1 # This file contains a list of all available settings and their default value for minetest.conf
3 # By default, all the settings are commented and not functional.
4 # Uncomment settings by removing the preceding #.
6 # minetest.conf is read by default from:
9 # Any other path can be chosen by passing the path as a parameter
10 # to the program, eg. "minetest.exe --config ../minetest.conf.example".
12 # Further documentation:
13 # http://wiki.minetest.net/
19 # If enabled, you can place blocks at the position (feet + eye level) where you stand.
20 # This is helpful when working with nodeboxes in small areas.
22 # enable_build_where_you_stand = false
24 # Player is able to fly without being affected by gravity.
25 # This requires the "fly" privilege on the server.
29 # Fast movement (via the "special" key).
30 # This requires the "fast" privilege on the server.
34 # If enabled together with fly mode, player is able to fly through solid nodes.
35 # This requires the "noclip" privilege on the server.
39 # Smooths camera when looking around. Also called look or mouse smoothing.
40 # Useful for recording videos.
44 # Smooths rotation of camera. 0 to disable.
45 # type: float min: 0 max: 0.99
46 # camera_smoothing = 0.0
48 # Smooths rotation of camera in cinematic mode. 0 to disable.
49 # type: float min: 0 max: 0.99
50 # cinematic_camera_smoothing = 0.7
52 # Invert vertical mouse movement.
54 # invert_mouse = false
56 # Mouse sensitivity multiplier.
58 # mouse_sensitivity = 0.2
60 # If enabled, "special" key instead of "sneak" key is used for climbing down and descending.
62 # aux1_descends = false
64 # Double-tapping the jump key toggles fly mode.
66 # doubletap_jump = false
68 # If disabled, "special" key is used to fly fast if both fly and fast mode are enabled.
70 # always_fly_fast = true
72 # The time in seconds it takes between repeated right clicks when holding the right mouse button.
74 # repeat_rightclick_time = 0.25
76 # Prevent digging and placing from repeating when holding the mouse buttons.
77 # Enable this when you dig or place too often by accident.
79 # safe_dig_and_place = false
81 # Enable random user input (only used for testing).
83 # random_input = false
85 # Continuous forward movement, toggled by autoforward key.
87 # continuous_forward = false
89 # The length in pixels it takes for touch screen interaction to start.
91 # touchscreen_threshold = 20
93 # (Android) Fixes the position of virtual joystick.
94 # If disabled, virtual joystick will center to first-touch's position.
96 # fixed_virtual_joystick = false
100 # enable_joysticks = false
102 # The identifier of the joystick to use
106 # The type of joystick
107 # type: enum values: auto, generic, xbox
108 # joystick_type = auto
110 # The time in seconds it takes between repeated events
111 # when holding down a joystick button combination.
113 # repeat_joystick_button_time = 0.17
115 # The sensitivity of the joystick axes for moving the
116 # ingame view frustum around.
118 # joystick_frustum_sensitivity = 170
120 # Key for moving the player forward.
121 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
123 # keymap_forward = KEY_KEY_W
125 # Key for moving the player backward.
126 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
128 # keymap_backward = KEY_KEY_S
130 # Key for moving the player left.
131 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
133 # keymap_left = KEY_KEY_A
135 # Key for moving the player right.
136 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
138 # keymap_right = KEY_KEY_D
141 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
143 # keymap_jump = KEY_SPACE
146 # Also used for climbing down and descending in water if aux1_descends is disabled.
147 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
149 # keymap_sneak = KEY_LSHIFT
151 # Key for opening the inventory.
152 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
154 # keymap_inventory = KEY_KEY_I
156 # Key for moving fast in fast mode.
157 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
159 # keymap_special1 = KEY_KEY_E
161 # Key for opening the chat window.
162 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
164 # keymap_chat = KEY_KEY_T
166 # Key for opening the chat window to type commands.
167 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
171 # Key for opening the chat window to type local commands.
172 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
174 # keymap_cmd_local = .
176 # Key for toggling unlimited view range.
177 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
179 # keymap_rangeselect = KEY_KEY_R
181 # Key for toggling flying.
182 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
184 # keymap_freemove = KEY_KEY_K
186 # Key for toggling fast mode.
187 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
189 # keymap_fastmove = KEY_KEY_J
191 # Key for toggling noclip mode.
192 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
194 # keymap_noclip = KEY_KEY_H
196 # Key for selecting the next item in the hotbar.
197 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
199 # keymap_hotbar_next = KEY_KEY_N
201 # Key for selecting the previous item in the hotbar.
202 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
204 # keymap_hotbar_previous = KEY_KEY_B
206 # Key for muting the game.
207 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
209 # keymap_mute = KEY_KEY_M
211 # Key for increasing the volume.
212 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
214 # keymap_increase_volume =
216 # Key for decreasing the volume.
217 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
219 # keymap_decrease_volume =
221 # Key for toggling autoforward.
222 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
224 # keymap_autoforward =
226 # Key for toggling cinematic mode.
227 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
231 # Key for toggling display of minimap.
232 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
234 # keymap_minimap = KEY_F9
236 # Key for taking screenshots.
237 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
239 # keymap_screenshot = KEY_F12
241 # Key for dropping the currently selected item.
242 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
244 # keymap_drop = KEY_KEY_Q
246 # Key to use view zoom when possible.
247 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
249 # keymap_zoom = KEY_KEY_Z
251 # Key for selecting the first hotbar slot.
252 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
254 # keymap_slot1 = KEY_KEY_1
256 # Key for selecting the second hotbar slot.
257 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
259 # keymap_slot2 = KEY_KEY_2
261 # Key for selecting the third hotbar slot.
262 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
264 # keymap_slot3 = KEY_KEY_3
266 # Key for selecting the fourth hotbar slot.
267 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
269 # keymap_slot4 = KEY_KEY_4
271 # Key for selecting the fifth hotbar slot.
272 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
274 # keymap_slot5 = KEY_KEY_5
276 # Key for selecting the sixth hotbar slot.
277 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
279 # keymap_slot6 = KEY_KEY_6
281 # Key for selecting the seventh hotbar slot.
282 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
284 # keymap_slot7 = KEY_KEY_7
286 # Key for selecting the eighth hotbar slot.
287 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
289 # keymap_slot8 = KEY_KEY_8
291 # Key for selecting the ninth hotbar slot.
292 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
294 # keymap_slot9 = KEY_KEY_9
296 # Key for selecting the tenth hotbar slot.
297 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
299 # keymap_slot10 = KEY_KEY_0
301 # Key for selecting the 11th hotbar slot.
302 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
306 # Key for selecting the 12th hotbar slot.
307 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
311 # Key for selecting the 13th hotbar slot.
312 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
316 # Key for selecting the 14th hotbar slot.
317 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
321 # Key for selecting the 15th hotbar slot.
322 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
326 # Key for selecting the 16th hotbar slot.
327 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
331 # Key for selecting the 17th hotbar slot.
332 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
336 # Key for selecting the 18th hotbar slot.
337 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
341 # Key for selecting the 19th hotbar slot.
342 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
346 # Key for selecting the 20th hotbar slot.
347 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
351 # Key for selecting the 21th hotbar slot.
352 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
356 # Key for selecting the 22th hotbar slot.
357 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
361 # Key for selecting the 23th hotbar slot.
362 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
366 # Key for toggling the display of the HUD.
367 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
369 # keymap_toggle_hud = KEY_F1
371 # Key for toggling the display of the chat.
372 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
374 # keymap_toggle_chat = KEY_F2
376 # Key for toggling the display of the large chat console.
377 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
379 # keymap_console = KEY_F10
381 # Key for toggling the display of the fog.
382 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
384 # keymap_toggle_force_fog_off = KEY_F3
386 # Key for toggling the camera update. Only used for development
387 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
389 # keymap_toggle_update_camera =
391 # Key for toggling the display of debug info.
