1 # This file contains a list of all available settings and their default value for minetest.conf
3 # By default, all the settings are commented and not functional.
4 # Uncomment settings by removing the preceding #.
6 # minetest.conf is read by default from:
9 # Any other path can be chosen by passing the path as a parameter
10 # to the program, eg. "minetest.exe --config ../minetest.conf.example".
12 # Further documentation:
13 # http://wiki.minetest.net/
19 # If enabled, you can place blocks at the position (feet + eye level) where you stand.
20 # This is helpful when working with nodeboxes in small areas.
22 # enable_build_where_you_stand = false
24 # Player is able to fly without being affected by gravity.
25 # This requires the "fly" privilege on the server.
29 # If enabled, makes move directions relative to the player's pitch when flying or swimming.
33 # Fast movement (via the "special" key).
34 # This requires the "fast" privilege on the server.
38 # If enabled together with fly mode, player is able to fly through solid nodes.
39 # This requires the "noclip" privilege on the server.
43 # Smooths camera when looking around. Also called look or mouse smoothing.
44 # Useful for recording videos.
48 # Smooths rotation of camera. 0 to disable.
49 # type: float min: 0 max: 0.99
50 # camera_smoothing = 0.0
52 # Smooths rotation of camera in cinematic mode. 0 to disable.
53 # type: float min: 0 max: 0.99
54 # cinematic_camera_smoothing = 0.7
56 # Invert vertical mouse movement.
58 # invert_mouse = false
60 # Mouse sensitivity multiplier.
62 # mouse_sensitivity = 0.2
64 # If enabled, "special" key instead of "sneak" key is used for climbing down and
67 # aux1_descends = false
69 # Double-tapping the jump key toggles fly mode.
71 # doubletap_jump = false
73 # If disabled, "special" key is used to fly fast if both fly and fast mode are
76 # always_fly_fast = true
78 # The time in seconds it takes between repeated right clicks when holding the right
80 # type: float min: 0.001
81 # repeat_rightclick_time = 0.25
83 # Automatically jump up single-node obstacles.
87 # Prevent digging and placing from repeating when holding the mouse buttons.
88 # Enable this when you dig or place too often by accident.
90 # safe_dig_and_place = false
92 # Enable random user input (only used for testing).
94 # random_input = false
96 # Continuous forward movement, toggled by autoforward key.
97 # Press the autoforward key again or the backwards movement to disable.
99 # continuous_forward = false
101 # The length in pixels it takes for touch screen interaction to start.
102 # type: int min: 0 max: 100
103 # touchscreen_threshold = 20
105 # (Android) Fixes the position of virtual joystick.
106 # If disabled, virtual joystick will center to first-touch's position.
108 # fixed_virtual_joystick = false
110 # (Android) Use virtual joystick to trigger "aux" button.
111 # If enabled, virtual joystick will also tap "aux" button when out of main circle.
113 # virtual_joystick_triggers_aux = false
117 # enable_joysticks = false
119 # The identifier of the joystick to use
123 # The type of joystick
124 # type: enum values: auto, generic, xbox
125 # joystick_type = auto
127 # The time in seconds it takes between repeated events
128 # when holding down a joystick button combination.
129 # type: float min: 0.001
130 # repeat_joystick_button_time = 0.17
132 # The sensitivity of the joystick axes for moving the
133 # ingame view frustum around.
135 # joystick_frustum_sensitivity = 170
137 # Key for moving the player forward.
138 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
140 # keymap_forward = KEY_KEY_W
142 # Key for moving the player backward.
143 # Will also disable autoforward, when active.
144 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
146 # keymap_backward = KEY_KEY_S
148 # Key for moving the player left.
149 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
151 # keymap_left = KEY_KEY_A
153 # Key for moving the player right.
154 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
156 # keymap_right = KEY_KEY_D
159 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
161 # keymap_jump = KEY_SPACE
164 # Also used for climbing down and descending in water if aux1_descends is disabled.
165 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
167 # keymap_sneak = KEY_LSHIFT
169 # Key for opening the inventory.
170 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
172 # keymap_inventory = KEY_KEY_I
174 # Key for moving fast in fast mode.
175 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
177 # keymap_special1 = KEY_KEY_E
179 # Key for opening the chat window.
180 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
182 # keymap_chat = KEY_KEY_T
184 # Key for opening the chat window to type commands.
185 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
189 # Key for opening the chat window to type local commands.
190 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
192 # keymap_cmd_local = .
194 # Key for toggling unlimited view range.
195 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
197 # keymap_rangeselect = KEY_KEY_R
199 # Key for toggling flying.
200 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
202 # keymap_freemove = KEY_KEY_K
204 # Key for toggling pitch move mode.
205 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
207 # keymap_pitchmove = KEY_KEY_P
209 # Key for toggling fast mode.
210 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
212 # keymap_fastmove = KEY_KEY_J
214 # Key for toggling noclip mode.
215 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
217 # keymap_noclip = KEY_KEY_H
219 # Key for selecting the next item in the hotbar.
220 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
222 # keymap_hotbar_next = KEY_KEY_N
224 # Key for selecting the previous item in the hotbar.
225 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
227 # keymap_hotbar_previous = KEY_KEY_B
229 # Key for muting the game.
230 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
232 # keymap_mute = KEY_KEY_M
234 # Key for increasing the volume.
235 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
237 # keymap_increase_volume =
239 # Key for decreasing the volume.
240 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
242 # keymap_decrease_volume =
244 # Key for toggling autoforward.
245 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
247 # keymap_autoforward =
249 # Key for toggling cinematic mode.
250 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
254 # Key for toggling display of minimap.
255 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
257 # keymap_minimap = KEY_F9
259 # Key for taking screenshots.
260 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
262 # keymap_screenshot = KEY_F12
264 # Key for dropping the currently selected item.
265 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
267 # keymap_drop = KEY_KEY_Q
269 # Key to use view zoom when possible.
270 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
272 # keymap_zoom = KEY_KEY_Z
274 # Key for selecting the first hotbar slot.
275 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
277 # keymap_slot1 = KEY_KEY_1
279 # Key for selecting the second hotbar slot.
280 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
282 # keymap_slot2 = KEY_KEY_2
284 # Key for selecting the third hotbar slot.
285 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
287 # keymap_slot3 = KEY_KEY_3
289 # Key for selecting the fourth hotbar slot.
290 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
292 # keymap_slot4 = KEY_KEY_4
294 # Key for selecting the fifth hotbar slot.
295 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
297 # keymap_slot5 = KEY_KEY_5
299 # Key for selecting the sixth hotbar slot.
300 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
302 # keymap_slot6 = KEY_KEY_6
304 # Key for selecting the seventh hotbar slot.
305 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
307 # keymap_slot7 = KEY_KEY_7
309 # Key for selecting the eighth hotbar slot.
310 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
312 # keymap_slot8 = KEY_KEY_8
314 # Key for selecting the ninth hotbar slot.
315 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
317 # keymap_slot9 = KEY_KEY_9
319 # Key for selecting the tenth hotbar slot.
320 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
322 # keymap_slot10 = KEY_KEY_0
324 # Key for selecting the 11th hotbar slot.
325 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
329 # Key for selecting the 12th hotbar slot.
330 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
334 # Key for selecting the 13th hotbar slot.
335 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
339 # Key for selecting the 14th hotbar slot.
340 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
344 # Key for selecting the 15th hotbar slot.
345 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
349 # Key for selecting the 16th hotbar slot.
350 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
354 # Key for selecting the 17th hotbar slot.
355 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
359 # Key for selecting the 18th hotbar slot.
360 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
364 # Key for selecting the 19th hotbar slot.
365 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
369 # Key for selecting the 20th hotbar slot.
370 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
374 # Key for selecting the 21st hotbar slot.
375 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
379 # Key for selecting the 22nd hotbar slot.
380 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
384 # Key for selecting the 23rd hotbar slot.
385 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
389 # Key for selecting the 24th hotbar slot.
390 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
394 # Key for selecting the 25th hotbar slot.
395 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
399 # Key for selecting the 26th hotbar slot.
400 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
404 # Key for selecting the 27th hotbar slot.
405 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
409 # Key for selecting the 28th hotbar slot.
410 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
414 # Key for selecting the 29th hotbar slot.
415 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
419 # Key for selecting the 30th hotbar slot.
420 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
424 # Key for selecting the 31st hotbar slot.
425 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
429 # Key for selecting the 32nd hotbar slot.
430 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
434 # Key for toggling the display of the HUD.
435 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
437 # keymap_toggle_hud = KEY_F1
439 # Key for toggling the display of chat.
440 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
442 # keymap_toggle_chat = KEY_F2
444 # Key for toggling the display of the large chat console.
445 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
447 # keymap_console = KEY_F10
449 # Key for toggling the display of fog.
450 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
452 # keymap_toggle_force_fog_off = KEY_F3
454 # Key for toggling the camera update. Only used for development
455 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
457 # keymap_toggle_update_camera =
459 # Key for toggling the display of debug info.
