1 uniform mat4 mWorldViewProj;
4 uniform vec3 eyePosition;
5 uniform float animationTimer;
7 varying vec3 vPosition;
8 varying vec3 worldPosition;
11 varying vec3 lightVec;
12 varying vec3 tsEyeVec;
13 varying vec3 tsLightVec;
15 const float e = 2.718281828459;
16 const float BS = 10.0;
20 gl_TexCoord[0] = gl_MultiTexCoord0;
21 gl_Position = mWorldViewProj * gl_Vertex;
23 vPosition = gl_Position.xyz;
24 worldPosition = (mWorld * gl_Vertex).xyz;
26 vec3 sunPosition = vec3 (0.0, eyePosition.y * BS + 900.0, 0.0);
28 lightVec = sunPosition - worldPosition;
29 eyeVec = -(gl_ModelViewMatrix * gl_Vertex).xyz;
31 gl_FrontColor = gl_BackColor = gl_Color;