1 # This file contains a list of all available settings and their default value for minetest.conf
3 # By default, all the settings are commented and not functional.
4 # Uncomment settings by removing the preceding #.
6 # minetest.conf is read by default from:
9 # Any other path can be chosen by passing the path as a parameter
10 # to the program, eg. "minetest.exe --config ../minetest.conf.example".
12 # Further documentation:
13 # http://wiki.minetest.net/
19 # If enabled, you can place blocks at the position (feet + eye level) where you stand.
20 # This is helpful when working with nodeboxes in small areas.
22 # enable_build_where_you_stand = false
24 # Player is able to fly without being affected by gravity.
25 # This requires the "fly" privilege on the server.
29 # Fast movement (via the "special" key).
30 # This requires the "fast" privilege on the server.
34 # If enabled together with fly mode, player is able to fly through solid nodes.
35 # This requires the "noclip" privilege on the server.
39 # Smooths camera when looking around. Also called look or mouse smoothing.
40 # Useful for recording videos.
44 # Smooths rotation of camera. 0 to disable.
45 # type: float min: 0 max: 0.99
46 # camera_smoothing = 0.0
48 # Smooths rotation of camera in cinematic mode. 0 to disable.
49 # type: float min: 0 max: 0.99
50 # cinematic_camera_smoothing = 0.7
52 # Invert vertical mouse movement.
54 # invert_mouse = false
56 # Mouse sensitivity multiplier.
58 # mouse_sensitivity = 0.2
60 # If enabled, "special" key instead of "sneak" key is used for climbing down and descending.
62 # aux1_descends = false
64 # Double-tapping the jump key toggles fly mode.
66 # doubletap_jump = false
68 # If disabled, "special" key is used to fly fast if both fly and fast mode are enabled.
70 # always_fly_fast = true
72 # Automatically jump up single-node obstacles.
76 # The time in seconds it takes between repeated right clicks when holding the right mouse button.
78 # repeat_rightclick_time = 0.25
80 # Prevent digging and placing from repeating when holding the mouse buttons.
81 # Enable this when you dig or place too often by accident.
83 # safe_dig_and_place = false
85 # Enable random user input (only used for testing).
87 # random_input = false
89 # Continuous forward movement, toggled by autoforward key.
90 # Press the autoforward key again or the backwards movement to disable.
92 # continuous_forward = false
94 # The length in pixels it takes for touch screen interaction to start.
95 # type: int min: 0 max: 100
96 # touchscreen_threshold = 20
98 # (Android) Fixes the position of virtual joystick.
99 # If disabled, virtual joystick will center to first-touch's position.
101 # fixed_virtual_joystick = false
103 # (Android) Use virtual joystick to trigger "aux" button.
104 # If enabled, virtual joystick will also tap "aux" button when out of main circle.
106 # virtual_joystick_triggers_aux = false
110 # enable_joysticks = false
112 # The identifier of the joystick to use
116 # The type of joystick
117 # type: enum values: auto, generic, xbox
118 # joystick_type = auto
120 # The time in seconds it takes between repeated events
121 # when holding down a joystick button combination.
123 # repeat_joystick_button_time = 0.17
125 # The sensitivity of the joystick axes for moving the
126 # ingame view frustum around.
128 # joystick_frustum_sensitivity = 170
130 # Key for moving the player forward.
131 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
133 # keymap_forward = KEY_KEY_W
135 # Key for moving the player backward.
136 # Will also disable autoforward, when active.
137 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
139 # keymap_backward = KEY_KEY_S
141 # Key for moving the player left.
142 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
144 # keymap_left = KEY_KEY_A
146 # Key for moving the player right.
147 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
149 # keymap_right = KEY_KEY_D
152 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
154 # keymap_jump = KEY_SPACE
157 # Also used for climbing down and descending in water if aux1_descends is disabled.
158 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
160 # keymap_sneak = KEY_LSHIFT
162 # Key for opening the inventory.
163 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
165 # keymap_inventory = KEY_KEY_I
167 # Key for moving fast in fast mode.
168 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
170 # keymap_special1 = KEY_KEY_E
172 # Key for opening the chat window.
173 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
175 # keymap_chat = KEY_KEY_T
177 # Key for opening the chat window to type commands.
178 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
182 # Key for opening the chat window to type local commands.
183 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
185 # keymap_cmd_local = .
187 # Key for toggling unlimited view range.
188 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
190 # keymap_rangeselect = KEY_KEY_R
192 # Key for toggling flying.
193 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
195 # keymap_freemove = KEY_KEY_K
197 # Key for toggling fast mode.
198 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
200 # keymap_fastmove = KEY_KEY_J
202 # Key for toggling noclip mode.
203 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
205 # keymap_noclip = KEY_KEY_H
207 # Key for selecting the next item in the hotbar.
208 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
210 # keymap_hotbar_next = KEY_KEY_N
212 # Key for selecting the previous item in the hotbar.
213 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
215 # keymap_hotbar_previous = KEY_KEY_B
217 # Key for muting the game.
218 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
220 # keymap_mute = KEY_KEY_M
222 # Key for increasing the volume.
223 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
225 # keymap_increase_volume =
227 # Key for decreasing the volume.
228 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
230 # keymap_decrease_volume =
232 # Key for toggling autoforward.
233 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
235 # keymap_autoforward =
237 # Key for toggling cinematic mode.
238 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
242 # Key for toggling display of minimap.
243 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
245 # keymap_minimap = KEY_F9
247 # Key for taking screenshots.
248 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
250 # keymap_screenshot = KEY_F12
252 # Key for dropping the currently selected item.
253 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
255 # keymap_drop = KEY_KEY_Q
257 # Key to use view zoom when possible.
258 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
260 # keymap_zoom = KEY_KEY_Z
262 # Key for selecting the first hotbar slot.
263 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
265 # keymap_slot1 = KEY_KEY_1
267 # Key for selecting the second hotbar slot.
268 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
270 # keymap_slot2 = KEY_KEY_2
272 # Key for selecting the third hotbar slot.
273 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
275 # keymap_slot3 = KEY_KEY_3
277 # Key for selecting the fourth hotbar slot.
278 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
280 # keymap_slot4 = KEY_KEY_4
282 # Key for selecting the fifth hotbar slot.
283 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
285 # keymap_slot5 = KEY_KEY_5
287 # Key for selecting the sixth hotbar slot.
288 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
290 # keymap_slot6 = KEY_KEY_6
292 # Key for selecting the seventh hotbar slot.
293 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
295 # keymap_slot7 = KEY_KEY_7
297 # Key for selecting the eighth hotbar slot.
298 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
300 # keymap_slot8 = KEY_KEY_8
302 # Key for selecting the ninth hotbar slot.
303 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
305 # keymap_slot9 = KEY_KEY_9
307 # Key for selecting the tenth hotbar slot.
308 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
310 # keymap_slot10 = KEY_KEY_0
312 # Key for selecting the 11th hotbar slot.
313 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
317 # Key for selecting the 12th hotbar slot.
318 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
322 # Key for selecting the 13th hotbar slot.
323 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
327 # Key for selecting the 14th hotbar slot.
328 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
332 # Key for selecting the 15th hotbar slot.
333 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
337 # Key for selecting the 16th hotbar slot.
338 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
342 # Key for selecting the 17th hotbar slot.
343 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
347 # Key for selecting the 18th hotbar slot.
348 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
352 # Key for selecting the 19th hotbar slot.
353 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
357 # Key for selecting the 20th hotbar slot.
358 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
362 # Key for selecting the 21th hotbar slot.
363 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
367 # Key for selecting the 22th hotbar slot.
368 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
372 # Key for selecting the 23th hotbar slot.
373 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
377 # Key for toggling the display of the HUD.
378 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
380 # keymap_toggle_hud = KEY_F1
382 # Key for toggling the display of the chat.
383 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
385 # keymap_toggle_chat = KEY_F2
387 # Key for toggling the display of the large chat console.
388 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
390 # keymap_console = KEY_F10
392 # Key for toggling the display of the fog.
393 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
395 # keymap_toggle_force_fog_off = KEY_F3
397 # Key for toggling the camera update. Only used for development
398 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
400 # keymap_toggle_update_camera =
402 # Key for toggling the display of debug info.
403 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
405 # keymap_toggle_debug = KEY_F5
407 # Key for toggling the display of the profiler. Used for development.
