3 This should contain all the major changes.
4 For minor stuff, refer to the commit log of the repository.
7 - Map is saved in an SQLite database file (by Queatz)
8 - Ladders (MarkTraceur)
11 - Slightly better looking inventory with transparency
12 - /me chat command (Oblomov)
13 - Using chosen map seed possible through fixed_map_seed configuration option (kahrl)
14 - Fix the long-existed PeerNotFound loop bug
15 - Some translations and localization-related fixes
19 - Fixes a bug that made the server to deny non-empty passwords from players connecting the first time
22 - Fixes a bug that caused the server to always read an empty password from the client when a client connected.
25 - A number of small fixes, build system stuff and such (refer to version control log)
26 - Map generator no longer crashes at generation limit
27 - Fixed mapgen producing lots of cut-down trees
28 - Some minor tweaks in map generator (some contributed)
29 - Volumetric clouds (contributed)
30 - Icon added (graphic contributed)
31 - Key configuration menu (contributed)
32 - Decorative blocks and items: bookshelf, sandstone, cactus, clay, brick, papyrus, rail, paper, book (contributed)
34 - Hotbar is a bit smaller
35 - Health is now enabled by default; You can now eat cooked rats to heal yourself.
36 - Finally added sword textures, altough sword is still of no use
37 - Creative mode now preserves normal mode inventory
41 - Code reorganizing to aid further development
42 - Renewed map generator
45 - Password crash on windows fixed
46 - Optimized server CPU usage a lot
47 - Furnaces now work also while players are not near to them
50 - Optimized smooth lighting
51 - A number of small fixes
52 - Added clouds and simple skyboxes
53 - The glass block added
54 - Added key configuration to config file
55 - Player privileges on server
56 - Slightly updated map format
58 - All textures first searched from texture_path
59 - Map directory ("map") has been renamed to "world" (just rename it to load an old world)
60 - Mouse inversion (invert_mouse)
61 - Grass doesn't grow immediately anymore
65 - Smooth lighting with simple ambient occlusion
70 - Item drop multiplication fixed
72 - Added A simple monster which spawns to dark places at map generation time
73 - Some code refactoring and cleaning (possibly new bugs)
76 - Fixed crafting a bit
79 - Asynchronous map generation
83 - Mesh update of node addition/removal is now done asynchronously on client, removing frametime spike
84 - Node addition/removal is sent directly only to clients that are closer than 100 nodes to the modification. For the others, the modified blocks are set unsent. (and are re-sent when applicable)
89 - Added wood, stone and steel tools: pickaxes, shovels and axes
90 - Incremented to version 0.0.2
93 - Cleaned client to be completely synchronous, except for the mesh calculation, which is now done with queues in a separate thread.
94 - Added node metadata support
98 - Added better handling of textures. Now many file extensions are searched. Also too large textures are not put on the texture atlas, and the construction of the texture atlas is stopped when it is full.
101 - Better handling of Ctrl-C on POSIX systems
104 - Fixed a problem of not saving and loading the "lighting expired" value of MapBlocks properly. This caused high server CPU usage.
105 - Ctrl-C handling on POSIX systems
106 - Added simple command support to server
107 - Added settings enable_texture_atlas and texture_path
110 - Created changelog.txt
111 - Added sneaking/crouching
112 - Modified the looks of the hotbar and cleaned code
113 - Added code to allow generating 3D cube images for inventory