Linux-libre 5.4.49-gnu
[librecmc/linux-libre.git] / drivers / input / joystick / a3d.c
1 // SPDX-License-Identifier: GPL-2.0-or-later
2 /*
3  *  Copyright (c) 1998-2001 Vojtech Pavlik
4  */
5
6 /*
7  * FP-Gaming Assassin 3D joystick driver for Linux
8  */
9
10 /*
11  */
12
13 #include <linux/kernel.h>
14 #include <linux/module.h>
15 #include <linux/slab.h>
16 #include <linux/gameport.h>
17 #include <linux/input.h>
18 #include <linux/jiffies.h>
19
20 #define DRIVER_DESC     "FP-Gaming Assassin 3D joystick driver"
21
22 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
23 MODULE_DESCRIPTION(DRIVER_DESC);
24 MODULE_LICENSE("GPL");
25
26 #define A3D_MAX_START           600     /* 600 us */
27 #define A3D_MAX_STROBE          80      /* 80 us */
28 #define A3D_MAX_LENGTH          40      /* 40*3 bits */
29
30 #define A3D_MODE_A3D            1       /* Assassin 3D */
31 #define A3D_MODE_PAN            2       /* Panther */
32 #define A3D_MODE_OEM            3       /* Panther OEM version */
33 #define A3D_MODE_PXL            4       /* Panther XL */
34
35 static char *a3d_names[] = { NULL, "FP-Gaming Assassin 3D", "MadCatz Panther", "OEM Panther",
36                         "MadCatz Panther XL", "MadCatz Panther XL w/ rudder" };
37
38 struct a3d {
39         struct gameport *gameport;
40         struct gameport *adc;
41         struct input_dev *dev;
42         int axes[4];
43         int buttons;
44         int mode;
45         int length;
46         int reads;
47         int bads;
48         char phys[32];
49 };
50
51 /*
52  * a3d_read_packet() reads an Assassin 3D packet.
53  */
54
55 static int a3d_read_packet(struct gameport *gameport, int length, char *data)
56 {
57         unsigned long flags;
58         unsigned char u, v;
59         unsigned int t, s;
60         int i;
61
62         i = 0;
63         t = gameport_time(gameport, A3D_MAX_START);
64         s = gameport_time(gameport, A3D_MAX_STROBE);
65
66         local_irq_save(flags);
67         gameport_trigger(gameport);
68         v = gameport_read(gameport);
69
70         while (t > 0 && i < length) {
71                 t--;
72                 u = v; v = gameport_read(gameport);
73                 if (~v & u & 0x10) {
74                         data[i++] = v >> 5;
75                         t = s;
76                 }
77         }
78
79         local_irq_restore(flags);
80
81         return i;
82 }
83
84 /*
85  * a3d_csum() computes checksum of triplet packet
86  */
87
88 static int a3d_csum(char *data, int count)
89 {
90         int i, csum = 0;
91
92         for (i = 0; i < count - 2; i++)
93                 csum += data[i];
94         return (csum & 0x3f) != ((data[count - 2] << 3) | data[count - 1]);
95 }
96
97 static void a3d_read(struct a3d *a3d, unsigned char *data)
98 {
99         struct input_dev *dev = a3d->dev;
100
101         switch (a3d->mode) {
102
103                 case A3D_MODE_A3D:
104                 case A3D_MODE_OEM:
105                 case A3D_MODE_PAN:
106
107                         input_report_rel(dev, REL_X, ((data[5] << 6) | (data[6] << 3) | data[ 7]) - ((data[5] & 4) << 7));
108                         input_report_rel(dev, REL_Y, ((data[8] << 6) | (data[9] << 3) | data[10]) - ((data[8] & 4) << 7));
109
110                         input_report_key(dev, BTN_RIGHT,  data[2] & 1);
111                         input_report_key(dev, BTN_LEFT,   data[3] & 2);
112                         input_report_key(dev, BTN_MIDDLE, data[3] & 4);
113
114                         input_sync(dev);
115
116                         a3d->axes[0] = ((signed char)((data[11] << 6) | (data[12] << 3) | (data[13]))) + 128;
117                         a3d->axes[1] = ((signed char)((data[14] << 6) | (data[15] << 3) | (data[16]))) + 128;