408 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
410 # keymap_toggle_profiler = KEY_F6
412 # Key for switching between first- and third-person camera.
413 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
415 # keymap_camera_mode = KEY_F7
417 # Key for increasing the viewing range.
418 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
420 # keymap_increase_viewing_range_min = +
422 # Key for decreasing the viewing range.
423 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
425 # keymap_decrease_viewing_range_min = -
439 # Whether to fog out the end of the visible area.
444 # - Fancy: all faces visible
445 # - Simple: only outer faces, if defined special_tiles are used
446 # - Opaque: disable transparency
447 # type: enum values: fancy, simple, opaque
448 # leaves_style = fancy
450 # Connects glass if supported by node.
452 # connected_glass = false
454 # Enable smooth lighting with simple ambient occlusion.
455 # Disable for speed or for different looks.
457 # smooth_lighting = true
459 # Clouds are a client side effect.
461 # enable_clouds = true
463 # Use 3D cloud look instead of flat.
465 # enable_3d_clouds = true
467 # Method used to highlight selected object.
468 # type: enum values: box, halo, none
469 # node_highlighting = box
471 # Adds particles when digging a node.
473 # enable_particles = true
477 # Use mip mapping to scale textures. May slightly increase performance,
478 # especially when using a high resolution texture pack.
479 # Gamma correct downscaling is not supported.
483 # Use anisotropic filtering when viewing at textures from an angle.
485 # anisotropic_filter = false
487 # Use bilinear filtering when scaling textures.
489 # bilinear_filter = false
491 # Use trilinear filtering when scaling textures.
493 # trilinear_filter = false
495 # Filtered textures can blend RGB values with fully-transparent neighbors,
496 # which PNG optimizers usually discard, sometimes resulting in a dark or
497 # light edge to transparent textures. Apply this filter to clean that up
498 # at texture load time.
500 # texture_clean_transparent = false
502 # When using bilinear/trilinear/anisotropic filters, low-resolution textures
503 # can be blurred, so automatically upscale them with nearest-neighbor
504 # interpolation to preserve crisp pixels. This sets the minimum texture size
505 # for the upscaled textures; higher values look sharper, but require more
506 # memory. Powers of 2 are recommended. Setting this higher than 1 may not
507 # have a visible effect unless bilinear/trilinear/anisotropic filtering is
509 # This is also used as the base node texture size for world-aligned
510 # texture autoscaling.
512 # texture_min_size = 64
514 # Experimental option, might cause visible spaces between blocks
515 # when set to higher number than 0.
516 # type: enum values: 0, 1, 2, 4, 8, 16
519 # Undersampling is similar to using lower screen resolution, but it applies
520 # to the game world only, keeping the GUI intact.
521 # It should give significant performance boost at the cost of less detailed image.
522 # type: enum values: 0, 2, 3, 4
527 # Shaders allow advanced visual effects and may increase performance on some video cards.
528 # This only works with the OpenGL video backend.
530 # enable_shaders = true
532 # Path to shader directory. If no path is defined, default location will be used.
538 # Enables filmic tone mapping
540 # tone_mapping = false
544 # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
545 # or need to be auto-generated.
546 # Requires shaders to be enabled.
548 # enable_bumpmapping = false
550 # Enables on the fly normalmap generation (Emboss effect).
551 # Requires bumpmapping to be enabled.
553 # generate_normalmaps = false
555 # Strength of generated normalmaps.
557 # normalmaps_strength = 0.6
559 # Defines sampling step of texture.
560 # A higher value results in smoother normal maps.
561 # type: int min: 0 max: 2
562 # normalmaps_smooth = 0
564 #### Parallax Occlusion
566 # Enables parallax occlusion mapping.
567 # Requires shaders to be enabled.
569 # enable_parallax_occlusion = false
571 # 0 = parallax occlusion with slope information (faster).
572 # 1 = relief mapping (slower, more accurate).
573 # type: int min: 0 max: 1
574 # parallax_occlusion_mode = 1
576 # Strength of parallax.
578 # 3d_paralax_strength = 0.025
580 # Number of parallax occlusion iterations.
582 # parallax_occlusion_iterations = 4
584 # Overall scale of parallax occlusion effect.
586 # parallax_occlusion_scale = 0.08
588 # Overall bias of parallax occlusion effect, usually scale/2.
590 # parallax_occlusion_bias = 0.04
594 # Set to true enables waving water.
595 # Requires shaders to be enabled.
597 # enable_waving_water = false
600 # water_wave_height = 1.0
603 # water_wave_length = 20.0
606 # water_wave_speed = 5.0
608 # Set to true enables waving leaves.
609 # Requires shaders to be enabled.
611 # enable_waving_leaves = false
613 # Set to true enables waving plants.
614 # Requires shaders to be enabled.
616 # enable_waving_plants = false
620 # Arm inertia, gives a more realistic movement of
621 # the arm when the camera moves.
625 # If FPS would go higher than this, limit it by sleeping
626 # to not waste CPU power for no benefit.
630 # Maximum FPS when game is paused.
634 # Open the pause menu when the window's focus is lost. Does not pause if a formspec is open.
636 # pause_on_lost_focus = false
638 # View distance in nodes.
639 # type: int min: 20 max: 4000
640 # viewing_range = 100
642 # Camera near plane distance in nodes, between 0 and 0.5
643 # Most users will not need to change this.
644 # Increasing can reduce artifacting on weaker GPUs.
645 # 0.1 = Default, 0.25 = Good value for weaker tablets.
646 # type: float min: 0 max: 0.5
649 # Width component of the initial window size.
653 # Height component of the initial window size.
657 # Save window size automatically when modified.
659 # autosave_screensize = true
665 # Bits per pixel (aka color depth) in fullscreen mode.
667 # fullscreen_bpp = 24
669 # Vertical screen synchronization.
673 # Field of view in degrees.
674 # type: int min: 45 max: 160
677 # Adjust the gamma encoding for the light tables. Higher numbers are brighter.
678 # This setting is for the client only and is ignored by the server.
679 # type: float min: 0.5 max: 3
680 # display_gamma = 1.0
682 # Gradient of light curve at minimum light level.
683 # type: float min: 0 max: 4
684 # lighting_alpha = 0.0
686 # Gradient of light curve at maximum light level.
687 # type: float min: 0 max: 4
688 # lighting_beta = 1.5
690 # Strength of light curve mid-boost.
691 # type: float min: 0 max: 1
692 # lighting_boost = 0.2
694 # Center of light curve mid-boost.
695 # type: float min: 0 max: 1
696 # lighting_boost_center = 0.5
698 # Spread of light curve mid-boost.
699 # Standard deviation of the mid-boost gaussian.
700 # type: float min: 0 max: 1
701 # lighting_boost_spread = 0.2
703 # Path to texture directory. All textures are first searched from here.
707 # The rendering back-end for Irrlicht.
708 # A restart is required after changing this.
709 # Note: on Android, stick with OGLES1 if unsure! App may fail to start otherwise.
710 # On other platforms, OpenGL is recommended, and it’s the only driver with
711 # shader support currently.
712 # type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl, ogles1, ogles2
713 # video_driver = opengl
715 # Radius of cloud area stated in number of 64 node cloud squares.
716 # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
720 # Enable view bobbing and amount of view bobbing.
721 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
723 # view_bobbing_amount = 1.0
725 # Multiplier for fall bobbing.
726 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
728 # fall_bobbing_amount = 0.0
731 # Currently supported:
732 # - none: no 3d output.
733 # - anaglyph: cyan/magenta color 3d.
734 # - interlaced: odd/even line based polarisation screen support.
735 # - topbottom: split screen top/bottom.
736 # - sidebyside: split screen side by side.
737 # - crossview: Cross-eyed 3d
738 # - pageflip: quadbuffer based 3d.
739 # Note that the interlaced mode requires shaders to be enabled.
740 # type: enum values: none, anaglyph, interlaced, topbottom, sidebyside, crossview, pageflip
743 # In-game chat console height, between 0.1 (10%) and 1.0 (100%).
744 # type: float min: 0.1 max: 1
745 # console_height = 0.6
747 # In-game chat console background color (R,G,B).
749 # console_color = (0,0,0)
751 # In-game chat console background alpha (opaqueness, between 0 and 255).
752 # type: int min: 0 max: 255
753 # console_alpha = 200
755 # Formspec full-screen background opacity (between 0 and 255).