460 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
462 # keymap_toggle_debug = KEY_F5
464 # Key for toggling the display of the profiler. Used for development.
465 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
467 # keymap_toggle_profiler = KEY_F6
469 # Key for switching between first- and third-person camera.
470 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
472 # keymap_camera_mode = KEY_F7
474 # Key for increasing the viewing range.
475 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
477 # keymap_increase_viewing_range_min = +
479 # Key for decreasing the viewing range.
480 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
482 # keymap_decrease_viewing_range_min = -
496 # Whether to fog out the end of the visible area.
501 # - Fancy: all faces visible
502 # - Simple: only outer faces, if defined special_tiles are used
503 # - Opaque: disable transparency
504 # type: enum values: fancy, simple, opaque
505 # leaves_style = fancy
507 # Connects glass if supported by node.
509 # connected_glass = false
511 # Enable smooth lighting with simple ambient occlusion.
512 # Disable for speed or for different looks.
514 # smooth_lighting = true
516 # Clouds are a client side effect.
518 # enable_clouds = true
520 # Use 3D cloud look instead of flat.
522 # enable_3d_clouds = true
524 # Method used to highlight selected object.
525 # type: enum values: box, halo, none
526 # node_highlighting = box
528 # Adds particles when digging a node.
530 # enable_particles = true
534 # Use mip mapping to scale textures. May slightly increase performance,
535 # especially when using a high resolution texture pack.
536 # Gamma correct downscaling is not supported.
540 # Use anisotropic filtering when viewing at textures from an angle.
542 # anisotropic_filter = false
544 # Use bilinear filtering when scaling textures.
546 # bilinear_filter = false
548 # Use trilinear filtering when scaling textures.
550 # trilinear_filter = false
552 # Filtered textures can blend RGB values with fully-transparent neighbors,
553 # which PNG optimizers usually discard, sometimes resulting in a dark or
554 # light edge to transparent textures. Apply this filter to clean that up
555 # at texture load time.
557 # texture_clean_transparent = false
559 # When using bilinear/trilinear/anisotropic filters, low-resolution textures
560 # can be blurred, so automatically upscale them with nearest-neighbor
561 # interpolation to preserve crisp pixels. This sets the minimum texture size
562 # for the upscaled textures; higher values look sharper, but require more
563 # memory. Powers of 2 are recommended. Setting this higher than 1 may not
564 # have a visible effect unless bilinear/trilinear/anisotropic filtering is
566 # This is also used as the base node texture size for world-aligned
567 # texture autoscaling.
569 # texture_min_size = 64
571 # Experimental option, might cause visible spaces between blocks
572 # when set to higher number than 0.
573 # type: enum values: 0, 1, 2, 4, 8, 16
576 # Undersampling is similar to using a lower screen resolution, but it applies
577 # to the game world only, keeping the GUI intact.
578 # It should give a significant performance boost at the cost of less detailed image.
579 # Higher values result in a less detailed image.
580 # type: int min: 1 max: 8
585 # Shaders allow advanced visual effects and may increase performance on some video
587 # This only works with the OpenGL video backend.
589 # enable_shaders = true
591 # Path to shader directory. If no path is defined, default location will be used.
597 # Enables filmic tone mapping
599 # tone_mapping = false
603 # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
604 # or need to be auto-generated.
605 # Requires shaders to be enabled.
607 # enable_bumpmapping = false
609 # Enables on the fly normalmap generation (Emboss effect).
610 # Requires bumpmapping to be enabled.
612 # generate_normalmaps = false
614 # Strength of generated normalmaps.
616 # normalmaps_strength = 0.6
618 # Defines sampling step of texture.
619 # A higher value results in smoother normal maps.
620 # type: int min: 0 max: 2
621 # normalmaps_smooth = 0
623 #### Parallax Occlusion
625 # Enables parallax occlusion mapping.
626 # Requires shaders to be enabled.
628 # enable_parallax_occlusion = false
630 # 0 = parallax occlusion with slope information (faster).
631 # 1 = relief mapping (slower, more accurate).
632 # type: int min: 0 max: 1
633 # parallax_occlusion_mode = 1
635 # Strength of parallax.
637 # 3d_paralax_strength = 0.025
639 # Number of parallax occlusion iterations.
641 # parallax_occlusion_iterations = 4
643 # Overall scale of parallax occlusion effect.
645 # parallax_occlusion_scale = 0.08
647 # Overall bias of parallax occlusion effect, usually scale/2.
649 # parallax_occlusion_bias = 0.04
653 # Set to true enables waving water.
654 # Requires shaders to be enabled.
656 # enable_waving_water = false
659 # water_wave_height = 1.0
662 # water_wave_length = 20.0
665 # water_wave_speed = 5.0
667 # Set to true enables waving leaves.
668 # Requires shaders to be enabled.
670 # enable_waving_leaves = false
672 # Set to true enables waving plants.
673 # Requires shaders to be enabled.
675 # enable_waving_plants = false
679 # Arm inertia, gives a more realistic movement of
680 # the arm when the camera moves.
684 # If FPS would go higher than this, limit it by sleeping
685 # to not waste CPU power for no benefit.
689 # Maximum FPS when game is paused.
693 # Open the pause menu when the window's focus is lost. Does not pause if a formspec is
696 # pause_on_lost_focus = false
698 # View distance in nodes.
699 # type: int min: 20 max: 4000
700 # viewing_range = 100
702 # Camera 'near clipping plane' distance in nodes, between 0 and 0.5.
703 # Most users will not need to change this.
704 # Increasing can reduce artifacting on weaker GPUs.
705 # 0.1 = Default, 0.25 = Good value for weaker tablets.
706 # type: float min: 0 max: 0.5
709 # Width component of the initial window size.
713 # Height component of the initial window size.
717 # Save window size automatically when modified.
719 # autosave_screensize = true
725 # Bits per pixel (aka color depth) in fullscreen mode.
727 # fullscreen_bpp = 24
729 # Vertical screen synchronization.
733 # Field of view in degrees.
734 # type: int min: 45 max: 160
737 # Adjust the gamma encoding for the light tables. Higher numbers are brighter.
738 # This setting is for the client only and is ignored by the server.
739 # type: float min: 0.5 max: 10
740 # display_gamma = 1.0
742 # Gradient of light curve at minimum light level.
743 # type: float min: 0 max: 4
744 # lighting_alpha = 0.0
746 # Gradient of light curve at maximum light level.
747 # type: float min: 0 max: 4
748 # lighting_beta = 1.5
750 # Strength of light curve mid-boost.
751 # type: float min: 0 max: 1
752 # lighting_boost = 0.2
754 # Center of light curve mid-boost.
755 # type: float min: 0 max: 1
756 # lighting_boost_center = 0.5
758 # Spread of light curve mid-boost.
759 # Standard deviation of the mid-boost gaussian.
760 # type: float min: 0 max: 1
761 # lighting_boost_spread = 0.2
763 # Path to texture directory. All textures are first searched from here.
767 # The rendering back-end for Irrlicht.
768 # A restart is required after changing this.
769 # Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.
770 # On other platforms, OpenGL is recommended, and it’s the only driver with
771 # shader support currently.
772 # type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl, ogles1, ogles2
773 # video_driver = opengl
775 # Radius of cloud area stated in number of 64 node cloud squares.
776 # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
780 # Enable view bobbing and amount of view bobbing.
781 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
783 # view_bobbing_amount = 1.0
785 # Multiplier for fall bobbing.
786 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
788 # fall_bobbing_amount = 0.03
791 # Currently supported:
792 # - none: no 3d output.
793 # - anaglyph: cyan/magenta color 3d.
794 # - interlaced: odd/even line based polarisation screen support.
795 # - topbottom: split screen top/bottom.
796 # - sidebyside: split screen side by side.
797 # - crossview: Cross-eyed 3d
798 # - pageflip: quadbuffer based 3d.
799 # Note that the interlaced mode requires shaders to be enabled.
800 # type: enum values: none, anaglyph, interlaced, topbottom, sidebyside, crossview, pageflip
803 # In-game chat console height, between 0.1 (10%) and 1.0 (100%).
804 # type: float min: 0.1 max: 1
805 # console_height = 0.6
807 # In-game chat console background color (R,G,B).
809 # console_color = (0,0,0)
811 # In-game chat console background alpha (opaqueness, between 0 and 255).
812 # type: int min: 0 max: 255
813 # console_alpha = 200
815 # Formspec full-screen background opacity (between 0 and 255).
816 # type: int min: 0 max: 255
817 # formspec_fullscreen_bg_opacity = 140
819 # Formspec full-screen background color (R,G,B).
821 # formspec_fullscreen_bg_color = (0,0,0)
823 # Formspec default background opacity (between 0 and 255).
824 # type: int min: 0 max: 255
825 # formspec_default_bg_opacity = 140
827 # Formspec default background color (R,G,B).
829 # formspec_default_bg_color = (0,0,0)
831 # Selection box border color (R,G,B).
833 # selectionbox_color = (0,0,0)
835 # Width of the selection box lines around nodes.
