1 # This file contains a list of all available settings and their default value for minetest.conf
3 # By default, all the settings are commented and not functional.
4 # Uncomment settings by removing the preceding #.
6 # minetest.conf is read by default from:
9 # Any other path can be chosen by passing the path as a parameter
10 # to the program, eg. "minetest.exe --config ../minetest.conf.example".
12 # Further documentation:
13 # http://wiki.minetest.net/
19 # If enabled, you can place blocks at the position (feet + eye level) where you stand.
20 # This is helpful when working with nodeboxes in small areas.
22 # enable_build_where_you_stand = false
24 # Player is able to fly without being affected by gravity.
25 # This requires the "fly" privilege on the server.
29 # Fast movement (via the "special" key).
30 # This requires the "fast" privilege on the server.
34 # If enabled together with fly mode, player is able to fly through solid nodes.
35 # This requires the "noclip" privilege on the server.
39 # Smooths camera when looking around. Also called look or mouse smoothing.
40 # Useful for recording videos.
44 # Smooths rotation of camera. 0 to disable.
45 # type: float min: 0 max: 0.99
46 # camera_smoothing = 0.0
48 # Smooths rotation of camera in cinematic mode. 0 to disable.
49 # type: float min: 0 max: 0.99
50 # cinematic_camera_smoothing = 0.7
52 # Invert vertical mouse movement.
54 # invert_mouse = false
56 # Mouse sensitivity multiplier.
58 # mouse_sensitivity = 0.2
60 # If enabled, "special" key instead of "sneak" key is used for climbing down and descending.
62 # aux1_descends = false
64 # Double-tapping the jump key toggles fly mode.
66 # doubletap_jump = false
68 # If disabled, "special" key is used to fly fast if both fly and fast mode are enabled.
70 # always_fly_fast = true
72 # The time in seconds it takes between repeated right clicks when holding the right mouse button.
74 # repeat_rightclick_time = 0.25
76 # Prevent digging and placing from repeating when holding the mouse buttons.
77 # Enable this when you dig or place too often by accident.
79 # safe_dig_and_place = false
81 # Enable random user input (only used for testing).
83 # random_input = false
85 # Continuous forward movement, toggled by autoforward key.
87 # continuous_forward = false
91 # enable_joysticks = false
93 # The identifier of the joystick to use
97 # The type of joystick
98 # type: enum values: auto, generic, xbox
99 # joystick_type = auto
101 # The time in seconds it takes between repeated events
102 # when holding down a joystick button combination.
104 # repeat_joystick_button_time = 0.17
106 # The sensitivity of the joystick axes for moving the
107 # ingame view frustum around.
109 # joystick_frustum_sensitivity = 170
111 # Key for moving the player forward.
112 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
114 # keymap_forward = KEY_KEY_W
116 # Key for moving the player backward.
117 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
119 # keymap_backward = KEY_KEY_S
121 # Key for moving the player left.
122 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
124 # keymap_left = KEY_KEY_A
126 # Key for moving the player right.
127 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
129 # keymap_right = KEY_KEY_D
132 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
134 # keymap_jump = KEY_SPACE
137 # Also used for climbing down and descending in water if aux1_descends is disabled.
138 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
140 # keymap_sneak = KEY_LSHIFT
142 # Key for opening the inventory.
143 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
145 # keymap_inventory = KEY_KEY_I
147 # Key for moving fast in fast mode.
148 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
150 # keymap_special1 = KEY_KEY_E
152 # Key for opening the chat window.
153 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
155 # keymap_chat = KEY_KEY_T
157 # Key for opening the chat window to type commands.
158 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
162 # Key for opening the chat window to type local commands.
163 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
165 # keymap_cmd_local = .
167 # Key for opening the chat console.
168 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
170 # keyman_console = KEY_F10
172 # Key for toggling unlimited view range.
173 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
175 # keymap_rangeselect = KEY_KEY_R
177 # Key for toggling flying.
178 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
180 # keymap_freemove = KEY_KEY_K
182 # Key for toggling fast mode.
183 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
185 # keymap_fastmove = KEY_KEY_J
187 # Key for toggling noclip mode.
188 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
190 # keymap_noclip = KEY_KEY_H
192 # Key for selecting the next item in the hotbar.
193 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
195 # keymap_hotbar_next = KEY_KEY_N
197 # Key for selecting the previous item in the hotbar.
198 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
200 # keymap_hotbar_previous = KEY_KEY_B
202 # Key for muting the game.
203 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
205 # keymap_mute = KEY_KEY_M
207 # Key for increasing the volume.
208 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
210 # keymap_increase_volume =
212 # Key for decreasing the volume.
213 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
215 # keymap_decrease_volume =
217 # Key for toggling autoforward.
218 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
220 # keymap_autoforward =
222 # Key for toggling cinematic mode.
223 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
227 # Key for toggling display of minimap.
228 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
230 # keymap_minimap = KEY_F9
232 # Key for taking screenshots.
233 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
235 # keymap_screenshot = KEY_F12
237 # Key for dropping the currently selected item.
238 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
240 # keymap_drop = KEY_KEY_Q
242 # Key to use view zoom when possible.
243 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
245 # keymap_zoom = KEY_KEY_Z
247 # Key for selecting the first hotbar slot.
248 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
250 # keymap_slot1 = KEY_KEY_1
252 # Key for selecting the second hotbar slot.
253 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
255 # keymap_slot2 = KEY_KEY_2
257 # Key for selecting the third hotbar slot.
258 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
260 # keymap_slot3 = KEY_KEY_3
262 # Key for selecting the fourth hotbar slot.
263 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
265 # keymap_slot4 = KEY_KEY_4
267 # Key for selecting the fifth hotbar slot.
268 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
270 # keymap_slot5 = KEY_KEY_5
272 # Key for selecting the sixth hotbar slot.
273 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
275 # keymap_slot6 = KEY_KEY_6
277 # Key for selecting the seventh hotbar slot.
278 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
280 # keymap_slot7 = KEY_KEY_7
282 # Key for selecting the eighth hotbar slot.
283 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
285 # keymap_slot8 = KEY_KEY_8
287 # Key for selecting the ninth hotbar slot.
288 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
290 # keymap_slot9 = KEY_KEY_9
292 # Key for selecting the tenth hotbar slot.
293 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
295 # keymap_slot10 = KEY_KEY_0
297 # Key for selecting the 11th hotbar slot.
298 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
302 # Key for selecting the 12th hotbar slot.
303 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
307 # Key for selecting the 13th hotbar slot.
308 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
312 # Key for selecting the 14th hotbar slot.
313 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
317 # Key for selecting the 15th hotbar slot.
318 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
322 # Key for selecting the 16th hotbar slot.
323 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
327 # Key for selecting the 17th hotbar slot.
328 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
332 # Key for selecting the 18th hotbar slot.
333 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
337 # Key for selecting the 19th hotbar slot.
