1 # This file contains a list of all available settings and their default value for minetest.conf
3 # By default, all the settings are commented and not functional.
4 # Uncomment settings by removing the preceding #.
6 # minetest.conf is read by default from:
9 # Any other path can be chosen by passing the path as a parameter
10 # to the program, eg. "minetest.exe --config ../minetest.conf.example".
12 # Further documentation:
13 # http://wiki.minetest.net/
19 # If enabled, you can place blocks at the position (feet + eye level) where you stand.
20 # This is helpful when working with nodeboxes in small areas.
22 # enable_build_where_you_stand = false
24 # Player is able to fly without being affected by gravity.
25 # This requires the "fly" privilege on the server.
29 # If enabled together with fly mode, makes move directions relative to the player's pitch.
33 # Fast movement (via the "special" key).
34 # This requires the "fast" privilege on the server.
38 # If enabled together with fly mode, player is able to fly through solid nodes.
39 # This requires the "noclip" privilege on the server.
43 # Smooths camera when looking around. Also called look or mouse smoothing.
44 # Useful for recording videos.
48 # Smooths rotation of camera. 0 to disable.
49 # type: float min: 0 max: 0.99
50 # camera_smoothing = 0.0
52 # Smooths rotation of camera in cinematic mode. 0 to disable.
53 # type: float min: 0 max: 0.99
54 # cinematic_camera_smoothing = 0.7
56 # Invert vertical mouse movement.
58 # invert_mouse = false
60 # Mouse sensitivity multiplier.
62 # mouse_sensitivity = 0.2
64 # If enabled, "special" key instead of "sneak" key is used for climbing down and descending.
66 # aux1_descends = false
68 # Double-tapping the jump key toggles fly mode.
70 # doubletap_jump = false
72 # If disabled, "special" key is used to fly fast if both fly and fast mode are enabled.
74 # always_fly_fast = true
76 # Automatically jump up single-node obstacles.
80 # The time in seconds it takes between repeated right clicks when holding the right mouse button.
82 # repeat_rightclick_time = 0.25
84 # Prevent digging and placing from repeating when holding the mouse buttons.
85 # Enable this when you dig or place too often by accident.
87 # safe_dig_and_place = false
89 # Enable random user input (only used for testing).
91 # random_input = false
93 # Continuous forward movement, toggled by autoforward key.
94 # Press the autoforward key again or the backwards movement to disable.
96 # continuous_forward = false
98 # The length in pixels it takes for touch screen interaction to start.
99 # type: int min: 0 max: 100
100 # touchscreen_threshold = 20
102 # (Android) Fixes the position of virtual joystick.
103 # If disabled, virtual joystick will center to first-touch's position.
105 # fixed_virtual_joystick = false
107 # (Android) Use virtual joystick to trigger "aux" button.
108 # If enabled, virtual joystick will also tap "aux" button when out of main circle.
110 # virtual_joystick_triggers_aux = false
114 # enable_joysticks = false
116 # The identifier of the joystick to use
120 # The type of joystick
121 # type: enum values: auto, generic, xbox
122 # joystick_type = auto
124 # The time in seconds it takes between repeated events
125 # when holding down a joystick button combination.
127 # repeat_joystick_button_time = 0.17
129 # The sensitivity of the joystick axes for moving the
130 # ingame view frustum around.
132 # joystick_frustum_sensitivity = 170
134 # Key for moving the player forward.
135 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
137 # keymap_forward = KEY_KEY_W
139 # Key for moving the player backward.
140 # Will also disable autoforward, when active.
141 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
143 # keymap_backward = KEY_KEY_S
145 # Key for moving the player left.
146 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
148 # keymap_left = KEY_KEY_A
150 # Key for moving the player right.
151 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
153 # keymap_right = KEY_KEY_D
156 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
158 # keymap_jump = KEY_SPACE
161 # Also used for climbing down and descending in water if aux1_descends is disabled.
162 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
164 # keymap_sneak = KEY_LSHIFT
166 # Key for opening the inventory.
167 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
169 # keymap_inventory = KEY_KEY_I
171 # Key for moving fast in fast mode.
172 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
174 # keymap_special1 = KEY_KEY_E
176 # Key for opening the chat window.
177 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
179 # keymap_chat = KEY_KEY_T
181 # Key for opening the chat window to type commands.
182 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
186 # Key for opening the chat window to type local commands.
187 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
189 # keymap_cmd_local = .
191 # Key for toggling unlimited view range.
192 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
194 # keymap_rangeselect = KEY_KEY_R
196 # Key for toggling flying.
197 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
199 # keymap_freemove = KEY_KEY_K
201 # Key for toggling pitch fly mode.
202 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
204 # keymap_pitchfly = KEY_KEY_L
206 # Key for toggling fast mode.
207 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
209 # keymap_fastmove = KEY_KEY_J
211 # Key for toggling noclip mode.
212 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
214 # keymap_noclip = KEY_KEY_H
216 # Key for selecting the next item in the hotbar.
217 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
219 # keymap_hotbar_next = KEY_KEY_N
221 # Key for selecting the previous item in the hotbar.
222 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
224 # keymap_hotbar_previous = KEY_KEY_B
226 # Key for muting the game.
227 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
229 # keymap_mute = KEY_KEY_M
231 # Key for increasing the volume.
232 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
234 # keymap_increase_volume =
236 # Key for decreasing the volume.
237 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
239 # keymap_decrease_volume =
241 # Key for toggling autoforward.
242 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
244 # keymap_autoforward =
246 # Key for toggling cinematic mode.
247 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
251 # Key for toggling display of minimap.
252 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
254 # keymap_minimap = KEY_F9
256 # Key for taking screenshots.
257 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
259 # keymap_screenshot = KEY_F12
261 # Key for dropping the currently selected item.
262 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
264 # keymap_drop = KEY_KEY_Q
266 # Key to use view zoom when possible.
267 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
269 # keymap_zoom = KEY_KEY_Z
271 # Key for selecting the first hotbar slot.
272 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
274 # keymap_slot1 = KEY_KEY_1
276 # Key for selecting the second hotbar slot.
277 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
279 # keymap_slot2 = KEY_KEY_2
281 # Key for selecting the third hotbar slot.
282 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
284 # keymap_slot3 = KEY_KEY_3
286 # Key for selecting the fourth hotbar slot.
287 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
289 # keymap_slot4 = KEY_KEY_4
291 # Key for selecting the fifth hotbar slot.
292 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
294 # keymap_slot5 = KEY_KEY_5
296 # Key for selecting the sixth hotbar slot.
297 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
299 # keymap_slot6 = KEY_KEY_6
301 # Key for selecting the seventh hotbar slot.
302 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
304 # keymap_slot7 = KEY_KEY_7
306 # Key for selecting the eighth hotbar slot.
307 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
309 # keymap_slot8 = KEY_KEY_8
311 # Key for selecting the ninth hotbar slot.
312 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
314 # keymap_slot9 = KEY_KEY_9
316 # Key for selecting the tenth hotbar slot.
317 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
319 # keymap_slot10 = KEY_KEY_0
321 # Key for selecting the 11th hotbar slot.
322 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
326 # Key for selecting the 12th hotbar slot.
327 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
331 # Key for selecting the 13th hotbar slot.
332 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
336 # Key for selecting the 14th hotbar slot.
337 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
341 # Key for selecting the 15th hotbar slot.
342 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
346 # Key for selecting the 16th hotbar slot.
347 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
351 # Key for selecting the 17th hotbar slot.
352 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
356 # Key for selecting the 18th hotbar slot.
357 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
361 # Key for selecting the 19th hotbar slot.
362 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
366 # Key for selecting the 20th hotbar slot.
367 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
371 # Key for selecting the 21th hotbar slot.
372 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
376 # Key for selecting the 22th hotbar slot.
377 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
381 # Key for selecting the 23th hotbar slot.
382 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
386 # Key for toggling the display of the HUD.
387 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
389 # keymap_toggle_hud = KEY_F1
391 # Key for toggling the display of the chat.
392 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
394 # keymap_toggle_chat = KEY_F2
396 # Key for toggling the display of the large chat console.
397 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
399 # keymap_console = KEY_F10
401 # Key for toggling the display of the fog.
402 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
404 # keymap_toggle_force_fog_off = KEY_F3
406 # Key for toggling the camera update. Only used for development
407 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
409 # keymap_toggle_update_camera =
411 # Key for toggling the display of debug info.
