1 # This file contains a list of all available settings and their default value for minetest.conf
3 # By default, all the settings are commented and not functional.
4 # Uncomment settings by removing the preceding #.
6 # minetest.conf is read by default from:
9 # Any other path can be chosen by passing the path as a parameter
10 # to the program, eg. "minetest.exe --config ../minetest.conf.example".
12 # Further documentation:
13 # http://wiki.minetest.net/
21 # If enabled, you can place blocks at the position (feet + eye level) where you stand.
22 # This is helpful when working with nodeboxes in small areas.
24 # enable_build_where_you_stand = false
26 # Player is able to fly without being affected by gravity.
27 # This requires the "fly" privilege on the server.
31 # Fast movement (via use key).
32 # This requires the "fast" privilege on the server.
36 # If enabled together with fly mode, player is able to fly through solid nodes.
37 # This requires the "noclip" privilege on the server.
41 # Smooths camera when looking around. Also called look or mouse smoothing.
42 # Useful for recording videos.
46 # Smooths rotation of camera. 0 to disable.
47 # type: float min: 0 max: 0.99
48 # camera_smoothing = 0.0
50 # Smooths rotation of camera in cinematic mode. 0 to disable.
51 # type: float min: 0 max: 0.99
52 # cinematic_camera_smoothing = 0.7
54 # Invert vertical mouse movement.
56 # invert_mouse = false
58 # Mouse sensitivity multiplier.
60 # mouse_sensitivity = 0.2
62 # If enabled, "use" key instead of "sneak" key is used for climbing down and descending.
64 # aux1_descends = false
66 # Double-tapping the jump key toggles fly mode.
68 # doubletap_jump = false
70 # If disabled "use" key is used to fly fast if both fly and fast mode are enabled.
72 # always_fly_fast = true
74 # The time in seconds it takes between repeated right clicks when holding the right mouse button.
76 # repeat_rightclick_time = 0.25
78 # Enable random user input (only used for testing).
80 # random_input = false
82 # Continuous forward movement (only used for testing).
84 # continuous_forward = false
88 # enable_joysticks = false
90 # The identifier of the joystick to use
94 # The type of joystick
95 # type: enum values: auto,generic,xbox
96 # joystick_type = auto
98 # The time in seconds it takes between repeated events
99 # when holding down a joystick button combination.
101 # repeat_joystick_button_time = 0.17
103 # The sensitivity of the joystick axes for moving the
104 # ingame view frustum around.
106 # joystick_frustum_sensitivity = 170
108 # Key for moving the player forward.
109 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
111 # keymap_forward = KEY_KEY_W
113 # Key for moving the player backward.
114 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
116 # keymap_backward = KEY_KEY_S
118 # Key for moving the player left.
119 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
121 # keymap_left = KEY_KEY_A
123 # Key for moving the player right.
124 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
126 # keymap_right = KEY_KEY_D
129 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
131 # keymap_jump = KEY_SPACE
134 # Also used for climbing down and descending in water if aux1_descends is disabled.
135 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
137 # keymap_sneak = KEY_LSHIFT
139 # Key for opening the inventory.
140 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
142 # keymap_inventory = KEY_KEY_I
144 # Key for moving fast in fast mode.
145 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
147 # keymap_special1 = KEY_KEY_E
149 # Key for opening the chat window.
150 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
152 # keymap_chat = KEY_KEY_T
154 # Key for opening the chat window to type commands.
155 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
159 # Key for opening the chat window to type local commands.
160 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
162 # keymap_cmd_local = .
164 # Key for opening the chat console.
165 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
167 # keyman_console = KEY_F10
169 # Key for toggling unlimited view range.
170 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
172 # keymap_rangeselect = KEY_KEY_R
174 # Key for toggling flying.
175 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
177 # keymap_freemove = KEY_KEY_K
179 # Key for toggling fast mode.
180 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
182 # keymap_fastmove = KEY_KEY_J
184 # Key for toggling noclip mode.
185 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
187 # keymap_noclip = KEY_KEY_H
189 # Key for toggling autorun.
190 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
194 # Key for toggling cinematic mode.
195 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
199 # Key for toggling display of minimap.
200 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
202 # keymap_minimap = KEY_F9
204 # Key for taking screenshots.
205 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
207 # keymap_screenshot = KEY_F12
209 # Key for dropping the currently selected item.
210 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
212 # keymap_drop = KEY_KEY_Q
214 # Key to use view zoom when possible.
215 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
217 # keymap_zoom = KEY_KEY_Z
219 # Key for toggling the display of the HUD.
220 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
222 # keymap_toggle_hud = KEY_F1
224 # Key for toggling the display of the chat.
225 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
227 # keymap_toggle_chat = KEY_F2
229 # Key for toggling the display of the large chat console.
230 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
232 # keymap_console = KEY_F10
234 # Key for toggling the display of the fog.
235 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
237 # keymap_toggle_force_fog_off = KEY_F3
239 # Key for toggling the camera update. Only used for development
240 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
242 # keymap_toggle_update_camera =
244 # Key for toggling the display of debug info.
245 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
247 # keymap_toggle_debug = KEY_F5
249 # Key for toggling the display of the profiler. Used for development.
250 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
252 # keymap_toggle_profiler = KEY_F6
254 # Key for switching between first- and third-person camera.
255 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
257 # keymap_camera_mode = KEY_F7
259 # Key for increasing the viewing range.
260 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
262 # keymap_increase_viewing_range_min = +
264 # Key for decreasing the viewing range.
265 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
267 # keymap_decrease_viewing_range_min = -
269 # Key for printing debug stacks. Used for development.
270 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
272 # keymap_print_debug_stacks = KEY_KEY_P
276 # Address to connect to.
277 # Leave this blank to start a local server.
278 # Note that the address field in the main menu overrides this setting.
