1 # This file contains a list of all available settings and their default value for minetest.conf
3 # By default, all the settings are commented and not functional.
4 # Uncomment settings by removing the preceding #.
6 # minetest.conf is read by default from:
9 # Any other path can be chosen by passing the path as a parameter
10 # to the program, eg. "minetest.exe --config ../minetest.conf.example".
12 # Further documentation:
13 # http://wiki.minetest.net/
21 # If enabled, you can place blocks at the position (feet + eye level) where you stand.
22 # This is helpful when working with nodeboxes in small areas.
24 # enable_build_where_you_stand = false
26 # Player is able to fly without being affected by gravity.
27 # This requires the "fly" privilege on the server.
31 # Fast movement (via the "special" key).
32 # This requires the "fast" privilege on the server.
36 # If enabled together with fly mode, player is able to fly through solid nodes.
37 # This requires the "noclip" privilege on the server.
41 # Smooths camera when looking around. Also called look or mouse smoothing.
42 # Useful for recording videos.
46 # Smooths rotation of camera. 0 to disable.
47 # type: float min: 0 max: 0.99
48 # camera_smoothing = 0.0
50 # Smooths rotation of camera in cinematic mode. 0 to disable.
51 # type: float min: 0 max: 0.99
52 # cinematic_camera_smoothing = 0.7
54 # Invert vertical mouse movement.
56 # invert_mouse = false
58 # Mouse sensitivity multiplier.
60 # mouse_sensitivity = 0.2
62 # If enabled, "special" key instead of "sneak" key is used for climbing down and descending.
64 # aux1_descends = false
66 # Double-tapping the jump key toggles fly mode.
68 # doubletap_jump = false
70 # If disabled, "special" key is used to fly fast if both fly and fast mode are enabled.
72 # always_fly_fast = true
74 # The time in seconds it takes between repeated right clicks when holding the right mouse button.
76 # repeat_rightclick_time = 0.25
78 # Enable random user input (only used for testing).
80 # random_input = false
82 # Continuous forward movement, toggled by autoforward key.
84 # continuous_forward = false
88 # enable_joysticks = false
90 # The identifier of the joystick to use
94 # The type of joystick
95 # type: enum values: auto, generic, xbox
96 # joystick_type = auto
98 # The time in seconds it takes between repeated events
99 # when holding down a joystick button combination.
101 # repeat_joystick_button_time = 0.17
103 # The sensitivity of the joystick axes for moving the
104 # ingame view frustum around.
106 # joystick_frustum_sensitivity = 170
108 # Key for moving the player forward.
109 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
111 # keymap_forward = KEY_KEY_W
113 # Key for moving the player backward.
114 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
116 # keymap_backward = KEY_KEY_S
118 # Key for moving the player left.
119 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
121 # keymap_left = KEY_KEY_A
123 # Key for moving the player right.
124 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
126 # keymap_right = KEY_KEY_D
129 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
131 # keymap_jump = KEY_SPACE
134 # Also used for climbing down and descending in water if aux1_descends is disabled.
135 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
137 # keymap_sneak = KEY_LSHIFT
139 # Key for opening the inventory.
140 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
142 # keymap_inventory = KEY_KEY_I
144 # Key for moving fast in fast mode.
145 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
147 # keymap_special1 = KEY_KEY_E
149 # Key for opening the chat window.
150 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
152 # keymap_chat = KEY_KEY_T
154 # Key for opening the chat window to type commands.
155 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
159 # Key for opening the chat window to type local commands.
160 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
162 # keymap_cmd_local = .
164 # Key for opening the chat console.
165 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
167 # keyman_console = KEY_F10
169 # Key for toggling unlimited view range.
170 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
172 # keymap_rangeselect = KEY_KEY_R
174 # Key for toggling flying.
175 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
177 # keymap_freemove = KEY_KEY_K
179 # Key for toggling fast mode.
180 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
182 # keymap_fastmove = KEY_KEY_J
184 # Key for toggling noclip mode.
185 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
187 # keymap_noclip = KEY_KEY_H
189 # Key for selecting the next item in the hotbar.
190 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
192 # keymap_hotbar_next = KEY_KEY_N
194 # Key for selecting the previous item in the hotbar.
195 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
197 # keymap_hotbar_previous = KEY_KEY_B
199 # Key for muting the game.
200 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
202 # keymap_mute = KEY_KEY_M
204 # Key for increasing the volume.
205 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
207 # keymap_increase_volume =
209 # Key for decreasing the volume.
210 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
212 # keymap_decrease_volume =
214 # Key for toggling autoforward.
215 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
217 # keymap_autoforward =
219 # Key for toggling cinematic mode.
220 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
224 # Key for toggling display of minimap.
225 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
227 # keymap_minimap = KEY_F9
229 # Key for taking screenshots.
230 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
232 # keymap_screenshot = KEY_F12
234 # Key for dropping the currently selected item.
235 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
237 # keymap_drop = KEY_KEY_Q
239 # Key to use view zoom when possible.
240 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
242 # keymap_zoom = KEY_KEY_Z
244 # Key for selecting the first hotbar slot.
245 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
247 # keymap_slot1 = KEY_KEY_1
249 # Key for selecting the second hotbar slot.
250 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
252 # keymap_slot2 = KEY_KEY_2
254 # Key for selecting the third hotbar slot.
255 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
257 # keymap_slot3 = KEY_KEY_3
259 # Key for selecting the fourth hotbar slot.
260 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
262 # keymap_slot4 = KEY_KEY_4
264 # Key for selecting the fifth hotbar slot.
265 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
267 # keymap_slot5 = KEY_KEY_5
269 # Key for selecting the sixth hotbar slot.
270 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
272 # keymap_slot6 = KEY_KEY_6
274 # Key for selecting the seventh hotbar slot.
275 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
277 # keymap_slot7 = KEY_KEY_7
279 # Key for selecting the eighth hotbar slot.
280 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
282 # keymap_slot8 = KEY_KEY_8
284 # Key for selecting the ninth hotbar slot.
285 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
287 # keymap_slot9 = KEY_KEY_9
289 # Key for selecting the tenth hotbar slot.
290 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
292 # keymap_slot10 = KEY_KEY_0
294 # Key for selecting the 11th hotbar slot.
295 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
299 # Key for selecting the 12th hotbar slot.
300 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
304 # Key for selecting the 13th hotbar slot.
305 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
309 # Key for selecting the 14th hotbar slot.
310 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
314 # Key for selecting the 15th hotbar slot.
315 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
319 # Key for selecting the 16th hotbar slot.
320 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
324 # Key for selecting the 17th hotbar slot.
325 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
329 # Key for selecting the 18th hotbar slot.
330 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
334 # Key for selecting the 19th hotbar slot.
335 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
339 # Key for selecting the 20th hotbar slot.
