1 # This file is read by default from:
4 # Any other path can be chosen by passing the path as a parameter
5 # to the program, eg. "minetest.exe --config ../minetest.conf.example"
7 # By default, all the settings are commented and not functional.
8 # Uncomment settings by removing the preceding #.
10 # Further documentation:
11 # http://c55.me/minetest/wiki/doku.php
13 # NOTE: This file might not be up-to-date, refer to the
14 # defaultsettings.cpp file for an up-to-date list:
15 # https://bitbucket.org/celeron55/minetest/src/tip/src/defaultsettings.cpp
17 # A vim command to convert most of defaultsettings.cpp to conf file format:
18 # :'<,'>s/\tsettings->setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g
19 # Note: Some of the settings are implemented in Lua
27 # Name of player; on a server this is the main admin
35 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
36 #keymap_forward = KEY_KEY_W
37 #keymap_backward = KEY_KEY_S
38 #keymap_left = KEY_KEY_A
39 #keymap_right = KEY_KEY_D
40 #keymap_jump = KEY_SPACE
41 #keymap_sneak = KEY_LSHIFT
42 #keymap_inventory = KEY_KEY_I
43 # Go down ladder / go down in fly mode / go fast in fast mode
44 #keymap_special1 = KEY_KEY_E
45 #keymap_chat = KEY_KEY_T
47 #keyman_console = KEY_F10
48 #keymap_rangeselect = KEY_KEY_R
49 #keymap_freemove = KEY_KEY_K
50 #keymap_fastmove = KEY_KEY_J
51 #keymap_screenshot = KEY_F12
52 # If true, keymap_special1 instead of keymap_sneak is used for climbing down and descending
53 #aux1_descends = false
54 # Some (temporary) keys for debugging
55 #keymap_print_debug_stacks = KEY_KEY_P
56 #keymap_quicktune_prev = KEY_HOME
57 #keymap_quicktune_next = KEY_END
58 #keymap_quicktune_dec = KEY_NEXT
59 #keymap_quicktune_inc = KEY_PRIOR
62 # The amount of rendered stuff is dynamically set according to this
64 # If FPS would go higher than this, limit it by sleeping
65 # (to not waste CPU power for no benefit)
67 # The allowed adjustment range for the automatic rendering range adjustment
68 #viewing_range_nodes_max = 160
69 #viewing_range_nodes_min = 35
75 # Experimental option, might cause visible spaces between blocks
76 # when set to higher number than 0
79 # Address to connect to (#blank = start local server)
81 # Enable random user input, for testing
83 # Timeout for client to remove unused map data from memory
84 #client_unload_unused_data_timeout = 600
85 # Whether to fog out the end of the visible area
87 # Enable a bit lower water surface; disable for speed (not quite optimized)
88 #new_style_water = false
89 # Enable nice leaves; disable for speed
90 #new_style_leaves = true
91 # Enable smooth lighting with simple ambient occlusion;
92 # disable for speed or for different looks.
93 #smooth_lighting = true
94 # Enable combining mainly used textures to a bigger one for improved speed
95 # disable if it causes graphics glitches.
96 #enable_texture_atlas = true
97 # Path to texture directory. All textures are first searched from here.
100 # Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl
101 #video_driver = opengl
102 # Unobstructed movement without physics, downwards key is keymap_special1
104 # Continuous forward movement (for testing)
105 #continuous_forward = false
106 # Fast movement (keymap_special1)
109 #invert_mouse = false
111 #enable_farmesh = false
112 #farmesh_trees = true
113 #farmesh_distance = 40
114 # Enable/disable clouds
115 #enable_clouds = true
116 # Path for screenshots
118 # Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double)
119 #view_bobbing_amount = 1.0
120 # In-game chat console background color (R,G,B)
121 #console_color = (0,0,0)
122 # In-game chat console background alpha (opaqueness, between 0 and 255)
127 # Whether node texture animations should be desynchronized per MapBlock
128 #desynchronize_mapblock_texture_animation = true
134 # Default game (default when creating a new world)
135 #default_game = minetest
136 # World directory (everything in the world is stored here)
137 #map-dir = /custom/world
139 #motd = Welcome to this awesome Minetest server!
140 # Maximum number of players connected simultaneously
142 # Set to false to allow old clients to connect
143 #strict_protocol_version_checking = true
144 # Set to true to enable creative mode (unlimited inventory)
145 #creative_mode = false
146 # Enable players getting damage and dying
147 #enable_damage = false
148 # Despawn all non-peaceful mobs
149 #only_peaceful_mobs = false
150 # A chosen map seed for a new map, leave empty for random
152 # Gives some stuff to players at the beginning
153 #give_initial_stuff = false
154 # New users need to input this password
156 # Available privileges: interact, shout, teleport, settime, privs, ...
157 # See /privs in game for a full list on your server and mod configuration.
158 #default_privs = interact, shout
159 # Whether players are shown to clients without any range limit
160 #unlimited_player_transfer_distance = true
161 # Whether to enable players killing each other
163 # If this is set, players will always (re)spawn at the given position
164 #static_spawnpoint = 0, 10, 0
165 # If true, new players cannot join with an empty password
166 #disallow_empty_password = false
167 # If true, disable cheat prevention in multiplayer
168 #disable_anticheat = false
169 # If true, actions are recorded for rollback
170 #enable_rollback_recording = false
172 # Profiler data print interval. #0 = disable.
173 #profiler_print_interval = 0
174 #enable_mapgen_debug_info = false
175 # from how far client knows about objects
176 #active_object_send_range_blocks = 3
177 # how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run)
178 #active_block_range = 2
179 # how many blocks are flying in the wire simultaneously per client
180 #max_simultaneous_block_sends_per_client = 2
181 # how many blocks are flying in the wire simultaneously per server
182 #max_simultaneous_block_sends_server_total = 8
183 # From how far blocks are sent to clients (value * 16 nodes)
184 #max_block_send_distance = 10
185 # From how far blocks are generated for clients (value * 16 nodes)
186 #max_block_generate_distance = 6
187 # Interval of sending time of day to clients
188 #time_send_interval = 5
189 # Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged
191 #server_unload_unused_data_timeout = 29
192 # Interval of saving important changes in the world
193 #server_map_save_interval = 5.3
194 # To reduce lag, block transfers are slowed down when a player is building something.
195 # This determines how long they are slowed down after placing or removing a node.
196 #full_block_send_enable_min_time_from_building = 2.0
197 # Length of a server tick in dedicated server
198 #dedicated_server_step = 0.05
199 # Can be set to true to disable shutting down on invalid world data
200 #ignore_world_load_errors = false