282 # Port to connect to (UDP).
283 # Note that the port field in the main menu overrides this setting.
284 # type: int min: 1 max: 65535
285 # remote_port = 30000
287 # Whether to support older servers before protocol version 25.
288 # Enable if you want to connect to 0.4.12 servers and before.
289 # Servers starting with 0.4.13 will work, 0.4.12-dev servers may work.
290 # Disabling this option will protect your password better.
292 # send_pre_v25_init = false
294 # Save the map received by the client on disk.
296 # enable_local_map_saving = false
298 # Show entity selection boxes
300 # show_entity_selectionbox = true
302 # Enable usage of remote media server (if provided by server).
303 # Remote servers offer a significantly faster way to download media (e.g. textures)
304 # when connecting to the server.
306 # enable_remote_media_server = true
308 # Enable Lua modding support on client.
309 # This support is experimental and API can change.
311 # enable_client_modding = false
313 # URL to the server list displayed in the Multiplayer Tab.
315 # serverlist_url = servers.minetest.net
317 # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
319 # serverlist_file = favoriteservers.txt
331 # Whether to fog out the end of the visible area.
336 # - Fancy: all faces visible
337 # - Simple: only outer faces, if defined special_tiles are used
338 # - Opaque: disable transparency
339 # type: enum values: fancy, simple, opaque
340 # leaves_style = fancy
342 # Connects glass if supported by node.
344 # connected_glass = false
346 # Enable smooth lighting with simple ambient occlusion.
347 # Disable for speed or for different looks.
349 # smooth_lighting = true
351 # Clouds are a client side effect.
353 # enable_clouds = true
355 # Use 3D cloud look instead of flat.
357 # enable_3d_clouds = true
359 # Method used to highlight selected object.
360 # type: enum values: box, halo
361 # node_highlighting = box
363 # Adds particles when digging a node.
365 # enable_particles = true
369 # Use mip mapping to scale textures. May slightly increase performance.
373 # Use anisotropic filtering when viewing at textures from an angle.
375 # anisotropic_filter = false
377 # Use bilinear filtering when scaling textures.
379 # bilinear_filter = false
381 # Use trilinear filtering when scaling textures.
383 # trilinear_filter = false
385 # Filtered textures can blend RGB values with fully-transparent neighbors,
386 # which PNG optimizers usually discard, sometimes resulting in a dark or
387 # light edge to transparent textures. Apply this filter to clean that up
388 # at texture load time.
390 # texture_clean_transparent = false
392 # When using bilinear/trilinear/anisotropic filters, low-resolution textures
393 # can be blurred, so automatically upscale them with nearest-neighbor
394 # interpolation to preserve crisp pixels. This sets the minimum texture size
395 # for the upscaled textures; higher values look sharper, but require more
396 # memory. Powers of 2 are recommended. Setting this higher than 1 may not
397 # have a visible effect unless bilinear/trilinear/anisotropic filtering is
400 # texture_min_size = 64
402 # Experimental option, might cause visible spaces between blocks
403 # when set to higher number than 0.
404 # type: enum values: 0, 1, 2, 4, 8, 16
409 # Shaders allow advanced visual effects and may increase performance on some video cards.
410 # This only works with the OpenGL video backend.
412 # enable_shaders = true
414 # Path to shader directory. If no path is defined, default location will be used.
420 # Enables filmic tone mapping
422 # tone_mapping = false
426 # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
427 # or need to be auto-generated.
428 # Requires shaders to be enabled.
430 # enable_bumpmapping = false
432 # Enables on the fly normalmap generation (Emboss effect).
433 # Requires bumpmapping to be enabled.
435 # generate_normalmaps = false
437 # Strength of generated normalmaps.
439 # normalmaps_strength = 0.6
441 # Defines sampling step of texture.
442 # A higher value results in smoother normal maps.
443 # type: int min: 0 max: 2
444 # normalmaps_smooth = 0
446 ##### Parallax Occlusion
448 # Enables parallax occlusion mapping.
449 # Requires shaders to be enabled.
451 # enable_parallax_occlusion = false
453 # 0 = parallax occlusion with slope information (faster).
454 # 1 = relief mapping (slower, more accurate).
455 # type: int min: 0 max: 1
456 # parallax_occlusion_mode = 1
458 # Strength of parallax.
460 # 3d_paralax_strength = 0.025
462 # Number of parallax occlusion iterations.
464 # parallax_occlusion_iterations = 4
466 # Overall scale of parallax occlusion effect.
468 # parallax_occlusion_scale = 0.08
470 # Overall bias of parallax occlusion effect, usually scale/2.
472 # parallax_occlusion_bias = 0.04
476 # Set to true enables waving water.
477 # Requires shaders to be enabled.
479 # enable_waving_water = false
482 # water_wave_height = 1.0
485 # water_wave_length = 20.0
488 # water_wave_speed = 5.0
490 # Set to true enables waving leaves.
491 # Requires shaders to be enabled.
493 # enable_waving_leaves = false
495 # Set to true enables waving plants.
496 # Requires shaders to be enabled.
498 # enable_waving_plants = false
502 # If FPS would go higher than this, limit it by sleeping
503 # to not waste CPU power for no benefit.
507 # Maximum FPS when game is paused.
511 # View distance in nodes.
512 # type: int min: 20 max: 4000
513 # viewing_range = 100
515 # Width component of the initial window size.
519 # Height component of the initial window size.
527 # Bits per pixel (aka color depth) in fullscreen mode.
529 # fullscreen_bpp = 24
531 # Vertical screen synchronization.
535 # Field of view in degrees.
536 # type: int min: 30 max: 160
539 # Field of view while zooming in degrees.
540 # This requires the "zoom" privilege on the server.
541 # type: int min: 7 max: 160
544 # Adjust the gamma encoding for the light tables. Higher numbers are brighter.