338 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
342 # Key for selecting the 20th hotbar slot.
343 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
347 # Key for selecting the 21th hotbar slot.
348 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
352 # Key for selecting the 22th hotbar slot.
353 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
357 # Key for selecting the 23th hotbar slot.
358 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
362 # Key for toggling the display of the HUD.
363 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
365 # keymap_toggle_hud = KEY_F1
367 # Key for toggling the display of the chat.
368 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
370 # keymap_toggle_chat = KEY_F2
372 # Key for toggling the display of the large chat console.
373 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
375 # keymap_console = KEY_F10
377 # Key for toggling the display of the fog.
378 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
380 # keymap_toggle_force_fog_off = KEY_F3
382 # Key for toggling the camera update. Only used for development
383 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
385 # keymap_toggle_update_camera =
387 # Key for toggling the display of debug info.
388 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
390 # keymap_toggle_debug = KEY_F5
392 # Key for toggling the display of the profiler. Used for development.
393 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
395 # keymap_toggle_profiler = KEY_F6
397 # Key for switching between first- and third-person camera.
398 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
400 # keymap_camera_mode = KEY_F7
402 # Key for increasing the viewing range.
403 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
405 # keymap_increase_viewing_range_min = +
407 # Key for decreasing the viewing range.
408 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
410 # keymap_decrease_viewing_range_min = -
424 # Whether to fog out the end of the visible area.
429 # - Fancy: all faces visible
430 # - Simple: only outer faces, if defined special_tiles are used
431 # - Opaque: disable transparency
432 # type: enum values: fancy, simple, opaque
433 # leaves_style = fancy
435 # Connects glass if supported by node.
437 # connected_glass = false
439 # Enable smooth lighting with simple ambient occlusion.
440 # Disable for speed or for different looks.
442 # smooth_lighting = true
444 # Clouds are a client side effect.
446 # enable_clouds = true
448 # Use 3D cloud look instead of flat.
450 # enable_3d_clouds = true
452 # Method used to highlight selected object.
453 # type: enum values: box, halo, none
454 # node_highlighting = box
456 # Adds particles when digging a node.
458 # enable_particles = true
462 # Use mip mapping to scale textures. May slightly increase performance.
466 # Use anisotropic filtering when viewing at textures from an angle.
468 # anisotropic_filter = false
470 # Use bilinear filtering when scaling textures.
472 # bilinear_filter = false
474 # Use trilinear filtering when scaling textures.
476 # trilinear_filter = false
478 # Filtered textures can blend RGB values with fully-transparent neighbors,
479 # which PNG optimizers usually discard, sometimes resulting in a dark or
480 # light edge to transparent textures. Apply this filter to clean that up
481 # at texture load time.
483 # texture_clean_transparent = false
485 # When using bilinear/trilinear/anisotropic filters, low-resolution textures
486 # can be blurred, so automatically upscale them with nearest-neighbor
487 # interpolation to preserve crisp pixels. This sets the minimum texture size
488 # for the upscaled textures; higher values look sharper, but require more
489 # memory. Powers of 2 are recommended. Setting this higher than 1 may not
490 # have a visible effect unless bilinear/trilinear/anisotropic filtering is
493 # texture_min_size = 64
495 # Experimental option, might cause visible spaces between blocks
496 # when set to higher number than 0.
497 # type: enum values: 0, 1, 2, 4, 8, 16
500 # Undersampling is similar to using lower screen resolution, but it applies
501 # to the game world only, keeping the GUI intact.
502 # It should give significant performance boost at the cost of less detailed image.
503 # type: enum values: 0, 2, 3, 4
508 # Shaders allow advanced visual effects and may increase performance on some video cards.
509 # This only works with the OpenGL video backend.
511 # enable_shaders = true
513 # Path to shader directory. If no path is defined, default location will be used.
519 # Enables filmic tone mapping
521 # tone_mapping = false
525 # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
526 # or need to be auto-generated.
527 # Requires shaders to be enabled.
529 # enable_bumpmapping = false
531 # Enables on the fly normalmap generation (Emboss effect).
532 # Requires bumpmapping to be enabled.
534 # generate_normalmaps = false
536 # Strength of generated normalmaps.
538 # normalmaps_strength = 0.6
540 # Defines sampling step of texture.
541 # A higher value results in smoother normal maps.
542 # type: int min: 0 max: 2
543 # normalmaps_smooth = 0
545 #### Parallax Occlusion
547 # Enables parallax occlusion mapping.
548 # Requires shaders to be enabled.
550 # enable_parallax_occlusion = false
552 # 0 = parallax occlusion with slope information (faster).
553 # 1 = relief mapping (slower, more accurate).
554 # type: int min: 0 max: 1
555 # parallax_occlusion_mode = 1
557 # Strength of parallax.
559 # 3d_paralax_strength = 0.025
561 # Number of parallax occlusion iterations.
563 # parallax_occlusion_iterations = 4
565 # Overall scale of parallax occlusion effect.
567 # parallax_occlusion_scale = 0.08
569 # Overall bias of parallax occlusion effect, usually scale/2.
571 # parallax_occlusion_bias = 0.04
575 # Set to true enables waving water.
576 # Requires shaders to be enabled.
578 # enable_waving_water = false
581 # water_wave_height = 1.0
584 # water_wave_length = 20.0
587 # water_wave_speed = 5.0
589 # Set to true enables waving leaves.
590 # Requires shaders to be enabled.
592 # enable_waving_leaves = false
594 # Set to true enables waving plants.
595 # Requires shaders to be enabled.
597 # enable_waving_plants = false
601 # Arm inertia, gives a more realistic movement of
602 # the arm when the camera moves.
606 # If FPS would go higher than this, limit it by sleeping
607 # to not waste CPU power for no benefit.
611 # Maximum FPS when game is paused.
615 # View distance in nodes.
616 # type: int min: 20 max: 4000
617 # viewing_range = 100
619 # Width component of the initial window size.
623 # Height component of the initial window size.
627 # Save window size automatically when modified.
629 # autosave_screensize = true
635 # Bits per pixel (aka color depth) in fullscreen mode.
637 # fullscreen_bpp = 24
639 # Vertical screen synchronization.
643 # Field of view in degrees.
644 # type: int min: 30 max: 160
647 # Field of view while zooming in degrees.
648 # This requires the "zoom" privilege on the server.
649 # type: int min: 7 max: 160
652 # Adjust the gamma encoding for the light tables. Higher numbers are brighter.
653 # This setting is for the client only and is ignored by the server.
654 # type: float min: 0.5 max: 3
655 # display_gamma = 1.0
657 # type: float min: 0 max: 4
658 # lighting_alpha = 0.0
660 # type: float min: 0 max: 4
661 # lighting_beta = 0.0
663 # Path to texture directory. All textures are first searched from here.
667 # The rendering back-end for Irrlicht.