412 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
414 # keymap_toggle_debug = KEY_F5
416 # Key for toggling the display of the profiler. Used for development.
417 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
419 # keymap_toggle_profiler = KEY_F6
421 # Key for switching between first- and third-person camera.
422 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
424 # keymap_camera_mode = KEY_F7
426 # Key for increasing the viewing range.
427 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
429 # keymap_increase_viewing_range_min = +
431 # Key for decreasing the viewing range.
432 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
434 # keymap_decrease_viewing_range_min = -
448 # Whether to fog out the end of the visible area.
453 # - Fancy: all faces visible
454 # - Simple: only outer faces, if defined special_tiles are used
455 # - Opaque: disable transparency
456 # type: enum values: fancy, simple, opaque
457 # leaves_style = fancy
459 # Connects glass if supported by node.
461 # connected_glass = false
463 # Enable smooth lighting with simple ambient occlusion.
464 # Disable for speed or for different looks.
466 # smooth_lighting = true
468 # Clouds are a client side effect.
470 # enable_clouds = true
472 # Use 3D cloud look instead of flat.
474 # enable_3d_clouds = true
476 # Method used to highlight selected object.
477 # type: enum values: box, halo, none
478 # node_highlighting = box
480 # Adds particles when digging a node.
482 # enable_particles = true
486 # Use mip mapping to scale textures. May slightly increase performance,
487 # especially when using a high resolution texture pack.
488 # Gamma correct downscaling is not supported.
492 # Use anisotropic filtering when viewing at textures from an angle.
494 # anisotropic_filter = false
496 # Use bilinear filtering when scaling textures.
498 # bilinear_filter = false
500 # Use trilinear filtering when scaling textures.
502 # trilinear_filter = false
504 # Filtered textures can blend RGB values with fully-transparent neighbors,
505 # which PNG optimizers usually discard, sometimes resulting in a dark or
506 # light edge to transparent textures. Apply this filter to clean that up
507 # at texture load time.
509 # texture_clean_transparent = false
511 # When using bilinear/trilinear/anisotropic filters, low-resolution textures
512 # can be blurred, so automatically upscale them with nearest-neighbor
513 # interpolation to preserve crisp pixels. This sets the minimum texture size
514 # for the upscaled textures; higher values look sharper, but require more
515 # memory. Powers of 2 are recommended. Setting this higher than 1 may not
516 # have a visible effect unless bilinear/trilinear/anisotropic filtering is
518 # This is also used as the base node texture size for world-aligned
519 # texture autoscaling.
521 # texture_min_size = 64
523 # Experimental option, might cause visible spaces between blocks
524 # when set to higher number than 0.
525 # type: enum values: 0, 1, 2, 4, 8, 16
528 # Undersampling is similar to using lower screen resolution, but it applies
529 # to the game world only, keeping the GUI intact.
530 # It should give significant performance boost at the cost of less detailed image.
531 # type: enum values: 0, 2, 3, 4
536 # Shaders allow advanced visual effects and may increase performance on some video cards.
537 # This only works with the OpenGL video backend.
539 # enable_shaders = true
541 # Path to shader directory. If no path is defined, default location will be used.
547 # Enables filmic tone mapping
549 # tone_mapping = false
553 # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
554 # or need to be auto-generated.
555 # Requires shaders to be enabled.
557 # enable_bumpmapping = false
559 # Enables on the fly normalmap generation (Emboss effect).
560 # Requires bumpmapping to be enabled.
562 # generate_normalmaps = false
564 # Strength of generated normalmaps.
566 # normalmaps_strength = 0.6
568 # Defines sampling step of texture.
569 # A higher value results in smoother normal maps.
570 # type: int min: 0 max: 2
571 # normalmaps_smooth = 0
573 #### Parallax Occlusion
575 # Enables parallax occlusion mapping.
576 # Requires shaders to be enabled.
578 # enable_parallax_occlusion = false
580 # 0 = parallax occlusion with slope information (faster).
581 # 1 = relief mapping (slower, more accurate).
582 # type: int min: 0 max: 1
583 # parallax_occlusion_mode = 1
585 # Strength of parallax.
587 # 3d_paralax_strength = 0.025
589 # Number of parallax occlusion iterations.
591 # parallax_occlusion_iterations = 4
593 # Overall scale of parallax occlusion effect.
595 # parallax_occlusion_scale = 0.08
597 # Overall bias of parallax occlusion effect, usually scale/2.
599 # parallax_occlusion_bias = 0.04
603 # Set to true enables waving water.
604 # Requires shaders to be enabled.
606 # enable_waving_water = false
609 # water_wave_height = 1.0
612 # water_wave_length = 20.0
615 # water_wave_speed = 5.0
617 # Set to true enables waving leaves.
618 # Requires shaders to be enabled.
620 # enable_waving_leaves = false
622 # Set to true enables waving plants.
623 # Requires shaders to be enabled.
625 # enable_waving_plants = false
629 # Arm inertia, gives a more realistic movement of
630 # the arm when the camera moves.
634 # If FPS would go higher than this, limit it by sleeping
635 # to not waste CPU power for no benefit.
639 # Maximum FPS when game is paused.
643 # Open the pause menu when the window's focus is lost. Does not pause if a formspec is open.
645 # pause_on_lost_focus = false
647 # View distance in nodes.
648 # type: int min: 20 max: 4000
649 # viewing_range = 100
651 # Camera near plane distance in nodes, between 0 and 0.5
652 # Most users will not need to change this.
653 # Increasing can reduce artifacting on weaker GPUs.
654 # 0.1 = Default, 0.25 = Good value for weaker tablets.
655 # type: float min: 0 max: 0.5
658 # Width component of the initial window size.
662 # Height component of the initial window size.
666 # Save window size automatically when modified.
668 # autosave_screensize = true
674 # Bits per pixel (aka color depth) in fullscreen mode.
676 # fullscreen_bpp = 24
678 # Vertical screen synchronization.
682 # Field of view in degrees.
683 # type: int min: 45 max: 160
686 # Adjust the gamma encoding for the light tables. Higher numbers are brighter.
687 # This setting is for the client only and is ignored by the server.
688 # type: float min: 0.5 max: 3
689 # display_gamma = 1.0
691 # Gradient of light curve at minimum light level.
692 # type: float min: 0 max: 4
693 # lighting_alpha = 0.0
695 # Gradient of light curve at maximum light level.
696 # type: float min: 0 max: 4
697 # lighting_beta = 1.5
699 # Strength of light curve mid-boost.
700 # type: float min: 0 max: 1
701 # lighting_boost = 0.2
703 # Center of light curve mid-boost.
704 # type: float min: 0 max: 1
705 # lighting_boost_center = 0.5
707 # Spread of light curve mid-boost.
708 # Standard deviation of the mid-boost gaussian.
709 # type: float min: 0 max: 1
710 # lighting_boost_spread = 0.2
712 # Path to texture directory. All textures are first searched from here.
716 # The rendering back-end for Irrlicht.
717 # A restart is required after changing this.
718 # Note: on Android, stick with OGLES1 if unsure! App may fail to start otherwise.
719 # On other platforms, OpenGL is recommended, and it’s the only driver with
720 # shader support currently.
721 # type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl, ogles1, ogles2
722 # video_driver = opengl
724 # Radius of cloud area stated in number of 64 node cloud squares.
725 # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
729 # Enable view bobbing and amount of view bobbing.
730 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
732 # view_bobbing_amount = 1.0
734 # Multiplier for fall bobbing.
735 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
737 # fall_bobbing_amount = 0.0
740 # Currently supported:
741 # - none: no 3d output.
742 # - anaglyph: cyan/magenta color 3d.
743 # - interlaced: odd/even line based polarisation screen support.
744 # - topbottom: split screen top/bottom.
745 # - sidebyside: split screen side by side.
746 # - crossview: Cross-eyed 3d
747 # - pageflip: quadbuffer based 3d.
748 # Note that the interlaced mode requires shaders to be enabled.
749 # type: enum values: none, anaglyph, interlaced, topbottom, sidebyside, crossview, pageflip
752 # In-game chat console height, between 0.1 (10%) and 1.0 (100%).
753 # type: float min: 0.1 max: 1
754 # console_height = 0.6
756 # In-game chat console background color (R,G,B).
758 # console_color = (0,0,0)
760 # In-game chat console background alpha (opaqueness, between 0 and 255).
