1 # This file contains all settings displayed in the settings menu.
4 # name (Readable name) type type_args
6 # Note that the parts are separated by exactly one space
16 # - key (will be ignored in GUI, since a special key change dialog exists)
27 # - default (if default is not specified then "" is set)
34 # - default value1,value2,...
36 # - default (if default is not specified then "" is set)
38 # - default (if default is not specified then "" is set)
42 # Flags are always separated by comma without spaces.
43 # - default possible_flags
45 # Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistance>, <lacunarity>[, <default flags>]
48 # Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistance>, <lacunarity>[, <default flags>]
51 # Format is (<X>, <Y>, <Z>)
54 # Comments directly above a setting are bound to this setting.
55 # All other comments are ignored.
57 # Comments and (Readable name) are handled by gettext.
58 # Comments should be complete sentences that describe the setting and possibly
59 # give the user additional useful insight.
60 # Sections are marked by a single line in the format: [Section Name]
61 # Sub-section are marked by adding * in front of the section name: [*Sub-section]
62 # Sub-sub-sections have two * etc.
63 # There shouldn't be too much settings per category; settings that shouldn't be
64 # modified by the "average user" should be in (sub-)categories called "Advanced".
67 # If enabled, you can place blocks at the position (feet + eye level) where you stand.
68 # This is helpful when working with nodeboxes in small areas.
69 enable_build_where_you_stand (Build inside player) bool false
71 # Player is able to fly without being affected by gravity.
72 # This requires the "fly" privilege on the server.
73 free_move (Flying) bool false
75 # If enabled together with fly mode, makes move directions relative to the player's pitch.
76 pitch_fly (Pitch fly mode) bool false
78 # Fast movement (via the "special" key).
79 # This requires the "fast" privilege on the server.
80 fast_move (Fast movement) bool false
82 # If enabled together with fly mode, player is able to fly through solid nodes.
83 # This requires the "noclip" privilege on the server.
84 noclip (Noclip) bool false
86 # Smooths camera when looking around. Also called look or mouse smoothing.
87 # Useful for recording videos.
88 cinematic (Cinematic mode) bool false
90 # Smooths rotation of camera. 0 to disable.
91 camera_smoothing (Camera smoothing) float 0.0 0.0 0.99
93 # Smooths rotation of camera in cinematic mode. 0 to disable.
94 cinematic_camera_smoothing (Camera smoothing in cinematic mode) float 0.7 0.0 0.99
96 # Invert vertical mouse movement.
97 invert_mouse (Invert mouse) bool false
99 # Mouse sensitivity multiplier.
100 mouse_sensitivity (Mouse sensitivity) float 0.2
102 # If enabled, "special" key instead of "sneak" key is used for climbing down and
104 aux1_descends (Special key for climbing/descending) bool false
106 # Double-tapping the jump key toggles fly mode.
107 doubletap_jump (Double tap jump for fly) bool false
109 # If disabled, "special" key is used to fly fast if both fly and fast mode are
111 always_fly_fast (Always fly and fast) bool true
113 # The time in seconds it takes between repeated right clicks when holding the right
115 repeat_rightclick_time (Rightclick repetition interval) float 0.25
117 # Automatically jump up single-node obstacles.
119 autojump (Automatic jumping) bool false
121 # Prevent digging and placing from repeating when holding the mouse buttons.
122 # Enable this when you dig or place too often by accident.
123 safe_dig_and_place (Safe digging and placing) bool false
125 # Enable random user input (only used for testing).
126 random_input (Random input) bool false
128 # Continuous forward movement, toggled by autoforward key.
129 # Press the autoforward key again or the backwards movement to disable.
130 continuous_forward (Continuous forward) bool false
132 # The length in pixels it takes for touch screen interaction to start.
133 touchscreen_threshold (Touch screen threshold) int 20 0 100
135 # (Android) Fixes the position of virtual joystick.
136 # If disabled, virtual joystick will center to first-touch's position.
137 fixed_virtual_joystick (Fixed virtual joystick) bool false
139 # (Android) Use virtual joystick to trigger "aux" button.
140 # If enabled, virtual joystick will also tap "aux" button when out of main circle.
141 virtual_joystick_triggers_aux (Virtual joystick triggers aux button) bool false
144 enable_joysticks (Enable joysticks) bool false
146 # The identifier of the joystick to use
147 joystick_id (Joystick ID) int 0
149 # The type of joystick
150 joystick_type (Joystick type) enum auto auto,generic,xbox
152 # The time in seconds it takes between repeated events
153 # when holding down a joystick button combination.
154 repeat_joystick_button_time (Joystick button repetition interval) float 0.17
156 # The sensitivity of the joystick axes for moving the
157 # ingame view frustum around.
158 joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170
160 # Key for moving the player forward.
161 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
162 keymap_forward (Forward key) key KEY_KEY_W
164 # Key for moving the player backward.
165 # Will also disable autoforward, when active.
166 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
167 keymap_backward (Backward key) key KEY_KEY_S
169 # Key for moving the player left.
170 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
171 keymap_left (Left key) key KEY_KEY_A
173 # Key for moving the player right.
174 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
175 keymap_right (Right key) key KEY_KEY_D
178 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
179 keymap_jump (Jump key) key KEY_SPACE
182 # Also used for climbing down and descending in water if aux1_descends is disabled.
183 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
184 keymap_sneak (Sneak key) key KEY_LSHIFT
186 # Key for opening the inventory.
187 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
188 keymap_inventory (Inventory key) key KEY_KEY_I
190 # Key for moving fast in fast mode.
191 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
192 keymap_special1 (Special key) key KEY_KEY_E
194 # Key for opening the chat window.
195 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
196 keymap_chat (Chat key) key KEY_KEY_T
198 # Key for opening the chat window to type commands.
199 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
200 keymap_cmd (Command key) key /
202 # Key for opening the chat window to type local commands.
203 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
204 keymap_cmd_local (Command key) key .
206 # Key for toggling unlimited view range.
207 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
208 keymap_rangeselect (Range select key) key KEY_KEY_R
210 # Key for toggling flying.
211 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
212 keymap_freemove (Fly key) key KEY_KEY_K
214 # Key for toggling pitch fly mode.
215 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
216 keymap_pitchfly (Pitch fly key) key KEY_KEY_L
218 # Key for toggling fast mode.
219 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
220 keymap_fastmove (Fast key) key KEY_KEY_J
222 # Key for toggling noclip mode.
223 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
224 keymap_noclip (Noclip key) key KEY_KEY_H
226 # Key for selecting the next item in the hotbar.
227 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
228 keymap_hotbar_next (Hotbar next key) key KEY_KEY_N
230 # Key for selecting the previous item in the hotbar.
231 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
232 keymap_hotbar_previous (Hotbar previous key) key KEY_KEY_B
234 # Key for muting the game.
235 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
236 keymap_mute (Mute key) key KEY_KEY_M
238 # Key for increasing the volume.
239 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
240 keymap_increase_volume (Inc. volume key) key
242 # Key for decreasing the volume.
243 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
244 keymap_decrease_volume (Dec. volume key) key
246 # Key for toggling autoforward.
247 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
248 keymap_autoforward (Automatic forwards key) key
250 # Key for toggling cinematic mode.
251 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
252 keymap_cinematic (Cinematic mode key) key
254 # Key for toggling display of minimap.
255 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
256 keymap_minimap (Minimap key) key KEY_F9
258 # Key for taking screenshots.
259 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
260 keymap_screenshot (Screenshot) key KEY_F12
262 # Key for dropping the currently selected item.
263 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
264 keymap_drop (Drop item key) key KEY_KEY_Q
266 # Key to use view zoom when possible.
