3 This should contain all the major changes.
4 For minor stuff, refer to the commit log of the repository.
7 - Optimized smooth lighting
8 - A number of small fixes
9 - Added clouds and simple skyboxes
10 - The glass block added
11 - Added key configuration to config file
12 - Player privileges on server
13 - Slightly updated map format
15 - All textures first searched from texture_path
18 - Smooth lighting with simple ambient occlusion
23 - Item drop multiplication fixed
25 - Added A simple monster which spawns to dark places at map generation time
26 - Some code refactoring and cleaning (possibly new bugs)
29 - Fixed crafting a bit
32 - Asynchronous map generation
36 - Mesh update of node addition/removal is now done asynchronously on client, removing frametime spike
37 - Node addition/removal is sent directly only to clients that are closer than 100 nodes to the modification. For the others, the modified blocks are set unsent. (and are re-sent when applicable)
42 - Added wood, stone and steel tools: pickaxes, shovels and axes
43 - Incremented to version 0.0.2
46 - Cleaned client to be completely synchronous, except for the mesh calculation, which is now done with queues in a separate thread.
47 - Added node metadata support
51 - Added better handling of textures. Now many file extensions are searched. Also too large textures are not put on the texture atlas, and the construction of the texture atlas is stopped when it is full.
54 - Better handling of Ctrl-C on POSIX systems
57 - Fixed a problem of not saving and loading the "lighting expired" value of MapBlocks properly. This caused high server CPU usage.
58 - Ctrl-C handling on POSIX systems
59 - Added simple command support to server
60 - Added settings enable_texture_atlas and texture_path
63 - Created changelog.txt
64 - Added sneaking/crouching
65 - Modified the looks of the hotbar and cleaned code
66 - Added code to allow generating 3D cube images for inventory