761 # type: int min: 0 max: 255
762 # console_alpha = 200
764 # Formspec full-screen background opacity (between 0 and 255).
765 # type: int min: 0 max: 255
766 # formspec_fullscreen_bg_opacity = 140
768 # Formspec full-screen background color (R,G,B).
770 # formspec_fullscreen_bg_color = (0,0,0)
772 # Formspec default background opacity (between 0 and 255).
773 # type: int min: 0 max: 255
774 # formspec_default_bg_opacity = 140
776 # Formspec default background color (R,G,B).
778 # formspec_default_bg_color = (0,0,0)
780 # Selection box border color (R,G,B).
782 # selectionbox_color = (0,0,0)
784 # Width of the selectionbox's lines around nodes.
785 # type: int min: 1 max: 5
786 # selectionbox_width = 2
788 # Crosshair color (R,G,B).
790 # crosshair_color = (255,255,255)
792 # Crosshair alpha (opaqueness, between 0 and 255).
793 # type: int min: 0 max: 255
794 # crosshair_alpha = 255
796 # Maximum number of recent chat messages to show
797 # type: int min: 2 max: 20
798 # recent_chat_messages = 6
800 # Whether node texture animations should be desynchronized per mapblock.
802 # desynchronize_mapblock_texture_animation = true
804 # Maximum proportion of current window to be used for hotbar.
805 # Useful if there's something to be displayed right or left of hotbar.
807 # hud_hotbar_max_width = 1.0
809 # Modifies the size of the hudbar elements.
813 # Enables caching of facedir rotated meshes.
815 # enable_mesh_cache = false
817 # Delay between mesh updates on the client in ms. Increasing this will slow
818 # down the rate of mesh updates, thus reducing jitter on slower clients.
819 # type: int min: 0 max: 50
820 # mesh_generation_interval = 0
822 # Size of the MapBlock cache of the mesh generator. Increasing this will
823 # increase the cache hit %, reducing the data being copied from the main
824 # thread, thus reducing jitter.
825 # type: int min: 0 max: 1000
826 # meshgen_block_cache_size = 20
830 # enable_minimap = true
832 # Shape of the minimap. Enabled = round, disabled = square.
834 # minimap_shape_round = true
838 # Useable to make minimap smoother on slower machines.
840 # minimap_double_scan_height = true
842 # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
844 # directional_colored_fog = true
846 # The strength (darkness) of node ambient-occlusion shading.
847 # Lower is darker, Higher is lighter. The valid range of values for this
848 # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
849 # set to the nearest valid value.
850 # type: float min: 0.25 max: 4
851 # ambient_occlusion_gamma = 2.2
853 # Enables animation of inventory items.
855 # inventory_items_animations = false
857 # Fraction of the visible distance at which fog starts to be rendered
858 # type: float min: 0 max: 0.99
861 # Makes all liquids opaque
863 # opaque_water = false
865 # Textures on a node may be aligned either to the node or to the world.
866 # The former mode suits better things like machines, furniture, etc., while
867 # the latter makes stairs and microblocks fit surroundings better.
868 # However, as this possibility is new, thus may not be used by older servers,
869 # this option allows enforcing it for certain node types. Note though that
870 # that is considered EXPERIMENTAL and may not work properly.
871 # type: enum values: disable, enable, force_solid, force_nodebox
872 # world_aligned_mode = enable
874 # World-aligned textures may be scaled to span several nodes. However,
875 # the server may not send the scale you want, especially if you use
876 # a specially-designed texture pack; with this option, the client tries
877 # to determine the scale automatically basing on the texture size.
878 # See also texture_min_size.
879 # Warning: this option is EXPERIMENTAL!
880 # type: enum values: disable, enable, force
881 # autoscale_mode = disable
883 # Show entity selection boxes
885 # show_entity_selectionbox = true
889 # Use a cloud animation for the main menu background.
893 # Scale gui by a user specified value.
894 # Use a nearest-neighbor-anti-alias filter to scale the GUI.
895 # This will smooth over some of the rough edges, and blend
896 # pixels when scaling down, at the cost of blurring some
897 # edge pixels when images are scaled by non-integer sizes.
901 # When gui_scaling_filter is true, all GUI images need to be
902 # filtered in software, but some images are generated directly
903 # to hardware (e.g. render-to-texture for nodes in inventory).
905 # gui_scaling_filter = false
907 # When gui_scaling_filter_txr2img is true, copy those images
908 # from hardware to software for scaling. When false, fall back
909 # to the old scaling method, for video drivers that don't
910 # properly support downloading textures back from hardware.
912 # gui_scaling_filter_txr2img = true
914 # Delay showing tooltips, stated in milliseconds.
916 # tooltip_show_delay = 400
918 # Append item name to tooltip.
920 # tooltip_append_itemname = false
922 # Whether freetype fonts are used, requires freetype support to be compiled in.
926 # Path to TrueTypeFont or bitmap.
928 # font_path = fonts/liberationsans.ttf
933 # Font shadow offset, if 0 then shadow will not be drawn.
937 # Font shadow alpha (opaqueness, between 0 and 255).
938 # type: int min: 0 max: 255
939 # font_shadow_alpha = 127
942 # mono_font_path = fonts/liberationmono.ttf
945 # mono_font_size = 15
947 # This font will be used for certain languages.
949 # fallback_font_path = fonts/DroidSansFallbackFull.ttf
952 # fallback_font_size = 15
955 # fallback_font_shadow = 1
957 # type: int min: 0 max: 255
958 # fallback_font_shadow_alpha = 128
960 # Path to save screenshots at.
964 # Format of screenshots.
965 # type: enum values: png, jpg, bmp, pcx, ppm, tga
966 # screenshot_format = png
968 # Screenshot quality. Only used for JPEG format.
969 # 1 means worst quality; 100 means best quality.
970 # Use 0 for default quality.
971 # type: int min: 0 max: 100
972 # screenshot_quality = 0
976 # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
980 # Windows systems only: Start Minetest with the command line window in the background.
981 # Contains the same information as the file debug.txt (default name).
983 # enable_console = false
990 # enable_sound = true
992 # type: float min: 0 max: 1
1004 # Address to connect to.
1005 # Leave this blank to start a local server.
1006 # Note that the address field in the main menu overrides this setting.
1010 # Port to connect to (UDP).
1011 # Note that the port field in the main menu overrides this setting.
1012 # type: int min: 1 max: 65535
1013 # remote_port = 30000
1015 # Save the map received by the client on disk.
1017 # enable_local_map_saving = false
1019 # Enable usage of remote media server (if provided by server).
1020 # Remote servers offer a significantly faster way to download media (e.g. textures)
1021 # when connecting to the server.
1023 # enable_remote_media_server = true
1025 # Enable Lua modding support on client.
1026 # This support is experimental and API can change.
1028 # enable_client_modding = false
1030 # URL to the server list displayed in the Multiplayer Tab.
1032 # serverlist_url = servers.minetest.net
1034 # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
1036 # serverlist_file = favoriteservers.txt
1038 # Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
1040 # max_out_chat_queue_size = 20
1044 # Timeout for client to remove unused map data from memory.
1046 # client_unload_unused_data_timeout = 600
1048 # Maximum number of mapblocks for client to be kept in memory.
1049 # Set to -1 for unlimited amount.
1051 # client_mapblock_limit = 5000
1053 # Whether to show the client debug info (has the same effect as hitting F5).
1055 # show_debug = false
1058 # Server / Singleplayer
1061 # Name of the server, to be displayed when players join and in the serverlist.
1063 # server_name = Minetest server
1065 # Description of server, to be displayed when players join and in the serverlist.
1067 # server_description = mine here
1069 # Domain name of server, to be displayed in the serverlist.
1071 # server_address = game.minetest.net
1073 # Homepage of server, to be displayed in the serverlist.
1075 # server_url = http://minetest.net
1077 # Automaticaly report to the serverlist.
1079 # server_announce = false
1081 # Announce to this serverlist.
1083 # serverlist_url = servers.minetest.net
1085 # Remove color codes from incoming chat messages
1086 # Use this to stop players from being able to use color in their messages
1088 # strip_color_codes = false
1092 # Network port to listen (UDP).
1093 # This value will be overridden when starting from the main menu.
1097 # The network interface that the server listens on.
1101 # Enable to disallow old clients from connecting.
