1 # This file contains a list of all available settings and their default value for minetest.conf
3 # By default, all the settings are commented and not functional.
4 # Uncomment settings by removing the preceding #.
6 # minetest.conf is read by default from:
9 # Any other path can be chosen by passing the path as a parameter
10 # to the program, eg. "minetest.exe --config ../minetest.conf.example".
12 # Further documentation:
13 # http://wiki.minetest.net/
21 # If enabled, you can place blocks at the position (feet + eye level) where you stand.
22 # This is helpful when working with nodeboxes in small areas.
24 # enable_build_where_you_stand = false
26 # Player is able to fly without being affected by gravity.
27 # This requires the "fly" privilege on the server.
31 # Fast movement (via use key).
32 # This requires the "fast" privilege on the server.
36 # If enabled together with fly mode, player is able to fly through solid nodes.
37 # This requires the "noclip" privilege on the server.
41 # Smooths camera when moving and looking around.
42 # Useful for recording videos.
46 # Smooths rotation of camera. 0 to disable.
47 # type: float min: 0 max: 0.99
48 # camera_smoothing = 0.0
50 # Smooths rotation of camera in cinematic mode. 0 to disable.
51 # type: float min: 0 max: 0.99
52 # cinematic_camera_smoothing = 0.7
54 # Invert vertical mouse movement.
56 # invert_mouse = false
58 # Mouse sensitivity multiplier.
60 # mouse_sensitivity = 0.2
62 # If enabled, "use" key instead of "sneak" key is used for climbing down and descending.
64 # aux1_descends = false
66 # Double-tapping the jump key toggles fly mode.
68 # doubletap_jump = false
70 # If disabled "use" key is used to fly fast if both fly and fast mode are enabled.
72 # always_fly_fast = true
74 # The time in seconds it takes between repeated right clicks when holding the right mouse button.
76 # repeat_rightclick_time = 0.25
78 # Enable random user input (only used for testing).
80 # random_input = false
82 # Continuous forward movement (only used for testing).
84 # continuous_forward = false
86 # Key for moving the player forward.
87 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
89 # keymap_forward = KEY_KEY_W
91 # Key for moving the player backward.
92 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
94 # keymap_backward = KEY_KEY_S
96 # Key for moving the player left.
97 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
99 # keymap_left = KEY_KEY_A
101 # Key for moving the player right.
102 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
104 # keymap_right = KEY_KEY_D
107 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
109 # keymap_jump = KEY_SPACE
112 # Also used for climbing down and descending in water if aux1_descends is disabled.
113 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
115 # keymap_sneak = KEY_LSHIFT
117 # Key for opening the inventory.
118 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
120 # keymap_inventory = KEY_KEY_I
122 # Key for moving fast in fast mode.
123 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
125 # keymap_special1 = KEY_KEY_E
127 # Key for opening the chat window.
128 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
130 # keymap_chat = KEY_KEY_T
132 # Key for opening the chat window to type commands.
133 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
137 # Key for opening the chat console.
138 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
140 # keyman_console = KEY_F10
142 # Key for toggling unlimited view range.
143 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
145 # keymap_rangeselect = KEY_KEY_R
147 # Key for toggling flying.
148 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
150 # keymap_freemove = KEY_KEY_K
152 # Key for toggling fast mode.
153 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
155 # keymap_fastmove = KEY_KEY_J
157 # Key for toggling noclip mode.
158 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
160 # keymap_noclip = KEY_KEY_H
162 # Key for toggling cinematic mode.
163 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
165 # keymap_cinematic = KEY_F8
167 # Key for toggling display of minimap.
168 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
170 # keymap_minimap = KEY_F9
172 # Key for taking screenshots.
173 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
175 # keymap_screenshot = KEY_F12
177 # Key for dropping the currently selected item.
178 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
180 # keymap_drop = KEY_KEY_Q
182 # Key for toggling the display of the HUD.
183 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
185 # keymap_toggle_hud = KEY_F1
187 # Key for toggling the display of the chat.
188 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
190 # keymap_toggle_chat = KEY_F2
192 # Key for toggling the display of the fog.
193 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
195 # keymap_toggle_force_fog_off = KEY_F3
197 # Key for toggling the camrea update. Only used for development
198 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
200 # keymap_toggle_update_camera =
202 # Key for toggling the display of debug info.
203 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
205 # keymap_toggle_debug = KEY_F5
207 # Key for toggling the display of the profiler. Used for development.
208 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
210 # keymap_toggle_profiler = KEY_F6
212 # Key for switching between first- and third-person camera.
