1 # This file contains a list of all available settings and their default value for minetest.conf
3 # By default, all the settings are commented and not functional.
4 # Uncomment settings by removing the preceding #.
6 # minetest.conf is read by default from:
9 # Any other path can be chosen by passing the path as a parameter
10 # to the program, eg. "minetest.exe --config ../minetest.conf.example".
12 # Further documentation:
13 # http://wiki.minetest.net/
19 # If enabled, you can place blocks at the position (feet + eye level) where you stand.
20 # This is helpful when working with nodeboxes in small areas.
22 # enable_build_where_you_stand = false
24 # Player is able to fly without being affected by gravity.
25 # This requires the "fly" privilege on the server.
29 # Fast movement (via the "special" key).
30 # This requires the "fast" privilege on the server.
34 # If enabled together with fly mode, player is able to fly through solid nodes.
35 # This requires the "noclip" privilege on the server.
39 # Smooths camera when looking around. Also called look or mouse smoothing.
40 # Useful for recording videos.
44 # Smooths rotation of camera. 0 to disable.
45 # type: float min: 0 max: 0.99
46 # camera_smoothing = 0.0
48 # Smooths rotation of camera in cinematic mode. 0 to disable.
49 # type: float min: 0 max: 0.99
50 # cinematic_camera_smoothing = 0.7
52 # Invert vertical mouse movement.
54 # invert_mouse = false
56 # Mouse sensitivity multiplier.
58 # mouse_sensitivity = 0.2
60 # If enabled, "special" key instead of "sneak" key is used for climbing down and descending.
62 # aux1_descends = false
64 # Double-tapping the jump key toggles fly mode.
66 # doubletap_jump = false
68 # If disabled, "special" key is used to fly fast if both fly and fast mode are enabled.
70 # always_fly_fast = true
72 # The time in seconds it takes between repeated right clicks when holding the right mouse button.
74 # repeat_rightclick_time = 0.25
76 # Prevent digging and placing from repeating when holding the mouse buttons.
77 # Enable this when you dig or place too often by accident.
79 # safe_dig_and_place = false
81 # Enable random user input (only used for testing).
83 # random_input = false
85 # Continuous forward movement, toggled by autoforward key.
87 # continuous_forward = false
91 # enable_joysticks = false
93 # The identifier of the joystick to use
97 # The type of joystick
98 # type: enum values: auto, generic, xbox
99 # joystick_type = auto
101 # The time in seconds it takes between repeated events
102 # when holding down a joystick button combination.
104 # repeat_joystick_button_time = 0.17
106 # The sensitivity of the joystick axes for moving the
107 # ingame view frustum around.
109 # joystick_frustum_sensitivity = 170
111 # Key for moving the player forward.
112 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
114 # keymap_forward = KEY_KEY_W
116 # Key for moving the player backward.
117 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
119 # keymap_backward = KEY_KEY_S
121 # Key for moving the player left.
122 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
124 # keymap_left = KEY_KEY_A
126 # Key for moving the player right.
127 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
129 # keymap_right = KEY_KEY_D
132 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
134 # keymap_jump = KEY_SPACE
137 # Also used for climbing down and descending in water if aux1_descends is disabled.
138 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
140 # keymap_sneak = KEY_LSHIFT
142 # Key for opening the inventory.
143 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
145 # keymap_inventory = KEY_KEY_I
147 # Key for moving fast in fast mode.
148 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
150 # keymap_special1 = KEY_KEY_E
152 # Key for opening the chat window.
153 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
155 # keymap_chat = KEY_KEY_T
157 # Key for opening the chat window to type commands.
158 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
162 # Key for opening the chat window to type local commands.
163 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
165 # keymap_cmd_local = .
167 # Key for toggling unlimited view range.
168 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
170 # keymap_rangeselect = KEY_KEY_R
172 # Key for toggling flying.
173 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
175 # keymap_freemove = KEY_KEY_K
177 # Key for toggling fast mode.
178 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
180 # keymap_fastmove = KEY_KEY_J
182 # Key for toggling noclip mode.
183 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
185 # keymap_noclip = KEY_KEY_H
187 # Key for selecting the next item in the hotbar.
188 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
190 # keymap_hotbar_next = KEY_KEY_N
192 # Key for selecting the previous item in the hotbar.
193 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
195 # keymap_hotbar_previous = KEY_KEY_B
197 # Key for muting the game.
198 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
200 # keymap_mute = KEY_KEY_M
202 # Key for increasing the volume.
203 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
205 # keymap_increase_volume =
207 # Key for decreasing the volume.
208 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
210 # keymap_decrease_volume =
212 # Key for toggling autoforward.
213 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
215 # keymap_autoforward =
217 # Key for toggling cinematic mode.
218 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
222 # Key for toggling display of minimap.
223 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
225 # keymap_minimap = KEY_F9
227 # Key for taking screenshots.
228 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
230 # keymap_screenshot = KEY_F12
232 # Key for dropping the currently selected item.
233 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
235 # keymap_drop = KEY_KEY_Q
237 # Key to use view zoom when possible.
238 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
240 # keymap_zoom = KEY_KEY_Z
242 # Key for selecting the first hotbar slot.
243 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
245 # keymap_slot1 = KEY_KEY_1
247 # Key for selecting the second hotbar slot.
248 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
250 # keymap_slot2 = KEY_KEY_2
252 # Key for selecting the third hotbar slot.
253 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
255 # keymap_slot3 = KEY_KEY_3
257 # Key for selecting the fourth hotbar slot.
258 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
260 # keymap_slot4 = KEY_KEY_4
262 # Key for selecting the fifth hotbar slot.
263 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
265 # keymap_slot5 = KEY_KEY_5
267 # Key for selecting the sixth hotbar slot.
268 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
270 # keymap_slot6 = KEY_KEY_6
272 # Key for selecting the seventh hotbar slot.
273 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
275 # keymap_slot7 = KEY_KEY_7
277 # Key for selecting the eighth hotbar slot.
278 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
280 # keymap_slot8 = KEY_KEY_8
282 # Key for selecting the ninth hotbar slot.
283 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
285 # keymap_slot9 = KEY_KEY_9
287 # Key for selecting the tenth hotbar slot.
288 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
290 # keymap_slot10 = KEY_KEY_0
292 # Key for selecting the 11th hotbar slot.
293 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
297 # Key for selecting the 12th hotbar slot.
298 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
302 # Key for selecting the 13th hotbar slot.
303 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
307 # Key for selecting the 14th hotbar slot.
308 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
312 # Key for selecting the 15th hotbar slot.
313 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
317 # Key for selecting the 16th hotbar slot.
318 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
322 # Key for selecting the 17th hotbar slot.
323 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
327 # Key for selecting the 18th hotbar slot.
328 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
332 # Key for selecting the 19th hotbar slot.
333 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
337 # Key for selecting the 20th hotbar slot.
338 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
342 # Key for selecting the 21th hotbar slot.
343 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
347 # Key for selecting the 22th hotbar slot.
348 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
352 # Key for selecting the 23th hotbar slot.
353 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
357 # Key for toggling the display of the HUD.
358 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
360 # keymap_toggle_hud = KEY_F1
362 # Key for toggling the display of the chat.
363 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
365 # keymap_toggle_chat = KEY_F2
367 # Key for toggling the display of the large chat console.
368 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
370 # keymap_console = KEY_F10
372 # Key for toggling the display of the fog.
373 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
375 # keymap_toggle_force_fog_off = KEY_F3
377 # Key for toggling the camera update. Only used for development
378 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
380 # keymap_toggle_update_camera =
382 # Key for toggling the display of debug info.
383 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
385 # keymap_toggle_debug = KEY_F5
387 # Key for toggling the display of the profiler. Used for development.
