1 # This file contains a list of all available settings and their default value for minetest.conf
3 # By default, all the settings are commented and not functional.
4 # Uncomment settings by removing the preceding #.
6 # minetest.conf is read by default from:
9 # Any other path can be chosen by passing the path as a parameter
10 # to the program, eg. "minetest.exe --config ../minetest.conf.example".
12 # Further documentation:
13 # http://wiki.minetest.net/
19 # If enabled, you can place blocks at the position (feet + eye level) where you stand.
20 # This is helpful when working with nodeboxes in small areas.
22 # enable_build_where_you_stand = false
24 # Player is able to fly without being affected by gravity.
25 # This requires the "fly" privilege on the server.
29 # Fast movement (via the "special" key).
30 # This requires the "fast" privilege on the server.
34 # If enabled together with fly mode, player is able to fly through solid nodes.
35 # This requires the "noclip" privilege on the server.
39 # Smooths camera when looking around. Also called look or mouse smoothing.
40 # Useful for recording videos.
44 # Smooths rotation of camera. 0 to disable.
45 # type: float min: 0 max: 0.99
46 # camera_smoothing = 0.0
48 # Smooths rotation of camera in cinematic mode. 0 to disable.
49 # type: float min: 0 max: 0.99
50 # cinematic_camera_smoothing = 0.7
52 # Invert vertical mouse movement.
54 # invert_mouse = false
56 # Mouse sensitivity multiplier.
58 # mouse_sensitivity = 0.2
60 # If enabled, "special" key instead of "sneak" key is used for climbing down and descending.
62 # aux1_descends = false
64 # Double-tapping the jump key toggles fly mode.
66 # doubletap_jump = false
68 # If disabled, "special" key is used to fly fast if both fly and fast mode are enabled.
70 # always_fly_fast = true
72 # The time in seconds it takes between repeated right clicks when holding the right mouse button.
74 # repeat_rightclick_time = 0.25
76 # Prevent digging and placing from repeating when holding the mouse buttons.
77 # Enable this when you dig or place too often by accident.
79 # safe_dig_and_place = false
81 # Enable random user input (only used for testing).
83 # random_input = false
85 # Continuous forward movement, toggled by autoforward key.
86 # Press the autoforward key again or the backwards movement to disable.
88 # continuous_forward = false
90 # The length in pixels it takes for touch screen interaction to start.
91 # type: int min: 0 max: 100
92 # touchscreen_threshold = 20
94 # (Android) Fixes the position of virtual joystick.
95 # If disabled, virtual joystick will center to first-touch's position.
97 # fixed_virtual_joystick = false
101 # enable_joysticks = false
103 # The identifier of the joystick to use
107 # The type of joystick
108 # type: enum values: auto, generic, xbox
109 # joystick_type = auto
111 # The time in seconds it takes between repeated events
112 # when holding down a joystick button combination.
114 # repeat_joystick_button_time = 0.17
116 # The sensitivity of the joystick axes for moving the
117 # ingame view frustum around.
119 # joystick_frustum_sensitivity = 170
121 # Key for moving the player forward.
122 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
124 # keymap_forward = KEY_KEY_W
126 # Key for moving the player backward.
127 # Will also disable autoforward, when active.
128 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
130 # keymap_backward = KEY_KEY_S
132 # Key for moving the player left.
133 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
135 # keymap_left = KEY_KEY_A
137 # Key for moving the player right.
138 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
140 # keymap_right = KEY_KEY_D
143 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
145 # keymap_jump = KEY_SPACE
148 # Also used for climbing down and descending in water if aux1_descends is disabled.
149 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
151 # keymap_sneak = KEY_LSHIFT
153 # Key for opening the inventory.
154 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
156 # keymap_inventory = KEY_KEY_I
158 # Key for moving fast in fast mode.
159 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
161 # keymap_special1 = KEY_KEY_E
163 # Key for opening the chat window.
164 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
166 # keymap_chat = KEY_KEY_T
168 # Key for opening the chat window to type commands.
169 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
173 # Key for opening the chat window to type local commands.
174 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
176 # keymap_cmd_local = .
178 # Key for toggling unlimited view range.
179 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
181 # keymap_rangeselect = KEY_KEY_R
183 # Key for toggling flying.
184 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
186 # keymap_freemove = KEY_KEY_K
188 # Key for toggling fast mode.
189 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
191 # keymap_fastmove = KEY_KEY_J
193 # Key for toggling noclip mode.
194 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
196 # keymap_noclip = KEY_KEY_H
198 # Key for selecting the next item in the hotbar.
199 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
201 # keymap_hotbar_next = KEY_KEY_N
203 # Key for selecting the previous item in the hotbar.
204 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
206 # keymap_hotbar_previous = KEY_KEY_B
208 # Key for muting the game.
209 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
211 # keymap_mute = KEY_KEY_M
213 # Key for increasing the volume.
214 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
216 # keymap_increase_volume =
218 # Key for decreasing the volume.
219 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
221 # keymap_decrease_volume =
223 # Key for toggling autoforward.
224 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
226 # keymap_autoforward =
228 # Key for toggling cinematic mode.
229 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
233 # Key for toggling display of minimap.
234 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
236 # keymap_minimap = KEY_F9
238 # Key for taking screenshots.
239 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
241 # keymap_screenshot = KEY_F12
243 # Key for dropping the currently selected item.
244 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
246 # keymap_drop = KEY_KEY_Q
248 # Key to use view zoom when possible.
249 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
251 # keymap_zoom = KEY_KEY_Z
253 # Key for selecting the first hotbar slot.
254 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
256 # keymap_slot1 = KEY_KEY_1
258 # Key for selecting the second hotbar slot.
259 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
261 # keymap_slot2 = KEY_KEY_2
263 # Key for selecting the third hotbar slot.
264 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
266 # keymap_slot3 = KEY_KEY_3
268 # Key for selecting the fourth hotbar slot.
269 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
271 # keymap_slot4 = KEY_KEY_4
273 # Key for selecting the fifth hotbar slot.
274 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
276 # keymap_slot5 = KEY_KEY_5
278 # Key for selecting the sixth hotbar slot.
279 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
281 # keymap_slot6 = KEY_KEY_6
283 # Key for selecting the seventh hotbar slot.
284 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
286 # keymap_slot7 = KEY_KEY_7
288 # Key for selecting the eighth hotbar slot.
289 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
291 # keymap_slot8 = KEY_KEY_8
293 # Key for selecting the ninth hotbar slot.
294 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
296 # keymap_slot9 = KEY_KEY_9
298 # Key for selecting the tenth hotbar slot.
299 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
301 # keymap_slot10 = KEY_KEY_0
303 # Key for selecting the 11th hotbar slot.
304 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
308 # Key for selecting the 12th hotbar slot.
309 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
313 # Key for selecting the 13th hotbar slot.
314 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
318 # Key for selecting the 14th hotbar slot.
319 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
323 # Key for selecting the 15th hotbar slot.
324 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
328 # Key for selecting the 16th hotbar slot.
329 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
333 # Key for selecting the 17th hotbar slot.
334 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
338 # Key for selecting the 18th hotbar slot.
339 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
343 # Key for selecting the 19th hotbar slot.
344 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
348 # Key for selecting the 20th hotbar slot.
349 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
353 # Key for selecting the 21th hotbar slot.
354 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
358 # Key for selecting the 22th hotbar slot.
359 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
363 # Key for selecting the 23th hotbar slot.
364 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
368 # Key for toggling the display of the HUD.
369 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
371 # keymap_toggle_hud = KEY_F1
373 # Key for toggling the display of the chat.
374 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
376 # keymap_toggle_chat = KEY_F2
378 # Key for toggling the display of the large chat console.
379 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
381 # keymap_console = KEY_F10
383 # Key for toggling the display of the fog.
384 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
386 # keymap_toggle_force_fog_off = KEY_F3
388 # Key for toggling the camera update. Only used for development
389 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
391 # keymap_toggle_update_camera =
393 # Key for toggling the display of debug info.
394 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
396 # keymap_toggle_debug = KEY_F5
398 # Key for toggling the display of the profiler. Used for development.
399 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
401 # keymap_toggle_profiler = KEY_F6
403 # Key for switching between first- and third-person camera.