392 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
394 # keymap_toggle_debug = KEY_F5
396 # Key for toggling the display of the profiler. Used for development.
397 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
399 # keymap_toggle_profiler = KEY_F6
401 # Key for switching between first- and third-person camera.
402 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
404 # keymap_camera_mode = KEY_F7
406 # Key for increasing the viewing range.
407 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
409 # keymap_increase_viewing_range_min = +
411 # Key for decreasing the viewing range.
412 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
414 # keymap_decrease_viewing_range_min = -
428 # Whether to fog out the end of the visible area.
433 # - Fancy: all faces visible
434 # - Simple: only outer faces, if defined special_tiles are used
435 # - Opaque: disable transparency
436 # type: enum values: fancy, simple, opaque
437 # leaves_style = fancy
439 # Connects glass if supported by node.
441 # connected_glass = false
443 # Enable smooth lighting with simple ambient occlusion.
444 # Disable for speed or for different looks.
446 # smooth_lighting = true
448 # Clouds are a client side effect.
450 # enable_clouds = true
452 # Use 3D cloud look instead of flat.
454 # enable_3d_clouds = true
456 # Method used to highlight selected object.
457 # type: enum values: box, halo, none
458 # node_highlighting = box
460 # Adds particles when digging a node.
462 # enable_particles = true
466 # Use mip mapping to scale textures. May slightly increase performance.
470 # Use anisotropic filtering when viewing at textures from an angle.
472 # anisotropic_filter = false
474 # Use bilinear filtering when scaling textures.
476 # bilinear_filter = false
478 # Use trilinear filtering when scaling textures.
480 # trilinear_filter = false
482 # Filtered textures can blend RGB values with fully-transparent neighbors,
483 # which PNG optimizers usually discard, sometimes resulting in a dark or
484 # light edge to transparent textures. Apply this filter to clean that up
485 # at texture load time.
487 # texture_clean_transparent = false
489 # When using bilinear/trilinear/anisotropic filters, low-resolution textures
490 # can be blurred, so automatically upscale them with nearest-neighbor
491 # interpolation to preserve crisp pixels. This sets the minimum texture size
492 # for the upscaled textures; higher values look sharper, but require more
493 # memory. Powers of 2 are recommended. Setting this higher than 1 may not
494 # have a visible effect unless bilinear/trilinear/anisotropic filtering is
496 # This is also used as the base node texture size for world-aligned
497 # texture autoscaling.
499 # texture_min_size = 64
501 # Experimental option, might cause visible spaces between blocks
502 # when set to higher number than 0.
503 # type: enum values: 0, 1, 2, 4, 8, 16
506 # Undersampling is similar to using lower screen resolution, but it applies
507 # to the game world only, keeping the GUI intact.
508 # It should give significant performance boost at the cost of less detailed image.
509 # type: enum values: 0, 2, 3, 4
514 # Shaders allow advanced visual effects and may increase performance on some video cards.
515 # This only works with the OpenGL video backend.
517 # enable_shaders = true
519 # Path to shader directory. If no path is defined, default location will be used.
525 # Enables filmic tone mapping
527 # tone_mapping = false
531 # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
532 # or need to be auto-generated.
533 # Requires shaders to be enabled.
535 # enable_bumpmapping = false
537 # Enables on the fly normalmap generation (Emboss effect).
538 # Requires bumpmapping to be enabled.
540 # generate_normalmaps = false
542 # Strength of generated normalmaps.
544 # normalmaps_strength = 0.6
546 # Defines sampling step of texture.
547 # A higher value results in smoother normal maps.
548 # type: int min: 0 max: 2
549 # normalmaps_smooth = 0
551 #### Parallax Occlusion
553 # Enables parallax occlusion mapping.
554 # Requires shaders to be enabled.
556 # enable_parallax_occlusion = false
558 # 0 = parallax occlusion with slope information (faster).
559 # 1 = relief mapping (slower, more accurate).
560 # type: int min: 0 max: 1
561 # parallax_occlusion_mode = 1
563 # Strength of parallax.
565 # 3d_paralax_strength = 0.025
567 # Number of parallax occlusion iterations.
569 # parallax_occlusion_iterations = 4
571 # Overall scale of parallax occlusion effect.
573 # parallax_occlusion_scale = 0.08
575 # Overall bias of parallax occlusion effect, usually scale/2.
577 # parallax_occlusion_bias = 0.04
581 # Set to true enables waving water.
582 # Requires shaders to be enabled.
584 # enable_waving_water = false
587 # water_wave_height = 1.0
590 # water_wave_length = 20.0
593 # water_wave_speed = 5.0
595 # Set to true enables waving leaves.
596 # Requires shaders to be enabled.
598 # enable_waving_leaves = false
600 # Set to true enables waving plants.
601 # Requires shaders to be enabled.
603 # enable_waving_plants = false
607 # Arm inertia, gives a more realistic movement of
608 # the arm when the camera moves.
612 # If FPS would go higher than this, limit it by sleeping
613 # to not waste CPU power for no benefit.
617 # Maximum FPS when game is paused.
621 # View distance in nodes.
622 # type: int min: 20 max: 4000
623 # viewing_range = 100
625 # Camera near plane distance in nodes, between 0 and 0.5
626 # Most users will not need to change this.
627 # Increasing can reduce artifacting on weaker GPUs.
628 # 0.1 = Default, 0.25 = Good value for weaker tablets.
629 # type: float min: 0 max: 0.5
632 # Width component of the initial window size.
636 # Height component of the initial window size.
640 # Save window size automatically when modified.
642 # autosave_screensize = true
648 # Bits per pixel (aka color depth) in fullscreen mode.
650 # fullscreen_bpp = 24
652 # Vertical screen synchronization.
656 # Field of view in degrees.
657 # type: int min: 30 max: 160
660 # Field of view while zooming in degrees.
661 # Requires to be allowed by server-sided mods.
662 # type: int min: 7 max: 160
665 # Adjust the gamma encoding for the light tables. Higher numbers are brighter.
666 # This setting is for the client only and is ignored by the server.
667 # type: float min: 0.5 max: 3
668 # display_gamma = 1.0
670 # type: float min: 0 max: 4
671 # lighting_alpha = 0.0
673 # type: float min: 0 max: 4
674 # lighting_beta = 0.0
676 # Path to texture directory. All textures are first searched from here.
680 # The rendering back-end for Irrlicht.
681 # type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl
682 # video_driver = opengl
684 # Radius of cloud area stated in number of 64 node cloud squares.
685 # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
689 # Enable view bobbing and amount of view bobbing.
690 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
692 # view_bobbing_amount = 1.0
694 # Multiplier for fall bobbing.
695 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
697 # fall_bobbing_amount = 0.0
700 # Currently supported:
701 # - none: no 3d output.
702 # - anaglyph: cyan/magenta color 3d.
703 # - interlaced: odd/even line based polarisation screen support.
704 # - topbottom: split screen top/bottom.
705 # - sidebyside: split screen side by side.
706 # - pageflip: quadbuffer based 3d.
707 # Note that the interlaced mode requires shaders to be enabled.
708 # type: enum values: none, anaglyph, interlaced, topbottom, sidebyside, pageflip
711 # In-game chat console height, between 0.1 (10%) and 1.0 (100%).
712 # type: float min: 0.1 max: 1
713 # console_height = 0.6
715 # In-game chat console background color (R,G,B).
717 # console_color = (0,0,0)
719 # In-game chat console background alpha (opaqueness, between 0 and 255).
720 # type: int min: 0 max: 255
721 # console_alpha = 200
723 # Formspec full-screen background opacity (between 0 and 255).
724 # type: int min: 0 max: 255
725 # formspec_fullscreen_bg_opacity = 140
727 # Formspec full-screen background color (R,G,B).