388 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
390 # keymap_toggle_profiler = KEY_F6
392 # Key for switching between first- and third-person camera.
393 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
395 # keymap_camera_mode = KEY_F7
397 # Key for increasing the viewing range.
398 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
400 # keymap_increase_viewing_range_min = +
402 # Key for decreasing the viewing range.
403 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
405 # keymap_decrease_viewing_range_min = -
419 # Whether to fog out the end of the visible area.
424 # - Fancy: all faces visible
425 # - Simple: only outer faces, if defined special_tiles are used
426 # - Opaque: disable transparency
427 # type: enum values: fancy, simple, opaque
428 # leaves_style = fancy
430 # Connects glass if supported by node.
432 # connected_glass = false
434 # Enable smooth lighting with simple ambient occlusion.
435 # Disable for speed or for different looks.
437 # smooth_lighting = true
439 # Clouds are a client side effect.
441 # enable_clouds = true
443 # Use 3D cloud look instead of flat.
445 # enable_3d_clouds = true
447 # Method used to highlight selected object.
448 # type: enum values: box, halo, none
449 # node_highlighting = box
451 # Adds particles when digging a node.
453 # enable_particles = true
457 # Use mip mapping to scale textures. May slightly increase performance.
461 # Use anisotropic filtering when viewing at textures from an angle.
463 # anisotropic_filter = false
465 # Use bilinear filtering when scaling textures.
467 # bilinear_filter = false
469 # Use trilinear filtering when scaling textures.
471 # trilinear_filter = false
473 # Filtered textures can blend RGB values with fully-transparent neighbors,
474 # which PNG optimizers usually discard, sometimes resulting in a dark or
475 # light edge to transparent textures. Apply this filter to clean that up
476 # at texture load time.
478 # texture_clean_transparent = false
480 # When using bilinear/trilinear/anisotropic filters, low-resolution textures
481 # can be blurred, so automatically upscale them with nearest-neighbor
482 # interpolation to preserve crisp pixels. This sets the minimum texture size
483 # for the upscaled textures; higher values look sharper, but require more
484 # memory. Powers of 2 are recommended. Setting this higher than 1 may not
485 # have a visible effect unless bilinear/trilinear/anisotropic filtering is
487 # This is also used as the base node texture size for world-aligned
488 # texture autoscaling.
490 # texture_min_size = 64
492 # Experimental option, might cause visible spaces between blocks
493 # when set to higher number than 0.
494 # type: enum values: 0, 1, 2, 4, 8, 16
497 # Undersampling is similar to using lower screen resolution, but it applies
498 # to the game world only, keeping the GUI intact.
499 # It should give significant performance boost at the cost of less detailed image.
500 # type: enum values: 0, 2, 3, 4
505 # Shaders allow advanced visual effects and may increase performance on some video cards.
506 # This only works with the OpenGL video backend.
508 # enable_shaders = true
510 # Path to shader directory. If no path is defined, default location will be used.
516 # Enables filmic tone mapping
518 # tone_mapping = false
522 # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
523 # or need to be auto-generated.
524 # Requires shaders to be enabled.
526 # enable_bumpmapping = false
528 # Enables on the fly normalmap generation (Emboss effect).
529 # Requires bumpmapping to be enabled.
531 # generate_normalmaps = false
533 # Strength of generated normalmaps.
535 # normalmaps_strength = 0.6
537 # Defines sampling step of texture.
538 # A higher value results in smoother normal maps.
539 # type: int min: 0 max: 2
540 # normalmaps_smooth = 0
542 #### Parallax Occlusion
544 # Enables parallax occlusion mapping.
545 # Requires shaders to be enabled.
547 # enable_parallax_occlusion = false
549 # 0 = parallax occlusion with slope information (faster).
550 # 1 = relief mapping (slower, more accurate).
551 # type: int min: 0 max: 1
552 # parallax_occlusion_mode = 1
554 # Strength of parallax.
556 # 3d_paralax_strength = 0.025
558 # Number of parallax occlusion iterations.
560 # parallax_occlusion_iterations = 4
562 # Overall scale of parallax occlusion effect.
564 # parallax_occlusion_scale = 0.08
566 # Overall bias of parallax occlusion effect, usually scale/2.
568 # parallax_occlusion_bias = 0.04
572 # Set to true enables waving water.
573 # Requires shaders to be enabled.
575 # enable_waving_water = false
578 # water_wave_height = 1.0
581 # water_wave_length = 20.0
584 # water_wave_speed = 5.0
586 # Set to true enables waving leaves.
587 # Requires shaders to be enabled.
589 # enable_waving_leaves = false
591 # Set to true enables waving plants.
592 # Requires shaders to be enabled.
594 # enable_waving_plants = false
598 # Arm inertia, gives a more realistic movement of
599 # the arm when the camera moves.
603 # If FPS would go higher than this, limit it by sleeping
604 # to not waste CPU power for no benefit.
608 # Maximum FPS when game is paused.
612 # View distance in nodes.
613 # type: int min: 20 max: 4000
614 # viewing_range = 100
616 # Camera near plane distance in nodes, between 0 and 0.5
617 # Most users will not need to change this.
618 # Increasing can reduce artifacting on weaker GPUs.
619 # 0.1 = Default, 0.25 = Good value for weaker tablets.
620 # type: float min: 0 max: 0.5
623 # Width component of the initial window size.
627 # Height component of the initial window size.
631 # Save window size automatically when modified.
633 # autosave_screensize = true
639 # Bits per pixel (aka color depth) in fullscreen mode.
641 # fullscreen_bpp = 24
643 # Vertical screen synchronization.
647 # Field of view in degrees.
648 # type: int min: 30 max: 160
651 # Field of view while zooming in degrees.
652 # Requires to be allowed by server-sided mods.
653 # type: int min: 7 max: 160
656 # Adjust the gamma encoding for the light tables. Higher numbers are brighter.
657 # This setting is for the client only and is ignored by the server.
658 # type: float min: 0.5 max: 3
659 # display_gamma = 1.0
661 # type: float min: 0 max: 4
662 # lighting_alpha = 0.0
664 # type: float min: 0 max: 4
665 # lighting_beta = 0.0
667 # Path to texture directory. All textures are first searched from here.
671 # The rendering back-end for Irrlicht.
672 # type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl
673 # video_driver = opengl
675 # Radius of cloud area stated in number of 64 node cloud squares.
676 # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
680 # Enable view bobbing and amount of view bobbing.
681 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
683 # view_bobbing_amount = 1.0
685 # Multiplier for fall bobbing.
686 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
688 # fall_bobbing_amount = 0.0
691 # Currently supported:
692 # - none: no 3d output.
693 # - anaglyph: cyan/magenta color 3d.
694 # - interlaced: odd/even line based polarisation screen support.
695 # - topbottom: split screen top/bottom.
696 # - sidebyside: split screen side by side.
697 # - pageflip: quadbuffer based 3d.
698 # Note that the interlaced mode requires shaders to be enabled.
699 # type: enum values: none, anaglyph, interlaced, topbottom, sidebyside, pageflip
702 # In-game chat console height, between 0.1 (10%) and 1.0 (100%).
703 # type: float min: 0.1 max: 1
704 # console_height = 0.6
706 # In-game chat console background color (R,G,B).
708 # console_color = (0,0,0)
710 # In-game chat console background alpha (opaqueness, between 0 and 255).
711 # type: int min: 0 max: 255
712 # console_alpha = 200
714 # Formspec full-screen background opacity (between 0 and 255).
715 # type: int min: 0 max: 255
716 # formspec_fullscreen_bg_opacity = 140
718 # Formspec full-screen background color (R,G,B).
720 # formspec_fullscreen_bg_color = (0,0,0)
722 # Formspec default background opacity (between 0 and 255).