836 # type: int min: 1 max: 5
837 # selectionbox_width = 2
839 # Crosshair color (R,G,B).
841 # crosshair_color = (255,255,255)
843 # Crosshair alpha (opaqueness, between 0 and 255).
844 # type: int min: 0 max: 255
845 # crosshair_alpha = 255
847 # Maximum number of recent chat messages to show
848 # type: int min: 2 max: 20
849 # recent_chat_messages = 6
851 # Whether node texture animations should be desynchronized per mapblock.
853 # desynchronize_mapblock_texture_animation = true
855 # Maximum proportion of current window to be used for hotbar.
856 # Useful if there's something to be displayed right or left of hotbar.
858 # hud_hotbar_max_width = 1.0
860 # Modifies the size of the hudbar elements.
864 # Enables caching of facedir rotated meshes.
866 # enable_mesh_cache = false
868 # Delay between mesh updates on the client in ms. Increasing this will slow
869 # down the rate of mesh updates, thus reducing jitter on slower clients.
870 # type: int min: 0 max: 50
871 # mesh_generation_interval = 0
873 # Size of the MapBlock cache of the mesh generator. Increasing this will
874 # increase the cache hit %, reducing the data being copied from the main
875 # thread, thus reducing jitter.
876 # type: int min: 0 max: 1000
877 # meshgen_block_cache_size = 20
881 # enable_minimap = true
883 # Shape of the minimap. Enabled = round, disabled = square.
885 # minimap_shape_round = true
889 # Useable to make minimap smoother on slower machines.
891 # minimap_double_scan_height = true
893 # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
895 # directional_colored_fog = true
897 # The strength (darkness) of node ambient-occlusion shading.
898 # Lower is darker, Higher is lighter. The valid range of values for this
899 # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
900 # set to the nearest valid value.
901 # type: float min: 0.25 max: 4
902 # ambient_occlusion_gamma = 2.2
904 # Enables animation of inventory items.
906 # inventory_items_animations = false
908 # Fraction of the visible distance at which fog starts to be rendered
909 # type: float min: 0 max: 0.99
912 # Makes all liquids opaque
914 # opaque_water = false
916 # Textures on a node may be aligned either to the node or to the world.
917 # The former mode suits better things like machines, furniture, etc., while
918 # the latter makes stairs and microblocks fit surroundings better.
919 # However, as this possibility is new, thus may not be used by older servers,
920 # this option allows enforcing it for certain node types. Note though that
921 # that is considered EXPERIMENTAL and may not work properly.
922 # type: enum values: disable, enable, force_solid, force_nodebox
923 # world_aligned_mode = enable
925 # World-aligned textures may be scaled to span several nodes. However,
926 # the server may not send the scale you want, especially if you use
927 # a specially-designed texture pack; with this option, the client tries
928 # to determine the scale automatically basing on the texture size.
929 # See also texture_min_size.
930 # Warning: This option is EXPERIMENTAL!
931 # type: enum values: disable, enable, force
932 # autoscale_mode = disable
934 # Show entity selection boxes
936 # show_entity_selectionbox = true
940 # Use a cloud animation for the main menu background.
944 # Scale GUI by a user specified value.
945 # Use a nearest-neighbor-anti-alias filter to scale the GUI.
946 # This will smooth over some of the rough edges, and blend
947 # pixels when scaling down, at the cost of blurring some
948 # edge pixels when images are scaled by non-integer sizes.
949 # type: float min: 0.001
952 # When gui_scaling_filter is true, all GUI images need to be
953 # filtered in software, but some images are generated directly
954 # to hardware (e.g. render-to-texture for nodes in inventory).
956 # gui_scaling_filter = false
958 # When gui_scaling_filter_txr2img is true, copy those images
959 # from hardware to software for scaling. When false, fall back
960 # to the old scaling method, for video drivers that don't
961 # properly support downloading textures back from hardware.
963 # gui_scaling_filter_txr2img = true
965 # Delay showing tooltips, stated in milliseconds.
967 # tooltip_show_delay = 400
969 # Append item name to tooltip.
971 # tooltip_append_itemname = false
973 # Whether FreeType fonts are used, requires FreeType support to be compiled in.
977 # Path to TrueTypeFont or bitmap.
979 # font_path = fonts/liberationsans.ttf
984 # Font shadow offset, if 0 then shadow will not be drawn.
988 # Font shadow alpha (opaqueness, between 0 and 255).
989 # type: int min: 0 max: 255
990 # font_shadow_alpha = 127
993 # mono_font_path = fonts/liberationmono.ttf
996 # mono_font_size = 15
998 # This font will be used for certain languages.
1000 # fallback_font_path = fonts/DroidSansFallbackFull.ttf
1003 # fallback_font_size = 15
1006 # fallback_font_shadow = 1
1008 # type: int min: 0 max: 255
1009 # fallback_font_shadow_alpha = 128
1011 # Path to save screenshots at.
1015 # Format of screenshots.
1016 # type: enum values: png, jpg, bmp, pcx, ppm, tga
1017 # screenshot_format = png
1019 # Screenshot quality. Only used for JPEG format.
1020 # 1 means worst quality; 100 means best quality.
1021 # Use 0 for default quality.
1022 # type: int min: 0 max: 100
1023 # screenshot_quality = 0
1027 # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
1031 # Windows systems only: Start Minetest with the command line window in the background.
1032 # Contains the same information as the file debug.txt (default name).
1034 # enable_console = false
1041 # enable_sound = true
1043 # type: float min: 0 max: 1
1044 # sound_volume = 0.7
1047 # mute_sound = false
1055 # Address to connect to.
1056 # Leave this blank to start a local server.
1057 # Note that the address field in the main menu overrides this setting.
1061 # Port to connect to (UDP).
1062 # Note that the port field in the main menu overrides this setting.
1063 # type: int min: 1 max: 65535
1064 # remote_port = 30000
1066 # Save the map received by the client on disk.
1068 # enable_local_map_saving = false
1070 # Enable usage of remote media server (if provided by server).
1071 # Remote servers offer a significantly faster way to download media (e.g. textures)
1072 # when connecting to the server.
1074 # enable_remote_media_server = true
1076 # Enable Lua modding support on client.
1077 # This support is experimental and API can change.
1079 # enable_client_modding = false
1081 # URL to the server list displayed in the Multiplayer Tab.
1083 # serverlist_url = servers.minetest.net
1085 # File in client/serverlist/ that contains your favorite servers displayed in the
1088 # serverlist_file = favoriteservers.txt
1090 # Maximum size of the out chat queue.
1091 # 0 to disable queueing and -1 to make the queue size unlimited.
1093 # max_out_chat_queue_size = 20
1095 # Enable register confirmation when connecting to server.
1096 # If disabled, new account will be registered automatically.
1098 # enable_register_confirmation = true
1102 # Timeout for client to remove unused map data from memory.
1104 # client_unload_unused_data_timeout = 600
1106 # Maximum number of mapblocks for client to be kept in memory.
1107 # Set to -1 for unlimited amount.
1109 # client_mapblock_limit = 5000
1111 # Whether to show the client debug info (has the same effect as hitting F5).
1113 # show_debug = false
1116 # Server / Singleplayer
1119 # Name of the server, to be displayed when players join and in the serverlist.
1121 # server_name = Minetest server
1123 # Description of server, to be displayed when players join and in the serverlist.
1125 # server_description = mine here
1127 # Domain name of server, to be displayed in the serverlist.
1129 # server_address = game.minetest.net
1131 # Homepage of server, to be displayed in the serverlist.
1133 # server_url = https://minetest.net
1135 # Automatically report to the serverlist.
1137 # server_announce = false
1139 # Announce to this serverlist.
1141 # serverlist_url = servers.minetest.net
1143 # Remove color codes from incoming chat messages
1144 # Use this to stop players from being able to use color in their messages
1146 # strip_color_codes = false
1150 # Network port to listen (UDP).
1151 # This value will be overridden when starting from the main menu.
1155 # The network interface that the server listens on.
1159 # Enable to disallow old clients from connecting.
1160 # Older clients are compatible in the sense that they will not crash when connecting
1161 # to new servers, but they may not support all new features that you are expecting.
1163 # strict_protocol_version_checking = false
1165 # Specifies URL from which client fetches media instead of using UDP.
1166 # $filename should be accessible from $remote_media$filename via cURL
1167 # (obviously, remote_media should end with a slash).
1168 # Files that are not present will be fetched the usual way.
1172 # Enable/disable running an IPv6 server.
1173 # Ignored if bind_address is set.
1175 # ipv6_server = false
1179 # Maximum number of blocks that are simultaneously sent per client.
1180 # The maximum total count is calculated dynamically:
1181 # max_total = ceil((#clients + max_users) * per_client / 4)
1183 # max_simultaneous_block_sends_per_client = 40
1185 # To reduce lag, block transfers are slowed down when a player is building something.
1186 # This determines how long they are slowed down after placing or removing a node.
1188 # full_block_send_enable_min_time_from_building = 2.0
1190 # Maximum number of packets sent per send step, if you have a slow connection
1191 # try reducing it, but don't reduce it to a number below double of targeted
1194 # max_packets_per_iteration = 1024
1198 # Default game when creating a new world.
