1 # This file contains all settings displayed in the settings menu.
4 # name (Readable name) type type_args
6 # Note that the parts are separated by exactly one space
16 # - key (will be ignored in GUI, since a special key change dialog exists)
25 # - default (if default is not specified then "" is set)
32 # - default value1,value2,...
34 # - default (if default is not specified then "" is set)
36 # - default (if default is not specified then "" is set)
40 # Flags are always separated by comma without spaces.
41 # - default possible_flags
43 # TODO: these are currently treated like strings
45 # Comments directly above a setting are bound to this setting.
46 # All other comments are ignored.
48 # Comments and (Readable name) are handled by gettext.
49 # Comments should be complete sentences that describe the setting and possibly
50 # give the user additional useful insight.
51 # Sections are marked by a single line in the format: [Section Name]
52 # Sub-section are marked by adding * in front of the section name: [*Sub-section]
53 # Sub-sub-sections have two * etc.
54 # There shouldn't be too much settings per category; settings that shouldn't be
55 # modified by the "average user" should be in (sub-)categories called "Advanced".
60 # If enabled, you can place blocks at the position (feet + eye level) where you stand.
61 # This is helpful when working with nodeboxes in small areas.
62 enable_build_where_you_stand (Build inside player) bool false
64 # Player is able to fly without being affected by gravity.
65 # This requires the "fly" privilege on the server.
66 free_move (Flying) bool false
68 # Fast movement (via use key).
69 # This requires the "fast" privilege on the server.
70 fast_move (Fast movement) bool false
72 # If enabled together with fly mode, player is able to fly through solid nodes.
73 # This requires the "noclip" privilege on the server.
74 noclip (Noclip) bool false
76 # Smooths camera when looking around. Also called look or mouse smoothing.
77 # Useful for recording videos.
78 cinematic (Cinematic mode) bool false
80 # Smooths rotation of camera. 0 to disable.
81 camera_smoothing (Camera smoothing) float 0.0 0.0 0.99
83 # Smooths rotation of camera in cinematic mode. 0 to disable.
84 cinematic_camera_smoothing (Camera smoothing in cinematic mode) float 0.7 0.0 0.99
86 # Invert vertical mouse movement.
87 invert_mouse (Invert mouse) bool false
89 # Mouse sensitivity multiplier.
90 mouse_sensitivity (Mouse sensitivity) float 0.2
92 # If enabled, "use" key instead of "sneak" key is used for climbing down and descending.
93 aux1_descends (Key use for climbing/descending) bool false
95 # Double-tapping the jump key toggles fly mode.
96 doubletap_jump (Double tap jump for fly) bool false
98 # If disabled "use" key is used to fly fast if both fly and fast mode are enabled.
99 always_fly_fast (Always fly and fast) bool true
101 # The time in seconds it takes between repeated right clicks when holding the right mouse button.
102 repeat_rightclick_time (Rightclick repetition interval) float 0.25
104 # Enable random user input (only used for testing).
105 random_input (Random input) bool false
107 # Continuous forward movement, toggled by autoforward key.
108 continuous_forward (Continuous forward) bool false
111 enable_joysticks (Enable Joysticks) bool false
113 # The identifier of the joystick to use
114 joystick_id (Joystick ID) int 0
116 # The type of joystick
117 joystick_type (Joystick Type) enum auto auto,generic,xbox
119 # The time in seconds it takes between repeated events
120 # when holding down a joystick button combination.
121 repeat_joystick_button_time (Joystick button repetition interval) float 0.17
123 # The sensitivity of the joystick axes for moving the
124 # ingame view frustum around.
125 joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170
127 # Key for moving the player forward.
128 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
129 keymap_forward (Forward key) key KEY_KEY_W
131 # Key for moving the player backward.
132 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
133 keymap_backward (Backward key) key KEY_KEY_S
135 # Key for moving the player left.
136 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
137 keymap_left (Left key) key KEY_KEY_A
139 # Key for moving the player right.
140 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
141 keymap_right (Right key) key KEY_KEY_D
144 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
145 keymap_jump (Jump key) key KEY_SPACE
148 # Also used for climbing down and descending in water if aux1_descends is disabled.
149 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
150 keymap_sneak (Sneak key) key KEY_LSHIFT
152 # Key for opening the inventory.
153 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
154 keymap_inventory (Inventory key) key KEY_KEY_I
156 # Key for moving fast in fast mode.
157 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
158 keymap_special1 (Use key) key KEY_KEY_E
160 # Key for opening the chat window.
161 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
162 keymap_chat (Chat key) key KEY_KEY_T
164 # Key for opening the chat window to type commands.
165 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
166 keymap_cmd (Command key) key /
168 # Key for opening the chat window to type local commands.
169 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
170 keymap_cmd_local (Command key) key .
172 # Key for opening the chat console.
173 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
174 keyman_console (Console key) key KEY_F10
176 # Key for toggling unlimited view range.
177 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
178 keymap_rangeselect (Range select key) key KEY_KEY_R
180 # Key for toggling flying.
181 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
182 keymap_freemove (Fly key) key KEY_KEY_K
184 # Key for toggling fast mode.
185 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
186 keymap_fastmove (Fast key) key KEY_KEY_J
188 # Key for toggling noclip mode.
189 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
190 keymap_noclip (Noclip key) key KEY_KEY_H
192 # Key for selecting the next item in the hotbar.
193 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
194 keymap_hotbar_next (Hotbar next key) key KEY_KEY_N
196 # Key for selecting the previous item in the hotbar.
197 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
198 keymap_hotbar_previous (Hotbar previous key) key KEY_KEY_B
200 # Key for muting the game.
201 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
202 keymap_mute (Mute key) key KEY_KEY_M
204 # Key for increasing the volume.
205 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
206 keymap_increase_volume (Inc. volume key) key
208 # Key for decreasing the volume.
209 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
210 keymap_decrease_volume (Dec. volume key) key
212 # Key for toggling autoforward.
213 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
214 keymap_autoforward (Automatic forwards key) key
216 # Key for toggling cinematic mode.
217 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
218 keymap_cinematic (Cinematic mode key) key
220 # Key for toggling display of minimap.
221 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
222 keymap_minimap (Minimap key) key KEY_F9
224 # Key for taking screenshots.
225 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
226 keymap_screenshot (Screenshot) key KEY_F12
228 # Key for dropping the currently selected item.
229 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
230 keymap_drop (Drop item key) key KEY_KEY_Q
232 # Key to use view zoom when possible.
233 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
234 keymap_zoom (View zoom key) key KEY_KEY_Z
236 # Key for toggling the display of the HUD.
237 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
238 keymap_toggle_hud (HUD toggle key) key KEY_F1
240 # Key for toggling the display of the chat.