118                         a3d->axes[2] = ((signed char)((data[17] << 6) | (data[18] << 3) | (data[19]))) + 128;
119                         a3d->axes[3] = ((signed char)((data[20] << 6) | (data[21] << 3) | (data[22]))) + 128;
120
121                         a3d->buttons = ((data[3] << 3) | data[4]) & 0xf;
122
123                         break;
124
125                 case A3D_MODE_PXL:
126
127                         input_report_rel(dev, REL_X, ((data[ 9] << 6) | (data[10] << 3) | data[11]) - ((data[ 9] & 4) << 7));
128                         input_report_rel(dev, REL_Y, ((data[12] << 6) | (data[13] << 3) | data[14]) - ((data[12] & 4) << 7));
129
130                         input_report_key(dev, BTN_RIGHT,  data[2] & 1);
131                         input_report_key(dev, BTN_LEFT,   data[3] & 2);
132                         input_report_key(dev, BTN_MIDDLE, data[3] & 4);
133                         input_report_key(dev, BTN_SIDE,   data[7] & 2);
134                         input_report_key(dev, BTN_EXTRA,  data[7] & 4);
135
136                         input_report_abs(dev, ABS_X,        ((signed char)((data[15] << 6) | (data[16] << 3) | (data[17]))) + 128);
137                         input_report_abs(dev, ABS_Y,        ((signed char)((data[18] << 6) | (data[19] << 3) | (data[20]))) + 128);
138                         input_report_abs(dev, ABS_RUDDER,   ((signed char)((data[21] << 6) | (data[22] << 3) | (data[23]))) + 128);
139                         input_report_abs(dev, ABS_THROTTLE, ((signed char)((data[24] << 6) | (data[25] << 3) | (data[26]))) + 128);
140
141                         input_report_abs(dev, ABS_HAT0X, ( data[5]       & 1) - ((data[5] >> 2) & 1));
142                         input_report_abs(dev, ABS_HAT0Y, ((data[5] >> 1) & 1) - ((data[6] >> 2) & 1));
143                         input_report_abs(dev, ABS_HAT1X, ((data[4] >> 1) & 1) - ( data[3]       & 1));
144                         input_report_abs(dev, ABS_HAT1Y, ((data[4] >> 2) & 1) - ( data[4]       & 1));
145
146                         input_report_key(dev, BTN_TRIGGER, data[8] & 1);
147                         input_report_key(dev, BTN_THUMB,   data[8] & 2);
148                         input_report_key(dev, BTN_TOP,     data[8] & 4);
149                         input_report_key(dev, BTN_PINKIE,  data[7] & 1);
150
151                         input_sync(dev);
152
153                         break;
154         }
155 }
156
157
158 /*
159  * a3d_poll() reads and analyzes A3D joystick data.
160  */
161
162 static void a3d_poll(struct gameport *gameport)
163 {
164         struct a3d *a3d = gameport_get_drvdata(gameport);
165         unsigned char data[A3D_MAX_LENGTH];
166
167         a3d->reads++;
168         if (a3d_read_packet(a3d->gameport, a3d->length, data) != a3d->length ||
169             data[0] != a3d->mode || a3d_csum(data, a3d->length))
170                 a3d->bads++;
171         else
172                 a3d_read(a3d, data);
173 }
174
175 /*
176  * a3d_adc_cooked_read() copies the acis and button data to the
177  * callers arrays. It could do the read itself, but the caller could
178  * call this more than 50 times a second, which would use too much CPU.
179  */
180
181 static int a3d_adc_cooked_read(struct gameport *gameport, int *axes, int *buttons)
182 {
183         struct a3d *a3d = gameport->port_data;
184         int i;
185
186         for (i = 0; i < 4; i++)
187                 axes[i] = (a3d->axes[i] < 254) ? a3d->axes[i] : -1;
188         *buttons = a3d->buttons;
189         return 0;
190 }
191
192 /*
193  * a3d_adc_open() is the gameport open routine. It refuses to serve
194  * any but cooked data.