756 # type: int min: 0 max: 255
757 # formspec_fullscreen_bg_opacity = 140
759 # Formspec full-screen background color (R,G,B).
761 # formspec_fullscreen_bg_color = (0,0,0)
763 # Formspec default background opacity (between 0 and 255).
764 # type: int min: 0 max: 255
765 # formspec_default_bg_opacity = 140
767 # Formspec default background color (R,G,B).
769 # formspec_default_bg_color = (0,0,0)
771 # Selection box border color (R,G,B).
773 # selectionbox_color = (0,0,0)
775 # Width of the selectionbox's lines around nodes.
776 # type: int min: 1 max: 5
777 # selectionbox_width = 2
779 # Crosshair color (R,G,B).
781 # crosshair_color = (255,255,255)
783 # Crosshair alpha (opaqueness, between 0 and 255).
784 # type: int min: 0 max: 255
785 # crosshair_alpha = 255
787 # Maximum number of recent chat messages to show
788 # type: int min: 2 max: 20
789 # recent_chat_messages = 6
791 # Whether node texture animations should be desynchronized per mapblock.
793 # desynchronize_mapblock_texture_animation = true
795 # Maximum proportion of current window to be used for hotbar.
796 # Useful if there's something to be displayed right or left of hotbar.
798 # hud_hotbar_max_width = 1.0
800 # Modifies the size of the hudbar elements.
804 # Enables caching of facedir rotated meshes.
806 # enable_mesh_cache = false
808 # Delay between mesh updates on the client in ms. Increasing this will slow
809 # down the rate of mesh updates, thus reducing jitter on slower clients.
810 # type: int min: 0 max: 50
811 # mesh_generation_interval = 0
813 # Size of the MapBlock cache of the mesh generator. Increasing this will
814 # increase the cache hit %, reducing the data being copied from the main
815 # thread, thus reducing jitter.
816 # type: int min: 0 max: 1000
817 # meshgen_block_cache_size = 20
821 # enable_minimap = true
823 # Shape of the minimap. Enabled = round, disabled = square.
825 # minimap_shape_round = true
829 # Useable to make minimap smoother on slower machines.
831 # minimap_double_scan_height = true
833 # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
835 # directional_colored_fog = true
837 # The strength (darkness) of node ambient-occlusion shading.
838 # Lower is darker, Higher is lighter. The valid range of values for this
839 # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
840 # set to the nearest valid value.
841 # type: float min: 0.25 max: 4
842 # ambient_occlusion_gamma = 2.2
844 # Enables animation of inventory items.
846 # inventory_items_animations = false
848 # Fraction of the visible distance at which fog starts to be rendered
849 # type: float min: 0 max: 0.99
852 # Makes all liquids opaque
854 # opaque_water = false
856 # Textures on a node may be aligned either to the node or to the world.
857 # The former mode suits better things like machines, furniture, etc., while
858 # the latter makes stairs and microblocks fit surroundings better.
859 # However, as this possibility is new, thus may not be used by older servers,
860 # this option allows enforcing it for certain node types. Note though that
861 # that is considered EXPERIMENTAL and may not work properly.
862 # type: enum values: disable, enable, force_solid, force_nodebox
863 # world_aligned_mode = enable
865 # World-aligned textures may be scaled to span several nodes. However,
866 # the server may not send the scale you want, especially if you use
867 # a specially-designed texture pack; with this option, the client tries
868 # to determine the scale automatically basing on the texture size.
869 # See also texture_min_size.
870 # Warning: this option is EXPERIMENTAL!
871 # type: enum values: disable, enable, force
872 # autoscale_mode = disable
874 # Show entity selection boxes
876 # show_entity_selectionbox = true
880 # Use a cloud animation for the main menu background.
884 # Scale gui by a user specified value.
885 # Use a nearest-neighbor-anti-alias filter to scale the GUI.
886 # This will smooth over some of the rough edges, and blend
887 # pixels when scaling down, at the cost of blurring some
888 # edge pixels when images are scaled by non-integer sizes.
892 # When gui_scaling_filter is true, all GUI images need to be
893 # filtered in software, but some images are generated directly
894 # to hardware (e.g. render-to-texture for nodes in inventory).
896 # gui_scaling_filter = false
898 # When gui_scaling_filter_txr2img is true, copy those images
899 # from hardware to software for scaling. When false, fall back
900 # to the old scaling method, for video drivers that don't
901 # properly support downloading textures back from hardware.
903 # gui_scaling_filter_txr2img = true
905 # Delay showing tooltips, stated in milliseconds.
907 # tooltip_show_delay = 400
909 # Append item name to tooltip.
911 # tooltip_append_itemname = false
913 # Whether freetype fonts are used, requires freetype support to be compiled in.
917 # Path to TrueTypeFont or bitmap.
919 # font_path = fonts/liberationsans.ttf
924 # Font shadow offset, if 0 then shadow will not be drawn.
928 # Font shadow alpha (opaqueness, between 0 and 255).
929 # type: int min: 0 max: 255
930 # font_shadow_alpha = 127
933 # mono_font_path = fonts/liberationmono.ttf
936 # mono_font_size = 15
938 # This font will be used for certain languages.
940 # fallback_font_path = fonts/DroidSansFallbackFull.ttf
943 # fallback_font_size = 15
946 # fallback_font_shadow = 1
948 # type: int min: 0 max: 255
949 # fallback_font_shadow_alpha = 128
951 # Path to save screenshots at.
955 # Format of screenshots.
956 # type: enum values: png, jpg, bmp, pcx, ppm, tga
957 # screenshot_format = png
959 # Screenshot quality. Only used for JPEG format.
960 # 1 means worst quality; 100 means best quality.
961 # Use 0 for default quality.
962 # type: int min: 0 max: 100
963 # screenshot_quality = 0
967 # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
971 # Windows systems only: Start Minetest with the command line window in the background.
972 # Contains the same information as the file debug.txt (default name).
974 # enable_console = false
981 # enable_sound = true
983 # type: float min: 0 max: 1
995 # Address to connect to.
996 # Leave this blank to start a local server.
997 # Note that the address field in the main menu overrides this setting.
1001 # Port to connect to (UDP).
1002 # Note that the port field in the main menu overrides this setting.
1003 # type: int min: 1 max: 65535
1004 # remote_port = 30000
1006 # Save the map received by the client on disk.
1008 # enable_local_map_saving = false
1010 # Enable usage of remote media server (if provided by server).
1011 # Remote servers offer a significantly faster way to download media (e.g. textures)
1012 # when connecting to the server.
1014 # enable_remote_media_server = true
1016 # Enable Lua modding support on client.
1017 # This support is experimental and API can change.
1019 # enable_client_modding = false
1021 # URL to the server list displayed in the Multiplayer Tab.
1023 # serverlist_url = servers.minetest.net
1025 # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
1027 # serverlist_file = favoriteservers.txt
1029 # Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
1031 # max_out_chat_queue_size = 20
1035 # Timeout for client to remove unused map data from memory.
1037 # client_unload_unused_data_timeout = 600
1039 # Maximum number of mapblocks for client to be kept in memory.
1040 # Set to -1 for unlimited amount.
1042 # client_mapblock_limit = 5000
1044 # Whether to show the client debug info (has the same effect as hitting F5).
1046 # show_debug = false
1049 # Server / Singleplayer
1052 # Name of the server, to be displayed when players join and in the serverlist.
1054 # server_name = Minetest server
1056 # Description of server, to be displayed when players join and in the serverlist.
1058 # server_description = mine here
1060 # Domain name of server, to be displayed in the serverlist.
1062 # server_address = game.minetest.net
1064 # Homepage of server, to be displayed in the serverlist.
1066 # server_url = http://minetest.net
1068 # Automaticaly report to the serverlist.
1070 # server_announce = false
1072 # Announce to this serverlist.
1074 # serverlist_url = servers.minetest.net
1076 # Remove color codes from incoming chat messages
1077 # Use this to stop players from being able to use color in their messages
1079 # strip_color_codes = false
1083 # Network port to listen (UDP).
1084 # This value will be overridden when starting from the main menu.
1088 # The network interface that the server listens on.
1092 # Enable to disallow old clients from connecting.
1093 # Older clients are compatible in the sense that they will not crash when connecting
1094 # to new servers, but they may not support all new features that you are expecting.