668 # type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl
669 # video_driver = opengl
671 # Radius of cloud area stated in number of 64 node cloud squares.
672 # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
676 # Enable view bobbing and amount of view bobbing.
677 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
679 # view_bobbing_amount = 1.0
681 # Multiplier for fall bobbing.
682 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
684 # fall_bobbing_amount = 0.0
687 # Currently supported:
688 # - none: no 3d output.
689 # - anaglyph: cyan/magenta color 3d.
690 # - interlaced: odd/even line based polarisation screen support.
691 # - topbottom: split screen top/bottom.
692 # - sidebyside: split screen side by side.
693 # - pageflip: quadbuffer based 3d.
694 # type: enum values: none, anaglyph, interlaced, topbottom, sidebyside, pageflip
697 # In-game chat console height, between 0.1 (10%) and 1.0 (100%).
698 # type: float min: 0.1 max: 1
699 # console_height = 1.0
701 # In-game chat console background color (R,G,B).
703 # console_color = (0,0,0)
705 # In-game chat console background alpha (opaqueness, between 0 and 255).
706 # type: int min: 0 max: 255
707 # console_alpha = 200
709 # Formspec full-screen background opacity (between 0 and 255).
710 # type: int min: 0 max: 255
711 # formspec_fullscreen_bg_opacity = 140
713 # Formspec full-screen background color (R,G,B).
715 # formspec_fullscreen_bg_color = (0,0,0)
717 # Formspec default background opacity (between 0 and 255).
718 # type: int min: 0 max: 255
719 # formspec_default_bg_opacity = 140
721 # Formspec default background color (R,G,B).
723 # formspec_default_bg_color = (0,0,0)
725 # Selection box border color (R,G,B).
727 # selectionbox_color = (0,0,0)
729 # Width of the selectionbox's lines around nodes.
730 # type: int min: 1 max: 5
731 # selectionbox_width = 2
733 # Crosshair color (R,G,B).
735 # crosshair_color = (255,255,255)
737 # Crosshair alpha (opaqueness, between 0 and 255).
738 # type: int min: 0 max: 255
739 # crosshair_alpha = 255
741 # Whether node texture animations should be desynchronized per mapblock.
743 # desynchronize_mapblock_texture_animation = true
745 # Maximum proportion of current window to be used for hotbar.
746 # Useful if there's something to be displayed right or left of hotbar.
748 # hud_hotbar_max_width = 1.0
750 # Modifies the size of the hudbar elements.
754 # Enables caching of facedir rotated meshes.
756 # enable_mesh_cache = false
758 # Delay between mesh updates on the client in ms. Increasing this will slow
759 # down the rate of mesh updates, thus reducing jitter on slower clients.
760 # type: int min: 0 max: 50
761 # mesh_generation_interval = 0
763 # Size of the MapBlock cache of the mesh generator. Increasing this will
764 # increase the cache hit %, reducing the data being copied from the main
765 # thread, thus reducing jitter.
766 # type: int min: 0 max: 1000
767 # meshgen_block_cache_size = 20
771 # enable_minimap = true
773 # Shape of the minimap. Enabled = round, disabled = square.
775 # minimap_shape_round = true
779 # Useable to make minimap smoother on slower machines.
781 # minimap_double_scan_height = true
783 # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
785 # directional_colored_fog = true
787 # The strength (darkness) of node ambient-occlusion shading.
788 # Lower is darker, Higher is lighter. The valid range of values for this
789 # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
790 # set to the nearest valid value.
791 # type: float min: 0.25 max: 4
792 # ambient_occlusion_gamma = 2.2
794 # Enables animation of inventory items.
796 # inventory_items_animations = false
798 # Android systems only: Tries to create inventory textures from meshes
799 # when no supported render was found.
801 # inventory_image_hack = false
803 # Fraction of the visible distance at which fog starts to be rendered
804 # type: float min: 0 max: 0.99
807 # Makes all liquids opaque
809 # opaque_water = false
811 # Show entity selection boxes
813 # show_entity_selectionbox = true
817 # Use a cloud animation for the main menu background.
821 # Scale gui by a user specified value.
822 # Use a nearest-neighbor-anti-alias filter to scale the GUI.
823 # This will smooth over some of the rough edges, and blend
824 # pixels when scaling down, at the cost of blurring some
825 # edge pixels when images are scaled by non-integer sizes.
829 # When gui_scaling_filter is true, all GUI images need to be
830 # filtered in software, but some images are generated directly
831 # to hardware (e.g. render-to-texture for nodes in inventory).
833 # gui_scaling_filter = false
835 # When gui_scaling_filter_txr2img is true, copy those images
836 # from hardware to software for scaling. When false, fall back
837 # to the old scaling method, for video drivers that don't
838 # properly support downloading textures back from hardware.
840 # gui_scaling_filter_txr2img = true
842 # Delay showing tooltips, stated in milliseconds.
844 # tooltip_show_delay = 400
846 # Whether freetype fonts are used, requires freetype support to be compiled in.
850 # Path to TrueTypeFont or bitmap.
852 # font_path = fonts/liberationsans.ttf
857 # Font shadow offset, if 0 then shadow will not be drawn.
861 # Font shadow alpha (opaqueness, between 0 and 255).
862 # type: int min: 0 max: 255
863 # font_shadow_alpha = 127
866 # mono_font_path = fonts/liberationmono.ttf
869 # mono_font_size = 15
871 # This font will be used for certain languages.
873 # fallback_font_path = fonts/DroidSansFallbackFull.ttf
876 # fallback_font_size = 15
879 # fallback_font_shadow = 1
881 # type: int min: 0 max: 255
882 # fallback_font_shadow_alpha = 128
884 # Path to save screenshots at.
888 # Format of screenshots.
889 # type: enum values: png, jpg, bmp, pcx, ppm, tga
890 # screenshot_format = png
892 # Screenshot quality. Only used for JPEG format.
893 # 1 means worst quality; 100 means best quality.
894 # Use 0 for default quality.
895 # type: int min: 0 max: 100
896 # screenshot_quality = 0
900 # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
904 # Windows systems only: Start Minetest with the command line window in the background.
905 # Contains the same information as the file debug.txt (default name).
907 # enable_console = false
914 # enable_sound = true
916 # type: float min: 0 max: 1
925 # Address to connect to.
926 # Leave this blank to start a local server.
927 # Note that the address field in the main menu overrides this setting.
931 # Port to connect to (UDP).
932 # Note that the port field in the main menu overrides this setting.
933 # type: int min: 1 max: 65535
934 # remote_port = 30000
936 # Whether to support older servers before protocol version 25.
937 # Enable if you want to connect to 0.4.12 servers and before.
938 # Servers starting with 0.4.13 will work, 0.4.12-dev servers may work.
939 # Disabling this option will protect your password better.
941 # send_pre_v25_init = false
943 # Save the map received by the client on disk.