267 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
268 keymap_zoom (View zoom key) key KEY_KEY_Z
270 # Key for selecting the first hotbar slot.
271 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
272 keymap_slot1 (Hotbar slot 1 key) key KEY_KEY_1
274 # Key for selecting the second hotbar slot.
275 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
276 keymap_slot2 (Hotbar slot 2 key) key KEY_KEY_2
278 # Key for selecting the third hotbar slot.
279 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
280 keymap_slot3 (Hotbar slot 3 key) key KEY_KEY_3
282 # Key for selecting the fourth hotbar slot.
283 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
284 keymap_slot4 (Hotbar slot 4 key) key KEY_KEY_4
286 # Key for selecting the fifth hotbar slot.
287 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
288 keymap_slot5 (Hotbar slot 5 key) key KEY_KEY_5
290 # Key for selecting the sixth hotbar slot.
291 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
292 keymap_slot6 (Hotbar slot 6 key) key KEY_KEY_6
294 # Key for selecting the seventh hotbar slot.
295 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
296 keymap_slot7 (Hotbar slot 7 key) key KEY_KEY_7
298 # Key for selecting the eighth hotbar slot.
299 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
300 keymap_slot8 (Hotbar slot 8 key) key KEY_KEY_8
302 # Key for selecting the ninth hotbar slot.
303 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
304 keymap_slot9 (Hotbar slot 9 key) key KEY_KEY_9
306 # Key for selecting the tenth hotbar slot.
307 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
308 keymap_slot10 (Hotbar slot 10 key) key KEY_KEY_0
310 # Key for selecting the 11th hotbar slot.
311 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
312 keymap_slot11 (Hotbar slot 11 key) key
314 # Key for selecting the 12th hotbar slot.
315 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
316 keymap_slot12 (Hotbar slot 12 key) key
318 # Key for selecting the 13th hotbar slot.
319 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
320 keymap_slot13 (Hotbar slot 13 key) key
322 # Key for selecting the 14th hotbar slot.
323 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
324 keymap_slot14 (Hotbar slot 14 key) key
326 # Key for selecting the 15th hotbar slot.
327 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
328 keymap_slot15 (Hotbar slot 15 key) key
330 # Key for selecting the 16th hotbar slot.
331 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
332 keymap_slot16 (Hotbar slot 16 key) key
334 # Key for selecting the 17th hotbar slot.
335 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
336 keymap_slot17 (Hotbar slot 17 key) key
338 # Key for selecting the 18th hotbar slot.
339 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
340 keymap_slot18 (Hotbar slot 18 key) key
342 # Key for selecting the 19th hotbar slot.
343 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
344 keymap_slot19 (Hotbar slot 19 key) key
346 # Key for selecting the 20th hotbar slot.
347 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
348 keymap_slot20 (Hotbar slot 20 key) key
350 # Key for selecting the 21st hotbar slot.
351 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
352 keymap_slot21 (Hotbar slot 21 key) key
354 # Key for selecting the 22nd hotbar slot.
355 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
356 keymap_slot22 (Hotbar slot 22 key) key
358 # Key for selecting the 23rd hotbar slot.
359 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
360 keymap_slot23 (Hotbar slot 23 key) key
362 # Key for selecting the 24th hotbar slot.
363 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
364 keymap_slot24 (Hotbar slot 24 key) key
366 # Key for selecting the 25th hotbar slot.
367 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
368 keymap_slot25 (Hotbar slot 25 key) key
370 # Key for selecting the 26th hotbar slot.
371 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
372 keymap_slot26 (Hotbar slot 26 key) key
374 # Key for selecting the 27th hotbar slot.
375 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
376 keymap_slot27 (Hotbar slot 27 key) key
378 # Key for selecting the 28th hotbar slot.
379 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
380 keymap_slot28 (Hotbar slot 28 key) key
382 # Key for selecting the 29th hotbar slot.
383 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
384 keymap_slot29 (Hotbar slot 29 key) key
386 # Key for selecting the 30th hotbar slot.
387 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
388 keymap_slot30 (Hotbar slot 30 key) key
390 # Key for selecting the 31st hotbar slot.
391 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
392 keymap_slot31 (Hotbar slot 31 key) key
394 # Key for selecting the 32nd hotbar slot.
395 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
396 keymap_slot32 (Hotbar slot 32 key) key
398 # Key for toggling the display of the HUD.
399 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
400 keymap_toggle_hud (HUD toggle key) key KEY_F1
402 # Key for toggling the display of chat.
403 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
404 keymap_toggle_chat (Chat toggle key) key KEY_F2
406 # Key for toggling the display of the large chat console.
407 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
408 keymap_console (Large chat console key) key KEY_F10
410 # Key for toggling the display of fog.
411 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
412 keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3
414 # Key for toggling the camera update. Only used for development
415 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
416 keymap_toggle_update_camera (Camera update toggle key) key
418 # Key for toggling the display of debug info.
419 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
420 keymap_toggle_debug (Debug info toggle key) key KEY_F5
422 # Key for toggling the display of the profiler. Used for development.
423 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
424 keymap_toggle_profiler (Profiler toggle key) key KEY_F6
426 # Key for switching between first- and third-person camera.
427 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
428 keymap_camera_mode (Toggle camera mode key) key KEY_F7
430 # Key for increasing the viewing range.
431 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
432 keymap_increase_viewing_range_min (View range increase key) key +
434 # Key for decreasing the viewing range.
435 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
436 keymap_decrease_viewing_range_min (View range decrease key) key -
445 enable_vbo (VBO) bool true
447 # Whether to fog out the end of the visible area.
448 enable_fog (Fog) bool true
451 # - Fancy: all faces visible
452 # - Simple: only outer faces, if defined special_tiles are used
453 # - Opaque: disable transparency
454 leaves_style (Leaves style) enum fancy fancy,simple,opaque
456 # Connects glass if supported by node.
457 connected_glass (Connect glass) bool false
459 # Enable smooth lighting with simple ambient occlusion.
460 # Disable for speed or for different looks.
461 smooth_lighting (Smooth lighting) bool true
463 # Clouds are a client side effect.
464 enable_clouds (Clouds) bool true
466 # Use 3D cloud look instead of flat.
467 enable_3d_clouds (3D clouds) bool true
469 # Method used to highlight selected object.
470 node_highlighting (Node highlighting) enum box box,halo,none
472 # Adds particles when digging a node.
473 enable_particles (Digging particles) bool true
477 # Use mip mapping to scale textures. May slightly increase performance,
478 # especially when using a high resolution texture pack.
479 # Gamma correct downscaling is not supported.
480 mip_map (Mipmapping) bool false
482 # Use anisotropic filtering when viewing at textures from an angle.
483 anisotropic_filter (Anisotropic filtering) bool false
485 # Use bilinear filtering when scaling textures.
486 bilinear_filter (Bilinear filtering) bool false
488 # Use trilinear filtering when scaling textures.
489 trilinear_filter (Trilinear filtering) bool false
491 # Filtered textures can blend RGB values with fully-transparent neighbors,
492 # which PNG optimizers usually discard, sometimes resulting in a dark or
493 # light edge to transparent textures. Apply this filter to clean that up
494 # at texture load time.
495 texture_clean_transparent (Clean transparent textures) bool false
497 # When using bilinear/trilinear/anisotropic filters, low-resolution textures
498 # can be blurred, so automatically upscale them with nearest-neighbor
499 # interpolation to preserve crisp pixels. This sets the minimum texture size
500 # for the upscaled textures; higher values look sharper, but require more
501 # memory. Powers of 2 are recommended. Setting this higher than 1 may not
502 # have a visible effect unless bilinear/trilinear/anisotropic filtering is
504 # This is also used as the base node texture size for world-aligned
505 # texture autoscaling.