1096 # strict_protocol_version_checking = false
1098 # Specifies URL from which client fetches media instead of using UDP.
1099 # $filename should be accessible from $remote_media$filename via cURL
1100 # (obviously, remote_media should end with a slash).
1101 # Files that are not present will be fetched the usual way.
1105 # Enable/disable running an IPv6 server.
1106 # Ignored if bind_address is set.
1108 # ipv6_server = false
1112 # Maximum number of blocks that are simultaneously sent per client.
1113 # The maximum total count is calculated dynamically:
1114 # max_total = ceil((#clients + max_users) * per_client / 4)
1116 # max_simultaneous_block_sends_per_client = 40
1118 # To reduce lag, block transfers are slowed down when a player is building something.
1119 # This determines how long they are slowed down after placing or removing a node.
1121 # full_block_send_enable_min_time_from_building = 2.0
1123 # Maximum number of packets sent per send step, if you have a slow connection
1124 # try reducing it, but don't reduce it to a number below double of targeted
1127 # max_packets_per_iteration = 1024
1131 # Default game when creating a new world.
1132 # This will be overridden when creating a world from the main menu.
1134 # default_game = minetest
1136 # Message of the day displayed to players connecting.
1140 # Maximum number of players that can connect simultaneously.
1144 # World directory (everything in the world is stored here).
1145 # Not needed if starting from the main menu.
1149 # Time in seconds for item entity (dropped items) to live.
1150 # Setting it to -1 disables the feature.
1152 # item_entity_ttl = 900
1154 # Enable players getting damage and dying.
1156 # enable_damage = false
1158 # Enable creative mode for new created maps.
1160 # creative_mode = false
1162 # A chosen map seed for a new map, leave empty for random.
1163 # Will be overridden when creating a new world in the main menu.
1167 # New users need to input this password.
1169 # default_password =
1171 # The privileges that new users automatically get.
1172 # See /privs in game for a full list on your server and mod configuration.
1174 # default_privs = interact, shout
1176 # Privileges that players with basic_privs can grant
1178 # basic_privs = interact, shout
1180 # Whether players are shown to clients without any range limit.
1181 # Deprecated, use the setting player_transfer_distance instead.
1183 # unlimited_player_transfer_distance = true
1185 # Defines the maximal player transfer distance in blocks (0 = unlimited).
1187 # player_transfer_distance = 0
1189 # Whether to allow players to damage and kill each other.
1193 # Enable mod channels support.
1195 # enable_mod_channels = false
1197 # If this is set, players will always (re)spawn at the given position.
1199 # static_spawnpoint =
1201 # If enabled, new players cannot join with an empty password.
1203 # disallow_empty_password = false
1205 # If enabled, disable cheat prevention in multiplayer.
1207 # disable_anticheat = false
1209 # If enabled, actions are recorded for rollback.
1210 # This option is only read when server starts.
1212 # enable_rollback_recording = false
1214 # A message to be displayed to all clients when the server shuts down.
1216 # kick_msg_shutdown = Server shutting down.
1218 # A message to be displayed to all clients when the server crashes.
1220 # kick_msg_crash = This server has experienced an internal error. You will now be disconnected.
1222 # Whether to ask clients to reconnect after a (Lua) crash.
1223 # Set this to true if your server is set up to restart automatically.
1225 # ask_reconnect_on_crash = false
1227 # From how far clients know about objects, stated in mapblocks (16 nodes).
1229 # Setting this larger than active_block_range will also cause the server
1230 # to maintain active objects up to this distance in the direction the
1231 # player is looking. (This can avoid mobs suddenly disappearing from view)
1233 # active_object_send_range_blocks = 3
1235 # How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
1236 # In active blocks objects are loaded and ABMs run.
1237 # This is also the minimum range in which active objects (mobs) are maintained.
1238 # This should be configured together with active_object_range.
1240 # active_block_range = 3
1242 # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
1244 # max_block_send_distance = 9
1246 # Maximum number of forceloaded mapblocks.
1248 # max_forceloaded_blocks = 16
1250 # Interval of sending time of day to clients.
1252 # time_send_interval = 5
1254 # Controls length of day/night cycle.
1255 # Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
1259 # Time of day when a new world is started, in millihours (0-23999).
1260 # type: int min: 0 max: 23999
1261 # world_start_time = 5250
1263 # Interval of saving important changes in the world, stated in seconds.
1265 # server_map_save_interval = 5.3
1267 # Set the maximum character length of a chat message sent by clients.
1269 # chat_message_max_size = 500
1271 # Amount of messages a player may send per 10 seconds.
1273 # chat_message_limit_per_10sec = 10.0
1275 # Kick players who sent more than X messages per 10 seconds.
1277 # chat_message_limit_trigger_kick = 50
1282 # movement_acceleration_default = 3
1285 # movement_acceleration_air = 2
1288 # movement_acceleration_fast = 10
1291 # movement_speed_walk = 4
1294 # movement_speed_crouch = 1.35
1297 # movement_speed_fast = 20
1300 # movement_speed_climb = 3
1303 # movement_speed_jump = 6.5
1306 # movement_liquid_fluidity = 1
1309 # movement_liquid_fluidity_smooth = 0.5
1312 # movement_liquid_sink = 10
1315 # movement_gravity = 9.81
1319 # Handling for deprecated lua api calls:
1320 # - legacy: (try to) mimic old behaviour (default for release).
1321 # - log: mimic and log backtrace of deprecated call (default for debug).
1322 # - error: abort on usage of deprecated call (suggested for mod developers).
1323 # type: enum values: legacy, log, error
1324 # deprecated_lua_api_handling = legacy
1326 # Number of extra blocks that can be loaded by /clearobjects at once.
1327 # This is a trade-off between sqlite transaction overhead and
1328 # memory consumption (4096=100MB, as a rule of thumb).
1330 # max_clearobjects_extra_loaded_blocks = 4096
1332 # How much the server will wait before unloading unused mapblocks.
1333 # Higher value is smoother, but will use more RAM.
1335 # server_unload_unused_data_timeout = 29
1337 # Maximum number of statically stored objects in a block.
1339 # max_objects_per_block = 64
1341 # See http://www.sqlite.org/pragma.html#pragma_synchronous
1342 # type: enum values: 0, 1, 2
1343 # sqlite_synchronous = 2
1345 # Length of a server tick and the interval at which objects are generally updated over network.
1347 # dedicated_server_step = 0.09
1349 # Time in between active block management cycles
1351 # active_block_mgmt_interval = 2.0
1353 # Length of time between ABM execution cycles
1355 # abm_interval = 1.0
1357 # Length of time between NodeTimer execution cycles
1359 # nodetimer_interval = 0.2
1361 # If enabled, invalid world data won't cause the server to shut down.
1362 # Only enable this if you know what you are doing.
1364 # ignore_world_load_errors = false
1366 # Max liquids processed per step.
1368 # liquid_loop_max = 100000
1370 # The time (in seconds) that the liquids queue may grow beyond processing
1371 # capacity until an attempt is made to decrease its size by dumping old queue
1372 # items. A value of 0 disables the functionality.
1374 # liquid_queue_purge_time = 0
1376 # Liquid update interval in seconds.
1378 # liquid_update = 1.0
1380 # At this distance the server will aggressively optimize which blocks are sent to clients.
1381 # Small values potentially improve performance a lot, at the expense of visible rendering glitches.
1382 # (some blocks will not be rendered under water and in caves, as well as sometimes on land)
1383 # Setting this to a value greater than max_block_send_distance disables this optimization.
1384 # Stated in mapblocks (16 nodes)
1386 # block_send_optimize_distance = 4
1388 # If enabled the server will perform map block occlusion culling based on
1389 # on the eye position of the player. This can reduce the number of blocks
1390 # sent to the client 50-80%. The client will not longer receive most invisible
1391 # so that the utility of noclip mode is reduced.
1393 # server_side_occlusion_culling = true
1395 # Restricts the access of certain client-side functions on servers
1396 # Combine these byteflags below to restrict client-side features:
1397 # LOAD_CLIENT_MODS: 1 (disable client mods loading)
1398 # CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
1399 # READ_ITEMDEFS: 4 (disable get_item_def call client-side)
1400 # READ_NODEDEFS: 8 (disable get_node_def call client-side)
1401 # LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to csm_restriction_noderange)
1403 # csm_restriction_flags = 30
1405 # If the CSM restriction for node range is enabled, get_node calls are limited
1406 # to this distance from the player to the node.