545 # This setting is for the client only and is ignored by the server.
546 # type: float min: 1 max: 3
547 # display_gamma = 2.2
549 # Path to texture directory. All textures are first searched from here.
553 # The rendering back-end for Irrlicht.
554 # type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl
555 # video_driver = opengl
557 # Height on which clouds are appearing.
561 # Radius of cloud area stated in number of 64 node cloud squares.
562 # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
566 # Enables view bobbing when walking.
568 # view_bobbing = true
570 # Multiplier for view bobbing.
571 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
573 # view_bobbing_amount = 1.0
575 # Multiplier for fall bobbing.
576 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
578 # fall_bobbing_amount = 0.0
581 # Currently supported:
582 # - none: no 3d output.
583 # - anaglyph: cyan/magenta color 3d.
584 # - interlaced: odd/even line based polarisation screen support.
585 # - topbottom: split screen top/bottom.
586 # - sidebyside: split screen side by side.
587 # - pageflip: quadbuffer based 3d.
588 # type: enum values: none, anaglyph, interlaced, topbottom, sidebyside, pageflip
591 # In-game chat console height, between 0.1 (10%) and 1.0 (100%).
592 # type: float min: 0.1 max: 1
593 # console_height = 1.0
595 # In-game chat console background color (R,G,B).
597 # console_color = (0,0,0)
599 # In-game chat console background alpha (opaqueness, between 0 and 255).
600 # type: int min: 0 max: 255
601 # console_alpha = 200
603 # Selection box border color (R,G,B).
605 # selectionbox_color = (0,0,0)
607 # Width of the selectionbox's lines around nodes.
608 # type: int min: 1 max: 5
609 # selectionbox_width = 2
611 # Crosshair color (R,G,B).
613 # crosshair_color = (255,255,255)
615 # Crosshair alpha (opaqueness, between 0 and 255).
616 # type: int min: 0 max: 255
617 # crosshair_alpha = 255
619 # Whether node texture animations should be desynchronized per mapblock.
621 # desynchronize_mapblock_texture_animation = true
623 # Maximum proportion of current window to be used for hotbar.
624 # Useful if there's something to be displayed right or left of hotbar.
626 # hud_hotbar_max_width = 1.0
628 # Modifies the size of the hudbar elements.
632 # Enables caching of facedir rotated meshes.
634 # enable_mesh_cache = false
636 # Delay between mesh updates on the client in ms. Increasing this will slow
637 # down the rate of mesh updates, thus reducing jitter on slower clients.
638 # type: int min: 0 max: 50
639 # mesh_generation_interval = 0
643 # enable_minimap = true
645 # Shape of the minimap. Enabled = round, disabled = square.
647 # minimap_shape_round = true
651 # Useable to make minimap smoother on slower machines.
653 # minimap_double_scan_height = true
655 # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
657 # directional_colored_fog = true
659 # The strength (darkness) of node ambient-occlusion shading.
660 # Lower is darker, Higher is lighter. The valid range of values for this
661 # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
662 # set to the nearest valid value.
663 # type: float min: 0.25 max: 4
664 # ambient_occlusion_gamma = 2.2
666 # Enables animation of inventory items.
668 # inventory_items_animations = false
670 # Android systems only: Tries to create inventory textures from meshes
671 # when no supported render was found.
673 # inventory_image_hack = false
675 # Fraction of the visible distance at which fog starts to be rendered
676 # type: float min: 0 max: 0.99
679 # Makes all liquids opaque
681 # opaque_water = false
685 # Use a cloud animation for the main menu background.
689 # Scale gui by a user specified value.
690 # Use a nearest-neighbor-anti-alias filter to scale the GUI.
691 # This will smooth over some of the rough edges, and blend
692 # pixels when scaling down, at the cost of blurring some
693 # edge pixels when images are scaled by non-integer sizes.
697 # When gui_scaling_filter is true, all GUI images need to be
698 # filtered in software, but some images are generated directly
699 # to hardware (e.g. render-to-texture for nodes in inventory).
701 # gui_scaling_filter = false
703 # When gui_scaling_filter_txr2img is true, copy those images
704 # from hardware to software for scaling. When false, fall back
705 # to the old scaling method, for video drivers that don't
706 # properly support downloading textures back from hardware.
708 # gui_scaling_filter_txr2img = true
710 # Delay showing tooltips, stated in milliseconds.
712 # tooltip_show_delay = 400
714 # Whether freetype fonts are used, requires freetype support to be compiled in.
718 # Path to TrueTypeFont or bitmap.
720 # font_path = fonts/liberationsans.ttf
725 # Font shadow offset, if 0 then shadow will not be drawn.
729 # Font shadow alpha (opaqueness, between 0 and 255).
730 # type: int min: 0 max: 255
731 # font_shadow_alpha = 127
734 # mono_font_path = fonts/liberationmono.ttf
737 # mono_font_size = 15
739 # This font will be used for certain languages.
741 # fallback_font_path = fonts/DroidSansFallbackFull.ttf
744 # fallback_font_size = 15
747 # fallback_font_shadow = 1
749 # type: int min: 0 max: 255
750 # fallback_font_shadow_alpha = 128
752 # Path to save screenshots at.
756 # Format of screenshots.
757 # type: enum values: png, jpg, bmp, pcx, ppm, tga
758 # screenshot_format = png
760 # Screenshot quality. Only used for JPEG format.
761 # 1 means worst quality; 100 means best quality.
762 # Use 0 for default quality.
763 # type: int min: 0 max: 100
764 # screenshot_quality = 0
768 # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
772 # Windows systems only: Start Minetest with the command line window in the background.
773 # Contains the same information as the file debug.txt (default name).
775 # enable_console = false
780 # enable_sound = true
782 # type: float min: 0 max: 1
787 # Timeout for client to remove unused map data from memory.
