1 # This file contains a list of all available settings and their default value for minetest.conf
3 # By default, all the settings are commented and not functional.
4 # Uncomment settings by removing the preceding #.
6 # minetest.conf is read by default from:
9 # Any other path can be chosen by passing the path as a parameter
10 # to the program, eg. "minetest.exe --config ../minetest.conf.example".
12 # Further documentation:
13 # http://wiki.minetest.net/
21 # If enabled, you can place blocks at the position (feet + eye level) where you stand.
22 # This is helpful when working with nodeboxes in small areas.
24 # enable_build_where_you_stand = false
26 # Player is able to fly without being affected by gravity.
27 # This requires the "fly" privilege on the server.
31 # Fast movement (via use key).
32 # This requires the "fast" privilege on the server.
36 # If enabled together with fly mode, player is able to fly through solid nodes.
37 # This requires the "noclip" privilege on the server.
41 # Smooths camera when looking around. Also called look or mouse smoothing.
42 # Useful for recording videos.
46 # Smooths rotation of camera. 0 to disable.
47 # type: float min: 0 max: 0.99
48 # camera_smoothing = 0.0
50 # Smooths rotation of camera in cinematic mode. 0 to disable.
51 # type: float min: 0 max: 0.99
52 # cinematic_camera_smoothing = 0.7
54 # Invert vertical mouse movement.
56 # invert_mouse = false
58 # Mouse sensitivity multiplier.
60 # mouse_sensitivity = 0.2
62 # If enabled, "use" key instead of "sneak" key is used for climbing down and descending.
64 # aux1_descends = false
66 # Double-tapping the jump key toggles fly mode.
68 # doubletap_jump = false
70 # If disabled "use" key is used to fly fast if both fly and fast mode are enabled.
72 # always_fly_fast = true
74 # The time in seconds it takes between repeated right clicks when holding the right mouse button.
76 # repeat_rightclick_time = 0.25
78 # Enable random user input (only used for testing).
80 # random_input = false
82 # Continuous forward movement (only used for testing).
84 # continuous_forward = false
88 # enable_joysticks = false
90 # The time in seconds it takes between repeated events
91 # when holding down a joystick button combination.
93 # repeat_joystick_button_time = 0.17
95 # The sensitivity of the joystick axes for moving the
96 # ingame view frustum around.
98 # joystick_frustum_sensitivity = 170
100 # Key for moving the player forward.
101 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
103 # keymap_forward = KEY_KEY_W
105 # Key for moving the player backward.
106 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
108 # keymap_backward = KEY_KEY_S
110 # Key for moving the player left.
111 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
113 # keymap_left = KEY_KEY_A
115 # Key for moving the player right.
116 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
118 # keymap_right = KEY_KEY_D
121 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
123 # keymap_jump = KEY_SPACE
126 # Also used for climbing down and descending in water if aux1_descends is disabled.
127 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
129 # keymap_sneak = KEY_LSHIFT
131 # Key for opening the inventory.
132 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
134 # keymap_inventory = KEY_KEY_I
136 # Key for moving fast in fast mode.
137 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
139 # keymap_special1 = KEY_KEY_E
141 # Key for opening the chat window.
142 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
144 # keymap_chat = KEY_KEY_T
146 # Key for opening the chat window to type commands.
147 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
151 # Key for opening the chat console.
152 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
154 # keyman_console = KEY_F10
156 # Key for toggling unlimited view range.
157 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
159 # keymap_rangeselect = KEY_KEY_R
161 # Key for toggling flying.
162 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
164 # keymap_freemove = KEY_KEY_K
166 # Key for toggling fast mode.
167 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
169 # keymap_fastmove = KEY_KEY_J
171 # Key for toggling noclip mode.
172 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
174 # keymap_noclip = KEY_KEY_H
176 # Key for toggling autorun.
177 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
181 # Key for toggling cinematic mode.
182 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
186 # Key for toggling display of minimap.
187 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
189 # keymap_minimap = KEY_F9
191 # Key for taking screenshots.
192 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
194 # keymap_screenshot = KEY_F12
196 # Key for dropping the currently selected item.
197 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
199 # keymap_drop = KEY_KEY_Q
201 # Key for toggling the display of the HUD.
202 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
204 # keymap_toggle_hud = KEY_F1
206 # Key for toggling the display of the chat.
207 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
209 # keymap_toggle_chat = KEY_F2
211 # Key for toggling the display of the fog.
212 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
214 # keymap_toggle_force_fog_off = KEY_F3
216 # Key for toggling the camera update. Only used for development
217 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
219 # keymap_toggle_update_camera =
221 # Key for toggling the display of debug info.
222 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
224 # keymap_toggle_debug = KEY_F5
226 # Key for toggling the display of the profiler. Used for development.
227 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
229 # keymap_toggle_profiler = KEY_F6
231 # Key for switching between first- and third-person camera.
232 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
234 # keymap_camera_mode = KEY_F7
236 # Key for increasing the viewing range.
237 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
239 # keymap_increase_viewing_range_min = +
241 # Key for decreasing the viewing range.
242 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
244 # keymap_decrease_viewing_range_min = -
246 # Key for printing debug stacks. Used for development.