1199 # This will be overridden when creating a world from the main menu.
1201 # default_game = minetest
1203 # Message of the day displayed to players connecting.
1207 # Maximum number of players that can be connected simultaneously.
1211 # World directory (everything in the world is stored here).
1212 # Not needed if starting from the main menu.
1216 # Time in seconds for item entity (dropped items) to live.
1217 # Setting it to -1 disables the feature.
1219 # item_entity_ttl = 900
1221 # Enable players getting damage and dying.
1223 # enable_damage = false
1225 # Enable creative mode for new created maps.
1227 # creative_mode = false
1229 # A chosen map seed for a new map, leave empty for random.
1230 # Will be overridden when creating a new world in the main menu.
1234 # New users need to input this password.
1236 # default_password =
1238 # The privileges that new users automatically get.
1239 # See /privs in game for a full list on your server and mod configuration.
1241 # default_privs = interact, shout
1243 # Privileges that players with basic_privs can grant
1245 # basic_privs = interact, shout
1247 # Whether players are shown to clients without any range limit.
1248 # Deprecated, use the setting player_transfer_distance instead.
1250 # unlimited_player_transfer_distance = true
1252 # Defines the maximal player transfer distance in blocks (0 = unlimited).
1254 # player_transfer_distance = 0
1256 # Whether to allow players to damage and kill each other.
1260 # Enable mod channels support.
1262 # enable_mod_channels = false
1264 # If this is set, players will always (re)spawn at the given position.
1266 # static_spawnpoint =
1268 # If enabled, new players cannot join with an empty password.
1270 # disallow_empty_password = false
1272 # If enabled, disable cheat prevention in multiplayer.
1274 # disable_anticheat = false
1276 # If enabled, actions are recorded for rollback.
1277 # This option is only read when server starts.
1279 # enable_rollback_recording = false
1281 # Format of player chat messages. The following strings are valid placeholders:
1282 # @name, @message, @timestamp (optional)
1284 # chat_message_format = <@name> @message
1286 # A message to be displayed to all clients when the server shuts down.
1288 # kick_msg_shutdown = Server shutting down.
1290 # A message to be displayed to all clients when the server crashes.
1292 # kick_msg_crash = This server has experienced an internal error. You will now be disconnected.
1294 # Whether to ask clients to reconnect after a (Lua) crash.
1295 # Set this to true if your server is set up to restart automatically.
1297 # ask_reconnect_on_crash = false
1299 # From how far clients know about objects, stated in mapblocks (16 nodes).
1301 # Setting this larger than active_block_range will also cause the server
1302 # to maintain active objects up to this distance in the direction the
1303 # player is looking. (This can avoid mobs suddenly disappearing from view)
1305 # active_object_send_range_blocks = 4
1307 # The radius of the volume of blocks around every player that is subject to the
1308 # active block stuff, stated in mapblocks (16 nodes).
1309 # In active blocks objects are loaded and ABMs run.
1310 # This is also the minimum range in which active objects (mobs) are maintained.
1311 # This should be configured together with active_object_range.
1313 # active_block_range = 3
1315 # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
1317 # max_block_send_distance = 10
1319 # Maximum number of forceloaded mapblocks.
1321 # max_forceloaded_blocks = 16
1323 # Interval of sending time of day to clients.
1325 # time_send_interval = 5
1327 # Controls length of day/night cycle.
1329 # 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
1333 # Time of day when a new world is started, in millihours (0-23999).
1334 # type: int min: 0 max: 23999
1335 # world_start_time = 6125
1337 # Interval of saving important changes in the world, stated in seconds.
1339 # server_map_save_interval = 5.3
1341 # Set the maximum character length of a chat message sent by clients.
1343 # chat_message_max_size = 500
1345 # Amount of messages a player may send per 10 seconds.
1347 # chat_message_limit_per_10sec = 10.0
1349 # Kick players who sent more than X messages per 10 seconds.
1351 # chat_message_limit_trigger_kick = 50
1355 # Horizontal and vertical acceleration on ground or when climbing,
1356 # in nodes per second per second.
1358 # movement_acceleration_default = 3
1360 # Horizontal acceleration in air when jumping or falling,
1361 # in nodes per second per second.
1363 # movement_acceleration_air = 2
1365 # Horizontal and vertical acceleration in fast mode,
1366 # in nodes per second per second.
1368 # movement_acceleration_fast = 10
1370 # Walking and flying speed, in nodes per second.
1372 # movement_speed_walk = 4
1374 # Sneaking speed, in nodes per second.
1376 # movement_speed_crouch = 1.35
1378 # Walking, flying and climbing speed in fast mode, in nodes per second.
1380 # movement_speed_fast = 20
1382 # Vertical climbing speed, in nodes per second.
1384 # movement_speed_climb = 3
1386 # Initial vertical speed when jumping, in nodes per second.
1388 # movement_speed_jump = 6.5
1390 # Decrease this to increase liquid resistence to movement.
1392 # movement_liquid_fluidity = 1
1394 # Maximum liquid resistence. Controls deceleration when entering liquid at
1397 # movement_liquid_fluidity_smooth = 0.5
1399 # Controls sinking speed in liquid.
1401 # movement_liquid_sink = 10
1403 # Acceleration of gravity, in nodes per second per second.
1405 # movement_gravity = 9.81
1409 # Handling for deprecated lua api calls:
1410 # - legacy: (try to) mimic old behaviour (default for release).
1411 # - log: mimic and log backtrace of deprecated call (default for debug).
1412 # - error: abort on usage of deprecated call (suggested for mod developers).
1413 # type: enum values: legacy, log, error
1414 # deprecated_lua_api_handling = legacy
1416 # Number of extra blocks that can be loaded by /clearobjects at once.
1417 # This is a trade-off between sqlite transaction overhead and
1418 # memory consumption (4096=100MB, as a rule of thumb).
1420 # max_clearobjects_extra_loaded_blocks = 4096
1422 # How much the server will wait before unloading unused mapblocks.
1423 # Higher value is smoother, but will use more RAM.
1425 # server_unload_unused_data_timeout = 29
1427 # Maximum number of statically stored objects in a block.
1429 # max_objects_per_block = 64
1431 # See https://www.sqlite.org/pragma.html#pragma_synchronous
1432 # type: enum values: 0, 1, 2
1433 # sqlite_synchronous = 2
1435 # Length of a server tick and the interval at which objects are generally updated over
1438 # dedicated_server_step = 0.09
1440 # Length of time between active block management cycles
1442 # active_block_mgmt_interval = 2.0
1444 # Length of time between Active Block Modifier (ABM) execution cycles
1446 # abm_interval = 1.0
1448 # Length of time between NodeTimer execution cycles
1450 # nodetimer_interval = 0.2
1452 # If enabled, invalid world data won't cause the server to shut down.
1453 # Only enable this if you know what you are doing.
1455 # ignore_world_load_errors = false
1457 # Max liquids processed per step.
1459 # liquid_loop_max = 100000
1461 # The time (in seconds) that the liquids queue may grow beyond processing
1462 # capacity until an attempt is made to decrease its size by dumping old queue
1463 # items. A value of 0 disables the functionality.
1465 # liquid_queue_purge_time = 0
1467 # Liquid update interval in seconds.
1469 # liquid_update = 1.0
1471 # At this distance the server will aggressively optimize which blocks are sent to
1473 # Small values potentially improve performance a lot, at the expense of visible
1474 # rendering glitches (some blocks will not be rendered under water and in caves,
1475 # as well as sometimes on land).
1476 # Setting this to a value greater than max_block_send_distance disables this
1478 # Stated in mapblocks (16 nodes).
1480 # block_send_optimize_distance = 4
1482 # If enabled the server will perform map block occlusion culling based on
1483 # on the eye position of the player. This can reduce the number of blocks
1484 # sent to the client 50-80%. The client will not longer receive most invisible
1485 # so that the utility of noclip mode is reduced.
1487 # server_side_occlusion_culling = true
1489 # Restricts the access of certain client-side functions on servers.
1490 # Combine the byteflags below to restrict client-side features, or set to 0
1491 # for no restrictions:
1492 # LOAD_CLIENT_MODS: 1 (disable loading client-provided mods)
1493 # CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
1494 # READ_ITEMDEFS: 4 (disable get_item_def call client-side)
1495 # READ_NODEDEFS: 8 (disable get_node_def call client-side)
1496 # LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to
1497 # csm_restriction_noderange)
1498 # READ_PLAYERINFO: 32 (disable get_player_names call client-side)
1500 # csm_restriction_flags = 62
1502 # If the CSM restriction for node range is enabled, get_node calls are limited
1503 # to this distance from the player to the node.
1505 # csm_restriction_noderange = 0
1509 # Prevent mods from doing insecure things like running shell commands.
1511 # secure.enable_security = true
1513 # Comma-separated list of trusted mods that are allowed to access insecure
1514 # functions even when mod security is on (via request_insecure_environment()).