789 # client_unload_unused_data_timeout = 600
791 # Maximum number of mapblocks for client to be kept in memory.
792 # Set to -1 for unlimited amount.
794 # client_mapblock_limit = 5000
796 # Whether to show the client debug info (has the same effect as hitting F5).
801 # Server / Singleplayer
804 # Name of the server, to be displayed when players join and in the serverlist.
806 # server_name = Minetest server
808 # Description of server, to be displayed when players join and in the serverlist.
810 # server_description = mine here
812 # Domain name of server, to be displayed in the serverlist.
814 # server_address = game.minetest.net
816 # Homepage of server, to be displayed in the serverlist.
818 # server_url = http://minetest.net
820 # Automaticaly report to the serverlist.
822 # server_announce = false
824 # Announce to this serverlist.
825 # If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net.
827 # serverlist_url = servers.minetest.net
829 # Disable escape sequences, e.g. chat coloring.
830 # Use this if you want to run a server with pre-0.4.14 clients and you want to disable
831 # the escape sequences generated by mods.
833 # disable_escape_sequences = false
837 # Network port to listen (UDP).
838 # This value will be overridden when starting from the main menu.
842 # The network interface that the server listens on.
846 # Enable to disallow old clients from connecting.
847 # Older clients are compatible in the sense that they will not crash when connecting
848 # to new servers, but they may not support all new features that you are expecting.
850 # strict_protocol_version_checking = false
852 # Specifies URL from which client fetches media instead of using UDP.
853 # $filename should be accessible from $remote_media$filename via cURL
854 # (obviously, remote_media should end with a slash).
855 # Files that are not present will be fetched the usual way.
859 # Enable/disable running an IPv6 server. An IPv6 server may be restricted
860 # to IPv6 clients, depending on system configuration.
861 # Ignored if bind_address is set.
863 # ipv6_server = false
867 # Maximum number of blocks that are simultaneously sent per client.
869 # max_simultaneous_block_sends_per_client = 10
871 # Maximum number of blocks that are simultaneously sent in total.
873 # max_simultaneous_block_sends_server_total = 40
875 # To reduce lag, block transfers are slowed down when a player is building something.
876 # This determines how long they are slowed down after placing or removing a node.
878 # full_block_send_enable_min_time_from_building = 2.0
880 # Maximum number of packets sent per send step, if you have a slow connection
881 # try reducing it, but don't reduce it to a number below double of targeted
884 # max_packets_per_iteration = 1024
888 # Default game when creating a new world.
889 # This will be overridden when creating a world from the main menu.
891 # default_game = minetest
893 # Message of the day displayed to players connecting.
897 # Maximum number of players that can connect simultaneously.
901 # World directory (everything in the world is stored here).
902 # Not needed if starting from the main menu.
906 # Time in seconds for item entity (dropped items) to live.
907 # Setting it to -1 disables the feature.
909 # item_entity_ttl = 900
911 # If enabled, show the server status message on player connection.
913 # show_statusline_on_connect = true
915 # Enable players getting damage and dying.
917 # enable_damage = false
919 # Enable creative mode for new created maps.
921 # creative_mode = false
923 # A chosen map seed for a new map, leave empty for random.
924 # Will be overridden when creating a new world in the main menu.
928 # New users need to input this password.
932 # The privileges that new users automatically get.
933 # See /privs in game for a full list on your server and mod configuration.
935 # default_privs = interact, shout
937 # Privileges that players with basic_privs can grant
939 # basic_privs = interact, shout
941 # Whether players are shown to clients without any range limit.
942 # Deprecated, use the setting player_transfer_distance instead.
944 # unlimited_player_transfer_distance = true
946 # Defines the maximal player transfer distance in blocks (0 = unlimited).
948 # player_transfer_distance = 0
950 # Whether to allow players to damage and kill each other.
954 # If this is set, players will always (re)spawn at the given position.
956 # static_spawnpoint =
958 # If enabled, new players cannot join with an empty password.
960 # disallow_empty_password = false
962 # If enabled, disable cheat prevention in multiplayer.
964 # disable_anticheat = false
966 # If enabled, actions are recorded for rollback.
967 # This option is only read when server starts.
969 # enable_rollback_recording = false
971 # A message to be displayed to all clients when the server shuts down.
973 # kick_msg_shutdown = Server shutting down.
975 # A message to be displayed to all clients when the server crashes.
977 # kick_msg_crash = This server has experienced an internal error. You will now be disconnected.
979 # Whether to ask clients to reconnect after a (Lua) crash.
980 # Set this to true if your server is set up to restart automatically.
982 # ask_reconnect_on_crash = false
984 # From how far clients know about objects, stated in mapblocks (16 nodes).
986 # active_object_send_range_blocks = 3
988 # How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
989 # In active blocks objects are loaded and ABMs run.
991 # active_block_range = 3
993 # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
995 # max_block_send_distance = 10
997 # Maximum number of forceloaded mapblocks.
999 # max_forceloaded_blocks = 16
1001 # Interval of sending time of day to clients.
1003 # time_send_interval = 5
1005 # Controls length of day/night cycle.
1006 # Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
1010 # Interval of saving important changes in the world, stated in seconds.
1012 # server_map_save_interval = 5.3
1017 # movement_acceleration_default = 3
1020 # movement_acceleration_air = 2
1023 # movement_acceleration_fast = 10
1026 # movement_speed_walk = 4
1029 # movement_speed_crouch = 1.35
1032 # movement_speed_fast = 20
1035 # movement_speed_climb = 3
1038 # movement_speed_jump = 6.5
1041 # movement_speed_descend = 6
1044 # movement_liquid_fluidity = 1
1047 # movement_liquid_fluidity_smooth = 0.5
1050 # movement_liquid_sink = 10
1053 # movement_gravity = 9.81
1057 # Handling for deprecated lua api calls:
1058 # - legacy: (try to) mimic old behaviour (default for release).