506 texture_min_size (Minimum texture size) int 64
508 # Experimental option, might cause visible spaces between blocks
509 # when set to higher number than 0.
510 fsaa (FSAA) enum 0 0,1,2,4,8,16
512 # Undersampling is similar to using lower screen resolution, but it applies
513 # to the game world only, keeping the GUI intact.
514 # It should give significant performance boost at the cost of less detailed image.
515 undersampling (Undersampling) enum 0 0,2,3,4
519 # Shaders allow advanced visual effects and may increase performance on some video
521 # This only works with the OpenGL video backend.
522 enable_shaders (Shaders) bool true
524 # Path to shader directory. If no path is defined, default location will be used.
525 shader_path (Shader path) path
529 # Enables filmic tone mapping
530 tone_mapping (Filmic tone mapping) bool false
534 # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
535 # or need to be auto-generated.
536 # Requires shaders to be enabled.
537 enable_bumpmapping (Bumpmapping) bool false
539 # Enables on the fly normalmap generation (Emboss effect).
540 # Requires bumpmapping to be enabled.
541 generate_normalmaps (Generate normalmaps) bool false
543 # Strength of generated normalmaps.
544 normalmaps_strength (Normalmaps strength) float 0.6
546 # Defines sampling step of texture.
547 # A higher value results in smoother normal maps.
548 normalmaps_smooth (Normalmaps sampling) int 0 0 2
550 [***Parallax Occlusion]
552 # Enables parallax occlusion mapping.
553 # Requires shaders to be enabled.
554 enable_parallax_occlusion (Parallax occlusion) bool false
556 # 0 = parallax occlusion with slope information (faster).
557 # 1 = relief mapping (slower, more accurate).
558 parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1
560 # Strength of parallax.
561 3d_paralax_strength (Parallax occlusion strength) float 0.025
563 # Number of parallax occlusion iterations.
564 parallax_occlusion_iterations (Parallax occlusion iterations) int 4
566 # Overall scale of parallax occlusion effect.
567 parallax_occlusion_scale (Parallax occlusion scale) float 0.08
569 # Overall bias of parallax occlusion effect, usually scale/2.
570 parallax_occlusion_bias (Parallax occlusion bias) float 0.04
574 # Set to true enables waving water.
575 # Requires shaders to be enabled.
576 enable_waving_water (Waving water) bool false
578 water_wave_height (Waving water height) float 1.0
580 water_wave_length (Waving water length) float 20.0
582 water_wave_speed (Waving water speed) float 5.0
584 # Set to true enables waving leaves.
585 # Requires shaders to be enabled.
586 enable_waving_leaves (Waving leaves) bool false
588 # Set to true enables waving plants.
589 # Requires shaders to be enabled.
590 enable_waving_plants (Waving plants) bool false
594 # Arm inertia, gives a more realistic movement of
595 # the arm when the camera moves.
596 arm_inertia (Arm inertia) bool true
598 # If FPS would go higher than this, limit it by sleeping
599 # to not waste CPU power for no benefit.
600 fps_max (Maximum FPS) int 60
602 # Maximum FPS when game is paused.
603 pause_fps_max (FPS in pause menu) int 20
605 # Open the pause menu when the window's focus is lost. Does not pause if a formspec is
607 pause_on_lost_focus (Pause on lost window focus) bool false
609 # View distance in nodes.
610 viewing_range (Viewing range) int 100 20 4000
612 # Camera near plane distance in nodes, between 0 and 0.5
613 # Most users will not need to change this.
614 # Increasing can reduce artifacting on weaker GPUs.
615 # 0.1 = Default, 0.25 = Good value for weaker tablets.
616 near_plane (Near plane) float 0.1 0 0.5
618 # Width component of the initial window size.
619 screen_w (Screen width) int 1024
621 # Height component of the initial window size.
622 screen_h (Screen height) int 600
624 # Save window size automatically when modified.
625 autosave_screensize (Autosave screen size) bool true
628 fullscreen (Full screen) bool false
630 # Bits per pixel (aka color depth) in fullscreen mode.
631 fullscreen_bpp (Full screen BPP) int 24
633 # Vertical screen synchronization.
634 vsync (VSync) bool false
636 # Field of view in degrees.
637 fov (Field of view) int 72 45 160
639 # Adjust the gamma encoding for the light tables. Higher numbers are brighter.
640 # This setting is for the client only and is ignored by the server.
641 display_gamma (Gamma) float 1.0 0.5 3.0
643 # Gradient of light curve at minimum light level.
644 lighting_alpha (Darkness sharpness) float 0.0 0.0 4.0
646 # Gradient of light curve at maximum light level.
647 lighting_beta (Lightness sharpness) float 1.5 0.0 4.0
649 # Strength of light curve mid-boost.
650 lighting_boost (Light curve mid boost) float 0.2 0.0 1.0
652 # Center of light curve mid-boost.
653 lighting_boost_center (Light curve mid boost center) float 0.5 0.0 1.0
655 # Spread of light curve mid-boost.
656 # Standard deviation of the mid-boost gaussian.
657 lighting_boost_spread (Light curve mid boost spread) float 0.2 0.0 1.0
659 # Path to texture directory. All textures are first searched from here.
660 texture_path (Texture path) path
662 # The rendering back-end for Irrlicht.
663 # A restart is required after changing this.
664 # Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.
665 # On other platforms, OpenGL is recommended, and it’s the only driver with
666 # shader support currently.
667 video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl,ogles1,ogles2
669 # Radius of cloud area stated in number of 64 node cloud squares.
670 # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
671 cloud_radius (Cloud radius) int 12
673 # Enable view bobbing and amount of view bobbing.
674 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
675 view_bobbing_amount (View bobbing factor) float 1.0
677 # Multiplier for fall bobbing.
678 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
679 fall_bobbing_amount (Fall bobbing factor) float 0.03
682 # Currently supported:
683 # - none: no 3d output.
684 # - anaglyph: cyan/magenta color 3d.
685 # - interlaced: odd/even line based polarisation screen support.
686 # - topbottom: split screen top/bottom.
687 # - sidebyside: split screen side by side.
688 # - crossview: Cross-eyed 3d
689 # - pageflip: quadbuffer based 3d.
690 # Note that the interlaced mode requires shaders to be enabled.
691 3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,crossview,pageflip
693 # In-game chat console height, between 0.1 (10%) and 1.0 (100%).
694 console_height (Console height) float 0.6 0.1 1.0
696 # In-game chat console background color (R,G,B).
697 console_color (Console color) string (0,0,0)
699 # In-game chat console background alpha (opaqueness, between 0 and 255).
700 console_alpha (Console alpha) int 200 0 255
702 # Formspec full-screen background opacity (between 0 and 255).
703 formspec_fullscreen_bg_opacity (Formspec Full-Screen Background Opacity) int 140 0 255
705 # Formspec full-screen background color (R,G,B).
706 formspec_fullscreen_bg_color (Formspec Full-Screen Background Color) string (0,0,0)
708 # Formspec default background opacity (between 0 and 255).
709 formspec_default_bg_opacity (Formspec Default Background Opacity) int 140 0 255
711 # Formspec default background color (R,G,B).
712 formspec_default_bg_color (Formspec Default Background Color) string (0,0,0)
714 # Selection box border color (R,G,B).
715 selectionbox_color (Selection box color) string (0,0,0)
717 # Width of the selection box lines around nodes.
718 selectionbox_width (Selection box width) int 2 1 5
720 # Crosshair color (R,G,B).
