1 # This file is read by default from:
4 # Any other path can be chosen by passing the path as a parameter
5 # to the program, eg. "minetest.exe --config ../minetest.conf.example".
7 # By default, all the settings are commented and not functional.
8 # Uncomment settings by removing the preceding #.
10 # Further documentation:
11 # http://wiki.minetest.net/
13 # NOTE: This file might not be up-to-date, refer to the
14 # defaultsettings.cpp file for an up-to-date list:
15 # https://github.com/minetest/minetest/blob/master/src/defaultsettings.cpp
17 # A vim command to convert most of defaultsettings.cpp to conf file format:
18 # :'<,'>s/\tsettings->setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g
19 # Note: Some of the settings are implemented in Lua.
25 # Name of player, on a server this is the main admin
32 # Port to connect to (UDP)
36 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
37 #keymap_forward = KEY_KEY_W
38 #keymap_backward = KEY_KEY_S
39 #keymap_left = KEY_KEY_A
40 #keymap_right = KEY_KEY_D
41 #keymap_jump = KEY_SPACE
42 #keymap_sneak = KEY_LSHIFT
43 #keymap_inventory = KEY_KEY_I
45 # Go down ladder / go down in fly mode / go fast in fast mode
46 #keymap_special1 = KEY_KEY_E
47 #keymap_chat = KEY_KEY_T
49 #keyman_console = KEY_F10
50 #keymap_rangeselect = KEY_KEY_R
51 #keymap_freemove = KEY_KEY_K
52 #keymap_fastmove = KEY_KEY_J
53 #keymap_cinematic = KEY_F8
54 #keymap_screenshot = KEY_F12
56 # If true, keymap_special1 instead of keymap_sneak is used for climbing down and descending
57 #aux1_descends = false
59 # Double-tapping the jump key toggles fly mode
60 #doubletap_jump = false
62 # If false aux1 is used to fly fast
63 #always_fly_fast = true
65 # Some (temporary) keys for debugging
66 #keymap_print_debug_stacks = KEY_KEY_P
67 #keymap_quicktune_prev = KEY_HOME
68 #keymap_quicktune_next = KEY_END
69 #keymap_quicktune_dec = KEY_NEXT
70 #keymap_quicktune_inc = KEY_PRIOR
72 # If set to true, you can place blocks at the position (feet + eye level) where you stand.
73 # This is helpful when working with nodeboxes.
74 #enable_build_where_you_stand = false
77 # The amount of rendered stuff is dynamically set according to this.
80 # If FPS would go higher than this, limit it by sleeping
81 # to not waste CPU power for no benefit.
84 # Maximum FPS when game is paused
87 # The allowed adjustment range for the automatic rendering range adjustment
88 #viewing_range_nodes_max = 160
89 #viewing_range_nodes_min = 35
97 # Experimental option, might cause visible spaces between blocks
98 # when set to higher number than 0.
101 # Vertical synchronization
104 # Field of view in degrees
107 # Address to connect to (#blank = start local server)
110 # Enable random user input, for testing
111 #random_input = false
113 # Timeout for client to remove unused map data from memory
114 #client_unload_unused_data_timeout = 600
116 # Maximum number of mapblocks for client to be kept in memory
117 # Set to -1 for unlimited amount
118 #client_mapblock_limit = 5000
120 # Whether to fog out the end of the visible area
123 # Whether to show the client debug info (has the same effect as hitting F5)
126 # Enable a bit lower water surface; disable for speed (not quite optimized)
127 #new_style_water = false
129 # Max liquids processed per step
130 #liquid_loop_max = 100000
132 # The time (in seconds) that the liquids queue may grow beyond processing
133 # capacity until an attempt is made to decrease its size by dumping old queue
134 # items. A value of 0 disables the functionality.
135 #liquid_queue_purge_time = 0
137 # Liquid update interval in seconds
141 # fancy - all faces visible
142 # simple - only outer faces, if defined special_tiles are used
143 # opaque - disable transparency
144 #leaves_style = fancy
146 # Connects glass if supported by node
147 #connected_glass = false
149 # Enable smooth lighting with simple ambient occlusion.
150 # Disable for speed or for different looks.
151 #smooth_lighting = true
153 # Adjust the gamma encoding for the light tables. Valid values are in the range
154 # 1.0 to 3.0 (inclusive); lower numbers are brighter. This setting is for the
155 # client only and is ignored by the server
158 # Path to texture directory. All textures are first searched from here.
162 # Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl.