247 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
249 # keymap_print_debug_stacks = KEY_KEY_P
253 # Address to connect to.
254 # Leave this blank to start a local server.
255 # Note that the address field in the main menu overrides this setting.
259 # Port to connect to (UDP).
260 # Note that the port field in the main menu overrides this setting.
261 # type: int min: 1 max: 65535
262 # remote_port = 30000
264 # Whether to support older servers before protocol version 25.
265 # Enable if you want to connect to 0.4.12 servers and before.
266 # Servers starting with 0.4.13 will work, 0.4.12-dev servers may work.
267 # Disabling this option will protect your password better.
269 # send_pre_v25_init = false
271 # Save the map received by the client on disk.
273 # enable_local_map_saving = false
275 # Show entity selection boxes
277 # show_entity_selectionbox = true
279 # Enable usage of remote media server (if provided by server).
280 # Remote servers offer a significantly faster way to download media (e.g. textures)
281 # when connecting to the server.
283 # enable_remote_media_server = true
285 # URL to the server list displayed in the Multiplayer Tab.
287 # serverlist_url = servers.minetest.net
289 # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
291 # serverlist_file = favoriteservers.txt
303 # Whether to fog out the end of the visible area.
308 # - Fancy: all faces visible
309 # - Simple: only outer faces, if defined special_tiles are used
310 # - Opaque: disable transparency
311 # type: enum values: fancy, simple, opaque
312 # leaves_style = fancy
314 # Connects glass if supported by node.
316 # connected_glass = false
318 # Enable smooth lighting with simple ambient occlusion.
319 # Disable for speed or for different looks.
321 # smooth_lighting = true
323 # Clouds are a client side effect.
325 # enable_clouds = true
327 # Use 3D cloud look instead of flat.
329 # enable_3d_clouds = true
331 # Method used to highlight selected object.
332 # type: enum values: box, halo
333 # node_highlighting = box
337 # Use mip mapping to scale textures. May slightly increase performance.
341 # Use anisotropic filtering when viewing at textures from an angle.
343 # anisotropic_filter = false
345 # Use bilinear filtering when scaling textures.
347 # bilinear_filter = false
349 # Use trilinear filtering when scaling textures.
351 # trilinear_filter = false
353 # Filtered textures can blend RGB values with fully-transparent neighbors,
354 # which PNG optimizers usually discard, sometimes resulting in a dark or
355 # light edge to transparent textures. Apply this filter to clean that up
356 # at texture load time.
358 # texture_clean_transparent = false
360 # When using bilinear/trilinear/anisotropic filters, low-resolution textures
361 # can be blurred, so automatically upscale them with nearest-neighbor
362 # interpolation to preserve crisp pixels. This sets the minimum texture size
363 # for the upscaled textures; higher values look sharper, but require more
364 # memory. Powers of 2 are recommended. Setting this higher than 1 may not
365 # have a visible effect unless bilinear/trilinear/anisotropic filtering is
368 # texture_min_size = 64
370 # Experimental option, might cause visible spaces between blocks
371 # when set to higher number than 0.
372 # type: enum values: 0, 1, 2, 4, 8, 16
377 # Shaders allow advanced visual effects and may increase performance on some video cards.
378 # Thy only work with the OpenGL video backend.
380 # enable_shaders = true
384 # Enables filmic tone mapping
386 # tone_mapping = false
390 # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
391 # or need to be auto-generated.
392 # Requires shaders to be enabled.
394 # enable_bumpmapping = false
396 # Enables on the fly normalmap generation (Emboss effect).
397 # Requires bumpmapping to be enabled.
399 # generate_normalmaps = false
401 # Strength of generated normalmaps.
403 # normalmaps_strength = 0.6
405 # Defines sampling step of texture.
406 # A higher value results in smoother normal maps.
407 # type: int min: 0 max: 2
408 # normalmaps_smooth = 0
410 ##### Parallax Occlusion
412 # Enables parallax occlusion mapping.
413 # Requires shaders to be enabled.
415 # enable_parallax_occlusion = false
417 # 0 = parallax occlusion with slope information (faster).
418 # 1 = relief mapping (slower, more accurate).
419 # type: int min: 0 max: 1
420 # parallax_occlusion_mode = 1
422 # Strength of parallax.
424 # 3d_parallax_strength = 0.025
426 # Number of parallax occlusion iterations.
428 # parallax_occlusion_iterations = 4
430 # Overall scale of parallax occlusion effect.
432 # parallax_occlusion_scale = 0.08
434 # Overall bias of parallax occlusion effect, usually scale/2.
436 # parallax_occlusion_bias = 0.04
440 # Set to true enables waving water.
441 # Requires shaders to be enabled.
443 # enable_waving_water = false
446 # water_wave_height = 1.0
449 # water_wave_length = 20.0
452 # water_wave_speed = 5.0
454 # Set to true enables waving leaves.
455 # Requires shaders to be enabled.
457 # enable_waving_leaves = false
459 # Set to true enables waving plants.
460 # Requires shaders to be enabled.
462 # enable_waving_plants = false
466 # If FPS would go higher than this, limit it by sleeping
467 # to not waste CPU power for no benefit.