1516 # secure.trusted_mods =
1518 # Comma-separated list of mods that are allowed to access HTTP APIs, which
1519 # allow them to upload and download data to/from the internet.
1521 # secure.http_mods =
1527 # Load the game profiler to collect game profiling data.
1528 # Provides a /profiler command to access the compiled profile.
1529 # Useful for mod developers and server operators.
1531 # profiler.load = false
1533 # The default format in which profiles are being saved,
1534 # when calling `/profiler save [format]` without format.
1535 # type: enum values: txt, csv, lua, json, json_pretty
1536 # profiler.default_report_format = txt
1538 # The file path relative to your worldpath in which profiles will be saved to.
1540 # profiler.report_path = ""
1542 #### Instrumentation
1544 # Instrument the methods of entities on registration.
1546 # instrument.entity = true
1548 # Instrument the action function of Active Block Modifiers on registration.
1550 # instrument.abm = true
1552 # Instrument the action function of Loading Block Modifiers on registration.
1554 # instrument.lbm = true
1556 # Instrument chatcommands on registration.
1558 # instrument.chatcommand = true
1560 # Instrument global callback functions on registration.
1561 # (anything you pass to a minetest.register_*() function)
1563 # instrument.global_callback = true
1567 # Instrument builtin.
1568 # This is usually only needed by core/builtin contributors
1570 # instrument.builtin = false
1572 # Have the profiler instrument itself:
1573 # * Instrument an empty function.
1574 # This estimates the overhead, that instrumentation is adding (+1 function call).
1575 # * Instrument the sampler being used to update the statistics.
1577 # instrument.profiler = false
1583 # Name of the player.
1584 # When running a server, clients connecting with this name are admins.
1585 # When starting from the main menu, this is overridden.
1589 # Set the language. Leave empty to use the system language.
1590 # A restart is required after changing this.
1591 # type: enum values: , be, ca, cs, da, de, dv, en, eo, es, et, fr, he, hu, id, it, ja, jbo, ko, ky, lt, ms, nb, nl, pl, pt, pt_BR, ro, ru, sl, sr_Cyrl, sv, sw, tr, uk, zh_CN, zh_TW
1594 # Level of logging to be written to debug.txt:
1595 # - <nothing> (no logging)
1596 # - none (messages with no level)
1602 # type: enum values: , none, error, warning, action, info, verbose
1603 # debug_log_level = action
1605 # If the file size of debug.txt exceeds the number of megabytes specified in
1606 # this setting when it is opened, the file is moved to debug.txt.1,
1607 # deleting an older debug.txt.1 if it exists.
1608 # debug.txt is only moved if this setting is positive.
1610 # debug_log_size_max = 50
1614 # enable_ipv6 = true
1618 # Default timeout for cURL, stated in milliseconds.
1619 # Only has an effect if compiled with cURL.
1621 # curl_timeout = 5000
1623 # Limits number of parallel HTTP requests. Affects:
1624 # - Media fetch if server uses remote_media setting.
1625 # - Serverlist download and server announcement.
1626 # - Downloads performed by main menu (e.g. mod manager).
1627 # Only has an effect if compiled with cURL.
1629 # curl_parallel_limit = 8
1631 # Maximum time in ms a file download (e.g. a mod download) may take.
1633 # curl_file_download_timeout = 300000
1635 # Makes DirectX work with LuaJIT. Disable if it causes troubles.
1637 # high_precision_fpu = true
1639 # Changes the main menu UI:
1640 # - Full: Multiple singleplayer worlds, game choice, texture pack chooser, etc.
1641 # - Simple: One singleplayer world, no game or texture pack choosers. May be
1642 # necessary for smaller screens.
1643 # type: enum values: full, simple
1644 # main_menu_style = full
1646 # Replaces the default main menu with a custom one.
1648 # main_menu_script =
1650 # Print the engine's profiling data in regular intervals (in seconds).
1651 # 0 = disable. Useful for developers.
1653 # profiler_print_interval = 0
1659 # Name of map generator to be used when creating a new world.
1660 # Creating a world in the main menu will override this.
1661 # Current mapgens in a highly unstable state:
1662 # - The optional floatlands of v7 (disabled by default).
1663 # type: enum values: v7, valleys, carpathian, v5, flat, fractal, singlenode, v6
1666 # Water surface level of the world.
1670 # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
1672 # max_block_generate_distance = 8
1674 # Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
1675 # Only mapchunks completely within the mapgen limit are generated.
1676 # Value is stored per-world.
1677 # type: int min: 0 max: 31000
1678 # mapgen_limit = 31000
1680 # Global map generation attributes.
1681 # In Mapgen v6 the 'decorations' flag controls all decorations except trees
1682 # and junglegrass, in all other mapgens this flag controls all decorations.
1683 # type: flags possible values: caves, dungeons, light, decorations, biomes, nocaves, nodungeons, nolight, nodecorations, nobiomes
1684 # mg_flags = caves,dungeons,light,decorations,biomes
1686 ## Biome API temperature and humidity noise parameters
1688 # Temperature variation for biomes.
1689 # type: noise_params_2d
1690 # mg_biome_np_heat = {
1693 # spread = (1000, 1000, 1000),
1696 # persistence = 0.5,
1701 # Small-scale temperature variation for blending biomes on borders.
1702 # type: noise_params_2d
1703 # mg_biome_np_heat_blend = {
1706 # spread = (8, 8, 8),
1709 # persistence = 1.0,
1714 # Humidity variation for biomes.
1715 # type: noise_params_2d
1716 # mg_biome_np_humidity = {
1719 # spread = (1000, 1000, 1000),
1722 # persistence = 0.5,
1727 # Small-scale humidity variation for blending biomes on borders.
1728 # type: noise_params_2d
1729 # mg_biome_np_humidity_blend = {
1732 # spread = (8, 8, 8),
1735 # persistence = 1.0,
1742 # Map generation attributes specific to Mapgen v5.
1743 # type: flags possible values: caverns, nocaverns
1744 # mgv5_spflags = caverns
1746 # Controls width of tunnels, a smaller value creates wider tunnels.
1748 # mgv5_cave_width = 0.09
1750 # Y of upper limit of large caves.
1752 # mgv5_large_cave_depth = -256
1754 # Deprecated, define and locate cave liquids using biome definitions instead.
1755 # Y of upper limit of lava in large caves.
1757 # mgv5_lava_depth = -256
1759 # Y-level of cavern upper limit.
1761 # mgv5_cavern_limit = -256
1763 # Y-distance over which caverns expand to full size.
1765 # mgv5_cavern_taper = 256
1767 # Defines full size of caverns, smaller values create larger caverns.
1769 # mgv5_cavern_threshold = 0.7
1771 # Lower Y limit of dungeons.
1773 # mgv5_dungeon_ymin = -31000
1775 # Upper Y limit of dungeons.
1777 # mgv5_dungeon_ymax = 31000
1781 # Variation of biome filler depth.
1782 # type: noise_params_2d
1783 # mgv5_np_filler_depth = {
1786 # spread = (150, 150, 150),
1789 # persistence = 0.7,
1794 # Variation of terrain vertical scale.
1795 # When noise is < -0.55 terrain is near-flat.
1796 # type: noise_params_2d
1797 # mgv5_np_factor = {
1800 # spread = (250, 250, 250),
1803 # persistence = 0.45,
1808 # Y-level of average terrain surface.
1809 # type: noise_params_2d
1810 # mgv5_np_height = {
1813 # spread = (250, 250, 250),
1816 # persistence = 0.5,
1821 # First of two 3D noises that together define tunnels.
1822 # type: noise_params_3d
1826 # spread = (61, 61, 61),
1829 # persistence = 0.5,
1834 # Second of two 3D noises that together define tunnels.
1835 # type: noise_params_3d
1839 # spread = (67, 67, 67),
1842 # persistence = 0.5,
1847 # 3D noise defining giant caverns.
1848 # type: noise_params_3d
1849 # mgv5_np_cavern = {
1852 # spread = (384, 128, 384),
1855 # persistence = 0.63,
1860 # 3D noise defining terrain.
1861 # type: noise_params_3d
1862 # mgv5_np_ground = {
1865 # spread = (80, 80, 80),
1868 # persistence = 0.55,
1873 # 3D noise that determines number of dungeons per mapchunk.
1874 # type: noise_params_3d
1875 # mgv5_np_dungeons = {
1878 # spread = (500, 500, 500),
1881 # persistence = 0.8,
1888 # Map generation attributes specific to Mapgen v6.
1889 # The 'snowbiomes' flag enables the new 5 biome system.
1890 # When the 'snowbiomes' flag is enabled jungles are automatically enabled and
1891 # the 'jungles' flag is ignored.
1892 # type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees
1893 # mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,noflat,trees
1895 # Deserts occur when np_biome exceeds this value.
1896 # When the 'snowbiomes' flag is enabled, this is ignored.
1898 # mgv6_freq_desert = 0.45
1900 # Sandy beaches occur when np_beach exceeds this value.