404 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
406 # keymap_camera_mode = KEY_F7
408 # Key for increasing the viewing range.
409 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
411 # keymap_increase_viewing_range_min = +
413 # Key for decreasing the viewing range.
414 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
416 # keymap_decrease_viewing_range_min = -
430 # Whether to fog out the end of the visible area.
435 # - Fancy: all faces visible
436 # - Simple: only outer faces, if defined special_tiles are used
437 # - Opaque: disable transparency
438 # type: enum values: fancy, simple, opaque
439 # leaves_style = fancy
441 # Connects glass if supported by node.
443 # connected_glass = false
445 # Enable smooth lighting with simple ambient occlusion.
446 # Disable for speed or for different looks.
448 # smooth_lighting = true
450 # Clouds are a client side effect.
452 # enable_clouds = true
454 # Use 3D cloud look instead of flat.
456 # enable_3d_clouds = true
458 # Method used to highlight selected object.
459 # type: enum values: box, halo, none
460 # node_highlighting = box
462 # Adds particles when digging a node.
464 # enable_particles = true
468 # Use mip mapping to scale textures. May slightly increase performance.
472 # Use anisotropic filtering when viewing at textures from an angle.
474 # anisotropic_filter = false
476 # Use bilinear filtering when scaling textures.
478 # bilinear_filter = false
480 # Use trilinear filtering when scaling textures.
482 # trilinear_filter = false
484 # Filtered textures can blend RGB values with fully-transparent neighbors,
485 # which PNG optimizers usually discard, sometimes resulting in a dark or
486 # light edge to transparent textures. Apply this filter to clean that up
487 # at texture load time.
489 # texture_clean_transparent = false
491 # When using bilinear/trilinear/anisotropic filters, low-resolution textures
492 # can be blurred, so automatically upscale them with nearest-neighbor
493 # interpolation to preserve crisp pixels. This sets the minimum texture size
494 # for the upscaled textures; higher values look sharper, but require more
495 # memory. Powers of 2 are recommended. Setting this higher than 1 may not
496 # have a visible effect unless bilinear/trilinear/anisotropic filtering is
498 # This is also used as the base node texture size for world-aligned
499 # texture autoscaling.
501 # texture_min_size = 64
503 # Experimental option, might cause visible spaces between blocks
504 # when set to higher number than 0.
505 # type: enum values: 0, 1, 2, 4, 8, 16
508 # Undersampling is similar to using lower screen resolution, but it applies
509 # to the game world only, keeping the GUI intact.
510 # It should give significant performance boost at the cost of less detailed image.
511 # type: enum values: 0, 2, 3, 4
516 # Shaders allow advanced visual effects and may increase performance on some video cards.
517 # This only works with the OpenGL video backend.
519 # enable_shaders = true
521 # Path to shader directory. If no path is defined, default location will be used.
527 # Enables filmic tone mapping
529 # tone_mapping = false
533 # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
534 # or need to be auto-generated.
535 # Requires shaders to be enabled.
537 # enable_bumpmapping = false
539 # Enables on the fly normalmap generation (Emboss effect).
540 # Requires bumpmapping to be enabled.
542 # generate_normalmaps = false
544 # Strength of generated normalmaps.
546 # normalmaps_strength = 0.6
548 # Defines sampling step of texture.
549 # A higher value results in smoother normal maps.
550 # type: int min: 0 max: 2
551 # normalmaps_smooth = 0
553 #### Parallax Occlusion
555 # Enables parallax occlusion mapping.
556 # Requires shaders to be enabled.
558 # enable_parallax_occlusion = false
560 # 0 = parallax occlusion with slope information (faster).
561 # 1 = relief mapping (slower, more accurate).
562 # type: int min: 0 max: 1
563 # parallax_occlusion_mode = 1
565 # Strength of parallax.
567 # 3d_paralax_strength = 0.025
569 # Number of parallax occlusion iterations.
571 # parallax_occlusion_iterations = 4
573 # Overall scale of parallax occlusion effect.
575 # parallax_occlusion_scale = 0.08
577 # Overall bias of parallax occlusion effect, usually scale/2.
579 # parallax_occlusion_bias = 0.04
583 # Set to true enables waving water.
584 # Requires shaders to be enabled.
586 # enable_waving_water = false
589 # water_wave_height = 1.0
592 # water_wave_length = 20.0
595 # water_wave_speed = 5.0
597 # Set to true enables waving leaves.
598 # Requires shaders to be enabled.
600 # enable_waving_leaves = false
602 # Set to true enables waving plants.
603 # Requires shaders to be enabled.
605 # enable_waving_plants = false
609 # Arm inertia, gives a more realistic movement of
610 # the arm when the camera moves.
614 # If FPS would go higher than this, limit it by sleeping
615 # to not waste CPU power for no benefit.
619 # Maximum FPS when game is paused.
623 # Open the pause menu when the window's focus is lost. Does not pause if a formspec is open.
625 # pause_on_lost_focus = false
627 # View distance in nodes.
628 # type: int min: 20 max: 4000
629 # viewing_range = 100
631 # Camera near plane distance in nodes, between 0 and 0.5
632 # Most users will not need to change this.
633 # Increasing can reduce artifacting on weaker GPUs.
634 # 0.1 = Default, 0.25 = Good value for weaker tablets.
635 # type: float min: 0 max: 0.5
638 # Width component of the initial window size.
642 # Height component of the initial window size.
646 # Save window size automatically when modified.
648 # autosave_screensize = true
654 # Bits per pixel (aka color depth) in fullscreen mode.
656 # fullscreen_bpp = 24
658 # Vertical screen synchronization.
662 # Field of view in degrees.
663 # type: int min: 45 max: 160
666 # Adjust the gamma encoding for the light tables. Higher numbers are brighter.
667 # This setting is for the client only and is ignored by the server.
668 # type: float min: 0.5 max: 3
669 # display_gamma = 1.0
671 # Gradient of light curve at minimum light level.
672 # type: float min: 0 max: 4
673 # lighting_alpha = 0.0
675 # Gradient of light curve at maximum light level.
676 # type: float min: 0 max: 4
677 # lighting_beta = 1.5
679 # Strength of light curve mid-boost.
680 # type: float min: 0 max: 1
681 # lighting_boost = 0.2
683 # Center of light curve mid-boost.
684 # type: float min: 0 max: 1
685 # lighting_boost_center = 0.5
687 # Spread of light curve mid-boost.
688 # Standard deviation of the mid-boost gaussian.
689 # type: float min: 0 max: 1
690 # lighting_boost_spread = 0.2
692 # Path to texture directory. All textures are first searched from here.
696 # The rendering back-end for Irrlicht.
697 # type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl, ogles1, ogles2
698 # video_driver = opengl
700 # Radius of cloud area stated in number of 64 node cloud squares.
701 # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
705 # Enable view bobbing and amount of view bobbing.
706 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
708 # view_bobbing_amount = 1.0
710 # Multiplier for fall bobbing.
711 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
713 # fall_bobbing_amount = 0.0
716 # Currently supported:
717 # - none: no 3d output.
718 # - anaglyph: cyan/magenta color 3d.
719 # - interlaced: odd/even line based polarisation screen support.
720 # - topbottom: split screen top/bottom.
721 # - sidebyside: split screen side by side.
722 # - crossview: Cross-eyed 3d
723 # - pageflip: quadbuffer based 3d.
724 # Note that the interlaced mode requires shaders to be enabled.
725 # type: enum values: none, anaglyph, interlaced, topbottom, sidebyside, crossview, pageflip
728 # In-game chat console height, between 0.1 (10%) and 1.0 (100%).
729 # type: float min: 0.1 max: 1
730 # console_height = 0.6
732 # In-game chat console background color (R,G,B).
734 # console_color = (0,0,0)
736 # In-game chat console background alpha (opaqueness, between 0 and 255).
737 # type: int min: 0 max: 255
738 # console_alpha = 200
740 # Formspec full-screen background opacity (between 0 and 255).
741 # type: int min: 0 max: 255
742 # formspec_fullscreen_bg_opacity = 140
744 # Formspec full-screen background color (R,G,B).
746 # formspec_fullscreen_bg_color = (0,0,0)
748 # Formspec default background opacity (between 0 and 255).
