1 # This file is read by default from:
4 # Any other path can be chosen by passing the path as a parameter
5 # to the program, eg. "minetest.exe --config ../minetest.conf.example"
7 # By default, all the settings are commented and not functional.
8 # Uncomment settings by removing the preceding #.
10 # Further documentation:
11 # http://c55.me/minetest/wiki/doku.php
13 # NOTE: This file might not be up-to-date, refer to the
14 # defaultsettings.cpp file for an up-to-date list:
15 # https://bitbucket.org/celeron55/minetest/src/tip/src/defaultsettings.cpp
17 # A vim command to convert most of defaultsettings.cpp to conf file format:
18 # :'<,'>s/\tsettings->setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g
19 # Note: Some of the settings are implemented in Lua
27 # Name of player; on a server this is the main admin
35 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
36 #keymap_forward = KEY_KEY_W
37 #keymap_backward = KEY_KEY_S
38 #keymap_left = KEY_KEY_A
39 #keymap_right = KEY_KEY_D
40 #keymap_jump = KEY_SPACE
41 #keymap_sneak = KEY_LSHIFT
42 #keymap_inventory = KEY_KEY_I
43 # Go down ladder / go down in fly mode / go fast in fast mode
44 #keymap_special1 = KEY_KEY_E
45 #keymap_chat = KEY_KEY_T
47 #keyman_console = KEY_F10
48 #keymap_rangeselect = KEY_KEY_R
49 #keymap_freemove = KEY_KEY_K
50 #keymap_fastmove = KEY_KEY_J
51 #keymap_screenshot = KEY_F12
52 # If true, keymap_special1 instead of keymap_sneak is used for climbing down and descending
53 #aux1_descends = false
54 # Doubletaping the jump key toogles fly mode
55 #doubletap_jump = false
56 # If false aux1 is used to fly fast
57 #always_fly_fast = true
58 # Some (temporary) keys for debugging
59 #keymap_print_debug_stacks = KEY_KEY_P
60 #keymap_quicktune_prev = KEY_HOME
61 #keymap_quicktune_next = KEY_END
62 #keymap_quicktune_dec = KEY_NEXT
63 #keymap_quicktune_inc = KEY_PRIOR
66 # The amount of rendered stuff is dynamically set according to this
68 # If FPS would go higher than this, limit it by sleeping
69 # (to not waste CPU power for no benefit)
71 # The allowed adjustment range for the automatic rendering range adjustment
72 #viewing_range_nodes_max = 160
73 #viewing_range_nodes_min = 35
79 # Experimental option, might cause visible spaces between blocks
80 # when set to higher number than 0
84 # Address to connect to (#blank = start local server)
86 # Enable random user input, for testing
88 # Timeout for client to remove unused map data from memory
89 #client_unload_unused_data_timeout = 600
90 # Whether to fog out the end of the visible area
92 # Enable a bit lower water surface; disable for speed (not quite optimized)
93 #new_style_water = false
94 # Constant volume liquids
95 #liquid_finite = false
96 # Update liquids every .. recommend for finite: 0.2
98 # When finite liquid: relax flowing blocks to source if level near max and N nearby source blocks, more realistic, but not true constant. values: 0,1,2,3,4 : 0 - disable, 1 - most aggresive
100 # Optimization: faster cave flood (and not true constant)
101 #liquid_fast_flood = 1
102 # Underground water and lava springs, its infnity sources if liquid_finite enabled
103 #underground_springs = 1
104 # Enable nice leaves; disable for speed
105 #new_style_leaves = true
106 # Enable smooth lighting with simple ambient occlusion;
107 # disable for speed or for different looks.
108 #smooth_lighting = true
109 # Enable combining mainly used textures to a bigger one for improved speed
110 # disable if it causes graphics glitches.
111 #enable_texture_atlas = false
112 # Path to texture directory. All textures are first searched from here.