1102 # Older clients are compatible in the sense that they will not crash when connecting
1103 # to new servers, but they may not support all new features that you are expecting.
1105 # strict_protocol_version_checking = false
1107 # Specifies URL from which client fetches media instead of using UDP.
1108 # $filename should be accessible from $remote_media$filename via cURL
1109 # (obviously, remote_media should end with a slash).
1110 # Files that are not present will be fetched the usual way.
1114 # Enable/disable running an IPv6 server.
1115 # Ignored if bind_address is set.
1117 # ipv6_server = false
1121 # Maximum number of blocks that are simultaneously sent per client.
1122 # The maximum total count is calculated dynamically:
1123 # max_total = ceil((#clients + max_users) * per_client / 4)
1125 # max_simultaneous_block_sends_per_client = 40
1127 # To reduce lag, block transfers are slowed down when a player is building something.
1128 # This determines how long they are slowed down after placing or removing a node.
1130 # full_block_send_enable_min_time_from_building = 2.0
1132 # Maximum number of packets sent per send step, if you have a slow connection
1133 # try reducing it, but don't reduce it to a number below double of targeted
1136 # max_packets_per_iteration = 1024
1140 # Default game when creating a new world.
1141 # This will be overridden when creating a world from the main menu.
1143 # default_game = minetest
1145 # Message of the day displayed to players connecting.
1149 # Maximum number of players that can connect simultaneously.
1153 # World directory (everything in the world is stored here).
1154 # Not needed if starting from the main menu.
1158 # Time in seconds for item entity (dropped items) to live.
1159 # Setting it to -1 disables the feature.
1161 # item_entity_ttl = 900
1163 # Enable players getting damage and dying.
1165 # enable_damage = false
1167 # Enable creative mode for new created maps.
1169 # creative_mode = false
1171 # A chosen map seed for a new map, leave empty for random.
1172 # Will be overridden when creating a new world in the main menu.
1176 # New users need to input this password.
1178 # default_password =
1180 # The privileges that new users automatically get.
1181 # See /privs in game for a full list on your server and mod configuration.
1183 # default_privs = interact, shout
1185 # Privileges that players with basic_privs can grant
1187 # basic_privs = interact, shout
1189 # Whether players are shown to clients without any range limit.
1190 # Deprecated, use the setting player_transfer_distance instead.
1192 # unlimited_player_transfer_distance = true
1194 # Defines the maximal player transfer distance in blocks (0 = unlimited).
1196 # player_transfer_distance = 0
1198 # Whether to allow players to damage and kill each other.
1202 # Enable mod channels support.
1204 # enable_mod_channels = false
1206 # If this is set, players will always (re)spawn at the given position.
1208 # static_spawnpoint =
1210 # If enabled, new players cannot join with an empty password.
1212 # disallow_empty_password = false
1214 # If enabled, disable cheat prevention in multiplayer.
1216 # disable_anticheat = false
1218 # If enabled, actions are recorded for rollback.
1219 # This option is only read when server starts.
1221 # enable_rollback_recording = false
1223 # A message to be displayed to all clients when the server shuts down.
1225 # kick_msg_shutdown = Server shutting down.
1227 # A message to be displayed to all clients when the server crashes.
1229 # kick_msg_crash = This server has experienced an internal error. You will now be disconnected.
1231 # Whether to ask clients to reconnect after a (Lua) crash.
1232 # Set this to true if your server is set up to restart automatically.
1234 # ask_reconnect_on_crash = false
1236 # From how far clients know about objects, stated in mapblocks (16 nodes).
1238 # Setting this larger than active_block_range will also cause the server
1239 # to maintain active objects up to this distance in the direction the
1240 # player is looking. (This can avoid mobs suddenly disappearing from view)
1242 # active_object_send_range_blocks = 3
1244 # How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
1245 # In active blocks objects are loaded and ABMs run.
1246 # This is also the minimum range in which active objects (mobs) are maintained.
1247 # This should be configured together with active_object_range.
1249 # active_block_range = 3
1251 # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
1253 # max_block_send_distance = 9
1255 # Maximum number of forceloaded mapblocks.
1257 # max_forceloaded_blocks = 16
1259 # Interval of sending time of day to clients.
1261 # time_send_interval = 5
1263 # Controls length of day/night cycle.
1264 # Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
1268 # Time of day when a new world is started, in millihours (0-23999).
1269 # type: int min: 0 max: 23999
1270 # world_start_time = 5250
1272 # Interval of saving important changes in the world, stated in seconds.
1274 # server_map_save_interval = 5.3
1276 # Set the maximum character length of a chat message sent by clients.
1278 # chat_message_max_size = 500
1280 # Amount of messages a player may send per 10 seconds.
1282 # chat_message_limit_per_10sec = 10.0
1284 # Kick players who sent more than X messages per 10 seconds.
1286 # chat_message_limit_trigger_kick = 50
1291 # movement_acceleration_default = 3
1294 # movement_acceleration_air = 2
1297 # movement_acceleration_fast = 10
1300 # movement_speed_walk = 4
1303 # movement_speed_crouch = 1.35
1306 # movement_speed_fast = 20
1309 # movement_speed_climb = 3
1312 # movement_speed_jump = 6.5
1315 # movement_liquid_fluidity = 1
1318 # movement_liquid_fluidity_smooth = 0.5
1321 # movement_liquid_sink = 10
1324 # movement_gravity = 9.81
1328 # Handling for deprecated lua api calls:
1329 # - legacy: (try to) mimic old behaviour (default for release).
1330 # - log: mimic and log backtrace of deprecated call (default for debug).
1331 # - error: abort on usage of deprecated call (suggested for mod developers).
1332 # type: enum values: legacy, log, error
1333 # deprecated_lua_api_handling = legacy
1335 # Number of extra blocks that can be loaded by /clearobjects at once.
1336 # This is a trade-off between sqlite transaction overhead and
1337 # memory consumption (4096=100MB, as a rule of thumb).
1339 # max_clearobjects_extra_loaded_blocks = 4096
1341 # How much the server will wait before unloading unused mapblocks.
1342 # Higher value is smoother, but will use more RAM.
1344 # server_unload_unused_data_timeout = 29
1346 # Maximum number of statically stored objects in a block.
1348 # max_objects_per_block = 64
1350 # See http://www.sqlite.org/pragma.html#pragma_synchronous
1351 # type: enum values: 0, 1, 2
1352 # sqlite_synchronous = 2
1354 # Length of a server tick and the interval at which objects are generally updated over network.
1356 # dedicated_server_step = 0.09
1358 # Time in between active block management cycles
1360 # active_block_mgmt_interval = 2.0
1362 # Length of time between ABM execution cycles
1364 # abm_interval = 1.0
1366 # Length of time between NodeTimer execution cycles
1368 # nodetimer_interval = 0.2
1370 # If enabled, invalid world data won't cause the server to shut down.
1371 # Only enable this if you know what you are doing.
1373 # ignore_world_load_errors = false
1375 # Max liquids processed per step.
1377 # liquid_loop_max = 100000
1379 # The time (in seconds) that the liquids queue may grow beyond processing
1380 # capacity until an attempt is made to decrease its size by dumping old queue
1381 # items. A value of 0 disables the functionality.
1383 # liquid_queue_purge_time = 0
1385 # Liquid update interval in seconds.
1387 # liquid_update = 1.0
1389 # At this distance the server will aggressively optimize which blocks are sent to clients.
1390 # Small values potentially improve performance a lot, at the expense of visible rendering glitches.
1391 # (some blocks will not be rendered under water and in caves, as well as sometimes on land)
1392 # Setting this to a value greater than max_block_send_distance disables this optimization.
1393 # Stated in mapblocks (16 nodes)
1395 # block_send_optimize_distance = 4
1397 # If enabled the server will perform map block occlusion culling based on
1398 # on the eye position of the player. This can reduce the number of blocks
1399 # sent to the client 50-80%. The client will not longer receive most invisible
1400 # so that the utility of noclip mode is reduced.
1402 # server_side_occlusion_culling = true
1404 # Restricts the access of certain client-side functions on servers
1405 # Combine these byteflags below to restrict client-side features:
1406 # LOAD_CLIENT_MODS: 1 (disable client mods loading)
1407 # CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
1408 # READ_ITEMDEFS: 4 (disable get_item_def call client-side)
1409 # READ_NODEDEFS: 8 (disable get_node_def call client-side)
1410 # LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to csm_restriction_noderange)
1412 # csm_restriction_flags = 30
1414 # If the CSM restriction for node range is enabled, get_node calls are limited
1415 # to this distance from the player to the node.