749 # type: int min: 0 max: 255
750 # formspec_default_bg_opacity = 140
752 # Formspec default background color (R,G,B).
754 # formspec_default_bg_color = (0,0,0)
756 # Selection box border color (R,G,B).
758 # selectionbox_color = (0,0,0)
760 # Width of the selectionbox's lines around nodes.
761 # type: int min: 1 max: 5
762 # selectionbox_width = 2
764 # Crosshair color (R,G,B).
766 # crosshair_color = (255,255,255)
768 # Crosshair alpha (opaqueness, between 0 and 255).
769 # type: int min: 0 max: 255
770 # crosshair_alpha = 255
772 # Maximum number of recent chat messages to show
773 # type: int min: 2 max: 20
774 # recent_chat_messages = 6
776 # Whether node texture animations should be desynchronized per mapblock.
778 # desynchronize_mapblock_texture_animation = true
780 # Maximum proportion of current window to be used for hotbar.
781 # Useful if there's something to be displayed right or left of hotbar.
783 # hud_hotbar_max_width = 1.0
785 # Modifies the size of the hudbar elements.
789 # Enables caching of facedir rotated meshes.
791 # enable_mesh_cache = false
793 # Delay between mesh updates on the client in ms. Increasing this will slow
794 # down the rate of mesh updates, thus reducing jitter on slower clients.
795 # type: int min: 0 max: 50
796 # mesh_generation_interval = 0
798 # Size of the MapBlock cache of the mesh generator. Increasing this will
799 # increase the cache hit %, reducing the data being copied from the main
800 # thread, thus reducing jitter.
801 # type: int min: 0 max: 1000
802 # meshgen_block_cache_size = 20
806 # enable_minimap = true
808 # Shape of the minimap. Enabled = round, disabled = square.
810 # minimap_shape_round = true
814 # Useable to make minimap smoother on slower machines.
816 # minimap_double_scan_height = true
818 # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
820 # directional_colored_fog = true
822 # The strength (darkness) of node ambient-occlusion shading.
823 # Lower is darker, Higher is lighter. The valid range of values for this
824 # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
825 # set to the nearest valid value.
826 # type: float min: 0.25 max: 4
827 # ambient_occlusion_gamma = 2.2
829 # Enables animation of inventory items.
831 # inventory_items_animations = false
833 # Android systems only: Tries to create inventory textures from meshes
834 # when no supported render was found.
836 # inventory_image_hack = false
838 # Fraction of the visible distance at which fog starts to be rendered
839 # type: float min: 0 max: 0.99
842 # Makes all liquids opaque
844 # opaque_water = false
846 # Textures on a node may be aligned either to the node or to the world.
847 # The former mode suits better things like machines, furniture, etc., while
848 # the latter makes stairs and microblocks fit surroundings better.
849 # However, as this possibility is new, thus may not be used by older servers,
850 # this option allows enforcing it for certain node types. Note though that
851 # that is considered EXPERIMENTAL and may not work properly.
852 # type: enum values: disable, enable, force_solid, force_nodebox
853 # world_aligned_mode = enable
855 # World-aligned textures may be scaled to span several nodes. However,
856 # the server may not send the scale you want, especially if you use
857 # a specially-designed texture pack; with this option, the client tries
858 # to determine the scale automatically basing on the texture size.
859 # See also texture_min_size.
860 # Warning: this option is EXPERIMENTAL!
861 # type: enum values: disable, enable, force
862 # autoscale_mode = disable
864 # Show entity selection boxes
866 # show_entity_selectionbox = true
870 # Use a cloud animation for the main menu background.
874 # Scale gui by a user specified value.
875 # Use a nearest-neighbor-anti-alias filter to scale the GUI.
876 # This will smooth over some of the rough edges, and blend
877 # pixels when scaling down, at the cost of blurring some
878 # edge pixels when images are scaled by non-integer sizes.
882 # When gui_scaling_filter is true, all GUI images need to be
883 # filtered in software, but some images are generated directly
884 # to hardware (e.g. render-to-texture for nodes in inventory).
886 # gui_scaling_filter = false
888 # When gui_scaling_filter_txr2img is true, copy those images
889 # from hardware to software for scaling. When false, fall back
890 # to the old scaling method, for video drivers that don't
891 # properly support downloading textures back from hardware.
893 # gui_scaling_filter_txr2img = true
895 # Delay showing tooltips, stated in milliseconds.
897 # tooltip_show_delay = 400
899 # Append item name to tooltip.
901 # tooltip_append_itemname = false
903 # Whether freetype fonts are used, requires freetype support to be compiled in.
907 # Path to TrueTypeFont or bitmap.
909 # font_path = fonts/liberationsans.ttf
914 # Font shadow offset, if 0 then shadow will not be drawn.
918 # Font shadow alpha (opaqueness, between 0 and 255).
919 # type: int min: 0 max: 255
920 # font_shadow_alpha = 127
923 # mono_font_path = fonts/liberationmono.ttf
926 # mono_font_size = 15
928 # This font will be used for certain languages.
930 # fallback_font_path = fonts/DroidSansFallbackFull.ttf
933 # fallback_font_size = 15
936 # fallback_font_shadow = 1
938 # type: int min: 0 max: 255
939 # fallback_font_shadow_alpha = 128
941 # Path to save screenshots at.
945 # Format of screenshots.
946 # type: enum values: png, jpg, bmp, pcx, ppm, tga
947 # screenshot_format = png
949 # Screenshot quality. Only used for JPEG format.
950 # 1 means worst quality; 100 means best quality.
951 # Use 0 for default quality.
952 # type: int min: 0 max: 100
953 # screenshot_quality = 0
957 # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
961 # Windows systems only: Start Minetest with the command line window in the background.
962 # Contains the same information as the file debug.txt (default name).
964 # enable_console = false
971 # enable_sound = true
973 # type: float min: 0 max: 1
985 # Address to connect to.
986 # Leave this blank to start a local server.
987 # Note that the address field in the main menu overrides this setting.
991 # Port to connect to (UDP).
992 # Note that the port field in the main menu overrides this setting.
993 # type: int min: 1 max: 65535
994 # remote_port = 30000
996 # Save the map received by the client on disk.
998 # enable_local_map_saving = false
1000 # Enable usage of remote media server (if provided by server).
1001 # Remote servers offer a significantly faster way to download media (e.g. textures)
1002 # when connecting to the server.
1004 # enable_remote_media_server = true
1006 # Enable Lua modding support on client.
1007 # This support is experimental and API can change.
1009 # enable_client_modding = false
1011 # URL to the server list displayed in the Multiplayer Tab.
1013 # serverlist_url = servers.minetest.net
1015 # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
1017 # serverlist_file = favoriteservers.txt
1019 # Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
1021 # max_out_chat_queue_size = 20
1025 # Timeout for client to remove unused map data from memory.
1027 # client_unload_unused_data_timeout = 600
1029 # Maximum number of mapblocks for client to be kept in memory.
1030 # Set to -1 for unlimited amount.
1032 # client_mapblock_limit = 5000
1034 # Whether to show the client debug info (has the same effect as hitting F5).
1036 # show_debug = false
1039 # Server / Singleplayer
1042 # Name of the server, to be displayed when players join and in the serverlist.
1044 # server_name = Minetest server
1046 # Description of server, to be displayed when players join and in the serverlist.
1048 # server_description = mine here
1050 # Domain name of server, to be displayed in the serverlist.
1052 # server_address = game.minetest.net
1054 # Homepage of server, to be displayed in the serverlist.
1056 # server_url = http://minetest.net
1058 # Automaticaly report to the serverlist.
1060 # server_announce = false
1062 # Announce to this serverlist.
1064 # serverlist_url = servers.minetest.net
1066 # Remove color codes from incoming chat messages
1067 # Use this to stop players from being able to use color in their messages
1069 # strip_color_codes = false
1073 # Network port to listen (UDP).
1074 # This value will be overridden when starting from the main menu.
1078 # The network interface that the server listens on.
1082 # Enable to disallow old clients from connecting.
1083 # Older clients are compatible in the sense that they will not crash when connecting
1084 # to new servers, but they may not support all new features that you are expecting.
1086 # strict_protocol_version_checking = false
1088 # Specifies URL from which client fetches media instead of using UDP.