213 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
215 # keymap_camera_mode = KEY_F7
217 # Key for increasing the viewing range. Modifies the minimum viewing range.
218 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
220 # keymap_increase_viewing_range_min = +
222 # Key for decreasing the viewing range. Modifies the minimum viewing range.
223 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
225 # keymap_decrease_viewing_range_min = -
227 # Key for printing debug stacks. Used for development.
228 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
230 # keymap_print_debug_stacks = KEY_KEY_P
234 # Address to connect to.
235 # Leave this blank to start a local server.
236 # Note that the address field in the main menu overrides this setting.
240 # Port to connect to (UDP).
241 # Note that the port field in the main menu overrides this setting.
242 # type: int min: 1 max: 65535
243 # remote_port = 30000
245 # Save the map received by the client on disk.
247 # enable_local_map_saving = false
249 # Enable usage of remote media server (if provided by server).
250 # Remote servers offer a significantly faster way to download media (e.g. textures)
251 # when connecting to the server.
253 # enable_remote_media_server = true
255 # URL to the server list displayed in the Multiplayer Tab.
257 # serverlist_url = servers.minetest.net
259 # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
261 # serverlist_file = favoriteservers.txt
269 # Whether to fog out the end of the visible area.
273 # Enable a bit lower water surface, so it doesn't "fill" the node completely.
274 # Note that this is not quite optimized and that smooth lighting on the
275 # water surface doesn't work with this.
277 # new_style_water = false
280 # - Fancy: all faces visible
281 # - Simple: only outer faces, if defined special_tiles are used
282 # - Opaque: disable transparency
283 # type: enum values: fancy, simple, opaque
284 # leaves_style = fancy
286 # Connects glass if supported by node.
288 # connected_glass = false
290 # Enable smooth lighting with simple ambient occlusion.
291 # Disable for speed or for different looks.
293 # smooth_lighting = true
295 # Clouds are a client side effect.
297 # enable_clouds = true
299 # Use 3D cloud look instead of flat.
301 # enable_3d_clouds = true
305 # Use mip mapping to scale textures. May slightly increase performance.
309 # Use anisotropic filtering when viewing at textures from an angle.
311 # anisotropic_filter = false
313 # Use bilinear filtering when scaling textures.
315 # bilinear_filter = false
317 # Use trilinear filtering when scaling textures.
319 # trilinear_filter = false
321 # Filtered textures can blend RGB values with fully-transparent neighbors,
322 # which PNG optimizers usually discard, sometimes resulting in a dark or
323 # light edge to transparent textures. Apply this filter to clean that up
324 # at texture load time.
326 # texture_clean_transparent = false
328 # When using bilinear/trilinear/anisotropic filters, low-resolution textures
329 # can be blurred, so automatically upscale them with nearest-neighbor
330 # interpolation to preserve crisp pixels. This sets the minimum texture size
331 # for the upscaled textures; higher values look sharper, but require more
332 # memory. Powers of 2 are recommended. Setting this higher than 1 may not
333 # have a visible effect unless bilinear/trilinear/anisotropic filtering is
336 # texture_min_size = 64
338 # Pre-generate all item visuals used in the inventory.
339 # This increases startup time, but runs smoother in-game.
340 # The generated textures can easily exceed your VRAM, causing artifacts in the inventory.
342 # preload_item_visuals = false
344 # Experimental option, might cause visible spaces between blocks
345 # when set to higher number than 0.
346 # type: enum values: 0, 1, 2, 4, 8, 16
351 # Shaders allow advanced visul effects and may increase performance on some video cards.
352 # Thy only work with the OpenGL video backend.
354 # enable_shaders = true
358 # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
359 # or need to be auto-generated.
360 # Requires shaders to be enabled.
362 # enable_bumpmapping = false
364 # Enables on the fly normalmap generation (Emboss effect).
365 # Requires bumpmapping to be enabled.
367 # generate_normalmaps = false
369 # Strength of generated normalmaps.
371 # normalmaps_strength = 0.6
373 # Defines sampling step of texture.
374 # A higher value results in smoother normal maps.
375 # type: int min: 0 max: 2
376 # normalmaps_smooth = 0
378 ##### Parallax Occlusion
380 # Enables parallax occlusion mapping.
381 # Requires shaders to be enabled.
383 # enable_parallax_occlusion = false
385 # 0 = parallax occlusion with slope information (faster).
386 # 1 = relief mapping (slower, more accurate).
387 # type: int min: 0 max: 1
388 # parallax_occlusion_mode = 1
390 # Strength of parallax.