1417 # csm_restriction_noderange = 0
1421 # Prevent mods from doing insecure things like running shell commands.
1423 # secure.enable_security = true
1425 # Comma-separated list of trusted mods that are allowed to access insecure
1426 # functions even when mod security is on (via request_insecure_environment()).
1428 # secure.trusted_mods =
1430 # Comma-separated list of mods that are allowed to access HTTP APIs, which
1431 # allow them to upload and download data to/from the internet.
1433 # secure.http_mods =
1439 # Load the game profiler to collect game profiling data.
1440 # Provides a /profiler command to access the compiled profile.
1441 # Useful for mod developers and server operators.
1443 # profiler.load = false
1445 # The default format in which profiles are being saved,
1446 # when calling `/profiler save [format]` without format.
1447 # type: enum values: txt, csv, lua, json, json_pretty
1448 # profiler.default_report_format = txt
1450 # The file path relative to your worldpath in which profiles will be saved to.
1452 # profiler.report_path = ""
1454 #### Instrumentation
1456 # Instrument the methods of entities on registration.
1458 # instrument.entity = true
1460 # Instrument the action function of Active Block Modifiers on registration.
1462 # instrument.abm = true
1464 # Instrument the action function of Loading Block Modifiers on registration.
1466 # instrument.lbm = true
1468 # Instrument chatcommands on registration.
1470 # instrument.chatcommand = true
1472 # Instrument global callback functions on registration.
1473 # (anything you pass to a minetest.register_*() function)
1475 # instrument.global_callback = true
1479 # Instrument builtin.
1480 # This is usually only needed by core/builtin contributors
1482 # instrument.builtin = false
1484 # Have the profiler instrument itself:
1485 # * Instrument an empty function.
1486 # This estimates the overhead, that instrumentation is adding (+1 function call).
1487 # * Instrument the sampler being used to update the statistics.
1489 # instrument.profiler = false
1495 # Name of the player.
1496 # When running a server, clients connecting with this name are admins.
1497 # When starting from the main menu, this is overridden.
1501 # Set the language. Leave empty to use the system language.
1502 # A restart is required after changing this.
1503 # type: enum values: , be, ca, cs, da, de, dv, en, eo, es, et, fr, he, hu, id, it, ja, jbo, ko, ky, lt, ms, nb, nl, pl, pt, pt_BR, ro, ru, sl, sr_Cyrl, sv, sw, tr, uk, zh_CN, zh_TW
1506 # Level of logging to be written to debug.txt:
1507 # - <nothing> (no logging)
1508 # - none (messages with no level)
1514 # type: enum values: , none, error, warning, action, info, verbose
1515 # debug_log_level = action
1519 # enable_ipv6 = true
1523 # Default timeout for cURL, stated in milliseconds.
1524 # Only has an effect if compiled with cURL.
1526 # curl_timeout = 5000
1528 # Limits number of parallel HTTP requests. Affects:
1529 # - Media fetch if server uses remote_media setting.
1530 # - Serverlist download and server announcement.
1531 # - Downloads performed by main menu (e.g. mod manager).
1532 # Only has an effect if compiled with cURL.
1534 # curl_parallel_limit = 8
1536 # Maximum time in ms a file download (e.g. a mod download) may take.
1538 # curl_file_download_timeout = 300000
1540 # Makes DirectX work with LuaJIT. Disable if it causes troubles.
1542 # high_precision_fpu = true
1544 # Changes the main menu UI:
1545 # - Full: Multple singleplayer worlds, game choice, texture pack chooser, etc.
1546 # - Simple: One singleplayer world, no game or texture pack choosers. May be necessary for smaller screens.
1547 # - Auto: Simple on Android, full on everything else.
1548 # type: enum values: auto, full, simple
1549 # main_menu_style = auto
1551 # Replaces the default main menu with a custom one.
1553 # main_menu_script =
1556 # main_menu_game_mgr = 0
1559 # main_menu_mod_mgr = 1
1561 # Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
1563 # profiler_print_interval = 0
1569 # Name of map generator to be used when creating a new world.
1570 # Creating a world in the main menu will override this.
1571 # type: enum values: v5, v6, v7, flat, valleys, fractal, singlenode
1574 # Water surface level of the world.
1578 # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
1580 # max_block_generate_distance = 6
1582 # Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
1583 # Only mapchunks completely within the mapgen limit are generated.
1584 # Value is stored per-world.
1585 # type: int min: 0 max: 31000
1586 # mapgen_limit = 31000
1588 # Global map generation attributes.
1589 # In Mapgen v6 the 'decorations' flag controls all decorations except trees
1590 # and junglegrass, in all other mapgens this flag controls all decorations.
1591 # Flags that are not enabled are not modified from the default.
1592 # Flags starting with 'no' are used to explicitly disable them.
1593 # type: flags possible values: caves, dungeons, light, decorations, biomes, nocaves, nodungeons, nolight, nodecorations, nobiomes
1594 # mg_flags = caves,dungeons,light,decorations,biomes
1596 # Whether dungeons occasionally project from the terrain.
1598 # projecting_dungeons = true
1600 ## Biome API temperature and humidity noise parameters
1602 # Temperature variation for biomes.
1603 # type: noise_params_2d
1604 # mg_biome_np_heat = {
1607 # spread = (1000, 1000, 1000),
1610 # persistence = 0.5,
1615 # Small-scale temperature variation for blending biomes on borders.
1616 # type: noise_params_2d
1617 # mg_biome_np_heat_blend = {
1620 # spread = (8, 8, 8),
1623 # persistence = 1.0,
1628 # Humidity variation for biomes.
1629 # type: noise_params_2d
1630 # mg_biome_np_humidity = {
1633 # spread = (1000, 1000, 1000),
1636 # persistence = 0.5,
1641 # Small-scale humidity variation for blending biomes on borders.
1642 # type: noise_params_2d
1643 # mg_biome_np_humidity_blend = {
1646 # spread = (8, 8, 8),
1649 # persistence = 1.0,
1656 # Map generation attributes specific to Mapgen v5.
1657 # Flags that are not enabled are not modified from the default.
1658 # Flags starting with 'no' are used to explicitly disable them.
1659 # type: flags possible values: caverns, nocaverns
1660 # mgv5_spflags = caverns
1662 # Controls width of tunnels, a smaller value creates wider tunnels.
1664 # mgv5_cave_width = 0.09
1666 # Y of upper limit of large caves.
1668 # mgv5_large_cave_depth = -256
1670 # Y of upper limit of lava in large caves.
1672 # mgv5_lava_depth = -256
1674 # Y-level of cavern upper limit.
1676 # mgv5_cavern_limit = -256
1678 # Y-distance over which caverns expand to full size.
1680 # mgv5_cavern_taper = 256
1682 # Defines full size of caverns, smaller values create larger caverns.
1684 # mgv5_cavern_threshold = 0.7
1686 # Lower Y limit of dungeons.
1688 # mgv5_dungeon_ymin = -31000
1690 # Upper Y limit of dungeons.
1692 # mgv5_dungeon_ymax = 31000
1696 # Variation of biome filler depth.
1697 # type: noise_params_2d
1698 # mgv5_np_filler_depth = {
1701 # spread = (150, 150, 150),
1704 # persistence = 0.7,
1709 # Variation of terrain vertical scale.
1710 # When noise is < -0.55 terrain is near-flat.
1711 # type: noise_params_2d
1712 # mgv5_np_factor = {
1715 # spread = (250, 250, 250),
1718 # persistence = 0.45,
1723 # Y-level of average terrain surface.
1724 # type: noise_params_2d
1725 # mgv5_np_height = {
1728 # spread = (250, 250, 250),
1731 # persistence = 0.5,
1736 # First of 2 3D noises that together define tunnels.
1737 # type: noise_params_3d
1741 # spread = (61, 61, 61),
1744 # persistence = 0.5,
1749 # Second of 2 3D noises that together define tunnels.
1750 # type: noise_params_3d
1754 # spread = (67, 67, 67),
1757 # persistence = 0.5,
1762 # 3D noise defining giant caverns.
1763 # type: noise_params_3d
1764 # mgv5_np_cavern = {
1767 # spread = (384, 128, 384),
1770 # persistence = 0.63,
1775 # 3D noise defining terrain.
