1 # This file is read by default from:
4 # Any other path can be chosen by passing the path as a parameter
5 # to the program, eg. "minetest.exe --config ../minetest.conf.example"
7 # By default, all the settings are commented and not functional.
8 # Uncomment settings by removing the preceding #.
10 # Further documentation:
11 # http://wiki.minetest.net/
13 # NOTE: This file might not be up-to-date, refer to the
14 # defaultsettings.cpp file for an up-to-date list:
15 # https://github.com/minetest/minetest/blob/master/src/defaultsettings.cpp
17 # A vim command to convert most of defaultsettings.cpp to conf file format:
18 # :'<,'>s/\tsettings->setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g
19 # Note: Some of the settings are implemented in Lua
27 # Name of player; on a server this is the main admin
35 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
36 #keymap_forward = KEY_KEY_W
37 #keymap_backward = KEY_KEY_S
38 #keymap_left = KEY_KEY_A
39 #keymap_right = KEY_KEY_D
40 #keymap_jump = KEY_SPACE
41 #keymap_sneak = KEY_LSHIFT
42 #keymap_inventory = KEY_KEY_I
43 # Go down ladder / go down in fly mode / go fast in fast mode
44 #keymap_special1 = KEY_KEY_E
45 #keymap_chat = KEY_KEY_T
47 #keyman_console = KEY_F10
48 #keymap_rangeselect = KEY_KEY_R
49 #keymap_freemove = KEY_KEY_K
50 #keymap_fastmove = KEY_KEY_J
51 #keymap_screenshot = KEY_F12
52 # If true, keymap_special1 instead of keymap_sneak is used for climbing down and descending
53 #aux1_descends = false
54 # Doubletaping the jump key toogles fly mode
55 #doubletap_jump = false
56 # If false aux1 is used to fly fast
57 #always_fly_fast = true
58 # Some (temporary) keys for debugging
59 #keymap_print_debug_stacks = KEY_KEY_P
60 #keymap_quicktune_prev = KEY_HOME
61 #keymap_quicktune_next = KEY_END
62 #keymap_quicktune_dec = KEY_NEXT
63 #keymap_quicktune_inc = KEY_PRIOR
66 # The amount of rendered stuff is dynamically set according to this
68 # If FPS would go higher than this, limit it by sleeping
69 # (to not waste CPU power for no benefit)
71 # The allowed adjustment range for the automatic rendering range adjustment
72 #viewing_range_nodes_max = 160
73 #viewing_range_nodes_min = 35
79 # Experimental option, might cause visible spaces between blocks
80 # when set to higher number than 0
84 # Address to connect to (#blank = start local server)
86 # Enable random user input, for testing
88 # Timeout for client to remove unused map data from memory
89 #client_unload_unused_data_timeout = 600
90 # Whether to fog out the end of the visible area
92 # Enable a bit lower water surface; disable for speed (not quite optimized)
93 #new_style_water = false
94 # Constant volume liquids
95 #liquid_finite = false
96 # Max liquids processed per step
97 #liquid_loop_max = 1000
98 # Update liquids every .. recommend for finite: 0.2
100 # Relax flowing blocks to source if level near max and N nearby
101 # source blocks, more realistic, but not true constant.
102 # values: 0,1,2,3,4 : 0 - disable, 1 - most aggresive
103 # (for finite liquids)
105 # Optimization: faster cave flood (and not true constant)
106 # (for finite liquids)
107 #liquid_fast_flood = 1
108 # Underground water and lava springs, its infnity sources if liquid_finite enabled
109 #underground_springs = 1
110 # Enable weather (cold-hot, water freeze-melt). use only with liquid_finite=1
112 # Enable nice leaves; disable for speed
113 #new_style_leaves = true
114 # Enable smooth lighting with simple ambient occlusion;
115 # disable for speed or for different looks.
116 #smooth_lighting = true
117 # Path to texture directory. All textures are first searched from here.
