1 # This file is read by default from:
4 # Any other path can be chosen by passing the path as a parameter
5 # to the program, eg. "minetest.exe --config ../minetest.conf.example"
7 # By default, all the settings are commented and not functional.
8 # Uncomment settings by removing the preceding #.
10 # Further documentation:
11 # http://wiki.minetest.net/
13 # NOTE: This file might not be up-to-date, refer to the
14 # defaultsettings.cpp file for an up-to-date list:
15 # https://github.com/minetest/minetest/blob/master/src/defaultsettings.cpp
17 # A vim command to convert most of defaultsettings.cpp to conf file format:
18 # :'<,'>s/\tsettings->setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g
19 # Note: Some of the settings are implemented in Lua
25 # Name of player; on a server this is the main admin
32 # Port to connect to (UDP)
35 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
36 #keymap_forward = KEY_KEY_W
37 #keymap_backward = KEY_KEY_S
38 #keymap_left = KEY_KEY_A
39 #keymap_right = KEY_KEY_D
40 #keymap_jump = KEY_SPACE
41 #keymap_sneak = KEY_LSHIFT
42 #keymap_inventory = KEY_KEY_I
43 # Go down ladder / go down in fly mode / go fast in fast mode
44 #keymap_special1 = KEY_KEY_E
45 #keymap_chat = KEY_KEY_T
47 #keyman_console = KEY_F10
48 #keymap_rangeselect = KEY_KEY_R
49 #keymap_freemove = KEY_KEY_K
50 #keymap_fastmove = KEY_KEY_J
51 #keymap_screenshot = KEY_F12
52 # If true, keymap_special1 instead of keymap_sneak is used for climbing down and descending
53 #aux1_descends = false
54 # Doubletaping the jump key toogles fly mode
55 #doubletap_jump = false
56 # If false aux1 is used to fly fast
57 #always_fly_fast = true
58 # Some (temporary) keys for debugging
59 #keymap_print_debug_stacks = KEY_KEY_P
60 #keymap_quicktune_prev = KEY_HOME
61 #keymap_quicktune_next = KEY_END
62 #keymap_quicktune_dec = KEY_NEXT
63 #keymap_quicktune_inc = KEY_PRIOR
66 # The amount of rendered stuff is dynamically set according to this
68 # If FPS would go higher than this, limit it by sleeping
69 # (to not waste CPU power for no benefit)
71 # Maximum FPS when game is paused
73 # The allowed adjustment range for the automatic rendering range adjustment
74 #viewing_range_nodes_max = 160
75 #viewing_range_nodes_min = 35
81 # Experimental option, might cause visible spaces between blocks
82 # when set to higher number than 0
86 # Address to connect to (#blank = start local server)
88 # Enable random user input, for testing
90 # Timeout for client to remove unused map data from memory
91 #client_unload_unused_data_timeout = 600
92 # Whether to fog out the end of the visible area
94 # Enable a bit lower water surface; disable for speed (not quite optimized)
95 #new_style_water = false
96 # Constant volume liquids
97 #liquid_finite = false
98 # Max liquids processed per step
99 #liquid_loop_max = 10000
100 # Update liquids every .. recommend for finite: 0.2
102 # Relax flowing blocks to source if level near max and N nearby
103 # source blocks, more realistic, but not true constant.
104 # values: 0,1,2,3,4 : 0 - disable, 1 - most aggresive
105 # (for finite liquids)
107 # Optimization: faster cave flood (and not true constant)
108 # (for finite liquids)
109 #liquid_fast_flood = 1
110 # Underground water and lava springs, its infnity sources if liquid_finite enabled
111 #underground_springs = 1
112 # Enable weather (cold-hot, water freeze-melt). use only with liquid_finite=1
114 # Enable nice leaves; disable for speed
115 #new_style_leaves = true
116 # Enable smooth lighting with simple ambient occlusion;
117 # disable for speed or for different looks.
118 #smooth_lighting = true
119 # Path to texture directory. All textures are first searched from here.