729 # formspec_fullscreen_bg_color = (0,0,0)
731 # Formspec default background opacity (between 0 and 255).
732 # type: int min: 0 max: 255
733 # formspec_default_bg_opacity = 140
735 # Formspec default background color (R,G,B).
737 # formspec_default_bg_color = (0,0,0)
739 # Selection box border color (R,G,B).
741 # selectionbox_color = (0,0,0)
743 # Width of the selectionbox's lines around nodes.
744 # type: int min: 1 max: 5
745 # selectionbox_width = 2
747 # Crosshair color (R,G,B).
749 # crosshair_color = (255,255,255)
751 # Crosshair alpha (opaqueness, between 0 and 255).
752 # type: int min: 0 max: 255
753 # crosshair_alpha = 255
755 # Maximum number of recent chat messages to show
756 # type: int min: 2 max: 20
757 # recent_chat_messages = 6
759 # Whether node texture animations should be desynchronized per mapblock.
761 # desynchronize_mapblock_texture_animation = true
763 # Maximum proportion of current window to be used for hotbar.
764 # Useful if there's something to be displayed right or left of hotbar.
766 # hud_hotbar_max_width = 1.0
768 # Modifies the size of the hudbar elements.
772 # Enables caching of facedir rotated meshes.
774 # enable_mesh_cache = false
776 # Delay between mesh updates on the client in ms. Increasing this will slow
777 # down the rate of mesh updates, thus reducing jitter on slower clients.
778 # type: int min: 0 max: 50
779 # mesh_generation_interval = 0
781 # Size of the MapBlock cache of the mesh generator. Increasing this will
782 # increase the cache hit %, reducing the data being copied from the main
783 # thread, thus reducing jitter.
784 # type: int min: 0 max: 1000
785 # meshgen_block_cache_size = 20
789 # enable_minimap = true
791 # Shape of the minimap. Enabled = round, disabled = square.
793 # minimap_shape_round = true
797 # Useable to make minimap smoother on slower machines.
799 # minimap_double_scan_height = true
801 # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
803 # directional_colored_fog = true
805 # The strength (darkness) of node ambient-occlusion shading.
806 # Lower is darker, Higher is lighter. The valid range of values for this
807 # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
808 # set to the nearest valid value.
809 # type: float min: 0.25 max: 4
810 # ambient_occlusion_gamma = 2.2
812 # Enables animation of inventory items.
814 # inventory_items_animations = false
816 # Android systems only: Tries to create inventory textures from meshes
817 # when no supported render was found.
819 # inventory_image_hack = false
821 # Fraction of the visible distance at which fog starts to be rendered
822 # type: float min: 0 max: 0.99
825 # Makes all liquids opaque
827 # opaque_water = false
829 # Textures on a node may be aligned either to the node or to the world.
830 # The former mode suits better things like machines, furniture, etc., while
831 # the latter makes stairs and microblocks fit surroundings better.
832 # However, as this possibility is new, thus may not be used by older servers,
833 # this option allows enforcing it for certain node types. Note though that
834 # that is considered EXPERIMENTAL and may not work properly.
835 # type: enum values: disable, enable, force_solid, force_nodebox
836 # world_aligned_mode = enable
838 # World-aligned textures may be scaled to span several nodes. However,
839 # the server may not send the scale you want, especially if you use
840 # a specially-designed texture pack; with this option, the client tries
841 # to determine the scale automatically basing on the texture size.
842 # See also texture_min_size.
843 # Warning: this option is EXPERIMENTAL!
844 # type: enum values: disable, enable, force
845 # autoscale_mode = disable
847 # Show entity selection boxes
849 # show_entity_selectionbox = true
853 # Use a cloud animation for the main menu background.
857 # Scale gui by a user specified value.
858 # Use a nearest-neighbor-anti-alias filter to scale the GUI.
859 # This will smooth over some of the rough edges, and blend
860 # pixels when scaling down, at the cost of blurring some
861 # edge pixels when images are scaled by non-integer sizes.
865 # When gui_scaling_filter is true, all GUI images need to be
866 # filtered in software, but some images are generated directly
867 # to hardware (e.g. render-to-texture for nodes in inventory).
869 # gui_scaling_filter = false
871 # When gui_scaling_filter_txr2img is true, copy those images
872 # from hardware to software for scaling. When false, fall back
873 # to the old scaling method, for video drivers that don't
874 # properly support downloading textures back from hardware.
876 # gui_scaling_filter_txr2img = true
878 # Delay showing tooltips, stated in milliseconds.
880 # tooltip_show_delay = 400
882 # Append item name to tooltip.
884 # tooltip_append_itemname = false
886 # Whether freetype fonts are used, requires freetype support to be compiled in.
890 # Path to TrueTypeFont or bitmap.
892 # font_path = fonts/liberationsans.ttf
897 # Font shadow offset, if 0 then shadow will not be drawn.
901 # Font shadow alpha (opaqueness, between 0 and 255).
902 # type: int min: 0 max: 255
903 # font_shadow_alpha = 127
906 # mono_font_path = fonts/liberationmono.ttf
909 # mono_font_size = 15
911 # This font will be used for certain languages.
913 # fallback_font_path = fonts/DroidSansFallbackFull.ttf
916 # fallback_font_size = 15
919 # fallback_font_shadow = 1
921 # type: int min: 0 max: 255
922 # fallback_font_shadow_alpha = 128
924 # Path to save screenshots at.
928 # Format of screenshots.
929 # type: enum values: png, jpg, bmp, pcx, ppm, tga
930 # screenshot_format = png
932 # Screenshot quality. Only used for JPEG format.
933 # 1 means worst quality; 100 means best quality.
934 # Use 0 for default quality.
935 # type: int min: 0 max: 100
936 # screenshot_quality = 0
940 # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
944 # Windows systems only: Start Minetest with the command line window in the background.
945 # Contains the same information as the file debug.txt (default name).
947 # enable_console = false
954 # enable_sound = true
956 # type: float min: 0 max: 1
968 # Address to connect to.
969 # Leave this blank to start a local server.
970 # Note that the address field in the main menu overrides this setting.
974 # Port to connect to (UDP).
975 # Note that the port field in the main menu overrides this setting.
976 # type: int min: 1 max: 65535
977 # remote_port = 30000
979 # Save the map received by the client on disk.
981 # enable_local_map_saving = false
983 # Enable usage of remote media server (if provided by server).
984 # Remote servers offer a significantly faster way to download media (e.g. textures)
985 # when connecting to the server.
987 # enable_remote_media_server = true
989 # Enable Lua modding support on client.
990 # This support is experimental and API can change.
992 # enable_client_modding = false
994 # URL to the server list displayed in the Multiplayer Tab.
996 # serverlist_url = servers.minetest.net
998 # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
1000 # serverlist_file = favoriteservers.txt
1002 # Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
1004 # max_out_chat_queue_size = 20
1006 # Open the pause menu when the window's focus is lost. Does not pause if a formspec is open.
1008 # pause_on_lost_focus = false
1012 # Timeout for client to remove unused map data from memory.
1014 # client_unload_unused_data_timeout = 600
1016 # Maximum number of mapblocks for client to be kept in memory.
1017 # Set to -1 for unlimited amount.
1019 # client_mapblock_limit = 5000
1021 # Whether to show the client debug info (has the same effect as hitting F5).
1023 # show_debug = false
1026 # Server / Singleplayer
1029 # Name of the server, to be displayed when players join and in the serverlist.
1031 # server_name = Minetest server
1033 # Description of server, to be displayed when players join and in the serverlist.
1035 # server_description = mine here
1037 # Domain name of server, to be displayed in the serverlist.
1039 # server_address = game.minetest.net
1041 # Homepage of server, to be displayed in the serverlist.