1408 # csm_restriction_noderange = 0
1412 # Prevent mods from doing insecure things like running shell commands.
1414 # secure.enable_security = true
1416 # Comma-separated list of trusted mods that are allowed to access insecure
1417 # functions even when mod security is on (via request_insecure_environment()).
1419 # secure.trusted_mods =
1421 # Comma-separated list of mods that are allowed to access HTTP APIs, which
1422 # allow them to upload and download data to/from the internet.
1424 # secure.http_mods =
1430 # Load the game profiler to collect game profiling data.
1431 # Provides a /profiler command to access the compiled profile.
1432 # Useful for mod developers and server operators.
1434 # profiler.load = false
1436 # The default format in which profiles are being saved,
1437 # when calling `/profiler save [format]` without format.
1438 # type: enum values: txt, csv, lua, json, json_pretty
1439 # profiler.default_report_format = txt
1441 # The file path relative to your worldpath in which profiles will be saved to.
1443 # profiler.report_path = ""
1445 #### Instrumentation
1447 # Instrument the methods of entities on registration.
1449 # instrument.entity = true
1451 # Instrument the action function of Active Block Modifiers on registration.
1453 # instrument.abm = true
1455 # Instrument the action function of Loading Block Modifiers on registration.
1457 # instrument.lbm = true
1459 # Instrument chatcommands on registration.
1461 # instrument.chatcommand = true
1463 # Instrument global callback functions on registration.
1464 # (anything you pass to a minetest.register_*() function)
1466 # instrument.global_callback = true
1470 # Instrument builtin.
1471 # This is usually only needed by core/builtin contributors
1473 # instrument.builtin = false
1475 # Have the profiler instrument itself:
1476 # * Instrument an empty function.
1477 # This estimates the overhead, that instrumentation is adding (+1 function call).
1478 # * Instrument the sampler being used to update the statistics.
1480 # instrument.profiler = false
1486 # Name of the player.
1487 # When running a server, clients connecting with this name are admins.
1488 # When starting from the main menu, this is overridden.
1492 # Set the language. Leave empty to use the system language.
1493 # A restart is required after changing this.
1494 # type: enum values: , be, ca, cs, da, de, dv, en, eo, es, et, fr, he, hu, id, it, ja, jbo, ko, ky, lt, ms, nb, nl, pl, pt, pt_BR, ro, ru, sl, sr_Cyrl, sv, sw, tr, uk, zh_CN, zh_TW
1497 # Level of logging to be written to debug.txt:
1498 # - <nothing> (no logging)
1499 # - none (messages with no level)
1505 # type: enum values: , none, error, warning, action, info, verbose
1506 # debug_log_level = action
1510 # enable_ipv6 = true
1514 # Default timeout for cURL, stated in milliseconds.
1515 # Only has an effect if compiled with cURL.
1517 # curl_timeout = 5000
1519 # Limits number of parallel HTTP requests. Affects:
1520 # - Media fetch if server uses remote_media setting.
1521 # - Serverlist download and server announcement.
1522 # - Downloads performed by main menu (e.g. mod manager).
1523 # Only has an effect if compiled with cURL.
1525 # curl_parallel_limit = 8
1527 # Maximum time in ms a file download (e.g. a mod download) may take.
1529 # curl_file_download_timeout = 300000
1531 # Makes DirectX work with LuaJIT. Disable if it causes troubles.
1533 # high_precision_fpu = true
1535 # Changes the main menu UI:
1536 # - Full: Multple singleplayer worlds, game choice, texture pack chooser, etc.
1537 # - Simple: One singleplayer world, no game or texture pack choosers. May be necessary for smaller screens.
1538 # - Auto: Simple on Android, full on everything else.
1539 # type: enum values: auto, full, simple
1540 # main_menu_style = auto
1542 # Replaces the default main menu with a custom one.
1544 # main_menu_script =
1547 # main_menu_game_mgr = 0
1550 # main_menu_mod_mgr = 1
1552 # Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
1554 # profiler_print_interval = 0
1560 # Name of map generator to be used when creating a new world.
1561 # Creating a world in the main menu will override this.
1562 # type: enum values: v5, v6, v7, flat, valleys, fractal, singlenode
1565 # Water surface level of the world.
1569 # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
1571 # max_block_generate_distance = 6
1573 # Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
1574 # Only mapchunks completely within the mapgen limit are generated.
1575 # Value is stored per-world.
1576 # type: int min: 0 max: 31000
1577 # mapgen_limit = 31000
1579 # Global map generation attributes.
1580 # In Mapgen v6 the 'decorations' flag controls all decorations except trees
1581 # and junglegrass, in all other mapgens this flag controls all decorations.
1582 # Flags that are not enabled are not modified from the default.
1583 # Flags starting with 'no' are used to explicitly disable them.
1584 # type: flags possible values: caves, dungeons, light, decorations, biomes, nocaves, nodungeons, nolight, nodecorations, nobiomes
1585 # mg_flags = caves,dungeons,light,decorations,biomes
1587 # Whether dungeons occasionally project from the terrain.
1589 # projecting_dungeons = true
1591 ## Biome API temperature and humidity noise parameters
1593 # Temperature variation for biomes.
1594 # type: noise_params_2d
1595 # mg_biome_np_heat = {
1598 # spread = (1000, 1000, 1000),
1601 # persistence = 0.5,
1606 # Small-scale temperature variation for blending biomes on borders.
1607 # type: noise_params_2d
1608 # mg_biome_np_heat_blend = {
1611 # spread = (8, 8, 8),
1614 # persistence = 1.0,
1619 # Humidity variation for biomes.
1620 # type: noise_params_2d
1621 # mg_biome_np_humidity = {
1624 # spread = (1000, 1000, 1000),
1627 # persistence = 0.5,
1632 # Small-scale humidity variation for blending biomes on borders.
1633 # type: noise_params_2d
1634 # mg_biome_np_humidity_blend = {
1637 # spread = (8, 8, 8),
1640 # persistence = 1.0,
1647 # Map generation attributes specific to Mapgen v5.
1648 # Flags that are not enabled are not modified from the default.
1649 # Flags starting with 'no' are used to explicitly disable them.
1650 # type: flags possible values: caverns, nocaverns
1651 # mgv5_spflags = caverns
1653 # Controls width of tunnels, a smaller value creates wider tunnels.
1655 # mgv5_cave_width = 0.09
1657 # Y of upper limit of large caves.
1659 # mgv5_large_cave_depth = -256
1661 # Y of upper limit of lava in large caves.
1663 # mgv5_lava_depth = -256
1665 # Y-level of cavern upper limit.
1667 # mgv5_cavern_limit = -256
1669 # Y-distance over which caverns expand to full size.
1671 # mgv5_cavern_taper = 256
1673 # Defines full size of caverns, smaller values create larger caverns.
1675 # mgv5_cavern_threshold = 0.7
1677 # Lower Y limit of dungeons.
1679 # mgv5_dungeon_ymin = -31000
1681 # Upper Y limit of dungeons.
1683 # mgv5_dungeon_ymax = 31000
1687 # Variation of biome filler depth.
1688 # type: noise_params_2d
1689 # mgv5_np_filler_depth = {
1692 # spread = (150, 150, 150),
1695 # persistence = 0.7,
1700 # Variation of terrain vertical scale.
1701 # When noise is < -0.55 terrain is near-flat.
1702 # type: noise_params_2d
1703 # mgv5_np_factor = {
1706 # spread = (250, 250, 250),
1709 # persistence = 0.45,
1714 # Y-level of average terrain surface.
1715 # type: noise_params_2d
1716 # mgv5_np_height = {
1719 # spread = (250, 250, 250),
1722 # persistence = 0.5,
1727 # First of 2 3D noises that together define tunnels.
1728 # type: noise_params_3d
1732 # spread = (61, 61, 61),
1735 # persistence = 0.5,
1740 # Second of 2 3D noises that together define tunnels.
1741 # type: noise_params_3d
1745 # spread = (67, 67, 67),
1748 # persistence = 0.5,
1753 # 3D noise defining giant caverns.
1754 # type: noise_params_3d
1755 # mgv5_np_cavern = {
1758 # spread = (384, 128, 384),
1761 # persistence = 0.63,
1766 # 3D noise defining terrain.
