3 This should contain all the major changes.
4 For minor stuff, refer to the commit log of the repository.
7 - Asynchronous map generation
11 - Mesh update of node addition/removal is now done asynchronously on client, removing frametime spike
12 - Node addition/removal is sent directly only to clients that are closer than 100 nodes to the modification. For the others, the modified blocks are set unsent. (and are re-sent when applicable)
17 - Added wood, stone and steel tools: pickaxes, shovels and axes
18 - Incremented to version 0.0.2
21 - Cleaned client to be completely synchronous, except for the mesh calculation, which is now done with queues in a separate thread.
22 - Added node metadata support
26 - Added better handling of textures. Now many file extensions are searched. Also too large textures are not put on the texture atlas, and the construction of the texture atlas is stopped when it is full.
29 - Better handling of Ctrl-C on POSIX systems
32 - Fixed a problem of not saving and loading the "lighting expired" value of MapBlocks properly. This caused high server CPU usage.
33 - Ctrl-C handling on POSIX systems
34 - Added simple command support to server
35 - Added settings enable_texture_atlas and texture_path
38 - Created changelog.txt
39 - Added sneaking/crouching
40 - Modified the looks of the hotbar and cleaned code
41 - Added code to allow generating 3D cube images for inventory