1043 # server_url = http://minetest.net
1045 # Automaticaly report to the serverlist.
1047 # server_announce = false
1049 # Announce to this serverlist.
1050 # If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net.
1052 # serverlist_url = servers.minetest.net
1054 # Remove color codes from incoming chat messages
1055 # Use this to stop players from being able to use color in their messages
1057 # strip_color_codes = false
1061 # Network port to listen (UDP).
1062 # This value will be overridden when starting from the main menu.
1066 # The network interface that the server listens on.
1070 # Enable to disallow old clients from connecting.
1071 # Older clients are compatible in the sense that they will not crash when connecting
1072 # to new servers, but they may not support all new features that you are expecting.
1074 # strict_protocol_version_checking = false
1076 # Specifies URL from which client fetches media instead of using UDP.
1077 # $filename should be accessible from $remote_media$filename via cURL
1078 # (obviously, remote_media should end with a slash).
1079 # Files that are not present will be fetched the usual way.
1083 # Enable/disable running an IPv6 server. An IPv6 server may be restricted
1084 # to IPv6 clients, depending on system configuration.
1085 # Ignored if bind_address is set.
1087 # ipv6_server = false
1091 # Maximum number of blocks that are simultaneously sent per client.
1092 # The maximum total count is calculated dynamically:
1093 # max_total = ceil((#clients + max_users) * per_client / 4)
1095 # max_simultaneous_block_sends_per_client = 10
1097 # To reduce lag, block transfers are slowed down when a player is building something.
1098 # This determines how long they are slowed down after placing or removing a node.
1100 # full_block_send_enable_min_time_from_building = 2.0
1102 # Maximum number of packets sent per send step, if you have a slow connection
1103 # try reducing it, but don't reduce it to a number below double of targeted
1106 # max_packets_per_iteration = 1024
1110 # Default game when creating a new world.
1111 # This will be overridden when creating a world from the main menu.
1113 # default_game = minetest
1115 # Message of the day displayed to players connecting.
1119 # Maximum number of players that can connect simultaneously.
1123 # World directory (everything in the world is stored here).
1124 # Not needed if starting from the main menu.
1128 # Time in seconds for item entity (dropped items) to live.
1129 # Setting it to -1 disables the feature.
1131 # item_entity_ttl = 900
1133 # If enabled, show the server status message on player connection.
1135 # show_statusline_on_connect = true
1137 # Enable players getting damage and dying.
1139 # enable_damage = false
1141 # Enable creative mode for new created maps.
1143 # creative_mode = false
1145 # A chosen map seed for a new map, leave empty for random.
1146 # Will be overridden when creating a new world in the main menu.
1150 # New users need to input this password.
1152 # default_password =
1154 # The privileges that new users automatically get.
1155 # See /privs in game for a full list on your server and mod configuration.
1157 # default_privs = interact, shout
1159 # Privileges that players with basic_privs can grant
1161 # basic_privs = interact, shout
1163 # Whether players are shown to clients without any range limit.
1164 # Deprecated, use the setting player_transfer_distance instead.
1166 # unlimited_player_transfer_distance = true
1168 # Defines the maximal player transfer distance in blocks (0 = unlimited).
1170 # player_transfer_distance = 0
1172 # Whether to allow players to damage and kill each other.
1176 # Enable mod channels support.
1178 # enable_mod_channels = false
1180 # If this is set, players will always (re)spawn at the given position.
1182 # static_spawnpoint =
1184 # If enabled, new players cannot join with an empty password.
1186 # disallow_empty_password = false
1188 # If enabled, disable cheat prevention in multiplayer.
1190 # disable_anticheat = false
1192 # If enabled, actions are recorded for rollback.
1193 # This option is only read when server starts.
1195 # enable_rollback_recording = false
1197 # A message to be displayed to all clients when the server shuts down.
1199 # kick_msg_shutdown = Server shutting down.
1201 # A message to be displayed to all clients when the server crashes.
1203 # kick_msg_crash = This server has experienced an internal error. You will now be disconnected.
1205 # Whether to ask clients to reconnect after a (Lua) crash.
1206 # Set this to true if your server is set up to restart automatically.
1208 # ask_reconnect_on_crash = false
1210 # From how far clients know about objects, stated in mapblocks (16 nodes).
1212 # active_object_send_range_blocks = 3
1214 # How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
1215 # In active blocks objects are loaded and ABMs run.
1217 # active_block_range = 3
1219 # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
1221 # max_block_send_distance = 10
1223 # Maximum number of forceloaded mapblocks.
1225 # max_forceloaded_blocks = 16
1227 # Interval of sending time of day to clients.
1229 # time_send_interval = 5
1231 # Controls length of day/night cycle.
1232 # Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
1236 # Time of day when a new world is started, in millihours (0-23999).
1237 # type: int min: 0 max: 23999
1238 # world_start_time = 5250
1240 # Interval of saving important changes in the world, stated in seconds.
1242 # server_map_save_interval = 5.3
1247 # movement_acceleration_default = 3
1250 # movement_acceleration_air = 2
1253 # movement_acceleration_fast = 10
1256 # movement_speed_walk = 4
1259 # movement_speed_crouch = 1.35
1262 # movement_speed_fast = 20
1265 # movement_speed_climb = 3
1268 # movement_speed_jump = 6.5
1271 # movement_liquid_fluidity = 1
1274 # movement_liquid_fluidity_smooth = 0.5
1277 # movement_liquid_sink = 10
1280 # movement_gravity = 9.81
1284 # Handling for deprecated lua api calls:
1285 # - legacy: (try to) mimic old behaviour (default for release).
1286 # - log: mimic and log backtrace of deprecated call (default for debug).
1287 # - error: abort on usage of deprecated call (suggested for mod developers).
1288 # type: enum values: legacy, log, error
1289 # deprecated_lua_api_handling = legacy
1291 # Number of extra blocks that can be loaded by /clearobjects at once.
1292 # This is a trade-off between sqlite transaction overhead and
1293 # memory consumption (4096=100MB, as a rule of thumb).
1295 # max_clearobjects_extra_loaded_blocks = 4096
1297 # How much the server will wait before unloading unused mapblocks.
1298 # Higher value is smoother, but will use more RAM.
1300 # server_unload_unused_data_timeout = 29
1302 # Maximum number of statically stored objects in a block.
1304 # max_objects_per_block = 64
1306 # See http://www.sqlite.org/pragma.html#pragma_synchronous
1307 # type: enum values: 0, 1, 2
1308 # sqlite_synchronous = 2
1310 # Length of a server tick and the interval at which objects are generally updated over network.
1312 # dedicated_server_step = 0.09
1314 # Time in between active block management cycles
1316 # active_block_mgmt_interval = 2.0
1318 # Length of time between ABM execution cycles
1320 # abm_interval = 1.0
1322 # Length of time between NodeTimer execution cycles
1324 # nodetimer_interval = 0.2
1326 # If enabled, invalid world data won't cause the server to shut down.
1327 # Only enable this if you know what you are doing.
1329 # ignore_world_load_errors = false
1331 # Max liquids processed per step.
1333 # liquid_loop_max = 100000
1335 # The time (in seconds) that the liquids queue may grow beyond processing
1336 # capacity until an attempt is made to decrease its size by dumping old queue
1337 # items. A value of 0 disables the functionality.
1339 # liquid_queue_purge_time = 0
1341 # Liquid update interval in seconds.
1343 # liquid_update = 1.0
1345 # At this distance the server will aggressively optimize which blocks are sent to clients.
1346 # Small values potentially improve performance a lot, at the expense of visible rendering glitches.
1347 # (some blocks will not be rendered under water and in caves, as well as sometimes on land)
1348 # Setting this to a value greater than max_block_send_distance disables this optimization.