1089 # $filename should be accessible from $remote_media$filename via cURL
1090 # (obviously, remote_media should end with a slash).
1091 # Files that are not present will be fetched the usual way.
1095 # Enable/disable running an IPv6 server. An IPv6 server may be restricted
1096 # to IPv6 clients, depending on system configuration.
1097 # Ignored if bind_address is set.
1099 # ipv6_server = false
1103 # Maximum number of blocks that are simultaneously sent per client.
1104 # The maximum total count is calculated dynamically:
1105 # max_total = ceil((#clients + max_users) * per_client / 4)
1107 # max_simultaneous_block_sends_per_client = 40
1109 # To reduce lag, block transfers are slowed down when a player is building something.
1110 # This determines how long they are slowed down after placing or removing a node.
1112 # full_block_send_enable_min_time_from_building = 2.0
1114 # Maximum number of packets sent per send step, if you have a slow connection
1115 # try reducing it, but don't reduce it to a number below double of targeted
1118 # max_packets_per_iteration = 1024
1122 # Default game when creating a new world.
1123 # This will be overridden when creating a world from the main menu.
1125 # default_game = minetest
1127 # Message of the day displayed to players connecting.
1131 # Maximum number of players that can connect simultaneously.
1135 # World directory (everything in the world is stored here).
1136 # Not needed if starting from the main menu.
1140 # Time in seconds for item entity (dropped items) to live.
1141 # Setting it to -1 disables the feature.
1143 # item_entity_ttl = 900
1145 # Enable players getting damage and dying.
1147 # enable_damage = false
1149 # Enable creative mode for new created maps.
1151 # creative_mode = false
1153 # A chosen map seed for a new map, leave empty for random.
1154 # Will be overridden when creating a new world in the main menu.
1158 # New users need to input this password.
1160 # default_password =
1162 # The privileges that new users automatically get.
1163 # See /privs in game for a full list on your server and mod configuration.
1165 # default_privs = interact, shout
1167 # Privileges that players with basic_privs can grant
1169 # basic_privs = interact, shout
1171 # Whether players are shown to clients without any range limit.
1172 # Deprecated, use the setting player_transfer_distance instead.
1174 # unlimited_player_transfer_distance = true
1176 # Defines the maximal player transfer distance in blocks (0 = unlimited).
1178 # player_transfer_distance = 0
1180 # Whether to allow players to damage and kill each other.
1184 # Enable mod channels support.
1186 # enable_mod_channels = false
1188 # If this is set, players will always (re)spawn at the given position.
1190 # static_spawnpoint =
1192 # If enabled, new players cannot join with an empty password.
1194 # disallow_empty_password = false
1196 # If enabled, disable cheat prevention in multiplayer.
1198 # disable_anticheat = false
1200 # If enabled, actions are recorded for rollback.
1201 # This option is only read when server starts.
1203 # enable_rollback_recording = false
1205 # A message to be displayed to all clients when the server shuts down.
1207 # kick_msg_shutdown = Server shutting down.
1209 # A message to be displayed to all clients when the server crashes.
1211 # kick_msg_crash = This server has experienced an internal error. You will now be disconnected.
1213 # Whether to ask clients to reconnect after a (Lua) crash.
1214 # Set this to true if your server is set up to restart automatically.
1216 # ask_reconnect_on_crash = false
1218 # From how far clients know about objects, stated in mapblocks (16 nodes).
1220 # Setting this larger than active_block_range will also cause the server
1221 # to maintain active objects up to this distance in the direction the
1222 # player is looking. (This can avoid mobs suddenly disappearing from view)
1224 # active_object_send_range_blocks = 3
1226 # How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
1227 # In active blocks objects are loaded and ABMs run.
1228 # This is also the minimum range in which active objects (mobs) are maintained.
1229 # This should be configured together with active_object_range.
1231 # active_block_range = 3
1233 # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
1235 # max_block_send_distance = 9
1237 # Maximum number of forceloaded mapblocks.
1239 # max_forceloaded_blocks = 16
1241 # Interval of sending time of day to clients.
1243 # time_send_interval = 5
1245 # Controls length of day/night cycle.
1246 # Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
1250 # Time of day when a new world is started, in millihours (0-23999).
1251 # type: int min: 0 max: 23999
1252 # world_start_time = 5250
1254 # Interval of saving important changes in the world, stated in seconds.
1256 # server_map_save_interval = 5.3
1261 # movement_acceleration_default = 3
1264 # movement_acceleration_air = 2
1267 # movement_acceleration_fast = 10
1270 # movement_speed_walk = 4
1273 # movement_speed_crouch = 1.35
1276 # movement_speed_fast = 20
1279 # movement_speed_climb = 3
1282 # movement_speed_jump = 6.5
1285 # movement_liquid_fluidity = 1
1288 # movement_liquid_fluidity_smooth = 0.5
1291 # movement_liquid_sink = 10
1294 # movement_gravity = 9.81
1298 # Handling for deprecated lua api calls:
1299 # - legacy: (try to) mimic old behaviour (default for release).
1300 # - log: mimic and log backtrace of deprecated call (default for debug).
1301 # - error: abort on usage of deprecated call (suggested for mod developers).
1302 # type: enum values: legacy, log, error
1303 # deprecated_lua_api_handling = legacy
1305 # Number of extra blocks that can be loaded by /clearobjects at once.
1306 # This is a trade-off between sqlite transaction overhead and
1307 # memory consumption (4096=100MB, as a rule of thumb).
1309 # max_clearobjects_extra_loaded_blocks = 4096
1311 # How much the server will wait before unloading unused mapblocks.
1312 # Higher value is smoother, but will use more RAM.
1314 # server_unload_unused_data_timeout = 29
1316 # Maximum number of statically stored objects in a block.
1318 # max_objects_per_block = 64
1320 # See http://www.sqlite.org/pragma.html#pragma_synchronous
1321 # type: enum values: 0, 1, 2
1322 # sqlite_synchronous = 2
1324 # Length of a server tick and the interval at which objects are generally updated over network.
1326 # dedicated_server_step = 0.09
1328 # Time in between active block management cycles
1330 # active_block_mgmt_interval = 2.0
1332 # Length of time between ABM execution cycles
1334 # abm_interval = 1.0
1336 # Length of time between NodeTimer execution cycles
1338 # nodetimer_interval = 0.2
1340 # If enabled, invalid world data won't cause the server to shut down.
1341 # Only enable this if you know what you are doing.
1343 # ignore_world_load_errors = false
1345 # Max liquids processed per step.
1347 # liquid_loop_max = 100000
1349 # The time (in seconds) that the liquids queue may grow beyond processing
1350 # capacity until an attempt is made to decrease its size by dumping old queue
1351 # items. A value of 0 disables the functionality.
1353 # liquid_queue_purge_time = 0
1355 # Liquid update interval in seconds.
1357 # liquid_update = 1.0
1359 # At this distance the server will aggressively optimize which blocks are sent to clients.
1360 # Small values potentially improve performance a lot, at the expense of visible rendering glitches.
1361 # (some blocks will not be rendered under water and in caves, as well as sometimes on land)
1362 # Setting this to a value greater than max_block_send_distance disables this optimization.
1363 # Stated in mapblocks (16 nodes)
1365 # block_send_optimize_distance = 4
1367 # If enabled the server will perform map block occlusion culling based on
1368 # on the eye position of the player. This can reduce the number of blocks
1369 # sent to the client 50-80%. The client will not longer receive most invisible
1370 # so that the utility of noclip mode is reduced.
1372 # server_side_occlusion_culling = true
1374 # Restricts the access of certain client-side functions on servers
1375 # Combine these byteflags below to restrict more client-side features:
1376 # LOAD_CLIENT_MODS: 1 (disable client mods loading)
1377 # CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
1378 # READ_ITEMDEFS: 4 (disable get_item_def call client-side)
1379 # READ_NODEDEFS: 8 (disable get_node_def call client-side)
1380 # LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to csm_restriction_noderange)
1382 # csm_restriction_flags = 18
1384 # If the CSM restriction for node range is enabled, get_node calls are limited
1385 # to this distance from the player to the node.
1387 # csm_restriction_noderange = 8
1391 # Prevent mods from doing insecure things like running shell commands.