945 # enable_local_map_saving = false
947 # Enable usage of remote media server (if provided by server).
948 # Remote servers offer a significantly faster way to download media (e.g. textures)
949 # when connecting to the server.
951 # enable_remote_media_server = true
953 # Enable Lua modding support on client.
954 # This support is experimental and API can change.
956 # enable_client_modding = false
958 # URL to the server list displayed in the Multiplayer Tab.
960 # serverlist_url = servers.minetest.net
962 # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
964 # serverlist_file = favoriteservers.txt
966 # Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
968 # max_out_chat_queue_size = 20
972 # Timeout for client to remove unused map data from memory.
974 # client_unload_unused_data_timeout = 600
976 # Maximum number of mapblocks for client to be kept in memory.
977 # Set to -1 for unlimited amount.
979 # client_mapblock_limit = 5000
981 # Whether to show the client debug info (has the same effect as hitting F5).
986 # Server / Singleplayer
989 # Name of the server, to be displayed when players join and in the serverlist.
991 # server_name = Minetest server
993 # Description of server, to be displayed when players join and in the serverlist.
995 # server_description = mine here
997 # Domain name of server, to be displayed in the serverlist.
999 # server_address = game.minetest.net
1001 # Homepage of server, to be displayed in the serverlist.
1003 # server_url = http://minetest.net
1005 # Automaticaly report to the serverlist.
1007 # server_announce = false
1009 # Announce to this serverlist.
1010 # If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net.
1012 # serverlist_url = servers.minetest.net
1014 # Remove color codes from incoming chat messages
1015 # Use this to stop players from being able to use color in their messages
1017 # strip_color_codes = false
1021 # Network port to listen (UDP).
1022 # This value will be overridden when starting from the main menu.
1026 # The network interface that the server listens on.
1030 # Enable to disallow old clients from connecting.
1031 # Older clients are compatible in the sense that they will not crash when connecting
1032 # to new servers, but they may not support all new features that you are expecting.
1034 # strict_protocol_version_checking = false
1036 # Specifies URL from which client fetches media instead of using UDP.
1037 # $filename should be accessible from $remote_media$filename via cURL
1038 # (obviously, remote_media should end with a slash).
1039 # Files that are not present will be fetched the usual way.
1043 # Enable/disable running an IPv6 server. An IPv6 server may be restricted
1044 # to IPv6 clients, depending on system configuration.
1045 # Ignored if bind_address is set.
1047 # ipv6_server = false
1051 # Maximum number of blocks that are simultaneously sent per client.
1052 # The maximum total count is calculated dynamically:
1053 # max_total = ceil((#clients + max_users) * per_client / 4)
1055 # max_simultaneous_block_sends_per_client = 10
1057 # To reduce lag, block transfers are slowed down when a player is building something.
1058 # This determines how long they are slowed down after placing or removing a node.
1060 # full_block_send_enable_min_time_from_building = 2.0
1062 # Maximum number of packets sent per send step, if you have a slow connection
1063 # try reducing it, but don't reduce it to a number below double of targeted
1066 # max_packets_per_iteration = 1024
1070 # Default game when creating a new world.
1071 # This will be overridden when creating a world from the main menu.
1073 # default_game = minetest
1075 # Message of the day displayed to players connecting.
1079 # Maximum number of players that can connect simultaneously.
1083 # World directory (everything in the world is stored here).
1084 # Not needed if starting from the main menu.
1088 # Time in seconds for item entity (dropped items) to live.
1089 # Setting it to -1 disables the feature.
1091 # item_entity_ttl = 900
1093 # If enabled, show the server status message on player connection.
1095 # show_statusline_on_connect = true
1097 # Enable players getting damage and dying.
1099 # enable_damage = false
1101 # Enable creative mode for new created maps.
1103 # creative_mode = false
1105 # A chosen map seed for a new map, leave empty for random.
1106 # Will be overridden when creating a new world in the main menu.
1110 # New users need to input this password.
1112 # default_password =
1114 # The privileges that new users automatically get.
1115 # See /privs in game for a full list on your server and mod configuration.
1117 # default_privs = interact, shout
1119 # Privileges that players with basic_privs can grant
1121 # basic_privs = interact, shout
1123 # Whether players are shown to clients without any range limit.
1124 # Deprecated, use the setting player_transfer_distance instead.
1126 # unlimited_player_transfer_distance = true
1128 # Defines the maximal player transfer distance in blocks (0 = unlimited).
1130 # player_transfer_distance = 0
1132 # Whether to allow players to damage and kill each other.
1136 # If this is set, players will always (re)spawn at the given position.
1138 # static_spawnpoint =
1140 # If enabled, new players cannot join with an empty password.
1142 # disallow_empty_password = false
1144 # If enabled, disable cheat prevention in multiplayer.
1146 # disable_anticheat = false
1148 # If enabled, actions are recorded for rollback.
1149 # This option is only read when server starts.
1151 # enable_rollback_recording = false
1153 # A message to be displayed to all clients when the server shuts down.
1155 # kick_msg_shutdown = Server shutting down.
1157 # A message to be displayed to all clients when the server crashes.
1159 # kick_msg_crash = This server has experienced an internal error. You will now be disconnected.
1161 # Whether to ask clients to reconnect after a (Lua) crash.
1162 # Set this to true if your server is set up to restart automatically.
1164 # ask_reconnect_on_crash = false
1166 # From how far clients know about objects, stated in mapblocks (16 nodes).
1168 # active_object_send_range_blocks = 3
1170 # How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
1171 # In active blocks objects are loaded and ABMs run.
1173 # active_block_range = 3
1175 # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
1177 # max_block_send_distance = 10
1179 # Maximum number of forceloaded mapblocks.
1181 # max_forceloaded_blocks = 16
1183 # Interval of sending time of day to clients.
1185 # time_send_interval = 5
1187 # Controls length of day/night cycle.
1188 # Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
1192 # Time of day when a new world is started, in millihours (0-23999).
1193 # type: int min: 0 max: 23999
1194 # world_start_time = 5250
1196 # Interval of saving important changes in the world, stated in seconds.
1198 # server_map_save_interval = 5.3
1203 # movement_acceleration_default = 3
1206 # movement_acceleration_air = 2
1209 # movement_acceleration_fast = 10
1212 # movement_speed_walk = 4
1215 # movement_speed_crouch = 1.35
1218 # movement_speed_fast = 20
1221 # movement_speed_climb = 3
1224 # movement_speed_jump = 6.5
1227 # movement_liquid_fluidity = 1
1230 # movement_liquid_fluidity_smooth = 0.5
1233 # movement_liquid_sink = 10
1236 # movement_gravity = 9.81
1240 # Handling for deprecated lua api calls:
1241 # - legacy: (try to) mimic old behaviour (default for release).
1242 # - log: mimic and log backtrace of deprecated call (default for debug).