195  */
196
197 static int a3d_adc_open(struct gameport *gameport, int mode)
198 {
199         struct a3d *a3d = gameport->port_data;
200
201         if (mode != GAMEPORT_MODE_COOKED)
202                 return -1;
203
204         gameport_start_polling(a3d->gameport);
205         return 0;
206 }
207
208 /*
209  * a3d_adc_close() is a callback from the input close routine.
210  */
211
212 static void a3d_adc_close(struct gameport *gameport)
213 {
214         struct a3d *a3d = gameport->port_data;
215
216         gameport_stop_polling(a3d->gameport);
217 }
218
219 /*
220  * a3d_open() is a callback from the input open routine.
221  */
222
223 static int a3d_open(struct input_dev *dev)
224 {
225         struct a3d *a3d = input_get_drvdata(dev);
226
227         gameport_start_polling(a3d->gameport);
228         return 0;
229 }
230
231 /*
232  * a3d_close() is a callback from the input close routine.
233  */
234
235 static void a3d_close(struct input_dev *dev)
236 {
237         struct a3d *a3d = input_get_drvdata(dev);
238
239         gameport_stop_polling(a3d->gameport);
240 }
241
242 /*
243  * a3d_connect() probes for A3D joysticks.
244  */
245
246 static int a3d_connect(struct gameport *gameport, struct gameport_driver *drv)
247 {
248         struct a3d *a3d;
249         struct input_dev *input_dev;
250         struct gameport *adc;
251         unsigned char data[A3D_MAX_LENGTH];
252         int i;
253         int err;
254
255         a3d = kzalloc(sizeof(struct a3d), GFP_KERNEL);
256         input_dev = input_allocate_device();
257         if (!a3d || !input_dev) {
258                 err = -ENOMEM;
259                 goto fail1;
260         }
261
262         a3d->dev = input_dev;
263         a3d->gameport = gameport;
264
265         gameport_set_drvdata(gameport, a3d);
266
267         err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
268         if (err)
269                 goto fail1;
270
271         i = a3d_read_packet(gameport, A3D_MAX_LENGTH, data);
272
273         if (!i || a3d_csum(data, i)) {
274                 err = -ENODEV;
275                 goto fail2;
276         }
277
278         a3d->mode = data[0];
279
280         if (!a3d->mode || a3d->mode > 5) {
281                 printk(KERN_WARNING "a3d.c: Unknown A3D device detected "
282                         "(%s, id=%d), contact <vojtech@ucw.cz>\n", gameport->phys, a3d->mode);
283                 err = -ENODEV;
284                 goto fail2;
285         }
286
287         gameport_set_poll_handler(gameport, a3d_poll);
288         gameport_set_poll_interval(gameport, 20);
289
290         snprintf(a3d->phys, sizeof(a3d->phys), "%s/input0", gameport->phys);
291
292         input_dev->name = a3d_names[a3d->mode];
293         input_dev->phys = a3d->phys;
294         input_dev->id.bustype = BUS_GAMEPORT;
295         input_dev->id.vendor = GAMEPORT_ID_VENDOR_MADCATZ;
296         input_dev->id.product = a3d->mode;
297         input_dev->id.version = 0x0100;
298         input_dev->dev.parent = &gameport->dev;
299         input_dev->open = a3d_open;
300         input_dev->close = a3d_close;
301
302         input_set_drvdata(input_dev, a3d);
303
304         if (a3d->mode == A3D_MODE_PXL) {
305
306                 int axes[] = { ABS_X, ABS_Y, ABS_THROTTLE, ABS_RUDDER };
307
308                 a3d->length = 33;
309
310                 input_dev->evbit[0] |= BIT_MASK(EV_ABS) | BIT_MASK(EV_KEY) |
311                         BIT_MASK(EV_REL);
312                 input_dev->relbit[0] |= BIT_MASK(REL_X) | BIT_MASK(REL_Y);
313                 input_dev->absbit[0] |= BIT_MASK(ABS_X) | BIT_MASK(ABS_Y) |