723 # type: int min: 0 max: 255
724 # formspec_default_bg_opacity = 140
726 # Formspec default background color (R,G,B).
728 # formspec_default_bg_color = (0,0,0)
730 # Selection box border color (R,G,B).
732 # selectionbox_color = (0,0,0)
734 # Width of the selectionbox's lines around nodes.
735 # type: int min: 1 max: 5
736 # selectionbox_width = 2
738 # Crosshair color (R,G,B).
740 # crosshair_color = (255,255,255)
742 # Crosshair alpha (opaqueness, between 0 and 255).
743 # type: int min: 0 max: 255
744 # crosshair_alpha = 255
746 # Maximum number of recent chat messages to show
747 # type: int min: 2 max: 20
748 # recent_chat_messages = 6
750 # Whether node texture animations should be desynchronized per mapblock.
752 # desynchronize_mapblock_texture_animation = true
754 # Maximum proportion of current window to be used for hotbar.
755 # Useful if there's something to be displayed right or left of hotbar.
757 # hud_hotbar_max_width = 1.0
759 # Modifies the size of the hudbar elements.
763 # Enables caching of facedir rotated meshes.
765 # enable_mesh_cache = false
767 # Delay between mesh updates on the client in ms. Increasing this will slow
768 # down the rate of mesh updates, thus reducing jitter on slower clients.
769 # type: int min: 0 max: 50
770 # mesh_generation_interval = 0
772 # Size of the MapBlock cache of the mesh generator. Increasing this will
773 # increase the cache hit %, reducing the data being copied from the main
774 # thread, thus reducing jitter.
775 # type: int min: 0 max: 1000
776 # meshgen_block_cache_size = 20
780 # enable_minimap = true
782 # Shape of the minimap. Enabled = round, disabled = square.
784 # minimap_shape_round = true
788 # Useable to make minimap smoother on slower machines.
790 # minimap_double_scan_height = true
792 # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
794 # directional_colored_fog = true
796 # The strength (darkness) of node ambient-occlusion shading.
797 # Lower is darker, Higher is lighter. The valid range of values for this
798 # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
799 # set to the nearest valid value.
800 # type: float min: 0.25 max: 4
801 # ambient_occlusion_gamma = 2.2
803 # Enables animation of inventory items.
805 # inventory_items_animations = false
807 # Android systems only: Tries to create inventory textures from meshes
808 # when no supported render was found.
810 # inventory_image_hack = false
812 # Fraction of the visible distance at which fog starts to be rendered
813 # type: float min: 0 max: 0.99
816 # Makes all liquids opaque
818 # opaque_water = false
820 # Textures on a node may be aligned either to the node or to the world.
821 # The former mode suits better things like machines, furniture, etc., while
822 # the latter makes stairs and microblocks fit surroundings better.
823 # However, as this possibility is new, thus may not be used by older servers,
824 # this option allows enforcing it for certain node types. Note though that
825 # that is considered EXPERIMENTAL and may not work properly.
826 # type: enum values: disable, enable, force_solid, force_nodebox
827 # world_aligned_mode = enable
829 # World-aligned textures may be scaled to span several nodes. However,
830 # the server may not send the scale you want, especially if you use
831 # a specially-designed texture pack; with this option, the client tries
832 # to determine the scale automatically basing on the texture size.
833 # See also texture_min_size.
834 # Warning: this option is EXPERIMENTAL!
835 # type: enum values: disable, enable, force
836 # autoscale_mode = disable
838 # Show entity selection boxes
840 # show_entity_selectionbox = true
844 # Use a cloud animation for the main menu background.
848 # Scale gui by a user specified value.
849 # Use a nearest-neighbor-anti-alias filter to scale the GUI.
850 # This will smooth over some of the rough edges, and blend
851 # pixels when scaling down, at the cost of blurring some
852 # edge pixels when images are scaled by non-integer sizes.
856 # When gui_scaling_filter is true, all GUI images need to be
857 # filtered in software, but some images are generated directly
858 # to hardware (e.g. render-to-texture for nodes in inventory).
860 # gui_scaling_filter = false
862 # When gui_scaling_filter_txr2img is true, copy those images
863 # from hardware to software for scaling. When false, fall back
864 # to the old scaling method, for video drivers that don't
865 # properly support downloading textures back from hardware.
867 # gui_scaling_filter_txr2img = true
869 # Delay showing tooltips, stated in milliseconds.
871 # tooltip_show_delay = 400
873 # Append item name to tooltip.
875 # tooltip_append_itemname = false
877 # Whether freetype fonts are used, requires freetype support to be compiled in.
881 # Path to TrueTypeFont or bitmap.
883 # font_path = fonts/liberationsans.ttf
888 # Font shadow offset, if 0 then shadow will not be drawn.
892 # Font shadow alpha (opaqueness, between 0 and 255).
893 # type: int min: 0 max: 255
894 # font_shadow_alpha = 127
897 # mono_font_path = fonts/liberationmono.ttf
900 # mono_font_size = 15
902 # This font will be used for certain languages.
904 # fallback_font_path = fonts/DroidSansFallbackFull.ttf
907 # fallback_font_size = 15
910 # fallback_font_shadow = 1
912 # type: int min: 0 max: 255
913 # fallback_font_shadow_alpha = 128
915 # Path to save screenshots at.
919 # Format of screenshots.
920 # type: enum values: png, jpg, bmp, pcx, ppm, tga
921 # screenshot_format = png
923 # Screenshot quality. Only used for JPEG format.
924 # 1 means worst quality; 100 means best quality.
925 # Use 0 for default quality.
926 # type: int min: 0 max: 100
927 # screenshot_quality = 0
931 # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
935 # Windows systems only: Start Minetest with the command line window in the background.
936 # Contains the same information as the file debug.txt (default name).
938 # enable_console = false
945 # enable_sound = true
947 # type: float min: 0 max: 1
959 # Address to connect to.
960 # Leave this blank to start a local server.
961 # Note that the address field in the main menu overrides this setting.
965 # Port to connect to (UDP).
966 # Note that the port field in the main menu overrides this setting.
967 # type: int min: 1 max: 65535
968 # remote_port = 30000
970 # Save the map received by the client on disk.
972 # enable_local_map_saving = false
974 # Enable usage of remote media server (if provided by server).
975 # Remote servers offer a significantly faster way to download media (e.g. textures)
976 # when connecting to the server.
978 # enable_remote_media_server = true
980 # Enable Lua modding support on client.
981 # This support is experimental and API can change.
983 # enable_client_modding = false
985 # URL to the server list displayed in the Multiplayer Tab.
987 # serverlist_url = servers.minetest.net
989 # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
991 # serverlist_file = favoriteservers.txt
993 # Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
995 # max_out_chat_queue_size = 20
997 # Open the pause menu when the window's focus is lost. Does not pause if a formspec is open.
999 # pause_on_lost_focus = false
1003 # Timeout for client to remove unused map data from memory.
1005 # client_unload_unused_data_timeout = 600
1007 # Maximum number of mapblocks for client to be kept in memory.
1008 # Set to -1 for unlimited amount.
1010 # client_mapblock_limit = 5000
1012 # Whether to show the client debug info (has the same effect as hitting F5).
1014 # show_debug = false
1017 # Server / Singleplayer
1020 # Name of the server, to be displayed when players join and in the serverlist.
1022 # server_name = Minetest server
1024 # Description of server, to be displayed when players join and in the serverlist.
1026 # server_description = mine here
1028 # Domain name of server, to be displayed in the serverlist.
1030 # server_address = game.minetest.net
1032 # Homepage of server, to be displayed in the serverlist.
1034 # server_url = http://minetest.net
1036 # Automaticaly report to the serverlist.
1038 # server_announce = false
1040 # Announce to this serverlist.