721 crosshair_color (Crosshair color) string (255,255,255)
723 # Crosshair alpha (opaqueness, between 0 and 255).
724 crosshair_alpha (Crosshair alpha) int 255 0 255
726 # Maximum number of recent chat messages to show
727 recent_chat_messages (Recent Chat Messages) int 6 2 20
729 # Whether node texture animations should be desynchronized per mapblock.
730 desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true
732 # Maximum proportion of current window to be used for hotbar.
733 # Useful if there's something to be displayed right or left of hotbar.
734 hud_hotbar_max_width (Maximum hotbar width) float 1.0
736 # Modifies the size of the hudbar elements.
737 hud_scaling (HUD scale factor) float 1.0
739 # Enables caching of facedir rotated meshes.
740 enable_mesh_cache (Mesh cache) bool false
742 # Delay between mesh updates on the client in ms. Increasing this will slow
743 # down the rate of mesh updates, thus reducing jitter on slower clients.
744 mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50
746 # Size of the MapBlock cache of the mesh generator. Increasing this will
747 # increase the cache hit %, reducing the data being copied from the main
748 # thread, thus reducing jitter.
749 meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 20 0 1000
752 enable_minimap (Minimap) bool true
754 # Shape of the minimap. Enabled = round, disabled = square.
755 minimap_shape_round (Round minimap) bool true
759 # Useable to make minimap smoother on slower machines.
760 minimap_double_scan_height (Minimap scan height) bool true
762 # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
763 directional_colored_fog (Colored fog) bool true
765 # The strength (darkness) of node ambient-occlusion shading.
766 # Lower is darker, Higher is lighter. The valid range of values for this
767 # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
768 # set to the nearest valid value.
769 ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0
771 # Enables animation of inventory items.
772 inventory_items_animations (Inventory items animations) bool false
774 # Fraction of the visible distance at which fog starts to be rendered
775 fog_start (Fog start) float 0.4 0.0 0.99
777 # Makes all liquids opaque
778 opaque_water (Opaque liquids) bool false
780 # Textures on a node may be aligned either to the node or to the world.
781 # The former mode suits better things like machines, furniture, etc., while
782 # the latter makes stairs and microblocks fit surroundings better.
783 # However, as this possibility is new, thus may not be used by older servers,
784 # this option allows enforcing it for certain node types. Note though that
785 # that is considered EXPERIMENTAL and may not work properly.
786 world_aligned_mode (World-aligned textures mode) enum enable disable,enable,force_solid,force_nodebox
788 # World-aligned textures may be scaled to span several nodes. However,
789 # the server may not send the scale you want, especially if you use
790 # a specially-designed texture pack; with this option, the client tries
791 # to determine the scale automatically basing on the texture size.
792 # See also texture_min_size.
793 # Warning: This option is EXPERIMENTAL!
794 autoscale_mode (Autoscaling mode) enum disable disable,enable,force
796 # Show entity selection boxes
797 show_entity_selectionbox (Show entity selection boxes) bool true
801 # Use a cloud animation for the main menu background.
802 menu_clouds (Clouds in menu) bool true
804 # Scale GUI by a user specified value.
805 # Use a nearest-neighbor-anti-alias filter to scale the GUI.
806 # This will smooth over some of the rough edges, and blend
807 # pixels when scaling down, at the cost of blurring some
808 # edge pixels when images are scaled by non-integer sizes.
809 gui_scaling (GUI scaling) float 1.0
811 # When gui_scaling_filter is true, all GUI images need to be
812 # filtered in software, but some images are generated directly
813 # to hardware (e.g. render-to-texture for nodes in inventory).
814 gui_scaling_filter (GUI scaling filter) bool false
816 # When gui_scaling_filter_txr2img is true, copy those images
817 # from hardware to software for scaling. When false, fall back
818 # to the old scaling method, for video drivers that don't
819 # properly support downloading textures back from hardware.
820 gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true
822 # Delay showing tooltips, stated in milliseconds.
823 tooltip_show_delay (Tooltip delay) int 400
825 # Append item name to tooltip.
826 tooltip_append_itemname (Append item name) bool false
828 # Whether FreeType fonts are used, requires FreeType support to be compiled in.
829 freetype (FreeType fonts) bool true
831 # Path to TrueTypeFont or bitmap.
832 font_path (Font path) filepath fonts/liberationsans.ttf
834 font_size (Font size) int 16
836 # Font shadow offset, if 0 then shadow will not be drawn.
837 font_shadow (Font shadow) int 1
839 # Font shadow alpha (opaqueness, between 0 and 255).
840 font_shadow_alpha (Font shadow alpha) int 127 0 255
842 mono_font_path (Monospace font path) filepath fonts/liberationmono.ttf
844 mono_font_size (Monospace font size) int 15
846 # This font will be used for certain languages.
847 fallback_font_path (Fallback font) filepath fonts/DroidSansFallbackFull.ttf
848 fallback_font_size (Fallback font size) int 15
849 fallback_font_shadow (Fallback font shadow) int 1
850 fallback_font_shadow_alpha (Fallback font shadow alpha) int 128 0 255
852 # Path to save screenshots at.
853 screenshot_path (Screenshot folder) path
855 # Format of screenshots.
856 screenshot_format (Screenshot format) enum png png,jpg,bmp,pcx,ppm,tga
858 # Screenshot quality. Only used for JPEG format.
859 # 1 means worst quality; 100 means best quality.
860 # Use 0 for default quality.
861 screenshot_quality (Screenshot quality) int 0 0 100
865 # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
866 screen_dpi (DPI) int 72
868 # Windows systems only: Start Minetest with the command line window in the background.
869 # Contains the same information as the file debug.txt (default name).
870 enable_console (Enable console window) bool false
874 enable_sound (Sound) bool true
876 sound_volume (Volume) float 0.7 0.0 1.0
878 mute_sound (Mute sound) bool false
884 # Address to connect to.
885 # Leave this blank to start a local server.
886 # Note that the address field in the main menu overrides this setting.
887 address (Server address) string
889 # Port to connect to (UDP).
890 # Note that the port field in the main menu overrides this setting.
891 remote_port (Remote port) int 30000 1 65535
893 # Save the map received by the client on disk.
894 enable_local_map_saving (Saving map received from server) bool false
896 # Enable usage of remote media server (if provided by server).
897 # Remote servers offer a significantly faster way to download media (e.g. textures)
898 # when connecting to the server.
899 enable_remote_media_server (Connect to external media server) bool true
901 # Enable Lua modding support on client.
902 # This support is experimental and API can change.
903 enable_client_modding (Client modding) bool false
905 # URL to the server list displayed in the Multiplayer Tab.
906 serverlist_url (Serverlist URL) string servers.minetest.net
908 # File in client/serverlist/ that contains your favorite servers displayed in the
910 serverlist_file (Serverlist file) string favoriteservers.txt
912 # Maximum size of the out chat queue.
913 # 0 to disable queueing and -1 to make the queue size unlimited.
914 max_out_chat_queue_size (Maximum size of the out chat queue) int 20
918 # Timeout for client to remove unused map data from memory.
919 client_unload_unused_data_timeout (Mapblock unload timeout) int 600
921 # Maximum number of mapblocks for client to be kept in memory.
922 # Set to -1 for unlimited amount.
923 client_mapblock_limit (Mapblock limit) int 5000
925 # Whether to show the client debug info (has the same effect as hitting F5).
926 show_debug (Show debug info) bool false
928 [Server / Singleplayer]
930 # Name of the server, to be displayed when players join and in the serverlist.
931 server_name (Server name) string Minetest server
933 # Description of server, to be displayed when players join and in the serverlist.