1767 # type: noise_params_3d
1768 # mgv5_np_ground = {
1771 # spread = (80, 80, 80),
1774 # persistence = 0.55,
1781 # Map generation attributes specific to Mapgen v6.
1782 # The 'snowbiomes' flag enables the new 5 biome system.
1783 # When the new biome system is enabled jungles are automatically enabled and
1784 # the 'jungles' flag is ignored.
1785 # Flags that are not enabled are not modified from the default.
1786 # Flags starting with 'no' are used to explicitly disable them.
1787 # type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees
1788 # mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees
1790 # Deserts occur when np_biome exceeds this value.
1791 # When the new biome system is enabled, this is ignored.
1793 # mgv6_freq_desert = 0.45
1795 # Sandy beaches occur when np_beach exceeds this value.
1797 # mgv6_freq_beach = 0.15
1799 # Lower Y limit of dungeons.
1801 # mgv6_dungeon_ymin = -31000
1803 # Upper Y limit of dungeons.
1805 # mgv6_dungeon_ymax = 31000
1809 # Y-level of lower terrain and lakebeds.
1810 # type: noise_params_2d
1811 # mgv6_np_terrain_base = {
1814 # spread = (250, 250, 250),
1817 # persistence = 0.6,
1822 # Y-level of higher (cliff-top) terrain.
1823 # type: noise_params_2d
1824 # mgv6_np_terrain_higher = {
1827 # spread = (500, 500, 500),
1830 # persistence = 0.6,
1835 # Varies steepness of cliffs.
1836 # type: noise_params_2d
1837 # mgv6_np_steepness = {
1840 # spread = (125, 125, 125),
1843 # persistence = 0.7,
1848 # Defines areas of 'terrain_higher' (cliff-top terrain).
1849 # type: noise_params_2d
1850 # mgv6_np_height_select = {
1853 # spread = (250, 250, 250),
1856 # persistence = 0.69,
1861 # Varies depth of biome surface nodes.
1862 # type: noise_params_2d
1866 # spread = (200, 200, 200),
1869 # persistence = 0.55,
1874 # Defines areas with sandy beaches.
1875 # type: noise_params_2d
1879 # spread = (250, 250, 250),
1882 # persistence = 0.50,
1887 # Temperature variation for biomes.
1888 # type: noise_params_2d
1892 # spread = (500, 500, 500),
1895 # persistence = 0.50,
1900 # Variation of number of caves.
1901 # type: noise_params_2d
1905 # spread = (250, 250, 250),
1908 # persistence = 0.50,
1913 # Humidity variation for biomes.
1914 # type: noise_params_2d
1915 # mgv6_np_humidity = {
1918 # spread = (500, 500, 500),
1921 # persistence = 0.50,
1926 # Defines tree areas and tree density.
1927 # type: noise_params_2d
1931 # spread = (125, 125, 125),
1934 # persistence = 0.66,
1939 # Defines areas where trees have apples.
1940 # type: noise_params_2d
1941 # mgv6_np_apple_trees = {
1944 # spread = (100, 100, 100),
1947 # persistence = 0.45,
1954 # Map generation attributes specific to Mapgen v7.
1955 # 'ridges' enables the rivers.
1956 # Flags that are not enabled are not modified from the default.
1957 # Flags starting with 'no' are used to explicitly disable them.
1958 # type: flags possible values: mountains, ridges, floatlands, caverns, nomountains, noridges, nofloatlands, nocaverns
1959 # mgv7_spflags = mountains,ridges,nofloatlands,caverns
1961 # Y of mountain density gradient zero level. Used to shift mountains vertically.
1963 # mgv7_mount_zero_level = 0
1965 # Controls width of tunnels, a smaller value creates wider tunnels.
1967 # mgv7_cave_width = 0.09
1969 # Y of upper limit of large caves.
1971 # mgv7_large_cave_depth = -33
1973 # Y of upper limit of lava in large caves.
1975 # mgv7_lava_depth = -256
1977 # Controls the density of mountain-type floatlands.
1978 # Is a noise offset added to the 'mgv7_np_mountain' noise value.
1980 # mgv7_float_mount_density = 0.6
1982 # Typical maximum height, above and below midpoint, of floatland mountains.
1984 # mgv7_float_mount_height = 128.0
1986 # Alters how mountain-type floatlands taper above and below midpoint.
1988 # mgv7_float_mount_exponent = 0.75
1990 # Y-level of floatland midpoint and lake surface.
1992 # mgv7_floatland_level = 1280
1994 # Y-level to which floatland shadows extend.
1996 # mgv7_shadow_limit = 1024
1998 # Y-level of cavern upper limit.
2000 # mgv7_cavern_limit = -256
2002 # Y-distance over which caverns expand to full size.
2004 # mgv7_cavern_taper = 256
2006 # Defines full size of caverns, smaller values create larger caverns.
2008 # mgv7_cavern_threshold = 0.7
2010 # Lower Y limit of dungeons.
2012 # mgv7_dungeon_ymin = -31000
2014 # Upper Y limit of dungeons.
2016 # mgv7_dungeon_ymax = 31000
2020 # Y-level of higher (cliff-top) terrain.
2021 # type: noise_params_2d
2022 # mgv7_np_terrain_base = {
2025 # spread = (600, 600, 600),
2028 # persistence = 0.6,
2033 # Y-level of lower terrain and lakebeds.
2034 # type: noise_params_2d
2035 # mgv7_np_terrain_alt = {
2038 # spread = (600, 600, 600),
2041 # persistence = 0.6,
2046 # Varies roughness of terrain.
2047 # Defines the 'persistence' value for terrain_base and terrain_alt noises.
2048 # type: noise_params_2d
2049 # mgv7_np_terrain_persist = {
2052 # spread = (2000, 2000, 2000),
2055 # persistence = 0.6,
2060 # Defines areas of higher (cliff-top) terrain and affects steepness of cliffs.
2061 # type: noise_params_2d
2062 # mgv7_np_height_select = {
2065 # spread = (500, 500, 500),
2068 # persistence = 0.7,
2073 # Variation of biome filler depth.
2074 # type: noise_params_2d
2075 # mgv7_np_filler_depth = {
2078 # spread = (150, 150, 150),
2081 # persistence = 0.7,
2086 # Variation of maximum mountain height (in nodes).
2087 # type: noise_params_2d
2088 # mgv7_np_mount_height = {
2091 # spread = (1000, 1000, 1000),
2094 # persistence = 0.6,
2099 # Defines large-scale river channel structure.
2100 # type: noise_params_2d
2101 # mgv7_np_ridge_uwater = {
2104 # spread = (1000, 1000, 1000),
2107 # persistence = 0.6,
2112 # Defines areas of floatland smooth terrain.
2113 # Smooth floatlands occur when noise > 0.
2114 # type: noise_params_2d
2115 # mgv7_np_floatland_base = {
2118 # spread = (600, 600, 600),
2121 # persistence = 0.6,
2126 # Variation of hill height and lake depth on floatland smooth terrain.
2127 # type: noise_params_2d
2128 # mgv7_np_float_base_height = {
2131 # spread = (300, 300, 300),
2134 # persistence = 0.7,
2139 # 3D noise defining mountain structure and height.
2140 # Also defines structure of floatland mountain terrain.
2141 # type: noise_params_3d
2142 # mgv7_np_mountain = {
2145 # spread = (250, 350, 250),
2148 # persistence = 0.63,
2153 # 3D noise defining structure of river canyon walls.
2154 # type: noise_params_3d
2158 # spread = (100, 100, 100),
2161 # persistence = 0.75,
2166 # 3D noise defining giant caverns.
2167 # type: noise_params_3d
2168 # mgv7_np_cavern = {
2171 # spread = (384, 128, 384),
2174 # persistence = 0.63,
2179 # First of 2 3D noises that together define tunnels.
2180 # type: noise_params_3d
2184 # spread = (61, 61, 61),
2187 # persistence = 0.5,
2192 # Second of 2 3D noises that together define tunnels.
2193 # type: noise_params_3d
2197 # spread = (67, 67, 67),
2200 # persistence = 0.5,
2205 ## Mapgen Carpathian
2207 # Map generation attributes specific to Mapgen Carpathian.
2208 # Flags that are not enabled are not modified from the default.
2209 # Flags starting with 'no' are used to explicitly disable them.
2210 # type: flags possible values: caverns, nocaverns
2211 # mgcarpathian_spflags = caverns
2213 # Defines the base ground level.