241 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
242 keymap_toggle_chat (Chat toggle key) key KEY_F2
244 # Key for toggling the display of the large chat console.
245 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
246 keymap_console (Large chat console key) key KEY_F10
248 # Key for toggling the display of the fog.
249 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
250 keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3
252 # Key for toggling the camera update. Only used for development
253 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
254 keymap_toggle_update_camera (Camera update toggle key) key
256 # Key for toggling the display of debug info.
257 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
258 keymap_toggle_debug (Debug info toggle key) key KEY_F5
260 # Key for toggling the display of the profiler. Used for development.
261 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
262 keymap_toggle_profiler (Profiler toggle key) key KEY_F6
264 # Key for switching between first- and third-person camera.
265 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
266 keymap_camera_mode (Toggle camera mode key) key KEY_F7
268 # Key for increasing the viewing range.
269 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
270 keymap_increase_viewing_range_min (View range increase key) key +
272 # Key for decreasing the viewing range.
273 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
274 keymap_decrease_viewing_range_min (View range decrease key) key -
276 # Key for printing debug stacks. Used for development.
277 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
278 keymap_print_debug_stacks (Print stacks) key KEY_KEY_P
282 # Address to connect to.
283 # Leave this blank to start a local server.
284 # Note that the address field in the main menu overrides this setting.
285 address (Server address) string
287 # Port to connect to (UDP).
288 # Note that the port field in the main menu overrides this setting.
289 remote_port (Remote port) int 30000 1 65535
291 # Whether to support older servers before protocol version 25.
292 # Enable if you want to connect to 0.4.12 servers and before.
293 # Servers starting with 0.4.13 will work, 0.4.12-dev servers may work.
294 # Disabling this option will protect your password better.
295 send_pre_v25_init (Support older servers) bool false
297 # Save the map received by the client on disk.
298 enable_local_map_saving (Saving map received from server) bool false
300 # Show entity selection boxes
301 show_entity_selectionbox (Show entity selection boxes) bool true
303 # Enable usage of remote media server (if provided by server).
304 # Remote servers offer a significantly faster way to download media (e.g. textures)
305 # when connecting to the server.
306 enable_remote_media_server (Connect to external media server) bool true
308 # Enable Lua modding support on client.
309 # This support is experimental and API can change.
310 enable_client_modding (Client modding) bool false
312 # URL to the server list displayed in the Multiplayer Tab.
313 serverlist_url (Serverlist URL) string servers.minetest.net
315 # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
316 serverlist_file (Serverlist file) string favoriteservers.txt
318 # Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
319 max_out_chat_queue_size (Maximum size of the out chat queue) int 20
328 enable_vbo (VBO) bool true
330 # Whether to fog out the end of the visible area.
331 enable_fog (Fog) bool true
334 # - Fancy: all faces visible
335 # - Simple: only outer faces, if defined special_tiles are used
336 # - Opaque: disable transparency
337 leaves_style (Leaves style) enum fancy fancy,simple,opaque
339 # Connects glass if supported by node.
340 connected_glass (Connect glass) bool false
342 # Enable smooth lighting with simple ambient occlusion.
343 # Disable for speed or for different looks.
344 smooth_lighting (Smooth lighting) bool true
346 # Clouds are a client side effect.
347 enable_clouds (Clouds) bool true
349 # Use 3D cloud look instead of flat.
350 enable_3d_clouds (3D clouds) bool true
352 # Method used to highlight selected object.
353 node_highlighting (Node highlighting) enum box box,halo,none
355 # Adds particles when digging a node.
356 enable_particles (Digging particles) bool true
360 # Use mip mapping to scale textures. May slightly increase performance.
361 mip_map (Mipmapping) bool false
363 # Use anisotropic filtering when viewing at textures from an angle.
364 anisotropic_filter (Anisotropic filtering) bool false
366 # Use bilinear filtering when scaling textures.
367 bilinear_filter (Bilinear filtering) bool false
369 # Use trilinear filtering when scaling textures.
370 trilinear_filter (Trilinear filtering) bool false
372 # Filtered textures can blend RGB values with fully-transparent neighbors,
373 # which PNG optimizers usually discard, sometimes resulting in a dark or
374 # light edge to transparent textures. Apply this filter to clean that up
375 # at texture load time.
376 texture_clean_transparent (Clean transparent textures) bool false
378 # When using bilinear/trilinear/anisotropic filters, low-resolution textures
379 # can be blurred, so automatically upscale them with nearest-neighbor
380 # interpolation to preserve crisp pixels. This sets the minimum texture size
381 # for the upscaled textures; higher values look sharper, but require more
382 # memory. Powers of 2 are recommended. Setting this higher than 1 may not
383 # have a visible effect unless bilinear/trilinear/anisotropic filtering is
385 texture_min_size (Minimum texture size for filters) int 64
387 # Experimental option, might cause visible spaces between blocks
388 # when set to higher number than 0.
389 fsaa (FSAA) enum 0 0,1,2,4,8,16
391 # Undersampling is similar to using lower screen resolution, but it applies
392 # to the game world only, keeping the GUI intact.
393 # It should give significant performance boost at the cost of less detailed image.
394 undersampling (Undersampling) enum 0 0,2,3,4
398 # Shaders allow advanced visual effects and may increase performance on some video cards.
399 # This only works with the OpenGL video backend.
400 enable_shaders (Shaders) bool true
402 # Path to shader directory. If no path is defined, default location will be used.
403 shader_path (Shader path) path
407 # Enables filmic tone mapping
408 tone_mapping (Filmic tone mapping) bool false
412 # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
413 # or need to be auto-generated.
414 # Requires shaders to be enabled.
415 enable_bumpmapping (Bumpmapping) bool false
417 # Enables on the fly normalmap generation (Emboss effect).
418 # Requires bumpmapping to be enabled.
419 generate_normalmaps (Generate normalmaps) bool false
421 # Strength of generated normalmaps.
422 normalmaps_strength (Normalmaps strength) float 0.6
424 # Defines sampling step of texture.
425 # A higher value results in smoother normal maps.
426 normalmaps_smooth (Normalmaps sampling) int 0 0 2
428 [****Parallax Occlusion]
430 # Enables parallax occlusion mapping.
431 # Requires shaders to be enabled.
432 enable_parallax_occlusion (Parallax occlusion) bool false
434 # 0 = parallax occlusion with slope information (faster).
435 # 1 = relief mapping (slower, more accurate).
436 parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1
438 # Strength of parallax.
439 3d_paralax_strength (Parallax occlusion strength) float 0.025
441 # Number of parallax occlusion iterations.
442 parallax_occlusion_iterations (Parallax occlusion iterations) int 4
444 # Overall scale of parallax occlusion effect.