122 # Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl
123 #video_driver = opengl
124 # Unobstructed movement without physics, downwards key is keymap_special1
126 # Continuous forward movement (for testing)
127 #continuous_forward = false
128 # Fast movement (keymap_special1)
131 #invert_mouse = false
132 # Enable/disable clouds
133 #enable_clouds = true
135 #enable_3d_clouds = true
136 # Use a cloud animation for the main menu background
138 # Path for screenshots
140 # Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double)
141 #view_bobbing_amount = 1.0
142 # Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double)
143 #fall_bobbing_amount = 0.0
146 #anaglyph_strength = 0.1
147 # In-game chat console background color (R,G,B)
148 #console_color = (0,0,0)
149 # In-game chat console background alpha (opaqueness, between 0 and 255)
151 # Selection box border color (R,G,B)
152 #selectionbox_color = (0,0,0)
153 # Crosshair color (R,G,B)
154 #crosshair_color = (255,255,255)
155 # Cross alpha (opaqueness, between 0 and 255)
156 #crosshair_alpha = 255
157 # Sensitivity multiplier
158 #mouse_sensitivity = 0.2
162 # Whether node texture animations should be desynchronized per MapBlock
163 #desynchronize_mapblock_texture_animation = true
164 # Texture filtering settings
166 #anisotropic_filter = false
167 #bilinear_filter = false
168 #trilinear_filter = false
169 # Set to true to pre-generate all item visuals
170 #preload_item_visuals = true
171 # Set to true to enable shaders. Disable them if video_driver = direct3d9/8.
172 #enable_shaders = true
173 # Set to true to enable textures bumpmapping. Requires shaders enabled.
174 #enable_bumpmapping = false
175 # Set to true enables parallax occlusion mapping. Requires shaders enabled.
176 #enable_parallax_occlusion = false
177 # Scale of parallax occlusion effect
178 #parallax_occlusion_scale = 0.08
179 # Bias of parallax occlusion effect, usually scale/2
180 #parallax_occlusion_bias = 0.04
181 # Set to true enables waving water. Requires shaders enabled.
182 #enable_waving_water = false
183 # Parameters for waving water:
184 #water_wave_height = 1.0
185 #water_wave_length = 20.0
186 #water_wave_speed = 5.0
187 # Set to true enables waving leaves. Requires shaders enabled.
188 #enable_waving_leaves = false
189 # Set to true enables waving plants. Requires shaders enabled.
190 #enable_waving_plants = false
191 # The time in seconds it takes between repeated
192 # right clicks when holding the right mouse button
193 #repeat_rightclick_time = 0.25
194 # Make fog and sky colors depend on daytime (dawn/sunset) and view direction
195 #directional_colored_fog = true
197 # Default timeout for cURL, in milliseconds
198 # Only has an effect if compiled with cURL
200 # Limits number of parallel HTTP requests. Affects:
201 # - Media fetch if server uses remote_media setting
202 # - Serverlist download and server announcement
203 # - Downloads performed by main menu (e.g. mod manager)
204 # Only has an effect if compiled with cURL
205 #curl_parallel_limit = 8
207 # Url to the server list displayed in the Multiplayer Tab
208 #serverlist_url = servers.minetest.net
209 # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab
210 #serverlist_file = favoriteservers.txt
212 # Whether freetype fonts are used, requires freetype support to be compiled in
214 # Path to TrueTypeFont or bitmap
215 #font_path = fonts/liberationsans.ttf
217 # Font shadow offset, if 0 then shadow will not be drawn.
219 # Font shadow alpha (opaqueness, between 0 and 255)
220 #font_shadow_alpha = 128
221 #mono_font_path = fonts/liberationmono.ttf
224 # This font will be used for certain languages
225 #fallback_font_path = fonts/DroidSansFallbackFull.ttf
226 #fallback_font_size = 13
227 #fallback_font_shadow = 1
228 #fallback_font_shadow_alpha = 128
233 # Network port to listen (UDP)
238 #server_name = Minetest server
239 # Description of server
240 #server_description = mine here
241 # Domain name of server
242 #server_address = game.minetest.net
244 #server_url = http://minetest.net
245 # Automaticaly report to masterserver
247 # Announce to this masterserver. if you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net
248 #serverlist_url = servers.minetest.net
249 # Default game (default when creating a new world)
250 #default_game = minetest
251 # World directory (everything in the world is stored here)
252 #map-dir = /custom/world
254 #motd = Welcome to this awesome Minetest server!