1243 # - error: abort on usage of deprecated call (suggested for mod developers).
1244 # type: enum values: legacy, log, error
1245 # deprecated_lua_api_handling = legacy
1247 # Number of extra blocks that can be loaded by /clearobjects at once.
1248 # This is a trade-off between sqlite transaction overhead and
1249 # memory consumption (4096=100MB, as a rule of thumb).
1251 # max_clearobjects_extra_loaded_blocks = 4096
1253 # How much the server will wait before unloading unused mapblocks.
1254 # Higher value is smoother, but will use more RAM.
1256 # server_unload_unused_data_timeout = 29
1258 # Maximum number of statically stored objects in a block.
1260 # max_objects_per_block = 64
1262 # See http://www.sqlite.org/pragma.html#pragma_synchronous
1263 # type: enum values: 0, 1, 2
1264 # sqlite_synchronous = 2
1266 # Length of a server tick and the interval at which objects are generally updated over network.
1268 # dedicated_server_step = 0.09
1270 # Time in between active block management cycles
1272 # active_block_mgmt_interval = 2.0
1274 # Length of time between ABM execution cycles
1276 # abm_interval = 1.0
1278 # Length of time between NodeTimer execution cycles
1280 # nodetimer_interval = 0.2
1282 # If enabled, invalid world data won't cause the server to shut down.
1283 # Only enable this if you know what you are doing.
1285 # ignore_world_load_errors = false
1287 # Max liquids processed per step.
1289 # liquid_loop_max = 100000
1291 # The time (in seconds) that the liquids queue may grow beyond processing
1292 # capacity until an attempt is made to decrease its size by dumping old queue
1293 # items. A value of 0 disables the functionality.
1295 # liquid_queue_purge_time = 0
1297 # Liquid update interval in seconds.
1299 # liquid_update = 1.0
1301 # At this distance the server will aggressively optimize which blocks are sent to clients.
1302 # Small values potentially improve performance a lot, at the expense of visible rendering glitches.
1303 # (some blocks will not be rendered under water and in caves, as well as sometimes on land)
1304 # Setting this to a value greater than max_block_send_distance disables this optimization.
1305 # Stated in mapblocks (16 nodes)
1307 # block_send_optimize_distance = 4
1309 # If enabled the server will perform map block occlusion culling based on
1310 # on the eye position of the player. This can reduce the number of blocks
1311 # sent to the client 50-80%. The client will not longer receive most invisible
1312 # so that the utility of noclip mode is reduced.
1314 # server_side_occlusion_culling = true
1316 # Restricts the access of certain client-side functions on servers
1317 # Combine these byteflags below to restrict more client-side features:
1318 # LOOKUP_NODES_LIMIT: 1 (limits get_node call client-side to csm_flavour_noderange_limit)
1319 # CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
1320 # READ_ITEMDEFS: 4 (disable get_item_def call client-side)
1321 # READ_NODEDEFS: 8 (disable get_node_def call client-side)
1324 # csm_flavour_limits = 3
1326 # If the CSM flavour for node range is enabled, get_node is limited to
1327 # this many nodes from the player.
1329 # csm_flavour_noderange_limit = 8
1333 # Prevent mods from doing insecure things like running shell commands.
1335 # secure.enable_security = true
1337 # Comma-separated list of trusted mods that are allowed to access insecure
1338 # functions even when mod security is on (via request_insecure_environment()).
1340 # secure.trusted_mods =
1342 # Comma-separated list of mods that are allowed to access HTTP APIs, which
1343 # allow them to upload and download data to/from the internet.
1345 # secure.http_mods =
1351 # Load the game profiler to collect game profiling data.
1352 # Provides a /profiler command to access the compiled profile.
1353 # Useful for mod developers and server operators.
1355 # profiler.load = false
1357 # The default format in which profiles are being saved,
1358 # when calling `/profiler save [format]` without format.
1359 # type: enum values: txt, csv, lua, json, json_pretty
1360 # profiler.default_report_format = txt
1362 # The file path relative to your worldpath in which profiles will be saved to.
1364 # profiler.report_path = ""
1366 #### Instrumentation
1368 # Instrument the methods of entities on registration.
1370 # instrument.entity = true
1372 # Instrument the action function of Active Block Modifiers on registration.
1374 # instrument.abm = true
1376 # Instrument the action function of Loading Block Modifiers on registration.
1378 # instrument.lbm = true
1380 # Instrument chatcommands on registration.
1382 # instrument.chatcommand = true
1384 # Instrument global callback functions on registration.
1385 # (anything you pass to a minetest.register_*() function)
1387 # instrument.global_callback = true
1391 # Instrument builtin.
1392 # This is usually only needed by core/builtin contributors
1394 # instrument.builtin = false
1396 # Have the profiler instrument itself:
1397 # * Instrument an empty function.
1398 # This estimates the overhead, that instrumentation is adding (+1 function call).
1399 # * Instrument the sampler being used to update the statistics.
1401 # instrument.profiler = false
1407 # Name of the player.
1408 # When running a server, clients connecting with this name are admins.
1409 # When starting from the main menu, this is overridden.
1413 # Set the language. Leave empty to use the system language.
1414 # A restart is required after changing this.
1415 # type: enum values: , be, ca, cs, da, de, en, eo, es, et, fr, he, hu, id, it, ja, jbo, ko, ky, lt, nb, nl, pl, pt, pt_BR, ro, ru, sr_Cyrl, tr, uk, zh_CN, zh_TW
1418 # Level of logging to be written to debug.txt:
1419 # - <nothing> (no logging)
1420 # - none (messages with no level)
1426 # type: enum values: , none, error, warning, action, info, verbose
1427 # debug_log_level = action
1431 # enable_ipv6 = true
1435 # Default timeout for cURL, stated in milliseconds.
1436 # Only has an effect if compiled with cURL.
1438 # curl_timeout = 5000
1440 # Limits number of parallel HTTP requests. Affects:
1441 # - Media fetch if server uses remote_media setting.
1442 # - Serverlist download and server announcement.
1443 # - Downloads performed by main menu (e.g. mod manager).
1444 # Only has an effect if compiled with cURL.
1446 # curl_parallel_limit = 8
1448 # Maximum time in ms a file download (e.g. a mod download) may take.
1450 # curl_file_download_timeout = 300000
1452 # Makes DirectX work with LuaJIT. Disable if it causes troubles.
1454 # high_precision_fpu = true
1456 # Replaces the default main menu with a custom one.
1458 # main_menu_script =
1461 # main_menu_game_mgr = 0
1464 # main_menu_mod_mgr = 1
1466 # Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
1468 # profiler_print_interval = 0
1474 # Name of map generator to be used when creating a new world.
1475 # Creating a world in the main menu will override this.
1476 # type: enum values: v5, v6, v7, flat, valleys, fractal, singlenode
1479 # Water surface level of the world.