392 # 3d_parallax_strength = 0.025
394 # Number of parallax occlusion iterations.
396 # parallax_occlusion_iterations = 4
398 # Overall scale of parallax occlusion effect.
400 # parallax_occlusion_scale = 0.08
402 # Overall bias of parallax occlusion effect, usually scale/2.
404 # parallax_occlusion_bias = 0.04
408 # Set to true enables waving water.
409 # Requires shaders to be enabled.
411 # enable_waving_water = false
414 # water_wave_height = 1.0
417 # water_wave_length = 20.0
420 # water_wave_speed = 5.0
422 # Set to true enables waving leaves.
423 # Requires shaders to be enabled.
425 # enable_waving_leaves = false
427 # Set to true enables waving plants.
428 # Requires shaders to be enabled.
430 # enable_waving_plants = false
434 # Minimum wanted FPS.
435 # The amount of rendered stuff is dynamically set according to this. and viewing range min and max.
439 # If FPS would go higher than this, limit it by sleeping
440 # to not waste CPU power for no benefit.
444 # Maximum FPS when game is paused.
448 # The allowed adjustment range for the automatic rendering range adjustment.
449 # Set this to be equal to viewing range minimum to disable the auto-adjustment algorithm.
451 # viewing_range_nodes_max = 160
453 # The allowed adjustment range for the automatic rendering range adjustment.
454 # Set this to be equal to viewing range maximum to disable the auto-adjustment algorithm.
456 # viewing_range_nodes_min = 35
458 # Width component of the initial window size.
462 # Height component of the initial window size.
470 # Bits per pixel (aka color depth) in fullscreen mode.
472 # fullscreen_bpp = 24
474 # Vertical screen synchronization.
478 # Field of view in degrees.
479 # type: int min: 30 max: 160
482 # Adjust the gamma encoding for the light tables. Lower numbers are brighter.
483 # This setting is for the client only and is ignored by the server.
484 # type: float min: 1 max: 3
485 # display_gamma = 1.8
487 # Path to texture directory. All textures are first searched from here.
491 # The rendering back-end for Irrlicht.
492 # type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl
493 # video_driver = opengl
495 # Height on which clouds are appearing.
499 # Radius of cloud area stated in number of 64 node cloud squares.
500 # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
504 # Multiplier for view bobbing.
505 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
507 # view_bobbing_amount = 1.0
509 # Multiplier for fall bobbing.
510 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
512 # fall_bobbing_amount = 0.0
515 # Currently supported:
516 # - none: no 3d output.
517 # - anaglyph: cyan/magenta color 3d.
518 # - interlaced: odd/even line based polarisation screen support.
519 # - topbottom: split screen top/bottom.
520 # - sidebyside: split screen side by side.
521 # - pageflip: quadbuffer based 3d.
522 # type: enum values: none, anaglyph, interlaced, topbottom, sidebyside, pageflip
525 # In-game chat console background color (R,G,B).
527 # console_color = (0,0,0)
529 # In-game chat console background alpha (opaqueness, between 0 and 255).
530 # type: int min: 0 max: 255
531 # console_alpha = 200
533 # Selection box border color (R,G,B).
535 # selectionbox_color = (0,0,0)
537 # Width of the selectionbox's lines around nodes.
538 # type: int min: 1 max: 5
539 # selectionbox_width = 2
541 # Crosshair color (R,G,B).
543 # crosshair_color = (255,255,255)
545 # Crosshair alpha (opaqueness, between 0 and 255).
546 # type: int min: 0 max: 255
547 # crosshair_alpha = 255
549 # Whether node texture animations should be desynchronized per mapblock.
551 # desynchronize_mapblock_texture_animation = true
553 # Maximum proportion of current window to be used for hotbar.
554 # Useful if there's something to be displayed right or left of hotbar.
556 # hud_hotbar_max_width = 1.0
558 # Selection highlighting method (box or halo)
560 # node_highlighting = box
562 # Enables caching of facedir rotated meshes.
564 # enable_mesh_cache = false
568 # enable_minimap = true
570 # Shape of the minimap. Enabled = round, disabled = square.
572 # minimap_shape_round = true
576 # Useable to make minimap smoother on slower machines.
578 # minimap_double_scan_height = true
580 # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
582 # directional_colored_fog = true
584 # The strength (darkness) of node ambient-occlusion shading.
585 # Lower is darker, Higher is lighter. The valid range of values for this
586 # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
587 # set to the nearest valid value.
588 # type: float min: 0.25 max: 4
589 # ambient_occlusion_gamma = 2.2
591 # Enable animation of inventory items.