1776 # type: noise_params_3d
1777 # mgv5_np_ground = {
1780 # spread = (80, 80, 80),
1783 # persistence = 0.55,
1790 # Map generation attributes specific to Mapgen v6.
1791 # The 'snowbiomes' flag enables the new 5 biome system.
1792 # When the new biome system is enabled jungles are automatically enabled and
1793 # the 'jungles' flag is ignored.
1794 # Flags that are not enabled are not modified from the default.
1795 # Flags starting with 'no' are used to explicitly disable them.
1796 # type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees
1797 # mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees
1799 # Deserts occur when np_biome exceeds this value.
1800 # When the new biome system is enabled, this is ignored.
1802 # mgv6_freq_desert = 0.45
1804 # Sandy beaches occur when np_beach exceeds this value.
1806 # mgv6_freq_beach = 0.15
1808 # Lower Y limit of dungeons.
1810 # mgv6_dungeon_ymin = -31000
1812 # Upper Y limit of dungeons.
1814 # mgv6_dungeon_ymax = 31000
1818 # Y-level of lower terrain and lakebeds.
1819 # type: noise_params_2d
1820 # mgv6_np_terrain_base = {
1823 # spread = (250, 250, 250),
1826 # persistence = 0.6,
1831 # Y-level of higher (cliff-top) terrain.
1832 # type: noise_params_2d
1833 # mgv6_np_terrain_higher = {
1836 # spread = (500, 500, 500),
1839 # persistence = 0.6,
1844 # Varies steepness of cliffs.
1845 # type: noise_params_2d
1846 # mgv6_np_steepness = {
1849 # spread = (125, 125, 125),
1852 # persistence = 0.7,
1857 # Defines areas of 'terrain_higher' (cliff-top terrain).
1858 # type: noise_params_2d
1859 # mgv6_np_height_select = {
1862 # spread = (250, 250, 250),
1865 # persistence = 0.69,
1870 # Varies depth of biome surface nodes.
1871 # type: noise_params_2d
1875 # spread = (200, 200, 200),
1878 # persistence = 0.55,
1883 # Defines areas with sandy beaches.
1884 # type: noise_params_2d
1888 # spread = (250, 250, 250),
1891 # persistence = 0.50,
1896 # Temperature variation for biomes.
1897 # type: noise_params_2d
1901 # spread = (500, 500, 500),
1904 # persistence = 0.50,
1909 # Variation of number of caves.
1910 # type: noise_params_2d
1914 # spread = (250, 250, 250),
1917 # persistence = 0.50,
1922 # Humidity variation for biomes.
1923 # type: noise_params_2d
1924 # mgv6_np_humidity = {
1927 # spread = (500, 500, 500),
1930 # persistence = 0.50,
1935 # Defines tree areas and tree density.
1936 # type: noise_params_2d
1940 # spread = (125, 125, 125),
1943 # persistence = 0.66,
1948 # Defines areas where trees have apples.
1949 # type: noise_params_2d
1950 # mgv6_np_apple_trees = {
1953 # spread = (100, 100, 100),
1956 # persistence = 0.45,
1963 # Map generation attributes specific to Mapgen v7.
1964 # 'ridges' enables the rivers.
1965 # Flags that are not enabled are not modified from the default.
1966 # Flags starting with 'no' are used to explicitly disable them.
1967 # type: flags possible values: mountains, ridges, floatlands, caverns, nomountains, noridges, nofloatlands, nocaverns
1968 # mgv7_spflags = mountains,ridges,nofloatlands,caverns
1970 # Y of mountain density gradient zero level. Used to shift mountains vertically.
1972 # mgv7_mount_zero_level = 0
1974 # Controls width of tunnels, a smaller value creates wider tunnels.
1976 # mgv7_cave_width = 0.09
1978 # Y of upper limit of large caves.
1980 # mgv7_large_cave_depth = -33
1982 # Y of upper limit of lava in large caves.
1984 # mgv7_lava_depth = -256
1986 # Controls the density of mountain-type floatlands.
1987 # Is a noise offset added to the 'mgv7_np_mountain' noise value.
1989 # mgv7_float_mount_density = 0.6
1991 # Typical maximum height, above and below midpoint, of floatland mountains.
1993 # mgv7_float_mount_height = 128.0
1995 # Alters how mountain-type floatlands taper above and below midpoint.
1997 # mgv7_float_mount_exponent = 0.75
1999 # Y-level of floatland midpoint and lake surface.
2001 # mgv7_floatland_level = 1280
2003 # Y-level to which floatland shadows extend.
2005 # mgv7_shadow_limit = 1024
2007 # Y-level of cavern upper limit.
2009 # mgv7_cavern_limit = -256
2011 # Y-distance over which caverns expand to full size.
2013 # mgv7_cavern_taper = 256
2015 # Defines full size of caverns, smaller values create larger caverns.
2017 # mgv7_cavern_threshold = 0.7
2019 # Lower Y limit of dungeons.
2021 # mgv7_dungeon_ymin = -31000
2023 # Upper Y limit of dungeons.
2025 # mgv7_dungeon_ymax = 31000
2029 # Y-level of higher (cliff-top) terrain.
2030 # type: noise_params_2d
2031 # mgv7_np_terrain_base = {
2034 # spread = (600, 600, 600),
2037 # persistence = 0.6,
2042 # Y-level of lower terrain and lakebeds.
2043 # type: noise_params_2d
2044 # mgv7_np_terrain_alt = {
2047 # spread = (600, 600, 600),
2050 # persistence = 0.6,
2055 # Varies roughness of terrain.
2056 # Defines the 'persistence' value for terrain_base and terrain_alt noises.
2057 # type: noise_params_2d
2058 # mgv7_np_terrain_persist = {
2061 # spread = (2000, 2000, 2000),
2064 # persistence = 0.6,
2069 # Defines areas of higher (cliff-top) terrain and affects steepness of cliffs.
2070 # type: noise_params_2d
2071 # mgv7_np_height_select = {
2074 # spread = (500, 500, 500),
2077 # persistence = 0.7,
2082 # Variation of biome filler depth.
2083 # type: noise_params_2d
2084 # mgv7_np_filler_depth = {
2087 # spread = (150, 150, 150),
2090 # persistence = 0.7,
2095 # Variation of maximum mountain height (in nodes).
2096 # type: noise_params_2d
2097 # mgv7_np_mount_height = {
2100 # spread = (1000, 1000, 1000),
2103 # persistence = 0.6,
2108 # Defines large-scale river channel structure.
2109 # type: noise_params_2d
2110 # mgv7_np_ridge_uwater = {
2113 # spread = (1000, 1000, 1000),
2116 # persistence = 0.6,
2121 # Defines areas of floatland smooth terrain.
2122 # Smooth floatlands occur when noise > 0.
2123 # type: noise_params_2d
2124 # mgv7_np_floatland_base = {
2127 # spread = (600, 600, 600),
2130 # persistence = 0.6,
2135 # Variation of hill height and lake depth on floatland smooth terrain.
2136 # type: noise_params_2d
2137 # mgv7_np_float_base_height = {
2140 # spread = (300, 300, 300),
2143 # persistence = 0.7,
2148 # 3D noise defining mountain structure and height.
2149 # Also defines structure of floatland mountain terrain.
2150 # type: noise_params_3d
2151 # mgv7_np_mountain = {
2154 # spread = (250, 350, 250),
2157 # persistence = 0.63,
2162 # 3D noise defining structure of river canyon walls.
2163 # type: noise_params_3d
2167 # spread = (100, 100, 100),
2170 # persistence = 0.75,
2175 # 3D noise defining giant caverns.
2176 # type: noise_params_3d
2177 # mgv7_np_cavern = {
2180 # spread = (384, 128, 384),
2183 # persistence = 0.63,
2188 # First of 2 3D noises that together define tunnels.
2189 # type: noise_params_3d
2193 # spread = (61, 61, 61),
2196 # persistence = 0.5,
2201 # Second of 2 3D noises that together define tunnels.
2202 # type: noise_params_3d
2206 # spread = (67, 67, 67),
2209 # persistence = 0.5,
2214 ## Mapgen Carpathian
2216 # Map generation attributes specific to Mapgen Carpathian.
2217 # Flags that are not enabled are not modified from the default.
2218 # Flags starting with 'no' are used to explicitly disable them.