1349 # Stated in mapblocks (16 nodes)
1351 # block_send_optimize_distance = 4
1353 # If enabled the server will perform map block occlusion culling based on
1354 # on the eye position of the player. This can reduce the number of blocks
1355 # sent to the client 50-80%. The client will not longer receive most invisible
1356 # so that the utility of noclip mode is reduced.
1358 # server_side_occlusion_culling = true
1360 # Restricts the access of certain client-side functions on servers
1361 # Combine these byteflags below to restrict more client-side features:
1362 # LOAD_CLIENT_MODS: 1 (disable client mods loading)
1363 # CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
1364 # READ_ITEMDEFS: 4 (disable get_item_def call client-side)
1365 # READ_NODEDEFS: 8 (disable get_node_def call client-side)
1367 # LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to csm_flavour_noderange_limit)
1368 # csm_flavour_limits = 18
1370 # If the CSM flavour for node range is enabled, get_node is limited to
1371 # this many nodes from the player.
1373 # csm_flavour_noderange_limit = 8
1377 # Prevent mods from doing insecure things like running shell commands.
1379 # secure.enable_security = true
1381 # Comma-separated list of trusted mods that are allowed to access insecure
1382 # functions even when mod security is on (via request_insecure_environment()).
1384 # secure.trusted_mods =
1386 # Comma-separated list of mods that are allowed to access HTTP APIs, which
1387 # allow them to upload and download data to/from the internet.
1389 # secure.http_mods =
1395 # Load the game profiler to collect game profiling data.
1396 # Provides a /profiler command to access the compiled profile.
1397 # Useful for mod developers and server operators.
1399 # profiler.load = false
1401 # The default format in which profiles are being saved,
1402 # when calling `/profiler save [format]` without format.
1403 # type: enum values: txt, csv, lua, json, json_pretty
1404 # profiler.default_report_format = txt
1406 # The file path relative to your worldpath in which profiles will be saved to.
1408 # profiler.report_path = ""
1410 #### Instrumentation
1412 # Instrument the methods of entities on registration.
1414 # instrument.entity = true
1416 # Instrument the action function of Active Block Modifiers on registration.
1418 # instrument.abm = true
1420 # Instrument the action function of Loading Block Modifiers on registration.
1422 # instrument.lbm = true
1424 # Instrument chatcommands on registration.
1426 # instrument.chatcommand = true
1428 # Instrument global callback functions on registration.
1429 # (anything you pass to a minetest.register_*() function)
1431 # instrument.global_callback = true
1435 # Instrument builtin.
1436 # This is usually only needed by core/builtin contributors
1438 # instrument.builtin = false
1440 # Have the profiler instrument itself:
1441 # * Instrument an empty function.
1442 # This estimates the overhead, that instrumentation is adding (+1 function call).
1443 # * Instrument the sampler being used to update the statistics.
1445 # instrument.profiler = false
1451 # Name of the player.
1452 # When running a server, clients connecting with this name are admins.
1453 # When starting from the main menu, this is overridden.
1457 # Set the language. Leave empty to use the system language.
1458 # A restart is required after changing this.
1459 # type: enum values: , be, ca, cs, da, de, en, eo, es, et, fr, he, hu, id, it, ja, jbo, ko, ky, lt, nb, nl, pl, pt, pt_BR, ro, ru, sr_Cyrl, tr, uk, zh_CN, zh_TW
1462 # Level of logging to be written to debug.txt:
1463 # - <nothing> (no logging)
1464 # - none (messages with no level)
1470 # type: enum values: , none, error, warning, action, info, verbose
1471 # debug_log_level = action
1475 # enable_ipv6 = true
1479 # Default timeout for cURL, stated in milliseconds.
1480 # Only has an effect if compiled with cURL.
1482 # curl_timeout = 5000
1484 # Limits number of parallel HTTP requests. Affects:
1485 # - Media fetch if server uses remote_media setting.
1486 # - Serverlist download and server announcement.
1487 # - Downloads performed by main menu (e.g. mod manager).
1488 # Only has an effect if compiled with cURL.
1490 # curl_parallel_limit = 8
1492 # Maximum time in ms a file download (e.g. a mod download) may take.
1494 # curl_file_download_timeout = 300000
1496 # Makes DirectX work with LuaJIT. Disable if it causes troubles.
1498 # high_precision_fpu = true
1500 # Replaces the default main menu with a custom one.
1502 # main_menu_script =
1505 # main_menu_game_mgr = 0
1508 # main_menu_mod_mgr = 1
1510 # Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
1512 # profiler_print_interval = 0
1518 # Name of map generator to be used when creating a new world.
1519 # Creating a world in the main menu will override this.
1520 # type: enum values: v5, v6, v7, flat, valleys, fractal, singlenode
1523 # Water surface level of the world.
1527 # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
1529 # max_block_generate_distance = 6
1531 # Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
1532 # Only mapchunks completely within the mapgen limit are generated.
1533 # Value is stored per-world.
1534 # type: int min: 0 max: 31000
1535 # mapgen_limit = 31000
1537 # Global map generation attributes.
1538 # In Mapgen v6 the 'decorations' flag controls all decorations except trees
1539 # and junglegrass, in all other mapgens this flag controls all decorations.
1540 # Flags that are not enabled are not modified from the default.
1541 # Flags starting with 'no' are used to explicitly disable them.
1542 # type: flags possible values: caves, dungeons, light, decorations, nocaves, nodungeons, nolight, nodecorations
1543 # mg_flags = caves,dungeons,light,decorations
1545 # Whether dungeons occasionally project from the terrain.
1547 # projecting_dungeons = true
1549 ## Biome API temperature and humidity noise parameters
1551 # Temperature variation for biomes.
1552 # type: noise_params_2d
1553 # mg_biome_np_heat = {
1556 # spread = (1000, 1000, 1000),
1559 # persistence = 0.5,
1564 # Small-scale temperature variation for blending biomes on borders.
1565 # type: noise_params_2d
1566 # mg_biome_np_heat_blend = {
1569 # spread = (8, 8, 8),
1572 # persistence = 1.0,
1577 # Humidity variation for biomes.
1578 # type: noise_params_2d
1579 # mg_biome_np_humidity = {
1582 # spread = (1000, 1000, 1000),
1585 # persistence = 0.5,
1590 # Small-scale humidity variation for blending biomes on borders.
1591 # type: noise_params_2d
1592 # mg_biome_np_humidity_blend = {
1595 # spread = (8, 8, 8),
1598 # persistence = 1.0,
1605 # Map generation attributes specific to Mapgen v5.
1606 # Flags that are not enabled are not modified from the default.
1607 # Flags starting with 'no' are used to explicitly disable them.
1608 # type: flags possible values: caverns, nocaverns
1609 # mgv5_spflags = caverns
1611 # Controls width of tunnels, a smaller value creates wider tunnels.
1613 # mgv5_cave_width = 0.125
1615 # Y of upper limit of large caves.
1617 # mgv5_large_cave_depth = -256
1619 # Y of upper limit of lava in large caves.
1621 # mgv5_lava_depth = -256
1623 # Y-level of cavern upper limit.
1625 # mgv5_cavern_limit = -256
1627 # Y-distance over which caverns expand to full size.
1629 # mgv5_cavern_taper = 256
1631 # Defines full size of caverns, smaller values create larger caverns.
1633 # mgv5_cavern_threshold = 0.7
1637 # Variation of biome filler depth.
1638 # type: noise_params_2d
1639 # mgv5_np_filler_depth = {
1642 # spread = (150, 150, 150),
1645 # persistence = 0.7,
1650 # Variation of terrain vertical scale.
1651 # When noise is < -0.55 terrain is near-flat.
1652 # type: noise_params_2d
1653 # mgv5_np_factor = {
1656 # spread = (250, 250, 250),
1659 # persistence = 0.45,
1664 # Y-level of average terrain surface.