1059 # - log: mimic and log backtrace of deprecated call (default for debug).
1060 # - error: abort on usage of deprecated call (suggested for mod developers).
1061 # type: enum values: legacy, log, error
1062 # deprecated_lua_api_handling = legacy
1064 # Number of extra blocks that can be loaded by /clearobjects at once.
1065 # This is a trade-off between sqlite transaction overhead and
1066 # memory consumption (4096=100MB, as a rule of thumb).
1068 # max_clearobjects_extra_loaded_blocks = 4096
1070 # How much the server will wait before unloading unused mapblocks.
1071 # Higher value is smoother, but will use more RAM.
1073 # server_unload_unused_data_timeout = 29
1075 # Maximum number of statically stored objects in a block.
1077 # max_objects_per_block = 64
1079 # See http://www.sqlite.org/pragma.html#pragma_synchronous
1080 # type: enum values: 0, 1, 2
1081 # sqlite_synchronous = 2
1083 # Length of a server tick and the interval at which objects are generally updated over network.
1085 # dedicated_server_step = 0.1
1087 # Time in between active block management cycles
1089 # active_block_mgmt_interval = 2.0
1091 # Length of time between ABM execution cycles
1093 # abm_interval = 1.0
1095 # Length of time between NodeTimer execution cycles
1097 # nodetimer_interval = 0.2
1099 # If enabled, invalid world data won't cause the server to shut down.
1100 # Only enable this if you know what you are doing.
1102 # ignore_world_load_errors = false
1104 # Max liquids processed per step.
1106 # liquid_loop_max = 100000
1108 # The time (in seconds) that the liquids queue may grow beyond processing
1109 # capacity until an attempt is made to decrease its size by dumping old queue
1110 # items. A value of 0 disables the functionality.
1112 # liquid_queue_purge_time = 0
1114 # Liquid update interval in seconds.
1116 # liquid_update = 1.0
1118 # At this distance the server will aggressively optimize which blocks are sent to clients.
1119 # Small values potentially improve performance a lot, at the expense of visible rendering glitches.
1120 # (some blocks will not be rendered under water and in caves, as well as sometimes on land)
1121 # Setting this to a value greater than max_block_send_distance disables this optimization.
1122 # Stated in mapblocks (16 nodes)
1124 # block_send_optimize_distance = 4
1126 # If enabled the server will perform map block occlusion culling based on
1127 # on the eye position of the player. This can reduce the number of blocks
1128 # sent to the client 50-80%. The client will not longer receive most invisible
1129 # so that the utility of noclip mode is reduced.
1131 # server_side_occlusion_culling = true
1135 # Name of map generator to be used when creating a new world.
1136 # Creating a world in the main menu will override this.
1137 # type: enum values: v5, v6, v7, flat, valleys, fractal, singlenode
1140 # Water surface level of the world.
1144 # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
1146 # max_block_generate_distance = 6
1148 # Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
1149 # Only mapchunks completely within the mapgen limit are generated.
1150 # Value is stored per-world.
1151 # type: int min: 0 max: 31000
1152 # mapgen_limit = 31000
1154 # Global map generation attributes.
1155 # In Mapgen v6 the 'decorations' flag controls all decorations except trees
1156 # and junglegrass, in all other mapgens this flag controls all decorations.
1157 # Flags that are not specified in the flag string are not modified from the default.
1158 # Flags starting with 'no' are used to explicitly disable them.
1159 # type: flags possible values: caves, dungeons, light, decorations, nocaves, nodungeons, nolight, nodecorations
1160 # mg_flags = caves,dungeons,light,decorations
1164 # Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
1168 # Dump the mapgen debug infos.
1170 # enable_mapgen_debug_info = false
1172 # Maximum number of blocks that can be queued for loading.
1174 # emergequeue_limit_total = 256
1176 # Maximum number of blocks to be queued that are to be loaded from file.
1177 # Set to blank for an appropriate amount to be chosen automatically.
1179 # emergequeue_limit_diskonly = 32
1181 # Maximum number of blocks to be queued that are to be generated.
1182 # Set to blank for an appropriate amount to be chosen automatically.
1184 # emergequeue_limit_generate = 32
1186 # Number of emerge threads to use. Make this field blank, or increase this number
1187 # to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
1188 # at the cost of slightly buggy caves.
1190 # num_emerge_threads = 1
1192 #### Noise parameters and formats
1194 # Noise parameters can be specified as a set of positional values, for example:
1195 # Offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity
1196 # mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
1197 # Or the group format can be used instead, for example:
1198 # mgv6_np_terrain_base = {
1201 # spread = (250, 250, 250),
1204 # persistence = 0.6,
1206 # flags = "defaults"
1208 # Only the group format supports noise flags which are needed for eased noise.
1209 # Mgv5 uses eased noise for np_ground so this is shown in group format below.
1211 #### Biome API temperature and humidity noise parameters
1213 # Temperature variation for biomes.
1214 # type: noise_params
1215 # mg_biome_np_heat = 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0
1217 # Small-scale temperature variation for blending biomes on borders.
1218 # type: noise_params
1219 # mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
1221 # Humidity variation for biomes.
1222 # type: noise_params
1223 # mg_biome_np_humidity = 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0
1225 # Small-scale humidity variation for blending biomes on borders.
1226 # type: noise_params
1227 # mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
1231 # Map generation attributes specific to Mapgen v5.
1232 # Flags that are not specified in the flag string are not modified from the default.
1233 # Flags starting with 'no' are used to explicitly disable them.
1234 # type: flags possible values: caverns, nocaverns
1235 # mgv5_spflags = caverns
1237 # Controls width of tunnels, a smaller value creates wider tunnels.