1393 # secure.enable_security = true
1395 # Comma-separated list of trusted mods that are allowed to access insecure
1396 # functions even when mod security is on (via request_insecure_environment()).
1398 # secure.trusted_mods =
1400 # Comma-separated list of mods that are allowed to access HTTP APIs, which
1401 # allow them to upload and download data to/from the internet.
1403 # secure.http_mods =
1409 # Load the game profiler to collect game profiling data.
1410 # Provides a /profiler command to access the compiled profile.
1411 # Useful for mod developers and server operators.
1413 # profiler.load = false
1415 # The default format in which profiles are being saved,
1416 # when calling `/profiler save [format]` without format.
1417 # type: enum values: txt, csv, lua, json, json_pretty
1418 # profiler.default_report_format = txt
1420 # The file path relative to your worldpath in which profiles will be saved to.
1422 # profiler.report_path = ""
1424 #### Instrumentation
1426 # Instrument the methods of entities on registration.
1428 # instrument.entity = true
1430 # Instrument the action function of Active Block Modifiers on registration.
1432 # instrument.abm = true
1434 # Instrument the action function of Loading Block Modifiers on registration.
1436 # instrument.lbm = true
1438 # Instrument chatcommands on registration.
1440 # instrument.chatcommand = true
1442 # Instrument global callback functions on registration.
1443 # (anything you pass to a minetest.register_*() function)
1445 # instrument.global_callback = true
1449 # Instrument builtin.
1450 # This is usually only needed by core/builtin contributors
1452 # instrument.builtin = false
1454 # Have the profiler instrument itself:
1455 # * Instrument an empty function.
1456 # This estimates the overhead, that instrumentation is adding (+1 function call).
1457 # * Instrument the sampler being used to update the statistics.
1459 # instrument.profiler = false
1465 # Name of the player.
1466 # When running a server, clients connecting with this name are admins.
1467 # When starting from the main menu, this is overridden.
1471 # Set the language. Leave empty to use the system language.
1472 # A restart is required after changing this.
1473 # type: enum values: , be, ca, cs, da, de, dv, en, eo, es, et, fr, he, hu, id, it, ja, jbo, ko, ky, lt, ms, nb, nl, pl, pt, pt_BR, ro, ru, sl, sr_Cyrl, sv, sw, tr, uk, zh_CN, zh_TW
1476 # Level of logging to be written to debug.txt:
1477 # - <nothing> (no logging)
1478 # - none (messages with no level)
1484 # type: enum values: , none, error, warning, action, info, verbose
1485 # debug_log_level = action
1489 # enable_ipv6 = true
1493 # Default timeout for cURL, stated in milliseconds.
1494 # Only has an effect if compiled with cURL.
1496 # curl_timeout = 5000
1498 # Limits number of parallel HTTP requests. Affects:
1499 # - Media fetch if server uses remote_media setting.
1500 # - Serverlist download and server announcement.
1501 # - Downloads performed by main menu (e.g. mod manager).
1502 # Only has an effect if compiled with cURL.
1504 # curl_parallel_limit = 8
1506 # Maximum time in ms a file download (e.g. a mod download) may take.
1508 # curl_file_download_timeout = 300000
1510 # Makes DirectX work with LuaJIT. Disable if it causes troubles.
1512 # high_precision_fpu = true
1514 # Changes the main menu UI:
1515 # - Full: Multple singleplayer worlds, game choice, texture pack chooser, etc.
1516 # - Simple: One singleplayer world, no game or texture pack choosers. May be necessary for smaller screens.
1517 # - Auto: Simple on Android, full on everything else.
1518 # type: enum values: auto, full, simple
1519 # main_menu_style = auto
1521 # Replaces the default main menu with a custom one.
1523 # main_menu_script =
1526 # main_menu_game_mgr = 0
1529 # main_menu_mod_mgr = 1
1531 # Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
1533 # profiler_print_interval = 0
1539 # Name of map generator to be used when creating a new world.
1540 # Creating a world in the main menu will override this.
1541 # type: enum values: v5, v6, v7, flat, valleys, fractal, singlenode
1544 # Water surface level of the world.
1548 # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
1550 # max_block_generate_distance = 6
1552 # Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
1553 # Only mapchunks completely within the mapgen limit are generated.
1554 # Value is stored per-world.
1555 # type: int min: 0 max: 31000
1556 # mapgen_limit = 31000
1558 # Global map generation attributes.
1559 # In Mapgen v6 the 'decorations' flag controls all decorations except trees
1560 # and junglegrass, in all other mapgens this flag controls all decorations.
1561 # Flags that are not enabled are not modified from the default.
1562 # Flags starting with 'no' are used to explicitly disable them.
1563 # type: flags possible values: caves, dungeons, light, decorations, biomes, nocaves, nodungeons, nolight, nodecorations, nobiomes
1564 # mg_flags = caves,dungeons,light,decorations,biomes
1566 # Whether dungeons occasionally project from the terrain.
1568 # projecting_dungeons = true
1570 ## Biome API temperature and humidity noise parameters
1572 # Temperature variation for biomes.
1573 # type: noise_params_2d
1574 # mg_biome_np_heat = {
1577 # spread = (1000, 1000, 1000),
1580 # persistence = 0.5,
1585 # Small-scale temperature variation for blending biomes on borders.
1586 # type: noise_params_2d
1587 # mg_biome_np_heat_blend = {
1590 # spread = (8, 8, 8),
1593 # persistence = 1.0,
1598 # Humidity variation for biomes.
1599 # type: noise_params_2d
1600 # mg_biome_np_humidity = {
1603 # spread = (1000, 1000, 1000),
1606 # persistence = 0.5,
1611 # Small-scale humidity variation for blending biomes on borders.
1612 # type: noise_params_2d
1613 # mg_biome_np_humidity_blend = {
1616 # spread = (8, 8, 8),
1619 # persistence = 1.0,
1626 # Map generation attributes specific to Mapgen v5.
1627 # Flags that are not enabled are not modified from the default.
1628 # Flags starting with 'no' are used to explicitly disable them.
1629 # type: flags possible values: caverns, nocaverns
1630 # mgv5_spflags = caverns
1632 # Controls width of tunnels, a smaller value creates wider tunnels.
1634 # mgv5_cave_width = 0.125
1636 # Y of upper limit of large caves.
1638 # mgv5_large_cave_depth = -256
1640 # Y of upper limit of lava in large caves.
1642 # mgv5_lava_depth = -256
1644 # Y-level of cavern upper limit.
1646 # mgv5_cavern_limit = -256
1648 # Y-distance over which caverns expand to full size.
1650 # mgv5_cavern_taper = 256
1652 # Defines full size of caverns, smaller values create larger caverns.
1654 # mgv5_cavern_threshold = 0.7
1656 # Lower Y limit of dungeons.
1658 # mgv5_dungeon_ymin = -31000
1660 # Upper Y limit of dungeons.
1662 # mgv5_dungeon_ymax = 31000
1666 # Variation of biome filler depth.
1667 # type: noise_params_2d
1668 # mgv5_np_filler_depth = {
1671 # spread = (150, 150, 150),
1674 # persistence = 0.7,
1679 # Variation of terrain vertical scale.
1680 # When noise is < -0.55 terrain is near-flat.
1681 # type: noise_params_2d
1682 # mgv5_np_factor = {
1685 # spread = (250, 250, 250),
1688 # persistence = 0.45,
1693 # Y-level of average terrain surface.
1694 # type: noise_params_2d
1695 # mgv5_np_height = {
1698 # spread = (250, 250, 250),
1701 # persistence = 0.5,
1706 # First of 2 3D noises that together define tunnels.
1707 # type: noise_params_3d
1711 # spread = (50, 50, 50),
1714 # persistence = 0.5,
1719 # Second of 2 3D noises that together define tunnels.
1720 # type: noise_params_3d
1724 # spread = (50, 50, 50),
1727 # persistence = 0.5,
1732 # 3D noise defining giant caverns.
1733 # type: noise_params_3d
1734 # mgv5_np_cavern = {
1737 # spread = (384, 128, 384),
1740 # persistence = 0.63,
1745 # 3D noise defining terrain.