592 # inventory_items_animations = false
596 # Use a cloud animation for the main menu background.
600 # Scale gui by a user specified value.
601 # Use a nearest-neighbor-anti-alias filter to scale the GUI.
602 # This will smooth over some of the rough edges, and blend
603 # pixels when scaling down, at the cost of blurring some
604 # edge pixels when images are scaled by non-integer sizes.
608 # When gui_scaling_filter is true, all GUI images need to be
609 # filtered in software, but some images are generated directly
610 # to hardware (e.g. render-to-texture for nodes in inventory).
612 # gui_scaling_filter = false
614 # When gui_scaling_filter_txr2img is true, copy those images
615 # from hardware to software for scaling. When false, fall back
616 # to the old scaling method, for video drivers that don't
617 # propery support downloading textures back from hardware.
619 # gui_scaling_filter_txr2img = true
621 # Delay showing tooltips, stated in milliseconds.
623 # tooltip_show_delay = 400
625 # Whether freetype fonts are used, requires freetype support to be compiled in.
629 # Path to TrueTypeFont or bitmap.
631 # font_path = fonts/liberationsans.ttf
636 # Font shadow offset, if 0 then shadow will not be drawn.
640 # Font shadow alpha (opaqueness, between 0 and 255).
641 # type: int min: 0 max: 255
642 # font_shadow_alpha = 128
645 # mono_font_path = fonts/liberationmono.ttf
648 # mono_font_size = 15
650 # This font will be used for certain languages.
652 # fallback_font_path = fonts/DroidSansFallbackFull.ttf
655 # fallback_font_size = 15
658 # fallback_font_shadow = 1
660 # type: int min: 0 max: 255
661 # fallback_font_shadow_alpha = 128
663 # Path to save screenshots at.
669 # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
676 # enable_sound = true
678 # type: float min: 0 max: 1
683 # Timeout for client to remove unused map data from memory.
685 # client_unload_unused_data_timeout = 600
687 # Maximum number of mapblocks for client to be kept in memory.
688 # Set to -1 for unlimited amount.
690 # client_mapblock_limit = 5000
692 # Whether to show the client debug info (has the same effect as hitting F5).
697 # Server / Singleplayer
700 # Name of the server, to be displayed when players join and in the serverlist.
702 # server_name = Minetest server
704 # Description of server, to be displayed when players join and in the serverlist.
706 # server_description = mine here
708 # Domain name of server, to be displayed in the serverlist.
710 # server_address = game.minetest.net
712 # Homepage of server, to be displayed in the serverlist.
714 # server_url = http://minetest.net
716 # Automaticaly report to the serverlist.
718 # server_announce = false
720 # Announce to this serverlist.
721 # If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net.
723 # serverlist_url = servers.minetest.net
727 # Network port to listen (UDP).
728 # This value will be overridden when starting from the main menu.
732 # The network interface that the server listens on.
736 # Enable to disallow old clients from connecting.
737 # Older clients are compatible in the sense that they will not crash when connecting
738 # to new servers, but they may not support all new features that you are expecting.
740 # strict_protocol_version_checking = false
742 # Specifies URL from which client fetches media instead of using UDP.
743 # $filename should be accessible from $remote_media$filename via cURL
744 # (obviously, remote_media should end with a slash).
745 # Files that are not present will be fetched the usual way.
749 # Enable/disable running an IPv6 server. An IPv6 server may be restricted
750 # to IPv6 clients, depending on system configuration.
751 # Ignored if bind_address is set.
753 # ipv6_server = false
757 # How many blocks are flying in the wire simultaneously per client.
759 # max_simultaneous_block_sends_per_client = 10
761 # How many blocks are flying in the wire simultaneously for the whole server.
763 # max_simultaneous_block_sends_server_total = 40
765 # To reduce lag, block transfers are slowed down when a player is building something.
766 # This determines how long they are slowed down after placing or removing a node.
768 # full_block_send_enable_min_time_from_building = 2.0
770 # Maximum number of packets sent per send step, if you have a slow connection
771 # try reducing it, but don't reduce it to a number below double of targeted
774 # max_packets_per_iteration = 1024
778 # Default game when creating a new world.
779 # This will be overridden when creating a world from the main menu.
781 # default_game = minetest
783 # Message of the day displayed to players connecting.
787 # Maximum number of players that can connect simultaneously.
791 # World directory (everything in the world is stored here).
792 # Not needed if starting from the main menu.
796 # Time in seconds for item entity (dropped items) to live.