1902 # mgv6_freq_beach = 0.15
1904 # Lower Y limit of dungeons.
1906 # mgv6_dungeon_ymin = -31000
1908 # Upper Y limit of dungeons.
1910 # mgv6_dungeon_ymax = 31000
1914 # Y-level of lower terrain and seabed.
1915 # type: noise_params_2d
1916 # mgv6_np_terrain_base = {
1919 # spread = (250, 250, 250),
1922 # persistence = 0.6,
1927 # Y-level of higher terrain that creates cliffs.
1928 # type: noise_params_2d
1929 # mgv6_np_terrain_higher = {
1932 # spread = (500, 500, 500),
1935 # persistence = 0.6,
1940 # Varies steepness of cliffs.
1941 # type: noise_params_2d
1942 # mgv6_np_steepness = {
1945 # spread = (125, 125, 125),
1948 # persistence = 0.7,
1953 # Defines distribution of higher terrain.
1954 # type: noise_params_2d
1955 # mgv6_np_height_select = {
1958 # spread = (250, 250, 250),
1961 # persistence = 0.69,
1966 # Varies depth of biome surface nodes.
1967 # type: noise_params_2d
1971 # spread = (200, 200, 200),
1974 # persistence = 0.55,
1979 # Defines areas with sandy beaches.
1980 # type: noise_params_2d
1984 # spread = (250, 250, 250),
1987 # persistence = 0.50,
1992 # Temperature variation for biomes.
1993 # type: noise_params_2d
1997 # spread = (500, 500, 500),
2000 # persistence = 0.50,
2005 # Variation of number of caves.
2006 # type: noise_params_2d
2010 # spread = (250, 250, 250),
2013 # persistence = 0.50,
2018 # Humidity variation for biomes.
2019 # type: noise_params_2d
2020 # mgv6_np_humidity = {
2023 # spread = (500, 500, 500),
2026 # persistence = 0.50,
2031 # Defines tree areas and tree density.
2032 # type: noise_params_2d
2036 # spread = (125, 125, 125),
2039 # persistence = 0.66,
2044 # Defines areas where trees have apples.
2045 # type: noise_params_2d
2046 # mgv6_np_apple_trees = {
2049 # spread = (100, 100, 100),
2052 # persistence = 0.45,
2059 # Map generation attributes specific to Mapgen v7.
2060 # 'ridges' enables the rivers.
2061 # type: flags possible values: mountains, ridges, floatlands, caverns, nomountains, noridges, nofloatlands, nocaverns
2062 # mgv7_spflags = mountains,ridges,nofloatlands,caverns
2064 # Y of mountain density gradient zero level. Used to shift mountains vertically.
2066 # mgv7_mount_zero_level = 0
2068 # Controls width of tunnels, a smaller value creates wider tunnels.
2070 # mgv7_cave_width = 0.09
2072 # Y of upper limit of large caves.
2074 # mgv7_large_cave_depth = -33
2076 # Deprecated, define and locate cave liquids using biome definitions instead.
2077 # Y of upper limit of lava in large caves.
2079 # mgv7_lava_depth = -256
2081 # Controls the density of mountain-type floatlands.
2082 # Is a noise offset added to the 'mgv7_np_mountain' noise value.
2084 # mgv7_float_mount_density = 0.6
2086 # Typical maximum height, above and below midpoint, of floatland mountains.
2088 # mgv7_float_mount_height = 128.0
2090 # Alters how mountain-type floatlands taper above and below midpoint.
2092 # mgv7_float_mount_exponent = 0.75
2094 # Y-level of floatland midpoint and lake surface.
2096 # mgv7_floatland_level = 1280
2098 # Y-level to which floatland shadows extend.
2100 # mgv7_shadow_limit = 1024
2102 # Y-level of cavern upper limit.
2104 # mgv7_cavern_limit = -256
2106 # Y-distance over which caverns expand to full size.
2108 # mgv7_cavern_taper = 256
2110 # Defines full size of caverns, smaller values create larger caverns.
2112 # mgv7_cavern_threshold = 0.7
2114 # Lower Y limit of dungeons.
2116 # mgv7_dungeon_ymin = -31000
2118 # Upper Y limit of dungeons.
2120 # mgv7_dungeon_ymax = 31000
2124 # Y-level of higher terrain that creates cliffs.
2125 # type: noise_params_2d
2126 # mgv7_np_terrain_base = {
2129 # spread = (600, 600, 600),
2132 # persistence = 0.6,
2137 # Y-level of lower terrain and seabed.
2138 # type: noise_params_2d
2139 # mgv7_np_terrain_alt = {
2142 # spread = (600, 600, 600),
2145 # persistence = 0.6,
2150 # Varies roughness of terrain.
2151 # Defines the 'persistence' value for terrain_base and terrain_alt noises.
2152 # type: noise_params_2d
2153 # mgv7_np_terrain_persist = {
2156 # spread = (2000, 2000, 2000),
2159 # persistence = 0.6,
2164 # Defines distribution of higher terrain and steepness of cliffs.
2165 # type: noise_params_2d
2166 # mgv7_np_height_select = {
2169 # spread = (500, 500, 500),
2172 # persistence = 0.7,
2177 # Variation of biome filler depth.
2178 # type: noise_params_2d
2179 # mgv7_np_filler_depth = {
2182 # spread = (150, 150, 150),
2185 # persistence = 0.7,
2190 # Variation of maximum mountain height (in nodes).
2191 # type: noise_params_2d
2192 # mgv7_np_mount_height = {
2195 # spread = (1000, 1000, 1000),
2198 # persistence = 0.6,
2203 # Defines large-scale river channel structure.
2204 # type: noise_params_2d
2205 # mgv7_np_ridge_uwater = {
2208 # spread = (1000, 1000, 1000),
2211 # persistence = 0.6,
2216 # Defines areas of floatland smooth terrain.
2217 # Smooth floatlands occur when noise > 0.
2218 # type: noise_params_2d
2219 # mgv7_np_floatland_base = {
2222 # spread = (600, 600, 600),
2225 # persistence = 0.6,
2230 # Variation of hill height and lake depth on floatland smooth terrain.
2231 # type: noise_params_2d
2232 # mgv7_np_float_base_height = {
2235 # spread = (300, 300, 300),
2238 # persistence = 0.7,
2243 # 3D noise defining mountain structure and height.
2244 # Also defines structure of floatland mountain terrain.
2245 # type: noise_params_3d
2246 # mgv7_np_mountain = {
2249 # spread = (250, 350, 250),
2252 # persistence = 0.63,
2257 # 3D noise defining structure of river canyon walls.
2258 # type: noise_params_3d
2262 # spread = (100, 100, 100),
2265 # persistence = 0.75,
2270 # 3D noise defining giant caverns.
2271 # type: noise_params_3d
2272 # mgv7_np_cavern = {
2275 # spread = (384, 128, 384),
2278 # persistence = 0.63,
2283 # First of two 3D noises that together define tunnels.
2284 # type: noise_params_3d
2288 # spread = (61, 61, 61),
2291 # persistence = 0.5,
2296 # Second of two 3D noises that together define tunnels.
2297 # type: noise_params_3d
2301 # spread = (67, 67, 67),
2304 # persistence = 0.5,
2309 # 3D noise that determines number of dungeons per mapchunk.
2310 # type: noise_params_3d
2311 # mgv7_np_dungeons = {
2314 # spread = (500, 500, 500),
2317 # persistence = 0.8,
2322 ## Mapgen Carpathian
2324 # Map generation attributes specific to Mapgen Carpathian.
2325 # type: flags possible values: caverns, rivers, nocaverns, norivers
2326 # mgcarpathian_spflags = caverns,norivers
2328 # Defines the base ground level.
2330 # mgcarpathian_base_level = 12.0
2332 # Defines the width of the river channel.
2334 # mgcarpathian_river_width = 0.05
2336 # Defines the depth of the river channel.
2338 # mgcarpathian_river_depth = 24.0
2340 # Defines the width of the river valley.
2342 # mgcarpathian_valley_width = 0.25
2344 # Controls width of tunnels, a smaller value creates wider tunnels.
2346 # mgcarpathian_cave_width = 0.09
2348 # Y of upper limit of large caves.
2350 # mgcarpathian_large_cave_depth = -33
2352 # Deprecated, define and locate cave liquids using biome definitions instead.
2353 # Y of upper limit of lava in large caves.
2355 # mgcarpathian_lava_depth = -256
2357 # Y-level of cavern upper limit.
2359 # mgcarpathian_cavern_limit = -256
2361 # Y-distance over which caverns expand to full size.
2363 # mgcarpathian_cavern_taper = 256
2365 # Defines full size of caverns, smaller values create larger caverns.
2367 # mgcarpathian_cavern_threshold = 0.7
2369 # Lower Y limit of dungeons.
2371 # mgcarpathian_dungeon_ymin = -31000
2373 # Upper Y limit of dungeons.
2375 # mgcarpathian_dungeon_ymax = 31000
2379 # Variation of biome filler depth.