1746 # type: noise_params_3d
1747 # mgv5_np_ground = {
1750 # spread = (80, 80, 80),
1753 # persistence = 0.55,
1760 # Map generation attributes specific to Mapgen v6.
1761 # The 'snowbiomes' flag enables the new 5 biome system.
1762 # When the new biome system is enabled jungles are automatically enabled and
1763 # the 'jungles' flag is ignored.
1764 # Flags that are not enabled are not modified from the default.
1765 # Flags starting with 'no' are used to explicitly disable them.
1766 # type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees
1767 # mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees
1769 # Deserts occur when np_biome exceeds this value.
1770 # When the new biome system is enabled, this is ignored.
1772 # mgv6_freq_desert = 0.45
1774 # Sandy beaches occur when np_beach exceeds this value.
1776 # mgv6_freq_beach = 0.15
1778 # Lower Y limit of dungeons.
1780 # mgv6_dungeon_ymin = -31000
1782 # Upper Y limit of dungeons.
1784 # mgv6_dungeon_ymax = 31000
1788 # Y-level of lower terrain and lakebeds.
1789 # type: noise_params_2d
1790 # mgv6_np_terrain_base = {
1793 # spread = (250, 250, 250),
1796 # persistence = 0.6,
1801 # Y-level of higher (cliff-top) terrain.
1802 # type: noise_params_2d
1803 # mgv6_np_terrain_higher = {
1806 # spread = (500, 500, 500),
1809 # persistence = 0.6,
1814 # Varies steepness of cliffs.
1815 # type: noise_params_2d
1816 # mgv6_np_steepness = {
1819 # spread = (125, 125, 125),
1822 # persistence = 0.7,
1827 # Defines areas of 'terrain_higher' (cliff-top terrain).
1828 # type: noise_params_2d
1829 # mgv6_np_height_select = {
1832 # spread = (250, 250, 250),
1835 # persistence = 0.69,
1840 # Varies depth of biome surface nodes.
1841 # type: noise_params_2d
1845 # spread = (200, 200, 200),
1848 # persistence = 0.55,
1853 # Defines areas with sandy beaches.
1854 # type: noise_params_2d
1858 # spread = (250, 250, 250),
1861 # persistence = 0.50,
1866 # Temperature variation for biomes.
1867 # type: noise_params_2d
1871 # spread = (500, 500, 500),
1874 # persistence = 0.50,
1879 # Variation of number of caves.
1880 # type: noise_params_2d
1884 # spread = (250, 250, 250),
1887 # persistence = 0.50,
1892 # Humidity variation for biomes.
1893 # type: noise_params_2d
1894 # mgv6_np_humidity = {
1897 # spread = (500, 500, 500),
1900 # persistence = 0.50,
1905 # Defines tree areas and tree density.
1906 # type: noise_params_2d
1910 # spread = (125, 125, 125),
1913 # persistence = 0.66,
1918 # Defines areas where trees have apples.
1919 # type: noise_params_2d
1920 # mgv6_np_apple_trees = {
1923 # spread = (100, 100, 100),
1926 # persistence = 0.45,
1933 # Map generation attributes specific to Mapgen v7.
1934 # 'ridges' enables the rivers.
1935 # Flags that are not enabled are not modified from the default.
1936 # Flags starting with 'no' are used to explicitly disable them.
1937 # type: flags possible values: mountains, ridges, floatlands, caverns, nomountains, noridges, nofloatlands, nocaverns
1938 # mgv7_spflags = mountains,ridges,nofloatlands,caverns
1940 # Y of mountain density gradient zero level. Used to shift mountains vertically.
1942 # mgv7_mount_zero_level = 0
1944 # Controls width of tunnels, a smaller value creates wider tunnels.
1946 # mgv7_cave_width = 0.09
1948 # Y of upper limit of large caves.
1950 # mgv7_large_cave_depth = -33
1952 # Y of upper limit of lava in large caves.
1954 # mgv7_lava_depth = -256
1956 # Controls the density of mountain-type floatlands.
1957 # Is a noise offset added to the 'mgv7_np_mountain' noise value.
1959 # mgv7_float_mount_density = 0.6
1961 # Typical maximum height, above and below midpoint, of floatland mountains.
1963 # mgv7_float_mount_height = 128.0
1965 # Alters how mountain-type floatlands taper above and below midpoint.
1967 # mgv7_float_mount_exponent = 0.75
1969 # Y-level of floatland midpoint and lake surface.
1971 # mgv7_floatland_level = 1280
1973 # Y-level to which floatland shadows extend.
1975 # mgv7_shadow_limit = 1024
1977 # Y-level of cavern upper limit.
1979 # mgv7_cavern_limit = -256
1981 # Y-distance over which caverns expand to full size.
1983 # mgv7_cavern_taper = 256
1985 # Defines full size of caverns, smaller values create larger caverns.
1987 # mgv7_cavern_threshold = 0.7
1989 # Lower Y limit of dungeons.
1991 # mgv7_dungeon_ymin = -31000
1993 # Upper Y limit of dungeons.
1995 # mgv7_dungeon_ymax = 31000
1999 # Y-level of higher (cliff-top) terrain.
2000 # type: noise_params_2d
2001 # mgv7_np_terrain_base = {
2004 # spread = (600, 600, 600),
2007 # persistence = 0.6,
2012 # Y-level of lower terrain and lakebeds.
2013 # type: noise_params_2d
2014 # mgv7_np_terrain_alt = {
2017 # spread = (600, 600, 600),
2020 # persistence = 0.6,
2025 # Varies roughness of terrain.
2026 # Defines the 'persistence' value for terrain_base and terrain_alt noises.
2027 # type: noise_params_2d
2028 # mgv7_np_terrain_persist = {
2031 # spread = (2000, 2000, 2000),
2034 # persistence = 0.6,
2039 # Defines areas of higher (cliff-top) terrain and affects steepness of cliffs.
2040 # type: noise_params_2d
2041 # mgv7_np_height_select = {
2044 # spread = (500, 500, 500),
2047 # persistence = 0.7,
2052 # Variation of biome filler depth.
2053 # type: noise_params_2d
2054 # mgv7_np_filler_depth = {
2057 # spread = (150, 150, 150),
2060 # persistence = 0.7,
2065 # Variation of maximum mountain height (in nodes).
2066 # type: noise_params_2d
2067 # mgv7_np_mount_height = {
2070 # spread = (1000, 1000, 1000),
2073 # persistence = 0.6,
2078 # Defines large-scale river channel structure.
2079 # type: noise_params_2d
2080 # mgv7_np_ridge_uwater = {
2083 # spread = (1000, 1000, 1000),
2086 # persistence = 0.6,
2091 # Defines areas of floatland smooth terrain.
2092 # Smooth floatlands occur when noise > 0.
2093 # type: noise_params_2d
2094 # mgv7_np_floatland_base = {
2097 # spread = (600, 600, 600),
2100 # persistence = 0.6,
2105 # Variation of hill height and lake depth on floatland smooth terrain.
2106 # type: noise_params_2d
2107 # mgv7_np_float_base_height = {
2110 # spread = (300, 300, 300),
2113 # persistence = 0.7,
2118 # 3D noise defining mountain structure and height.
2119 # Also defines structure of floatland mountain terrain.
2120 # type: noise_params_3d
2121 # mgv7_np_mountain = {
2124 # spread = (250, 350, 250),
2127 # persistence = 0.63,
2132 # 3D noise defining structure of river canyon walls.
2133 # type: noise_params_3d
2137 # spread = (100, 100, 100),
2140 # persistence = 0.75,
2145 # 3D noise defining giant caverns.
2146 # type: noise_params_3d
2147 # mgv7_np_cavern = {
2150 # spread = (384, 128, 384),
2153 # persistence = 0.63,
2158 # First of 2 3D noises that together define tunnels.
2159 # type: noise_params_3d
2163 # spread = (61, 61, 61),
2166 # persistence = 0.5,
2171 # Second of 2 3D noises that together define tunnels.
2172 # type: noise_params_3d
2176 # spread = (67, 67, 67),
2179 # persistence = 0.5,
2184 ## Mapgen Carpathian
2186 # Map generation attributes specific to Mapgen Carpathian.
2187 # Flags that are not enabled are not modified from the default.
2188 # Flags starting with 'no' are used to explicitly disable them.