1239 # mgv5_cave_width = 0.125
1241 # Y-level of cavern upper limit.
1243 # mgv5_cavern_limit = -256
1245 # Y-distance over which caverns expand to full size.
1247 # mgv5_cavern_taper = 256
1249 # Defines full size of caverns, smaller values create larger caverns.
1251 # mgv5_cavern_threshold = 0.7
1253 # Variation of biome filler depth.
1254 # type: noise_params
1255 # mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
1257 # Variation of terrain vertical scale.
1258 # When noise is < -0.55 terrain is near-flat.
1259 # type: noise_params
1260 # mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
1262 # Y-level of average terrain surface.
1263 # type: noise_params
1264 # mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
1266 # First of 2 3D noises that together define tunnels.
1267 # type: noise_params
1268 # mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
1270 # Second of 2 3D noises that together define tunnels.
1271 # type: noise_params
1272 # mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
1274 # 3D noise defining giant caverns.
1275 # type: noise_params
1276 # mgv5_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1278 # Noise parameter in group format, unsupported by advanced settings
1279 # menu but settable in minetest.conf.
1280 # See documentation of noise parameter formats above.
1281 # 3D noise defining terrain.
1282 # type: noise_params
1283 # mgv5_np_ground = {
1286 # spread = (80, 80, 80),
1289 # persistence = 0.55,
1296 # Map generation attributes specific to Mapgen v6.
1297 # The 'snowbiomes' flag enables the new 5 biome system.
1298 # When the new biome system is enabled jungles are automatically enabled and
1299 # the 'jungles' flag is ignored.
1300 # Flags that are not specified in the flag string are not modified from the default.
1301 # Flags starting with 'no' are used to explicitly disable them.
1302 # type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees
1303 # mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees
1305 # Deserts occur when np_biome exceeds this value.
1306 # When the new biome system is enabled, this is ignored.
1308 # mgv6_freq_desert = 0.45
1310 # Sandy beaches occur when np_beach exceeds this value.
1312 # mgv6_freq_beach = 0.15
1314 # Y-level of lower terrain and lakebeds.
1315 # type: noise_params
1316 # mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
1318 # Y-level of higher (cliff-top) terrain.
1319 # type: noise_params
1320 # mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
1322 # Varies steepness of cliffs.
1323 # type: noise_params
1324 # mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
1326 # Defines areas of 'terrain_higher' (cliff-top terrain).
1327 # type: noise_params
1328 # mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
1330 # Varies depth of biome surface nodes.
1331 # type: noise_params
1332 # mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
1334 # Defines areas with sandy beaches.
1335 # type: noise_params
1336 # mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
1338 # Temperature variation for biomes.
1339 # type: noise_params
1340 # mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
1342 # Variation of number of caves.
1343 # type: noise_params
1344 # mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
1346 # Humidity variation for biomes.
1347 # type: noise_params
1348 # mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
1350 # Defines tree areas and tree density.
1351 # type: noise_params
1352 # mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
1354 # Defines areas where trees have apples.
1355 # type: noise_params
1356 # mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
1360 # Map generation attributes specific to Mapgen v7.
1361 # The 'ridges' flag enables the rivers.
1362 # Floatlands are currently experimental and subject to change.
1363 # Flags that are not specified in the flag string are not modified from the default.
1364 # Flags starting with 'no' are used to explicitly disable them.
1365 # type: flags possible values: mountains, ridges, floatlands, caverns, nomountains, noridges, nofloatlands, nocaverns
1366 # mgv7_spflags = mountains,ridges,nofloatlands,caverns
1368 # Controls width of tunnels, a smaller value creates wider tunnels.
1370 # mgv7_cave_width = 0.09
1372 # Controls the density of floatland mountain terrain.
1373 # Is an offset added to the 'np_mountain' noise value.
1375 # mgv7_float_mount_density = 0.6
1377 # Typical maximum height, above and below midpoint, of floatland mountain terrain.
1379 # mgv7_float_mount_height = 128.0
1381 # Y-level of floatland midpoint and lake surface.
1383 # mgv7_floatland_level = 1280
1385 # Y-level to which floatland shadows extend.
1387 # mgv7_shadow_limit = 1024
1389 # Y-level of cavern upper limit.
1391 # mgv7_cavern_limit = -256
1393 # Y-distance over which caverns expand to full size.
1395 # mgv7_cavern_taper = 256
1397 # Defines full size of caverns, smaller values create larger caverns.
1399 # mgv7_cavern_threshold = 0.7
1401 # Y-level of higher (cliff-top) terrain.
1402 # type: noise_params
1403 # mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
1405 # Y-level of lower terrain and lakebeds.
1406 # type: noise_params
1407 # mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
1409 # Varies roughness of terrain.
1410 # Defines the 'persistence' value for terrain_base and terrain_alt noises.
1411 # type: noise_params
1412 # mgv7_np_terrain_persist = 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
1414 # Defines areas of higher (cliff-top) terrain and affects steepness of cliffs.
1415 # type: noise_params
1416 # mgv7_np_height_select = -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0
1418 # Variation of biome filler depth.
1419 # type: noise_params
1420 # mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
1422 # Variation of maximum mountain height (in nodes).
1423 # type: noise_params
1424 # mgv7_np_mount_height = 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
1426 # Defines large-scale river channel structure.
1427 # type: noise_params
1428 # mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
1430 # Defines areas of floatland smooth terrain.
1431 # Smooth floatlands occur when noise > 0.
1432 # type: noise_params
1433 # mgv7_np_floatland_base = -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0
1435 # Variation of hill height and lake depth on floatland smooth terrain.
1436 # type: noise_params
1437 # mgv7_np_float_base_height = 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0
1439 # 3D noise defining mountain structure and height.
1440 # Also defines structure of floatland mountain terrain.
