1 # This file is read by default from:
4 # Any other path can be chosen by passing the path as a parameter
5 # to the program, eg. "minetest.exe --config ../minetest.conf.example"
7 # By default, all the settings are commented and not functional.
8 # Uncomment settings by removing the preceding #.
10 # Further documentation:
11 # http://celeron.55.lt/~celeron55/minetest/wiki/doku.php
21 # Port to connect to and to bind a server at
24 # Address to connect to (blank = start local server)
27 # Name of player. On server, this is the default admin.
31 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
32 #keymap_forward = KEY_KEY_W
33 #keymap_backward = KEY_KEY_S
34 #keymap_left = KEY_KEY_A
35 #keymap_right = KEY_KEY_D
36 #keymap_jump = KEY_SPACE
37 #keymap_sneak = KEY_LSHIFT
38 #keymap_inventory = KEY_KEY_I
39 #keymap_chat = KEY_KEY_T
40 #keymap_rangeselect = KEY_KEY_R
41 # Some (temporary) keys for debugging features
42 #keymap_special1 = KEY_KEY_E
43 #keymap_print_debug_stacks = KEY_KEY_P
50 # If FPS would go higher than this, limit it by sleeping
51 # (to not waste CPU power for no benefit)
54 # The allowed adjustment range for the automatic rendering range adjustment
55 #viewing_range_nodes_max = 300
56 #viewing_range_nodes_min = 35
58 # Whether to fog out the end of the visible area
61 # Enable/disable clouds
65 #enable_farmesh = false
67 # Enable a bit lower water surface; disable for speed
68 #new_style_water = true
70 # Enable nice leaves; disable for speed
71 #new_style_leaves = true
73 # Enable smooth lighting with simple ambient occlusion;
74 # disable for speed or for different looks.
75 #smooth_lighting = true
77 # Whether to draw a frametime graph (for debugging frametime)
78 #frametime_graph = false
80 # Enable combining mainly used textures to a bigger one for improved speed
81 # disable if it causes graphics glitches.
82 #enable_texture_atlas = true
84 # Path to texture directory. All textures are first searched from here.
88 # Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl
89 #video_driver = opengl
91 # Enable random user input, for testing
94 # Timeout for client to remove unused map data from memory
95 #client_delete_unused_sectors_timeout = 1200
101 # Map directory (everything in the world is stored here)
102 #map-dir = /home/palle/custom_map
104 # Set to true to enable creative mode (unlimited inventory)
105 #creative_mode = false
107 #enable_damage = false
111 # Available privileges: build, teleport, settime, privs, shout
112 #default_privs = build, shout
114 # Gives some stuff to players at the beginning
115 #give_initial_stuff = false
117 # Set to true to enable experimental features
118 # (varies from version to version, see wiki)
119 #enable_experimental = false
121 # Profiler data print interval. 0 = disable.
122 #profiler_print_interval = 10
124 # Player and object positions are sent at intervals specified by this
125 #objectdata_inverval = 0.2
127 #active_object_range = 2
129 #max_simultaneous_block_sends_per_client = 1
130 #max_simultaneous_block_sends_server_total = 4
132 #max_block_send_distance = 5
133 #max_block_generate_distance = 4
142 #time_send_interval = 5
143 #server_unload_unused_sectors_timeout = 60
144 #server_map_save_interval = 60