2380 # type: noise_params_2d
2381 # mgcarpathian_np_filler_depth = {
2384 # spread = (128, 128, 128),
2387 # persistence = 0.7,
2392 # First of 4 2D noises that together define hill/mountain range height.
2393 # type: noise_params_2d
2394 # mgcarpathian_np_height1 = {
2397 # spread = (251, 251, 251),
2400 # persistence = 0.5,
2405 # Second of 4 2D noises that together define hill/mountain range height.
2406 # type: noise_params_2d
2407 # mgcarpathian_np_height2 = {
2410 # spread = (383, 383, 383),
2413 # persistence = 0.5,
2418 # Third of 4 2D noises that together define hill/mountain range height.
2419 # type: noise_params_2d
2420 # mgcarpathian_np_height3 = {
2423 # spread = (509, 509, 509),
2426 # persistence = 0.5,
2431 # Fourth of 4 2D noises that together define hill/mountain range height.
2432 # type: noise_params_2d
2433 # mgcarpathian_np_height4 = {
2436 # spread = (631, 631, 631),
2439 # persistence = 0.5,
2444 # 2D noise that controls the size/occurrence of rolling hills.
2445 # type: noise_params_2d
2446 # mgcarpathian_np_hills_terrain = {
2449 # spread = (1301, 1301, 1301),
2452 # persistence = 0.5,
2457 # 2D noise that controls the size/occurrence of ridged mountain ranges.
2458 # type: noise_params_2d
2459 # mgcarpathian_np_ridge_terrain = {
2462 # spread = (1889, 1889, 1889),
2465 # persistence = 0.5,
2470 # 2D noise that controls the size/occurrence of step mountain ranges.
2471 # type: noise_params_2d
2472 # mgcarpathian_np_step_terrain = {
2475 # spread = (1889, 1889, 1889),
2478 # persistence = 0.5,
2483 # 2D noise that controls the shape/size of rolling hills.
2484 # type: noise_params_2d
2485 # mgcarpathian_np_hills = {
2488 # spread = (257, 257, 257),
2491 # persistence = 0.5,
2496 # 2D noise that controls the shape/size of ridged mountains.
2497 # type: noise_params_2d
2498 # mgcarpathian_np_ridge_mnt = {
2501 # spread = (743, 743, 743),
2504 # persistence = 0.7,
2509 # 2D noise that controls the shape/size of step mountains.
2510 # type: noise_params_2d
2511 # mgcarpathian_np_step_mnt = {
2514 # spread = (509, 509, 509),
2517 # persistence = 0.6,
2522 # 2D noise that locates the river valleys and channels.
2523 # type: noise_params_2d
2524 # mgcarpathian_np_rivers = {
2527 # spread = (1000, 1000, 1000),
2530 # persistence = 0.6,
2535 # 3D noise for mountain overhangs, cliffs, etc. Usually small variations.
2536 # type: noise_params_3d
2537 # mgcarpathian_np_mnt_var = {
2540 # spread = (499, 499, 499),
2543 # persistence = 0.55,
2548 # First of two 3D noises that together define tunnels.
2549 # type: noise_params_3d
2550 # mgcarpathian_np_cave1 = {
2553 # spread = (61, 61, 61),
2556 # persistence = 0.5,
2561 # Second of two 3D noises that together define tunnels.
2562 # type: noise_params_3d
2563 # mgcarpathian_np_cave2 = {
2566 # spread = (67, 67, 67),
2569 # persistence = 0.5,
2574 # 3D noise defining giant caverns.
2575 # type: noise_params_3d
2576 # mgcarpathian_np_cavern = {
2579 # spread = (384, 128, 384),
2582 # persistence = 0.63,
2587 # 3D noise that determines number of dungeons per mapchunk.
2588 # type: noise_params_3d
2589 # mgcarpathian_np_dungeons = {
2592 # spread = (500, 500, 500),
2595 # persistence = 0.8,
2602 # Map generation attributes specific to Mapgen flat.
2603 # Occasional lakes and hills can be added to the flat world.
2604 # type: flags possible values: lakes, hills, nolakes, nohills
2605 # mgflat_spflags = nolakes,nohills
2609 # mgflat_ground_level = 8
2611 # Y of upper limit of large caves.
2613 # mgflat_large_cave_depth = -33
2615 # Deprecated, define and locate cave liquids using biome definitions instead.
2616 # Y of upper limit of lava in large caves.
2618 # mgflat_lava_depth = -256
2620 # Controls width of tunnels, a smaller value creates wider tunnels.
2622 # mgflat_cave_width = 0.09
2624 # Terrain noise threshold for lakes.
2625 # Controls proportion of world area covered by lakes.
2626 # Adjust towards 0.0 for a larger proportion.
2628 # mgflat_lake_threshold = -0.45
2630 # Controls steepness/depth of lake depressions.
2632 # mgflat_lake_steepness = 48.0
2634 # Terrain noise threshold for hills.
2635 # Controls proportion of world area covered by hills.
2636 # Adjust towards 0.0 for a larger proportion.
2638 # mgflat_hill_threshold = 0.45
2640 # Controls steepness/height of hills.
2642 # mgflat_hill_steepness = 64.0
2644 # Lower Y limit of dungeons.
2646 # mgflat_dungeon_ymin = -31000
2648 # Upper Y limit of dungeons.
2650 # mgflat_dungeon_ymax = 31000
2654 # Defines location and terrain of optional hills and lakes.
2655 # type: noise_params_2d
2656 # mgflat_np_terrain = {
2659 # spread = (600, 600, 600),
2662 # persistence = 0.6,
2667 # Variation of biome filler depth.
2668 # type: noise_params_2d
2669 # mgflat_np_filler_depth = {
2672 # spread = (150, 150, 150),
2675 # persistence = 0.7,
2680 # First of two 3D noises that together define tunnels.
2681 # type: noise_params_3d
2682 # mgflat_np_cave1 = {
2685 # spread = (61, 61, 61),
2688 # persistence = 0.5,
2693 # Second of two 3D noises that together define tunnels.
2694 # type: noise_params_3d
2695 # mgflat_np_cave2 = {
2698 # spread = (67, 67, 67),
2701 # persistence = 0.5,
2706 # 3D noise that determines number of dungeons per mapchunk.
2707 # type: noise_params_3d
2708 # mgflat_np_dungeons = {
2711 # spread = (500, 500, 500),
2714 # persistence = 0.8,
2721 # Map generation attributes specific to Mapgen flat.
2722 # 'terrain' enables the generation of non-fractal terrain:
2723 # ocean, islands and underground.
2724 # type: flags possible values: terrain, noterrain
2725 # mgfractal_spflags = terrain
2727 # Controls width of tunnels, a smaller value creates wider tunnels.
2729 # mgfractal_cave_width = 0.09
2731 # Y of upper limit of large caves.
2733 # mgfractal_large_cave_depth = -33
2735 # Deprecated, define and locate cave liquids using biome definitions instead.
2736 # Y of upper limit of lava in large caves.
2738 # mgfractal_lava_depth = -256
2740 # Lower Y limit of dungeons.
2742 # mgfractal_dungeon_ymin = -31000
2744 # Upper Y limit of dungeons.
2746 # mgfractal_dungeon_ymax = 31000
2748 # Selects one of 18 fractal types.
2749 # 1 = 4D "Roundy" mandelbrot set.
2750 # 2 = 4D "Roundy" julia set.
2751 # 3 = 4D "Squarry" mandelbrot set.
2752 # 4 = 4D "Squarry" julia set.
2753 # 5 = 4D "Mandy Cousin" mandelbrot set.
2754 # 6 = 4D "Mandy Cousin" julia set.
2755 # 7 = 4D "Variation" mandelbrot set.
2756 # 8 = 4D "Variation" julia set.
2757 # 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
2758 # 10 = 3D "Mandelbrot/Mandelbar" julia set.
2759 # 11 = 3D "Christmas Tree" mandelbrot set.
2760 # 12 = 3D "Christmas Tree" julia set.
2761 # 13 = 3D "Mandelbulb" mandelbrot set.
2762 # 14 = 3D "Mandelbulb" julia set.
2763 # 15 = 3D "Cosine Mandelbulb" mandelbrot set.
2764 # 16 = 3D "Cosine Mandelbulb" julia set.
2765 # 17 = 4D "Mandelbulb" mandelbrot set.
2766 # 18 = 4D "Mandelbulb" julia set.
2767 # type: int min: 1 max: 18
2768 # mgfractal_fractal = 1
2770 # Iterations of the recursive function.
2771 # Increasing this increases the amount of fine detail, but also
2772 # increases processing load.
2773 # At iterations = 20 this mapgen has a similar load to mapgen V7.
2775 # mgfractal_iterations = 11
2777 # (X,Y,Z) scale of fractal in nodes.
2778 # Actual fractal size will be 2 to 3 times larger.
2779 # These numbers can be made very large, the fractal does
2780 # not have to fit inside the world.
2781 # Increase these to 'zoom' into the detail of the fractal.
2782 # Default is for a vertically-squashed shape suitable for
2783 # an island, set all 3 numbers equal for the raw shape.