163 #video_driver = opengl
165 # Unobstructed movement without physics, downwards key is keymap_special1
168 # Continuous forward movement (for testing)
169 #continuous_forward = false
171 # Enable cinematic mode
174 # Camera smoothing - smooths rotation of camera. 0 is no smoothing.
175 # Must be equal to or greater than 0, and less than 1.
176 #camera_smoothing = 0.0
178 # Camera smoothing when in cinematic mode
179 #cinematic_camera_smoothing = 0.7
181 # Fast movement (keymap_special1)
185 #invert_mouse = false
187 # Enable/disable clouds
188 #enable_clouds = true
190 # Height on which clouds are appearing
193 # Radius of cloud area stated in number of 64 node cloud squares.
194 # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
197 # Use 3D cloud look instead of flat
198 #enable_3d_clouds = true
200 # Use a cloud animation for the main menu background
203 # Path for screenshots
206 # Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double)
207 #view_bobbing_amount = 1.0
209 # Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double)
210 #fall_bobbing_amount = 0.0
214 # "none" = no 3d output.
215 # "anaglyph" = cyan/magenta color 3d.
216 # "interlaced" = odd/even line based polarisation screen support.
217 # "topbottom" = split screen top/bottom.
218 # "sidebyside" = split screen side by side.
221 # Strength of parallax
222 #3d_parallax_strength = 0.025
224 # In-game chat console background color (R,G,B)
225 #console_color = (0,0,0)
227 # In-game chat console background alpha (opaqueness, between 0 and 255)
230 # Selection box border color (R,G,B)
231 #selectionbox_color = (0,0,0)
233 # Crosshair color (R,G,B)
234 #crosshair_color = (255,255,255)
236 # Cross alpha (opaqueness, between 0 and 255)
237 #crosshair_alpha = 255
239 # Scale gui by a user specified value
240 # Use a nearest-neighbor-anti-alias filter to scale the GUI.
241 # This will smooth over some of the rough edges, and blend
242 # pixels when scaling down, at the cost of blurring some
243 # edge pixels when images are scaled by non-integer sizes.
246 # When gui_scaling_filter is true, all GUI images need to be
247 # filtered in software, but some images are generated directly
248 # to hardware (e.g. render-to-texture for nodes in inventory).
249 #gui_scaling_filter = false
251 # When gui_scaling_filter_txr2img is true, copy those images
252 # from hardware to software for scaling. When false, fall back
253 # to the old scaling method, for video drivers that don't
254 # propery support downloading textures back from hardware.
255 #gui_scaling_filter_txr2img = true
257 # Sensitivity multiplier
258 #mouse_sensitivity = 0.2
264 # Whether node texture animations should be desynchronized per mapblock
265 #desynchronize_mapblock_texture_animation = true
267 # Width of the selectionbox's lines (Between 1 and 5)
268 #selectionbox_width = 2
270 # Maximum proportion of current window to be used for hotbar.
271 # Useful if there's something to be displayed right or left of hotbar.
272 #hud_hotbar_max_width = 1.0
274 # Save the map received by the client on disk
275 #enable_local_map_saving = false
277 # Enable selection highlighting for nodes (disables selectionbox)
278 #enable_node_highlighting = false
280 # Texture filtering settings
282 #anisotropic_filter = false
283 #bilinear_filter = false
284 #trilinear_filter = false
286 # Filtered textures can blend RGB values with fully-transparent neighbors,
287 # which PNG optimizers usually discard, sometimes resulting in a dark or
288 # light edge to transparent textures. Apply this filter to clean that up
289 # at texture load time.
290 #texture_clean_transparent = false
292 # When using bilinear/trilinear/anisotropic filters, low-resolution textures
293 # can be blurred, so automatically upscale them with nearest-neighbor
294 # interpolation to preserve crisp pixels. This sets the minimum texture size
295 # for the upscaled textures; higher values look sharper, but require more
296 # memory. Powers of 2 are recommended. Setting this higher than 1 may not
297 # have a visible effect unless bilinear/trilinear/anisotropic filtering is
299 #texture_min_size = 64
301 # Set to true to pre-generate all item visuals
302 #preload_item_visuals = false
304 # Set to true to enable shaders. Disable them if video_driver = direct3d9/8.
305 #enable_shaders = true
307 # Set to true to enable textures bumpmapping. Requires shaders enabled.
308 #enable_bumpmapping = false
310 # Set to true enables on the fly normalmap generation (Emboss effect).
311 # Requires bumpmapping enabled.
312 #generate_normalmaps = false
314 # Strength of generated normalmaps
315 #normalmaps_strength = 0.6
317 # Defines sampling step of texture (0 - 2).
318 # A higher value results in smoother normal maps.
