1 Minetest Texture Pack Reference
2 ===============================
4 Texture packs allow you to replace textures provided by a mod with your own
7 Texture pack directory structure
8 --------------------------------
15 | |-- your_texture_1.png
16 | |-- your_texture_2.png
17 `-- Another Texture Pack
20 This is a directory containing the entire contents of a single texture pack.
21 It can be chosen more or less freely and will also become the name of the
22 texture pack. The name must not be “base”.
25 A file containing a short description of the texture pack to be shown in the
29 A preview image showing an in-game screenshot of this texture pack; it will be
30 shown in the texture packs tab. It should have an aspect ratio of 3:2 and a
31 minimum size of 300×200 pixels.
33 ### `your_texture_1.png`, `your_texture_2.png`, etc.
34 Any other PNG files will be interpreted as textures. They must have the same
35 names as the textures they are supposed to override. For example, to override
36 the apple texture of Minetest Game, add a PNG file named `default_apple.png`.
38 The custom textures do not necceessarily require the same size as their
39 originals, but this might be required for a few particular textures. When
40 unsure, just test your texture pack in-game.
45 See lua_api.txt for texture modifiers
50 You can override the textures of a node from a texture pack using
51 texture overrides. To do this, create a file in a texture pack
54 Each line in an override.txt file is a rule. It consists of
56 nodename face-selector texture
60 default:dirt_with_grass sides default_stone.png
62 You can use ^ operators as usual:
64 default:dirt_with_grass sides default_stone.png^[brighten
66 Here are face selectors you can choose from:
68 | face-selector | behavior |
69 |---------------|---------------------------------------------------|
76 | sides | x-, x+, z-, z+ |
77 | all | All faces. You can also use '*' instead of 'all'. |