1665 # type: noise_params_2d
1666 # mgv5_np_height = {
1669 # spread = (250, 250, 250),
1672 # persistence = 0.5,
1677 # First of 2 3D noises that together define tunnels.
1678 # type: noise_params_3d
1682 # spread = (50, 50, 50),
1685 # persistence = 0.5,
1690 # Second of 2 3D noises that together define tunnels.
1691 # type: noise_params_3d
1695 # spread = (50, 50, 50),
1698 # persistence = 0.5,
1703 # 3D noise defining giant caverns.
1704 # type: noise_params_3d
1705 # mgv5_np_cavern = {
1708 # spread = (384, 128, 384),
1711 # persistence = 0.63,
1716 # 3D noise defining terrain.
1717 # type: noise_params_3d
1718 # mgv5_np_ground = {
1721 # spread = (80, 80, 80),
1724 # persistence = 0.55,
1731 # Map generation attributes specific to Mapgen v6.
1732 # The 'snowbiomes' flag enables the new 5 biome system.
1733 # When the new biome system is enabled jungles are automatically enabled and
1734 # the 'jungles' flag is ignored.
1735 # Flags that are not enabled are not modified from the default.
1736 # Flags starting with 'no' are used to explicitly disable them.
1737 # type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees
1738 # mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees
1740 # Deserts occur when np_biome exceeds this value.
1741 # When the new biome system is enabled, this is ignored.
1743 # mgv6_freq_desert = 0.45
1745 # Sandy beaches occur when np_beach exceeds this value.
1747 # mgv6_freq_beach = 0.15
1751 # Y-level of lower terrain and lakebeds.
1752 # type: noise_params_2d
1753 # mgv6_np_terrain_base = {
1756 # spread = (250, 250, 250),
1759 # persistence = 0.6,
1764 # Y-level of higher (cliff-top) terrain.
1765 # type: noise_params_2d
1766 # mgv6_np_terrain_higher = {
1769 # spread = (500, 500, 500),
1772 # persistence = 0.6,
1777 # Varies steepness of cliffs.
1778 # type: noise_params_2d
1779 # mgv6_np_steepness = {
1782 # spread = (125, 125, 125),
1785 # persistence = 0.7,
1790 # Defines areas of 'terrain_higher' (cliff-top terrain).
1791 # type: noise_params_2d
1792 # mgv6_np_height_select = {
1795 # spread = (250, 250, 250),
1798 # persistence = 0.69,
1803 # Varies depth of biome surface nodes.
1804 # type: noise_params_2d
1808 # spread = (200, 200, 200),
1811 # persistence = 0.55,
1816 # Defines areas with sandy beaches.
1817 # type: noise_params_2d
1821 # spread = (250, 250, 250),
1824 # persistence = 0.50,
1829 # Temperature variation for biomes.
1830 # type: noise_params_2d
1834 # spread = (500, 500, 500),
1837 # persistence = 0.50,
1842 # Variation of number of caves.
1843 # type: noise_params_2d
1847 # spread = (250, 250, 250),
1850 # persistence = 0.50,
1855 # Humidity variation for biomes.
1856 # type: noise_params_2d
1857 # mgv6_np_humidity = {
1860 # spread = (500, 500, 500),
1863 # persistence = 0.50,
1868 # Defines tree areas and tree density.
1869 # type: noise_params_2d
1873 # spread = (125, 125, 125),
1876 # persistence = 0.66,
1881 # Defines areas where trees have apples.
1882 # type: noise_params_2d
1883 # mgv6_np_apple_trees = {
1886 # spread = (100, 100, 100),
1889 # persistence = 0.45,
1896 # Map generation attributes specific to Mapgen v7.
1897 # 'ridges' enables the rivers.
1898 # Flags that are not enabled are not modified from the default.
1899 # Flags starting with 'no' are used to explicitly disable them.
1900 # type: flags possible values: mountains, ridges, floatlands, caverns, nomountains, noridges, nofloatlands, nocaverns
1901 # mgv7_spflags = mountains,ridges,nofloatlands,caverns
1903 # Y of mountain density gradient zero level. Used to shift mountains vertically.
1905 # mgv7_mount_zero_level = 0
1907 # Controls width of tunnels, a smaller value creates wider tunnels.
1909 # mgv7_cave_width = 0.09
1911 # Y of upper limit of large caves.
1913 # mgv7_large_cave_depth = -33
1915 # Y of upper limit of lava in large caves.
1917 # mgv7_lava_depth = -256
1919 # Controls the density of floatland mountain terrain.
1920 # Is an offset added to the 'np_mountain' noise value.
1922 # mgv7_float_mount_density = 0.6
1924 # Typical maximum height, above and below midpoint, of floatland mountain terrain.
1926 # mgv7_float_mount_height = 128.0
1928 # Y-level of floatland midpoint and lake surface.
1930 # mgv7_floatland_level = 1280
1932 # Y-level to which floatland shadows extend.
1934 # mgv7_shadow_limit = 1024
1936 # Y-level of cavern upper limit.
1938 # mgv7_cavern_limit = -256
1940 # Y-distance over which caverns expand to full size.
1942 # mgv7_cavern_taper = 256
1944 # Defines full size of caverns, smaller values create larger caverns.
1946 # mgv7_cavern_threshold = 0.7
1950 # Y-level of higher (cliff-top) terrain.
1951 # type: noise_params_2d
1952 # mgv7_np_terrain_base = {
1955 # spread = (600, 600, 600),
1958 # persistence = 0.6,
1963 # Y-level of lower terrain and lakebeds.
1964 # type: noise_params_2d
1965 # mgv7_np_terrain_alt = {
1968 # spread = (600, 600, 600),
1971 # persistence = 0.6,
1976 # Varies roughness of terrain.
1977 # Defines the 'persistence' value for terrain_base and terrain_alt noises.
1978 # type: noise_params_2d
1979 # mgv7_np_terrain_persist = {
1982 # spread = (2000, 2000, 2000),
1985 # persistence = 0.6,
1990 # Defines areas of higher (cliff-top) terrain and affects steepness of cliffs.
1991 # type: noise_params_2d
1992 # mgv7_np_height_select = {
1995 # spread = (500, 500, 500),
1998 # persistence = 0.7,
2003 # Variation of biome filler depth.
2004 # type: noise_params_2d
2005 # mgv7_np_filler_depth = {
2008 # spread = (150, 150, 150),
2011 # persistence = 0.7,
2016 # Variation of maximum mountain height (in nodes).
2017 # type: noise_params_2d
2018 # mgv7_np_mount_height = {
2021 # spread = (1000, 1000, 1000),
2024 # persistence = 0.6,
2029 # Defines large-scale river channel structure.
2030 # type: noise_params_2d
2031 # mgv7_np_ridge_uwater = {
2034 # spread = (1000, 1000, 1000),
2037 # persistence = 0.6,
2042 # Defines areas of floatland smooth terrain.
2043 # Smooth floatlands occur when noise > 0.
2044 # type: noise_params_2d
2045 # mgv7_np_floatland_base = {
2048 # spread = (600, 600, 600),
2051 # persistence = 0.6,
2056 # Variation of hill height and lake depth on floatland smooth terrain.
2057 # type: noise_params_2d
2058 # mgv7_np_float_base_height = {
2061 # spread = (300, 300, 300),
2064 # persistence = 0.7,
2069 # 3D noise defining mountain structure and height.
2070 # Also defines structure of floatland mountain terrain.
2071 # type: noise_params_3d
2072 # mgv7_np_mountain = {
2075 # spread = (250, 350, 250),
2078 # persistence = 0.63,
2083 # 3D noise defining structure of river canyon walls.