797 # Setting it to -1 disables the feature.
799 # item_entity_ttl = 900
801 # Enable players getting damage and dying.
803 # enable_damage = false
805 # A chosen map seed for a new map, leave empty for random.
806 # Will be overridden when creating a new world in the main menu.
810 # New users need to input this password.
814 # The privileges that new users automatically get.
815 # See /privs in game for a full list on your server and mod configuration.
817 # default_privs = interact, shout
819 # Whether players are shown to clients without any range limit.
820 # Deprecated, use the setting player_transfer_distance instead.
822 # unlimited_player_transfer_distance = true
824 # Defines the maximal player transfer distance in blocks (0 = unlimited).
826 # player_transfer_distance = 0
828 # Whether to allow players to damage and kill each other.
832 # If this is set, players will always (re)spawn at the given position.
834 # static_spawnpoint =
836 # Maximum distance above water level for player spawn.
837 # Larger values result in spawn points closer to (x = 0, z = 0).
838 # Smaller values may result in a suitable spawn point not being found,
839 # resulting in a spawn at (0, 0, 0) possibly buried underground.
841 # vertical_spawn_range = 16
843 # If enabled, new players cannot join with an empty password.
845 # disallow_empty_password = false
847 # If enabled, disable cheat prevention in multiplayer.
849 # disable_anticheat = false
851 # If enabled, actions are recorded for rollback.
852 # This option is only read when server starts.
854 # enable_rollback_recording = false
856 # A message to be displayed to all clients when the server shuts down.
858 # kick_msg_shutdown = Server shutting down.
860 # A message to be displayed to all clients when the server crashes.
862 # kick_msg_crash = This server has experienced an internal error. You will now be disconnected.
864 # Whether to ask clients to reconnect after a (Lua) crash.
865 # Set this to true if your server is set up to restart automatically.
867 # ask_reconnect_on_crash = false
869 # From how far clients know about objects, stated in mapblocks (16 nodes).
871 # active_object_send_range_blocks = 3
873 # How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
874 # In active blocks objects are loaded and ABMs run.
876 # active_block_range = 2
878 # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
880 # max_block_send_distance = 10
882 # Maximum number of forceloaded mapblocks.
884 # max_forceloaded_blocks = 16
886 # Interval of sending time of day to clients.
888 # time_send_interval = 5
890 # Controls length of day/night cycle.
891 # Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
895 # Interval of saving important changes in the world, stated in seconds.
897 # server_map_save_interval = 5.3
902 # movement_acceleration_default = 3
905 # movement_acceleration_air = 2
908 # movement_acceleration_fast = 10
911 # movement_speed_walk = 4
914 # movement_speed_crouch = 1.35
917 # movement_speed_fast = 20
920 # movement_speed_climb = 2
923 # movement_speed_jump = 6.5
926 # movement_speed_descend = 6
929 # movement_liquid_fluidity = 1
932 # movement_liquid_fluidity_smooth = 0.5
935 # movement_liquid_sink = 10
938 # movement_gravity = 9.81
942 # Handling for deprecated lua api calls:
943 # - legacy: (try to) mimic old behaviour (default for release).
944 # - log: mimic and log backtrace of deprecated call (default for debug).
945 # - error: abort on usage of deprecated call (suggested for mod developers).
946 # type: enum values: legacy, log, error
947 # deprecated_lua_api_handling = legacy
949 # Useful for mod developers.
951 # mod_profiling = false
953 # Detailed mod profile data. Useful for mod developers.
955 # detailed_profiling = false
957 # Profiler data print interval. 0 = disable. Useful for developers.
959 # profiler_print_interval = 0
961 # Number of extra blocks that can be loaded by /clearobjects at once.
962 # This is a trade-off between sqlite transaction overhead and
963 # memory consumption (4096=100MB, as a rule of thumb).
965 # max_clearobjects_extra_loaded_blocks = 4096
967 # How much the server will wait before unloading unused mapblocks.
968 # Higher value is smoother, but will use more RAM.
970 # server_unload_unused_data_timeout = 29
972 # Maximum number of statically stored objects in a block.
974 # max_objects_per_block = 49
976 # See http://www.sqlite.org/pragma.html#pragma_synchronous
977 # type: enum values: 0, 1, 2
978 # sqlite_synchronous = 2
980 # Length of a server tick and the interval at which objects are generally updated over network.
982 # dedicated_server_step = 0.1
984 # If enabled, invalid world data won't cause the server to shut down.
985 # Only enable this if you know what you are doing.
987 # ignore_world_load_errors = false
989 # Max liquids processed per step.
