window size.
462 # Bits per pixel (aka color depth) in fullscreen mode.
464 # fullscreen_bpp = 24
466 # Vertical screen synchronization.
470 # Field of view in degrees.
471 # type: int min: 30 max: 160
474 # Adjust the gamma encoding for the light tables. Lower numbers are brighter.
475 # This setting is for the client only and is ignored by the server.
476 # type: float min: 1 max: 3
477 # display_gamma = 1.8
479 # Path to texture directory. All textures are first searched from here.
483 # The rendering back-end for Irrlicht.
484 # type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl
485 # video_driver = opengl
487 # Height on which clouds are appearing.
491 # Radius of cloud area stated in number of 64 node cloud squares.
492 # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
496 # Multiplier for view bobbing.
497 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
499 # view_bobbing_amount = 1.0
501 # Multiplier for fall bobbing.
502 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
504 # fall_bobbing_amount = 0.0
507 # Currently supported:
508 # - none: no 3d output.
509 # - anaglyph: cyan/magenta color 3d.
510 # - interlaced: odd/even line based polarisation screen support.
511 # - topbottom: split screen top/bottom.
512 # - sidebyside: split screen side by side.
513 # - pageflip: quadbuffer based 3d.
514 # type: enum values: none, anaglyph, interlaced, topbottom, sidebyside, pageflip
517 # In-game chat console background color (R,G,B).
519 # console_color = (0,0,0)
521 # In-game chat console background alpha (opaqueness, between 0 and 255).
522 # type: int min: 0 max: 255
523 # console_alpha = 200
525 # Selection box border color (R,G,B).
527 # selectionbox_color = (0,0,0)
529 # Width of the selectionbox's lines around nodes.
530 # type: int min: 1 max: 5
531 # selectionbox_width = 2
533 # Crosshair color (R,G,B).
535 # crosshair_color = (255,255,255)
537 # Crosshair alpha (opaqueness, between 0 and 255).
538 # type: int min: 0 max: 255
539 # crosshair_alpha = 255
541 # Whether node texture animations should be desynchronized per mapblock.
543 # desynchronize_mapblock_texture_animation = true
545 # Maximum proportion of current window to be used for hotbar.
546 # Useful if there's something to be displayed right or left of hotbar.
548 # hud_hotbar_max_width = 1.0
550 # Enables caching of facedir rotated meshes.
552 # enable_mesh_cache = false
556 # enable_minimap = true
558 # Shape of the minimap. Enabled = round, disabled = square.
560 # minimap_shape_round = true
564 # Useable to make minimap smoother on slower machines.
566 # minimap_double_scan_height = true
568 # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
570 # directional_colored_fog = true
572 # The strength (darkness) of node ambient-occlusion shading.
573 # Lower is darker, Higher is lighter. The valid range of values for this
574 # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
575 # set to the nearest valid value.
576 # type: float min: 0.25 max: 4
577 # ambient_occlusion_gamma = 2.2
579 # Enables animation of inventory items.
581 # inventory_items_animations = false
585 # Use a cloud animation for the main menu background.
589 # Scale gui by a user specified value.
590 # Use a nearest-neighbor-anti-alias filter to scale the GUI.
591 # This will smooth over some of the rough edges, and blend
592 # pixels when scaling down, at the cost of blurring some
593 # edge pixels when images are scaled by non-integer sizes.
597 # When gui_scaling_filter is true, all GUI images need to be
598 # filtered in software, but some images are generated directly
599 # to hardware (e.g. render-to-texture for nodes in inventory).
601 # gui_scaling_filter = false
603 # When gui_scaling_filter_txr2img is true, copy those images
604 # from hardware to software for scaling. When false, fall back
605 # to the old scaling method, for video drivers that don't
606 # propery support downloading textures back from hardware.
608 # gui_scaling_filter_txr2img = true
610 # Delay showing tooltips, stated in milliseconds.