471 # Maximum FPS when game is paused.
475 # View distance in nodes.
476 # type: int min: 20 max: 4000
477 # viewing_range = 100
479 # Width component of the initial window size.
483 # Height component of the initial window size.
491 # Bits per pixel (aka color depth) in fullscreen mode.
493 # fullscreen_bpp = 24
495 # Vertical screen synchronization.
499 # Field of view in degrees.
500 # type: int min: 30 max: 160
503 # Field of view while zooming in degrees.
504 # This requires the "zoom" privilege on the server.
505 # type: int min: 7 max: 160
508 # Adjust the gamma encoding for the light tables. Higher numbers are brighter.
509 # This setting is for the client only and is ignored by the server.
510 # type: float min: 1 max: 3
511 # display_gamma = 2.2
513 # Path to texture directory. All textures are first searched from here.
517 # The rendering back-end for Irrlicht.
518 # type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl
519 # video_driver = opengl
521 # Height on which clouds are appearing.
525 # Radius of cloud area stated in number of 64 node cloud squares.
526 # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
530 # Multiplier for view bobbing.
531 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
533 # view_bobbing_amount = 1.0
535 # Multiplier for fall bobbing.
536 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
538 # fall_bobbing_amount = 0.0
541 # Currently supported:
542 # - none: no 3d output.
543 # - anaglyph: cyan/magenta color 3d.
544 # - interlaced: odd/even line based polarisation screen support.
545 # - topbottom: split screen top/bottom.
546 # - sidebyside: split screen side by side.
547 # - pageflip: quadbuffer based 3d.
548 # type: enum values: none, anaglyph, interlaced, topbottom, sidebyside, pageflip
551 # In-game chat console height, between 0.1 (10%) and 1.0 (100%).
553 # console_height = 1.0
555 # In-game chat console background color (R,G,B).
557 # console_color = (0,0,0)
559 # In-game chat console background alpha (opaqueness, between 0 and 255).
560 # type: int min: 0 max: 255
561 # console_alpha = 200
563 # Selection box border color (R,G,B).
565 # selectionbox_color = (0,0,0)
567 # Width of the selectionbox's lines around nodes.
568 # type: int min: 1 max: 5
569 # selectionbox_width = 2
571 # Crosshair color (R,G,B).
573 # crosshair_color = (255,255,255)
575 # Crosshair alpha (opaqueness, between 0 and 255).
576 # type: int min: 0 max: 255
577 # crosshair_alpha = 255
579 # Whether node texture animations should be desynchronized per mapblock.
581 # desynchronize_mapblock_texture_animation = true
583 # Maximum proportion of current window to be used for hotbar.
584 # Useful if there's something to be displayed right or left of hotbar.
586 # hud_hotbar_max_width = 1.0
588 # Enables caching of facedir rotated meshes.
590 # enable_mesh_cache = false
594 # enable_minimap = true
596 # Shape of the minimap. Enabled = round, disabled = square.
598 # minimap_shape_round = true
602 # Useable to make minimap smoother on slower machines.
604 # minimap_double_scan_height = true
606 # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
608 # directional_colored_fog = true
610 # The strength (darkness) of node ambient-occlusion shading.
611 # Lower is darker, Higher is lighter. The valid range of values for this
612 # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
613 # set to the nearest valid value.
614 # type: float min: 0.25 max: 4
615 # ambient_occlusion_gamma = 2.2
617 # Enables animation of inventory items.
619 # inventory_items_animations = false
621 # Fraction of the visible distance at which fog starts to be rendered
622 # type: float min: 0 max: 0.99
627 # Use a cloud animation for the main menu background.
631 # Scale gui by a user specified value.
632 # Use a nearest-neighbor-anti-alias filter to scale the GUI.
633 # This will smooth over some of the rough edges, and blend
634 # pixels when scaling down, at the cost of blurring some
635 # edge pixels when images are scaled by non-integer sizes.
639 # When gui_scaling_filter is true, all GUI images need to be
640 # filtered in software, but some images are generated directly
641 # to hardware (e.g. render-to-texture for nodes in inventory).
643 # gui_scaling_filter = false
645 # When gui_scaling_filter_txr2img is true, copy those images
646 # from hardware to software for scaling. When false, fall back
647 # to the old scaling method, for video drivers that don't
648 # properly support downloading textures back from hardware.
650 # gui_scaling_filter_txr2img = true
652 # Delay showing tooltips, stated in milliseconds.
654 # tooltip_show_delay = 400
656 # Whether freetype fonts are used, requires freetype support to be compiled in.
660 # Path to TrueTypeFont or bitmap.
662 # font_path = fonts/liberationsans.ttf
667 # Font shadow offset, if 0 then shadow will not be drawn.
671 # Font shadow alpha (opaqueness, between 0 and 255).
672 # type: int min: 0 max: 255
673 # font_shadow_alpha = 127
676 # mono_font_path = fonts/liberationmono.ttf
679 # mono_font_size = 15
681 # This font will be used for certain languages.
683 # fallback_font_path = fonts/DroidSansFallbackFull.ttf
686 # fallback_font_size = 15
689 # fallback_font_shadow = 1
691 # type: int min: 0 max: 255
692 # fallback_font_shadow_alpha = 128
694 # Path to save screenshots at.
