3 This should contain all the major changes.
4 For minor stuff, refer to the commit log of the repository.
7 - Fixes a bug that made the server to deny non-empty passwords from players connecting the first time
10 - Fixes a bug that caused the server to always read an empty password from the client when a client connected.
13 - A number of small fixes, build system stuff and such (refer to version control log)
14 - Map generator no longer crashes at generation limit
15 - Fixed mapgen producing lots of cut-down trees
16 - Some minor tweaks in map generator (some contributed)
17 - Volumetric clouds (contributed)
18 - Icon added (graphic contributed)
19 - Key configuration menu (contributed)
20 - Decorative blocks and items: bookshelf, sandstone, cactus, clay, brick, papyrus, rail, paper, book (contributed)
22 - Hotbar is a bit smaller
23 - Health is now enabled by default; You can now eat cooked rats to heal yourself.
24 - Finally added sword textures, altough sword is still of no use
25 - Creative mode now preserves normal mode inventory
29 - Code reorganizing to aid further development
30 - Renewed map generator
33 - Password crash on windows fixed
34 - Optimized server CPU usage a lot
35 - Furnaces now work also while players are not near to them
38 - Optimized smooth lighting
39 - A number of small fixes
40 - Added clouds and simple skyboxes
41 - The glass block added
42 - Added key configuration to config file
43 - Player privileges on server
44 - Slightly updated map format
46 - All textures first searched from texture_path
47 - Map directory ("map") has been renamed to "world" (just rename it to load an old world)
48 - Mouse inversion (invert_mouse)
49 - Grass doesn't grow immediately anymore
53 - Smooth lighting with simple ambient occlusion
58 - Item drop multiplication fixed
60 - Added A simple monster which spawns to dark places at map generation time
61 - Some code refactoring and cleaning (possibly new bugs)
64 - Fixed crafting a bit
67 - Asynchronous map generation
71 - Mesh update of node addition/removal is now done asynchronously on client, removing frametime spike
72 - Node addition/removal is sent directly only to clients that are closer than 100 nodes to the modification. For the others, the modified blocks are set unsent. (and are re-sent when applicable)
77 - Added wood, stone and steel tools: pickaxes, shovels and axes
78 - Incremented to version 0.0.2
81 - Cleaned client to be completely synchronous, except for the mesh calculation, which is now done with queues in a separate thread.
82 - Added node metadata support
86 - Added better handling of textures. Now many file extensions are searched. Also too large textures are not put on the texture atlas, and the construction of the texture atlas is stopped when it is full.
89 - Better handling of Ctrl-C on POSIX systems
92 - Fixed a problem of not saving and loading the "lighting expired" value of MapBlocks properly. This caused high server CPU usage.
93 - Ctrl-C handling on POSIX systems
94 - Added simple command support to server
95 - Added settings enable_texture_atlas and texture_path
98 - Created changelog.txt
99 - Added sneaking/crouching
100 - Modified the looks of the hotbar and cleaned code
101 - Added code to allow generating 3D cube images for inventory