115 # Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl
116 #video_driver = opengl
117 # Unobstructed movement without physics, downwards key is keymap_special1
119 # Continuous forward movement (for testing)
120 #continuous_forward = false
121 # Fast movement (keymap_special1)
124 #invert_mouse = false
126 #enable_farmesh = false
127 #farmesh_trees = true
128 #farmesh_distance = 40
129 # Enable/disable clouds
130 #enable_clouds = true
132 #enable_3d_clouds = true
133 # Use a cloud animation for the main menu background
135 # Path for screenshots
137 # Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double)
138 #view_bobbing_amount = 1.0
141 #anaglyph_strength = 0.1
142 # In-game chat console background color (R,G,B)
143 #console_color = (0,0,0)
144 # In-game chat console background alpha (opaqueness, between 0 and 255)
146 # Selection box border color (R,G,B)
147 #selectionbox_color = (0,0,0)
148 # Crosshair color (R,G,B)
149 #crosshair_color = (255,255,255)
150 # Cross alpha (opaqueness, between 0 and 255)
151 #crosshair_alpha = 255
155 # Whether node texture animations should be desynchronized per MapBlock
156 #desynchronize_mapblock_texture_animation = true
157 # Texture filtering settings
159 #anisotropic_filter = false
160 #bilinear_filter = false
161 #trilinear_filter = false
162 # Set to true to pre-generate all item visuals
163 #preload_item_visuals = true
165 # (1: low level shaders; not implemented)
166 # 2: enable high level shaders
168 # The time in seconds it takes between repeated
169 # right clicks when holding the right mouse button
170 #repeat_rightclick_time = 0.25
172 # will only work for servers which use remote_media setting
173 # and only for clients compiled with cURL
174 #media_fetch_threads = 8
176 # Url to the server list displayed in the Multiplayer Tab
177 #serverlist_url = servers.minetest.net
178 # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab
179 #serverlist_file = favoriteservers.txt
181 #font_path = fonts/liberationsans.ttf
183 #mono_font_path = fonts/liberationmono.ttf
191 #server_name = Minetest server
192 # Description of server
193 #server_description = mine here
194 # Domain name of server
195 #server_address = game.minetest.net
197 #server_url = http://minetest.net
198 # Automaticaly report to masterserver
200 # Default game (default when creating a new world)
201 #default_game = minetest
202 # World directory (everything in the world is stored here)
203 #map-dir = /custom/world
205 #motd = Welcome to this awesome Minetest server!
206 # Maximum number of players connected simultaneously
208 # Set to true to disallow old clients from connecting
209 #strict_protocol_version_checking = false
210 # Set to true to enable creative mode (unlimited inventory)
211 #creative_mode = false
212 # Enable players getting damage and dying
213 #enable_damage = false
214 # Despawn all non-peaceful mobs
215 #only_peaceful_mobs = false
216 # A chosen map seed for a new map, leave empty for random
218 # Gives some stuff to players at the beginning
219 #give_initial_stuff = false
220 # New users need to input this password
222 # Available privileges: interact, shout, teleport, settime, privs, ...
223 # See /privs in game for a full list on your server and mod configuration.
224 #default_privs = interact, shout
225 # Whether players are shown to clients without any range limit
226 #unlimited_player_transfer_distance = true
227 # Whether to enable players killing each other
229 # If this is set, players will always (re)spawn at the given position
230 #static_spawnpoint = 0, 10, 0
231 # If true, new players cannot join with an empty password
232 #disallow_empty_password = false
233 # If true, disable cheat prevention in multiplayer
234 #disable_anticheat = false
235 # If true, actions are recorded for rollback
236 #enable_rollback_recording = false
238 # Profiler data print interval. #0 = disable.
239 #profiler_print_interval = 0
240 #enable_mapgen_debug_info = false
241 # from how far client knows about objects
242 #active_object_send_range_blocks = 3
243 # how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run)
244 #active_block_range = 2
245 # how many blocks are flying in the wire simultaneously per client
246 #max_simultaneous_block_sends_per_client = 2
247 # how many blocks are flying in the wire simultaneously per server
248 #max_simultaneous_block_sends_server_total = 8
249 # From how far blocks are sent to clients (value * 16 nodes)
250 #max_block_send_distance = 10
251 # From how far blocks are generated for clients (value * 16 nodes)
252 #max_block_generate_distance = 6
253 # Interval of sending time of day to clients
254 #time_send_interval = 5
255 # Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged
257 #server_unload_unused_data_timeout = 29
258 # Interval of saving important changes in the world
259 #server_map_save_interval = 5.3
260 # To reduce lag, block transfers are slowed down when a player is building something.