340 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
344 # Key for selecting the 21th hotbar slot.
345 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
349 # Key for selecting the 22th hotbar slot.
350 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
354 # Key for selecting the 23th hotbar slot.
355 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
359 # Key for toggling the display of the HUD.
360 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
362 # keymap_toggle_hud = KEY_F1
364 # Key for toggling the display of the chat.
365 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
367 # keymap_toggle_chat = KEY_F2
369 # Key for toggling the display of the large chat console.
370 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
372 # keymap_console = KEY_F10
374 # Key for toggling the display of the fog.
375 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
377 # keymap_toggle_force_fog_off = KEY_F3
379 # Key for toggling the camera update. Only used for development
380 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
382 # keymap_toggle_update_camera =
384 # Key for toggling the display of debug info.
385 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
387 # keymap_toggle_debug = KEY_F5
389 # Key for toggling the display of the profiler. Used for development.
390 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
392 # keymap_toggle_profiler = KEY_F6
394 # Key for switching between first- and third-person camera.
395 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
397 # keymap_camera_mode = KEY_F7
399 # Key for increasing the viewing range.
400 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
402 # keymap_increase_viewing_range_min = +
404 # Key for decreasing the viewing range.
405 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
407 # keymap_decrease_viewing_range_min = -
409 # Key for printing debug stacks. Used for development.
410 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
412 # keymap_print_debug_stacks = KEY_KEY_P
416 # Address to connect to.
417 # Leave this blank to start a local server.
418 # Note that the address field in the main menu overrides this setting.
422 # Port to connect to (UDP).
423 # Note that the port field in the main menu overrides this setting.
424 # type: int min: 1 max: 65535
425 # remote_port = 30000
427 # Whether to support older servers before protocol version 25.
428 # Enable if you want to connect to 0.4.12 servers and before.
429 # Servers starting with 0.4.13 will work, 0.4.12-dev servers may work.
430 # Disabling this option will protect your password better.
432 # send_pre_v25_init = false
434 # Save the map received by the client on disk.
436 # enable_local_map_saving = false
438 # Show entity selection boxes
440 # show_entity_selectionbox = true
442 # Enable usage of remote media server (if provided by server).
443 # Remote servers offer a significantly faster way to download media (e.g. textures)
444 # when connecting to the server.
446 # enable_remote_media_server = true
448 # Enable Lua modding support on client.
449 # This support is experimental and API can change.
451 # enable_client_modding = false
453 # URL to the server list displayed in the Multiplayer Tab.
455 # serverlist_url = servers.minetest.net
457 # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
459 # serverlist_file = favoriteservers.txt
461 # Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
463 # max_out_chat_queue_size = 20
475 # Whether to fog out the end of the visible area.
480 # - Fancy: all faces visible
481 # - Simple: only outer faces, if defined special_tiles are used
482 # - Opaque: disable transparency
483 # type: enum values: fancy, simple, opaque
484 # leaves_style = fancy
486 # Connects glass if supported by node.
488 # connected_glass = false
490 # Enable smooth lighting with simple ambient occlusion.
491 # Disable for speed or for different looks.
493 # smooth_lighting = true
495 # Clouds are a client side effect.
497 # enable_clouds = true
499 # Use 3D cloud look instead of flat.
501 # enable_3d_clouds = true
503 # Method used to highlight selected object.
504 # type: enum values: box, halo, none
505 # node_highlighting = box
507 # Adds particles when digging a node.
509 # enable_particles = true
513 # Use mip mapping to scale textures. May slightly increase performance.
517 # Use anisotropic filtering when viewing at textures from an angle.
519 # anisotropic_filter = false
521 # Use bilinear filtering when scaling textures.
523 # bilinear_filter = false
525 # Use trilinear filtering when scaling textures.
527 # trilinear_filter = false
529 # Filtered textures can blend RGB values with fully-transparent neighbors,
530 # which PNG optimizers usually discard, sometimes resulting in a dark or
531 # light edge to transparent textures. Apply this filter to clean that up
532 # at texture load time.
534 # texture_clean_transparent = false
536 # When using bilinear/trilinear/anisotropic filters, low-resolution textures
537 # can be blurred, so automatically upscale them with nearest-neighbor
538 # interpolation to preserve crisp pixels. This sets the minimum texture size
539 # for the upscaled textures; higher values look sharper, but require more
540 # memory. Powers of 2 are recommended. Setting this higher than 1 may not
541 # have a visible effect unless bilinear/trilinear/anisotropic filtering is
544 # texture_min_size = 64
546 # Experimental option, might cause visible spaces between blocks
547 # when set to higher number than 0.
548 # type: enum values: 0, 1, 2, 4, 8, 16
551 # Undersampling is similar to using lower screen resolution, but it applies
552 # to the game world only, keeping the GUI intact.
553 # It should give significant performance boost at the cost of less detailed image.
554 # type: enum values: 0, 2, 3, 4
559 # Shaders allow advanced visual effects and may increase performance on some video cards.
560 # This only works with the OpenGL video backend.
562 # enable_shaders = true
564 # Path to shader directory. If no path is defined, default location will be used.
570 # Enables filmic tone mapping
572 # tone_mapping = false
576 # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
577 # or need to be auto-generated.
578 # Requires shaders to be enabled.
580 # enable_bumpmapping = false
582 # Enables on the fly normalmap generation (Emboss effect).
583 # Requires bumpmapping to be enabled.
585 # generate_normalmaps = false
587 # Strength of generated normalmaps.
589 # normalmaps_strength = 0.6
591 # Defines sampling step of texture.
592 # A higher value results in smoother normal maps.
593 # type: int min: 0 max: 2
594 # normalmaps_smooth = 0
596 ##### Parallax Occlusion
598 # Enables parallax occlusion mapping.
599 # Requires shaders to be enabled.
601 # enable_parallax_occlusion = false
603 # 0 = parallax occlusion with slope information (faster).
604 # 1 = relief mapping (slower, more accurate).
605 # type: int min: 0 max: 1
606 # parallax_occlusion_mode = 1
608 # Strength of parallax.
610 # 3d_paralax_strength = 0.025
612 # Number of parallax occlusion iterations.
614 # parallax_occlusion_iterations = 4
616 # Overall scale of parallax occlusion effect.
618 # parallax_occlusion_scale = 0.08
620 # Overall bias of parallax occlusion effect, usually scale/2.
622 # parallax_occlusion_bias = 0.04
626 # Set to true enables waving water.
627 # Requires shaders to be enabled.
629 # enable_waving_water = false
632 # water_wave_height = 1.0
635 # water_wave_length = 20.0
638 # water_wave_speed = 5.0
640 # Set to true enables waving leaves.
641 # Requires shaders to be enabled.
643 # enable_waving_leaves = false
645 # Set to true enables waving plants.
