3 This should contain all the major changes.
4 For minor stuff, refer to the commit log of the repository.
7 - Optimized smooth lighting
8 - A number of small fixes
9 - Added clouds and simple skyboxes
10 - The glass block added
11 - Added key configuration to config file
12 - Player privileges on server
13 - Slightly updated map format
15 - All textures first searched from texture_path
16 - Map directory ("map") has been renamed to "world" (just rename it to load an old world)
19 - Smooth lighting with simple ambient occlusion
24 - Item drop multiplication fixed
26 - Added A simple monster which spawns to dark places at map generation time
27 - Some code refactoring and cleaning (possibly new bugs)
30 - Fixed crafting a bit
33 - Asynchronous map generation
37 - Mesh update of node addition/removal is now done asynchronously on client, removing frametime spike
38 - Node addition/removal is sent directly only to clients that are closer than 100 nodes to the modification. For the others, the modified blocks are set unsent. (and are re-sent when applicable)
43 - Added wood, stone and steel tools: pickaxes, shovels and axes
44 - Incremented to version 0.0.2
47 - Cleaned client to be completely synchronous, except for the mesh calculation, which is now done with queues in a separate thread.
48 - Added node metadata support
52 - Added better handling of textures. Now many file extensions are searched. Also too large textures are not put on the texture atlas, and the construction of the texture atlas is stopped when it is full.
55 - Better handling of Ctrl-C on POSIX systems
58 - Fixed a problem of not saving and loading the "lighting expired" value of MapBlocks properly. This caused high server CPU usage.
59 - Ctrl-C handling on POSIX systems
60 - Added simple command support to server
61 - Added settings enable_texture_atlas and texture_path
64 - Created changelog.txt
65 - Added sneaking/crouching
66 - Modified the looks of the hotbar and cleaned code
67 - Added code to allow generating 3D cube images for inventory