2785 # mgfractal_scale = (4096.0, 1024.0, 4096.0)
2787 # (X,Y,Z) offset of fractal from world center in units of 'scale'.
2788 # Can be used to move a desired point to (0, 0) to create a
2789 # suitable spawn point, or to allow 'zooming in' on a desired
2790 # point by increasing 'scale'.
2791 # The default is tuned for a suitable spawn point for mandelbrot
2792 # sets with default parameters, it may need altering in other
2794 # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
2796 # mgfractal_offset = (1.79, 0.0, 0.0)
2798 # W coordinate of the generated 3D slice of a 4D fractal.
2799 # Determines which 3D slice of the 4D shape is generated.
2800 # Alters the shape of the fractal.
2801 # Has no effect on 3D fractals.
2802 # Range roughly -2 to 2.
2804 # mgfractal_slice_w = 0.0
2807 # X component of hypercomplex constant.
2808 # Alters the shape of the fractal.
2809 # Range roughly -2 to 2.
2811 # mgfractal_julia_x = 0.33
2814 # Y component of hypercomplex constant.
2815 # Alters the shape of the fractal.
2816 # Range roughly -2 to 2.
2818 # mgfractal_julia_y = 0.33
2821 # Z component of hypercomplex constant.
2822 # Alters the shape of the fractal.
2823 # Range roughly -2 to 2.
2825 # mgfractal_julia_z = 0.33
2828 # W component of hypercomplex constant.
2829 # Alters the shape of the fractal.
2830 # Has no effect on 3D fractals.
2831 # Range roughly -2 to 2.
2833 # mgfractal_julia_w = 0.33
2837 # Y-level of seabed.
2838 # type: noise_params_2d
2839 # mgfractal_np_seabed = {
2842 # spread = (600, 600, 600),
2845 # persistence = 0.6,
2850 # Variation of biome filler depth.
2851 # type: noise_params_2d
2852 # mgfractal_np_filler_depth = {
2855 # spread = (150, 150, 150),
2858 # persistence = 0.7,
2863 # First of two 3D noises that together define tunnels.
2864 # type: noise_params_3d
2865 # mgfractal_np_cave1 = {
2868 # spread = (61, 61, 61),
2871 # persistence = 0.5,
2876 # Second of two 3D noises that together define tunnels.
2877 # type: noise_params_3d
2878 # mgfractal_np_cave2 = {
2881 # spread = (67, 67, 67),
2884 # persistence = 0.5,
2889 # 3D noise that determines number of dungeons per mapchunk.
2890 # type: noise_params_3d
2891 # mgfractal_np_dungeons = {
2894 # spread = (500, 500, 500),
2897 # persistence = 0.8,
2904 # Map generation attributes specific to Mapgen Valleys.
2905 # 'altitude_chill': Reduces heat with altitude.
2906 # 'humid_rivers': Increases humidity around rivers.
2907 # 'vary_river_depth': If enabled, low humidity and high heat causes rivers
2908 # to become shallower and occasionally dry.
2909 # 'altitude_dry': Reduces humidity with altitude.
2910 # type: flags possible values: altitude_chill, humid_rivers, vary_river_depth, altitude_dry, noaltitude_chill, nohumid_rivers, novary_river_depth, noaltitude_dry
2911 # mgvalleys_spflags = altitude_chill,humid_rivers,vary_river_depth,altitude_dry
2913 # The vertical distance over which heat drops by 20 if 'altitude_chill' is
2914 # enabled. Also the vertical distance over which humidity drops by 10 if
2915 # 'altitude_dry' is enabled.
2917 # mgvalleys_altitude_chill = 90
2919 # Depth below which you'll find large caves.
2921 # mgvalleys_large_cave_depth = -33
2923 # Deprecated, define and locate cave liquids using biome definitions instead.
2924 # Y of upper limit of lava in large caves.
2926 # mgvalleys_lava_depth = 1
2928 # Depth below which you'll find giant caverns.
2930 # mgvalleys_cavern_limit = -256
2932 # Y-distance over which caverns expand to full size.
2934 # mgvalleys_cavern_taper = 192
2936 # Defines full size of caverns, smaller values create larger caverns.
2938 # mgvalleys_cavern_threshold = 0.6
2940 # How deep to make rivers.
2942 # mgvalleys_river_depth = 4
2944 # How wide to make rivers.
2946 # mgvalleys_river_size = 5
2948 # Controls width of tunnels, a smaller value creates wider tunnels.
2950 # mgvalleys_cave_width = 0.09
2952 # Lower Y limit of dungeons.
2954 # mgvalleys_dungeon_ymin = -31000
2956 # Upper Y limit of dungeons.
2958 # mgvalleys_dungeon_ymax = 63
2962 # First of two 3D noises that together define tunnels.
2963 # type: noise_params_3d
2964 # mgvalleys_np_cave1 = {
2967 # spread = (61, 61, 61),
2970 # persistence = 0.5,
2975 # Second of two 3D noises that together define tunnels.
2976 # type: noise_params_3d
2977 # mgvalleys_np_cave2 = {
2980 # spread = (67, 67, 67),
2983 # persistence = 0.5,
2988 # The depth of dirt or other biome filler node.
2989 # type: noise_params_2d
2990 # mgvalleys_np_filler_depth = {
2993 # spread = (256, 256, 256),
2996 # persistence = 0.5,
3001 # 3D noise defining giant caverns.
3002 # type: noise_params_3d
3003 # mgvalleys_np_cavern = {
3006 # spread = (768, 256, 768),
3009 # persistence = 0.63,
3014 # Defines large-scale river channel structure.
3015 # type: noise_params_2d
3016 # mgvalleys_np_rivers = {
3019 # spread = (256, 256, 256),
3022 # persistence = 0.6,
3027 # Base terrain height.
3028 # type: noise_params_2d
3029 # mgvalleys_np_terrain_height = {
3032 # spread = (1024, 1024, 1024),
3035 # persistence = 0.4,
3040 # Raises terrain to make valleys around the rivers.
3041 # type: noise_params_2d
3042 # mgvalleys_np_valley_depth = {
3045 # spread = (512, 512, 512),
3048 # persistence = 1.0,
3053 # Slope and fill work together to modify the heights.
3054 # type: noise_params_3d
3055 # mgvalleys_np_inter_valley_fill = {
3058 # spread = (256, 512, 256),
3061 # persistence = 0.8,
3066 # Amplifies the valleys.
3067 # type: noise_params_2d
3068 # mgvalleys_np_valley_profile = {
3071 # spread = (512, 512, 512),
3074 # persistence = 1.0,
3079 # Slope and fill work together to modify the heights.
3080 # type: noise_params_2d
3081 # mgvalleys_np_inter_valley_slope = {
3084 # spread = (128, 128, 128),
3087 # persistence = 1.0,
3092 # 3D noise that determines number of dungeons per mapchunk.
3093 # type: noise_params_3d
3094 # mgvalleys_np_dungeons = {
3097 # spread = (500, 500, 500),
3100 # persistence = 0.8,
3107 # Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).
3108 # WARNING!: There is no benefit, and there are several dangers, in
3109 # increasing this value above 5.
3110 # Reducing this value increases cave and dungeon density.
3111 # Altering this value is for special usage, leaving it unchanged is
3116 # Dump the mapgen debug information.
3118 # enable_mapgen_debug_info = false
3120 # Maximum number of blocks that can be queued for loading.
3122 # emergequeue_limit_total = 512
3124 # Maximum number of blocks to be queued that are to be loaded from file.
3125 # Set to blank for an appropriate amount to be chosen automatically.
3127 # emergequeue_limit_diskonly = 64
3129 # Maximum number of blocks to be queued that are to be generated.
3130 # Set to blank for an appropriate amount to be chosen automatically.
3132 # emergequeue_limit_generate = 64
3134 # Number of emerge threads to use.
3135 # WARNING: Currently there are multiple bugs that may cause crashes when
3136 # 'num_emerge_threads' is larger than 1. Until this warning is removed it is
3137 # strongly recommended this value is set to the default '1'.
3139 # - Automatic selection. The number of emerge threads will be
3140 # - 'number of processors - 2', with a lower limit of 1.
3142 # - Specifies the number of emerge threads, with a lower limit of 1.
3143 # WARNING: Increasing the number of emerge threads increases engine mapgen
3144 # speed, but this may harm game performance by interfering with other
3145 # processes, especially in singleplayer and/or when running Lua code in
3146 # 'on_generated'. For many users the optimum setting may be '1'.
3148 # num_emerge_threads = 1
3151 # Online Content Repository
3154 # The URL for the content repository
3156 # contentdb_url = https://content.minetest.net
3158 # Comma-separated list of flags to hide in the content repository.
3159 # "nonfree" can be used to hide packages which do not qualify as 'free software',
3160 # as defined by the Free Software Foundation.
3161 # You can also specify content ratings.
3162 # These flags are independent from Minetest versions,
3163 # so see a full list at https://content.minetest.net/help/content_flags/
3165 # contentdb_flag_blacklist = nonfree, desktop_default