646 # Requires shaders to be enabled.
648 # enable_waving_plants = false
652 # Arm inertia, gives a more realistic movement of
653 # the arm when the camera moves.
657 # If FPS would go higher than this, limit it by sleeping
658 # to not waste CPU power for no benefit.
662 # Maximum FPS when game is paused.
666 # View distance in nodes.
667 # type: int min: 20 max: 4000
668 # viewing_range = 100
670 # Width component of the initial window size.
674 # Height component of the initial window size.
678 # Save window size automatically when modified.
680 # autosave_screensize = true
686 # Bits per pixel (aka color depth) in fullscreen mode.
688 # fullscreen_bpp = 24
690 # Vertical screen synchronization.
694 # Field of view in degrees.
695 # type: int min: 30 max: 160
698 # Field of view while zooming in degrees.
699 # This requires the "zoom" privilege on the server.
700 # type: int min: 7 max: 160
703 # Adjust the gamma encoding for the light tables. Higher numbers are brighter.
704 # This setting is for the client only and is ignored by the server.
705 # type: float min: 0.5 max: 3.0
706 # display_gamma = 1.0
708 # type: float min: 0.0 max: 4.0
709 # lighting_alpha = 0.0
711 # type: float min: 0.0 max: 4.0
712 # lighting_beta = 0.0
714 # Path to texture directory. All textures are first searched from here.
718 # The rendering back-end for Irrlicht.
719 # type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl
720 # video_driver = opengl
722 # Radius of cloud area stated in number of 64 node cloud squares.
723 # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
727 # Enable view bobbing and amount of view bobbing.
728 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
730 # view_bobbing_amount = 1.0
732 # Multiplier for fall bobbing.
733 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
735 # fall_bobbing_amount = 0.0
738 # Currently supported:
739 # - none: no 3d output.
740 # - anaglyph: cyan/magenta color 3d.
741 # - interlaced: odd/even line based polarisation screen support.
742 # - topbottom: split screen top/bottom.
743 # - sidebyside: split screen side by side.
744 # - pageflip: quadbuffer based 3d.
745 # type: enum values: none, anaglyph, interlaced, topbottom, sidebyside, pageflip
748 # In-game chat console height, between 0.1 (10%) and 1.0 (100%).
749 # type: float min: 0.1 max: 1
750 # console_height = 1.0
752 # In-game chat console background color (R,G,B).
754 # console_color = (0,0,0)
756 # In-game chat console background alpha (opaqueness, between 0 and 255).
757 # type: int min: 0 max: 255
758 # console_alpha = 200
760 # Selection box border color (R,G,B).
762 # selectionbox_color = (0,0,0)
764 # Width of the selectionbox's lines around nodes.
765 # type: int min: 1 max: 5
766 # selectionbox_width = 2
768 # Crosshair color (R,G,B).
770 # crosshair_color = (255,255,255)
772 # Crosshair alpha (opaqueness, between 0 and 255).
773 # type: int min: 0 max: 255
774 # crosshair_alpha = 255
776 # Whether node texture animations should be desynchronized per mapblock.
778 # desynchronize_mapblock_texture_animation = true
780 # Maximum proportion of current window to be used for hotbar.
781 # Useful if there's something to be displayed right or left of hotbar.
783 # hud_hotbar_max_width = 1.0
785 # Modifies the size of the hudbar elements.
789 # Enables caching of facedir rotated meshes.
791 # enable_mesh_cache = false
793 # Delay between mesh updates on the client in ms. Increasing this will slow
794 # down the rate of mesh updates, thus reducing jitter on slower clients.
795 # type: int min: 0 max: 50
796 # mesh_generation_interval = 0
798 # Size of the MapBlock cache of the mesh generator. Increasing this will
799 # increase the cache hit %, reducing the data being copied from the main
800 # thread, thus reducing jitter.
801 # type: int min: 0 max: 1000
802 # meshgen_block_cache_size = 20
806 # enable_minimap = true
808 # Shape of the minimap. Enabled = round, disabled = square.
810 # minimap_shape_round = true
814 # Useable to make minimap smoother on slower machines.
816 # minimap_double_scan_height = true
818 # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
820 # directional_colored_fog = true
822 # The strength (darkness) of node ambient-occlusion shading.
823 # Lower is darker, Higher is lighter. The valid range of values for this
824 # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
825 # set to the nearest valid value.
826 # type: float min: 0.25 max: 4
827 # ambient_occlusion_gamma = 2.2
829 # Enables animation of inventory items.
831 # inventory_items_animations = false
833 # Android systems only: Tries to create inventory textures from meshes
834 # when no supported render was found.
836 # inventory_image_hack = false
838 # Fraction of the visible distance at which fog starts to be rendered
839 # type: float min: 0 max: 0.99
842 # Makes all liquids opaque
844 # opaque_water = false
848 # Use a cloud animation for the main menu background.
852 # Scale gui by a user specified value.
853 # Use a nearest-neighbor-anti-alias filter to scale the GUI.
854 # This will smooth over some of the rough edges, and blend
855 # pixels when scaling down, at the cost of blurring some
856 # edge pixels when images are scaled by non-integer sizes.
860 # When gui_scaling_filter is true, all GUI images need to be
861 # filtered in software, but some images are generated directly
862 # to hardware (e.g. render-to-texture for nodes in inventory).
864 # gui_scaling_filter = false
866 # When gui_scaling_filter_txr2img is true, copy those images
867 # from hardware to software for scaling. When false, fall back
868 # to the old scaling method, for video drivers that don't
869 # properly support downloading textures back from hardware.
871 # gui_scaling_filter_txr2img = true
873 # Delay showing tooltips, stated in milliseconds.
875 # tooltip_show_delay = 400
877 # Whether freetype fonts are used, requires freetype support to be compiled in.
881 # Path to TrueTypeFont or bitmap.
883 # font_path = fonts/liberationsans.ttf
888 # Font shadow offset, if 0 then shadow will not be drawn.
892 # Font shadow alpha (opaqueness, between 0 and 255).
893 # type: int min: 0 max: 255
894 # font_shadow_alpha = 127
897 # mono_font_path = fonts/liberationmono.ttf
900 # mono_font_size = 15
902 # This font will be used for certain languages.
904 # fallback_font_path = fonts/DroidSansFallbackFull.ttf
907 # fallback_font_size = 15
910 # fallback_font_shadow = 1
912 # type: int min: 0 max: 255
913 # fallback_font_shadow_alpha = 128
915 # Path to save screenshots at.
919 # Format of screenshots.
920 # type: enum values: png, jpg, bmp, pcx, ppm, tga
921 # screenshot_format = png
923 # Screenshot quality. Only used for JPEG format.
924 # 1 means worst quality; 100 means best quality.
925 # Use 0 for default quality.