991 # liquid_loop_max = 100000
993 # The time (in seconds) that the liquids queue may grow beyond processing
994 # capacity until an attempt is made to decrease its size by dumping old queue
995 # items. A value of 0 disables the functionality.
997 # liquid_queue_purge_time = 0
999 # Liquid update interval in seconds.
1001 # liquid_update = 1.0
1005 # Name of map generator to be used when creating a new world.
1006 # Creating a world in the main menu will override this.
1007 # type: enum values: v5, v6, v7, flat, fractal, singlenode
1010 # Water surface level of the world.
1014 # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
1016 # max_block_generate_distance = 6
1018 # Where the map generator stops.
1020 # - Limited to 31000 (setting above has no effect)
1021 # - The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks).
1022 # - Those groups have an offset of -32, -32 nodes from the origin.
1023 # - Only groups which are within the map_generation_limit are generated
1024 # type: int min: 0 max: 31000
1025 # map_generation_limit = 31000
1027 # Global map generation attributes.
1028 # In Mapgen v6 the 'decorations' flag controls all decorations except trees
1029 # and junglegrass, in all other mapgens this flag controls all decorations.
1030 # Flags that are not specified in the flag string are not modified from the default.
1031 # Flags starting with "no" are used to explicitly disable them.
1032 # type: flags possible values: caves, dungeons, light, decorations, nocaves, nodungeons, nolight, nodecorations
1033 # mg_flags = caves,dungeons,light,decorations
1037 # Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
1041 # Dump the mapgen debug infos.
1043 # enable_mapgen_debug_info = false
1045 # Maximum number of blocks that can be queued for loading.
1047 # emergequeue_limit_total = 256
1049 # Maximum number of blocks to be queued that are to be loaded from file.
1050 # Set to blank for an appropriate amount to be chosen automatically.
1052 # emergequeue_limit_diskonly = 32
1054 # Maximum number of blocks to be queued that are to be generated.
1055 # Set to blank for an appropriate amount to be chosen automatically.
1057 # emergequeue_limit_generate = 32
1059 # Number of emerge threads to use. Make this field blank, or increase this number
1060 # to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
1061 # at the cost of slightly buggy caves.
1063 # num_emerge_threads = 1
1065 # Noise parameters for biome API temperature, humidity and biome blend.
1066 # type: noise_params
1067 # mg_biome_np_heat = 50, 50, (750, 750, 750), 5349, 3, 0.5, 2.0
1069 # type: noise_params
1070 # mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
1072 # type: noise_params
1073 # mg_biome_np_humidity = 50, 50, (750, 750, 750), 842, 3, 0.5, 2.0
1075 # type: noise_params
1076 # mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
1080 # type: noise_params
1081 # mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
1083 # type: noise_params
1084 # mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
1086 # type: noise_params
1087 # mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
1089 # type: noise_params
1090 # mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
1092 # type: noise_params
1093 # mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
1097 # Map generation attributes specific to Mapgen v6.
1098 # When snowbiomes are enabled jungles are enabled and the jungles flag is ignored.
1099 # Flags that are not specified in the flag string are not modified from the default.
1100 # Flags starting with "no" are used to explicitly disable them.
1101 # type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees
1102 # mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees
1104 # Controls size of deserts and beaches in Mapgen v6.
1105 # When snowbiomes are enabled 'mgv6_freq_desert' is ignored.
1107 # mgv6_freq_desert = 0.45
1110 # mgv6_freq_beach = 0.15
1112 # type: noise_params
1113 # mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
1115 # type: noise_params
1116 # mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
1118 # type: noise_params
1119 # mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
1121 # type: noise_params
1122 # mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
1124 # type: noise_params
1125 # mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
1127 # type: noise_params
1128 # mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
1130 # type: noise_params
1131 # mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
1133 # type: noise_params
1134 # mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
1136 # type: noise_params
1137 # mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
1139 # type: noise_params
1140 # mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
1142 # type: noise_params
1143 # mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
1147 # Map generation attributes specific to Mapgen v7.
1148 # 'ridges' are the rivers.
1149 # Flags that are not specified in the flag string are not modified from the default.
1150 # Flags starting with "no" are used to explicitly disable them.