1441 # type: noise_params
1442 # mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
1444 # 3D noise defining structure of river canyon walls.
1445 # type: noise_params
1446 # mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
1448 # 3D noise defining giant caverns.
1449 # type: noise_params
1450 # mgv7_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1452 # First of 2 3D noises that together define tunnels.
1453 # type: noise_params
1454 # mgv7_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1456 # Second of 2 3D noises that together define tunnels.
1457 # type: noise_params
1458 # mgv7_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1462 # Map generation attributes specific to Mapgen flat.
1463 # Occasional lakes and hills can be added to the flat world.
1464 # Flags that are not specified in the flag string are not modified from the default.
1465 # Flags starting with 'no' are used to explicitly disable them.
1466 # type: flags possible values: lakes, hills, nolakes, nohills
1467 # mgflat_spflags = nolakes,nohills
1471 # mgflat_ground_level = 8
1473 # Y of upper limit of large pseudorandom caves.
1475 # mgflat_large_cave_depth = -33
1477 # Controls width of tunnels, a smaller value creates wider tunnels.
1479 # mgflat_cave_width = 0.09
1481 # Terrain noise threshold for lakes.
1482 # Controls proportion of world area covered by lakes.
1483 # Adjust towards 0.0 for a larger proportion.
1485 # mgflat_lake_threshold = -0.45
1487 # Controls steepness/depth of lake depressions.
1489 # mgflat_lake_steepness = 48.0
1491 # Terrain noise threshold for hills.
1492 # Controls proportion of world area covered by hills.
1493 # Adjust towards 0.0 for a larger proportion.
1495 # mgflat_hill_threshold = 0.45
1497 # Controls steepness/height of hills.
1499 # mgflat_hill_steepness = 64.0
1501 # Defines location and terrain of optional hills and lakes.
1502 # type: noise_params
1503 # mgflat_np_terrain = 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0
1505 # Variation of biome filler depth.
1506 # type: noise_params
1507 # mgflat_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
1509 # First of 2 3D noises that together define tunnels.
1510 # type: noise_params
1511 # mgflat_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1513 # Second of 2 3D noises that together define tunnels.
1514 # type: noise_params
1515 # mgflat_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1519 # Controls width of tunnels, a smaller value creates wider tunnels.
1521 # mgfractal_cave_width = 0.09
1523 # Choice of 18 fractals from 9 formulas.
1524 # 1 = 4D "Roundy" mandelbrot set.
1525 # 2 = 4D "Roundy" julia set.
1526 # 3 = 4D "Squarry" mandelbrot set.
1527 # 4 = 4D "Squarry" julia set.
1528 # 5 = 4D "Mandy Cousin" mandelbrot set.
1529 # 6 = 4D "Mandy Cousin" julia set.
1530 # 7 = 4D "Variation" mandelbrot set.
1531 # 8 = 4D "Variation" julia set.
1532 # 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
1533 # 10 = 3D "Mandelbrot/Mandelbar" julia set.
1534 # 11 = 3D "Christmas Tree" mandelbrot set.
1535 # 12 = 3D "Christmas Tree" julia set.
1536 # 13 = 3D "Mandelbulb" mandelbrot set.
1537 # 14 = 3D "Mandelbulb" julia set.
1538 # 15 = 3D "Cosine Mandelbulb" mandelbrot set.
1539 # 16 = 3D "Cosine Mandelbulb" julia set.
1540 # 17 = 4D "Mandelbulb" mandelbrot set.
1541 # 18 = 4D "Mandelbulb" julia set.
1542 # type: int min: 1 max: 18
1543 # mgfractal_fractal = 1
1545 # Iterations of the recursive function.
1546 # Controls the amount of fine detail.
1548 # mgfractal_iterations = 11
1550 # Approximate (X,Y,Z) scale of fractal in nodes.
1552 # mgfractal_scale = (4096.0, 1024.0, 4096.0)
1554 # (X,Y,Z) offset of fractal from world centre in units of 'scale'.
1555 # Used to move a suitable spawn area of low land close to (0, 0).
1556 # The default is suitable for mandelbrot sets, it needs to be edited for julia sets.
1557 # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
1559 # mgfractal_offset = (1.79, 0.0, 0.0)
1561 # W co-ordinate of the generated 3D slice of a 4D fractal.
1562 # Determines which 3D slice of the 4D shape is generated.
1563 # Has no effect on 3D fractals.
1564 # Range roughly -2 to 2.
1566 # mgfractal_slice_w = 0.0
1568 # Julia set only: X component of hypercomplex constant determining julia shape.
1569 # Range roughly -2 to 2.
1571 # mgfractal_julia_x = 0.33
1573 # Julia set only: Y component of hypercomplex constant determining julia shape.
1574 # Range roughly -2 to 2.
1576 # mgfractal_julia_y = 0.33
1578 # Julia set only: Z component of hypercomplex constant determining julia shape.
1579 # Range roughly -2 to 2.
1581 # mgfractal_julia_z = 0.33
1583 # Julia set only: W component of hypercomplex constant determining julia shape.
1584 # Has no effect on 3D fractals.
1585 # Range roughly -2 to 2.
1587 # mgfractal_julia_w = 0.33
1589 # Y-level of seabed.
1590 # type: noise_params
1591 # mgfractal_np_seabed = -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0
1593 # Variation of biome filler depth.
1594 # type: noise_params
1595 # mgfractal_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
1597 # First of 2 3D noises that together define tunnels.
1598 # type: noise_params
1599 # mgfractal_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1601 # Second of 2 3D noises that together define tunnels.
1602 # type: noise_params
1603 # mgfractal_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1609 # Map generation attributes specific to Mapgen Valleys.
1610 # 'altitude_chill' makes higher elevations colder, which may cause biome issues.
1611 # 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool,
1612 # it may interfere with delicately adjusted biomes.