445 parallax_occlusion_scale (Parallax occlusion Scale) float 0.08
447 # Overall bias of parallax occlusion effect, usually scale/2.
448 parallax_occlusion_bias (Parallax occlusion bias) float 0.04
452 # Set to true enables waving water.
453 # Requires shaders to be enabled.
454 enable_waving_water (Waving water) bool false
456 water_wave_height (Waving water height) float 1.0
458 water_wave_length (Waving water length) float 20.0
460 water_wave_speed (Waving water speed) float 5.0
462 # Set to true enables waving leaves.
463 # Requires shaders to be enabled.
464 enable_waving_leaves (Waving leaves) bool false
466 # Set to true enables waving plants.
467 # Requires shaders to be enabled.
468 enable_waving_plants (Waving plants) bool false
472 # If FPS would go higher than this, limit it by sleeping
473 # to not waste CPU power for no benefit.
474 fps_max (Maximum FPS) int 60
476 # Maximum FPS when game is paused.
477 pause_fps_max (FPS in pause menu) int 20
479 # View distance in nodes.
480 viewing_range (Viewing range) int 100 20 4000
482 # Width component of the initial window size.
483 screen_w (Screen width) int 800
485 # Height component of the initial window size.
486 screen_h (Screen height) int 600
488 # Save window size automatically when modified.
489 autosave_screensize (Autosave Screen Size) bool true
492 fullscreen (Full screen) bool false
494 # Bits per pixel (aka color depth) in fullscreen mode.
495 fullscreen_bpp (Full screen BPP) int 24
497 # Vertical screen synchronization.
498 vsync (V-Sync) bool false
500 # Field of view in degrees.
501 fov (Field of view) int 72 30 160
503 # Field of view while zooming in degrees.
504 # This requires the "zoom" privilege on the server.
505 zoom_fov (Field of view for zoom) int 15 7 160
507 # Adjust the gamma encoding for the light tables. Higher numbers are brighter.
508 # This setting is for the client only and is ignored by the server.
509 display_gamma (Gamma) float 2.2 1.0 3.0
511 # Path to texture directory. All textures are first searched from here.
512 texture_path (Texture path) path
514 # The rendering back-end for Irrlicht.
515 video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl
517 # Height on which clouds are appearing.
518 cloud_height (Cloud height) int 120
520 # Radius of cloud area stated in number of 64 node cloud squares.
521 # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
522 cloud_radius (Cloud radius) int 12
524 # Enable view bobbing and amount of view bobbing.
525 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
526 view_bobbing_amount (View bobbing factor) float 1.0
528 # Multiplier for fall bobbing.
529 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
530 fall_bobbing_amount (Fall bobbing factor) float 0.0
533 # Currently supported:
534 # - none: no 3d output.
535 # - anaglyph: cyan/magenta color 3d.
536 # - interlaced: odd/even line based polarisation screen support.
537 # - topbottom: split screen top/bottom.
538 # - sidebyside: split screen side by side.
539 # - pageflip: quadbuffer based 3d.
540 3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,pageflip
542 # In-game chat console height, between 0.1 (10%) and 1.0 (100%).
543 console_height (Console height) float 1.0 0.1 1.0
545 # In-game chat console background color (R,G,B).
546 console_color (Console color) string (0,0,0)
548 # In-game chat console background alpha (opaqueness, between 0 and 255).
549 console_alpha (Console alpha) int 200 0 255
551 # Selection box border color (R,G,B).
552 selectionbox_color (Selection box color) string (0,0,0)
554 # Width of the selectionbox's lines around nodes.
555 selectionbox_width (Selection box width) int 2 1 5
557 # Crosshair color (R,G,B).
558 crosshair_color (Crosshair color) string (255,255,255)
560 # Crosshair alpha (opaqueness, between 0 and 255).
561 crosshair_alpha (Crosshair alpha) int 255 0 255
563 # Whether node texture animations should be desynchronized per mapblock.
564 desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true
566 # Maximum proportion of current window to be used for hotbar.
567 # Useful if there's something to be displayed right or left of hotbar.
568 hud_hotbar_max_width (Maximum hotbar width) float 1.0
570 # Modifies the size of the hudbar elements.
571 hud_scaling (HUD scale factor) float 1.0
573 # Enables caching of facedir rotated meshes.
574 enable_mesh_cache (Mesh cache) bool false
576 # Delay between mesh updates on the client in ms. Increasing this will slow
577 # down the rate of mesh updates, thus reducing jitter on slower clients.
578 mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50
580 # Size of the MapBlock cache of the mesh generator. Increasing this will
581 # increase the cache hit %, reducing the data being copied from the main
582 # thread, thus reducing jitter.
583 meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size MB) int 20 0 1000
586 enable_minimap (Minimap) bool true
588 # Shape of the minimap. Enabled = round, disabled = square.
589 minimap_shape_round (Round minimap) bool true
593 # Useable to make minimap smoother on slower machines.
594 minimap_double_scan_height (Minimap scan height) bool true
596 # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
597 directional_colored_fog (Colored fog) bool true
599 # The strength (darkness) of node ambient-occlusion shading.
600 # Lower is darker, Higher is lighter. The valid range of values for this
601 # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
602 # set to the nearest valid value.
603 ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0
605 # Enables animation of inventory items.
606 inventory_items_animations (Inventory items animations) bool false
608 # Android systems only: Tries to create inventory textures from meshes
609 # when no supported render was found.
610 inventory_image_hack (Inventory image hack) bool false
612 # Fraction of the visible distance at which fog starts to be rendered
613 fog_start (Fog Start) float 0.4 0.0 0.99
615 # Makes all liquids opaque
616 opaque_water (Opaque liquids) bool false
620 # Use a cloud animation for the main menu background.
621 menu_clouds (Clouds in menu) bool true
623 # Scale gui by a user specified value.
624 # Use a nearest-neighbor-anti-alias filter to scale the GUI.
625 # This will smooth over some of the rough edges, and blend
626 # pixels when scaling down, at the cost of blurring some
627 # edge pixels when images are scaled by non-integer sizes.
628 gui_scaling (GUI scaling) float 1.0
630 # When gui_scaling_filter is true, all GUI images need to be
631 # filtered in software, but some images are generated directly
632 # to hardware (e.g. render-to-texture for nodes in inventory).
633 gui_scaling_filter (GUI scaling filter) bool false
635 # When gui_scaling_filter_txr2img is true, copy those images
636 # from hardware to software for scaling. When false, fall back
637 # to the old scaling method, for video drivers that don't
638 # properly support downloading textures back from hardware.
639 gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true
641 # Delay showing tooltips, stated in milliseconds.
642 tooltip_show_delay (Tooltip delay) int 400
644 # Whether freetype fonts are used, requires freetype support to be compiled in.