926 # type: int min: 0 max: 100
927 # screenshot_quality = 0
931 # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
935 # Windows systems only: Start Minetest with the command line window in the background.
936 # Contains the same information as the file debug.txt (default name).
938 # enable_console = false
943 # enable_sound = true
945 # type: float min: 0 max: 1
950 # Timeout for client to remove unused map data from memory.
952 # client_unload_unused_data_timeout = 600
954 # Maximum number of mapblocks for client to be kept in memory.
955 # Set to -1 for unlimited amount.
957 # client_mapblock_limit = 5000
959 # Whether to show the client debug info (has the same effect as hitting F5).
964 # Server / Singleplayer
967 # Name of the server, to be displayed when players join and in the serverlist.
969 # server_name = Minetest server
971 # Description of server, to be displayed when players join and in the serverlist.
973 # server_description = mine here
975 # Domain name of server, to be displayed in the serverlist.
977 # server_address = game.minetest.net
979 # Homepage of server, to be displayed in the serverlist.
981 # server_url = http://minetest.net
983 # Automaticaly report to the serverlist.
985 # server_announce = false
987 # Announce to this serverlist.
988 # If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net.
990 # serverlist_url = servers.minetest.net
992 # Remove color codes from incoming chat messages
993 # Use this to stop players from being able to use color in their messages
995 # strip_color_codes = false
999 # Network port to listen (UDP).
1000 # This value will be overridden when starting from the main menu.
1004 # The network interface that the server listens on.
1008 # Enable to disallow old clients from connecting.
1009 # Older clients are compatible in the sense that they will not crash when connecting
1010 # to new servers, but they may not support all new features that you are expecting.
1012 # strict_protocol_version_checking = false
1014 # Specifies URL from which client fetches media instead of using UDP.
1015 # $filename should be accessible from $remote_media$filename via cURL
1016 # (obviously, remote_media should end with a slash).
1017 # Files that are not present will be fetched the usual way.
1021 # Enable/disable running an IPv6 server. An IPv6 server may be restricted
1022 # to IPv6 clients, depending on system configuration.
1023 # Ignored if bind_address is set.
1025 # ipv6_server = false
1029 # Maximum number of blocks that are simultaneously sent per client.
1031 # max_simultaneous_block_sends_per_client = 10
1033 # Maximum number of blocks that are simultaneously sent in total.
1035 # max_simultaneous_block_sends_server_total = 40
1037 # To reduce lag, block transfers are slowed down when a player is building something.
1038 # This determines how long they are slowed down after placing or removing a node.
1040 # full_block_send_enable_min_time_from_building = 2.0
1042 # Maximum number of packets sent per send step, if you have a slow connection
1043 # try reducing it, but don't reduce it to a number below double of targeted
1046 # max_packets_per_iteration = 1024
1050 # Default game when creating a new world.
1051 # This will be overridden when creating a world from the main menu.
1053 # default_game = minetest
1055 # Message of the day displayed to players connecting.
1059 # Maximum number of players that can connect simultaneously.
1063 # World directory (everything in the world is stored here).
1064 # Not needed if starting from the main menu.
1068 # Time in seconds for item entity (dropped items) to live.
1069 # Setting it to -1 disables the feature.
1071 # item_entity_ttl = 900
1073 # If enabled, show the server status message on player connection.
1075 # show_statusline_on_connect = true
1077 # Enable players getting damage and dying.
1079 # enable_damage = false
1081 # Enable creative mode for new created maps.
1083 # creative_mode = false
1085 # A chosen map seed for a new map, leave empty for random.
1086 # Will be overridden when creating a new world in the main menu.
1090 # New users need to input this password.
1092 # default_password =
1094 # The privileges that new users automatically get.
1095 # See /privs in game for a full list on your server and mod configuration.
1097 # default_privs = interact, shout
1099 # Privileges that players with basic_privs can grant
1101 # basic_privs = interact, shout
1103 # Whether players are shown to clients without any range limit.
1104 # Deprecated, use the setting player_transfer_distance instead.
1106 # unlimited_player_transfer_distance = true
1108 # Defines the maximal player transfer distance in blocks (0 = unlimited).
1110 # player_transfer_distance = 0
1112 # Whether to allow players to damage and kill each other.
1116 # If this is set, players will always (re)spawn at the given position.
1118 # static_spawnpoint =
1120 # If enabled, new players cannot join with an empty password.
1122 # disallow_empty_password = false
1124 # If enabled, disable cheat prevention in multiplayer.
1126 # disable_anticheat = false
1128 # If enabled, actions are recorded for rollback.
1129 # This option is only read when server starts.
1131 # enable_rollback_recording = false
1133 # A message to be displayed to all clients when the server shuts down.
1135 # kick_msg_shutdown = Server shutting down.
1137 # A message to be displayed to all clients when the server crashes.
1139 # kick_msg_crash = This server has experienced an internal error. You will now be disconnected.
1141 # Whether to ask clients to reconnect after a (Lua) crash.
1142 # Set this to true if your server is set up to restart automatically.
1144 # ask_reconnect_on_crash = false
1146 # From how far clients know about objects, stated in mapblocks (16 nodes).
1148 # active_object_send_range_blocks = 3
1150 # How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
1151 # In active blocks objects are loaded and ABMs run.
1153 # active_block_range = 3
1155 # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
1157 # max_block_send_distance = 10
1159 # Maximum number of forceloaded mapblocks.
1161 # max_forceloaded_blocks = 16
1163 # Interval of sending time of day to clients.
1165 # time_send_interval = 5
1167 # Controls length of day/night cycle.
1168 # Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
1172 # Interval of saving important changes in the world, stated in seconds.
1174 # server_map_save_interval = 5.3
1179 # movement_acceleration_default = 3
1182 # movement_acceleration_air = 2
1185 # movement_acceleration_fast = 10
1188 # movement_speed_walk = 4
1191 # movement_speed_crouch = 1.35
1194 # movement_speed_fast = 20
1197 # movement_speed_climb = 3
1200 # movement_speed_jump = 6.5
1203 # movement_liquid_fluidity = 1
1206 # movement_liquid_fluidity_smooth = 0.5
1209 # movement_liquid_sink = 10
1212 # movement_gravity = 9.81
1216 # Handling for deprecated lua api calls:
1217 # - legacy: (try to) mimic old behaviour (default for release).
1218 # - log: mimic and log backtrace of deprecated call (default for debug).
1219 # - error: abort on usage of deprecated call (suggested for mod developers).
1220 # type: enum values: legacy, log, error
1221 # deprecated_lua_api_handling = legacy
1223 # Number of extra blocks that can be loaded by /clearobjects at once.
1224 # This is a trade-off between sqlite transaction overhead and
1225 # memory consumption (4096=100MB, as a rule of thumb).