255 # Maximum number of players connected simultaneously
257 # Set to true to disallow old clients from connecting
258 #strict_protocol_version_checking = false
259 # Set to true to enable creative mode (unlimited inventory)
260 #creative_mode = false
261 # Enable players getting damage and dying
262 #enable_damage = false
263 # Despawn all non-peaceful mobs
264 #only_peaceful_mobs = false
265 # A chosen map seed for a new map, leave empty for random
267 # Gives some stuff to players at the beginning
268 #give_initial_stuff = false
269 # New users need to input this password
271 # Available privileges: interact, shout, teleport, settime, privs, ...
272 # See /privs in game for a full list on your server and mod configuration.
273 #default_privs = interact, shout
274 # Whether players are shown to clients without any range limit
275 #unlimited_player_transfer_distance = true
276 # Whether to enable players killing each other
278 # If this is set, players will always (re)spawn at the given position
279 #static_spawnpoint = 0, 10, 0
280 # If true, new players cannot join with an empty password
281 #disallow_empty_password = false
282 # If true, disable cheat prevention in multiplayer
283 #disable_anticheat = false
284 # If true, actions are recorded for rollback
285 #enable_rollback_recording = false
287 # Profiler data print interval. #0 = disable.
288 #profiler_print_interval = 0
289 #enable_mapgen_debug_info = false
290 # from how far client knows about objects
291 #active_object_send_range_blocks = 3
292 # how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run)
293 #active_block_range = 2
294 # how many blocks are flying in the wire simultaneously per client
295 #max_simultaneous_block_sends_per_client = 10
296 # how many blocks are flying in the wire simultaneously per server
297 #max_simultaneous_block_sends_server_total = 40
298 # From how far blocks are sent to clients (value * 16 nodes)
299 #max_block_send_distance = 10
300 # From how far blocks are generated for clients (value * 16 nodes)
301 #max_block_generate_distance = 6
302 # Number of extra blocks that can be loaded by /clearobjects at once
303 # This is a trade-off between sqlite transaction overhead and
304 # memory consumption (4096=100MB, as a rule of thumb)
305 #max_clearobjects_extra_loaded_blocks = 4096
306 # Maximum number of forceloaded blocks
307 #max_forceloaded_blocks = 16
308 # Interval of sending time of day to clients
309 #time_send_interval = 5
310 # Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged
312 # Length of year in days for seasons change. With default time_speed 365 days = 5 real days for year. 30 days = 10 real hours
314 #server_unload_unused_data_timeout = 29
315 # Maximum number of statically stored objects in a block
316 #max_objects_per_block = 49
317 # Interval of saving important changes in the world
318 #server_map_save_interval = 5.3
319 # http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2
320 #sqlite_synchronous = 2
321 # To reduce lag, block transfers are slowed down when a player is building something.
322 # This determines how long they are slowed down after placing or removing a node.
323 #full_block_send_enable_min_time_from_building = 2.0
324 # Length of a server tick and the interval at which objects are generally updated over network
325 #dedicated_server_step = 0.1
326 # Can be set to true to disable shutting down on invalid world data
327 #ignore_world_load_errors = false
328 # Congestion control parameters
329 # time in seconds, rate in ~500B packets
330 #congestion_control_aim_rtt = 0.2
331 #congestion_control_max_rate = 400
332 #congestion_control_min_rate = 10
333 # Specifies URL from which client fetches media instead of using UDP
334 # $filename should be accessible from $remote_media$filename via cURL
335 # (obviously, remote_media should end with a slash)
336 # Files that are not present would be fetched the usual way
338 # Level of logging to be written to debug.txt.
339 # 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose
341 # Maximum number of blocks that can be queued for loading.
342 #emergequeue_limit_total = 256
343 # Maximum number of blocks to be queued that are to be loaded from file.
344 # Set to blank for an appropriate amount to be chosen automatically.