1483 # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
1485 # max_block_generate_distance = 6
1487 # Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
1488 # Only mapchunks completely within the mapgen limit are generated.
1489 # Value is stored per-world.
1490 # type: int min: 0 max: 31000
1491 # mapgen_limit = 31000
1493 # Global map generation attributes.
1494 # In Mapgen v6 the 'decorations' flag controls all decorations except trees
1495 # and junglegrass, in all other mapgens this flag controls all decorations.
1496 # Flags that are not specified in the flag string are not modified from the default.
1497 # Flags starting with 'no' are used to explicitly disable them.
1498 # type: flags possible values: caves, dungeons, light, decorations, nocaves, nodungeons, nolight, nodecorations
1499 # mg_flags = caves,dungeons,light,decorations
1501 # Whether dungeons occasionally project from the terrain.
1503 # projecting_dungeons = true
1505 ## Biome API temperature and humidity noise parameters
1507 # Temperature variation for biomes.
1508 # type: noise_params
1509 # mg_biome_np_heat = 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0
1511 # Small-scale temperature variation for blending biomes on borders.
1512 # type: noise_params
1513 # mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
1515 # Humidity variation for biomes.
1516 # type: noise_params
1517 # mg_biome_np_humidity = 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0
1519 # Small-scale humidity variation for blending biomes on borders.
1520 # type: noise_params
1521 # mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
1525 # Map generation attributes specific to Mapgen v5.
1526 # Flags that are not specified in the flag string are not modified from the default.
1527 # Flags starting with 'no' are used to explicitly disable them.
1528 # type: flags possible values: caverns, nocaverns
1529 # mgv5_spflags = caverns
1531 # Controls width of tunnels, a smaller value creates wider tunnels.
1533 # mgv5_cave_width = 0.125
1535 # Y of upper limit of large caves.
1537 # mgv5_large_cave_depth = -256
1539 # Y of upper limit of lava in large caves.
1541 # mgv5_lava_depth = -256
1543 # Y-level of cavern upper limit.
1545 # mgv5_cavern_limit = -256
1547 # Y-distance over which caverns expand to full size.
1549 # mgv5_cavern_taper = 256
1551 # Defines full size of caverns, smaller values create larger caverns.
1553 # mgv5_cavern_threshold = 0.7
1557 # Variation of biome filler depth.
1558 # type: noise_params
1559 # mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
1561 # Variation of terrain vertical scale.
1562 # When noise is < -0.55 terrain is near-flat.
1563 # type: noise_params
1564 # mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
1566 # Y-level of average terrain surface.
1567 # type: noise_params
1568 # mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
1570 # First of 2 3D noises that together define tunnels.
1571 # type: noise_params
1572 # mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
1574 # Second of 2 3D noises that together define tunnels.
1575 # type: noise_params
1576 # mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
1578 # 3D noise defining giant caverns.
1579 # type: noise_params
1580 # mgv5_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1584 # Map generation attributes specific to Mapgen v6.
1585 # The 'snowbiomes' flag enables the new 5 biome system.
1586 # When the new biome system is enabled jungles are automatically enabled and
1587 # the 'jungles' flag is ignored.
1588 # Flags that are not specified in the flag string are not modified from the default.
1589 # Flags starting with 'no' are used to explicitly disable them.
1590 # type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees
1591 # mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees
1593 # Deserts occur when np_biome exceeds this value.
1594 # When the new biome system is enabled, this is ignored.
1596 # mgv6_freq_desert = 0.45
1598 # Sandy beaches occur when np_beach exceeds this value.
1600 # mgv6_freq_beach = 0.15
1604 # Y-level of lower terrain and lakebeds.
1605 # type: noise_params
1606 # mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
1608 # Y-level of higher (cliff-top) terrain.
1609 # type: noise_params
1610 # mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
1612 # Varies steepness of cliffs.
1613 # type: noise_params
1614 # mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
1616 # Defines areas of 'terrain_higher' (cliff-top terrain).
1617 # type: noise_params
1618 # mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
1620 # Varies depth of biome surface nodes.
1621 # type: noise_params
1622 # mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
1624 # Defines areas with sandy beaches.
1625 # type: noise_params
1626 # mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
1628 # Temperature variation for biomes.
1629 # type: noise_params
1630 # mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
1632 # Variation of number of caves.
1633 # type: noise_params
1634 # mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
1636 # Humidity variation for biomes.
1637 # type: noise_params
1638 # mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
1640 # Defines tree areas and tree density.
1641 # type: noise_params
1642 # mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
1644 # Defines areas where trees have apples.
1645 # type: noise_params
1646 # mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
1650 # Map generation attributes specific to Mapgen v7.
1651 # 'ridges' enables the rivers.
1652 # 'biomerepeat' causes surface biomes to repeat in the floatlands.
1653 # Flags that are not specified in the flag string are not modified from the default.
1654 # Flags starting with 'no' are used to explicitly disable them.
1655 # type: flags possible values: mountains, ridges, floatlands, caverns, biomerepeat, nomountains, noridges, nofloatlands, nocaverns, nobiomerepeat
1656 # mgv7_spflags = mountains,ridges,nofloatlands,caverns,biomerepeat
1658 # Y of mountain density gradient zero level. Used to shift mountains vertically.
1660 # mgv7_mount_zero_level = 0
1662 # Controls width of tunnels, a smaller value creates wider tunnels.
1664 # mgv7_cave_width = 0.09
1666 # Y of upper limit of large caves.
1668 # mgv7_large_cave_depth = -33
1670 # Y of upper limit of lava in large caves.
1672 # mgv7_lava_depth = -256
1674 # Controls the density of floatland mountain terrain.
1675 # Is an offset added to the 'np_mountain' noise value.
1677 # mgv7_float_mount_density = 0.6
1679 # Typical maximum height, above and below midpoint, of floatland mountain terrain.
1681 # mgv7_float_mount_height = 128.0
1683 # Y-level of floatland midpoint and lake surface.
1685 # mgv7_floatland_level = 1280
1687 # Y-level to which floatland shadows extend.
1689 # mgv7_shadow_limit = 1024
1691 # Y-level of cavern upper limit.
1693 # mgv7_cavern_limit = -256
1695 # Y-distance over which caverns expand to full size.
1697 # mgv7_cavern_taper = 256
1699 # Defines full size of caverns, smaller values create larger caverns.
1701 # mgv7_cavern_threshold = 0.7
1705 # Y-level of higher (cliff-top) terrain.
1706 # type: noise_params
1707 # mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
1709 # Y-level of lower terrain and lakebeds.
1710 # type: noise_params
1711 # mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
1713 # Varies roughness of terrain.
1714 # Defines the 'persistence' value for terrain_base and terrain_alt noises.
1715 # type: noise_params
1716 # mgv7_np_terrain_persist = 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
1718 # Defines areas of higher (cliff-top) terrain and affects steepness of cliffs.