1227 # max_clearobjects_extra_loaded_blocks = 4096
1229 # How much the server will wait before unloading unused mapblocks.
1230 # Higher value is smoother, but will use more RAM.
1232 # server_unload_unused_data_timeout = 29
1234 # Maximum number of statically stored objects in a block.
1236 # max_objects_per_block = 64
1238 # See http://www.sqlite.org/pragma.html#pragma_synchronous
1239 # type: enum values: 0, 1, 2
1240 # sqlite_synchronous = 2
1242 # Length of a server tick and the interval at which objects are generally updated over network.
1244 # dedicated_server_step = 0.09
1246 # Time in between active block management cycles
1248 # active_block_mgmt_interval = 2.0
1250 # Length of time between ABM execution cycles
1252 # abm_interval = 1.0
1254 # Length of time between NodeTimer execution cycles
1256 # nodetimer_interval = 0.2
1258 # If enabled, invalid world data won't cause the server to shut down.
1259 # Only enable this if you know what you are doing.
1261 # ignore_world_load_errors = false
1263 # Max liquids processed per step.
1265 # liquid_loop_max = 100000
1267 # The time (in seconds) that the liquids queue may grow beyond processing
1268 # capacity until an attempt is made to decrease its size by dumping old queue
1269 # items. A value of 0 disables the functionality.
1271 # liquid_queue_purge_time = 0
1273 # Liquid update interval in seconds.
1275 # liquid_update = 1.0
1277 # At this distance the server will aggressively optimize which blocks are sent to clients.
1278 # Small values potentially improve performance a lot, at the expense of visible rendering glitches.
1279 # (some blocks will not be rendered under water and in caves, as well as sometimes on land)
1280 # Setting this to a value greater than max_block_send_distance disables this optimization.
1281 # Stated in mapblocks (16 nodes)
1283 # block_send_optimize_distance = 4
1285 # If enabled the server will perform map block occlusion culling based on
1286 # on the eye position of the player. This can reduce the number of blocks
1287 # sent to the client 50-80%. The client will not longer receive most invisible
1288 # so that the utility of noclip mode is reduced.
1290 # server_side_occlusion_culling = true
1292 # Restricts the access of certain client-side functions on servers
1293 # Combine these byteflags below to restrict more client-side features:
1294 # LOOKUP_NODES_LIMIT: 1 (limits get_node call client-side to csm_flavour_noderange_limit)
1295 # CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
1296 # READ_ITEMDEFS: 4 (disable get_item_def call client-side)
1297 # READ_NODEDEFS: 8 (disable get_node_def call client-side)
1300 # csm_flavour_limits = 3
1302 # If the CSM flavour for node range is enabled, get_node is limited to
1303 # this many nodes from the player.
1305 # csm_flavour_noderange_limit = 8
1309 # Prevent mods from doing insecure things like running shell commands.
1311 # secure.enable_security = true
1313 # Comma-separated list of trusted mods that are allowed to access insecure
1314 # functions even when mod security is on (via request_insecure_environment()).
1316 # secure.trusted_mods =
1318 # Comma-separated list of mods that are allowed to access HTTP APIs, which
1319 # allow them to upload and download data to/from the internet.
1321 # secure.http_mods =
1327 # Load the game profiler to collect game profiling data.
1328 # Provides a /profiler command to access the compiled profile.
1329 # Useful for mod developers and server operators.
1331 # profiler.load = false
1333 # The default format in which profiles are being saved,
1334 # when calling `/profiler save [format]` without format.
1335 # type: enum values: txt, csv, lua, json, json_pretty
1336 # profiler.default_report_format = txt
1338 # The file path relative to your worldpath in which profiles will be saved to.
1340 # profiler.report_path = ""
1342 #### Instrumentation
1344 # Instrument the methods of entities on registration.
1346 # instrument.entity = true
1348 # Instrument the action function of Active Block Modifiers on registration.
1350 # instrument.abm = true
1352 # Instrument the action function of Loading Block Modifiers on registration.
1354 # instrument.lbm = true
1356 # Instrument chatcommands on registration.
1358 # instrument.chatcommand = true
1360 # Instrument global callback functions on registration.
1361 # (anything you pass to a minetest.register_*() function)
1363 # instrument.global_callback = true
1367 # Instrument builtin.
1368 # This is usually only needed by core/builtin contributors
1370 # instrument.builtin = false
1372 # Have the profiler instrument itself:
1373 # * Instrument an empty function.
1374 # This estimates the overhead, that instrumentation is adding (+1 function call).
1375 # * Instrument the sampler being used to update the statistics.
1377 # instrument.profiler = false
1383 # Name of the player.
1384 # When running a server, clients connecting with this name are admins.
1385 # When starting from the main menu, this is overridden.
1389 # Set the language. Leave empty to use the system language.
1390 # A restart is required after changing this.
1391 # type: enum values: , be, ca, cs, da, de, en, eo, es, et, fr, he, hu, id, it, ja, jbo, ko, ky, lt, nb, nl, pl, pt, pt_BR, ro, ru, sr_Cyrl, tr, uk, zh_CN, zh_TW
1394 # Level of logging to be written to debug.txt:
1395 # - <nothing> (no logging)
1396 # - none (messages with no level)
1402 # type: enum values: , none, error, warning, action, info, verbose
1403 # debug_log_level = action
1407 # enable_ipv6 = true
1411 # Default timeout for cURL, stated in milliseconds.
1412 # Only has an effect if compiled with cURL.
1414 # curl_timeout = 5000
1416 # Limits number of parallel HTTP requests. Affects:
1417 # - Media fetch if server uses remote_media setting.
1418 # - Serverlist download and server announcement.
1419 # - Downloads performed by main menu (e.g. mod manager).
1420 # Only has an effect if compiled with cURL.
1422 # curl_parallel_limit = 8
1424 # Maximum time in ms a file download (e.g. a mod download) may take.
1426 # curl_file_download_timeout = 300000
1428 # Makes DirectX work with LuaJIT. Disable if it causes troubles.
1430 # high_precision_fpu = true
1432 # Replaces the default main menu with a custom one.
1434 # main_menu_script =
1437 # main_menu_game_mgr = 0
1440 # main_menu_mod_mgr = 1
1442 # Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
1444 # profiler_print_interval = 0
1450 # Name of map generator to be used when creating a new world.
1451 # Creating a world in the main menu will override this.
1452 # type: enum values: v5, v6, v7, flat, valleys, fractal, singlenode
1455 # Water surface level of the world.
1459 # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
1461 # max_block_generate_distance = 6
1463 # Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
1464 # Only mapchunks completely within the mapgen limit are generated.
1465 # Value is stored per-world.
1466 # type: int min: 0 max: 31000
1467 # mapgen_limit = 31000
1469 # Global map generation attributes.