1151 # type: flags possible values: mountains, ridges, nomountains, noridges
1152 # mgv7_spflags = mountains,ridges
1154 # type: noise_params
1155 # mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
1157 # type: noise_params
1158 # mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
1160 # type: noise_params
1161 # mgv7_np_terrain_persist = 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
1163 # type: noise_params
1164 # mgv7_np_height_select = -12, 24, (500, 500, 500), 4213, 6, 0.7, 2.0
1166 # type: noise_params
1167 # mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
1169 # type: noise_params
1170 # mgv7_np_mount_height = 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
1172 # type: noise_params
1173 # mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
1175 # type: noise_params
1176 # mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
1178 # type: noise_params
1179 # mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
1181 # type: noise_params
1182 # mgv7_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
1184 # type: noise_params
1185 # mgv7_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
1189 # Map generation attributes specific to Mapgen flat.
1190 # Occasional lakes and hills added to the flat world.
1191 # Flags that are not specified in the flag string are not modified from the default.
1192 # Flags starting with "no" are used to explicitly disable them.
1193 # type: flags possible values: lakes, hills, , nolakes, nohills
1198 # mgflat_ground_level = 8
1200 # Y of upper limit of large pseudorandom caves.
1202 # mgflat_large_cave_depth = -33
1204 # Terrain noise threshold for lakes.
1205 # Controls proportion of world area covered by lakes.
1206 # Adjust towards 0.0 for a larger proportion.
1208 # mgflat_lake_threshold = -0.45
1210 # Controls steepness/depth of lake depressions.
1212 # mgflat_lake_steepness = 48.0
1214 # Terrain noise threshold for hills.
1215 # Controls proportion of world area covered by hills.
1216 # Adjust towards 0.0 for a larger proportion.
1218 # mgflat_hill_threshold = 0.45
1220 # Controls steepness/height of hills.
1222 # mgflat_hill_steepness = 64.0
1224 # Determines terrain shape.
1225 # The 3 numbers in brackets control the scale of the
1226 # terrain, the 3 numbers should be identical.
1227 # type: noise_params
1228 # mgflat_np_terrain = 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0
1230 # type: noise_params
1231 # mgflat_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
1233 # type: noise_params
1234 # mgflat_np_cave1 = 0, 12, (128, 128, 128), 52534, 4, 0.5, 2.0
1236 # type: noise_params
1237 # mgflat_np_cave2 = 0, 12, (128, 128, 128), 10325, 4, 0.5, 2.0
1241 # Choice of 18 fractals from 9 formulas.
1242 # 1 = 4D "Roundy" mandelbrot set.
1243 # 2 = 4D "Roundy" julia set.
1244 # 3 = 4D "Squarry" mandelbrot set.
1245 # 4 = 4D "Squarry" julia set.
1246 # 5 = 4D "Mandy Cousin" mandelbrot set.
1247 # 6 = 4D "Mandy Cousin" julia set.
1248 # 7 = 4D "Variation" mandelbrot set.
1249 # 8 = 4D "Variation" julia set.
1250 # 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
1251 # 10 = 3D "Mandelbrot/Mandelbar" julia set.
1252 # 11 = 3D "Christmas Tree" mandelbrot set.
1253 # 12 = 3D "Christmas Tree" julia set.
1254 # 13 = 3D "Mandelbulb" mandelbrot set.
1255 # 14 = 3D "Mandelbulb" julia set.
1256 # 15 = 3D "Cosine Mandelbulb" mandelbrot set.
1257 # 16 = 3D "Cosine Mandelbulb" julia set.
1258 # 17 = 4D "Mandelbulb" mandelbrot set.
1259 # 18 = 4D "Mandelbulb" julia set.
1260 # type: int min: 1 max: 18
1261 # mgfractal_fractal = 1
1263 # Iterations of the recursive function.
1264 # Controls the amount of fine detail.
1266 # mgfractal_iterations = 11
1268 # Approximate (X,Y,Z) scale of fractal in nodes.
1270 # mgfractal_scale = (4096.0, 1024.0, 4096.0)
1272 # (X,Y,Z) offset of fractal from world centre in units of 'scale'.
1273 # Used to move a suitable spawn area of low land close to (0, 0).
1274 # The default is suitable for mandelbrot sets, it needs to be edited for julia sets.
1275 # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
1277 # mgfractal_offset = (1.79, 0.0, 0.0)
1279 # W co-ordinate of the generated 3D slice of a 4D fractal.
1280 # Determines which 3D slice of the 4D shape is generated.
1281 # Has no effect on 3D fractals.
1282 # Range roughly -2 to 2.
1284 # mgfractal_slice_w = 0.0
1286 # Julia set only: X component of hypercomplex constant determining julia shape.
1287 # Range roughly -2 to 2.
1289 # mgfractal_julia_x = 0.33
1291 # Julia set only: Y component of hypercomplex constant determining julia shape.