1719 # type: noise_params
1720 # mgv7_np_height_select = -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0
1722 # Variation of biome filler depth.
1723 # type: noise_params
1724 # mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
1726 # Variation of maximum mountain height (in nodes).
1727 # type: noise_params
1728 # mgv7_np_mount_height = 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
1730 # Defines large-scale river channel structure.
1731 # type: noise_params
1732 # mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
1734 # Defines areas of floatland smooth terrain.
1735 # Smooth floatlands occur when noise > 0.
1736 # type: noise_params
1737 # mgv7_np_floatland_base = -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0
1739 # Variation of hill height and lake depth on floatland smooth terrain.
1740 # type: noise_params
1741 # mgv7_np_float_base_height = 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0
1743 # 3D noise defining mountain structure and height.
1744 # Also defines structure of floatland mountain terrain.
1745 # type: noise_params
1746 # mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
1748 # 3D noise defining structure of river canyon walls.
1749 # type: noise_params
1750 # mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
1752 # 3D noise defining giant caverns.
1753 # type: noise_params
1754 # mgv7_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1756 # First of 2 3D noises that together define tunnels.
1757 # type: noise_params
1758 # mgv7_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1760 # Second of 2 3D noises that together define tunnels.
1761 # type: noise_params
1762 # mgv7_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1764 ## Mapgen Carpathian
1766 # Map generation attributes specific to Mapgen Carpathian.
1767 # Flags that are not specified in the flag string are not modified from the default.
1768 # Flags starting with 'no' are used to explicitly disable them.
1769 # type: flags possible values: caverns, nocaverns
1770 # mgcarpathian_spflags = caverns
1772 # Controls width of tunnels, a smaller value creates wider tunnels.
1774 # mgcarpathian_cave_width = 0.09
1776 # Y of upper limit of large caves.
1778 # mgcarpathian_large_cave_depth = -33
1780 # Y of upper limit of lava in large caves.
1782 # mgcarpathian_lava_depth = -256
1784 # Y-level of cavern upper limit.
1786 # mgcarpathian_cavern_limit = -256
1788 # Y-distance over which caverns expand to full size.
1790 # mgcarpathian_cavern_taper = 256
1792 # Defines full size of caverns, smaller values create larger caverns.
1794 # mgcarpathian_cavern_threshold = 0.7
1798 # 2D noise that defines the base ground level.
1799 # type: noise_params
1800 # mgcarpathian_np_base = 12, 1, (2557, 2557, 2557), 6538, 4, 0.8, 0.5
1802 # Variation of biome filler depth.
1803 # type: noise_params
1804 # mgcarpathian_np_filler_depth = 0, 1, (128, 128, 128), 261, 3, 0.7, 2.0
1806 # First of 4 3D noises that together define hill/mountain range height.
1807 # type: noise_params
1808 # mgcarpathian_np_height1 = 0, 5, (251, 251, 251), 9613, 5, 0.5, 2.0
1810 # Second of 4 3D noises that together define hill/mountain range height.
1811 # type: noise_params
1812 # mgcarpathian_np_height2 = 0, 5, (383, 383, 383), 1949, 5, 0.5, 2.0
1814 # Third of 4 3D noises that together define hill/mountain range height.
1815 # type: noise_params
1816 # mgcarpathian_np_height3 = 0, 5, (509, 509, 509), 3211, 5, 0.5, 2.0
1818 # Fourth of 4 3D noises that together define hill/mountain range height.
1819 # type: noise_params
1820 # mgcarpathian_np_height4 = 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0
1822 # 2D noise that controls the size/occurance of rolling hills.
1823 # type: noise_params
1824 # mgcarpathian_np_hills_terrain = 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0
1826 # 2D noise that controls the size/occurance of ridged mountain ranges.
1827 # type: noise_params
1828 # mgcarpathian_np_ridge_terrain = 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0
1830 # 2D noise that controls the size/occurance of step mountain ranges.
1831 # type: noise_params
1832 # mgcarpathian_np_step_terrain = 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0
1834 # 2D noise that controls the shape/size of rolling hills.
1835 # type: noise_params
1836 # mgcarpathian_np_hills = 0, 3, (257, 257, 257), 6604, 6, 0.5, 2.0
1838 # 2D noise that controls the shape/size of ridged mountains.
1839 # type: noise_params
1840 # mgcarpathian_np_ridge_mnt = 0, 12, (743, 743, 743), 5520, 6, 0.7, 2.0
1842 # 2D noise that controls the shape/size of step mountains.
1843 # type: noise_params
1844 # mgcarpathian_np_step_mnt = 0, 8, (509, 509, 509), 2590, 6, 0.6, 2.0
1846 # 3D noise for mountain overhangs, cliffs, etc. Usually small variations.
1847 # type: noise_params
1848 # mgcarpathian_np_mnt_var = 0, 1, (499, 499, 499), 2490, 5, 0.55, 2.0
1850 # First of 2 3D noises that together define tunnels.
1851 # type: noise_params
1852 # mgcarpathian_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1854 # Second of 2 3D noises that together define tunnels.
1855 # type: noise_params
1856 # mgcarpathian_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1858 # 3D noise defining giant caverns.
1859 # type: noise_params
1860 # mgcarpathian_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1864 # Map generation attributes specific to Mapgen flat.
1865 # Occasional lakes and hills can be added to the flat world.
1866 # Flags that are not specified in the flag string are not modified from the default.
1867 # Flags starting with 'no' are used to explicitly disable them.
1868 # type: flags possible values: lakes, hills, nolakes, nohills
1869 # mgflat_spflags = nolakes,nohills
1873 # mgflat_ground_level = 8
1875 # Y of upper limit of large caves.
1877 # mgflat_large_cave_depth = -33
1879 # Y of upper limit of lava in large caves.
1881 # mgflat_lava_depth = -256
1883 # Controls width of tunnels, a smaller value creates wider tunnels.
1885 # mgflat_cave_width = 0.09
1887 # Terrain noise threshold for lakes.
1888 # Controls proportion of world area covered by lakes.
1889 # Adjust towards 0.0 for a larger proportion.
1891 # mgflat_lake_threshold = -0.45
1893 # Controls steepness/depth of lake depressions.
1895 # mgflat_lake_steepness = 48.0
1897 # Terrain noise threshold for hills.
1898 # Controls proportion of world area covered by hills.
1899 # Adjust towards 0.0 for a larger proportion.
1901 # mgflat_hill_threshold = 0.45
1903 # Controls steepness/height of hills.
1905 # mgflat_hill_steepness = 64.0
1909 # Defines location and terrain of optional hills and lakes.
1910 # type: noise_params
1911 # mgflat_np_terrain = 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0
1913 # Variation of biome filler depth.
1914 # type: noise_params
1915 # mgflat_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
1917 # First of 2 3D noises that together define tunnels.