1470 # In Mapgen v6 the 'decorations' flag controls all decorations except trees
1471 # and junglegrass, in all other mapgens this flag controls all decorations.
1472 # Flags that are not specified in the flag string are not modified from the default.
1473 # Flags starting with 'no' are used to explicitly disable them.
1474 # type: flags possible values: caves, dungeons, light, decorations, nocaves, nodungeons, nolight, nodecorations
1475 # mg_flags = caves,dungeons,light,decorations
1477 # Whether dungeons occasionally project from the terrain.
1479 # projecting_dungeons = true
1481 ## Biome API temperature and humidity noise parameters
1483 # Temperature variation for biomes.
1484 # type: noise_params
1485 # mg_biome_np_heat = 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0
1487 # Small-scale temperature variation for blending biomes on borders.
1488 # type: noise_params
1489 # mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
1491 # Humidity variation for biomes.
1492 # type: noise_params
1493 # mg_biome_np_humidity = 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0
1495 # Small-scale humidity variation for blending biomes on borders.
1496 # type: noise_params
1497 # mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
1501 # Map generation attributes specific to Mapgen v5.
1502 # Flags that are not specified in the flag string are not modified from the default.
1503 # Flags starting with 'no' are used to explicitly disable them.
1504 # type: flags possible values: caverns, nocaverns
1505 # mgv5_spflags = caverns
1507 # Controls width of tunnels, a smaller value creates wider tunnels.
1509 # mgv5_cave_width = 0.125
1511 # Y of upper limit of large caves.
1513 # mgv5_large_cave_depth = -256
1515 # Y of upper limit of lava in large caves.
1517 # mgv5_lava_depth = -256
1519 # Y-level of cavern upper limit.
1521 # mgv5_cavern_limit = -256
1523 # Y-distance over which caverns expand to full size.
1525 # mgv5_cavern_taper = 256
1527 # Defines full size of caverns, smaller values create larger caverns.
1529 # mgv5_cavern_threshold = 0.7
1533 # Variation of biome filler depth.
1534 # type: noise_params
1535 # mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
1537 # Variation of terrain vertical scale.
1538 # When noise is < -0.55 terrain is near-flat.
1539 # type: noise_params
1540 # mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
1542 # Y-level of average terrain surface.
1543 # type: noise_params
1544 # mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
1546 # First of 2 3D noises that together define tunnels.
1547 # type: noise_params
1548 # mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
1550 # Second of 2 3D noises that together define tunnels.
1551 # type: noise_params
1552 # mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
1554 # 3D noise defining giant caverns.
1555 # type: noise_params
1556 # mgv5_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1560 # Map generation attributes specific to Mapgen v6.
1561 # The 'snowbiomes' flag enables the new 5 biome system.
1562 # When the new biome system is enabled jungles are automatically enabled and
1563 # the 'jungles' flag is ignored.
1564 # Flags that are not specified in the flag string are not modified from the default.
1565 # Flags starting with 'no' are used to explicitly disable them.
1566 # type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees
1567 # mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees
1569 # Deserts occur when np_biome exceeds this value.
1570 # When the new biome system is enabled, this is ignored.
1572 # mgv6_freq_desert = 0.45
1574 # Sandy beaches occur when np_beach exceeds this value.
1576 # mgv6_freq_beach = 0.15
1580 # Y-level of lower terrain and lakebeds.
1581 # type: noise_params
1582 # mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
1584 # Y-level of higher (cliff-top) terrain.
1585 # type: noise_params
1586 # mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
1588 # Varies steepness of cliffs.
1589 # type: noise_params
1590 # mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
1592 # Defines areas of 'terrain_higher' (cliff-top terrain).
1593 # type: noise_params
1594 # mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
1596 # Varies depth of biome surface nodes.
1597 # type: noise_params
1598 # mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
1600 # Defines areas with sandy beaches.
1601 # type: noise_params
1602 # mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
1604 # Temperature variation for biomes.
1605 # type: noise_params
1606 # mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
1608 # Variation of number of caves.
1609 # type: noise_params
1610 # mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
1612 # Humidity variation for biomes.
1613 # type: noise_params
1614 # mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
1616 # Defines tree areas and tree density.
1617 # type: noise_params
1618 # mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
1620 # Defines areas where trees have apples.
1621 # type: noise_params
1622 # mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
1626 # Map generation attributes specific to Mapgen v7.
1627 # 'ridges' enables the rivers.
1628 # 'biomerepeat' causes surface biomes to repeat in the floatlands.
1629 # Flags that are not specified in the flag string are not modified from the default.
1630 # Flags starting with 'no' are used to explicitly disable them.
1631 # type: flags possible values: mountains, ridges, floatlands, caverns, biomerepeat, nomountains, noridges, nofloatlands, nocaverns, nobiomerepeat
1632 # mgv7_spflags = mountains,ridges,nofloatlands,caverns,biomerepeat
1634 # Y of mountain density gradient zero level. Used to shift mountains vertically.
1636 # mgv7_mount_zero_level = 0
1638 # Controls width of tunnels, a smaller value creates wider tunnels.
1640 # mgv7_cave_width = 0.09
1642 # Y of upper limit of large caves.
1644 # mgv7_large_cave_depth = -33
1646 # Y of upper limit of lava in large caves.
1648 # mgv7_lava_depth = -256
1650 # Controls the density of floatland mountain terrain.
1651 # Is an offset added to the 'np_mountain' noise value.
1653 # mgv7_float_mount_density = 0.6
1655 # Typical maximum height, above and below midpoint, of floatland mountain terrain.
1657 # mgv7_float_mount_height = 128.0
1659 # Y-level of floatland midpoint and lake surface.
1661 # mgv7_floatland_level = 1280
1663 # Y-level to which floatland shadows extend.
1665 # mgv7_shadow_limit = 1024
1667 # Y-level of cavern upper limit.
1669 # mgv7_cavern_limit = -256
1671 # Y-distance over which caverns expand to full size.
1673 # mgv7_cavern_taper = 256
1675 # Defines full size of caverns, smaller values create larger caverns.
1677 # mgv7_cavern_threshold = 0.7
1681 # Y-level of higher (cliff-top) terrain.
1682 # type: noise_params
1683 # mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
1685 # Y-level of lower terrain and lakebeds.
1686 # type: noise_params
1687 # mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
1689 # Varies roughness of terrain.
1690 # Defines the 'persistence' value for terrain_base and terrain_alt noises.
1691 # type: noise_params
1692 # mgv7_np_terrain_persist = 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
1694 # Defines areas of higher (cliff-top) terrain and affects steepness of cliffs.
1695 # type: noise_params
1696 # mgv7_np_height_select = -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0
1698 # Variation of biome filler depth.
1699 # type: noise_params
1700 # mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
1702 # Variation of maximum mountain height (in nodes).