1292 # Range roughly -2 to 2.
1294 # mgfractal_julia_y = 0.33
1296 # Julia set only: Z component of hypercomplex constant determining julia shape.
1297 # Range roughly -2 to 2.
1299 # mgfractal_julia_z = 0.33
1301 # Julia set only: W component of hypercomplex constant determining julia shape.
1302 # Has no effect on 3D fractals.
1303 # Range roughly -2 to 2.
1305 # mgfractal_julia_w = 0.33
1307 # type: noise_params
1308 # mgfractal_np_seabed = -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0
1310 # type: noise_params
1311 # mgfractal_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
1313 # type: noise_params
1314 # mgfractal_np_cave1 = 0, 12, (128, 128, 128), 52534, 4, 0.5, 2.0
1316 # type: noise_params
1317 # mgfractal_np_cave2 = 0, 12, (128, 128, 128), 10325, 4, 0.5, 2.0
1321 #mg_valleys_spflags = altitude_chill,humid_rivers
1322 # "altitude_chill" makes higher elevations colder, which may cause biome issues.
1323 # "humid_rivers" modifies the humidity around rivers and in areas where water would tend to pool. It may interfere with delicately adjusted biomes.
1325 #mg_valleys_altitude_chill = 90 # the altitude at which temperature drops by 20C
1326 #mg_valleys_large_cave_depth = -33 # Depth below which you'll find large caves.
1327 #mg_valleys_lava_features = 0 # Creates unpredictable lava features in caves. These can make mining difficult. Zero disables them. (0-10)
1328 #mg_valleys_massive_cave_depth = -256 # Depth below which you'll find massive caves.
1329 #mg_valleys_river_depth = 4 # how deep to make rivers
1330 #mg_valleys_river_size = 5 # how wide to make rivers
1331 #mg_valleys_water_features = 0 # Creates unpredictable water features in caves. These can make mining difficult. Zero disables them. (0-10)
1333 #mg_valleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
1335 # River noise -- rivers occur close to zero
1336 #mg_valleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
1338 # Caves and tunnels form at the intersection of the two noises
1339 #mg_valleys_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
1340 #mg_valleys_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
1342 #mg_valleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2 # Massive caves form here.
1344 # Base terrain height
1345 #mg_valleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
1347 # Raises terrain to make valleys around the rivers
1348 #mg_valleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
1350 # Slope and fill work together to modify the heights
1351 #mg_valleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
1352 #mg_valleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
1354 # Amplifies the valleys
1355 #mg_valleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
1359 # Prevent mods from doing insecure things like running shell commands.
1361 # secure.enable_security = false
1363 # Comma-separated list of trusted mods that are allowed to access insecure
1364 # functions even when mod security is on (via request_insecure_environment()).
1366 # secure.trusted_mods =
1372 # Name of the player.
1373 # When running a server, clients connecting with this name are admins.
1374 # When starting from the main menu, this is overridden.
1378 # Set the language. Leave empty to use the system language.
1379 # A restart is required after changing this.
1380 # type: enum values: , be, cs, da, de, eo, es, et, fr, hu, id, it, ja, jbo, ko, ky, lt, nb, nl, pl, pt, pt_BR, ro, ru, tr, uk, zh_CN, zh_TW
1383 # Level of logging to be written to debug.txt:
1384 # - <nothing> (no logging)
1385 # - none (messages with no level)
1391 # type: enum values: , warning, action, info, verbose
1392 # debug_log_level = action
1396 # enable_ipv6 = true
1400 # Default timeout for cURL, stated in milliseconds.
1401 # Only has an effect if compiled with cURL.
1403 # curl_timeout = 5000
1405 # Limits number of parallel HTTP requests. Affects:
1406 # - Media fetch if server uses remote_media setting.
1407 # - Serverlist download and server announcement.
1408 # - Downloads performed by main menu (e.g. mod manager).
1409 # Only has an effect if compiled with cURL.
1411 # curl_parallel_limit = 8
1413 # Maximum time in ms a file download (e.g. a mod download) may take.
1415 # curl_file_download_timeout = 300000
1417 # Makes DirectX work with LuaJIT. Disable if it causes troubles.
1419 # high_precision_fpu = true
1421 # Replaces the default main menu with a custom one.
1423 # main_menu_script =
1426 # main_menu_game_mgr = 0
1429 # main_menu_mod_mgr = 1
1432 # modstore_download_url = https://forum.minetest.net/media/
1435 # modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
1438 # modstore_details_url = https://forum.minetest.net/mmdb/mod/*/