319 #normalmaps_smooth = 0
321 # 0 = parallax occlusion with slope information (faster)
322 # 1 = relief mapping (slower, more accurate)
323 #parallax_occlusion_mode = 1
325 # Set to true enables parallax occlusion mapping. Requires shaders enabled.
326 #enable_parallax_occlusion = false
328 # Number of parallax occlusion iterations
329 #parallax_occlusion_iterations = 4
331 # Overall scale of parallax occlusion effect
332 #parallax_occlusion_scale = 0.08
334 # Overall bias of parallax occlusion effect, usually scale/2
335 #parallax_occlusion_bias = 0.04
337 # Set to true enables waving water. Requires shaders enabled.
338 #enable_waving_water = false
340 # Parameters for waving water:
341 #water_wave_height = 1.0
342 #water_wave_length = 20.0
343 #water_wave_speed = 5.0
345 # Set to true enables waving leaves. Requires shaders enabled.
346 #enable_waving_leaves = false
348 # Set to true enables waving plants. Requires shaders enabled.
349 #enable_waving_plants = false
351 # The strength (darkness) of node ambient-occlusion shading.
352 # Lower is darker, Higher is lighter. The valid range of values for this
353 # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
354 # set to the nearest valid value.
355 #ambient_occlusion_gamma = 2.2
357 # Enables caching of facedir rotated meshes
358 #enable_mesh_cache = false
361 #enable_minimap = true
363 # true - round shape, false - square
364 #minimap_shape_round = true
366 # true = 256, false = 128
367 # useable to make minimap smoother on slower machines
368 #minimap_double_scan_height = true
370 # The time in seconds it takes between repeated
371 # right clicks when holding the right mouse button.
372 #repeat_rightclick_time = 0.25
374 # Make fog and sky colors depend on daytime (dawn/sunset) and view direction
375 #directional_colored_fog = true
377 # Delay showing tooltips, stated in milliseconds
378 #tooltip_show_delay = 400
380 # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens
383 # Default timeout for cURL, stated in milliseconds.
384 # Only has an effect if compiled with cURL.
387 # Limits number of parallel HTTP requests. Affects:
388 # Media fetch if server uses remote_media setting.
389 # Serverlist download and server announcement.
390 # Downloads performed by main menu (e.g. mod manager).
391 # Only has an effect if compiled with cURL.
392 #curl_parallel_limit = 8
394 # Maximum time in ms a file download (e.g. a mod download) may take
395 #curl_file_download_timeout = 300000
397 # Enable usage of remote media server (if provided by server)
398 #enable_remote_media_server = true
400 # Url to the server list displayed in the Multiplayer Tab
401 #serverlist_url = servers.minetest.net
403 # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab
404 #serverlist_file = favoriteservers.txt
406 # Whether freetype fonts are used, requires freetype support to be compiled in
409 # Path to TrueTypeFont or bitmap
410 #font_path = fonts/liberationsans.ttf
413 # Font shadow offset, if 0 then shadow will not be drawn
416 # Font shadow alpha (opaqueness, between 0 and 255)
417 #font_shadow_alpha = 128
418 #mono_font_path = fonts/liberationmono.ttf
421 # This font will be used for certain languages
422 #fallback_font_path = fonts/DroidSansFallbackFull.ttf
423 #fallback_font_size = 15
424 #fallback_font_shadow = 1
425 #fallback_font_shadow_alpha = 128
431 # Network port to listen (UDP)
438 #server_name = Minetest server
440 # Description of server
441 #server_description = mine here
443 # Domain name of server
444 #server_address = game.minetest.net
447 #server_url = http://minetest.net
449 # Automaticaly report to masterserver
452 # Announce to this masterserver.
453 # If you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net.
454 #serverlist_url = servers.minetest.net
456 # Default game (default when creating a new world)
457 #default_game = minetest
459 # World directory (everything in the world is stored here)
460 #map-dir = /custom/world
463 #motd = Welcome to this awesome Minetest server!
465 # Maximum number of players connected simultaneously
468 # Set to true to disallow old clients from connecting
469 #strict_protocol_version_checking = false
471 # Time in seconds for item entity to live. Default value: 900s.
472 # Setting it to -1 disables the feature.
473 #item_entity_ttl = 900
475 # Set to true to enable creative mode (unlimited inventory)
476 #creative_mode = false
478 # Enable players getting damage and dying
479 #enable_damage = false
481 # A chosen map seed for a new map, leave empty for random
484 # Gives some stuff to players at the beginning
485 #give_initial_stuff = false
487 # New users need to input this password
490 # Available privileges: interact, shout, teleport, settime, privs, ...