934 server_description (Server description) string mine here
936 # Domain name of server, to be displayed in the serverlist.
937 server_address (Server address) string game.minetest.net
939 # Homepage of server, to be displayed in the serverlist.
940 server_url (Server URL) string https://minetest.net
942 # Automatically report to the serverlist.
943 server_announce (Announce server) bool false
945 # Announce to this serverlist.
946 serverlist_url (Serverlist URL) string servers.minetest.net
948 # Remove color codes from incoming chat messages
949 # Use this to stop players from being able to use color in their messages
950 strip_color_codes (Strip color codes) bool false
954 # Network port to listen (UDP).
955 # This value will be overridden when starting from the main menu.
956 port (Server port) int 30000
958 # The network interface that the server listens on.
959 bind_address (Bind address) string
961 # Enable to disallow old clients from connecting.
962 # Older clients are compatible in the sense that they will not crash when connecting
963 # to new servers, but they may not support all new features that you are expecting.
964 strict_protocol_version_checking (Strict protocol checking) bool false
966 # Specifies URL from which client fetches media instead of using UDP.
967 # $filename should be accessible from $remote_media$filename via cURL
968 # (obviously, remote_media should end with a slash).
969 # Files that are not present will be fetched the usual way.
970 remote_media (Remote media) string
972 # Enable/disable running an IPv6 server.
973 # Ignored if bind_address is set.
974 ipv6_server (IPv6 server) bool false
978 # Maximum number of blocks that are simultaneously sent per client.
979 # The maximum total count is calculated dynamically:
980 # max_total = ceil((#clients + max_users) * per_client / 4)
981 max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 40
983 # To reduce lag, block transfers are slowed down when a player is building something.
984 # This determines how long they are slowed down after placing or removing a node.
985 full_block_send_enable_min_time_from_building (Delay in sending blocks after building) float 2.0
987 # Maximum number of packets sent per send step, if you have a slow connection
988 # try reducing it, but don't reduce it to a number below double of targeted
990 max_packets_per_iteration (Max. packets per iteration) int 1024
994 # Default game when creating a new world.
995 # This will be overridden when creating a world from the main menu.
996 default_game (Default game) string minetest
998 # Message of the day displayed to players connecting.
999 motd (Message of the day) string
1001 # Maximum number of players that can be connected simultaneously.
1002 max_users (Maximum users) int 15
1004 # World directory (everything in the world is stored here).
1005 # Not needed if starting from the main menu.
1006 map-dir (Map directory) path
1008 # Time in seconds for item entity (dropped items) to live.
1009 # Setting it to -1 disables the feature.
1010 item_entity_ttl (Item entity TTL) int 900
1012 # Enable players getting damage and dying.
1013 enable_damage (Damage) bool false
1015 # Enable creative mode for new created maps.
1016 creative_mode (Creative) bool false
1018 # A chosen map seed for a new map, leave empty for random.
1019 # Will be overridden when creating a new world in the main menu.
1020 fixed_map_seed (Fixed map seed) string
1022 # New users need to input this password.
1023 default_password (Default password) string
1025 # The privileges that new users automatically get.
1026 # See /privs in game for a full list on your server and mod configuration.
1027 default_privs (Default privileges) string interact, shout
1029 # Privileges that players with basic_privs can grant
1030 basic_privs (Basic privileges) string interact, shout
1032 # Whether players are shown to clients without any range limit.
1033 # Deprecated, use the setting player_transfer_distance instead.
1034 unlimited_player_transfer_distance (Unlimited player transfer distance) bool true
1036 # Defines the maximal player transfer distance in blocks (0 = unlimited).
1037 player_transfer_distance (Player transfer distance) int 0
1039 # Whether to allow players to damage and kill each other.
1040 enable_pvp (Player versus player) bool true
1042 # Enable mod channels support.
1043 enable_mod_channels (Mod channels) bool false
1045 # If this is set, players will always (re)spawn at the given position.
1046 static_spawnpoint (Static spawnpoint) string
1048 # If enabled, new players cannot join with an empty password.
1049 disallow_empty_password (Disallow empty passwords) bool false
1051 # If enabled, disable cheat prevention in multiplayer.
1052 disable_anticheat (Disable anticheat) bool false
1054 # If enabled, actions are recorded for rollback.
1055 # This option is only read when server starts.
1056 enable_rollback_recording (Rollback recording) bool false
1058 # A message to be displayed to all clients when the server shuts down.
1059 kick_msg_shutdown (Shutdown message) string Server shutting down.
1061 # A message to be displayed to all clients when the server crashes.
1062 kick_msg_crash (Crash message) string This server has experienced an internal error. You will now be disconnected.
1064 # Whether to ask clients to reconnect after a (Lua) crash.
1065 # Set this to true if your server is set up to restart automatically.
1066 ask_reconnect_on_crash (Ask to reconnect after crash) bool false
1068 # From how far clients know about objects, stated in mapblocks (16 nodes).
1070 # Setting this larger than active_block_range will also cause the server
1071 # to maintain active objects up to this distance in the direction the
1072 # player is looking. (This can avoid mobs suddenly disappearing from view)
1073 active_object_send_range_blocks (Active object send range) int 3
1075 # The radius of the volume of blocks around every player that is subject to the
1076 # active block stuff, stated in mapblocks (16 nodes).
1077 # In active blocks objects are loaded and ABMs run.
1078 # This is also the minimum range in which active objects (mobs) are maintained.
1079 # This should be configured together with active_object_range.
1080 active_block_range (Active block range) int 3
1082 # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
1083 max_block_send_distance (Max block send distance) int 9
1085 # Maximum number of forceloaded mapblocks.
1086 max_forceloaded_blocks (Maximum forceloaded blocks) int 16
1088 # Interval of sending time of day to clients.
1089 time_send_interval (Time send interval) int 5
1091 # Controls length of day/night cycle.
1093 # 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
1094 time_speed (Time speed) int 72
1096 # Time of day when a new world is started, in millihours (0-23999).
1097 world_start_time (World start time) int 5250 0 23999
1099 # Interval of saving important changes in the world, stated in seconds.
1100 server_map_save_interval (Map save interval) float 5.3
1102 # Set the maximum character length of a chat message sent by clients.
1103 chat_message_max_size (Chat message max length) int 500
1105 # Amount of messages a player may send per 10 seconds.
1106 chat_message_limit_per_10sec (Chat message count limit) float 10.0
1108 # Kick players who sent more than X messages per 10 seconds.
1109 chat_message_limit_trigger_kick (Chat message kick threshold) int 50
1113 movement_acceleration_default (Default acceleration) float 3
1114 movement_acceleration_air (Acceleration in air) float 2
1115 movement_acceleration_fast (Fast mode acceleration) float 10
1116 movement_speed_walk (Walking speed) float 4
1117 movement_speed_crouch (Sneaking speed) float 1.35
1118 movement_speed_fast (Fast mode speed) float 20
1119 movement_speed_climb (Climbing speed) float 3
1120 movement_speed_jump (Jumping speed) float 6.5
1121 movement_liquid_fluidity (Liquid fluidity) float 1
1122 movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5
1123 movement_liquid_sink (Liquid sinking speed) float 10
1124 movement_gravity (Gravity) float 9.81
1128 # Handling for deprecated lua api calls:
1129 # - legacy: (try to) mimic old behaviour (default for release).
1130 # - log: mimic and log backtrace of deprecated call (default for debug).
1131 # - error: abort on usage of deprecated call (suggested for mod developers).
1132 deprecated_lua_api_handling (Deprecated Lua API handling) enum legacy legacy,log,error
1134 # Number of extra blocks that can be loaded by /clearobjects at once.