1041 # If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net.
1043 # serverlist_url = servers.minetest.net
1045 # Remove color codes from incoming chat messages
1046 # Use this to stop players from being able to use color in their messages
1048 # strip_color_codes = false
1052 # Network port to listen (UDP).
1053 # This value will be overridden when starting from the main menu.
1057 # The network interface that the server listens on.
1061 # Enable to disallow old clients from connecting.
1062 # Older clients are compatible in the sense that they will not crash when connecting
1063 # to new servers, but they may not support all new features that you are expecting.
1065 # strict_protocol_version_checking = false
1067 # Specifies URL from which client fetches media instead of using UDP.
1068 # $filename should be accessible from $remote_media$filename via cURL
1069 # (obviously, remote_media should end with a slash).
1070 # Files that are not present will be fetched the usual way.
1074 # Enable/disable running an IPv6 server. An IPv6 server may be restricted
1075 # to IPv6 clients, depending on system configuration.
1076 # Ignored if bind_address is set.
1078 # ipv6_server = false
1082 # Maximum number of blocks that are simultaneously sent per client.
1083 # The maximum total count is calculated dynamically:
1084 # max_total = ceil((#clients + max_users) * per_client / 4)
1086 # max_simultaneous_block_sends_per_client = 10
1088 # To reduce lag, block transfers are slowed down when a player is building something.
1089 # This determines how long they are slowed down after placing or removing a node.
1091 # full_block_send_enable_min_time_from_building = 2.0
1093 # Maximum number of packets sent per send step, if you have a slow connection
1094 # try reducing it, but don't reduce it to a number below double of targeted
1097 # max_packets_per_iteration = 1024
1101 # Default game when creating a new world.
1102 # This will be overridden when creating a world from the main menu.
1104 # default_game = minetest
1106 # Message of the day displayed to players connecting.
1110 # Maximum number of players that can connect simultaneously.
1114 # World directory (everything in the world is stored here).
1115 # Not needed if starting from the main menu.
1119 # Time in seconds for item entity (dropped items) to live.
1120 # Setting it to -1 disables the feature.
1122 # item_entity_ttl = 900
1124 # If enabled, show the server status message on player connection.
1126 # show_statusline_on_connect = true
1128 # Enable players getting damage and dying.
1130 # enable_damage = false
1132 # Enable creative mode for new created maps.
1134 # creative_mode = false
1136 # A chosen map seed for a new map, leave empty for random.
1137 # Will be overridden when creating a new world in the main menu.
1141 # New users need to input this password.
1143 # default_password =
1145 # The privileges that new users automatically get.
1146 # See /privs in game for a full list on your server and mod configuration.
1148 # default_privs = interact, shout
1150 # Privileges that players with basic_privs can grant
1152 # basic_privs = interact, shout
1154 # Whether players are shown to clients without any range limit.
1155 # Deprecated, use the setting player_transfer_distance instead.
1157 # unlimited_player_transfer_distance = true
1159 # Defines the maximal player transfer distance in blocks (0 = unlimited).
1161 # player_transfer_distance = 0
1163 # Whether to allow players to damage and kill each other.
1167 # Enable mod channels support.
1169 # enable_mod_channels = false
1171 # If this is set, players will always (re)spawn at the given position.
1173 # static_spawnpoint =
1175 # If enabled, new players cannot join with an empty password.
1177 # disallow_empty_password = false
1179 # If enabled, disable cheat prevention in multiplayer.
1181 # disable_anticheat = false
1183 # If enabled, actions are recorded for rollback.
1184 # This option is only read when server starts.
1186 # enable_rollback_recording = false
1188 # A message to be displayed to all clients when the server shuts down.
1190 # kick_msg_shutdown = Server shutting down.
1192 # A message to be displayed to all clients when the server crashes.
1194 # kick_msg_crash = This server has experienced an internal error. You will now be disconnected.
1196 # Whether to ask clients to reconnect after a (Lua) crash.
1197 # Set this to true if your server is set up to restart automatically.
1199 # ask_reconnect_on_crash = false
1201 # From how far clients know about objects, stated in mapblocks (16 nodes).
1203 # active_object_send_range_blocks = 3
1205 # How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
1206 # In active blocks objects are loaded and ABMs run.
1208 # active_block_range = 3
1210 # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
1212 # max_block_send_distance = 10
1214 # Maximum number of forceloaded mapblocks.
1216 # max_forceloaded_blocks = 16
1218 # Interval of sending time of day to clients.
1220 # time_send_interval = 5
1222 # Controls length of day/night cycle.
1223 # Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
1227 # Time of day when a new world is started, in millihours (0-23999).
1228 # type: int min: 0 max: 23999
1229 # world_start_time = 5250
1231 # Interval of saving important changes in the world, stated in seconds.
1233 # server_map_save_interval = 5.3
1238 # movement_acceleration_default = 3
1241 # movement_acceleration_air = 2
1244 # movement_acceleration_fast = 10
1247 # movement_speed_walk = 4
1250 # movement_speed_crouch = 1.35
1253 # movement_speed_fast = 20
1256 # movement_speed_climb = 3
1259 # movement_speed_jump = 6.5
1262 # movement_liquid_fluidity = 1
1265 # movement_liquid_fluidity_smooth = 0.5
1268 # movement_liquid_sink = 10
1271 # movement_gravity = 9.81
1275 # Handling for deprecated lua api calls:
1276 # - legacy: (try to) mimic old behaviour (default for release).
1277 # - log: mimic and log backtrace of deprecated call (default for debug).
1278 # - error: abort on usage of deprecated call (suggested for mod developers).
1279 # type: enum values: legacy, log, error
1280 # deprecated_lua_api_handling = legacy
1282 # Number of extra blocks that can be loaded by /clearobjects at once.
1283 # This is a trade-off between sqlite transaction overhead and
1284 # memory consumption (4096=100MB, as a rule of thumb).
1286 # max_clearobjects_extra_loaded_blocks = 4096
1288 # How much the server will wait before unloading unused mapblocks.
1289 # Higher value is smoother, but will use more RAM.
1291 # server_unload_unused_data_timeout = 29
1293 # Maximum number of statically stored objects in a block.
1295 # max_objects_per_block = 64
1297 # See http://www.sqlite.org/pragma.html#pragma_synchronous
1298 # type: enum values: 0, 1, 2
1299 # sqlite_synchronous = 2
1301 # Length of a server tick and the interval at which objects are generally updated over network.
1303 # dedicated_server_step = 0.09
1305 # Time in between active block management cycles
1307 # active_block_mgmt_interval = 2.0
1309 # Length of time between ABM execution cycles
1311 # abm_interval = 1.0
1313 # Length of time between NodeTimer execution cycles
1315 # nodetimer_interval = 0.2
1317 # If enabled, invalid world data won't cause the server to shut down.
1318 # Only enable this if you know what you are doing.
1320 # ignore_world_load_errors = false
1322 # Max liquids processed per step.
1324 # liquid_loop_max = 100000
1326 # The time (in seconds) that the liquids queue may grow beyond processing
1327 # capacity until an attempt is made to decrease its size by dumping old queue
1328 # items. A value of 0 disables the functionality.
1330 # liquid_queue_purge_time = 0
1332 # Liquid update interval in seconds.
1334 # liquid_update = 1.0
1336 # At this distance the server will aggressively optimize which blocks are sent to clients.
1337 # Small values potentially improve performance a lot, at the expense of visible rendering glitches.
1338 # (some blocks will not be rendered under water and in caves, as well as sometimes on land)
1339 # Setting this to a value greater than max_block_send_distance disables this optimization.