698 # Format of screenshots.
699 # type: enum values: png, jpg, bmp, pcx, ppm, tga
700 # screenshot_format = png
702 # Screenshot quality. Only used for JPEG format.
703 # 1 means worst quality; 100 means best quality.
704 # Use 0 for default quality.
705 # type: int min: 0 max: 100
706 # screenshot_quality = 0
710 # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
717 # enable_sound = true
719 # type: float min: 0 max: 1
724 # Timeout for client to remove unused map data from memory.
726 # client_unload_unused_data_timeout = 600
728 # Maximum number of mapblocks for client to be kept in memory.
729 # Set to -1 for unlimited amount.
731 # client_mapblock_limit = 5000
733 # Whether to show the client debug info (has the same effect as hitting F5).
738 # Server / Singleplayer
741 # Name of the server, to be displayed when players join and in the serverlist.
743 # server_name = Minetest server
745 # Description of server, to be displayed when players join and in the serverlist.
747 # server_description = mine here
749 # Domain name of server, to be displayed in the serverlist.
751 # server_address = game.minetest.net
753 # Homepage of server, to be displayed in the serverlist.
755 # server_url = http://minetest.net
757 # Automaticaly report to the serverlist.
759 # server_announce = false
761 # Announce to this serverlist.
762 # If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net.
764 # serverlist_url = servers.minetest.net
766 # Disable escape sequences, e.g. chat coloring.
767 # Use this if you want to run a server with pre-0.4.14 clients and you want to disable
768 # the escape sequences generated by mods.
770 # disable_escape_sequences = false
774 # Network port to listen (UDP).
775 # This value will be overridden when starting from the main menu.
779 # The network interface that the server listens on.
783 # Enable to disallow old clients from connecting.
784 # Older clients are compatible in the sense that they will not crash when connecting
785 # to new servers, but they may not support all new features that you are expecting.
787 # strict_protocol_version_checking = false
789 # Specifies URL from which client fetches media instead of using UDP.
790 # $filename should be accessible from $remote_media$filename via cURL
791 # (obviously, remote_media should end with a slash).
792 # Files that are not present will be fetched the usual way.
796 # Enable/disable running an IPv6 server. An IPv6 server may be restricted
797 # to IPv6 clients, depending on system configuration.
798 # Ignored if bind_address is set.
800 # ipv6_server = false
804 # Maximum number of blocks that are simultaneously sent per client.
806 # max_simultaneous_block_sends_per_client = 10
808 # Maximum number of blocks that are simultaneously sent in total.
810 # max_simultaneous_block_sends_server_total = 40
812 # To reduce lag, block transfers are slowed down when a player is building something.
813 # This determines how long they are slowed down after placing or removing a node.
815 # full_block_send_enable_min_time_from_building = 2.0
817 # Maximum number of packets sent per send step, if you have a slow connection
818 # try reducing it, but don't reduce it to a number below double of targeted
821 # max_packets_per_iteration = 1024
825 # Default game when creating a new world.
826 # This will be overridden when creating a world from the main menu.
828 # default_game = minetest
830 # Message of the day displayed to players connecting.
834 # Maximum number of players that can connect simultaneously.
838 # World directory (everything in the world is stored here).
839 # Not needed if starting from the main menu.
843 # Time in seconds for item entity (dropped items) to live.
844 # Setting it to -1 disables the feature.
846 # item_entity_ttl = 900
848 # If enabled, show the server status message on player connection.
850 # show_statusline_on_connect = true
852 # Enable players getting damage and dying.
854 # enable_damage = false
856 # A chosen map seed for a new map, leave empty for random.
857 # Will be overridden when creating a new world in the main menu.
861 # New users need to input this password.
865 # The privileges that new users automatically get.
866 # See /privs in game for a full list on your server and mod configuration.
868 # default_privs = interact, shout
870 # Privileges that players with basic_privs can grant
872 # basic_privs = interact, shout
874 # Whether players are shown to clients without any range limit.
875 # Deprecated, use the setting player_transfer_distance instead.
877 # unlimited_player_transfer_distance = true
879 # Defines the maximal player transfer distance in blocks (0 = unlimited).
881 # player_transfer_distance = 0
883 # Whether to allow players to damage and kill each other.
887 # If this is set, players will always (re)spawn at the given position.
889 # static_spawnpoint =
891 # If enabled, new players cannot join with an empty password.
893 # disallow_empty_password = false
895 # If enabled, disable cheat prevention in multiplayer.
897 # disable_anticheat = false
899 # If enabled, actions are recorded for rollback.
900 # This option is only read when server starts.
902 # enable_rollback_recording = false
904 # A message to be displayed to all clients when the server shuts down.
906 # kick_msg_shutdown = Server shutting down.
908 # A message to be displayed to all clients when the server crashes.
910 # kick_msg_crash = This server has experienced an internal error. You will now be disconnected.
912 # Whether to ask clients to reconnect after a (Lua) crash.
913 # Set this to true if your server is set up to restart automatically.
915 # ask_reconnect_on_crash = false
917 # From how far clients know about objects, stated in mapblocks (16 nodes).