1135 # This is a trade-off between sqlite transaction overhead and
1136 # memory consumption (4096=100MB, as a rule of thumb).
1137 max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096
1139 # How much the server will wait before unloading unused mapblocks.
1140 # Higher value is smoother, but will use more RAM.
1141 server_unload_unused_data_timeout (Unload unused server data) int 29
1143 # Maximum number of statically stored objects in a block.
1144 max_objects_per_block (Maximum objects per block) int 64
1146 # See https://www.sqlite.org/pragma.html#pragma_synchronous
1147 sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
1149 # Length of a server tick and the interval at which objects are generally updated over
1151 dedicated_server_step (Dedicated server step) float 0.09
1153 # Length of time between active block management cycles
1154 active_block_mgmt_interval (Active block management interval) float 2.0
1156 # Length of time between Active Block Modifier (ABM) execution cycles
1157 abm_interval (ABM interval) float 1.0
1159 # Length of time between NodeTimer execution cycles
1160 nodetimer_interval (NodeTimer interval) float 0.2
1162 # If enabled, invalid world data won't cause the server to shut down.
1163 # Only enable this if you know what you are doing.
1164 ignore_world_load_errors (Ignore world errors) bool false
1166 # Max liquids processed per step.
1167 liquid_loop_max (Liquid loop max) int 100000
1169 # The time (in seconds) that the liquids queue may grow beyond processing
1170 # capacity until an attempt is made to decrease its size by dumping old queue
1171 # items. A value of 0 disables the functionality.
1172 liquid_queue_purge_time (Liquid queue purge time) int 0
1174 # Liquid update interval in seconds.
1175 liquid_update (Liquid update tick) float 1.0
1177 # At this distance the server will aggressively optimize which blocks are sent to
1179 # Small values potentially improve performance a lot, at the expense of visible
1180 # rendering glitches (some blocks will not be rendered under water and in caves,
1181 # as well as sometimes on land).
1182 # Setting this to a value greater than max_block_send_distance disables this
1184 # Stated in mapblocks (16 nodes).
1185 block_send_optimize_distance (Block send optimize distance) int 4 2
1187 # If enabled the server will perform map block occlusion culling based on
1188 # on the eye position of the player. This can reduce the number of blocks
1189 # sent to the client 50-80%. The client will not longer receive most invisible
1190 # so that the utility of noclip mode is reduced.
1191 server_side_occlusion_culling (Server side occlusion culling) bool true
1193 # Restricts the access of certain client-side functions on servers
1194 # Combine these byteflags below to restrict client-side features:
1195 # LOAD_CLIENT_MODS: 1 (disable client mods loading)
1196 # CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
1197 # READ_ITEMDEFS: 4 (disable get_item_def call client-side)
1198 # READ_NODEDEFS: 8 (disable get_node_def call client-side)
1199 # LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to
1200 # csm_restriction_noderange)
1201 csm_restriction_flags (Client side modding restrictions) int 30
1203 # If the CSM restriction for node range is enabled, get_node calls are limited
1204 # to this distance from the player to the node.
1205 csm_restriction_noderange (Client side node lookup range restriction) int 0
1209 # Prevent mods from doing insecure things like running shell commands.
1210 secure.enable_security (Enable mod security) bool true
1212 # Comma-separated list of trusted mods that are allowed to access insecure
1213 # functions even when mod security is on (via request_insecure_environment()).
1214 secure.trusted_mods (Trusted mods) string
1216 # Comma-separated list of mods that are allowed to access HTTP APIs, which
1217 # allow them to upload and download data to/from the internet.
1218 secure.http_mods (HTTP mods) string
1223 # Load the game profiler to collect game profiling data.
1224 # Provides a /profiler command to access the compiled profile.
1225 # Useful for mod developers and server operators.
1226 profiler.load (Load the game profiler) bool false
1228 # The default format in which profiles are being saved,
1229 # when calling `/profiler save [format]` without format.
1230 profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty
1232 # The file path relative to your worldpath in which profiles will be saved to.
1233 profiler.report_path (Report path) string ""
1235 [***Instrumentation]
1237 # Instrument the methods of entities on registration.
1238 instrument.entity (Entity methods) bool true
1240 # Instrument the action function of Active Block Modifiers on registration.
1241 instrument.abm (Active Block Modifiers) bool true
1243 # Instrument the action function of Loading Block Modifiers on registration.
1244 instrument.lbm (Loading Block Modifiers) bool true
1246 # Instrument chatcommands on registration.
1247 instrument.chatcommand (Chatcommands) bool true
1249 # Instrument global callback functions on registration.
1250 # (anything you pass to a minetest.register_*() function)
1251 instrument.global_callback (Global callbacks) bool true
1254 # Instrument builtin.
1255 # This is usually only needed by core/builtin contributors
1256 instrument.builtin (Builtin) bool false
1258 # Have the profiler instrument itself:
1259 # * Instrument an empty function.
1260 # This estimates the overhead, that instrumentation is adding (+1 function call).
1261 # * Instrument the sampler being used to update the statistics.
1262 instrument.profiler (Profiler) bool false
1266 # Name of the player.
1267 # When running a server, clients connecting with this name are admins.
1268 # When starting from the main menu, this is overridden.
1269 name (Player name) string
1271 # Set the language. Leave empty to use the system language.
1272 # A restart is required after changing this.
1273 language (Language) enum ,be,ca,cs,da,de,dv,en,eo,es,et,fr,he,hu,id,it,ja,jbo,ko,ky,lt,ms,nb,nl,pl,pt,pt_BR,ro,ru,sl,sr_Cyrl,sv,sw,tr,uk,zh_CN,zh_TW
1276 # Level of logging to be written to debug.txt:
1277 # - <nothing> (no logging)
1278 # - none (messages with no level)
1284 debug_log_level (Debug log level) enum action ,none,error,warning,action,info,verbose
1287 enable_ipv6 (IPv6) bool true
1291 # Default timeout for cURL, stated in milliseconds.
1292 # Only has an effect if compiled with cURL.
1293 curl_timeout (cURL timeout) int 5000
1295 # Limits number of parallel HTTP requests. Affects:
1296 # - Media fetch if server uses remote_media setting.
1297 # - Serverlist download and server announcement.
1298 # - Downloads performed by main menu (e.g. mod manager).
1299 # Only has an effect if compiled with cURL.
1300 curl_parallel_limit (cURL parallel limit) int 8
1302 # Maximum time in ms a file download (e.g. a mod download) may take.
1303 curl_file_download_timeout (cURL file download timeout) int 300000
1305 # Makes DirectX work with LuaJIT. Disable if it causes troubles.
1306 high_precision_fpu (High-precision FPU) bool true
1308 # Changes the main menu UI:
1309 # - Full: Multple singleplayer worlds, game choice, texture pack chooser, etc.
1310 # - Simple: One singleplayer world, no game or texture pack choosers. May be
1311 # necessary for smaller screens.
1312 # - Auto: Simple on Android, full on everything else.
1313 main_menu_style (Main menu style) enum auto auto,full,simple
1315 # Replaces the default main menu with a custom one.
1316 main_menu_script (Main menu script) string
1318 # Print the engine's profiling data in regular intervals (in seconds).
1319 # 0 = disable. Useful for developers.
1320 profiler_print_interval (Engine profiling data print interval) int 0
1324 # Name of map generator to be used when creating a new world.
1325 # Creating a world in the main menu will override this.
1326 # Current stable mapgens: v6, v7 (except floatlands).
1327 # 'stable' means the terrain shape in an existing world will not
1328 # be changed in the future. Note that biomes are defined by games
1329 # and may still change.