1340 # Stated in mapblocks (16 nodes)
1342 # block_send_optimize_distance = 4
1344 # If enabled the server will perform map block occlusion culling based on
1345 # on the eye position of the player. This can reduce the number of blocks
1346 # sent to the client 50-80%. The client will not longer receive most invisible
1347 # so that the utility of noclip mode is reduced.
1349 # server_side_occlusion_culling = true
1351 # Restricts the access of certain client-side functions on servers
1352 # Combine these byteflags below to restrict more client-side features:
1353 # LOAD_CLIENT_MODS: 1 (disable client mods loading)
1354 # CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
1355 # READ_ITEMDEFS: 4 (disable get_item_def call client-side)
1356 # READ_NODEDEFS: 8 (disable get_node_def call client-side)
1358 # LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to csm_flavour_noderange_limit)
1359 # csm_flavour_limits = 18
1361 # If the CSM flavour for node range is enabled, get_node is limited to
1362 # this many nodes from the player.
1364 # csm_flavour_noderange_limit = 8
1368 # Prevent mods from doing insecure things like running shell commands.
1370 # secure.enable_security = true
1372 # Comma-separated list of trusted mods that are allowed to access insecure
1373 # functions even when mod security is on (via request_insecure_environment()).
1375 # secure.trusted_mods =
1377 # Comma-separated list of mods that are allowed to access HTTP APIs, which
1378 # allow them to upload and download data to/from the internet.
1380 # secure.http_mods =
1386 # Load the game profiler to collect game profiling data.
1387 # Provides a /profiler command to access the compiled profile.
1388 # Useful for mod developers and server operators.
1390 # profiler.load = false
1392 # The default format in which profiles are being saved,
1393 # when calling `/profiler save [format]` without format.
1394 # type: enum values: txt, csv, lua, json, json_pretty
1395 # profiler.default_report_format = txt
1397 # The file path relative to your worldpath in which profiles will be saved to.
1399 # profiler.report_path = ""
1401 #### Instrumentation
1403 # Instrument the methods of entities on registration.
1405 # instrument.entity = true
1407 # Instrument the action function of Active Block Modifiers on registration.
1409 # instrument.abm = true
1411 # Instrument the action function of Loading Block Modifiers on registration.
1413 # instrument.lbm = true
1415 # Instrument chatcommands on registration.
1417 # instrument.chatcommand = true
1419 # Instrument global callback functions on registration.
1420 # (anything you pass to a minetest.register_*() function)
1422 # instrument.global_callback = true
1426 # Instrument builtin.
1427 # This is usually only needed by core/builtin contributors
1429 # instrument.builtin = false
1431 # Have the profiler instrument itself:
1432 # * Instrument an empty function.
1433 # This estimates the overhead, that instrumentation is adding (+1 function call).
1434 # * Instrument the sampler being used to update the statistics.
1436 # instrument.profiler = false
1442 # Name of the player.
1443 # When running a server, clients connecting with this name are admins.
1444 # When starting from the main menu, this is overridden.
1448 # Set the language. Leave empty to use the system language.
1449 # A restart is required after changing this.
1450 # type: enum values: , be, ca, cs, da, de, en, eo, es, et, fr, he, hu, id, it, ja, jbo, ko, ky, lt, nb, nl, pl, pt, pt_BR, ro, ru, sr_Cyrl, tr, uk, zh_CN, zh_TW
1453 # Level of logging to be written to debug.txt:
1454 # - <nothing> (no logging)
1455 # - none (messages with no level)
1461 # type: enum values: , none, error, warning, action, info, verbose
1462 # debug_log_level = action
1466 # enable_ipv6 = true
1470 # Default timeout for cURL, stated in milliseconds.
1471 # Only has an effect if compiled with cURL.
1473 # curl_timeout = 5000
1475 # Limits number of parallel HTTP requests. Affects:
1476 # - Media fetch if server uses remote_media setting.
1477 # - Serverlist download and server announcement.
1478 # - Downloads performed by main menu (e.g. mod manager).
1479 # Only has an effect if compiled with cURL.
1481 # curl_parallel_limit = 8
1483 # Maximum time in ms a file download (e.g. a mod download) may take.
1485 # curl_file_download_timeout = 300000
1487 # Makes DirectX work with LuaJIT. Disable if it causes troubles.
1489 # high_precision_fpu = true
1491 # Replaces the default main menu with a custom one.
1493 # main_menu_script =
1496 # main_menu_game_mgr = 0
1499 # main_menu_mod_mgr = 1
1501 # Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
1503 # profiler_print_interval = 0
1509 # Name of map generator to be used when creating a new world.
1510 # Creating a world in the main menu will override this.
1511 # type: enum values: v5, v6, v7, flat, valleys, fractal, singlenode
1514 # Water surface level of the world.
1518 # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
1520 # max_block_generate_distance = 6
1522 # Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
1523 # Only mapchunks completely within the mapgen limit are generated.
1524 # Value is stored per-world.
1525 # type: int min: 0 max: 31000
1526 # mapgen_limit = 31000
1528 # Global map generation attributes.
1529 # In Mapgen v6 the 'decorations' flag controls all decorations except trees
1530 # and junglegrass, in all other mapgens this flag controls all decorations.
1531 # Flags that are not enabled are not modified from the default.
1532 # Flags starting with 'no' are used to explicitly disable them.
1533 # type: flags possible values: caves, dungeons, light, decorations, nocaves, nodungeons, nolight, nodecorations
1534 # mg_flags = caves,dungeons,light,decorations
1536 # Whether dungeons occasionally project from the terrain.
1538 # projecting_dungeons = true
1540 ## Biome API temperature and humidity noise parameters
1542 # Temperature variation for biomes.
1543 # type: noise_params_2d
1544 # mg_biome_np_heat = {
1547 # spread = (1000, 1000, 1000),
1550 # persistence = 0.5,
1555 # Small-scale temperature variation for blending biomes on borders.
1556 # type: noise_params_2d
1557 # mg_biome_np_heat_blend = {
1560 # spread = (8, 8, 8),
1563 # persistence = 1.0,
1568 # Humidity variation for biomes.
1569 # type: noise_params_2d
1570 # mg_biome_np_humidity = {
1573 # spread = (1000, 1000, 1000),
1576 # persistence = 0.5,
1581 # Small-scale humidity variation for blending biomes on borders.
1582 # type: noise_params_2d
1583 # mg_biome_np_humidity_blend = {
1586 # spread = (8, 8, 8),
1589 # persistence = 1.0,
1596 # Map generation attributes specific to Mapgen v5.
1597 # Flags that are not enabled are not modified from the default.
1598 # Flags starting with 'no' are used to explicitly disable them.
1599 # type: flags possible values: caverns, nocaverns
1600 # mgv5_spflags = caverns
1602 # Controls width of tunnels, a smaller value creates wider tunnels.
1604 # mgv5_cave_width = 0.125
1606 # Y of upper limit of large caves.
1608 # mgv5_large_cave_depth = -256
1610 # Y of upper limit of lava in large caves.
1612 # mgv5_lava_depth = -256
1614 # Y-level of cavern upper limit.
1616 # mgv5_cavern_limit = -256
1618 # Y-distance over which caverns expand to full size.
1620 # mgv5_cavern_taper = 256
1622 # Defines full size of caverns, smaller values create larger caverns.
1624 # mgv5_cavern_threshold = 0.7
1628 # Variation of biome filler depth.
1629 # type: noise_params_2d
1630 # mgv5_np_filler_depth = {
1633 # spread = (150, 150, 150),
1636 # persistence = 0.7,
1641 # Variation of terrain vertical scale.
1642 # When noise is < -0.55 terrain is near-flat.
1643 # type: noise_params_2d
1644 # mgv5_np_factor = {
1647 # spread = (250, 250, 250),
1650 # persistence = 0.45,
1655 # Y-level of average terrain surface.