491 # See /privs in game for a full list on your server and mod configuration.
492 #default_privs = interact, shout
494 # Whether players are shown to clients without any range limit.
495 # Deprecated, use the setting player_transfer_distance instead.
496 #unlimited_player_transfer_distance = true
498 # Defines the maximal player transfer distance in blocks (0 = unlimited)
499 #player_transfer_distance = 0
501 # Whether to enable players killing each other
504 # If this is set, players will always (re)spawn at the given position
505 #static_spawnpoint = 0, 10, 0
507 # If true, new players cannot join with an empty password
508 #disallow_empty_password = false
510 # If true, disable cheat prevention in multiplayer
511 #disable_anticheat = false
513 # If true, actions are recorded for rollback
514 # This option is only read when server starts
515 #enable_rollback_recording = false
517 # Handling for deprecated lua api calls:
518 # "legacy" = (try to) mimic old behaviour (default for release).
519 # "log" = mimic and log backtrace of deprecated call (default for debug).
520 # "error" = abort on usage of deprecated call (suggested for mod developers).
521 #deprecated_lua_api_handling = legacy
523 # A message to be displayed to all clients when the server shuts down
524 #kick_msg_shutdown = Server shutting down.
526 # A message to be displayed to all clients when the server crashes
527 #kick_msg_crash = This server has experienced an internal error. You will now be disconnected.
529 # Whether to ask clients to reconnect after a (lua) crash.
530 # Set this to true if your server is set up to restart automatically.
531 #ask_reconnect_on_crash = false
534 #mod_profiling = false
536 # Detailed mod profile data
537 #detailed_profiling = false
539 # Profiler data print interval. #0 = disable.
540 #profiler_print_interval = 0
541 #enable_mapgen_debug_info = false
543 # From how far client knows about objects
544 #active_object_send_range_blocks = 3
546 # How large area of blocks are subject to the active block stuff.
547 # Active = objects are loaded and ABMs run.
548 #active_block_range = 2
550 # How many blocks are flying in the wire simultaneously per client
551 #max_simultaneous_block_sends_per_client = 10
553 # How many blocks are flying in the wire simultaneously per server
554 #max_simultaneous_block_sends_server_total = 40
556 # From how far blocks are sent to clients, stated in mapblocks (16 nodes)
557 #max_block_send_distance = 10
559 # From how far blocks are generated for clients, stated in mapblocks (16 nodes)
560 #max_block_generate_distance = 6
562 # Where the map generator stops.
564 # * Limited to 31000 (setting above has no effect)
565 # * The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks).
566 # * Those groups have an offset of -32, -32 nodes from the origin.
567 # * Only groups which are within the map_generation_limit are generated
568 #map_generation_limit = 31000
570 # Number of extra blocks that can be loaded by /clearobjects at once.
571 # This is a trade-off between sqlite transaction overhead and
572 # memory consumption (4096=100MB, as a rule of thumb).
573 #max_clearobjects_extra_loaded_blocks = 4096
575 # Maximum number of forceloaded blocks
576 #max_forceloaded_blocks = 16
578 # Interval of sending time of day to clients
579 #time_send_interval = 5
581 # Controls length of day/night cycle.
582 # 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged.
585 # How much the server will wait before unloading unused MapBlocks.
586 # Higher value is smoother, but will use more RAM.
587 #server_unload_unused_data_timeout = 29
589 # Maximum number of statically stored objects in a block
590 #max_objects_per_block = 49
592 # Interval of saving important changes in the world, stated in seconds
593 #server_map_save_interval = 5.3
595 # http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2
596 #sqlite_synchronous = 2
598 # To reduce lag, block transfers are slowed down when a player is building something.
599 # This determines how long they are slowed down after placing or removing a node.
600 #full_block_send_enable_min_time_from_building = 2.0
602 # Length of a server tick and the interval at which objects are generally updated over network
603 #dedicated_server_step = 0.1
605 # Can be set to true to disable shutting down on invalid world data
606 #ignore_world_load_errors = false
608 # Specifies URL from which client fetches media instead of using UDP.
609 # $filename should be accessible from $remote_media$filename via cURL
610 # (obviously, remote_media should end with a slash).
611 # Files that are not present would be fetched the usual way.
614 # Level of logging to be written to debug.txt:
615 # 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose.
618 # Maximum number of blocks that can be queued for loading
619 #emergequeue_limit_total = 256
621 # Maximum number of blocks to be queued that are to be loaded from file.
622 # Set to blank for an appropriate amount to be chosen automatically.