1330 mg_name (Mapgen name) enum v7 v5,v6,v7,flat,valleys,fractal,singlenode
1332 # Water surface level of the world.
1333 water_level (Water level) int 1
1335 # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
1336 max_block_generate_distance (Max block generate distance) int 6
1338 # Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
1339 # Only mapchunks completely within the mapgen limit are generated.
1340 # Value is stored per-world.
1341 mapgen_limit (Map generation limit) int 31000 0 31000
1343 # Global map generation attributes.
1344 # In Mapgen v6 the 'decorations' flag controls all decorations except trees
1345 # and junglegrass, in all other mapgens this flag controls all decorations.
1346 # Flags that are not enabled are not modified from the default.
1347 # Flags starting with 'no' are used to explicitly disable them.
1348 mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes caves,dungeons,light,decorations,biomes,nocaves,nodungeons,nolight,nodecorations,nobiomes
1350 # Whether dungeons occasionally project from the terrain.
1351 projecting_dungeons (Projecting dungeons) bool true
1353 [*Biome API temperature and humidity noise parameters]
1355 # Temperature variation for biomes.
1356 mg_biome_np_heat (Heat noise) noise_params_2d 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0, eased
1358 # Small-scale temperature variation for blending biomes on borders.
1359 mg_biome_np_heat_blend (Heat blend noise) noise_params_2d 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0, eased
1361 # Humidity variation for biomes.
1362 mg_biome_np_humidity (Humidity noise) noise_params_2d 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0, eased
1364 # Small-scale humidity variation for blending biomes on borders.
1365 mg_biome_np_humidity_blend (Humidity blend noise) noise_params_2d 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0, eased
1369 # Map generation attributes specific to Mapgen v5.
1370 # Flags that are not enabled are not modified from the default.
1371 # Flags starting with 'no' are used to explicitly disable them.
1372 mgv5_spflags (Mapgen V5 specific flags) flags caverns caverns,nocaverns
1374 # Controls width of tunnels, a smaller value creates wider tunnels.
1375 mgv5_cave_width (Cave width) float 0.09
1377 # Y of upper limit of large caves.
1378 mgv5_large_cave_depth (Large cave depth) int -256
1380 # Y of upper limit of lava in large caves.
1381 mgv5_lava_depth (Lava depth) int -256
1383 # Y-level of cavern upper limit.
1384 mgv5_cavern_limit (Cavern limit) int -256
1386 # Y-distance over which caverns expand to full size.
1387 mgv5_cavern_taper (Cavern taper) int 256
1389 # Defines full size of caverns, smaller values create larger caverns.
1390 mgv5_cavern_threshold (Cavern threshold) float 0.7
1392 # Lower Y limit of dungeons.
1393 mgv5_dungeon_ymin (Dungeon minimum Y) int -31000
1395 # Upper Y limit of dungeons.
1396 mgv5_dungeon_ymax (Dungeon maximum Y) int 31000
1400 # Variation of biome filler depth.
1401 mgv5_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0, eased
1403 # Variation of terrain vertical scale.
1404 # When noise is < -0.55 terrain is near-flat.
1405 mgv5_np_factor (Factor noise) noise_params_2d 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0, eased
1407 # Y-level of average terrain surface.
1408 mgv5_np_height (Height noise) noise_params_2d 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0, eased
1410 # First of two 3D noises that together define tunnels.
1411 mgv5_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1413 # Second of two 3D noises that together define tunnels.
1414 mgv5_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1416 # 3D noise defining giant caverns.
1417 mgv5_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1419 # 3D noise defining terrain.
1420 mgv5_np_ground (Ground noise) noise_params_3d 0, 40, (80, 80, 80), 983240, 4, 0.55, 2.0, eased
1424 # Map generation attributes specific to Mapgen v6.
1425 # The 'snowbiomes' flag enables the new 5 biome system.
1426 # When the new biome system is enabled jungles are automatically enabled and
1427 # the 'jungles' flag is ignored.
1428 # Flags that are not enabled are not modified from the default.
1429 # Flags starting with 'no' are used to explicitly disable them.
1430 mgv6_spflags (Mapgen V6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees
1432 # Deserts occur when np_biome exceeds this value.
1433 # When the new biome system is enabled, this is ignored.
1434 mgv6_freq_desert (Desert noise threshold) float 0.45
1436 # Sandy beaches occur when np_beach exceeds this value.
1437 mgv6_freq_beach (Beach noise threshold) float 0.15
1439 # Lower Y limit of dungeons.
1440 mgv6_dungeon_ymin (Dungeon minimum Y) int -31000
1442 # Upper Y limit of dungeons.
1443 mgv6_dungeon_ymax (Dungeon maximum Y) int 31000
1447 # Y-level of lower terrain and seabed.
1448 mgv6_np_terrain_base (Terrain base noise) noise_params_2d -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0, eased
1450 # Y-level of higher terrain that creates cliffs.
1451 mgv6_np_terrain_higher (Terrain higher noise) noise_params_2d 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0, eased
1453 # Varies steepness of cliffs.
1454 mgv6_np_steepness (Steepness noise) noise_params_2d 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0, eased
1456 # Defines distribution of higher terrain.
1457 mgv6_np_height_select (Height select noise) noise_params_2d 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0, eased
1459 # Varies depth of biome surface nodes.
1460 mgv6_np_mud (Mud noise) noise_params_2d 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0, eased
1462 # Defines areas with sandy beaches.
1463 mgv6_np_beach (Beach noise) noise_params_2d 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0, eased
1465 # Temperature variation for biomes.
1466 mgv6_np_biome (Biome noise) noise_params_2d 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0, eased
1468 # Variation of number of caves.
1469 mgv6_np_cave (Cave noise) noise_params_2d 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0, eased
1471 # Humidity variation for biomes.
1472 mgv6_np_humidity (Humidity noise) noise_params_2d 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0, eased
1474 # Defines tree areas and tree density.
1475 mgv6_np_trees (Trees noise) noise_params_2d 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0, eased
1477 # Defines areas where trees have apples.
1478 mgv6_np_apple_trees (Apple trees noise) noise_params_2d 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0, eased
1482 # Map generation attributes specific to Mapgen v7.
1483 # 'ridges' enables the rivers.
1484 # Flags that are not enabled are not modified from the default.
1485 # Flags starting with 'no' are used to explicitly disable them.
1486 mgv7_spflags (Mapgen V7 specific flags) flags mountains,ridges,nofloatlands,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns
1488 # Y of mountain density gradient zero level. Used to shift mountains vertically.
1489 mgv7_mount_zero_level (Mountain zero level) int 0
1491 # Controls width of tunnels, a smaller value creates wider tunnels.
1492 mgv7_cave_width (Cave width) float 0.09
1494 # Y of upper limit of large caves.
1495 mgv7_large_cave_depth (Large cave depth) int -33
1497 # Y of upper limit of lava in large caves.
1498 mgv7_lava_depth (Lava depth) int -256
1500 # Controls the density of mountain-type floatlands.
1501 # Is a noise offset added to the 'mgv7_np_mountain' noise value.
1502 mgv7_float_mount_density (Floatland mountain density) float 0.6
1504 # Typical maximum height, above and below midpoint, of floatland mountains.
1505 mgv7_float_mount_height (Floatland mountain height) float 128.0
1507 # Alters how mountain-type floatlands taper above and below midpoint.
1508 mgv7_float_mount_exponent (Floatland mountain exponent) float 0.75
1510 # Y-level of floatland midpoint and lake surface.
1511 mgv7_floatland_level (Floatland level) int 1280
1513 # Y-level to which floatland shadows extend.