645 freetype (Freetype fonts) bool true
647 # Path to TrueTypeFont or bitmap.
648 font_path (Font path) filepath fonts/liberationsans.ttf
650 font_size (Font size) int 16
652 # Font shadow offset, if 0 then shadow will not be drawn.
653 font_shadow (Font shadow) int 1
655 # Font shadow alpha (opaqueness, between 0 and 255).
656 font_shadow_alpha (Font shadow alpha) int 127 0 255
658 mono_font_path (Monospace font path) filepath fonts/liberationmono.ttf
660 mono_font_size (Monospace font size) int 15
662 # This font will be used for certain languages.
663 fallback_font_path (Fallback font) filepath fonts/DroidSansFallbackFull.ttf
664 fallback_font_size (Fallback font size) int 15
665 fallback_font_shadow (Fallback font shadow) int 1
666 fallback_font_shadow_alpha (Fallback font shadow alpha) int 128 0 255
668 # Path to save screenshots at.
669 screenshot_path (Screenshot folder) path
671 # Format of screenshots.
672 screenshot_format (Screenshot format) enum png png,jpg,bmp,pcx,ppm,tga
674 # Screenshot quality. Only used for JPEG format.
675 # 1 means worst quality; 100 means best quality.
676 # Use 0 for default quality.
677 screenshot_quality (Screenshot quality) int 0 0 100
681 # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
682 screen_dpi (DPI) int 72
684 # Windows systems only: Start Minetest with the command line window in the background.
685 # Contains the same information as the file debug.txt (default name).
686 enable_console (Enable console window) bool false
690 enable_sound (Sound) bool true
692 sound_volume (Volume) float 0.7 0.0 1.0
696 # Timeout for client to remove unused map data from memory.
697 client_unload_unused_data_timeout (Mapblock unload timeout) int 600
699 # Maximum number of mapblocks for client to be kept in memory.
700 # Set to -1 for unlimited amount.
701 client_mapblock_limit (Mapblock limit) int 5000
703 # Whether to show the client debug info (has the same effect as hitting F5).
704 show_debug (Show debug info) bool false
706 [Server / Singleplayer]
708 # Name of the server, to be displayed when players join and in the serverlist.
709 server_name (Server name) string Minetest server
711 # Description of server, to be displayed when players join and in the serverlist.
712 server_description (Server description) string mine here
714 # Domain name of server, to be displayed in the serverlist.
715 server_address (Server address) string game.minetest.net
717 # Homepage of server, to be displayed in the serverlist.
718 server_url (Server URL) string http://minetest.net
720 # Automaticaly report to the serverlist.
721 server_announce (Announce server) bool false
723 # Announce to this serverlist.
724 # If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net.
725 serverlist_url (Serverlist URL) string servers.minetest.net
727 # Remove color codes from incoming chat messages
728 # Use this to stop players from being able to use color in their messages
729 strip_color_codes (Strip color codes) bool false
733 # Network port to listen (UDP).
734 # This value will be overridden when starting from the main menu.
735 port (Server port) int 30000
737 # The network interface that the server listens on.
738 bind_address (Bind address) string
740 # Enable to disallow old clients from connecting.
741 # Older clients are compatible in the sense that they will not crash when connecting
742 # to new servers, but they may not support all new features that you are expecting.
743 strict_protocol_version_checking (Strict protocol checking) bool false
745 # Specifies URL from which client fetches media instead of using UDP.
746 # $filename should be accessible from $remote_media$filename via cURL
747 # (obviously, remote_media should end with a slash).
748 # Files that are not present will be fetched the usual way.
749 remote_media (Remote media) string
751 # Enable/disable running an IPv6 server. An IPv6 server may be restricted
752 # to IPv6 clients, depending on system configuration.
753 # Ignored if bind_address is set.
754 ipv6_server (IPv6 server) bool false
758 # Maximum number of blocks that are simultaneously sent per client.
759 max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 10
761 # Maximum number of blocks that are simultaneously sent in total.
762 max_simultaneous_block_sends_server_total (Maximum simultaneous block sends total) int 40
764 # To reduce lag, block transfers are slowed down when a player is building something.
765 # This determines how long they are slowed down after placing or removing a node.
766 full_block_send_enable_min_time_from_building (Delay in sending blocks after building) float 2.0
768 # Maximum number of packets sent per send step, if you have a slow connection
769 # try reducing it, but don't reduce it to a number below double of targeted
771 max_packets_per_iteration (Max. packets per iteration) int 1024
775 # Default game when creating a new world.
776 # This will be overridden when creating a world from the main menu.
777 default_game (Default game) string minetest
779 # Message of the day displayed to players connecting.
780 motd (Message of the day) string
782 # Maximum number of players that can connect simultaneously.
783 max_users (Maximum users) int 15
785 # World directory (everything in the world is stored here).
786 # Not needed if starting from the main menu.
787 map-dir (Map directory) path
789 # Time in seconds for item entity (dropped items) to live.
790 # Setting it to -1 disables the feature.
791 item_entity_ttl (Item entity TTL) int 900
793 # If enabled, show the server status message on player connection.
794 show_statusline_on_connect (Status message on connection) bool true
796 # Enable players getting damage and dying.
797 enable_damage (Damage) bool false
799 # Enable creative mode for new created maps.
800 creative_mode (Creative) bool false
802 # A chosen map seed for a new map, leave empty for random.
803 # Will be overridden when creating a new world in the main menu.
804 fixed_map_seed (Fixed map seed) string
806 # New users need to input this password.
807 default_password (Default password) string
809 # The privileges that new users automatically get.
810 # See /privs in game for a full list on your server and mod configuration.
811 default_privs (Default privileges) string interact, shout
813 # Privileges that players with basic_privs can grant
814 basic_privs (Basic Privileges) string interact, shout
816 # Whether players are shown to clients without any range limit.
817 # Deprecated, use the setting player_transfer_distance instead.
818 unlimited_player_transfer_distance (Unlimited player transfer distance) bool true
820 # Defines the maximal player transfer distance in blocks (0 = unlimited).
821 player_transfer_distance (Player transfer distance) int 0
823 # Whether to allow players to damage and kill each other.
824 enable_pvp (Player versus Player) bool true
826 # If this is set, players will always (re)spawn at the given position.
827 static_spawnpoint (Static spawnpoint) string
829 # If enabled, new players cannot join with an empty password.
830 disallow_empty_password (Disallow empty passwords) bool false
832 # If enabled, disable cheat prevention in multiplayer.
833 disable_anticheat (Disable anticheat) bool false
835 # If enabled, actions are recorded for rollback.
836 # This option is only read when server starts.
837 enable_rollback_recording (Rollback recording) bool false
839 # A message to be displayed to all clients when the server shuts down.
840 kick_msg_shutdown (Shutdown message) string Server shutting down.