2189 # type: flags possible values: caverns, nocaverns
2190 # mgcarpathian_spflags = caverns
2192 # Defines the base ground level.
2194 # mgcarpathian_base_level = 12.0
2196 # Controls width of tunnels, a smaller value creates wider tunnels.
2198 # mgcarpathian_cave_width = 0.09
2200 # Y of upper limit of large caves.
2202 # mgcarpathian_large_cave_depth = -33
2204 # Y of upper limit of lava in large caves.
2206 # mgcarpathian_lava_depth = -256
2208 # Y-level of cavern upper limit.
2210 # mgcarpathian_cavern_limit = -256
2212 # Y-distance over which caverns expand to full size.
2214 # mgcarpathian_cavern_taper = 256
2216 # Defines full size of caverns, smaller values create larger caverns.
2218 # mgcarpathian_cavern_threshold = 0.7
2220 # Lower Y limit of dungeons.
2222 # mgcarpathian_dungeon_ymin = -31000
2224 # Upper Y limit of dungeons.
2226 # mgcarpathian_dungeon_ymax = 31000
2230 # Variation of biome filler depth.
2231 # type: noise_params_2d
2232 # mgcarpathian_np_filler_depth = {
2235 # spread = (128, 128, 128),
2238 # persistence = 0.7,
2243 # First of 4 2D noises that together define hill/mountain range height.
2244 # type: noise_params_2d
2245 # mgcarpathian_np_height1 = {
2248 # spread = (251, 251, 251),
2251 # persistence = 0.5,
2256 # Second of 4 2D noises that together define hill/mountain range height.
2257 # type: noise_params_2d
2258 # mgcarpathian_np_height2 = {
2261 # spread = (383, 383, 383),
2264 # persistence = 0.5,
2269 # Third of 4 2D noises that together define hill/mountain range height.
2270 # type: noise_params_2d
2271 # mgcarpathian_np_height3 = {
2274 # spread = (509, 509, 509),
2277 # persistence = 0.5,
2282 # Fourth of 4 2D noises that together define hill/mountain range height.
2283 # type: noise_params_2d
2284 # mgcarpathian_np_height4 = {
2287 # spread = (631, 631, 631),
2290 # persistence = 0.5,
2295 # 2D noise that controls the size/occurance of rolling hills.
2296 # type: noise_params_2d
2297 # mgcarpathian_np_hills_terrain = {
2300 # spread = (1301, 1301, 1301),
2303 # persistence = 0.5,
2308 # 2D noise that controls the size/occurance of ridged mountain ranges.
2309 # type: noise_params_2d
2310 # mgcarpathian_np_ridge_terrain = {
2313 # spread = (1889, 1889, 1889),
2316 # persistence = 0.5,
2321 # 2D noise that controls the size/occurance of step mountain ranges.
2322 # type: noise_params_2d
2323 # mgcarpathian_np_step_terrain = {
2326 # spread = (1889, 1889, 1889),
2329 # persistence = 0.5,
2334 # 2D noise that controls the shape/size of rolling hills.
2335 # type: noise_params_2d
2336 # mgcarpathian_np_hills = {
2339 # spread = (257, 257, 257),
2342 # persistence = 0.5,
2347 # 2D noise that controls the shape/size of ridged mountains.
2348 # type: noise_params_2d
2349 # mgcarpathian_np_ridge_mnt = {
2352 # spread = (743, 743, 743),
2355 # persistence = 0.7,
2360 # 2D noise that controls the shape/size of step mountains.
2361 # type: noise_params_2d
2362 # mgcarpathian_np_step_mnt = {
2365 # spread = (509, 509, 509),
2368 # persistence = 0.6,
2373 # 3D noise for mountain overhangs, cliffs, etc. Usually small variations.
2374 # type: noise_params_3d
2375 # mgcarpathian_np_mnt_var = {
2378 # spread = (499, 499, 499),
2381 # persistence = 0.55,
2386 # First of 2 3D noises that together define tunnels.
2387 # type: noise_params_3d
2388 # mgcarpathian_np_cave1 = {
2391 # spread = (61, 61, 61),
2394 # persistence = 0.5,
2399 # Second of 2 3D noises that together define tunnels.
2400 # type: noise_params_3d
2401 # mgcarpathian_np_cave2 = {
2404 # spread = (67, 67, 67),
2407 # persistence = 0.5,
2412 # 3D noise defining giant caverns.
2413 # type: noise_params_3d
2414 # mgcarpathian_np_cavern = {
2417 # spread = (384, 128, 384),
2420 # persistence = 0.63,
2427 # Map generation attributes specific to Mapgen flat.
2428 # Occasional lakes and hills can be added to the flat world.
2429 # Flags that are not enabled are not modified from the default.
2430 # Flags starting with 'no' are used to explicitly disable them.
2431 # type: flags possible values: lakes, hills, nolakes, nohills
2432 # mgflat_spflags = nolakes,nohills
2436 # mgflat_ground_level = 8
2438 # Y of upper limit of large caves.
2440 # mgflat_large_cave_depth = -33
2442 # Y of upper limit of lava in large caves.
2444 # mgflat_lava_depth = -256
2446 # Controls width of tunnels, a smaller value creates wider tunnels.
2448 # mgflat_cave_width = 0.09
2450 # Terrain noise threshold for lakes.
2451 # Controls proportion of world area covered by lakes.
2452 # Adjust towards 0.0 for a larger proportion.
2454 # mgflat_lake_threshold = -0.45
2456 # Controls steepness/depth of lake depressions.
2458 # mgflat_lake_steepness = 48.0
2460 # Terrain noise threshold for hills.
2461 # Controls proportion of world area covered by hills.
2462 # Adjust towards 0.0 for a larger proportion.
2464 # mgflat_hill_threshold = 0.45
2466 # Controls steepness/height of hills.
2468 # mgflat_hill_steepness = 64.0
2470 # Lower Y limit of dungeons.
2472 # mgflat_dungeon_ymin = -31000
2474 # Upper Y limit of dungeons.
2476 # mgflat_dungeon_ymax = 31000
2480 # Defines location and terrain of optional hills and lakes.
2481 # type: noise_params_2d
2482 # mgflat_np_terrain = {
2485 # spread = (600, 600, 600),
2488 # persistence = 0.6,
2493 # Variation of biome filler depth.
2494 # type: noise_params_2d
2495 # mgflat_np_filler_depth = {
2498 # spread = (150, 150, 150),
2501 # persistence = 0.7,
2506 # First of 2 3D noises that together define tunnels.
2507 # type: noise_params_3d
2508 # mgflat_np_cave1 = {
2511 # spread = (61, 61, 61),
2514 # persistence = 0.5,
2519 # Second of 2 3D noises that together define tunnels.
2520 # type: noise_params_3d
2521 # mgflat_np_cave2 = {
2524 # spread = (67, 67, 67),
2527 # persistence = 0.5,
2534 # Controls width of tunnels, a smaller value creates wider tunnels.
2536 # mgfractal_cave_width = 0.09
2538 # Y of upper limit of large caves.
2540 # mgfractal_large_cave_depth = -33
2542 # Y of upper limit of lava in large caves.
2544 # mgfractal_lava_depth = -256
2546 # Lower Y limit of dungeons.
2548 # mgfractal_dungeon_ymin = -31000
2550 # Upper Y limit of dungeons.
2552 # mgfractal_dungeon_ymax = 31000
2554 # Selects one of 18 fractal types.
2555 # 1 = 4D "Roundy" mandelbrot set.
2556 # 2 = 4D "Roundy" julia set.
2557 # 3 = 4D "Squarry" mandelbrot set.
2558 # 4 = 4D "Squarry" julia set.
2559 # 5 = 4D "Mandy Cousin" mandelbrot set.
2560 # 6 = 4D "Mandy Cousin" julia set.
2561 # 7 = 4D "Variation" mandelbrot set.
2562 # 8 = 4D "Variation" julia set.
2563 # 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
2564 # 10 = 3D "Mandelbrot/Mandelbar" julia set.
2565 # 11 = 3D "Christmas Tree" mandelbrot set.
2566 # 12 = 3D "Christmas Tree" julia set.
2567 # 13 = 3D "Mandelbulb" mandelbrot set.