120 # Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl
121 #video_driver = opengl
122 # Unobstructed movement without physics, downwards key is keymap_special1
124 # Continuous forward movement (for testing)
125 #continuous_forward = false
126 # Fast movement (keymap_special1)
129 #invert_mouse = false
130 # Enable/disable clouds
131 #enable_clouds = true
133 #enable_3d_clouds = true
134 # Use a cloud animation for the main menu background
136 # Path for screenshots
138 # Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double)
139 #view_bobbing_amount = 1.0
140 # Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double)
141 #fall_bobbing_amount = 0.0
144 #anaglyph_strength = 0.1
145 # In-game chat console background color (R,G,B)
146 #console_color = (0,0,0)
147 # In-game chat console background alpha (opaqueness, between 0 and 255)
149 # Selection box border color (R,G,B)
150 #selectionbox_color = (0,0,0)
151 # Crosshair color (R,G,B)
152 #crosshair_color = (255,255,255)
153 # Cross alpha (opaqueness, between 0 and 255)
154 #crosshair_alpha = 255
155 # Sensitivity multiplier
156 #mouse_sensitivity = 0.2
160 # Whether node texture animations should be desynchronized per MapBlock
161 #desynchronize_mapblock_texture_animation = true
162 # Texture filtering settings
164 #anisotropic_filter = false
165 #bilinear_filter = false
166 #trilinear_filter = false
167 # Set to true to pre-generate all item visuals
168 #preload_item_visuals = true
170 # (1: low level shaders; not implemented)
171 # 2: enable high level shaders
173 # Set to true to enable textures bumpmapping. Requires shaders enabled.
174 #enable_bumpmapping = false
175 # The time in seconds it takes between repeated
176 # right clicks when holding the right mouse button
177 #repeat_rightclick_time = 0.25
179 # will only work for servers which use remote_media setting
180 # and only for clients compiled with cURL
181 #media_fetch_threads = 8
183 # Url to the server list displayed in the Multiplayer Tab
184 #serverlist_url = servers.minetest.net
185 # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab
186 #serverlist_file = favoriteservers.txt
188 # Whether freetype fonts are used, requires freetype support to be compiled in
190 # Path to TrueTypeFont or bitmap
191 #font_path = fonts/liberationsans.ttf
193 #mono_font_path = fonts/liberationmono.ttf
201 #server_name = Minetest server
202 # Description of server
203 #server_description = mine here
204 # Domain name of server
205 #server_address = game.minetest.net
207 #server_url = http://minetest.net
208 # Automaticaly report to masterserver
210 # Announce to this masterserver. if you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net
211 #serverlist_url = servers.minetest.net
212 # Default game (default when creating a new world)
213 #default_game = minetest
214 # World directory (everything in the world is stored here)
215 #map-dir = /custom/world
217 #motd = Welcome to this awesome Minetest server!
218 # Maximum number of players connected simultaneously
220 # Set to true to disallow old clients from connecting
221 #strict_protocol_version_checking = false
222 # Set to true to enable creative mode (unlimited inventory)
223 #creative_mode = false
224 # Enable players getting damage and dying
225 #enable_damage = false
226 # Despawn all non-peaceful mobs
227 #only_peaceful_mobs = false
228 # A chosen map seed for a new map, leave empty for random
230 # Gives some stuff to players at the beginning
231 #give_initial_stuff = false
232 # New users need to input this password
234 # Available privileges: interact, shout, teleport, settime, privs, ...
235 # See /privs in game for a full list on your server and mod configuration.
236 #default_privs = interact, shout
237 # Whether players are shown to clients without any range limit
238 #unlimited_player_transfer_distance = true
239 # Whether to enable players killing each other
241 # If this is set, players will always (re)spawn at the given position
242 #static_spawnpoint = 0, 10, 0
243 # If true, new players cannot join with an empty password
244 #disallow_empty_password = false
245 # If true, disable cheat prevention in multiplayer
246 #disable_anticheat = false
247 # If true, actions are recorded for rollback
248 #enable_rollback_recording = false
250 # Profiler data print interval. #0 = disable.
251 #profiler_print_interval = 0
252 #enable_mapgen_debug_info = false
253 # from how far client knows about objects
254 #active_object_send_range_blocks = 3
255 # how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run)
256 #active_block_range = 2
257 # how many blocks are flying in the wire simultaneously per client
258 #max_simultaneous_block_sends_per_client = 2
259 # how many blocks are flying in the wire simultaneously per server
260 #max_simultaneous_block_sends_server_total = 8
261 # From how far blocks are sent to clients (value * 16 nodes)
262 #max_block_send_distance = 10
263 # From how far blocks are generated for clients (value * 16 nodes)
264 #max_block_generate_distance = 6
265 # Number of extra blocks that can be loaded by /clearobjects at once
266 # This is a trade-off between sqlite transaction overhead and
267 # memory consumption (4096=100MB, as a rule of thumb)
268 #max_clearobjects_extra_loaded_blocks = 4096
269 # Interval of sending time of day to clients
270 #time_send_interval = 5
271 # Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged
273 # Length of year in days for seasons change. With default time_speed 365 days = 5 real days for year. 30 days = 10 real hours
275 #server_unload_unused_data_timeout = 29
276 # Maximum number of statically stored objects in a block
277 #max_objects_per_block = 49
278 # Interval of saving important changes in the world
279 #server_map_save_interval = 5.3
280 # To reduce lag, block transfers are slowed down when a player is building something.