1703 # type: noise_params
1704 # mgv7_np_mount_height = 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
1706 # Defines large-scale river channel structure.
1707 # type: noise_params
1708 # mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
1710 # Defines areas of floatland smooth terrain.
1711 # Smooth floatlands occur when noise > 0.
1712 # type: noise_params
1713 # mgv7_np_floatland_base = -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0
1715 # Variation of hill height and lake depth on floatland smooth terrain.
1716 # type: noise_params
1717 # mgv7_np_float_base_height = 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0
1719 # 3D noise defining mountain structure and height.
1720 # Also defines structure of floatland mountain terrain.
1721 # type: noise_params
1722 # mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
1724 # 3D noise defining structure of river canyon walls.
1725 # type: noise_params
1726 # mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
1728 # 3D noise defining giant caverns.
1729 # type: noise_params
1730 # mgv7_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1732 # First of 2 3D noises that together define tunnels.
1733 # type: noise_params
1734 # mgv7_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1736 # Second of 2 3D noises that together define tunnels.
1737 # type: noise_params
1738 # mgv7_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1740 ## Mapgen Carpathian
1742 # Map generation attributes specific to Mapgen Carpathian.
1743 # Flags that are not specified in the flag string are not modified from the default.
1744 # Flags starting with 'no' are used to explicitly disable them.
1745 # type: flags possible values: caverns, nocaverns
1746 # mgcarpathian_spflags = caverns
1748 # Controls width of tunnels, a smaller value creates wider tunnels.
1750 # mgcarpathian_cave_width = 0.09
1752 # Y of upper limit of large caves.
1754 # mgcarpathian_large_cave_depth = -33
1756 # Y of upper limit of lava in large caves.
1758 # mgcarpathian_lava_depth = -256
1760 # Y-level of cavern upper limit.
1762 # mgcarpathian_cavern_limit = -256
1764 # Y-distance over which caverns expand to full size.
1766 # mgcarpathian_cavern_taper = 256
1768 # Defines full size of caverns, smaller values create larger caverns.
1770 # mgcarpathian_cavern_threshold = 0.7
1774 # 2D noise that defines the base ground level.
1775 # type: noise_params
1776 # mgcarpathian_np_base = 12, 1, (2557, 2557, 2557), 6538, 4, 0.8, 0.5
1778 # Variation of biome filler depth.
1779 # type: noise_params
1780 # mgcarpathian_np_filler_depth = 0, 1, (128, 128, 128), 261, 3, 0.7, 2.0
1782 # First of 4 3D noises that together define hill/mountain range height.
1783 # type: noise_params
1784 # mgcarpathian_np_height1 = 0, 5, (251, 251, 251), 9613, 5, 0.5, 2.0
1786 # Second of 4 3D noises that together define hill/mountain range height.
1787 # type: noise_params
1788 # mgcarpathian_np_height2 = 0, 5, (383, 383, 383), 1949, 5, 0.5, 2.0
1790 # Third of 4 3D noises that together define hill/mountain range height.
1791 # type: noise_params
1792 # mgcarpathian_np_height3 = 0, 5, (509, 509, 509), 3211, 5, 0.5, 2.0
1794 # Fourth of 4 3D noises that together define hill/mountain range height.
1795 # type: noise_params
1796 # mgcarpathian_np_height4 = 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0
1798 # 2D noise that controls the size/occurance of rolling hills.
1799 # type: noise_params
1800 # mgcarpathian_np_hills_terrain = 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0
1802 # 2D noise that controls the size/occurance of ridged mountain ranges.
1803 # type: noise_params
1804 # mgcarpathian_np_ridge_terrain = 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0
1806 # 2D noise that controls the size/occurance of step mountain ranges.
1807 # type: noise_params
1808 # mgcarpathian_np_step_terrain = 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0
1810 # 2D noise that controls the shape/size of rolling hills.
1811 # type: noise_params
1812 # mgcarpathian_np_hills = 0, 3, (257, 257, 257), 6604, 6, 0.5, 2.0
1814 # 2D noise that controls the shape/size of ridged mountains.
1815 # type: noise_params
1816 # mgcarpathian_np_ridge_mnt = 0, 12, (743, 743, 743), 5520, 6, 0.7, 2.0
1818 # 2D noise that controls the shape/size of step mountains.
1819 # type: noise_params
1820 # mgcarpathian_np_step_mnt = 0, 8, (509, 509, 509), 2590, 6, 0.6, 2.0
1822 # 3D noise for mountain overhangs, cliffs, etc. Usually small variations.
1823 # type: noise_params
1824 # mgcarpathian_np_mnt_var = 0, 1, (499, 499, 499), 2490, 5, 0.6, 2.0
1826 # First of 2 3D noises that together define tunnels.
1827 # type: noise_params
1828 # mgcarpathian_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1830 # Second of 2 3D noises that together define tunnels.
1831 # type: noise_params
1832 # mgcarpathian_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1834 # 3D noise defining giant caverns.
1835 # type: noise_params
1836 # mgcarpathian_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1840 # Map generation attributes specific to Mapgen flat.
1841 # Occasional lakes and hills can be added to the flat world.
1842 # Flags that are not specified in the flag string are not modified from the default.
1843 # Flags starting with 'no' are used to explicitly disable them.
1844 # type: flags possible values: lakes, hills, nolakes, nohills
1845 # mgflat_spflags = nolakes,nohills
1849 # mgflat_ground_level = 8
1851 # Y of upper limit of large caves.
1853 # mgflat_large_cave_depth = -33
1855 # Y of upper limit of lava in large caves.
1857 # mgflat_lava_depth = -256
1859 # Controls width of tunnels, a smaller value creates wider tunnels.
1861 # mgflat_cave_width = 0.09
1863 # Terrain noise threshold for lakes.
1864 # Controls proportion of world area covered by lakes.
1865 # Adjust towards 0.0 for a larger proportion.
1867 # mgflat_lake_threshold = -0.45
1869 # Controls steepness/depth of lake depressions.
1871 # mgflat_lake_steepness = 48.0
1873 # Terrain noise threshold for hills.
1874 # Controls proportion of world area covered by hills.
1875 # Adjust towards 0.0 for a larger proportion.
1877 # mgflat_hill_threshold = 0.45
1879 # Controls steepness/height of hills.
1881 # mgflat_hill_steepness = 64.0
1885 # Defines location and terrain of optional hills and lakes.
1886 # type: noise_params
1887 # mgflat_np_terrain = 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0
1889 # Variation of biome filler depth.
1890 # type: noise_params
1891 # mgflat_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
1893 # First of 2 3D noises that together define tunnels.
1894 # type: noise_params
1895 # mgflat_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1897 # Second of 2 3D noises that together define tunnels.