919 # active_object_send_range_blocks = 3
921 # How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
922 # In active blocks objects are loaded and ABMs run.
924 # active_block_range = 3
926 # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
928 # max_block_send_distance = 10
930 # Maximum number of forceloaded mapblocks.
932 # max_forceloaded_blocks = 16
934 # Interval of sending time of day to clients.
936 # time_send_interval = 5
938 # Controls length of day/night cycle.
939 # Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
943 # Interval of saving important changes in the world, stated in seconds.
945 # server_map_save_interval = 5.3
950 # movement_acceleration_default = 3
953 # movement_acceleration_air = 2
956 # movement_acceleration_fast = 10
959 # movement_speed_walk = 4
962 # movement_speed_crouch = 1.35
965 # movement_speed_fast = 20
968 # movement_speed_climb = 2
971 # movement_speed_jump = 6.5
974 # movement_speed_descend = 6
977 # movement_liquid_fluidity = 1
980 # movement_liquid_fluidity_smooth = 0.5
983 # movement_liquid_sink = 10
986 # movement_gravity = 9.81
990 # Handling for deprecated lua api calls:
991 # - legacy: (try to) mimic old behaviour (default for release).
992 # - log: mimic and log backtrace of deprecated call (default for debug).
993 # - error: abort on usage of deprecated call (suggested for mod developers).
994 # type: enum values: legacy, log, error
995 # deprecated_lua_api_handling = legacy
997 # Number of extra blocks that can be loaded by /clearobjects at once.
998 # This is a trade-off between sqlite transaction overhead and
999 # memory consumption (4096=100MB, as a rule of thumb).
1001 # max_clearobjects_extra_loaded_blocks = 4096
1003 # How much the server will wait before unloading unused mapblocks.
1004 # Higher value is smoother, but will use more RAM.
1006 # server_unload_unused_data_timeout = 29
1008 # Maximum number of statically stored objects in a block.
1010 # max_objects_per_block = 64
1012 # See http://www.sqlite.org/pragma.html#pragma_synchronous
1013 # type: enum values: 0, 1, 2
1014 # sqlite_synchronous = 2
1016 # Length of a server tick and the interval at which objects are generally updated over network.
1018 # dedicated_server_step = 0.1
1020 # Time in between active block management cycles
1022 # active_block_mgmt_interval = 2.0
1024 # Length of time between ABM execution cycles
1026 # abm_interval = 1.0
1028 # Length of time between NodeTimer execution cycles
1030 # nodetimer_interval = 0.2
1032 # If enabled, invalid world data won't cause the server to shut down.
1033 # Only enable this if you know what you are doing.
1035 # ignore_world_load_errors = false
1037 # Max liquids processed per step.
1039 # liquid_loop_max = 100000
1041 # The time (in seconds) that the liquids queue may grow beyond processing
1042 # capacity until an attempt is made to decrease its size by dumping old queue
1043 # items. A value of 0 disables the functionality.
1045 # liquid_queue_purge_time = 0
1047 # Liquid update interval in seconds.
1049 # liquid_update = 1.0
1051 # At this distance the server will aggressively optimize which blocks are sent to clients.
1052 # Small values potentially improve performance a lot, at the expense of visible rendering glitches.
1053 # (some blocks will not be rendered under water and in caves, as well as sometimes on land)
1054 # Setting this to a value greater than max_block_send_distance disables this optimization.
1055 # Stated in mapblocks (16 nodes)
1057 # block_send_optimize_distance = 4
1061 # Name of map generator to be used when creating a new world.
1062 # Creating a world in the main menu will override this.
1063 # type: enum values: v5, v6, v7, flat, valleys, fractal, singlenode
1066 # Water surface level of the world.
1070 # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
1072 # max_block_generate_distance = 6
1074 # Where the map generator stops.
1076 # - Limited to 31000 (setting above has no effect)
1077 # - The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks).
1078 # - Those groups have an offset of -32, -32 nodes from the origin.
1079 # - Only groups which are within the map_generation_limit are generated
1080 # type: int min: 0 max: 31000
1081 # map_generation_limit = 31000
1083 # Global map generation attributes.
1084 # In Mapgen v6 the 'decorations' flag controls all decorations except trees
1085 # and junglegrass, in all other mapgens this flag controls all decorations.
1086 # Flags that are not specified in the flag string are not modified from the default.
1087 # Flags starting with 'no' are used to explicitly disable them.
1088 # type: flags possible values: caves, dungeons, light, decorations, nocaves, nodungeons, nolight, nodecorations
1089 # mg_flags = caves,dungeons,light,decorations
1093 # Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
1097 # Dump the mapgen debug infos.
1099 # enable_mapgen_debug_info = false
1101 # Maximum number of blocks that can be queued for loading.
1103 # emergequeue_limit_total = 256
1105 # Maximum number of blocks to be queued that are to be loaded from file.
1106 # Set to blank for an appropriate amount to be chosen automatically.
1108 # emergequeue_limit_diskonly = 32
1110 # Maximum number of blocks to be queued that are to be generated.
1111 # Set to blank for an appropriate amount to be chosen automatically.