2215 # mgcarpathian_base_level = 12.0
2217 # Controls width of tunnels, a smaller value creates wider tunnels.
2219 # mgcarpathian_cave_width = 0.09
2221 # Y of upper limit of large caves.
2223 # mgcarpathian_large_cave_depth = -33
2225 # Y of upper limit of lava in large caves.
2227 # mgcarpathian_lava_depth = -256
2229 # Y-level of cavern upper limit.
2231 # mgcarpathian_cavern_limit = -256
2233 # Y-distance over which caverns expand to full size.
2235 # mgcarpathian_cavern_taper = 256
2237 # Defines full size of caverns, smaller values create larger caverns.
2239 # mgcarpathian_cavern_threshold = 0.7
2241 # Lower Y limit of dungeons.
2243 # mgcarpathian_dungeon_ymin = -31000
2245 # Upper Y limit of dungeons.
2247 # mgcarpathian_dungeon_ymax = 31000
2251 # Variation of biome filler depth.
2252 # type: noise_params_2d
2253 # mgcarpathian_np_filler_depth = {
2256 # spread = (128, 128, 128),
2259 # persistence = 0.7,
2264 # First of 4 2D noises that together define hill/mountain range height.
2265 # type: noise_params_2d
2266 # mgcarpathian_np_height1 = {
2269 # spread = (251, 251, 251),
2272 # persistence = 0.5,
2277 # Second of 4 2D noises that together define hill/mountain range height.
2278 # type: noise_params_2d
2279 # mgcarpathian_np_height2 = {
2282 # spread = (383, 383, 383),
2285 # persistence = 0.5,
2290 # Third of 4 2D noises that together define hill/mountain range height.
2291 # type: noise_params_2d
2292 # mgcarpathian_np_height3 = {
2295 # spread = (509, 509, 509),
2298 # persistence = 0.5,
2303 # Fourth of 4 2D noises that together define hill/mountain range height.
2304 # type: noise_params_2d
2305 # mgcarpathian_np_height4 = {
2308 # spread = (631, 631, 631),
2311 # persistence = 0.5,
2316 # 2D noise that controls the size/occurance of rolling hills.
2317 # type: noise_params_2d
2318 # mgcarpathian_np_hills_terrain = {
2321 # spread = (1301, 1301, 1301),
2324 # persistence = 0.5,
2329 # 2D noise that controls the size/occurance of ridged mountain ranges.
2330 # type: noise_params_2d
2331 # mgcarpathian_np_ridge_terrain = {
2334 # spread = (1889, 1889, 1889),
2337 # persistence = 0.5,
2342 # 2D noise that controls the size/occurance of step mountain ranges.
2343 # type: noise_params_2d
2344 # mgcarpathian_np_step_terrain = {
2347 # spread = (1889, 1889, 1889),
2350 # persistence = 0.5,
2355 # 2D noise that controls the shape/size of rolling hills.
2356 # type: noise_params_2d
2357 # mgcarpathian_np_hills = {
2360 # spread = (257, 257, 257),
2363 # persistence = 0.5,
2368 # 2D noise that controls the shape/size of ridged mountains.
2369 # type: noise_params_2d
2370 # mgcarpathian_np_ridge_mnt = {
2373 # spread = (743, 743, 743),
2376 # persistence = 0.7,
2381 # 2D noise that controls the shape/size of step mountains.
2382 # type: noise_params_2d
2383 # mgcarpathian_np_step_mnt = {
2386 # spread = (509, 509, 509),
2389 # persistence = 0.6,
2394 # 3D noise for mountain overhangs, cliffs, etc. Usually small variations.
2395 # type: noise_params_3d
2396 # mgcarpathian_np_mnt_var = {
2399 # spread = (499, 499, 499),
2402 # persistence = 0.55,
2407 # First of 2 3D noises that together define tunnels.
2408 # type: noise_params_3d
2409 # mgcarpathian_np_cave1 = {
2412 # spread = (61, 61, 61),
2415 # persistence = 0.5,
2420 # Second of 2 3D noises that together define tunnels.
2421 # type: noise_params_3d
2422 # mgcarpathian_np_cave2 = {
2425 # spread = (67, 67, 67),
2428 # persistence = 0.5,
2433 # 3D noise defining giant caverns.
2434 # type: noise_params_3d
2435 # mgcarpathian_np_cavern = {
2438 # spread = (384, 128, 384),
2441 # persistence = 0.63,
2448 # Map generation attributes specific to Mapgen flat.
2449 # Occasional lakes and hills can be added to the flat world.
2450 # Flags that are not enabled are not modified from the default.
2451 # Flags starting with 'no' are used to explicitly disable them.
2452 # type: flags possible values: lakes, hills, nolakes, nohills
2453 # mgflat_spflags = nolakes,nohills
2457 # mgflat_ground_level = 8
2459 # Y of upper limit of large caves.
2461 # mgflat_large_cave_depth = -33
2463 # Y of upper limit of lava in large caves.
2465 # mgflat_lava_depth = -256
2467 # Controls width of tunnels, a smaller value creates wider tunnels.
2469 # mgflat_cave_width = 0.09
2471 # Terrain noise threshold for lakes.
2472 # Controls proportion of world area covered by lakes.
2473 # Adjust towards 0.0 for a larger proportion.
2475 # mgflat_lake_threshold = -0.45
2477 # Controls steepness/depth of lake depressions.
2479 # mgflat_lake_steepness = 48.0
2481 # Terrain noise threshold for hills.
2482 # Controls proportion of world area covered by hills.
2483 # Adjust towards 0.0 for a larger proportion.
2485 # mgflat_hill_threshold = 0.45
2487 # Controls steepness/height of hills.
2489 # mgflat_hill_steepness = 64.0
2491 # Lower Y limit of dungeons.
2493 # mgflat_dungeon_ymin = -31000
2495 # Upper Y limit of dungeons.
2497 # mgflat_dungeon_ymax = 31000
2501 # Defines location and terrain of optional hills and lakes.
2502 # type: noise_params_2d
2503 # mgflat_np_terrain = {
2506 # spread = (600, 600, 600),
2509 # persistence = 0.6,
2514 # Variation of biome filler depth.
2515 # type: noise_params_2d
2516 # mgflat_np_filler_depth = {
2519 # spread = (150, 150, 150),
2522 # persistence = 0.7,
2527 # First of 2 3D noises that together define tunnels.
2528 # type: noise_params_3d
2529 # mgflat_np_cave1 = {
2532 # spread = (61, 61, 61),
2535 # persistence = 0.5,
2540 # Second of 2 3D noises that together define tunnels.
2541 # type: noise_params_3d
2542 # mgflat_np_cave2 = {
2545 # spread = (67, 67, 67),
2548 # persistence = 0.5,
2555 # Controls width of tunnels, a smaller value creates wider tunnels.
2557 # mgfractal_cave_width = 0.09
2559 # Y of upper limit of large caves.
2561 # mgfractal_large_cave_depth = -33
2563 # Y of upper limit of lava in large caves.
2565 # mgfractal_lava_depth = -256
2567 # Lower Y limit of dungeons.
2569 # mgfractal_dungeon_ymin = -31000
2571 # Upper Y limit of dungeons.
2573 # mgfractal_dungeon_ymax = 31000
2575 # Selects one of 18 fractal types.
2576 # 1 = 4D "Roundy" mandelbrot set.
2577 # 2 = 4D "Roundy" julia set.
2578 # 3 = 4D "Squarry" mandelbrot set.
2579 # 4 = 4D "Squarry" julia set.
2580 # 5 = 4D "Mandy Cousin" mandelbrot set.
2581 # 6 = 4D "Mandy Cousin" julia set.
2582 # 7 = 4D "Variation" mandelbrot set.
2583 # 8 = 4D "Variation" julia set.
2584 # 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
2585 # 10 = 3D "Mandelbrot/Mandelbar" julia set.
2586 # 11 = 3D "Christmas Tree" mandelbrot set.
2587 # 12 = 3D "Christmas Tree" julia set.
2588 # 13 = 3D "Mandelbulb" mandelbrot set.
2589 # 14 = 3D "Mandelbulb" julia set.
2590 # 15 = 3D "Cosine Mandelbulb" mandelbrot set.
2591 # 16 = 3D "Cosine Mandelbulb" julia set.