1918 # type: noise_params
1919 # mgflat_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1921 # Second of 2 3D noises that together define tunnels.
1922 # type: noise_params
1923 # mgflat_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1927 # Controls width of tunnels, a smaller value creates wider tunnels.
1929 # mgfractal_cave_width = 0.09
1931 # Y of upper limit of large caves.
1933 # mgfractal_large_cave_depth = -33
1935 # Y of upper limit of lava in large caves.
1937 # mgfractal_lava_depth = -256
1939 # Choice of 18 fractals from 9 formulas.
1940 # 1 = 4D "Roundy" mandelbrot set.
1941 # 2 = 4D "Roundy" julia set.
1942 # 3 = 4D "Squarry" mandelbrot set.
1943 # 4 = 4D "Squarry" julia set.
1944 # 5 = 4D "Mandy Cousin" mandelbrot set.
1945 # 6 = 4D "Mandy Cousin" julia set.
1946 # 7 = 4D "Variation" mandelbrot set.
1947 # 8 = 4D "Variation" julia set.
1948 # 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
1949 # 10 = 3D "Mandelbrot/Mandelbar" julia set.
1950 # 11 = 3D "Christmas Tree" mandelbrot set.
1951 # 12 = 3D "Christmas Tree" julia set.
1952 # 13 = 3D "Mandelbulb" mandelbrot set.
1953 # 14 = 3D "Mandelbulb" julia set.
1954 # 15 = 3D "Cosine Mandelbulb" mandelbrot set.
1955 # 16 = 3D "Cosine Mandelbulb" julia set.
1956 # 17 = 4D "Mandelbulb" mandelbrot set.
1957 # 18 = 4D "Mandelbulb" julia set.
1958 # type: int min: 1 max: 18
1959 # mgfractal_fractal = 1
1961 # Iterations of the recursive function.
1962 # Controls the amount of fine detail.
1964 # mgfractal_iterations = 11
1966 # Approximate (X,Y,Z) scale of fractal in nodes.
1968 # mgfractal_scale = (4096.0, 1024.0, 4096.0)
1970 # (X,Y,Z) offset of fractal from world centre in units of 'scale'.
1971 # Used to move a suitable spawn area of low land close to (0, 0).
1972 # The default is suitable for mandelbrot sets, it needs to be edited for julia sets.
1973 # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
1975 # mgfractal_offset = (1.79, 0.0, 0.0)
1977 # W co-ordinate of the generated 3D slice of a 4D fractal.
1978 # Determines which 3D slice of the 4D shape is generated.
1979 # Has no effect on 3D fractals.
1980 # Range roughly -2 to 2.
1982 # mgfractal_slice_w = 0.0
1984 # Julia set only: X component of hypercomplex constant determining julia shape.
1985 # Range roughly -2 to 2.
1987 # mgfractal_julia_x = 0.33
1989 # Julia set only: Y component of hypercomplex constant determining julia shape.
1990 # Range roughly -2 to 2.
1992 # mgfractal_julia_y = 0.33
1994 # Julia set only: Z component of hypercomplex constant determining julia shape.
1995 # Range roughly -2 to 2.
1997 # mgfractal_julia_z = 0.33
1999 # Julia set only: W component of hypercomplex constant determining julia shape.
2000 # Has no effect on 3D fractals.
2001 # Range roughly -2 to 2.
2003 # mgfractal_julia_w = 0.33
2007 # Y-level of seabed.
2008 # type: noise_params
2009 # mgfractal_np_seabed = -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0
2011 # Variation of biome filler depth.
2012 # type: noise_params
2013 # mgfractal_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
2015 # First of 2 3D noises that together define tunnels.
2016 # type: noise_params
2017 # mgfractal_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
2019 # Second of 2 3D noises that together define tunnels.
2020 # type: noise_params
2021 # mgfractal_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
2025 # Map generation attributes specific to Mapgen Valleys.
2026 # 'altitude_chill' makes higher elevations colder, which may cause biome issues.
2027 # 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool,
2028 # it may interfere with delicately adjusted biomes.
2029 # Flags that are not specified in the flag string are not modified from the default.
2030 # Flags starting with 'no' are used to explicitly disable them.
2031 # type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers
2032 # mg_valleys_spflags = altitude_chill,humid_rivers
2034 # The altitude at which temperature drops by 20C
2036 # mgvalleys_altitude_chill = 90
2038 # Depth below which you'll find large caves.
2040 # mgvalleys_large_cave_depth = -33
2042 # Creates unpredictable lava features in caves.
2043 # These can make mining difficult. Zero disables them. (0-10)
2045 # mgvalleys_lava_features = 0
2047 # Depth below which you'll find massive caves.
2049 # mgvalleys_massive_cave_depth = -256
2051 # How deep to make rivers
2053 # mgvalleys_river_depth = 4
2055 # How wide to make rivers
2057 # mgvalleys_river_size = 5
2059 # Creates unpredictable water features in caves.
2060 # These can make mining difficult. Zero disables them. (0-10)
2062 # mgvalleys_water_features = 0
2064 # Controls width of tunnels, a smaller value creates wider tunnels.
2066 # mgvalleys_cave_width = 0.09
2070 # Caves and tunnels form at the intersection of the two noises
2071 # type: noise_params
2072 # mgvalleys_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
2074 # Caves and tunnels form at the intersection of the two noises
2075 # type: noise_params
2076 # mgvalleys_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
2078 # The depth of dirt or other filler
2079 # type: noise_params
2080 # mgvalleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
2082 # Massive caves form here.
2083 # type: noise_params
2084 # mgvalleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
2086 # River noise -- rivers occur close to zero
2087 # type: noise_params
2088 # mgvalleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
2090 # Base terrain height
2091 # type: noise_params
2092 # mgvalleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
2094 # Raises terrain to make valleys around the rivers
2095 # type: noise_params
2096 # mgvalleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
2098 # Slope and fill work together to modify the heights
2099 # type: noise_params
2100 # mgvalleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
2102 # Amplifies the valleys
2103 # type: noise_params
2104 # mgvalleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
2106 # Slope and fill work together to modify the heights
2107 # type: noise_params
2108 # mgvalleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
2112 # Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
2116 # Dump the mapgen debug infos.
2118 # enable_mapgen_debug_info = false
2120 # Maximum number of blocks that can be queued for loading.
2122 # emergequeue_limit_total = 256
2124 # Maximum number of blocks to be queued that are to be loaded from file.
2125 # Set to blank for an appropriate amount to be chosen automatically.
2127 # emergequeue_limit_diskonly = 32
2129 # Maximum number of blocks to be queued that are to be generated.
2130 # Set to blank for an appropriate amount to be chosen automatically.
2132 # emergequeue_limit_generate = 32
2134 # Number of emerge threads to use. Make this field blank, or increase this number
2135 # to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
2136 # at the cost of slightly buggy caves.
2138 # num_emerge_threads = 1