1113 # emergequeue_limit_generate = 32
1115 # Number of emerge threads to use. Make this field blank, or increase this number
1116 # to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
1117 # at the cost of slightly buggy caves.
1119 # num_emerge_threads = 1
1121 #### Noise parameters and formats
1123 # Noise parameters can be specified as a set of positional values, for example:
1124 # Offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity
1125 # mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
1126 # Or the group format can be used instead, for example:
1127 # mgv6_np_terrain_base = {
1130 # spread = (250, 250, 250),
1133 # persistence = 0.6,
1135 # flags = "defaults"
1137 # Only the group format supports noise flags which are needed for eased noise.
1138 # Mgv5 uses eased noise for np_ground so this is shown in group format below.
1140 # Noise parameters for biome API temperature, humidity and biome blend.
1141 # type: noise_params
1142 # mg_biome_np_heat = 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0
1144 # type: noise_params
1145 # mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
1147 # type: noise_params
1148 # mg_biome_np_humidity = 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0
1150 # type: noise_params
1151 # mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
1155 # Controls width of tunnels, a smaller value creates wider tunnels.
1157 # mgv5_cave_width = 0.125
1159 # type: noise_params
1160 # mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
1162 # type: noise_params
1163 # mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
1165 # type: noise_params
1166 # mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
1168 # type: noise_params
1169 # mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
1171 # type: noise_params
1172 # mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
1174 # Noise parameters in group format, unsupported by advanced settings
1175 # menu but settable in minetest.conf.
1176 # See documentation of noise parameter formats above.
1177 # mgv5_np_ground = {
1180 # spread = (80, 80, 80),
1183 # persistence = 0.55,
1190 # Map generation attributes specific to Mapgen v6.
1191 # When snowbiomes are enabled jungles are automatically enabled, the 'jungles' flag is ignored.
1192 # Flags that are not specified in the flag string are not modified from the default.
1193 # Flags starting with 'no' are used to explicitly disable them.
1194 # type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees
1195 # mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees
1197 # Controls size of deserts and beaches in Mapgen v6.
1198 # When snowbiomes are enabled 'mgv6_freq_desert' is ignored.
1200 # mgv6_freq_desert = 0.45
1203 # mgv6_freq_beach = 0.15
1205 # type: noise_params
1206 # mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
1208 # type: noise_params
1209 # mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
1211 # type: noise_params
1212 # mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
1214 # type: noise_params
1215 # mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
1217 # type: noise_params
1218 # mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
1220 # type: noise_params
1221 # mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
1223 # type: noise_params
1224 # mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
1226 # type: noise_params
1227 # mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
1229 # type: noise_params
1230 # mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
1232 # type: noise_params
1233 # mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
1235 # type: noise_params
1236 # mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
1240 # Map generation attributes specific to Mapgen v7.
1241 # The 'ridges' flag enables the rivers.
1242 # Floatlands are currently experimental and subject to change.
1243 # Flags that are not specified in the flag string are not modified from the default.
1244 # Flags starting with 'no' are used to explicitly disable them.
1245 # type: flags possible values: mountains, ridges, floatlands, nomountains, noridges, nofloatlands
1246 # mgv7_spflags = mountains,ridges
1248 # Controls width of tunnels, a smaller value creates wider tunnels.
1250 # mgv7_cave_width = 0.09
1252 # Controls the density of floatland mountain terrain.
1253 # Is an offset added to the 'np_mountain' noise value.
1255 # mgv7_float_mount_density = 0.6
1257 # Typical maximum height, above and below midpoint, of floatland mountain terrain.
1259 # mgv7_float_mount_height = 128.0
1261 # Y-level of floatland midpoint and lake surface.
1263 # mgv7_floatland_level = 1280
1265 # Y-level to which floatland shadows extend.
1267 # mgv7_shadow_limit = 1024
1269 # type: noise_params
1270 # mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
1272 # type: noise_params
1273 # mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
1275 # type: noise_params
1276 # mgv7_np_terrain_persist = 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
1278 # type: noise_params
1279 # mgv7_np_height_select = -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0
1281 # type: noise_params
1282 # mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
1284 # type: noise_params
1285 # mgv7_np_mount_height = 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
1287 # type: noise_params
1288 # mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
1290 # type: noise_params
1291 # mgv7_np_floatland_base = -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0
1293 # type: noise_params
1294 # mgv7_np_float_base_height = 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0
1296 # type: noise_params
1297 # mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
1299 # type: noise_params
1300 # mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
1302 # type: noise_params
1303 # mgv7_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1305 # type: noise_params
1306 # mgv7_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1310 # Map generation attributes specific to Mapgen flat.
1311 # Occasional lakes and hills can be added to the flat world.
1312 # Flags that are not specified in the flag string are not modified from the default.
1313 # Flags starting with 'no' are used to explicitly disable them.
1314 # type: flags possible values: lakes, hills, , nolakes, nohills
1319 # mgflat_ground_level = 8
1321 # Y of upper limit of large pseudorandom caves.
1323 # mgflat_large_cave_depth = -33
1325 # Controls width of tunnels, a smaller value creates wider tunnels.
1327 # mgflat_cave_width = 0.09
1329 # Terrain noise threshold for lakes.