612 # tooltip_show_delay = 400
614 # Whether freetype fonts are used, requires freetype support to be compiled in.
618 # Path to TrueTypeFont or bitmap.
620 # font_path = fonts/liberationsans.ttf
625 # Font shadow offset, if 0 then shadow will not be drawn.
629 # Font shadow alpha (opaqueness, between 0 and 255).
630 # type: int min: 0 max: 255
631 # font_shadow_alpha = 128
634 # mono_font_path = fonts/liberationmono.ttf
637 # mono_font_size = 15
639 # This font will be used for certain languages.
641 # fallback_font_path = fonts/DroidSansFallbackFull.ttf
644 # fallback_font_size = 15
647 # fallback_font_shadow = 1
649 # type: int min: 0 max: 255
650 # fallback_font_shadow_alpha = 128
652 # Path to save screenshots at.
656 # Format of screenshots.
657 # type: enum values: png, jpg, bmp, pcx, ppm, tga
658 # screenshot_format = png
660 # Screenshot quality. Only used for JPEG format.
661 # 1 means worst quality; 100 means best quality.
662 # Use 0 for default quality.
663 # type: int min: 0 max: 100
664 # screenshot_quality = 0
668 # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
675 # enable_sound = true
677 # type: float min: 0 max: 1
682 # Timeout for client to remove unused map data from memory.
684 # client_unload_unused_data_timeout = 600
686 # Maximum number of mapblocks for client to be kept in memory.
687 # Set to -1 for unlimited amount.
689 # client_mapblock_limit = 5000
691 # Whether to show the client debug info (has the same effect as hitting F5).
696 # Server / Singleplayer
699 # Name of the server, to be displayed when players join and in the serverlist.
701 # server_name = Minetest server
703 # Description of server, to be displayed when players join and in the serverlist.
705 # server_description = mine here
707 # Domain name of server, to be displayed in the serverlist.
709 # server_address = game.minetest.net
711 # Homepage of server, to be displayed in the serverlist.
713 # server_url = http://minetest.net
715 # Automaticaly report to the serverlist.
717 # server_announce = false
719 # Announce to this serverlist.
720 # If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net.
722 # serverlist_url = servers.minetest.net
726 # Network port to listen (UDP).
727 # This value will be overridden when starting from the main menu.
731 # The network interface that the server listens on.
735 # Enable to disallow old clients from connecting.
736 # Older clients are compatible in the sense that they will not crash when connecting
737 # to new servers, but they may not support all new features that you are expecting.
739 # strict_protocol_version_checking = false
741 # Specifies URL from which client fetches media instead of using UDP.
742 # $filename should be accessible from $remote_media$filename via cURL
743 # (obviously, remote_media should end with a slash).
744 # Files that are not present will be fetched the usual way.
748 # Enable/disable running an IPv6 server. An IPv6 server may be restricted
749 # to IPv6 clients, depending on system configuration.
750 # Ignored if bind_address is set.
752 # ipv6_server = false
756 # How many blocks are flying in the wire simultaneously per client.
758 # max_simultaneous_block_sends_per_client = 10
760 # How many blocks are flying in the wire simultaneously for the whole server.
762 # max_simultaneous_block_sends_server_total = 40
764 # To reduce lag, block transfers are slowed down when a player is building something.
765 # This determines how long they are slowed down after placing or removing a node.
767 # full_block_send_enable_min_time_from_building = 2.0
769 # Maximum number of packets sent per send step, if you have a slow connection
770 # try reducing it, but don't reduce it to a number below double of targeted
773 # max_packets_per_iteration = 1024
777 # Default game when creating a new world.
778 # This will be overridden when creating a world from the main menu.
780 # default_game = minetest
782 # Message of the day displayed to players connecting.
786 # Maximum number of players that can connect simultaneously.
790 # World directory (everything in the world is stored here).
791 # Not needed if starting from the main menu.