2084 # type: noise_params_3d
2088 # spread = (100, 100, 100),
2091 # persistence = 0.75,
2096 # 3D noise defining giant caverns.
2097 # type: noise_params_3d
2098 # mgv7_np_cavern = {
2101 # spread = (384, 128, 384),
2104 # persistence = 0.63,
2109 # First of 2 3D noises that together define tunnels.
2110 # type: noise_params_3d
2114 # spread = (61, 61, 61),
2117 # persistence = 0.5,
2122 # Second of 2 3D noises that together define tunnels.
2123 # type: noise_params_3d
2127 # spread = (67, 67, 67),
2130 # persistence = 0.5,
2135 ## Mapgen Carpathian
2137 # Map generation attributes specific to Mapgen Carpathian.
2138 # Flags that are not enabled are not modified from the default.
2139 # Flags starting with 'no' are used to explicitly disable them.
2140 # type: flags possible values: caverns, nocaverns
2141 # mgcarpathian_spflags = caverns
2143 # Controls width of tunnels, a smaller value creates wider tunnels.
2145 # mgcarpathian_cave_width = 0.09
2147 # Y of upper limit of large caves.
2149 # mgcarpathian_large_cave_depth = -33
2151 # Y of upper limit of lava in large caves.
2153 # mgcarpathian_lava_depth = -256
2155 # Y-level of cavern upper limit.
2157 # mgcarpathian_cavern_limit = -256
2159 # Y-distance over which caverns expand to full size.
2161 # mgcarpathian_cavern_taper = 256
2163 # Defines full size of caverns, smaller values create larger caverns.
2165 # mgcarpathian_cavern_threshold = 0.7
2169 # 2D noise that defines the base ground level.
2170 # type: noise_params_2d
2171 # mgcarpathian_np_base = {
2174 # spread = (2557, 2557, 2557),
2177 # persistence = 0.8,
2182 # Variation of biome filler depth.
2183 # type: noise_params_2d
2184 # mgcarpathian_np_filler_depth = {
2187 # spread = (128, 128, 128),
2190 # persistence = 0.7,
2195 # First of 4 2D noises that together define hill/mountain range height.
2196 # type: noise_params_2d
2197 # mgcarpathian_np_height1 = {
2200 # spread = (251, 251, 251),
2203 # persistence = 0.5,
2208 # Second of 4 2D noises that together define hill/mountain range height.
2209 # type: noise_params_2d
2210 # mgcarpathian_np_height2 = {
2213 # spread = (383, 383, 383),
2216 # persistence = 0.5,
2221 # Third of 4 2D noises that together define hill/mountain range height.
2222 # type: noise_params_2d
2223 # mgcarpathian_np_height3 = {
2226 # spread = (509, 509, 509),
2229 # persistence = 0.5,
2234 # Fourth of 4 2D noises that together define hill/mountain range height.
2235 # type: noise_params_2d
2236 # mgcarpathian_np_height4 = {
2239 # spread = (631, 631, 631),
2242 # persistence = 0.5,
2247 # 2D noise that controls the size/occurance of rolling hills.
2248 # type: noise_params_2d
2249 # mgcarpathian_np_hills_terrain = {
2252 # spread = (1301, 1301, 1301),
2255 # persistence = 0.5,
2260 # 2D noise that controls the size/occurance of ridged mountain ranges.
2261 # type: noise_params_2d
2262 # mgcarpathian_np_ridge_terrain = {
2265 # spread = (1889, 1889, 1889),
2268 # persistence = 0.5,
2273 # 2D noise that controls the size/occurance of step mountain ranges.
2274 # type: noise_params_2d
2275 # mgcarpathian_np_step_terrain = {
2278 # spread = (1889, 1889, 1889),
2281 # persistence = 0.5,
2286 # 2D noise that controls the shape/size of rolling hills.
2287 # type: noise_params_2d
2288 # mgcarpathian_np_hills = {
2291 # spread = (257, 257, 257),
2294 # persistence = 0.5,
2299 # 2D noise that controls the shape/size of ridged mountains.
2300 # type: noise_params_2d
2301 # mgcarpathian_np_ridge_mnt = {
2304 # spread = (743, 743, 743),
2307 # persistence = 0.7,
2312 # 2D noise that controls the shape/size of step mountains.
2313 # type: noise_params_2d
2314 # mgcarpathian_np_step_mnt = {
2317 # spread = (509, 509, 509),
2320 # persistence = 0.6,
2325 # 3D noise for mountain overhangs, cliffs, etc. Usually small variations.
2326 # type: noise_params_3d
2327 # mgcarpathian_np_mnt_var = {
2330 # spread = (499, 499, 499),
2333 # persistence = 0.55,
2338 # First of 2 3D noises that together define tunnels.
2339 # type: noise_params_3d
2340 # mgcarpathian_np_cave1 = {
2343 # spread = (61, 61, 61),
2346 # persistence = 0.5,
2351 # Second of 2 3D noises that together define tunnels.
2352 # type: noise_params_3d
2353 # mgcarpathian_np_cave2 = {
2356 # spread = (67, 67, 67),
2359 # persistence = 0.5,
2364 # 3D noise defining giant caverns.
2365 # type: noise_params_3d
2366 # mgcarpathian_np_cavern = {
2369 # spread = (384, 128, 384),
2372 # persistence = 0.63,
2379 # Map generation attributes specific to Mapgen flat.
2380 # Occasional lakes and hills can be added to the flat world.
2381 # Flags that are not enabled are not modified from the default.
2382 # Flags starting with 'no' are used to explicitly disable them.
2383 # type: flags possible values: lakes, hills, nolakes, nohills
2384 # mgflat_spflags = nolakes,nohills
2388 # mgflat_ground_level = 8
2390 # Y of upper limit of large caves.
2392 # mgflat_large_cave_depth = -33
2394 # Y of upper limit of lava in large caves.
2396 # mgflat_lava_depth = -256
2398 # Controls width of tunnels, a smaller value creates wider tunnels.
2400 # mgflat_cave_width = 0.09
2402 # Terrain noise threshold for lakes.
2403 # Controls proportion of world area covered by lakes.
2404 # Adjust towards 0.0 for a larger proportion.
2406 # mgflat_lake_threshold = -0.45
2408 # Controls steepness/depth of lake depressions.
2410 # mgflat_lake_steepness = 48.0
2412 # Terrain noise threshold for hills.
2413 # Controls proportion of world area covered by hills.
2414 # Adjust towards 0.0 for a larger proportion.
2416 # mgflat_hill_threshold = 0.45
2418 # Controls steepness/height of hills.
2420 # mgflat_hill_steepness = 64.0
2424 # Defines location and terrain of optional hills and lakes.
2425 # type: noise_params_2d
2426 # mgflat_np_terrain = {
2429 # spread = (600, 600, 600),
2432 # persistence = 0.6,
2437 # Variation of biome filler depth.
2438 # type: noise_params_2d
2439 # mgflat_np_filler_depth = {
2442 # spread = (150, 150, 150),
2445 # persistence = 0.7,
2450 # First of 2 3D noises that together define tunnels.
2451 # type: noise_params_3d
2452 # mgflat_np_cave1 = {
2455 # spread = (61, 61, 61),
2458 # persistence = 0.5,
2463 # Second of 2 3D noises that together define tunnels.
2464 # type: noise_params_3d
2465 # mgflat_np_cave2 = {
2468 # spread = (67, 67, 67),
2471 # persistence = 0.5,
2478 # Controls width of tunnels, a smaller value creates wider tunnels.
2480 # mgfractal_cave_width = 0.09
2482 # Y of upper limit of large caves.
2484 # mgfractal_large_cave_depth = -33
2486 # Y of upper limit of lava in large caves.
2488 # mgfractal_lava_depth = -256
2490 # Choice of 18 fractals from 9 formulas.
2491 # 1 = 4D "Roundy" mandelbrot set.