1330 # Controls proportion of world area covered by lakes.
1331 # Adjust towards 0.0 for a larger proportion.
1333 # mgflat_lake_threshold = -0.45
1335 # Controls steepness/depth of lake depressions.
1337 # mgflat_lake_steepness = 48.0
1339 # Terrain noise threshold for hills.
1340 # Controls proportion of world area covered by hills.
1341 # Adjust towards 0.0 for a larger proportion.
1343 # mgflat_hill_threshold = 0.45
1345 # Controls steepness/height of hills.
1347 # mgflat_hill_steepness = 64.0
1349 # Determines terrain shape.
1350 # The 3 numbers in brackets control the scale of the
1351 # terrain, the 3 numbers should be identical.
1352 # type: noise_params
1353 # mgflat_np_terrain = 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0
1355 # type: noise_params
1356 # mgflat_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
1358 # type: noise_params
1359 # mgflat_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1361 # type: noise_params
1362 # mgflat_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1366 # Controls width of tunnels, a smaller value creates wider tunnels.
1368 # mgfractal_cave_width = 0.09
1370 # Choice of 18 fractals from 9 formulas.
1371 # 1 = 4D "Roundy" mandelbrot set.
1372 # 2 = 4D "Roundy" julia set.
1373 # 3 = 4D "Squarry" mandelbrot set.
1374 # 4 = 4D "Squarry" julia set.
1375 # 5 = 4D "Mandy Cousin" mandelbrot set.
1376 # 6 = 4D "Mandy Cousin" julia set.
1377 # 7 = 4D "Variation" mandelbrot set.
1378 # 8 = 4D "Variation" julia set.
1379 # 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
1380 # 10 = 3D "Mandelbrot/Mandelbar" julia set.
1381 # 11 = 3D "Christmas Tree" mandelbrot set.
1382 # 12 = 3D "Christmas Tree" julia set.
1383 # 13 = 3D "Mandelbulb" mandelbrot set.
1384 # 14 = 3D "Mandelbulb" julia set.
1385 # 15 = 3D "Cosine Mandelbulb" mandelbrot set.
1386 # 16 = 3D "Cosine Mandelbulb" julia set.
1387 # 17 = 4D "Mandelbulb" mandelbrot set.
1388 # 18 = 4D "Mandelbulb" julia set.
1389 # type: int min: 1 max: 18
1390 # mgfractal_fractal = 1
1392 # Iterations of the recursive function.
1393 # Controls the amount of fine detail.
1395 # mgfractal_iterations = 11
1397 # Approximate (X,Y,Z) scale of fractal in nodes.
1399 # mgfractal_scale = (4096.0, 1024.0, 4096.0)
1401 # (X,Y,Z) offset of fractal from world centre in units of 'scale'.
1402 # Used to move a suitable spawn area of low land close to (0, 0).
1403 # The default is suitable for mandelbrot sets, it needs to be edited for julia sets.
1404 # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
1406 # mgfractal_offset = (1.79, 0.0, 0.0)
1408 # W co-ordinate of the generated 3D slice of a 4D fractal.
1409 # Determines which 3D slice of the 4D shape is generated.
1410 # Has no effect on 3D fractals.
1411 # Range roughly -2 to 2.
1413 # mgfractal_slice_w = 0.0
1415 # Julia set only: X component of hypercomplex constant determining julia shape.
1416 # Range roughly -2 to 2.
1418 # mgfractal_julia_x = 0.33
1420 # Julia set only: Y component of hypercomplex constant determining julia shape.
1421 # Range roughly -2 to 2.
1423 # mgfractal_julia_y = 0.33
1425 # Julia set only: Z component of hypercomplex constant determining julia shape.
1426 # Range roughly -2 to 2.
1428 # mgfractal_julia_z = 0.33
1430 # Julia set only: W component of hypercomplex constant determining julia shape.
1431 # Has no effect on 3D fractals.
1432 # Range roughly -2 to 2.
1434 # mgfractal_julia_w = 0.33
1436 # type: noise_params
1437 # mgfractal_np_seabed = -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0
1439 # type: noise_params
1440 # mgfractal_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
1442 # type: noise_params
1443 # mgfractal_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1445 # type: noise_params
1446 # mgfractal_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1452 # Map generation attributes specific to Mapgen Valleys.
1453 # 'altitude_chill' makes higher elevations colder, which may cause biome issues.
1454 # 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool,
1455 # it may interfere with delicately adjusted biomes.
1456 # Flags that are not specified in the flag string are not modified from the default.
1457 # Flags starting with 'no' are used to explicitly disable them.
1458 # type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers
1459 # mg_valleys_spflags = altitude_chill,humid_rivers
1461 # The altitude at which temperature drops by 20C
1463 # mgvalleys_altitude_chill = 90
1465 # Depth below which you'll find large caves.
1467 # mgvalleys_large_cave_depth = -33
1469 # Creates unpredictable lava features in caves.
1470 # These can make mining difficult. Zero disables them. (0-10)
1472 # mgvalleys_lava_features = 0
1474 # Depth below which you'll find massive caves.