261 # This determines how long they are slowed down after placing or removing a node.
262 #full_block_send_enable_min_time_from_building = 2.0
263 # Length of a server tick and the interval at which objects are generally updated over network
264 #dedicated_server_step = 0.1
265 # Can be set to true to disable shutting down on invalid world data
266 #ignore_world_load_errors = false
267 # Congestion control parameters
268 # time in seconds, rate in ~500B packets
269 #congestion_control_aim_rtt = 0.2
270 #congestion_control_max_rate = 400
271 #congestion_control_min_rate = 10
272 # Specifies URL from which client fetches media instead of using UDP
273 # $filename should be accessible from $remote_media$filename via cURL
274 # (obviously, remote_media should end with a slash)
275 # Files that are not present would be fetched the usual way
277 # Level of logging to be written to debug.txt.
278 # 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose
280 # Maximum number of blocks that can be queued for loading.
281 #emergequeue_limit_total = 256
282 # Maximum number of blocks to be queued that are to be loaded from file.
283 # Leave blank for an appropriate amount to be chosen automatically.
284 #emergequeue_limit_diskonly =
285 # Maximum number of blocks to be queued that are to be generated.
286 # Leave blank for an appropriate amount to be chosen automatically.
287 #emergequeue_limit_generate =
288 # Number of emerge threads to use. Make this field blank, or increase this number, to use multiple threads.
289 # On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves.
290 #num_emerge_threads = 1
296 #movement_acceleration_default = 3
297 #movement_acceleration_air = 2
298 #movement_acceleration_fast = 10
299 #movement_speed_walk = 4
300 #movement_speed_crouch = 1.35
301 #movement_speed_fast = 20
302 #movement_speed_climb = 2
303 #movement_speed_jump = 6.5
304 #movement_speed_descend = 6
305 #movement_liquid_fluidity = 1
306 #movement_liquid_fluidity_smooth = 0.5
307 #movement_liquid_sink = 10
308 #movement_gravity = 9.81
314 # Name of map generator to be used. Currently v6, indev and singlenode are supported.
316 # Water level of map.
318 # Size of chunks to be generated.
320 # Map generation attributes. Currently supported: trees, caves, flat, v6_biome_blend, v6_jungles, dungeons
321 #mg_flags = trees, caves, v6_biome_blend
322 # How large deserts and beaches are
323 #mgv6_freq_desert = 0.45
324 #mgv6_freq_beach = 0.15
325 # Perlin noise attributes for different map generation parameters
326 # Offset, scale, spread factor, seed offset, number of octaves, persistence
327 #mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6
328 #mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6
329 #mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7
330 #mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69
331 #mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55
332 #mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50
333 #mgv6_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50
334 #mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50
335 #mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 4, 0.66
336 #mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66
337 #mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45
339 #mgv7_np_terrain = 10, 12, (350, 350, 350), 82341, 5, 0.6
340 #mgv7_np_bgroup = 0.5, 0.3125, (350, 350, 350), 5923, 2, 0.6
341 #mgv7_np_heat = 25, 50, (500, 500, 500), 35293, 1, 0
342 #mgv7_np_humidity = 50, 31.25, (750, 750, 750), 12094, 2, 0.6
344 # Offset, scale, spread factor, seed offset, number of octaves, persistence, farscale, farspread
345 #mgindev_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 10, 10
346 #mgindev_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 10, 10
347 #mgindev_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2, 10
348 #mgindev_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 1, 1
349 #mgindev_np_float_islands1 = 0, 1, (64, 64, 64 ), 3683, 5, 0.5, 1, 1.5
350 #mgindev_np_float_islands2 = 0, 1, (8, 8, 8 ), 9292, 2, 0.5, 1, 1.5
351 #mgindev_np_float_islands3 = 0, 1, (256, 256, 256), 6412, 2, 0.5, 1, 0.5
352 #mgindev_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50, 1, 10
354 # Float islands starts from height, 0 to disable
355 #mgindev_float_islands = 500