2492 # 2 = 4D "Roundy" julia set.
2493 # 3 = 4D "Squarry" mandelbrot set.
2494 # 4 = 4D "Squarry" julia set.
2495 # 5 = 4D "Mandy Cousin" mandelbrot set.
2496 # 6 = 4D "Mandy Cousin" julia set.
2497 # 7 = 4D "Variation" mandelbrot set.
2498 # 8 = 4D "Variation" julia set.
2499 # 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
2500 # 10 = 3D "Mandelbrot/Mandelbar" julia set.
2501 # 11 = 3D "Christmas Tree" mandelbrot set.
2502 # 12 = 3D "Christmas Tree" julia set.
2503 # 13 = 3D "Mandelbulb" mandelbrot set.
2504 # 14 = 3D "Mandelbulb" julia set.
2505 # 15 = 3D "Cosine Mandelbulb" mandelbrot set.
2506 # 16 = 3D "Cosine Mandelbulb" julia set.
2507 # 17 = 4D "Mandelbulb" mandelbrot set.
2508 # 18 = 4D "Mandelbulb" julia set.
2509 # type: int min: 1 max: 18
2510 # mgfractal_fractal = 1
2512 # Iterations of the recursive function.
2513 # Controls the amount of fine detail.
2515 # mgfractal_iterations = 11
2517 # Approximate (X,Y,Z) scale of fractal in nodes.
2519 # mgfractal_scale = (4096.0, 1024.0, 4096.0)
2521 # (X,Y,Z) offset of fractal from world centre in units of 'scale'.
2522 # Used to move a suitable spawn area of low land close to (0, 0).
2523 # The default is suitable for mandelbrot sets, it needs to be edited for julia sets.
2524 # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
2526 # mgfractal_offset = (1.79, 0.0, 0.0)
2528 # W co-ordinate of the generated 3D slice of a 4D fractal.
2529 # Determines which 3D slice of the 4D shape is generated.
2530 # Has no effect on 3D fractals.
2531 # Range roughly -2 to 2.
2533 # mgfractal_slice_w = 0.0
2535 # Julia set only: X component of hypercomplex constant determining julia shape.
2536 # Range roughly -2 to 2.
2538 # mgfractal_julia_x = 0.33
2540 # Julia set only: Y component of hypercomplex constant determining julia shape.
2541 # Range roughly -2 to 2.
2543 # mgfractal_julia_y = 0.33
2545 # Julia set only: Z component of hypercomplex constant determining julia shape.
2546 # Range roughly -2 to 2.
2548 # mgfractal_julia_z = 0.33
2550 # Julia set only: W component of hypercomplex constant determining julia shape.
2551 # Has no effect on 3D fractals.
2552 # Range roughly -2 to 2.
2554 # mgfractal_julia_w = 0.33
2558 # Y-level of seabed.
2559 # type: noise_params_2d
2560 # mgfractal_np_seabed = {
2563 # spread = (600, 600, 600),
2566 # persistence = 0.6,
2571 # Variation of biome filler depth.
2572 # type: noise_params_2d
2573 # mgfractal_np_filler_depth = {
2576 # spread = (150, 150, 150),
2579 # persistence = 0.7,
2584 # First of 2 3D noises that together define tunnels.
2585 # type: noise_params_3d
2586 # mgfractal_np_cave1 = {
2589 # spread = (61, 61, 61),
2592 # persistence = 0.5,
2597 # Second of 2 3D noises that together define tunnels.
2598 # type: noise_params_3d
2599 # mgfractal_np_cave2 = {
2602 # spread = (67, 67, 67),
2605 # persistence = 0.5,
2612 # Map generation attributes specific to Mapgen Valleys.
2613 # 'altitude_chill' makes higher elevations colder, which may cause biome issues.
2614 # 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool,
2615 # it may interfere with delicately adjusted biomes.
2616 # Flags that are not enabled are not modified from the default.
2617 # Flags starting with 'no' are used to explicitly disable them.
2618 # type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers
2619 # mg_valleys_spflags = altitude_chill,humid_rivers
2621 # The altitude at which temperature drops by 20C
2623 # mgvalleys_altitude_chill = 90
2625 # Depth below which you'll find large caves.
2627 # mgvalleys_large_cave_depth = -33
2629 # Creates unpredictable lava features in caves.
2630 # These can make mining difficult. Zero disables them. (0-10)
2632 # mgvalleys_lava_features = 0
2634 # Depth below which you'll find massive caves.
2636 # mgvalleys_massive_cave_depth = -256
2638 # How deep to make rivers
2640 # mgvalleys_river_depth = 4
2642 # How wide to make rivers
2644 # mgvalleys_river_size = 5
2646 # Creates unpredictable water features in caves.
2647 # These can make mining difficult. Zero disables them. (0-10)
2649 # mgvalleys_water_features = 0
2651 # Controls width of tunnels, a smaller value creates wider tunnels.
2653 # mgvalleys_cave_width = 0.09
2657 # Caves and tunnels form at the intersection of the two noises
2658 # type: noise_params_3d
2659 # mgvalleys_np_cave1 = {
2662 # spread = (61, 61, 61),
2665 # persistence = 0.5,
2670 # Caves and tunnels form at the intersection of the two noises
2671 # type: noise_params_3d
2672 # mgvalleys_np_cave2 = {
2675 # spread = (67, 67, 67),
2678 # persistence = 0.5,
2683 # The depth of dirt or other filler
2684 # type: noise_params_2d
2685 # mgvalleys_np_filler_depth = {
2688 # spread = (256, 256, 256),
2691 # persistence = 0.5,
2696 # Massive caves form here.
2697 # type: noise_params_3d
2698 # mgvalleys_np_massive_caves = {
2701 # spread = (768, 256, 768),
2704 # persistence = 0.63,
2709 # River noise -- rivers occur close to zero
2710 # type: noise_params_2d
2711 # mgvalleys_np_rivers = {
2714 # spread = (256, 256, 256),
2717 # persistence = 0.6,
2722 # Base terrain height
2723 # type: noise_params_2d
2724 # mgvalleys_np_terrain_height = {
2727 # spread = (1024, 1024, 1024),
2730 # persistence = 0.4,
2735 # Raises terrain to make valleys around the rivers
2736 # type: noise_params_2d
2737 # mgvalleys_np_valley_depth = {
2740 # spread = (512, 512, 512),
2743 # persistence = 1.0,
2748 # Slope and fill work together to modify the heights
2749 # type: noise_params_3d
2750 # mgvalleys_np_inter_valley_fill = {
2753 # spread = (256, 512, 256),
2756 # persistence = 0.8,
2761 # Amplifies the valleys
2762 # type: noise_params_2d
2763 # mgvalleys_np_valley_profile = {
2766 # spread = (512, 512, 512),
2769 # persistence = 1.0,
2774 # Slope and fill work together to modify the heights
2775 # type: noise_params_2d
2776 # mgvalleys_np_inter_valley_slope = {
2779 # spread = (128, 128, 128),
2782 # persistence = 1.0,
2789 # Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
2793 # Dump the mapgen debug infos.
2795 # enable_mapgen_debug_info = false
2797 # Maximum number of blocks that can be queued for loading.
2799 # emergequeue_limit_total = 256
2801 # Maximum number of blocks to be queued that are to be loaded from file.
2802 # Set to blank for an appropriate amount to be chosen automatically.
2804 # emergequeue_limit_diskonly = 32
2806 # Maximum number of blocks to be queued that are to be generated.
2807 # Set to blank for an appropriate amount to be chosen automatically.
2809 # emergequeue_limit_generate = 32
2811 # Number of emerge threads to use. Make this field blank, or increase this number
2812 # to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
2813 # at the cost of slightly buggy caves.
2815 # num_emerge_threads = 1