1898 # type: noise_params
1899 # mgflat_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1903 # Controls width of tunnels, a smaller value creates wider tunnels.
1905 # mgfractal_cave_width = 0.09
1907 # Y of upper limit of large caves.
1909 # mgfractal_large_cave_depth = -33
1911 # Y of upper limit of lava in large caves.
1913 # mgfractal_lava_depth = -256
1915 # Choice of 18 fractals from 9 formulas.
1916 # 1 = 4D "Roundy" mandelbrot set.
1917 # 2 = 4D "Roundy" julia set.
1918 # 3 = 4D "Squarry" mandelbrot set.
1919 # 4 = 4D "Squarry" julia set.
1920 # 5 = 4D "Mandy Cousin" mandelbrot set.
1921 # 6 = 4D "Mandy Cousin" julia set.
1922 # 7 = 4D "Variation" mandelbrot set.
1923 # 8 = 4D "Variation" julia set.
1924 # 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
1925 # 10 = 3D "Mandelbrot/Mandelbar" julia set.
1926 # 11 = 3D "Christmas Tree" mandelbrot set.
1927 # 12 = 3D "Christmas Tree" julia set.
1928 # 13 = 3D "Mandelbulb" mandelbrot set.
1929 # 14 = 3D "Mandelbulb" julia set.
1930 # 15 = 3D "Cosine Mandelbulb" mandelbrot set.
1931 # 16 = 3D "Cosine Mandelbulb" julia set.
1932 # 17 = 4D "Mandelbulb" mandelbrot set.
1933 # 18 = 4D "Mandelbulb" julia set.
1934 # type: int min: 1 max: 18
1935 # mgfractal_fractal = 1
1937 # Iterations of the recursive function.
1938 # Controls the amount of fine detail.
1940 # mgfractal_iterations = 11
1942 # Approximate (X,Y,Z) scale of fractal in nodes.
1944 # mgfractal_scale = (4096.0, 1024.0, 4096.0)
1946 # (X,Y,Z) offset of fractal from world centre in units of 'scale'.
1947 # Used to move a suitable spawn area of low land close to (0, 0).
1948 # The default is suitable for mandelbrot sets, it needs to be edited for julia sets.
1949 # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
1951 # mgfractal_offset = (1.79, 0.0, 0.0)
1953 # W co-ordinate of the generated 3D slice of a 4D fractal.
1954 # Determines which 3D slice of the 4D shape is generated.
1955 # Has no effect on 3D fractals.
1956 # Range roughly -2 to 2.
1958 # mgfractal_slice_w = 0.0
1960 # Julia set only: X component of hypercomplex constant determining julia shape.
1961 # Range roughly -2 to 2.
1963 # mgfractal_julia_x = 0.33
1965 # Julia set only: Y component of hypercomplex constant determining julia shape.
1966 # Range roughly -2 to 2.
1968 # mgfractal_julia_y = 0.33
1970 # Julia set only: Z component of hypercomplex constant determining julia shape.
1971 # Range roughly -2 to 2.
1973 # mgfractal_julia_z = 0.33
1975 # Julia set only: W component of hypercomplex constant determining julia shape.
1976 # Has no effect on 3D fractals.
1977 # Range roughly -2 to 2.
1979 # mgfractal_julia_w = 0.33
1983 # Y-level of seabed.
1984 # type: noise_params
1985 # mgfractal_np_seabed = -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0
1987 # Variation of biome filler depth.
1988 # type: noise_params
1989 # mgfractal_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
1991 # First of 2 3D noises that together define tunnels.
1992 # type: noise_params
1993 # mgfractal_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1995 # Second of 2 3D noises that together define tunnels.
1996 # type: noise_params
1997 # mgfractal_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
2001 # Map generation attributes specific to Mapgen Valleys.
2002 # 'altitude_chill' makes higher elevations colder, which may cause biome issues.
2003 # 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool,
2004 # it may interfere with delicately adjusted biomes.
2005 # Flags that are not specified in the flag string are not modified from the default.
2006 # Flags starting with 'no' are used to explicitly disable them.
2007 # type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers
2008 # mg_valleys_spflags = altitude_chill,humid_rivers
2010 # The altitude at which temperature drops by 20C
2012 # mgvalleys_altitude_chill = 90
2014 # Depth below which you'll find large caves.
2016 # mgvalleys_large_cave_depth = -33
2018 # Creates unpredictable lava features in caves.
2019 # These can make mining difficult. Zero disables them. (0-10)
2021 # mgvalleys_lava_features = 0
2023 # Depth below which you'll find massive caves.
2025 # mgvalleys_massive_cave_depth = -256
2027 # How deep to make rivers
2029 # mgvalleys_river_depth = 4
2031 # How wide to make rivers
2033 # mgvalleys_river_size = 5
2035 # Creates unpredictable water features in caves.
2036 # These can make mining difficult. Zero disables them. (0-10)
2038 # mgvalleys_water_features = 0
2040 # Controls width of tunnels, a smaller value creates wider tunnels.
2042 # mgvalleys_cave_width = 0.09
2046 # Caves and tunnels form at the intersection of the two noises
2047 # type: noise_params
2048 # mgvalleys_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
2050 # Caves and tunnels form at the intersection of the two noises
2051 # type: noise_params
2052 # mgvalleys_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
2054 # The depth of dirt or other filler
2055 # type: noise_params
2056 # mgvalleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
2058 # Massive caves form here.
2059 # type: noise_params
2060 # mgvalleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
2062 # River noise -- rivers occur close to zero
2063 # type: noise_params
2064 # mgvalleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
2066 # Base terrain height
2067 # type: noise_params
2068 # mgvalleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
2070 # Raises terrain to make valleys around the rivers
2071 # type: noise_params
2072 # mgvalleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
2074 # Slope and fill work together to modify the heights
2075 # type: noise_params
2076 # mgvalleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
2078 # Amplifies the valleys
2079 # type: noise_params
2080 # mgvalleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
2082 # Slope and fill work together to modify the heights
2083 # type: noise_params
2084 # mgvalleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
2088 # Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
2092 # Dump the mapgen debug infos.
2094 # enable_mapgen_debug_info = false
2096 # Maximum number of blocks that can be queued for loading.
2098 # emergequeue_limit_total = 256
2100 # Maximum number of blocks to be queued that are to be loaded from file.
2101 # Set to blank for an appropriate amount to be chosen automatically.
2103 # emergequeue_limit_diskonly = 32
2105 # Maximum number of blocks to be queued that are to be generated.
2106 # Set to blank for an appropriate amount to be chosen automatically.
2108 # emergequeue_limit_generate = 32
2110 # Number of emerge threads to use. Make this field blank, or increase this number
2111 # to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
2112 # at the cost of slightly buggy caves.
2114 # num_emerge_threads = 1