623 #emergequeue_limit_diskonly = 32
625 # Maximum number of blocks to be queued that are to be generated.
626 # Set to blank for an appropriate amount to be chosen automatically.
627 #emergequeue_limit_generate = 32
629 # Number of emerge threads to use. Make this field blank, or increase this number
630 # to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
631 # at the cost of slightly buggy caves.
632 #num_emerge_threads = 1
634 # Maximum number of packets sent per send step, if you have a slow connection
635 # try reducing it, but don't reduce it to a number below double of targeted
637 #max_packets_per_iteration = 1024
639 # Enable/disable IPv6
642 # Enable/disable running an IPv6 server. An IPv6 server may be restricted
643 # to IPv6 clients, depending on system configuration.
644 # Ignored if bind_address is set.
648 #main_menu_game_mgr = 0
649 #main_menu_mod_mgr = 1
650 #modstore_download_url = https://forum.minetest.net/media/
651 #modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
652 #modstore_details_url = https://forum.minetest.net/mmdb/mod/*/
654 # Makes DirectX work with LuaJIT. Disable if it causes troubles.
655 #high_precision_fpu = true
657 # Override language. When no value is provided (default) system language is used.
658 # Check "locale" directory for the list of available translations.
665 #movement_acceleration_default = 3
666 #movement_acceleration_air = 2
667 #movement_acceleration_fast = 10
668 #movement_speed_walk = 4
669 #movement_speed_crouch = 1.35
670 #movement_speed_fast = 20
671 #movement_speed_climb = 2
672 #movement_speed_jump = 6.5
673 #movement_speed_descend = 6
674 #movement_liquid_fluidity = 1
675 #movement_liquid_fluidity_smooth = 0.5
676 #movement_liquid_sink = 10
677 #movement_gravity = 9.81
683 # Name of map generator to be used.
684 # Currently supported: v5, v6, v7, singlenode.
687 # Water surface level of map
690 # Size of chunks to be generated, stated in mapblocks (16 nodes)
693 # Global map generation attributes.
694 # Currently supported: trees, caves, flat, dungeons, light.
695 # Flags that are not specified in the flag string are not modified from the default.
696 # To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight.
697 # 'trees' and 'flat' flags only have effect in mgv6.
698 #mg_flags = trees, caves, dungeons, light
700 # Map generation attributes specific to Mapgen V6.
701 # Currently supported: jungles, biomeblend, mudflow, snowbiomes.
702 # When snowbiomes are enabled jungles are enabled and the jungles flag is ignored.
703 #mgv6_spflags = jungles, biomeblend, mudflow, snowbiomes
705 # Controls size of deserts and beaches in Mapgen V6
706 # When snowbiomes are enabled 'mgv6_freq_desert' is ignored.
707 #mgv6_freq_desert = 0.45
708 #mgv6_freq_beach = 0.15
710 # Map generation attributes specific to Mapgen V7.
711 # Currently supported: mountains, ridges.
712 # 'ridges' are the rivers.
713 #mgv7_spflags = mountains, ridges
715 # Perlin noise attributes for different map generation parameters.
716 # Noise parameters can be specified as a set of positional values:
717 # Offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity.
719 #mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
720 # Or the new group format can be used instead, for example:
721 #mgv6_np_terrain_base = {
724 # spread = (250, 250, 250)
731 # Only the group format supports noise flags which are needed for eased noise.
732 # Mgv5 uses eased noise for np_ground so this is shown in group format,
733 # other noise parameters are shown in positional format to save space.
735 # Noise parameters for biome API temperature, humidity and biome blend
736 #mg_biome_np_heat = 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0
737 #mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
738 #mg_biome_np_humidity = 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0
739 #mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
741 #mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
742 #mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
743 #mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
744 #mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
745 #mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
749 # spread = (80, 80, 80)
757 #mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
758 #mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
759 #mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
760 #mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
761 #mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
762 #mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
763 #mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
764 #mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
765 #mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
766 #mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
767 #mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
769 #mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
770 #mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
771 #mgv7_np_terrain_persist = 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
772 #mgv7_np_height_select = -12, 24, (500, 500, 500), 4213, 6, 0.7, 2.0
773 #mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
774 #mgv7_np_mount_height = 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
775 #mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
776 #mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
777 #mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
778 #mgv7_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
779 #mgv7_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
781 # Prevent mods from doing insecure things like running shell commands.
782 #secure.enable_security = false
784 # Comma-separated list of trusted mods that are allowed to access insecure
785 # functions even when mod security is on (via request_insecure_environment()).
786 #secure.trusted_mods =