795 # Time in seconds for item entity (dropped items) to live.
796 # Setting it to -1 disables the feature.
798 # item_entity_ttl = 900
800 # Enable players getting damage and dying.
802 # enable_damage = false
804 # A chosen map seed for a new map, leave empty for random.
805 # Will be overridden when creating a new world in the main menu.
809 # New users need to input this password.
813 # The privileges that new users automatically get.
814 # See /privs in game for a full list on your server and mod configuration.
816 # default_privs = interact, shout
818 # Whether players are shown to clients without any range limit.
819 # Deprecated, use the setting player_transfer_distance instead.
821 # unlimited_player_transfer_distance = true
823 # Defines the maximal player transfer distance in blocks (0 = unlimited).
825 # player_transfer_distance = 0
827 # Whether to allow players to damage and kill each other.
831 # If this is set, players will always (re)spawn at the given position.
833 # static_spawnpoint =
835 # If enabled, new players cannot join with an empty password.
837 # disallow_empty_password = false
839 # If enabled, disable cheat prevention in multiplayer.
841 # disable_anticheat = false
843 # If enabled, actions are recorded for rollback.
844 # This option is only read when server starts.
846 # enable_rollback_recording = false
848 # A message to be displayed to all clients when the server shuts down.
850 # kick_msg_shutdown = Server shutting down.
852 # A message to be displayed to all clients when the server crashes.
854 # kick_msg_crash = This server has experienced an internal error. You will now be disconnected.
856 # Whether to ask clients to reconnect after a (Lua) crash.
857 # Set this to true if your server is set up to restart automatically.
859 # ask_reconnect_on_crash = false
861 # From how far clients know about objects, stated in mapblocks (16 nodes).
863 # active_object_send_range_blocks = 3
865 # How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
866 # In active blocks objects are loaded and ABMs run.
868 # active_block_range = 2
870 # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
872 # max_block_send_distance = 10
874 # Maximum number of forceloaded mapblocks.
876 # max_forceloaded_blocks = 16
878 # Interval of sending time of day to clients.
880 # time_send_interval = 5
882 # Controls length of day/night cycle.
883 # Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
887 # Interval of saving important changes in the world, stated in seconds.
889 # server_map_save_interval = 5.3
894 # movement_acceleration_default = 3
897 # movement_acceleration_air = 2
900 # movement_acceleration_fast = 10
903 # movement_speed_walk = 4
906 # movement_speed_crouch = 1.35
909 # movement_speed_fast = 20
912 # movement_speed_climb = 2
915 # movement_speed_jump = 6.5
918 # movement_speed_descend = 6
921 # movement_liquid_fluidity = 1
924 # movement_liquid_fluidity_smooth = 0.5
927 # movement_liquid_sink = 10
930 # movement_gravity = 9.81
934 # Handling for deprecated lua api calls:
935 # - legacy: (try to) mimic old behaviour (default for release).
936 # - log: mimic and log backtrace of deprecated call (default for debug).
937 # - error: abort on usage of deprecated call (suggested for mod developers).
938 # type: enum values: legacy, log, error
939 # deprecated_lua_api_handling = legacy
941 # Useful for mod developers.
943 # mod_profiling = false
945 # Detailed mod profile data. Useful for mod developers.
947 # detailed_profiling = false
949 # Profiler data print interval. 0 = disable. Useful for developers.
951 # profiler_print_interval = 0
953 # Number of extra blocks that can be loaded by /clearobjects at once.
954 # This is a trade-off between sqlite transaction overhead and
955 # memory consumption (4096=100MB, as a rule of thumb).
957 # max_clearobjects_extra_loaded_blocks = 4096
959 # How much the server will wait before unloading unused mapblocks.
960 # Higher value is smoother, but will use more RAM.
962 # server_unload_unused_data_timeout = 29
964 # Maximum number of statically stored objects in a block.