842 # A message to be displayed to all clients when the server crashes.
843 kick_msg_crash (Crash message) string This server has experienced an internal error. You will now be disconnected.
845 # Whether to ask clients to reconnect after a (Lua) crash.
846 # Set this to true if your server is set up to restart automatically.
847 ask_reconnect_on_crash (Ask to reconnect after crash) bool false
849 # From how far clients know about objects, stated in mapblocks (16 nodes).
850 active_object_send_range_blocks (Active object send range) int 3
852 # How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
853 # In active blocks objects are loaded and ABMs run.
854 active_block_range (Active block range) int 3
856 # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
857 max_block_send_distance (Max block send distance) int 10
859 # Maximum number of forceloaded mapblocks.
860 max_forceloaded_blocks (Maximum forceloaded blocks) int 16
862 # Interval of sending time of day to clients.
863 time_send_interval (Time send interval) int 5
865 # Controls length of day/night cycle.
866 # Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
867 time_speed (Time speed) int 72
869 # Interval of saving important changes in the world, stated in seconds.
870 server_map_save_interval (Map save interval) float 5.3
872 # Set the maximum character length of a chat message sent by clients.
873 # chat_message_max_size int 500
875 # Limit a single player to send X messages per 10 seconds.
876 # chat_message_limit_per_10sec float 10.0
878 # Kick player if send more than X messages per 10 seconds.
879 # chat_message_limit_trigger_kick int 50
883 movement_acceleration_default (Default acceleration) float 3
884 movement_acceleration_air (Acceleration in air) float 2
885 movement_acceleration_fast (Fast mode acceleration) float 10
886 movement_speed_walk (Walking speed) float 4
887 movement_speed_crouch (Crouch speed) float 1.35
888 movement_speed_fast (Fast mode speed) float 20
889 movement_speed_climb (Climbing speed) float 3
890 movement_speed_jump (Jumping speed) float 6.5
891 movement_liquid_fluidity (Liquid fluidity) float 1
892 movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5
893 movement_liquid_sink (Liquid sink) float 10
894 movement_gravity (Gravity) float 9.81
898 # Handling for deprecated lua api calls:
899 # - legacy: (try to) mimic old behaviour (default for release).
900 # - log: mimic and log backtrace of deprecated call (default for debug).
901 # - error: abort on usage of deprecated call (suggested for mod developers).
902 deprecated_lua_api_handling (Deprecated Lua API handling) enum legacy legacy,log,error
904 # Number of extra blocks that can be loaded by /clearobjects at once.
905 # This is a trade-off between sqlite transaction overhead and
906 # memory consumption (4096=100MB, as a rule of thumb).
907 max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096
909 # How much the server will wait before unloading unused mapblocks.
910 # Higher value is smoother, but will use more RAM.
911 server_unload_unused_data_timeout (Unload unused server data) int 29
913 # Maximum number of statically stored objects in a block.
914 max_objects_per_block (Maximum objects per block) int 64
916 # See http://www.sqlite.org/pragma.html#pragma_synchronous
917 sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
919 # Length of a server tick and the interval at which objects are generally updated over network.
920 dedicated_server_step (Dedicated server step) float 0.1
922 # Time in between active block management cycles
923 active_block_mgmt_interval (Active Block Management interval) float 2.0
925 # Length of time between ABM execution cycles
926 abm_interval (Active Block Modifier interval) float 1.0
928 # Length of time between NodeTimer execution cycles
929 nodetimer_interval (NodeTimer interval) float 0.2
931 # If enabled, invalid world data won't cause the server to shut down.
932 # Only enable this if you know what you are doing.
933 ignore_world_load_errors (Ignore world errors) bool false
935 # Max liquids processed per step.
936 liquid_loop_max (Liquid loop max) int 100000
938 # The time (in seconds) that the liquids queue may grow beyond processing
939 # capacity until an attempt is made to decrease its size by dumping old queue
940 # items. A value of 0 disables the functionality.
941 liquid_queue_purge_time (Liquid queue purge time) int 0
943 # Liquid update interval in seconds.
944 liquid_update (Liquid update tick) float 1.0
946 # At this distance the server will aggressively optimize which blocks are sent to clients.
947 # Small values potentially improve performance a lot, at the expense of visible rendering glitches.
948 # (some blocks will not be rendered under water and in caves, as well as sometimes on land)
949 # Setting this to a value greater than max_block_send_distance disables this optimization.
950 # Stated in mapblocks (16 nodes)
951 block_send_optimize_distance (block send optimize distance) int 4 2
953 # If enabled the server will perform map block occlusion culling based on
954 # on the eye position of the player. This can reduce the number of blocks
955 # sent to the client 50-80%. The client will not longer receive most invisible
956 # so that the utility of noclip mode is reduced.
957 server_side_occlusion_culling (Server side occlusion culling) bool true
961 # Name of map generator to be used when creating a new world.
962 # Creating a world in the main menu will override this.
963 mg_name (Mapgen name) enum v7 v5,v6,v7,flat,valleys,fractal,singlenode
965 # Water surface level of the world.
966 water_level (Water level) int 1
968 # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
969 max_block_generate_distance (Max block generate distance) int 6
971 # Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
972 # Only mapchunks completely within the mapgen limit are generated.
973 # Value is stored per-world.
974 mapgen_limit (Map generation limit) int 31000 0 31000
976 # Global map generation attributes.
977 # In Mapgen v6 the 'decorations' flag controls all decorations except trees
978 # and junglegrass, in all other mapgens this flag controls all decorations.
979 # Flags that are not specified in the flag string are not modified from the default.
980 # Flags starting with 'no' are used to explicitly disable them.
981 mg_flags (Mapgen flags) flags caves,dungeons,light,decorations caves,dungeons,light,decorations,nocaves,nodungeons,nolight,nodecorations
985 # Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
986 chunksize (Chunk size) int 5
988 # Dump the mapgen debug infos.
989 enable_mapgen_debug_info (Mapgen debug) bool false
991 # Maximum number of blocks that can be queued for loading.
992 emergequeue_limit_total (Absolute limit of emerge queues) int 256
994 # Maximum number of blocks to be queued that are to be loaded from file.
995 # Set to blank for an appropriate amount to be chosen automatically.
996 emergequeue_limit_diskonly (Limit of emerge queues on disk) int 32
998 # Maximum number of blocks to be queued that are to be generated.
999 # Set to blank for an appropriate amount to be chosen automatically.
1000 emergequeue_limit_generate (Limit of emerge queues to generate) int 32
1002 # Number of emerge threads to use. Make this field blank, or increase this number
1003 # to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
1004 # at the cost of slightly buggy caves.
1005 num_emerge_threads (Number of emerge threads) int 1
1007 [***Biome API temperature and humidity noise parameters]
1009 # Temperature variation for biomes.