1656 # type: noise_params_2d
1657 # mgv5_np_height = {
1660 # spread = (250, 250, 250),
1663 # persistence = 0.5,
1668 # First of 2 3D noises that together define tunnels.
1669 # type: noise_params_3d
1673 # spread = (50, 50, 50),
1676 # persistence = 0.5,
1681 # Second of 2 3D noises that together define tunnels.
1682 # type: noise_params_3d
1686 # spread = (50, 50, 50),
1689 # persistence = 0.5,
1694 # 3D noise defining giant caverns.
1695 # type: noise_params_3d
1696 # mgv5_np_cavern = {
1699 # spread = (384, 128, 384),
1702 # persistence = 0.63,
1707 # 3D noise defining terrain.
1708 # type: noise_params_3d
1709 # mgv5_np_ground = {
1712 # spread = (80, 80, 80),
1715 # persistence = 0.55,
1722 # Map generation attributes specific to Mapgen v6.
1723 # The 'snowbiomes' flag enables the new 5 biome system.
1724 # When the new biome system is enabled jungles are automatically enabled and
1725 # the 'jungles' flag is ignored.
1726 # Flags that are not enabled are not modified from the default.
1727 # Flags starting with 'no' are used to explicitly disable them.
1728 # type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees
1729 # mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees
1731 # Deserts occur when np_biome exceeds this value.
1732 # When the new biome system is enabled, this is ignored.
1734 # mgv6_freq_desert = 0.45
1736 # Sandy beaches occur when np_beach exceeds this value.
1738 # mgv6_freq_beach = 0.15
1742 # Y-level of lower terrain and lakebeds.
1743 # type: noise_params_2d
1744 # mgv6_np_terrain_base = {
1747 # spread = (250, 250, 250),
1750 # persistence = 0.6,
1755 # Y-level of higher (cliff-top) terrain.
1756 # type: noise_params_2d
1757 # mgv6_np_terrain_higher = {
1760 # spread = (500, 500, 500),
1763 # persistence = 0.6,
1768 # Varies steepness of cliffs.
1769 # type: noise_params_2d
1770 # mgv6_np_steepness = {
1773 # spread = (125, 125, 125),
1776 # persistence = 0.7,
1781 # Defines areas of 'terrain_higher' (cliff-top terrain).
1782 # type: noise_params_2d
1783 # mgv6_np_height_select = {
1786 # spread = (250, 250, 250),
1789 # persistence = 0.69,
1794 # Varies depth of biome surface nodes.
1795 # type: noise_params_2d
1799 # spread = (200, 200, 200),
1802 # persistence = 0.55,
1807 # Defines areas with sandy beaches.
1808 # type: noise_params_2d
1812 # spread = (250, 250, 250),
1815 # persistence = 0.50,
1820 # Temperature variation for biomes.
1821 # type: noise_params_2d
1825 # spread = (500, 500, 500),
1828 # persistence = 0.50,
1833 # Variation of number of caves.
1834 # type: noise_params_2d
1838 # spread = (250, 250, 250),
1841 # persistence = 0.50,
1846 # Humidity variation for biomes.
1847 # type: noise_params_2d
1848 # mgv6_np_humidity = {
1851 # spread = (500, 500, 500),
1854 # persistence = 0.50,
1859 # Defines tree areas and tree density.
1860 # type: noise_params_2d
1864 # spread = (125, 125, 125),
1867 # persistence = 0.66,
1872 # Defines areas where trees have apples.
1873 # type: noise_params_2d
1874 # mgv6_np_apple_trees = {
1877 # spread = (100, 100, 100),
1880 # persistence = 0.45,
1887 # Map generation attributes specific to Mapgen v7.
1888 # 'ridges' enables the rivers.
1889 # Flags that are not enabled are not modified from the default.
1890 # Flags starting with 'no' are used to explicitly disable them.
1891 # type: flags possible values: mountains, ridges, floatlands, caverns, nomountains, noridges, nofloatlands, nocaverns
1892 # mgv7_spflags = mountains,ridges,nofloatlands,caverns
1894 # Y of mountain density gradient zero level. Used to shift mountains vertically.
1896 # mgv7_mount_zero_level = 0
1898 # Controls width of tunnels, a smaller value creates wider tunnels.
1900 # mgv7_cave_width = 0.09
1902 # Y of upper limit of large caves.
1904 # mgv7_large_cave_depth = -33
1906 # Y of upper limit of lava in large caves.
1908 # mgv7_lava_depth = -256
1910 # Controls the density of floatland mountain terrain.
1911 # Is an offset added to the 'np_mountain' noise value.
1913 # mgv7_float_mount_density = 0.6
1915 # Typical maximum height, above and below midpoint, of floatland mountain terrain.
1917 # mgv7_float_mount_height = 128.0
1919 # Y-level of floatland midpoint and lake surface.
1921 # mgv7_floatland_level = 1280
1923 # Y-level to which floatland shadows extend.
1925 # mgv7_shadow_limit = 1024
1927 # Y-level of cavern upper limit.
1929 # mgv7_cavern_limit = -256
1931 # Y-distance over which caverns expand to full size.
1933 # mgv7_cavern_taper = 256
1935 # Defines full size of caverns, smaller values create larger caverns.
1937 # mgv7_cavern_threshold = 0.7
1941 # Y-level of higher (cliff-top) terrain.
1942 # type: noise_params_2d
1943 # mgv7_np_terrain_base = {
1946 # spread = (600, 600, 600),
1949 # persistence = 0.6,
1954 # Y-level of lower terrain and lakebeds.
1955 # type: noise_params_2d
1956 # mgv7_np_terrain_alt = {
1959 # spread = (600, 600, 600),
1962 # persistence = 0.6,
1967 # Varies roughness of terrain.
1968 # Defines the 'persistence' value for terrain_base and terrain_alt noises.
1969 # type: noise_params_2d
1970 # mgv7_np_terrain_persist = {
1973 # spread = (2000, 2000, 2000),
1976 # persistence = 0.6,
1981 # Defines areas of higher (cliff-top) terrain and affects steepness of cliffs.
1982 # type: noise_params_2d
1983 # mgv7_np_height_select = {
1986 # spread = (500, 500, 500),
1989 # persistence = 0.7,
1994 # Variation of biome filler depth.
1995 # type: noise_params_2d
1996 # mgv7_np_filler_depth = {
1999 # spread = (150, 150, 150),
2002 # persistence = 0.7,
2007 # Variation of maximum mountain height (in nodes).
2008 # type: noise_params_2d
2009 # mgv7_np_mount_height = {
2012 # spread = (1000, 1000, 1000),
2015 # persistence = 0.6,
2020 # Defines large-scale river channel structure.
2021 # type: noise_params_2d
2022 # mgv7_np_ridge_uwater = {
2025 # spread = (1000, 1000, 1000),
2028 # persistence = 0.6,
2033 # Defines areas of floatland smooth terrain.
2034 # Smooth floatlands occur when noise > 0.
2035 # type: noise_params_2d
2036 # mgv7_np_floatland_base = {
2039 # spread = (600, 600, 600),
2042 # persistence = 0.6,
2047 # Variation of hill height and lake depth on floatland smooth terrain.
2048 # type: noise_params_2d
2049 # mgv7_np_float_base_height = {
2052 # spread = (300, 300, 300),
2055 # persistence = 0.7,
2060 # 3D noise defining mountain structure and height.
2061 # Also defines structure of floatland mountain terrain.
2062 # type: noise_params_3d
2063 # mgv7_np_mountain = {
2066 # spread = (250, 350, 250),
2069 # persistence = 0.63,
2074 # 3D noise defining structure of river canyon walls.
2075 # type: noise_params_3d
2079 # spread = (100, 100, 100),
2082 # persistence = 0.75,
2087 # 3D noise defining giant caverns.