966 # max_objects_per_block = 49
968 # See http://www.sqlite.org/pragma.html#pragma_synchronous
969 # type: enum values: 0, 1, 2
970 # sqlite_synchronous = 2
972 # Length of a server tick and the interval at which objects are generally updated over network.
974 # dedicated_server_step = 0.1
976 # If enabled, invalid world data won't cause the server to shut down.
977 # Only enable this if you know what you are doing.
979 # ignore_world_load_errors = false
981 # Max liquids processed per step.
983 # liquid_loop_max = 100000
985 # The time (in seconds) that the liquids queue may grow beyond processing
986 # capacity until an attempt is made to decrease its size by dumping old queue
987 # items. A value of 0 disables the functionality.
989 # liquid_queue_purge_time = 0
991 # Liquid update interval in seconds.
993 # liquid_update = 1.0
997 # Name of map generator to be used when creating a new world.
998 # Creating a world in the main menu will override this.
999 # type: enum values: v5, v6, v7, flat, valleys, fractal, singlenode
1002 # Water surface level of the world.
1006 # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
1008 # max_block_generate_distance = 6
1010 # Where the map generator stops.
1012 # - Limited to 31000 (setting above has no effect)
1013 # - The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks).
1014 # - Those groups have an offset of -32, -32 nodes from the origin.
1015 # - Only groups which are within the map_generation_limit are generated
1016 # type: int min: 0 max: 31000
1017 # map_generation_limit = 31000
1019 # Global map generation attributes.
1020 # In Mapgen v6 the 'decorations' flag controls all decorations except trees
1021 # and junglegrass, in all other mapgens this flag controls all decorations.
1022 # The default flags set in the engine are: caves, light, decorations
1023 # The flags string modifies the engine defaults.
1024 # Flags that are not specified in the flag string are not modified from the default.
1025 # Flags starting with 'no' are used to explicitly disable them.
1026 # type: flags possible values: caves, dungeons, light, decorations, nocaves, nodungeons, nolight, nodecorations
1027 # mg_flags = caves,dungeons,light,decorations
1031 # Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
1035 # Dump the mapgen debug infos.
1037 # enable_mapgen_debug_info = false
1039 # Maximum number of blocks that can be queued for loading.
1041 # emergequeue_limit_total = 256
1043 # Maximum number of blocks to be queued that are to be loaded from file.
1044 # Set to blank for an appropriate amount to be chosen automatically.
1046 # emergequeue_limit_diskonly = 32
1048 # Maximum number of blocks to be queued that are to be generated.
1049 # Set to blank for an appropriate amount to be chosen automatically.
1051 # emergequeue_limit_generate = 32
1053 # Number of emerge threads to use. Make this field blank, or increase this number
1054 # to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
1055 # at the cost of slightly buggy caves.
1057 # num_emerge_threads = 1
1059 # Noise parameters for biome API temperature, humidity and biome blend.
1060 # type: noise_params
1061 # mg_biome_np_heat = 50, 50, (750, 750, 750), 5349, 3, 0.5, 2.0
1063 # type: noise_params
1064 # mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
1066 # type: noise_params
1067 # mg_biome_np_humidity = 50, 50, (750, 750, 750), 842, 3, 0.5, 2.0
1069 # type: noise_params
1070 # mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
1074 # type: noise_params
1075 # mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
1077 # type: noise_params
1078 # mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
1080 # type: noise_params
1081 # mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
1083 # type: noise_params
1084 # mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
1086 # type: noise_params
1087 # mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
1091 # Map generation attributes specific to Mapgen v6.
1092 # When snowbiomes are enabled jungles are automatically enabled, the 'jungles' flag is ignored.
1093 # The default flags set in the engine are: biomeblend, mudflow
1094 # The flags string modifies the engine defaults.
1095 # Flags that are not specified in the flag string are not modified from the default.
1096 # Flags starting with 'no' are used to explicitly disable them.