1010 mg_biome_np_heat (Heat noise) noise_params 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0
1012 # Small-scale temperature variation for blending biomes on borders.
1013 mg_biome_np_heat_blend (Heat blend noise) noise_params 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
1015 # Humidity variation for biomes.
1016 mg_biome_np_humidity (Humidity noise) noise_params 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0
1018 # Small-scale humidity variation for blending biomes on borders.
1019 mg_biome_np_humidity_blend (Humidity blend noise) noise_params 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
1023 # Map generation attributes specific to Mapgen v5.
1024 # Flags that are not specified in the flag string are not modified from the default.
1025 # Flags starting with 'no' are used to explicitly disable them.
1026 mgv5_spflags (Mapgen v5 specific flags) flags caverns caverns,nocaverns
1028 # Controls width of tunnels, a smaller value creates wider tunnels.
1029 mgv5_cave_width (Cave width) float 0.125
1031 # Y of upper limit of large pseudorandom caves.
1032 mgv5_large_cave_depth (Large cave depth) int -256
1034 # Y-level of cavern upper limit.
1035 mgv5_cavern_limit (Cavern limit) int -256
1037 # Y-distance over which caverns expand to full size.
1038 mgv5_cavern_taper (Cavern taper) int 256
1040 # Defines full size of caverns, smaller values create larger caverns.
1041 mgv5_cavern_threshold (Cavern threshold) float 0.7
1043 # Variation of biome filler depth.
1044 mgv5_np_filler_depth (Filler depth noise) noise_params 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
1046 # Variation of terrain vertical scale.
1047 # When noise is < -0.55 terrain is near-flat.
1048 mgv5_np_factor (Factor noise) noise_params 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
1050 # Y-level of average terrain surface.
1051 mgv5_np_height (Height noise) noise_params 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
1053 # First of 2 3D noises that together define tunnels.
1054 mgv5_np_cave1 (Cave1 noise) noise_params 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
1056 # Second of 2 3D noises that together define tunnels.
1057 mgv5_np_cave2 (Cave2 noise) noise_params 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
1059 # 3D noise defining giant caverns.
1060 mgv5_np_cavern (Cavern noise) noise_params 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1063 # Noise parameters in group format, unsupported by advanced settings
1064 # menu but settable in minetest.conf.
1065 # See documentation of noise parameter formats in minetest.conf.example.
1066 # 3D noise defining terrain.
1070 # spread = (80, 80, 80)
1073 # persistence = 0.55
1080 # Map generation attributes specific to Mapgen v6.
1081 # The 'snowbiomes' flag enables the new 5 biome system.
1082 # When the new biome system is enabled jungles are automatically enabled and
1083 # the 'jungles' flag is ignored.
1084 # Flags that are not specified in the flag string are not modified from the default.
1085 # Flags starting with 'no' are used to explicitly disable them.
1086 mgv6_spflags (Mapgen v6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees
1088 # Deserts occur when np_biome exceeds this value.
1089 # When the new biome system is enabled, this is ignored.
1090 mgv6_freq_desert (Desert noise threshold) float 0.45
1092 # Sandy beaches occur when np_beach exceeds this value.
1093 mgv6_freq_beach (Beach noise threshold) float 0.15
1095 # Y-level of lower terrain and lakebeds.
1096 mgv6_np_terrain_base (Terrain base noise) noise_params -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
1098 # Y-level of higher (cliff-top) terrain.
1099 mgv6_np_terrain_higher (Terrain higher noise) noise_params 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
1101 # Varies steepness of cliffs.
1102 mgv6_np_steepness (Steepness noise) noise_params 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
1104 # Defines areas of 'terrain_higher' (cliff-top terrain).
1105 mgv6_np_height_select (Height select noise) noise_params 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
1107 # Varies depth of biome surface nodes.
1108 mgv6_np_mud (Mud noise) noise_params 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
1110 # Defines areas with sandy beaches.
1111 mgv6_np_beach (Beach noise) noise_params 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
1113 # Temperature variation for biomes.
1114 mgv6_np_biome (Biome noise) noise_params 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
1116 # Variation of number of caves.
1117 mgv6_np_cave (Cave noise) noise_params 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
1119 # Humidity variation for biomes.
1120 mgv6_np_humidity (Humidity noise) noise_params 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
1122 # Defines tree areas and tree density.
1123 mgv6_np_trees (Trees noise) noise_params 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
1125 # Defines areas where trees have apples.
1126 mgv6_np_apple_trees (Apple trees noise) noise_params 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
1130 # Map generation attributes specific to Mapgen v7.
1131 # The 'ridges' flag enables the rivers.
1132 # Floatlands are currently experimental and subject to change.
1133 # Flags that are not specified in the flag string are not modified from the default.
1134 # Flags starting with 'no' are used to explicitly disable them.
1135 mgv7_spflags (Mapgen v7 specific flags) flags mountains,ridges,nofloatlands,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns
1137 # Controls width of tunnels, a smaller value creates wider tunnels.
1138 mgv7_cave_width (Cave width) float 0.09
1140 # Y of upper limit of large pseudorandom caves.
1141 mgv7_large_cave_depth (Large cave depth) int -33
1143 # Controls the density of floatland mountain terrain.
1144 # Is an offset added to the 'np_mountain' noise value.
1145 mgv7_float_mount_density (Floatland mountain density) float 0.6
1147 # Typical maximum height, above and below midpoint, of floatland mountain terrain.
1148 mgv7_float_mount_height (Floatland mountain height) float 128.0
1150 # Y-level of floatland midpoint and lake surface.
1151 mgv7_floatland_level (Floatland level) int 1280
1153 # Y-level to which floatland shadows extend.
1154 mgv7_shadow_limit (Shadow limit) int 1024
1156 # Y-level of cavern upper limit.
1157 mgv7_cavern_limit (Cavern limit) int -256
1159 # Y-distance over which caverns expand to full size.
1160 mgv7_cavern_taper (Cavern taper) int 256
1162 # Defines full size of caverns, smaller values create larger caverns.
1163 mgv7_cavern_threshold (Cavern threshold) float 0.7
1165 # Y-level of higher (cliff-top) terrain.
1166 mgv7_np_terrain_base (Terrain base noise) noise_params 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
1168 # Y-level of lower terrain and lakebeds.
1169 mgv7_np_terrain_alt (Terrain alt noise) noise_params 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
1171 # Varies roughness of terrain.
1172 # Defines the 'persistence' value for terrain_base and terrain_alt noises.
1173 mgv7_np_terrain_persist (Terrain persistence noise) noise_params 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
1175 # Defines areas of higher (cliff-top) terrain and affects steepness of cliffs.