2088 # type: noise_params_3d
2089 # mgv7_np_cavern = {
2092 # spread = (384, 128, 384),
2095 # persistence = 0.63,
2100 # First of 2 3D noises that together define tunnels.
2101 # type: noise_params_3d
2105 # spread = (61, 61, 61),
2108 # persistence = 0.5,
2113 # Second of 2 3D noises that together define tunnels.
2114 # type: noise_params_3d
2118 # spread = (67, 67, 67),
2121 # persistence = 0.5,
2126 ## Mapgen Carpathian
2128 # Map generation attributes specific to Mapgen Carpathian.
2129 # Flags that are not enabled are not modified from the default.
2130 # Flags starting with 'no' are used to explicitly disable them.
2131 # type: flags possible values: caverns, nocaverns
2132 # mgcarpathian_spflags = caverns
2134 # Controls width of tunnels, a smaller value creates wider tunnels.
2136 # mgcarpathian_cave_width = 0.09
2138 # Y of upper limit of large caves.
2140 # mgcarpathian_large_cave_depth = -33
2142 # Y of upper limit of lava in large caves.
2144 # mgcarpathian_lava_depth = -256
2146 # Y-level of cavern upper limit.
2148 # mgcarpathian_cavern_limit = -256
2150 # Y-distance over which caverns expand to full size.
2152 # mgcarpathian_cavern_taper = 256
2154 # Defines full size of caverns, smaller values create larger caverns.
2156 # mgcarpathian_cavern_threshold = 0.7
2160 # 2D noise that defines the base ground level.
2161 # type: noise_params_2d
2162 # mgcarpathian_np_base = {
2165 # spread = (2557, 2557, 2557),
2168 # persistence = 0.8,
2173 # Variation of biome filler depth.
2174 # type: noise_params_2d
2175 # mgcarpathian_np_filler_depth = {
2178 # spread = (128, 128, 128),
2181 # persistence = 0.7,
2186 # First of 4 2D noises that together define hill/mountain range height.
2187 # type: noise_params_2d
2188 # mgcarpathian_np_height1 = {
2191 # spread = (251, 251, 251),
2194 # persistence = 0.5,
2199 # Second of 4 2D noises that together define hill/mountain range height.
2200 # type: noise_params_2d
2201 # mgcarpathian_np_height2 = {
2204 # spread = (383, 383, 383),
2207 # persistence = 0.5,
2212 # Third of 4 2D noises that together define hill/mountain range height.
2213 # type: noise_params_2d
2214 # mgcarpathian_np_height3 = {
2217 # spread = (509, 509, 509),
2220 # persistence = 0.5,
2225 # Fourth of 4 2D noises that together define hill/mountain range height.
2226 # type: noise_params_2d
2227 # mgcarpathian_np_height4 = {
2230 # spread = (631, 631, 631),
2233 # persistence = 0.5,
2238 # 2D noise that controls the size/occurance of rolling hills.
2239 # type: noise_params_2d
2240 # mgcarpathian_np_hills_terrain = {
2243 # spread = (1301, 1301, 1301),
2246 # persistence = 0.5,
2251 # 2D noise that controls the size/occurance of ridged mountain ranges.
2252 # type: noise_params_2d
2253 # mgcarpathian_np_ridge_terrain = {
2256 # spread = (1889, 1889, 1889),
2259 # persistence = 0.5,
2264 # 2D noise that controls the size/occurance of step mountain ranges.
2265 # type: noise_params_2d
2266 # mgcarpathian_np_step_terrain = {
2269 # spread = (1889, 1889, 1889),
2272 # persistence = 0.5,
2277 # 2D noise that controls the shape/size of rolling hills.
2278 # type: noise_params_2d
2279 # mgcarpathian_np_hills = {
2282 # spread = (257, 257, 257),
2285 # persistence = 0.5,
2290 # 2D noise that controls the shape/size of ridged mountains.
2291 # type: noise_params_2d
2292 # mgcarpathian_np_ridge_mnt = {
2295 # spread = (743, 743, 743),
2298 # persistence = 0.7,
2303 # 2D noise that controls the shape/size of step mountains.
2304 # type: noise_params_2d
2305 # mgcarpathian_np_step_mnt = {
2308 # spread = (509, 509, 509),
2311 # persistence = 0.6,
2316 # 3D noise for mountain overhangs, cliffs, etc. Usually small variations.
2317 # type: noise_params_3d
2318 # mgcarpathian_np_mnt_var = {
2321 # spread = (499, 499, 499),
2324 # persistence = 0.55,
2329 # First of 2 3D noises that together define tunnels.
2330 # type: noise_params_3d
2331 # mgcarpathian_np_cave1 = {
2334 # spread = (61, 61, 61),
2337 # persistence = 0.5,
2342 # Second of 2 3D noises that together define tunnels.
2343 # type: noise_params_3d
2344 # mgcarpathian_np_cave2 = {
2347 # spread = (67, 67, 67),
2350 # persistence = 0.5,
2355 # 3D noise defining giant caverns.
2356 # type: noise_params_3d
2357 # mgcarpathian_np_cavern = {
2360 # spread = (384, 128, 384),
2363 # persistence = 0.63,
2370 # Map generation attributes specific to Mapgen flat.
2371 # Occasional lakes and hills can be added to the flat world.
2372 # Flags that are not enabled are not modified from the default.
2373 # Flags starting with 'no' are used to explicitly disable them.
2374 # type: flags possible values: lakes, hills, nolakes, nohills
2375 # mgflat_spflags = nolakes,nohills
2379 # mgflat_ground_level = 8
2381 # Y of upper limit of large caves.
2383 # mgflat_large_cave_depth = -33
2385 # Y of upper limit of lava in large caves.
2387 # mgflat_lava_depth = -256
2389 # Controls width of tunnels, a smaller value creates wider tunnels.
2391 # mgflat_cave_width = 0.09
2393 # Terrain noise threshold for lakes.
2394 # Controls proportion of world area covered by lakes.
2395 # Adjust towards 0.0 for a larger proportion.
2397 # mgflat_lake_threshold = -0.45
2399 # Controls steepness/depth of lake depressions.
2401 # mgflat_lake_steepness = 48.0
2403 # Terrain noise threshold for hills.
2404 # Controls proportion of world area covered by hills.
2405 # Adjust towards 0.0 for a larger proportion.
2407 # mgflat_hill_threshold = 0.45
2409 # Controls steepness/height of hills.
2411 # mgflat_hill_steepness = 64.0
2415 # Defines location and terrain of optional hills and lakes.
2416 # type: noise_params_2d
2417 # mgflat_np_terrain = {
2420 # spread = (600, 600, 600),
2423 # persistence = 0.6,
2428 # Variation of biome filler depth.
2429 # type: noise_params_2d
2430 # mgflat_np_filler_depth = {
2433 # spread = (150, 150, 150),
2436 # persistence = 0.7,
2441 # First of 2 3D noises that together define tunnels.
2442 # type: noise_params_3d
2443 # mgflat_np_cave1 = {
2446 # spread = (61, 61, 61),
2449 # persistence = 0.5,
2454 # Second of 2 3D noises that together define tunnels.
2455 # type: noise_params_3d
2456 # mgflat_np_cave2 = {
2459 # spread = (67, 67, 67),
2462 # persistence = 0.5,
2469 # Controls width of tunnels, a smaller value creates wider tunnels.
2471 # mgfractal_cave_width = 0.09
2473 # Y of upper limit of large caves.
2475 # mgfractal_large_cave_depth = -33
2477 # Y of upper limit of lava in large caves.
2479 # mgfractal_lava_depth = -256
2481 # Choice of 18 fractals from 9 formulas.
2482 # 1 = 4D "Roundy" mandelbrot set.
