2 bool "Support running UEFI applications"
3 depends on (ARM || X86 || RISCV || SANDBOX) && OF_LIBFDT
4 # We need EFI_STUB_64BIT to be set on x86_64 with EFI_STUB
5 depends on !EFI_STUB || !X86_64 || EFI_STUB_64BIT
6 # We need EFI_STUB_32BIT to be set on x86_32 with EFI_STUB
7 depends on !EFI_STUB || !X86 || X86_64 || EFI_STUB_32BIT
10 select HAVE_BLOCK_DEVICE
12 imply CFB_CONSOLE_ANSI
14 Select this option if you want to run UEFI applications (like GNU
15 GRUB or iPXE) on top of U-Boot. If this option is enabled, U-Boot
16 will expose the UEFI API to a loaded application, enabling it to
17 reuse U-Boot's device drivers.
25 The Human Interface Infrastructure is a complicated framework that
26 allows UEFI applications to draw fancy menus and hook strings using
27 a translation framework.
29 U-Boot implements enough of its features to be able to run the UEFI
30 Shell, but not more than that.
32 config EFI_UNICODE_COLLATION_PROTOCOL
33 bool "Unicode collation protocol"
36 The Unicode collation protocol is used for lexical comparisons. It is
37 required to run the UEFI shell.
39 if EFI_UNICODE_COLLATION_PROTOCOL
41 config EFI_UNICODE_CAPITALIZATION
42 bool "Support Unicode capitalization"
45 Select this option to enable correct handling of the capitalization of
46 Unicode codepoints in the range 0x0000-0xffff. If this option is not
47 set, only the the correct handling of the letters of the codepage
48 used by the FAT file system is ensured.
52 config EFI_LOADER_BOUNCE_BUFFER
53 bool "EFI Applications use bounce buffers for DMA operations"
57 Some hardware does not support DMA to full 64bit addresses. For this
58 hardware we can create a bounce buffer so that payloads don't have to
59 worry about platform details.
61 config EFI_PLATFORM_LANG_CODES
62 string "Language codes supported by firmware"
65 This value is used to initialize the PlatformLangCodes variable. Its
66 value is a semicolon (;) separated list of language codes in native
67 RFC 4646 format, e.g. "en-US;de-DE". The first language code is used
68 to initialize the PlatformLang variable.