1097 # type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees
1098 # mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees
1100 # Controls size of deserts and beaches in Mapgen v6.
1101 # When snowbiomes are enabled 'mgv6_freq_desert' is ignored.
1103 # mgv6_freq_desert = 0.45
1106 # mgv6_freq_beach = 0.15
1108 # type: noise_params
1109 # mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
1111 # type: noise_params
1112 # mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
1114 # type: noise_params
1115 # mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
1117 # type: noise_params
1118 # mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
1120 # type: noise_params
1121 # mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
1123 # type: noise_params
1124 # mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
1126 # type: noise_params
1127 # mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
1129 # type: noise_params
1130 # mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
1132 # type: noise_params
1133 # mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
1135 # type: noise_params
1136 # mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
1138 # type: noise_params
1139 # mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
1143 # Map generation attributes specific to Mapgen v7.
1144 # The 'ridges' flag controls the rivers.
1145 # The default flags set in the engine are: mountains, ridges
1146 # The flags string modifies the engine defaults.
1147 # Flags that are not specified in the flag string are not modified from the default.
1148 # Flags starting with 'no' are used to explicitly disable them.
1149 # type: flags possible values: mountains, ridges, nomountains, noridges
1150 # mgv7_spflags = mountains,ridges
1152 # type: noise_params
1153 # mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
1155 # type: noise_params
1156 # mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
1158 # type: noise_params
1159 # mgv7_np_terrain_persist = 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
1161 # type: noise_params
1162 # mgv7_np_height_select = -12, 24, (500, 500, 500), 4213, 6, 0.7, 2.0
1164 # type: noise_params
1165 # mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
1167 # type: noise_params
1168 # mgv7_np_mount_height = 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
1170 # type: noise_params
1171 # mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
1173 # type: noise_params
1174 # mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
1176 # type: noise_params
1177 # mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
1179 # type: noise_params
1180 # mgv7_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
1182 # type: noise_params
1183 # mgv7_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
1187 # Map generation attributes specific to Mapgen flat.
1188 # Occasional lakes and hills can be added to the flat world.
1189 # The default flags set in the engine are: none
1190 # The flags string modifies the engine defaults.
1191 # Flags that are not specified in the flag string are not modified from the default.
1192 # Flags starting with 'no' are used to explicitly disable them.
1193 # type: flags possible values: lakes, hills, , nolakes, nohills
1198 # mgflat_ground_level = 8
1200 # Y of upper limit of large pseudorandom caves.
1202 # mgflat_large_cave_depth = -33
1204 # Terrain noise threshold for lakes.
1205 # Controls proportion of world area covered by lakes.
1206 # Adjust towards 0.0 for a larger proportion.
1208 # mgflat_lake_threshold = -0.45
1210 # Controls steepness/depth of lake depressions.
1212 # mgflat_lake_steepness = 48.0
1214 # Terrain noise threshold for hills.
1215 # Controls proportion of world area covered by hills.
1216 # Adjust towards 0.0 for a larger proportion.
1218 # mgflat_hill_threshold = 0.45
1220 # Controls steepness/height of hills.
1222 # mgflat_hill_steepness = 64.0
1224 # Determines terrain shape.
1225 # The 3 numbers in brackets control the scale of the
1226 # terrain, the 3 numbers should be identical.
1227 # type: noise_params
1228 # mgflat_np_terrain = 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0
1230 # type: noise_params
1231 # mgflat_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
1233 # type: noise_params
1234 # mgflat_np_cave1 = 0, 12, (128, 128, 128), 52534, 4, 0.5, 2.0
1236 # type: noise_params
1237 # mgflat_np_cave2 = 0, 12, (128, 128, 128), 10325, 4, 0.5, 2.0
1241 # Choice of 18 fractals from 9 formulas.
1242 # 1 = 4D "Roundy" mandelbrot set.
1243 # 2 = 4D "Roundy" julia set.