1176 mgv7_np_height_select (Height select noise) noise_params -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0
1178 # Variation of biome filler depth.
1179 mgv7_np_filler_depth (Filler depth noise) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
1181 # Variation of maximum mountain height (in nodes).
1182 mgv7_np_mount_height (Mountain height noise) noise_params 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
1184 # Defines large-scale river channel structure.
1185 mgv7_np_ridge_uwater (Ridge underwater noise) noise_params 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
1187 # Defines areas of floatland smooth terrain.
1188 # Smooth floatlands occur when noise > 0.
1189 mgv7_np_floatland_base (Floatland base noise) noise_params -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0
1191 # Variation of hill height and lake depth on floatland smooth terrain.
1192 mgv7_np_float_base_height (Floatland base height noise) noise_params 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0
1194 # 3D noise defining mountain structure and height.
1195 # Also defines structure of floatland mountain terrain.
1196 mgv7_np_mountain (Mountain noise) noise_params -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
1198 # 3D noise defining structure of river canyon walls.
1199 mgv7_np_ridge (Ridge noise) noise_params 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
1201 # 3D noise defining giant caverns.
1202 mgv7_np_cavern (Cavern noise) noise_params 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1204 # First of 2 3D noises that together define tunnels.
1205 mgv7_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1207 # Second of 2 3D noises that together define tunnels.
1208 mgv7_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1212 # Map generation attributes specific to Mapgen flat.
1213 # Occasional lakes and hills can be added to the flat world.
1214 # Flags that are not specified in the flag string are not modified from the default.
1215 # Flags starting with 'no' are used to explicitly disable them.
1216 mgflat_spflags (Mapgen flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills
1219 mgflat_ground_level (Ground level) int 8
1221 # Y of upper limit of large pseudorandom caves.
1222 mgflat_large_cave_depth (Large cave depth) int -33
1224 # Controls width of tunnels, a smaller value creates wider tunnels.
1225 mgflat_cave_width (Cave width) float 0.09
1227 # Terrain noise threshold for lakes.
1228 # Controls proportion of world area covered by lakes.
1229 # Adjust towards 0.0 for a larger proportion.
1230 mgflat_lake_threshold (Lake threshold) float -0.45
1232 # Controls steepness/depth of lake depressions.
1233 mgflat_lake_steepness (Lake steepness) float 48.0
1235 # Terrain noise threshold for hills.
1236 # Controls proportion of world area covered by hills.
1237 # Adjust towards 0.0 for a larger proportion.
1238 mgflat_hill_threshold (Hill threshold) float 0.45
1240 # Controls steepness/height of hills.
1241 mgflat_hill_steepness (Hill steepness) float 64.0
1243 # Defines location and terrain of optional hills and lakes.
1244 mgflat_np_terrain (Terrain noise) noise_params 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0
1246 # Variation of biome filler depth.
1247 mgflat_np_filler_depth (Filler depth noise) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
1249 # First of 2 3D noises that together define tunnels.
1250 mgflat_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1252 # Second of 2 3D noises that together define tunnels.
1253 mgflat_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1257 # Controls width of tunnels, a smaller value creates wider tunnels.
1258 mgfractal_cave_width (Cave width) float 0.09
1260 # Y of upper limit of large pseudorandom caves.
1261 mgfractal_large_cave_depth (Large cave depth) int -33
1263 # Choice of 18 fractals from 9 formulas.
1264 # 1 = 4D "Roundy" mandelbrot set.
1265 # 2 = 4D "Roundy" julia set.
1266 # 3 = 4D "Squarry" mandelbrot set.
1267 # 4 = 4D "Squarry" julia set.
1268 # 5 = 4D "Mandy Cousin" mandelbrot set.
1269 # 6 = 4D "Mandy Cousin" julia set.
1270 # 7 = 4D "Variation" mandelbrot set.
1271 # 8 = 4D "Variation" julia set.
1272 # 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
1273 # 10 = 3D "Mandelbrot/Mandelbar" julia set.
1274 # 11 = 3D "Christmas Tree" mandelbrot set.
1275 # 12 = 3D "Christmas Tree" julia set.
1276 # 13 = 3D "Mandelbulb" mandelbrot set.
1277 # 14 = 3D "Mandelbulb" julia set.
1278 # 15 = 3D "Cosine Mandelbulb" mandelbrot set.
1279 # 16 = 3D "Cosine Mandelbulb" julia set.
1280 # 17 = 4D "Mandelbulb" mandelbrot set.
1281 # 18 = 4D "Mandelbulb" julia set.
1282 mgfractal_fractal (Fractal type) int 1 1 18
1284 # Iterations of the recursive function.
1285 # Controls the amount of fine detail.
1286 mgfractal_iterations (Iterations) int 11
1288 # Approximate (X,Y,Z) scale of fractal in nodes.
1289 mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0)
1291 # (X,Y,Z) offset of fractal from world centre in units of 'scale'.
1292 # Used to move a suitable spawn area of low land close to (0, 0).
1293 # The default is suitable for mandelbrot sets, it needs to be edited for julia sets.
1294 # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
1295 mgfractal_offset (Offset) v3f (1.79, 0.0, 0.0)
1297 # W co-ordinate of the generated 3D slice of a 4D fractal.
1298 # Determines which 3D slice of the 4D shape is generated.
1299 # Has no effect on 3D fractals.
1300 # Range roughly -2 to 2.
1301 mgfractal_slice_w (Slice w) float 0.0
1303 # Julia set only: X component of hypercomplex constant determining julia shape.
1304 # Range roughly -2 to 2.
1305 mgfractal_julia_x (Julia x) float 0.33
1307 # Julia set only: Y component of hypercomplex constant determining julia shape.
1308 # Range roughly -2 to 2.
1309 mgfractal_julia_y (Julia y) float 0.33
1311 # Julia set only: Z component of hypercomplex constant determining julia shape.
1312 # Range roughly -2 to 2.
1313 mgfractal_julia_z (Julia z) float 0.33
1315 # Julia set only: W component of hypercomplex constant determining julia shape.
1316 # Has no effect on 3D fractals.
1317 # Range roughly -2 to 2.
1318 mgfractal_julia_w (Julia w) float 0.33
1320 # Y-level of seabed.
1321 mgfractal_np_seabed (Seabed noise) noise_params -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0
1323 # Variation of biome filler depth.
1324 mgfractal_np_filler_depth (Filler depth noise) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
1326 # First of 2 3D noises that together define tunnels.
1327 mgfractal_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1329 # Second of 2 3D noises that together define tunnels.
1330 mgfractal_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1332 # Mapgen Valleys parameters
1335 # General parameters
1338 # Map generation attributes specific to Mapgen Valleys.
1339 # 'altitude_chill' makes higher elevations colder, which may cause biome issues.