2568 # 14 = 3D "Mandelbulb" julia set.
2569 # 15 = 3D "Cosine Mandelbulb" mandelbrot set.
2570 # 16 = 3D "Cosine Mandelbulb" julia set.
2571 # 17 = 4D "Mandelbulb" mandelbrot set.
2572 # 18 = 4D "Mandelbulb" julia set.
2573 # type: int min: 1 max: 18
2574 # mgfractal_fractal = 1
2576 # Iterations of the recursive function.
2577 # Increasing this increases the amount of fine detail, but also
2578 # increases processing load.
2579 # At iterations = 20 this mapgen has a similar load to mapgen V7.
2581 # mgfractal_iterations = 11
2583 # (X,Y,Z) scale of fractal in nodes.
2584 # Actual fractal size will be 2 to 3 times larger.
2585 # These numbers can be made very large, the fractal does
2586 # not have to fit inside the world.
2587 # Increase these to 'zoom' into the detail of the fractal.
2588 # Default is for a vertically-squashed shape suitable for
2589 # an island, set all 3 numbers equal for the raw shape.
2591 # mgfractal_scale = (4096.0, 1024.0, 4096.0)
2593 # (X,Y,Z) offset of fractal from world centre in units of 'scale'.
2594 # Can be used to move a desired point to (0, 0): to create a
2595 # suitable spawn point, or to allow 'zooming in' on a desired
2596 # point by increasing 'scale'.
2597 # The default is tuned for a suitable spawn point for mandelbrot
2598 # sets with default parameters, it may need altering in other
2600 # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
2602 # mgfractal_offset = (1.79, 0.0, 0.0)
2604 # W co-ordinate of the generated 3D slice of a 4D fractal.
2605 # Determines which 3D slice of the 4D shape is generated.
2606 # Alters the shape of the fractal.
2607 # Has no effect on 3D fractals.
2608 # Range roughly -2 to 2.
2610 # mgfractal_slice_w = 0.0
2613 # X component of hypercomplex constant.
2614 # Alters the shape of the fractal.
2615 # Range roughly -2 to 2.
2617 # mgfractal_julia_x = 0.33
2620 # Y component of hypercomplex constant.
2621 # Alters the shape of the fractal.
2622 # Range roughly -2 to 2.
2624 # mgfractal_julia_y = 0.33
2627 # Z component of hypercomplex constant.
2628 # Alters the shape of the fractal.
2629 # Range roughly -2 to 2.
2631 # mgfractal_julia_z = 0.33
2634 # W component of hypercomplex constant.
2635 # Alters the shape of the fractal.
2636 # Has no effect on 3D fractals.
2637 # Range roughly -2 to 2.
2639 # mgfractal_julia_w = 0.33
2643 # Y-level of seabed.
2644 # type: noise_params_2d
2645 # mgfractal_np_seabed = {
2648 # spread = (600, 600, 600),
2651 # persistence = 0.6,
2656 # Variation of biome filler depth.
2657 # type: noise_params_2d
2658 # mgfractal_np_filler_depth = {
2661 # spread = (150, 150, 150),
2664 # persistence = 0.7,
2669 # First of 2 3D noises that together define tunnels.
2670 # type: noise_params_3d
2671 # mgfractal_np_cave1 = {
2674 # spread = (61, 61, 61),
2677 # persistence = 0.5,
2682 # Second of 2 3D noises that together define tunnels.
2683 # type: noise_params_3d
2684 # mgfractal_np_cave2 = {
2687 # spread = (67, 67, 67),
2690 # persistence = 0.5,
2697 # Map generation attributes specific to Mapgen Valleys.
2698 # 'altitude_chill' makes higher elevations colder, which may cause biome issues.
2699 # 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool,
2700 # it may interfere with delicately adjusted biomes.
2701 # Flags that are not enabled are not modified from the default.
2702 # Flags starting with 'no' are used to explicitly disable them.
2703 # type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers
2704 # mg_valleys_spflags = altitude_chill,humid_rivers
2706 # The altitude at which temperature drops by 20.
2708 # mgvalleys_altitude_chill = 90
2710 # Depth below which you'll find large caves.
2712 # mgvalleys_large_cave_depth = -33
2714 # Y of upper limit of lava in large caves.
2716 # mgvalleys_lava_depth = 1
2718 # Depth below which you'll find giant caverns.
2720 # mgvalleys_cavern_limit = -256
2722 # Y-distance over which caverns expand to full size.
2724 # mgvalleys_cavern_taper = 192
2726 # Defines full size of caverns, smaller values create larger caverns.
2728 # mgvalleys_cavern_threshold = 0.6
2730 # How deep to make rivers.
2732 # mgvalleys_river_depth = 4
2734 # How wide to make rivers.
2736 # mgvalleys_river_size = 5
2738 # Controls width of tunnels, a smaller value creates wider tunnels.
2740 # mgvalleys_cave_width = 0.09
2742 # Lower Y limit of dungeons.
2744 # mgvalleys_dungeon_ymin = -31000
2746 # Upper Y limit of dungeons.
2748 # mgvalleys_dungeon_ymax = 63
2752 # Caves and tunnels form at the intersection of the two noises.
2753 # type: noise_params_3d
2754 # mgvalleys_np_cave1 = {
2757 # spread = (61, 61, 61),
2760 # persistence = 0.5,
2765 # Caves and tunnels form at the intersection of the two noises.
2766 # type: noise_params_3d
2767 # mgvalleys_np_cave2 = {
2770 # spread = (67, 67, 67),
2773 # persistence = 0.5,
2778 # The depth of dirt or other biome filler node.
2779 # type: noise_params_2d
2780 # mgvalleys_np_filler_depth = {
2783 # spread = (256, 256, 256),
2786 # persistence = 0.5,
2791 # 3D noise defining giant caverns.
2792 # type: noise_params_3d
2793 # mgvalleys_np_cavern = {
2796 # spread = (768, 256, 768),
2799 # persistence = 0.63,
2804 # River noise. Rivers occur close to noise value zero.
2805 # type: noise_params_2d
2806 # mgvalleys_np_rivers = {
2809 # spread = (256, 256, 256),
2812 # persistence = 0.6,
2817 # Base terrain height.
2818 # type: noise_params_2d
2819 # mgvalleys_np_terrain_height = {
2822 # spread = (1024, 1024, 1024),
2825 # persistence = 0.4,
2830 # Raises terrain to make valleys around the rivers.
2831 # type: noise_params_2d
2832 # mgvalleys_np_valley_depth = {
2835 # spread = (512, 512, 512),
2838 # persistence = 1.0,
2843 # Slope and fill work together to modify the heights.
2844 # type: noise_params_3d
2845 # mgvalleys_np_inter_valley_fill = {
2848 # spread = (256, 512, 256),
2851 # persistence = 0.8,
2856 # Amplifies the valleys.
2857 # type: noise_params_2d
2858 # mgvalleys_np_valley_profile = {
2861 # spread = (512, 512, 512),
2864 # persistence = 1.0,
2869 # Slope and fill work together to modify the heights.
2870 # type: noise_params_2d
2871 # mgvalleys_np_inter_valley_slope = {
2874 # spread = (128, 128, 128),
2877 # persistence = 1.0,
2884 # Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
2885 # Increasing this by 1 almost doubles the 3D noise calculation load.
2886 # High values can cause noise calculation to overload.
2887 # Values smaller than 5 cause a terrain bug in mgv6.
2888 # Since there is a fixed number of large caves and dungeons per
2889 # mapchunk, values other than 5 alter the density of these.
2893 # Dump the mapgen debug infos.
2895 # enable_mapgen_debug_info = false
2897 # Maximum number of blocks that can be queued for loading.
2899 # emergequeue_limit_total = 512
2901 # Maximum number of blocks to be queued that are to be loaded from file.
2902 # Set to blank for an appropriate amount to be chosen automatically.
2904 # emergequeue_limit_diskonly = 64
2906 # Maximum number of blocks to be queued that are to be generated.
2907 # Set to blank for an appropriate amount to be chosen automatically.
2909 # emergequeue_limit_generate = 64
2911 # Number of emerge threads to use. Make this field blank or 0, or increase this number
2912 # to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
2913 # at the cost of slightly buggy caves.
2915 # num_emerge_threads = 0