2592 # 17 = 4D "Mandelbulb" mandelbrot set.
2593 # 18 = 4D "Mandelbulb" julia set.
2594 # type: int min: 1 max: 18
2595 # mgfractal_fractal = 1
2597 # Iterations of the recursive function.
2598 # Increasing this increases the amount of fine detail, but also
2599 # increases processing load.
2600 # At iterations = 20 this mapgen has a similar load to mapgen V7.
2602 # mgfractal_iterations = 11
2604 # (X,Y,Z) scale of fractal in nodes.
2605 # Actual fractal size will be 2 to 3 times larger.
2606 # These numbers can be made very large, the fractal does
2607 # not have to fit inside the world.
2608 # Increase these to 'zoom' into the detail of the fractal.
2609 # Default is for a vertically-squashed shape suitable for
2610 # an island, set all 3 numbers equal for the raw shape.
2612 # mgfractal_scale = (4096.0, 1024.0, 4096.0)
2614 # (X,Y,Z) offset of fractal from world centre in units of 'scale'.
2615 # Can be used to move a desired point to (0, 0): to create a
2616 # suitable spawn point, or to allow 'zooming in' on a desired
2617 # point by increasing 'scale'.
2618 # The default is tuned for a suitable spawn point for mandelbrot
2619 # sets with default parameters, it may need altering in other
2621 # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
2623 # mgfractal_offset = (1.79, 0.0, 0.0)
2625 # W co-ordinate of the generated 3D slice of a 4D fractal.
2626 # Determines which 3D slice of the 4D shape is generated.
2627 # Alters the shape of the fractal.
2628 # Has no effect on 3D fractals.
2629 # Range roughly -2 to 2.
2631 # mgfractal_slice_w = 0.0
2634 # X component of hypercomplex constant.
2635 # Alters the shape of the fractal.
2636 # Range roughly -2 to 2.
2638 # mgfractal_julia_x = 0.33
2641 # Y component of hypercomplex constant.
2642 # Alters the shape of the fractal.
2643 # Range roughly -2 to 2.
2645 # mgfractal_julia_y = 0.33
2648 # Z component of hypercomplex constant.
2649 # Alters the shape of the fractal.
2650 # Range roughly -2 to 2.
2652 # mgfractal_julia_z = 0.33
2655 # W component of hypercomplex constant.
2656 # Alters the shape of the fractal.
2657 # Has no effect on 3D fractals.
2658 # Range roughly -2 to 2.
2660 # mgfractal_julia_w = 0.33
2664 # Y-level of seabed.
2665 # type: noise_params_2d
2666 # mgfractal_np_seabed = {
2669 # spread = (600, 600, 600),
2672 # persistence = 0.6,
2677 # Variation of biome filler depth.
2678 # type: noise_params_2d
2679 # mgfractal_np_filler_depth = {
2682 # spread = (150, 150, 150),
2685 # persistence = 0.7,
2690 # First of 2 3D noises that together define tunnels.
2691 # type: noise_params_3d
2692 # mgfractal_np_cave1 = {
2695 # spread = (61, 61, 61),
2698 # persistence = 0.5,
2703 # Second of 2 3D noises that together define tunnels.
2704 # type: noise_params_3d
2705 # mgfractal_np_cave2 = {
2708 # spread = (67, 67, 67),
2711 # persistence = 0.5,
2718 # Map generation attributes specific to Mapgen Valleys.
2719 # 'altitude_chill': Reduces heat with altitude.
2720 # 'humid_rivers': Increases humidity around rivers and where water pools.
2721 # 'vary_river_depth': If enabled, low humidity and high heat causes rivers
2722 # to become shallower and occasionally dry.
2723 # 'altitude_dry': Reduces humidity with altitude.
2724 # type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers, vary_river_depth, novary_river_depth, altitude_dry, noaltitude_dry
2725 # mgvalleys_spflags = altitude_chill,humid_rivers,vary_river_depth,altitude_dry
2727 # The vertical distance over which heat drops by 20 if 'altitude_chill' is
2728 # enabled. Also the vertical distance over which humidity drops by 10 if
2729 # 'altitude_dry' is enabled.
2731 # mgvalleys_altitude_chill = 90
2733 # Depth below which you'll find large caves.
2735 # mgvalleys_large_cave_depth = -33
2737 # Y of upper limit of lava in large caves.
2739 # mgvalleys_lava_depth = 1
2741 # Depth below which you'll find giant caverns.
2743 # mgvalleys_cavern_limit = -256
2745 # Y-distance over which caverns expand to full size.
2747 # mgvalleys_cavern_taper = 192
2749 # Defines full size of caverns, smaller values create larger caverns.
2751 # mgvalleys_cavern_threshold = 0.6
2753 # How deep to make rivers.
2755 # mgvalleys_river_depth = 4
2757 # How wide to make rivers.
2759 # mgvalleys_river_size = 5
2761 # Controls width of tunnels, a smaller value creates wider tunnels.
2763 # mgvalleys_cave_width = 0.09
2765 # Lower Y limit of dungeons.
2767 # mgvalleys_dungeon_ymin = -31000
2769 # Upper Y limit of dungeons.
2771 # mgvalleys_dungeon_ymax = 63
2775 # Caves and tunnels form at the intersection of the two noises.
2776 # type: noise_params_3d
2777 # mgvalleys_np_cave1 = {
2780 # spread = (61, 61, 61),
2783 # persistence = 0.5,
2788 # Caves and tunnels form at the intersection of the two noises.
2789 # type: noise_params_3d
2790 # mgvalleys_np_cave2 = {
2793 # spread = (67, 67, 67),
2796 # persistence = 0.5,
2801 # The depth of dirt or other biome filler node.
2802 # type: noise_params_2d
2803 # mgvalleys_np_filler_depth = {
2806 # spread = (256, 256, 256),
2809 # persistence = 0.5,
2814 # 3D noise defining giant caverns.
2815 # type: noise_params_3d
2816 # mgvalleys_np_cavern = {
2819 # spread = (768, 256, 768),
2822 # persistence = 0.63,
2827 # River noise. Rivers occur close to noise value zero.
2828 # type: noise_params_2d
2829 # mgvalleys_np_rivers = {
2832 # spread = (256, 256, 256),
2835 # persistence = 0.6,
2840 # Base terrain height.
2841 # type: noise_params_2d
2842 # mgvalleys_np_terrain_height = {
2845 # spread = (1024, 1024, 1024),
2848 # persistence = 0.4,
2853 # Raises terrain to make valleys around the rivers.
2854 # type: noise_params_2d
2855 # mgvalleys_np_valley_depth = {
2858 # spread = (512, 512, 512),
2861 # persistence = 1.0,
2866 # Slope and fill work together to modify the heights.
2867 # type: noise_params_3d
2868 # mgvalleys_np_inter_valley_fill = {
2871 # spread = (256, 512, 256),
2874 # persistence = 0.8,
2879 # Amplifies the valleys.
2880 # type: noise_params_2d
2881 # mgvalleys_np_valley_profile = {
2884 # spread = (512, 512, 512),
2887 # persistence = 1.0,
2892 # Slope and fill work together to modify the heights.
2893 # type: noise_params_2d
2894 # mgvalleys_np_inter_valley_slope = {
2897 # spread = (128, 128, 128),
2900 # persistence = 1.0,
2907 # Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
2908 # Increasing this by 1 almost doubles the 3D noise calculation load.
2909 # High values can cause noise calculation to overload.
2910 # Values smaller than 5 cause a terrain bug in mgv6.
2911 # Since there is a fixed number of large caves and dungeons per
2912 # mapchunk, values other than 5 alter the density of these.
2916 # Dump the mapgen debug infos.
2918 # enable_mapgen_debug_info = false
2920 # Maximum number of blocks that can be queued for loading.
2922 # emergequeue_limit_total = 512
2924 # Maximum number of blocks to be queued that are to be loaded from file.
2925 # Set to blank for an appropriate amount to be chosen automatically.
2927 # emergequeue_limit_diskonly = 64
2929 # Maximum number of blocks to be queued that are to be generated.
2930 # Set to blank for an appropriate amount to be chosen automatically.
2932 # emergequeue_limit_generate = 64
2934 # Number of emerge threads to use. Make this field blank or 0, or increase this number
2935 # to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
2936 # at the cost of slightly buggy caves.
2938 # num_emerge_threads = 0