281 # This determines how long they are slowed down after placing or removing a node.
282 #full_block_send_enable_min_time_from_building = 2.0
283 # Length of a server tick and the interval at which objects are generally updated over network
284 #dedicated_server_step = 0.1
285 # Can be set to true to disable shutting down on invalid world data
286 #ignore_world_load_errors = false
287 # Congestion control parameters
288 # time in seconds, rate in ~500B packets
289 #congestion_control_aim_rtt = 0.2
290 #congestion_control_max_rate = 400
291 #congestion_control_min_rate = 10
292 # Specifies URL from which client fetches media instead of using UDP
293 # $filename should be accessible from $remote_media$filename via cURL
294 # (obviously, remote_media should end with a slash)
295 # Files that are not present would be fetched the usual way
297 # Level of logging to be written to debug.txt.
298 # 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose
300 # Maximum number of blocks that can be queued for loading.
301 #emergequeue_limit_total = 256
302 # Maximum number of blocks to be queued that are to be loaded from file.
303 # Leave blank for an appropriate amount to be chosen automatically.
304 #emergequeue_limit_diskonly =
305 # Maximum number of blocks to be queued that are to be generated.
306 # Leave blank for an appropriate amount to be chosen automatically.
307 #emergequeue_limit_generate =
308 # Number of emerge threads to use. Make this field blank, or increase this number, to use multiple threads.
309 # On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves.
310 #num_emerge_threads = 1
316 #movement_acceleration_default = 3
317 #movement_acceleration_air = 2
318 #movement_acceleration_fast = 10
319 #movement_speed_walk = 4
320 #movement_speed_crouch = 1.35
321 #movement_speed_fast = 20
322 #movement_speed_climb = 2
323 #movement_speed_jump = 6.5
324 #movement_speed_descend = 6
325 #movement_liquid_fluidity = 1
326 #movement_liquid_fluidity_smooth = 0.5
327 #movement_liquid_sink = 10
328 #movement_gravity = 9.81
334 # Name of map generator to be used. Currently supported: v6, indev, singlenode, math
336 # Water level of map.
338 # Size of chunks to be generated.
340 # Map generation attributes. Currently supported: trees, caves, flat, v6_biome_blend, v6_jungles, dungeons, nolight
341 #mg_flags = trees, caves, v6_biome_blend
342 # How large deserts and beaches are
343 #mgv6_freq_desert = 0.45
344 #mgv6_freq_beach = 0.15
345 # Perlin noise attributes for different map generation parameters
346 # Offset, scale, spread factor, seed offset, number of octaves, persistence
347 #mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6
348 #mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6
349 #mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7
350 #mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69
351 #mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55
352 #mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50
353 #mgv6_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50
354 #mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50
355 #mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 4, 0.66
356 #mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66
357 #mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45
359 #mgv7_np_terrain = 10, 12, (350, 350, 350), 82341, 5, 0.6
360 #mgv7_np_bgroup = 0.5, 0.3125, (350, 350, 350), 5923, 2, 0.6
361 #mgv7_np_heat = 25, 50, (500, 500, 500), 35293, 1, 0
362 #mgv7_np_humidity = 50, 31.25, (750, 750, 750), 12094, 2, 0.6
364 # Offset, scale, spread factor, seed offset, number of octaves, persistence, farscale, farspread
365 #mgindev_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 10, 10
366 #mgindev_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 10, 10
367 #mgindev_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2, 10
368 #mgindev_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 1, 1
369 #mgindev_np_float_islands1 = 0, 1, (64, 64, 64 ), 3683, 5, 0.5, 1, 1.5
370 #mgindev_np_float_islands2 = 0, 1, (8, 8, 8 ), 9292, 2, 0.5, 1, 1.5
371 #mgindev_np_float_islands3 = 0, 1, (256, 256, 256), 6412, 2, 0.5, 1, 0.5
372 #mgindev_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50, 1, 10
374 # Float islands starts from height, 0 to disable
375 #mgindev_float_islands = 500
377 # Math mapgen generator: sphere, mandelbox, mengersponge dont forget to lower water_level = -30000
378 #mgmath_generator = mandelbox
380 # Enable/disable IPv6
382 # Enable/disable running an IPv6 server. An IPv6 server may be restricted
383 # to IPv6 clients, depending on system configuration.
387 #main_menu_game_mgr = 0
388 #main_menu_mod_mgr = 1
389 #modstore_download_url = https://forum.minetest.net/media/
390 #modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
391 #modstore_details_url = https://forum.minetest.net/mmdb/mod/*/