314                         BIT_MASK(ABS_THROTTLE) | BIT_MASK(ABS_RUDDER) |
315                         BIT_MASK(ABS_HAT0X) | BIT_MASK(ABS_HAT0Y) |
316                         BIT_MASK(ABS_HAT1X) | BIT_MASK(ABS_HAT1Y);
317                 input_dev->keybit[BIT_WORD(BTN_MOUSE)] |= BIT_MASK(BTN_RIGHT) |
318                         BIT_MASK(BTN_LEFT) | BIT_MASK(BTN_MIDDLE) |
319                         BIT_MASK(BTN_SIDE) | BIT_MASK(BTN_EXTRA);
320                 input_dev->keybit[BIT_WORD(BTN_JOYSTICK)] |=
321                         BIT_MASK(BTN_TRIGGER) | BIT_MASK(BTN_THUMB) |
322                         BIT_MASK(BTN_TOP) | BIT_MASK(BTN_PINKIE);
323
324                 a3d_read(a3d, data);
325
326                 for (i = 0; i < 4; i++) {
327                         if (i < 2)
328                                 input_set_abs_params(input_dev, axes[i],
329                                         48, input_abs_get_val(input_dev, axes[i]) * 2 - 48, 0, 8);
330                         else
331                                 input_set_abs_params(input_dev, axes[i], 2, 253, 0, 0);
332                         input_set_abs_params(input_dev, ABS_HAT0X + i, -1, 1, 0, 0);
333                 }
334
335         } else {
336                 a3d->length = 29;
337
338                 input_dev->evbit[0] |= BIT_MASK(EV_KEY) | BIT_MASK(EV_REL);
339                 input_dev->relbit[0] |= BIT_MASK(REL_X) | BIT_MASK(REL_Y);
340                 input_dev->keybit[BIT_WORD(BTN_MOUSE)] |= BIT_MASK(BTN_RIGHT) |
341                         BIT_MASK(BTN_LEFT) | BIT_MASK(BTN_MIDDLE);
342
343                 a3d_read(a3d, data);
344
345                 if (!(a3d->adc = adc = gameport_allocate_port()))
346                         printk(KERN_ERR "a3d: Not enough memory for ADC port\n");
347                 else {
348                         adc->port_data = a3d;
349                         adc->open = a3d_adc_open;
350                         adc->close = a3d_adc_close;
351                         adc->cooked_read = a3d_adc_cooked_read;
352                         adc->fuzz = 1;
353
354                         gameport_set_name(adc, a3d_names[a3d->mode]);
355                         gameport_set_phys(adc, "%s/gameport0", gameport->phys);
356                         adc->dev.parent = &gameport->dev;
357
358                         gameport_register_port(adc);
359                 }
360         }
361
362         err = input_register_device(a3d->dev);
363         if (err)
364                 goto fail3;
365
366         return 0;
367
368  fail3: if (a3d->adc)
369                 gameport_unregister_port(a3d->adc);
370  fail2: gameport_close(gameport);
371  fail1: gameport_set_drvdata(gameport, NULL);
372         input_free_device(input_dev);
373         kfree(a3d);
374         return err;
375 }
376
377 static void a3d_disconnect(struct gameport *gameport)
378 {
379         struct a3d *a3d = gameport_get_drvdata(gameport);
380
381         input_unregister_device(a3d->dev);
382         if (a3d->adc)
383                 gameport_unregister_port(a3d->adc);
384         gameport_close(gameport);
385         gameport_set_drvdata(gameport, NULL);
386         kfree(a3d);
387 }
388
389 static struct gameport_driver a3d_drv = {
390         .driver         = {
391                 .name   = "adc",
392                 .owner  = THIS_MODULE,
393         },
394         .description    = DRIVER_DESC,
395         .connect        = a3d_connect,
396         .disconnect     = a3d_disconnect,
397 };
398
399 module_gameport_driver(a3d_drv);