345 #emergequeue_limit_diskonly = 32
346 # Maximum number of blocks to be queued that are to be generated.
347 # Set to blank for an appropriate amount to be chosen automatically.
348 #emergequeue_limit_generate = 32
349 # Number of emerge threads to use. Make this field blank, or increase this number, to use multiple threads.
350 # On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves.
351 #num_emerge_threads = 1
352 # maximum number of packets sent per send step, if you have a slow connection
353 # try reducing it, but don't reduce it to a number below double of targeted
355 #max_packets_per_iteration = 1024
360 #movement_acceleration_default = 3
361 #movement_acceleration_air = 2
362 #movement_acceleration_fast = 10
363 #movement_speed_walk = 4
364 #movement_speed_crouch = 1.35
365 #movement_speed_fast = 20
366 #movement_speed_climb = 2
367 #movement_speed_jump = 6.5
368 #movement_speed_descend = 6
369 #movement_liquid_fluidity = 1
370 #movement_liquid_fluidity_smooth = 0.5
371 #movement_liquid_sink = 10
372 #movement_gravity = 9.81
378 # Name of map generator to be used. Currently supported: v6, v7, indev, singlenode, math
380 # Water level of map.
382 # Size of chunks to be generated.
384 # Map generation attributes. Currently supported: trees, caves, flat, dungeons, light
385 # Flags that are not specified in the flag string are not modified from the default.
386 # To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight.
387 #mg_flags = trees, caves
388 # Map generation attributes specific to Mapgen V6. Currently supported: biomeblend, jungles, mudflow
389 #mgv6_spflags = biomeblend
390 # How large deserts and beaches are
391 #mgv6_freq_desert = 0.45
392 #mgv6_freq_beach = 0.15
393 # Perlin noise attributes for different map generation parameters
394 # Offset, scale, spread factor, seed offset, number of octaves, persistence
395 #mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6
396 #mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6
397 #mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7
398 #mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69
399 #mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55
400 #mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50
401 #mgv6_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50
402 #mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50
403 #mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 4, 0.66
404 #mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66
405 #mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45
407 #mgv7_spflags = mountains, ridges
408 #mgv7_np_terrain = 10, 12, (350, 350, 350), 82341, 5, 0.6
409 #mgv7_np_bgroup = 0.5, 0.3125, (350, 350, 350), 5923, 2, 0.6
410 #mgv7_np_heat = 25, 50, (500, 500, 500), 35293, 1, 0
411 #mgv7_np_humidity = 50, 31.25, (750, 750, 750), 12094, 2, 0.6
413 # Offset, scale, spread factor, seed offset, number of octaves, persistence, farscale, farspread
414 #mgindev_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 10, 10
415 #mgindev_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 10, 10
416 #mgindev_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2, 10
417 #mgindev_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 1, 1
418 #mgindev_np_float_islands1 = 0, 1, (64, 64, 64 ), 3683, 5, 0.5, 1, 1.5
419 #mgindev_np_float_islands2 = 0, 1, (8, 8, 8 ), 9292, 2, 0.5, 1, 1.5
420 #mgindev_np_float_islands3 = 0, 1, (256, 256, 256), 6412, 2, 0.5, 1, 0.5
421 #mgindev_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50, 1, 10
423 # Float islands starts from height, 0 to disable
424 #mgindev_float_islands = 500
426 # Math mapgen generator: sphere, mandelbox, mengersponge dont forget to lower water_level = -30000
427 #mgmath_generator = mandelbox
429 # Enable/disable IPv6
431 # Enable/disable running an IPv6 server. An IPv6 server may be restricted
432 # to IPv6 clients, depending on system configuration.
436 #main_menu_game_mgr = 0
437 #main_menu_mod_mgr = 1
438 #modstore_download_url = https://forum.minetest.net/media/
439 #modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
440 #modstore_details_url = https://forum.minetest.net/mmdb/mod/*/
442 # Makes DirectX work with LuaJIT. Disable if it causes troubles.
443 #high_precision_fpu = true
445 # Override language. When no value is provided (default) system language is used.
446 # Check "locale" directory for the list of available translations.