1613 # Flags that are not specified in the flag string are not modified from the default.
1614 # Flags starting with 'no' are used to explicitly disable them.
1615 # type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers
1616 # mg_valleys_spflags = altitude_chill,humid_rivers
1618 # The altitude at which temperature drops by 20C
1620 # mgvalleys_altitude_chill = 90
1622 # Depth below which you'll find large caves.
1624 # mgvalleys_large_cave_depth = -33
1626 # Creates unpredictable lava features in caves.
1627 # These can make mining difficult. Zero disables them. (0-10)
1629 # mgvalleys_lava_features = 0
1631 # Depth below which you'll find massive caves.
1633 # mgvalleys_massive_cave_depth = -256
1635 # How deep to make rivers
1637 # mgvalleys_river_depth = 4
1639 # How wide to make rivers
1641 # mgvalleys_river_size = 5
1643 # Creates unpredictable water features in caves.
1644 # These can make mining difficult. Zero disables them. (0-10)
1646 # mgvalleys_water_features = 0
1648 # Controls width of tunnels, a smaller value creates wider tunnels.
1650 # mgvalleys_cave_width = 0.09
1654 # Caves and tunnels form at the intersection of the two noises
1655 # type: noise_params
1656 # mgvalleys_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1658 # Caves and tunnels form at the intersection of the two noises
1659 # type: noise_params
1660 # mgvalleys_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1662 # The depth of dirt or other filler
1663 # type: noise_params
1664 # mgvalleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
1666 # Massive caves form here.
1667 # type: noise_params
1668 # mgvalleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
1670 # River noise -- rivers occur close to zero
1671 # type: noise_params
1672 # mgvalleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
1674 # Base terrain height
1675 # type: noise_params
1676 # mgvalleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
1678 # Raises terrain to make valleys around the rivers
1679 # type: noise_params
1680 # mgvalleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
1682 # Slope and fill work together to modify the heights
1683 # type: noise_params
1684 # mgvalleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
1686 # Amplifies the valleys
1687 # type: noise_params
1688 # mgvalleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
1690 # Slope and fill work together to modify the heights
1691 # type: noise_params
1692 # mgvalleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
1696 # Prevent mods from doing insecure things like running shell commands.
1698 # secure.enable_security = true
1700 # Comma-separated list of trusted mods that are allowed to access insecure
1701 # functions even when mod security is on (via request_insecure_environment()).
1703 # secure.trusted_mods =
1705 # Comma-separated list of mods that are allowed to access HTTP APIs, which
1706 # allow them to upload and download data to/from the internet.
1708 # secure.http_mods =
1714 # Load the game profiler to collect game profiling data.
1715 # Provides a /profiler command to access the compiled profile.
1716 # Useful for mod developers and server operators.
1718 # profiler.load = false
1720 # The default format in which profiles are being saved,
1721 # when calling `/profiler save [format]` without format.
1722 # type: enum values: txt, csv, lua, json, json_pretty
1723 # profiler.default_report_format = txt
1725 # The file path relative to your worldpath in which profiles will be saved to.
1727 # profiler.report_path = ""
1729 #### Instrumentation
1731 # Instrument the methods of entities on registration.
1733 # instrument.entity = true
1735 # Instrument the action function of Active Block Modifiers on registration.
1737 # instrument.abm = true
1739 # Instrument the action function of Loading Block Modifiers on registration.
1741 # instrument.lbm = true
1743 # Instrument chatcommands on registration.
1745 # instrument.chatcommand = true
1747 # Instrument global callback functions on registration.
1748 # (anything you pass to a minetest.register_*() function)
1750 # instrument.global_callback = true
1754 # Instrument builtin.
1755 # This is usually only needed by core/builtin contributors
1757 # instrument.builtin = false
1759 # Have the profiler instrument itself:
1760 # * Instrument an empty function.
1761 # This estimates the overhead, that instrumentation is adding (+1 function call).
1762 # * Instrument the sampler being used to update the statistics.
1764 # instrument.profiler = false
1770 # Name of the player.
1771 # When running a server, clients connecting with this name are admins.
1772 # When starting from the main menu, this is overridden.
1776 # Set the language. Leave empty to use the system language.
1777 # A restart is required after changing this.
1778 # type: enum values: , be, ca, cs, da, de, en, eo, es, et, fr, he, hu, id, it, ja, jbo, ko, ky, lt, nb, nl, pl, pt, pt_BR, ro, ru, sr_Cyrl, tr, uk, zh_CN, zh_TW
1781 # Level of logging to be written to debug.txt:
1782 # - <nothing> (no logging)
1783 # - none (messages with no level)
1789 # type: enum values: , warning, action, info, verbose
1790 # debug_log_level = action
1794 # enable_ipv6 = true
1798 # Default timeout for cURL, stated in milliseconds.
1799 # Only has an effect if compiled with cURL.
1801 # curl_timeout = 5000
1803 # Limits number of parallel HTTP requests. Affects:
1804 # - Media fetch if server uses remote_media setting.
1805 # - Serverlist download and server announcement.
1806 # - Downloads performed by main menu (e.g. mod manager).
1807 # Only has an effect if compiled with cURL.
1809 # curl_parallel_limit = 8
1811 # Maximum time in ms a file download (e.g. a mod download) may take.
1813 # curl_file_download_timeout = 300000
1815 # Makes DirectX work with LuaJIT. Disable if it causes troubles.
1817 # high_precision_fpu = true
1819 # Replaces the default main menu with a custom one.
1821 # main_menu_script =
1824 # main_menu_game_mgr = 0
1827 # main_menu_mod_mgr = 1
1830 # modstore_download_url = https://forum.minetest.net/media/
1833 # modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
1836 # modstore_details_url = https://forum.minetest.net/mmdb/mod/*/
1838 # Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
1840 # profiler_print_interval = 0