2219 # type: flags possible values: caverns, nocaverns
2220 # mgcarpathian_spflags = caverns
2222 # Defines the base ground level.
2224 # mgcarpathian_base_level = 12.0
2226 # Controls width of tunnels, a smaller value creates wider tunnels.
2228 # mgcarpathian_cave_width = 0.09
2230 # Y of upper limit of large caves.
2232 # mgcarpathian_large_cave_depth = -33
2234 # Y of upper limit of lava in large caves.
2236 # mgcarpathian_lava_depth = -256
2238 # Y-level of cavern upper limit.
2240 # mgcarpathian_cavern_limit = -256
2242 # Y-distance over which caverns expand to full size.
2244 # mgcarpathian_cavern_taper = 256
2246 # Defines full size of caverns, smaller values create larger caverns.
2248 # mgcarpathian_cavern_threshold = 0.7
2250 # Lower Y limit of dungeons.
2252 # mgcarpathian_dungeon_ymin = -31000
2254 # Upper Y limit of dungeons.
2256 # mgcarpathian_dungeon_ymax = 31000
2260 # Variation of biome filler depth.
2261 # type: noise_params_2d
2262 # mgcarpathian_np_filler_depth = {
2265 # spread = (128, 128, 128),
2268 # persistence = 0.7,
2273 # First of 4 2D noises that together define hill/mountain range height.
2274 # type: noise_params_2d
2275 # mgcarpathian_np_height1 = {
2278 # spread = (251, 251, 251),
2281 # persistence = 0.5,
2286 # Second of 4 2D noises that together define hill/mountain range height.
2287 # type: noise_params_2d
2288 # mgcarpathian_np_height2 = {
2291 # spread = (383, 383, 383),
2294 # persistence = 0.5,
2299 # Third of 4 2D noises that together define hill/mountain range height.
2300 # type: noise_params_2d
2301 # mgcarpathian_np_height3 = {
2304 # spread = (509, 509, 509),
2307 # persistence = 0.5,
2312 # Fourth of 4 2D noises that together define hill/mountain range height.
2313 # type: noise_params_2d
2314 # mgcarpathian_np_height4 = {
2317 # spread = (631, 631, 631),
2320 # persistence = 0.5,
2325 # 2D noise that controls the size/occurance of rolling hills.
2326 # type: noise_params_2d
2327 # mgcarpathian_np_hills_terrain = {
2330 # spread = (1301, 1301, 1301),
2333 # persistence = 0.5,
2338 # 2D noise that controls the size/occurance of ridged mountain ranges.
2339 # type: noise_params_2d
2340 # mgcarpathian_np_ridge_terrain = {
2343 # spread = (1889, 1889, 1889),
2346 # persistence = 0.5,
2351 # 2D noise that controls the size/occurance of step mountain ranges.
2352 # type: noise_params_2d
2353 # mgcarpathian_np_step_terrain = {
2356 # spread = (1889, 1889, 1889),
2359 # persistence = 0.5,
2364 # 2D noise that controls the shape/size of rolling hills.
2365 # type: noise_params_2d
2366 # mgcarpathian_np_hills = {
2369 # spread = (257, 257, 257),
2372 # persistence = 0.5,
2377 # 2D noise that controls the shape/size of ridged mountains.
2378 # type: noise_params_2d
2379 # mgcarpathian_np_ridge_mnt = {
2382 # spread = (743, 743, 743),
2385 # persistence = 0.7,
2390 # 2D noise that controls the shape/size of step mountains.
2391 # type: noise_params_2d
2392 # mgcarpathian_np_step_mnt = {
2395 # spread = (509, 509, 509),
2398 # persistence = 0.6,
2403 # 3D noise for mountain overhangs, cliffs, etc. Usually small variations.
2404 # type: noise_params_3d
2405 # mgcarpathian_np_mnt_var = {
2408 # spread = (499, 499, 499),
2411 # persistence = 0.55,
2416 # First of 2 3D noises that together define tunnels.
2417 # type: noise_params_3d
2418 # mgcarpathian_np_cave1 = {
2421 # spread = (61, 61, 61),
2424 # persistence = 0.5,
2429 # Second of 2 3D noises that together define tunnels.
2430 # type: noise_params_3d
2431 # mgcarpathian_np_cave2 = {
2434 # spread = (67, 67, 67),
2437 # persistence = 0.5,
2442 # 3D noise defining giant caverns.
2443 # type: noise_params_3d
2444 # mgcarpathian_np_cavern = {
2447 # spread = (384, 128, 384),
2450 # persistence = 0.63,
2457 # Map generation attributes specific to Mapgen flat.
2458 # Occasional lakes and hills can be added to the flat world.
2459 # Flags that are not enabled are not modified from the default.
2460 # Flags starting with 'no' are used to explicitly disable them.
2461 # type: flags possible values: lakes, hills, nolakes, nohills
2462 # mgflat_spflags = nolakes,nohills
2466 # mgflat_ground_level = 8
2468 # Y of upper limit of large caves.
2470 # mgflat_large_cave_depth = -33
2472 # Y of upper limit of lava in large caves.
2474 # mgflat_lava_depth = -256
2476 # Controls width of tunnels, a smaller value creates wider tunnels.
2478 # mgflat_cave_width = 0.09
2480 # Terrain noise threshold for lakes.
2481 # Controls proportion of world area covered by lakes.
2482 # Adjust towards 0.0 for a larger proportion.
2484 # mgflat_lake_threshold = -0.45
2486 # Controls steepness/depth of lake depressions.
2488 # mgflat_lake_steepness = 48.0
2490 # Terrain noise threshold for hills.
2491 # Controls proportion of world area covered by hills.
2492 # Adjust towards 0.0 for a larger proportion.
2494 # mgflat_hill_threshold = 0.45
2496 # Controls steepness/height of hills.
2498 # mgflat_hill_steepness = 64.0
2500 # Lower Y limit of dungeons.
2502 # mgflat_dungeon_ymin = -31000
2504 # Upper Y limit of dungeons.
2506 # mgflat_dungeon_ymax = 31000
2510 # Defines location and terrain of optional hills and lakes.
2511 # type: noise_params_2d
2512 # mgflat_np_terrain = {
2515 # spread = (600, 600, 600),
2518 # persistence = 0.6,
2523 # Variation of biome filler depth.
2524 # type: noise_params_2d
2525 # mgflat_np_filler_depth = {
2528 # spread = (150, 150, 150),
2531 # persistence = 0.7,
2536 # First of 2 3D noises that together define tunnels.
2537 # type: noise_params_3d
2538 # mgflat_np_cave1 = {
2541 # spread = (61, 61, 61),
2544 # persistence = 0.5,
2549 # Second of 2 3D noises that together define tunnels.
2550 # type: noise_params_3d
2551 # mgflat_np_cave2 = {
2554 # spread = (67, 67, 67),
2557 # persistence = 0.5,
2564 # Controls width of tunnels, a smaller value creates wider tunnels.
2566 # mgfractal_cave_width = 0.09
2568 # Y of upper limit of large caves.
2570 # mgfractal_large_cave_depth = -33
2572 # Y of upper limit of lava in large caves.
2574 # mgfractal_lava_depth = -256
2576 # Lower Y limit of dungeons.
2578 # mgfractal_dungeon_ymin = -31000
2580 # Upper Y limit of dungeons.
2582 # mgfractal_dungeon_ymax = 31000
2584 # Selects one of 18 fractal types.
2585 # 1 = 4D "Roundy" mandelbrot set.
2586 # 2 = 4D "Roundy" julia set.
2587 # 3 = 4D "Squarry" mandelbrot set.
2588 # 4 = 4D "Squarry" julia set.
2589 # 5 = 4D "Mandy Cousin" mandelbrot set.
2590 # 6 = 4D "Mandy Cousin" julia set.
2591 # 7 = 4D "Variation" mandelbrot set.
2592 # 8 = 4D "Variation" julia set.
2593 # 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
2594 # 10 = 3D "Mandelbrot/Mandelbar" julia set.
2595 # 11 = 3D "Christmas Tree" mandelbrot set.
2596 # 12 = 3D "Christmas Tree" julia set.
2597 # 13 = 3D "Mandelbulb" mandelbrot set.
2598 # 14 = 3D "Mandelbulb" julia set.
2599 # 15 = 3D "Cosine Mandelbulb" mandelbrot set.
2600 # 16 = 3D "Cosine Mandelbulb" julia set.