1340 # 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool,
1341 # it may interfere with delicately adjusted biomes.
1342 # Flags that are not specified in the flag string are not modified from the default.
1343 # Flags starting with 'no' are used to explicitly disable them.
1344 mg_valleys_spflags (Valleys C Flags) flags altitude_chill,humid_rivers altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers
1346 # The altitude at which temperature drops by 20C
1347 mgvalleys_altitude_chill (Altitude Chill) int 90
1349 # Depth below which you'll find large caves.
1350 mgvalleys_large_cave_depth (Large cave depth) int -33
1352 # Creates unpredictable lava features in caves.
1353 # These can make mining difficult. Zero disables them. (0-10)
1354 mgvalleys_lava_features (Lava Features) int 0
1356 # Depth below which you'll find massive caves.
1357 mgvalleys_massive_cave_depth (Massive cave depth) int -256
1359 # How deep to make rivers
1360 mgvalleys_river_depth (River Depth) int 4
1362 # How wide to make rivers
1363 mgvalleys_river_size (River Size) int 5
1365 # Creates unpredictable water features in caves.
1366 # These can make mining difficult. Zero disables them. (0-10)
1367 mgvalleys_water_features (Water Features) int 0
1369 # Controls width of tunnels, a smaller value creates wider tunnels.
1370 mgvalleys_cave_width (Cave width) float 0.09
1375 # Caves and tunnels form at the intersection of the two noises
1376 mgvalleys_np_cave1 (Cave noise #1) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1378 # Caves and tunnels form at the intersection of the two noises
1379 mgvalleys_np_cave2 (Cave noise #2) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1381 # The depth of dirt or other filler
1382 mgvalleys_np_filler_depth (Filler Depth) noise_params 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
1384 # Massive caves form here.
1385 mgvalleys_np_massive_caves (Massive cave noise) noise_params 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
1387 # River noise -- rivers occur close to zero
1388 mgvalleys_np_rivers (River Noise) noise_params 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
1390 # Base terrain height
1391 mgvalleys_np_terrain_height (Terrain Height) noise_params -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
1393 # Raises terrain to make valleys around the rivers
1394 mgvalleys_np_valley_depth (Valley Depth) noise_params 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
1396 # Slope and fill work together to modify the heights
1397 mgvalleys_np_inter_valley_fill (Valley Fill) noise_params 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
1399 # Amplifies the valleys
1400 mgvalleys_np_valley_profile (Valley Profile) noise_params 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
1402 # Slope and fill work together to modify the heights
1403 mgvalleys_np_inter_valley_slope (Valley Slope) noise_params 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
1407 # Prevent mods from doing insecure things like running shell commands.
1408 secure.enable_security (Enable mod security) bool true
1410 # Comma-separated list of trusted mods that are allowed to access insecure
1411 # functions even when mod security is on (via request_insecure_environment()).
1412 secure.trusted_mods (Trusted mods) string
1414 # Comma-separated list of mods that are allowed to access HTTP APIs, which
1415 # allow them to upload and download data to/from the internet.
1416 secure.http_mods (HTTP Mods) string
1421 # Load the game profiler to collect game profiling data.
1422 # Provides a /profiler command to access the compiled profile.
1423 # Useful for mod developers and server operators.
1424 profiler.load (Load the game profiler) bool false
1426 # The default format in which profiles are being saved,
1427 # when calling `/profiler save [format]` without format.
1428 profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty
1430 # The file path relative to your worldpath in which profiles will be saved to.
1431 profiler.report_path (Report path) string ""
1433 [***Instrumentation]
1435 # Instrument the methods of entities on registration.
1436 instrument.entity (Entity methods) bool true
1438 # Instrument the action function of Active Block Modifiers on registration.
1439 instrument.abm (Active Block Modifiers) bool true
1441 # Instrument the action function of Loading Block Modifiers on registration.
1442 instrument.lbm (Loading Block Modifiers) bool true
1444 # Instrument chatcommands on registration.
1445 instrument.chatcommand (Chatcommands) bool true
1447 # Instrument global callback functions on registration.
1448 # (anything you pass to a minetest.register_*() function)
1449 instrument.global_callback (Global callbacks) bool true
1452 # Instrument builtin.
1453 # This is usually only needed by core/builtin contributors
1454 instrument.builtin (Builtin) bool false
1456 # Have the profiler instrument itself:
1457 # * Instrument an empty function.
1458 # This estimates the overhead, that instrumentation is adding (+1 function call).
1459 # * Instrument the sampler being used to update the statistics.
1460 instrument.profiler (Profiler) bool false
1464 # Name of the player.
1465 # When running a server, clients connecting with this name are admins.
1466 # When starting from the main menu, this is overridden.
1467 name (Player name) string
1469 # Set the language. Leave empty to use the system language.
1470 # A restart is required after changing this.
1471 language (Language) enum ,be,ca,cs,da,de,en,eo,es,et,fr,he,hu,id,it,ja,jbo,ko,ky,lt,nb,nl,pl,pt,pt_BR,ro,ru,sr_Cyrl,tr,uk,zh_CN,zh_TW
1473 # Level of logging to be written to debug.txt:
1474 # - <nothing> (no logging)
1475 # - none (messages with no level)
1481 debug_log_level (Debug log level) enum action ,none,error,warning,action,info,verbose
1484 enable_ipv6 (IPv6) bool true
1488 # Default timeout for cURL, stated in milliseconds.
1489 # Only has an effect if compiled with cURL.
1490 curl_timeout (cURL timeout) int 5000
1492 # Limits number of parallel HTTP requests. Affects:
1493 # - Media fetch if server uses remote_media setting.
1494 # - Serverlist download and server announcement.
1495 # - Downloads performed by main menu (e.g. mod manager).
1496 # Only has an effect if compiled with cURL.
1497 curl_parallel_limit (cURL parallel limit) int 8
1499 # Maximum time in ms a file download (e.g. a mod download) may take.
1500 curl_file_download_timeout (cURL file download timeout) int 300000
1502 # Makes DirectX work with LuaJIT. Disable if it causes troubles.
1503 high_precision_fpu (High-precision FPU) bool true
1505 # Replaces the default main menu with a custom one.
1506 main_menu_script (Main menu script) string
1508 main_menu_game_mgr (Main menu game manager) int 0
1510 main_menu_mod_mgr (Main menu mod manager) int 1
1512 modstore_download_url (Modstore download URL) string https://forum.minetest.net/media/
1514 modstore_listmods_url (Modstore mods list URL) string https://forum.minetest.net/mmdb/mods/
1516 modstore_details_url (Modstore details URL) string https://forum.minetest.net/mmdb/mod/*/
1518 # Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
1519 profiler_print_interval (Engine profiling data print interval) int 0