3 This should contain all the major changes.
4 For minor stuff, refer to the commit log of the repository.
7 - Smooth lighting with simple ambient occlusion
12 - Item drop multiplication fixed
14 - Added A simple monster which spawns to dark places at map generation time
15 - Some code refactoring and cleaning (possibly new bugs)
18 - Fixed crafting a bit
21 - Asynchronous map generation
25 - Mesh update of node addition/removal is now done asynchronously on client, removing frametime spike
26 - Node addition/removal is sent directly only to clients that are closer than 100 nodes to the modification. For the others, the modified blocks are set unsent. (and are re-sent when applicable)
31 - Added wood, stone and steel tools: pickaxes, shovels and axes
32 - Incremented to version 0.0.2
35 - Cleaned client to be completely synchronous, except for the mesh calculation, which is now done with queues in a separate thread.
36 - Added node metadata support
40 - Added better handling of textures. Now many file extensions are searched. Also too large textures are not put on the texture atlas, and the construction of the texture atlas is stopped when it is full.
43 - Better handling of Ctrl-C on POSIX systems
46 - Fixed a problem of not saving and loading the "lighting expired" value of MapBlocks properly. This caused high server CPU usage.
47 - Ctrl-C handling on POSIX systems
48 - Added simple command support to server
49 - Added settings enable_texture_atlas and texture_path
52 - Created changelog.txt
53 - Added sneaking/crouching
54 - Modified the looks of the hotbar and cleaned code
55 - Added code to allow generating 3D cube images for inventory