1244 # 3 = 4D "Squarry" mandelbrot set.
1245 # 4 = 4D "Squarry" julia set.
1246 # 5 = 4D "Mandy Cousin" mandelbrot set.
1247 # 6 = 4D "Mandy Cousin" julia set.
1248 # 7 = 4D "Variation" mandelbrot set.
1249 # 8 = 4D "Variation" julia set.
1250 # 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
1251 # 10 = 3D "Mandelbrot/Mandelbar" julia set.
1252 # 11 = 3D "Christmas Tree" mandelbrot set.
1253 # 12 = 3D "Christmas Tree" julia set.
1254 # 13 = 3D "Mandelbulb" mandelbrot set.
1255 # 14 = 3D "Mandelbulb" julia set.
1256 # 15 = 3D "Cosine Mandelbulb" mandelbrot set.
1257 # 16 = 3D "Cosine Mandelbulb" julia set.
1258 # 17 = 4D "Mandelbulb" mandelbrot set.
1259 # 18 = 4D "Mandelbulb" julia set.
1260 # type: int min: 1 max: 18
1261 # mgfractal_fractal = 1
1263 # Iterations of the recursive function.
1264 # Controls the amount of fine detail.
1266 # mgfractal_iterations = 11
1268 # Approximate (X,Y,Z) scale of fractal in nodes.
1270 # mgfractal_scale = (4096.0, 1024.0, 4096.0)
1272 # (X,Y,Z) offset of fractal from world centre in units of 'scale'.
1273 # Used to move a suitable spawn area of low land close to (0, 0).
1274 # The default is suitable for mandelbrot sets, it needs to be edited for julia sets.
1275 # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
1277 # mgfractal_offset = (1.79, 0.0, 0.0)
1279 # W co-ordinate of the generated 3D slice of a 4D fractal.
1280 # Determines which 3D slice of the 4D shape is generated.
1281 # Has no effect on 3D fractals.
1282 # Range roughly -2 to 2.
1284 # mgfractal_slice_w = 0.0
1286 # Julia set only: X component of hypercomplex constant determining julia shape.
1287 # Range roughly -2 to 2.
1289 # mgfractal_julia_x = 0.33
1291 # Julia set only: Y component of hypercomplex constant determining julia shape.
1292 # Range roughly -2 to 2.
1294 # mgfractal_julia_y = 0.33
1296 # Julia set only: Z component of hypercomplex constant determining julia shape.
1297 # Range roughly -2 to 2.
1299 # mgfractal_julia_z = 0.33
1301 # Julia set only: W component of hypercomplex constant determining julia shape.
1302 # Has no effect on 3D fractals.
1303 # Range roughly -2 to 2.
1305 # mgfractal_julia_w = 0.33
1307 # type: noise_params
1308 # mgfractal_np_seabed = -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0
1310 # type: noise_params
1311 # mgfractal_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
1313 # type: noise_params
1314 # mgfractal_np_cave1 = 0, 12, (128, 128, 128), 52534, 4, 0.5, 2.0
1316 # type: noise_params
1317 # mgfractal_np_cave2 = 0, 12, (128, 128, 128), 10325, 4, 0.5, 2.0
1323 # Map generation attributes specific to Mapgen Valleys.
1324 # 'altitude_chill' makes higher elevations colder, which may cause biome issues.
1325 # 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool,
1326 # it may interfere with delicately adjusted biomes.
1327 # The default flags set in the engine are: altitude_chill, humid_rivers
1328 # The flags string modifies the engine defaults.
1329 # Flags that are not specified in the flag string are not modified from the default.
1330 # Flags starting with 'no' are used to explicitly disable them.
1331 # type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers
1332 # mg_valleys_spflags = altitude_chill,humid_rivers
1334 # The altitude at which temperature drops by 20C
1336 # mg_valleys_altitude_chill = 90
1338 # Depth below which you'll find large caves.