1476 # mgvalleys_massive_cave_depth = -256
1478 # How deep to make rivers
1480 # mgvalleys_river_depth = 4
1482 # How wide to make rivers
1484 # mgvalleys_river_size = 5
1486 # Creates unpredictable water features in caves.
1487 # These can make mining difficult. Zero disables them. (0-10)
1489 # mgvalleys_water_features = 0
1491 # Controls width of tunnels, a smaller value creates wider tunnels.
1493 # mgvalleys_cave_width = 0.09
1497 # Caves and tunnels form at the intersection of the two noises
1498 # type: noise_params
1499 # mgvalleys_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1501 # Caves and tunnels form at the intersection of the two noises
1502 # type: noise_params
1503 # mgvalleys_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1505 # The depth of dirt or other filler
1506 # type: noise_params
1507 # mgvalleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
1509 # Massive caves form here.
1510 # type: noise_params
1511 # mgvalleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
1513 # River noise -- rivers occur close to zero
1514 # type: noise_params
1515 # mgvalleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
1517 # Base terrain height
1518 # type: noise_params
1519 # mgvalleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
1521 # Raises terrain to make valleys around the rivers
1522 # type: noise_params
1523 # mgvalleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
1525 # Slope and fill work together to modify the heights
1526 # type: noise_params
1527 # mgvalleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
1529 # Amplifies the valleys
1530 # type: noise_params
1531 # mgvalleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
1533 # Slope and fill work together to modify the heights
1534 # type: noise_params
1535 # mgvalleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
1539 # Prevent mods from doing insecure things like running shell commands.
1541 # secure.enable_security = true
1543 # Comma-separated list of trusted mods that are allowed to access insecure
1544 # functions even when mod security is on (via request_insecure_environment()).
1546 # secure.trusted_mods =
1548 # Comma-separated list of mods that are allowed to access HTTP APIs, which
1549 # allow them to upload and download data to/from the internet.
1551 # secure.http_mods =
1557 # Load the game profiler to collect game profiling data.
1558 # Provides a /profiler command to access the compiled profile.
1559 # Useful for mod developers and server operators.
1561 # profiler.load = false
1563 # The default format in which profiles are being saved,
1564 # when calling `/profiler save [format]` without format.
1565 # type: enum values: txt, csv, lua, json, json_pretty
1566 # profiler.default_report_format = txt
1568 # The file path relative to your worldpath in which profiles will be saved to.
1571 # profiler.report_path = ""
1573 #### Instrumentation
1575 # Instrument the methods of entities on registration.
1577 # instrument.entity = true
1579 # Instrument the action function of Active Block Modifiers on registration.
1581 # instrument.abm = true
1583 # Instrument the action function of Loading Block Modifiers on registration.
1585 # instrument.lbm = true
1587 # Instrument chatcommands on registration.
1589 # instrument.chatcommand = true
1591 # Instrument global callback functions on registration.
1592 # (anything you pass to a minetest.register_*() function)
1594 # instrument.global_callback = true
1598 # Instrument builtin.
1599 # This is usually only needed by core/builtin contributors
1601 # instrument.builtin = false
1603 # Have the profiler instrument itself:
1604 # * Instrument an empty function.
1605 # This estimates the overhead, that instrumentation is adding (+1 function call).
1606 # * Instrument the sampler being used to update the statistics.
1608 # instrument.profiler = false
1614 # Name of the player.
1615 # When running a server, clients connecting with this name are admins.
1616 # When starting from the main menu, this is overridden.
1620 # Set the language. Leave empty to use the system language.
1621 # A restart is required after changing this.
1622 # type: enum values: , be, ca, cs, da, de, en, eo, es, et, fr, he, hu, id, it, ja, jbo, ko, ky, lt, nb, nl, pl, pt, pt_BR, ro, ru, sr_Cyrl, tr, uk, zh_CN, zh_TW
1625 # Level of logging to be written to debug.txt:
1626 # - <nothing> (no logging)
1627 # - none (messages with no level)
1633 # type: enum values: , warning, action, info, verbose
1634 # debug_log_level = action
1638 # enable_ipv6 = true
1642 # Default timeout for cURL, stated in milliseconds.
1643 # Only has an effect if compiled with cURL.
1645 # curl_timeout = 5000
1647 # Limits number of parallel HTTP requests. Affects:
1648 # - Media fetch if server uses remote_media setting.
1649 # - Serverlist download and server announcement.
1650 # - Downloads performed by main menu (e.g. mod manager).
1651 # Only has an effect if compiled with cURL.
1653 # curl_parallel_limit = 8
1655 # Maximum time in ms a file download (e.g. a mod download) may take.
1657 # curl_file_download_timeout = 300000
1659 # Makes DirectX work with LuaJIT. Disable if it causes troubles.
1661 # high_precision_fpu = true
1663 # Replaces the default main menu with a custom one.
1665 # main_menu_script =
1668 # main_menu_game_mgr = 0
1671 # main_menu_mod_mgr = 1
1674 # modstore_download_url = https://forum.minetest.net/media/
1677 # modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
1680 # modstore_details_url = https://forum.minetest.net/mmdb/mod/*/
1682 # Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
1684 # profiler_print_interval = 0