2483 # 2 = 4D "Roundy" julia set.
2484 # 3 = 4D "Squarry" mandelbrot set.
2485 # 4 = 4D "Squarry" julia set.
2486 # 5 = 4D "Mandy Cousin" mandelbrot set.
2487 # 6 = 4D "Mandy Cousin" julia set.
2488 # 7 = 4D "Variation" mandelbrot set.
2489 # 8 = 4D "Variation" julia set.
2490 # 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
2491 # 10 = 3D "Mandelbrot/Mandelbar" julia set.
2492 # 11 = 3D "Christmas Tree" mandelbrot set.
2493 # 12 = 3D "Christmas Tree" julia set.
2494 # 13 = 3D "Mandelbulb" mandelbrot set.
2495 # 14 = 3D "Mandelbulb" julia set.
2496 # 15 = 3D "Cosine Mandelbulb" mandelbrot set.
2497 # 16 = 3D "Cosine Mandelbulb" julia set.
2498 # 17 = 4D "Mandelbulb" mandelbrot set.
2499 # 18 = 4D "Mandelbulb" julia set.
2500 # type: int min: 1 max: 18
2501 # mgfractal_fractal = 1
2503 # Iterations of the recursive function.
2504 # Controls the amount of fine detail.
2506 # mgfractal_iterations = 11
2508 # Approximate (X,Y,Z) scale of fractal in nodes.
2510 # mgfractal_scale = (4096.0, 1024.0, 4096.0)
2512 # (X,Y,Z) offset of fractal from world centre in units of 'scale'.
2513 # Used to move a suitable spawn area of low land close to (0, 0).
2514 # The default is suitable for mandelbrot sets, it needs to be edited for julia sets.
2515 # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
2517 # mgfractal_offset = (1.79, 0.0, 0.0)
2519 # W co-ordinate of the generated 3D slice of a 4D fractal.
2520 # Determines which 3D slice of the 4D shape is generated.
2521 # Has no effect on 3D fractals.
2522 # Range roughly -2 to 2.
2524 # mgfractal_slice_w = 0.0
2526 # Julia set only: X component of hypercomplex constant determining julia shape.
2527 # Range roughly -2 to 2.
2529 # mgfractal_julia_x = 0.33
2531 # Julia set only: Y component of hypercomplex constant determining julia shape.
2532 # Range roughly -2 to 2.
2534 # mgfractal_julia_y = 0.33
2536 # Julia set only: Z component of hypercomplex constant determining julia shape.
2537 # Range roughly -2 to 2.
2539 # mgfractal_julia_z = 0.33
2541 # Julia set only: W component of hypercomplex constant determining julia shape.
2542 # Has no effect on 3D fractals.
2543 # Range roughly -2 to 2.
2545 # mgfractal_julia_w = 0.33
2549 # Y-level of seabed.
2550 # type: noise_params_2d
2551 # mgfractal_np_seabed = {
2554 # spread = (600, 600, 600),
2557 # persistence = 0.6,
2562 # Variation of biome filler depth.
2563 # type: noise_params_2d
2564 # mgfractal_np_filler_depth = {
2567 # spread = (150, 150, 150),
2570 # persistence = 0.7,
2575 # First of 2 3D noises that together define tunnels.
2576 # type: noise_params_3d
2577 # mgfractal_np_cave1 = {
2580 # spread = (61, 61, 61),
2583 # persistence = 0.5,
2588 # Second of 2 3D noises that together define tunnels.
2589 # type: noise_params_3d
2590 # mgfractal_np_cave2 = {
2593 # spread = (67, 67, 67),
2596 # persistence = 0.5,
2603 # Map generation attributes specific to Mapgen Valleys.
2604 # 'altitude_chill' makes higher elevations colder, which may cause biome issues.
2605 # 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool,
2606 # it may interfere with delicately adjusted biomes.
2607 # Flags that are not enabled are not modified from the default.
2608 # Flags starting with 'no' are used to explicitly disable them.
2609 # type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers
2610 # mg_valleys_spflags = altitude_chill,humid_rivers
2612 # The altitude at which temperature drops by 20C
2614 # mgvalleys_altitude_chill = 90
2616 # Depth below which you'll find large caves.
2618 # mgvalleys_large_cave_depth = -33
2620 # Creates unpredictable lava features in caves.
2621 # These can make mining difficult. Zero disables them. (0-10)
2623 # mgvalleys_lava_features = 0
2625 # Depth below which you'll find massive caves.
2627 # mgvalleys_massive_cave_depth = -256
2629 # How deep to make rivers
2631 # mgvalleys_river_depth = 4
2633 # How wide to make rivers
2635 # mgvalleys_river_size = 5
2637 # Creates unpredictable water features in caves.
2638 # These can make mining difficult. Zero disables them. (0-10)
2640 # mgvalleys_water_features = 0
2642 # Controls width of tunnels, a smaller value creates wider tunnels.
2644 # mgvalleys_cave_width = 0.09
2648 # Caves and tunnels form at the intersection of the two noises
2649 # type: noise_params_3d
2650 # mgvalleys_np_cave1 = {
2653 # spread = (61, 61, 61),
2656 # persistence = 0.5,
2661 # Caves and tunnels form at the intersection of the two noises
2662 # type: noise_params_3d
2663 # mgvalleys_np_cave2 = {
2666 # spread = (67, 67, 67),
2669 # persistence = 0.5,
2674 # The depth of dirt or other filler
2675 # type: noise_params_2d
2676 # mgvalleys_np_filler_depth = {
2679 # spread = (256, 256, 256),
2682 # persistence = 0.5,
2687 # Massive caves form here.
2688 # type: noise_params_3d
2689 # mgvalleys_np_massive_caves = {
2692 # spread = (768, 256, 768),
2695 # persistence = 0.63,
2700 # River noise -- rivers occur close to zero
2701 # type: noise_params_2d
2702 # mgvalleys_np_rivers = {
2705 # spread = (256, 256, 256),
2708 # persistence = 0.6,
2713 # Base terrain height
2714 # type: noise_params_2d
2715 # mgvalleys_np_terrain_height = {
2718 # spread = (1024, 1024, 1024),
2721 # persistence = 0.4,
2726 # Raises terrain to make valleys around the rivers
2727 # type: noise_params_2d
2728 # mgvalleys_np_valley_depth = {
2731 # spread = (512, 512, 512),
2734 # persistence = 1.0,
2739 # Slope and fill work together to modify the heights
2740 # type: noise_params_3d
2741 # mgvalleys_np_inter_valley_fill = {
2744 # spread = (256, 512, 256),
2747 # persistence = 0.8,
2752 # Amplifies the valleys
2753 # type: noise_params_2d
2754 # mgvalleys_np_valley_profile = {
2757 # spread = (512, 512, 512),
2760 # persistence = 1.0,
2765 # Slope and fill work together to modify the heights
2766 # type: noise_params_2d
2767 # mgvalleys_np_inter_valley_slope = {
2770 # spread = (128, 128, 128),
2773 # persistence = 1.0,
2780 # Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
2784 # Dump the mapgen debug infos.
2786 # enable_mapgen_debug_info = false
2788 # Maximum number of blocks that can be queued for loading.
2790 # emergequeue_limit_total = 256
2792 # Maximum number of blocks to be queued that are to be loaded from file.
2793 # Set to blank for an appropriate amount to be chosen automatically.
2795 # emergequeue_limit_diskonly = 32
2797 # Maximum number of blocks to be queued that are to be generated.
2798 # Set to blank for an appropriate amount to be chosen automatically.
2800 # emergequeue_limit_generate = 32
2802 # Number of emerge threads to use. Make this field blank, or increase this number
2803 # to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
2804 # at the cost of slightly buggy caves.
2806 # num_emerge_threads = 1