1340 # mg_valleys_large_cave_depth = -33
1342 # Creates unpredictable lava features in caves.
1343 # These can make mining difficult. Zero disables them. (0-10)
1345 # mg_valleys_lava_features = 0
1347 # Depth below which you'll find massive caves.
1349 # mg_valleys_massive_cave_depth = -256
1351 # How deep to make rivers
1353 # mg_valleys_river_depth = 4
1355 # How wide to make rivers
1357 # mg_valleys_river_size = 5
1359 # Creates unpredictable water features in caves.
1360 # These can make mining difficult. Zero disables them. (0-10)
1362 # mg_valleys_water_features = 0
1366 # Caves and tunnels form at the intersection of the two noises
1367 # type: noise_params
1368 # mg_valleys_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
1370 # Caves and tunnels form at the intersection of the two noises
1371 # type: noise_params
1372 # mg_valleys_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
1374 # The depth of dirt or other filler
1375 # type: noise_params
1376 # mg_valleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
1378 # Massive caves form here.
1379 # type: noise_params
1380 # mg_valleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
1382 # River noise -- rivers occur close to zero
1383 # type: noise_params
1384 # mg_valleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
1386 # Base terrain height
1387 # type: noise_params
1388 # mg_valleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
1390 # Raises terrain to make valleys around the rivers
1391 # type: noise_params
1392 # mg_valleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
1394 # Slope and fill work together to modify the heights
1395 # type: noise_params
1396 # mg_valleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
1398 # Amplifies the valleys
1399 # type: noise_params
1400 # mg_valleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
1402 # Slope and fill work together to modify the heights
1403 # type: noise_params
1404 # mg_valleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
1408 # Prevent mods from doing insecure things like running shell commands.
1410 # secure.enable_security = false
1412 # Comma-separated list of trusted mods that are allowed to access insecure
1413 # functions even when mod security is on (via request_insecure_environment()).
1415 # secure.trusted_mods =
1417 # Comma-seperated list of mods that are allowed to access HTTP APIs, which
1418 # allow them to upload and download data to/from the internet.
1420 # secure.http_mods =
1426 # Name of the player.
1427 # When running a server, clients connecting with this name are admins.
1428 # When starting from the main menu, this is overridden.
1432 # Set the language. Leave empty to use the system language.
1433 # A restart is required after changing this.
1434 # type: enum values: , be, cs, da, de, eo, es, et, fr, hu, id, it, ja, jbo, ko, ky, lt, nb, nl, pl, pt, pt_BR, ro, ru, tr, uk, zh_CN, zh_TW
1437 # Level of logging to be written to debug.txt:
1438 # - <nothing> (no logging)
1439 # - none (messages with no level)
1445 # type: enum values: , warning, action, info, verbose
1446 # debug_log_level = action
1450 # enable_ipv6 = true
1454 # Default timeout for cURL, stated in milliseconds.
1455 # Only has an effect if compiled with cURL.
1457 # curl_timeout = 5000
1459 # Limits number of parallel HTTP requests. Affects:
1460 # - Media fetch if server uses remote_media setting.
1461 # - Serverlist download and server announcement.
1462 # - Downloads performed by main menu (e.g. mod manager).
1463 # Only has an effect if compiled with cURL.
1465 # curl_parallel_limit = 8
1467 # Maximum time in ms a file download (e.g. a mod download) may take.
1469 # curl_file_download_timeout = 300000
1471 # Makes DirectX work with LuaJIT. Disable if it causes troubles.
1473 # high_precision_fpu = true
1475 # Replaces the default main menu with a custom one.
1477 # main_menu_script =
1480 # main_menu_game_mgr = 0
1483 # main_menu_mod_mgr = 1
1486 # modstore_download_url = https://forum.minetest.net/media/
1489 # modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
1492 # modstore_details_url = https://forum.minetest.net/mmdb/mod/*/