2601 # 17 = 4D "Mandelbulb" mandelbrot set.
2602 # 18 = 4D "Mandelbulb" julia set.
2603 # type: int min: 1 max: 18
2604 # mgfractal_fractal = 1
2606 # Iterations of the recursive function.
2607 # Increasing this increases the amount of fine detail, but also
2608 # increases processing load.
2609 # At iterations = 20 this mapgen has a similar load to mapgen V7.
2611 # mgfractal_iterations = 11
2613 # (X,Y,Z) scale of fractal in nodes.
2614 # Actual fractal size will be 2 to 3 times larger.
2615 # These numbers can be made very large, the fractal does
2616 # not have to fit inside the world.
2617 # Increase these to 'zoom' into the detail of the fractal.
2618 # Default is for a vertically-squashed shape suitable for
2619 # an island, set all 3 numbers equal for the raw shape.
2621 # mgfractal_scale = (4096.0, 1024.0, 4096.0)
2623 # (X,Y,Z) offset of fractal from world centre in units of 'scale'.
2624 # Can be used to move a desired point to (0, 0): to create a
2625 # suitable spawn point, or to allow 'zooming in' on a desired
2626 # point by increasing 'scale'.
2627 # The default is tuned for a suitable spawn point for mandelbrot
2628 # sets with default parameters, it may need altering in other
2630 # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
2632 # mgfractal_offset = (1.79, 0.0, 0.0)
2634 # W co-ordinate of the generated 3D slice of a 4D fractal.
2635 # Determines which 3D slice of the 4D shape is generated.
2636 # Alters the shape of the fractal.
2637 # Has no effect on 3D fractals.
2638 # Range roughly -2 to 2.
2640 # mgfractal_slice_w = 0.0
2643 # X component of hypercomplex constant.
2644 # Alters the shape of the fractal.
2645 # Range roughly -2 to 2.
2647 # mgfractal_julia_x = 0.33
2650 # Y component of hypercomplex constant.
2651 # Alters the shape of the fractal.
2652 # Range roughly -2 to 2.
2654 # mgfractal_julia_y = 0.33
2657 # Z component of hypercomplex constant.
2658 # Alters the shape of the fractal.
2659 # Range roughly -2 to 2.
2661 # mgfractal_julia_z = 0.33
2664 # W component of hypercomplex constant.
2665 # Alters the shape of the fractal.
2666 # Has no effect on 3D fractals.
2667 # Range roughly -2 to 2.
2669 # mgfractal_julia_w = 0.33
2673 # Y-level of seabed.
2674 # type: noise_params_2d
2675 # mgfractal_np_seabed = {
2678 # spread = (600, 600, 600),
2681 # persistence = 0.6,
2686 # Variation of biome filler depth.
2687 # type: noise_params_2d
2688 # mgfractal_np_filler_depth = {
2691 # spread = (150, 150, 150),
2694 # persistence = 0.7,
2699 # First of 2 3D noises that together define tunnels.
2700 # type: noise_params_3d
2701 # mgfractal_np_cave1 = {
2704 # spread = (61, 61, 61),
2707 # persistence = 0.5,
2712 # Second of 2 3D noises that together define tunnels.
2713 # type: noise_params_3d
2714 # mgfractal_np_cave2 = {
2717 # spread = (67, 67, 67),
2720 # persistence = 0.5,
2727 # Map generation attributes specific to Mapgen Valleys.
2728 # 'altitude_chill': Reduces heat with altitude.
2729 # 'humid_rivers': Increases humidity around rivers and where water pools.
2730 # 'vary_river_depth': If enabled, low humidity and high heat causes rivers
2731 # to become shallower and occasionally dry.
2732 # 'altitude_dry': Reduces humidity with altitude.
2733 # type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers, vary_river_depth, novary_river_depth, altitude_dry, noaltitude_dry
2734 # mgvalleys_spflags = altitude_chill,humid_rivers,vary_river_depth,altitude_dry
2736 # The vertical distance over which heat drops by 20 if 'altitude_chill' is
2737 # enabled. Also the vertical distance over which humidity drops by 10 if
2738 # 'altitude_dry' is enabled.
2740 # mgvalleys_altitude_chill = 90
2742 # Depth below which you'll find large caves.
2744 # mgvalleys_large_cave_depth = -33
2746 # Y of upper limit of lava in large caves.
2748 # mgvalleys_lava_depth = 1
2750 # Depth below which you'll find giant caverns.
2752 # mgvalleys_cavern_limit = -256
2754 # Y-distance over which caverns expand to full size.
2756 # mgvalleys_cavern_taper = 192
2758 # Defines full size of caverns, smaller values create larger caverns.
2760 # mgvalleys_cavern_threshold = 0.6
2762 # How deep to make rivers.
2764 # mgvalleys_river_depth = 4
2766 # How wide to make rivers.
2768 # mgvalleys_river_size = 5
2770 # Controls width of tunnels, a smaller value creates wider tunnels.
2772 # mgvalleys_cave_width = 0.09
2774 # Lower Y limit of dungeons.
2776 # mgvalleys_dungeon_ymin = -31000
2778 # Upper Y limit of dungeons.
2780 # mgvalleys_dungeon_ymax = 63
2784 # Caves and tunnels form at the intersection of the two noises.
2785 # type: noise_params_3d
2786 # mgvalleys_np_cave1 = {
2789 # spread = (61, 61, 61),
2792 # persistence = 0.5,
2797 # Caves and tunnels form at the intersection of the two noises.
2798 # type: noise_params_3d
2799 # mgvalleys_np_cave2 = {
2802 # spread = (67, 67, 67),
2805 # persistence = 0.5,
2810 # The depth of dirt or other biome filler node.
2811 # type: noise_params_2d
2812 # mgvalleys_np_filler_depth = {
2815 # spread = (256, 256, 256),
2818 # persistence = 0.5,
2823 # 3D noise defining giant caverns.
2824 # type: noise_params_3d
2825 # mgvalleys_np_cavern = {
2828 # spread = (768, 256, 768),
2831 # persistence = 0.63,
2836 # River noise. Rivers occur close to noise value zero.
2837 # type: noise_params_2d
2838 # mgvalleys_np_rivers = {
2841 # spread = (256, 256, 256),
2844 # persistence = 0.6,
2849 # Base terrain height.
2850 # type: noise_params_2d
2851 # mgvalleys_np_terrain_height = {
2854 # spread = (1024, 1024, 1024),
2857 # persistence = 0.4,
2862 # Raises terrain to make valleys around the rivers.
2863 # type: noise_params_2d
2864 # mgvalleys_np_valley_depth = {
2867 # spread = (512, 512, 512),
2870 # persistence = 1.0,
2875 # Slope and fill work together to modify the heights.
2876 # type: noise_params_3d
2877 # mgvalleys_np_inter_valley_fill = {
2880 # spread = (256, 512, 256),
2883 # persistence = 0.8,
2888 # Amplifies the valleys.
2889 # type: noise_params_2d
2890 # mgvalleys_np_valley_profile = {
2893 # spread = (512, 512, 512),
2896 # persistence = 1.0,
2901 # Slope and fill work together to modify the heights.
2902 # type: noise_params_2d
2903 # mgvalleys_np_inter_valley_slope = {
2906 # spread = (128, 128, 128),
2909 # persistence = 1.0,
2916 # Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
2917 # Increasing this by 1 almost doubles the 3D noise calculation load.
2918 # High values can cause noise calculation to overload.
2919 # Values smaller than 5 cause a terrain bug in mgv6.
2920 # Since there is a fixed number of large caves and dungeons per
2921 # mapchunk, values other than 5 alter the density of these.
2925 # Dump the mapgen debug infos.
2927 # enable_mapgen_debug_info = false
2929 # Maximum number of blocks that can be queued for loading.
2931 # emergequeue_limit_total = 512
2933 # Maximum number of blocks to be queued that are to be loaded from file.
2934 # Set to blank for an appropriate amount to be chosen automatically.
2936 # emergequeue_limit_diskonly = 64
2938 # Maximum number of blocks to be queued that are to be generated.
2939 # Set to blank for an appropriate amount to be chosen automatically.
2941 # emergequeue_limit_generate = 64
2943 # Number of emerge threads to use. Make this field blank or 0, or increase this number
2944 # to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
2945 # at the cost of slightly buggy caves.
2947 # num_emerge_threads = 0