1514 mgv7_shadow_limit (Shadow limit) int 1024
1516 # Y-level of cavern upper limit.
1517 mgv7_cavern_limit (Cavern limit) int -256
1519 # Y-distance over which caverns expand to full size.
1520 mgv7_cavern_taper (Cavern taper) int 256
1522 # Defines full size of caverns, smaller values create larger caverns.
1523 mgv7_cavern_threshold (Cavern threshold) float 0.7
1525 # Lower Y limit of dungeons.
1526 mgv7_dungeon_ymin (Dungeon minimum Y) int -31000
1528 # Upper Y limit of dungeons.
1529 mgv7_dungeon_ymax (Dungeon maximum Y) int 31000
1533 # Y-level of higher terrain that creates cliffs.
1534 mgv7_np_terrain_base (Terrain base noise) noise_params_2d 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0, eased
1536 # Y-level of lower terrain and seabed.
1537 mgv7_np_terrain_alt (Terrain alternative noise) noise_params_2d 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0, eased
1539 # Varies roughness of terrain.
1540 # Defines the 'persistence' value for terrain_base and terrain_alt noises.
1541 mgv7_np_terrain_persist (Terrain persistence noise) noise_params_2d 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0, eased
1543 # Defines distribution of higher terrain and steepness of cliffs.
1544 mgv7_np_height_select (Height select noise) noise_params_2d -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0, eased
1546 # Variation of biome filler depth.
1547 mgv7_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
1549 # Variation of maximum mountain height (in nodes).
1550 mgv7_np_mount_height (Mountain height noise) noise_params_2d 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0, eased
1552 # Defines large-scale river channel structure.
1553 mgv7_np_ridge_uwater (Ridge underwater noise) noise_params_2d 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0, eased
1555 # Defines areas of floatland smooth terrain.
1556 # Smooth floatlands occur when noise > 0.
1557 mgv7_np_floatland_base (Floatland base noise) noise_params_2d -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0, eased
1559 # Variation of hill height and lake depth on floatland smooth terrain.
1560 mgv7_np_float_base_height (Floatland base height noise) noise_params_2d 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0, eased
1562 # 3D noise defining mountain structure and height.
1563 # Also defines structure of floatland mountain terrain.
1564 mgv7_np_mountain (Mountain noise) noise_params_3d -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
1566 # 3D noise defining structure of river canyon walls.
1567 mgv7_np_ridge (Ridge noise) noise_params_3d 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
1569 # 3D noise defining giant caverns.
1570 mgv7_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1572 # First of two 3D noises that together define tunnels.
1573 mgv7_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1575 # Second of two 3D noises that together define tunnels.
1576 mgv7_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1578 [*Mapgen Carpathian]
1580 # Map generation attributes specific to Mapgen Carpathian.
1581 # Flags that are not enabled are not modified from the default.
1582 # Flags starting with 'no' are used to explicitly disable them.
1583 mgcarpathian_spflags (Mapgen Carpathian specific flags) flags caverns caverns,nocaverns
1585 # Defines the base ground level.
1586 mgcarpathian_base_level (Base ground level) float 12.0
1588 # Controls width of tunnels, a smaller value creates wider tunnels.
1589 mgcarpathian_cave_width (Cave width) float 0.09
1591 # Y of upper limit of large caves.
1592 mgcarpathian_large_cave_depth (Large cave depth) int -33
1594 # Y of upper limit of lava in large caves.
1595 mgcarpathian_lava_depth (Lava depth) int -256
1597 # Y-level of cavern upper limit.
1598 mgcarpathian_cavern_limit (Cavern limit) int -256
1600 # Y-distance over which caverns expand to full size.
1601 mgcarpathian_cavern_taper (Cavern taper) int 256
1603 # Defines full size of caverns, smaller values create larger caverns.
1604 mgcarpathian_cavern_threshold (Cavern threshold) float 0.7
1606 # Lower Y limit of dungeons.
1607 mgcarpathian_dungeon_ymin (Dungeon minimum Y) int -31000
1609 # Upper Y limit of dungeons.
1610 mgcarpathian_dungeon_ymax (Dungeon maximum Y) int 31000
1614 # Variation of biome filler depth.
1615 mgcarpathian_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (128, 128, 128), 261, 3, 0.7, 2.0, eased
1617 # First of 4 2D noises that together define hill/mountain range height.
1618 mgcarpathian_np_height1 (Hilliness1 noise) noise_params_2d 0, 5, (251, 251, 251), 9613, 5, 0.5, 2.0, eased
1620 # Second of 4 2D noises that together define hill/mountain range height.
1621 mgcarpathian_np_height2 (Hilliness2 noise) noise_params_2d 0, 5, (383, 383, 383), 1949, 5, 0.5, 2.0, eased
1623 # Third of 4 2D noises that together define hill/mountain range height.
1624 mgcarpathian_np_height3 (Hilliness3 noise) noise_params_2d 0, 5, (509, 509, 509), 3211, 5, 0.5, 2.0, eased
1626 # Fourth of 4 2D noises that together define hill/mountain range height.
1627 mgcarpathian_np_height4 (Hilliness4 noise) noise_params_2d 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0, eased
1629 # 2D noise that controls the size/occurance of rolling hills.
1630 mgcarpathian_np_hills_terrain (Rolling hills spread noise) noise_params_2d 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0, eased
1632 # 2D noise that controls the size/occurance of ridged mountain ranges.
1633 mgcarpathian_np_ridge_terrain (Ridge mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0, eased
1635 # 2D noise that controls the size/occurance of step mountain ranges.
1636 mgcarpathian_np_step_terrain (Step mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0, eased
1638 # 2D noise that controls the shape/size of rolling hills.
1639 mgcarpathian_np_hills (Rolling hill size noise) noise_params_2d 0, 3, (257, 257, 257), 6604, 6, 0.5, 2.0, eased
1641 # 2D noise that controls the shape/size of ridged mountains.
1642 mgcarpathian_np_ridge_mnt (Ridged mountain size noise) noise_params_2d 0, 12, (743, 743, 743), 5520, 6, 0.7, 2.0, eased
1644 # 2D noise that controls the shape/size of step mountains.
1645 mgcarpathian_np_step_mnt (Step mountain size noise) noise_params_2d 0, 8, (509, 509, 509), 2590, 6, 0.6, 2.0, eased
1647 # 3D noise for mountain overhangs, cliffs, etc. Usually small variations.
1648 mgcarpathian_np_mnt_var (Mountain variation noise) noise_params_3d 0, 1, (499, 499, 499), 2490, 5, 0.55, 2.0
1650 # First of two 3D noises that together define tunnels.
1651 mgcarpathian_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1653 # Second of two 3D noises that together define tunnels.
1654 mgcarpathian_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1656 # 3D noise defining giant caverns.
1657 mgcarpathian_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1661 # Map generation attributes specific to Mapgen flat.
1662 # Occasional lakes and hills can be added to the flat world.
1663 # Flags that are not enabled are not modified from the default.
1664 # Flags starting with 'no' are used to explicitly disable them.
1665 mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills
1668 mgflat_ground_level (Ground level) int 8
1670 # Y of upper limit of large caves.
1671 mgflat_large_cave_depth (Large cave depth) int -33
1673 # Y of upper limit of lava in large caves.
1674 mgflat_lava_depth (Lava depth) int -256
1676 # Controls width of tunnels, a smaller value creates wider tunnels.
1677 mgflat_cave_width (Cave width) float 0.09
1679 # Terrain noise threshold for lakes.
1680 # Controls proportion of world area covered by lakes.
1681 # Adjust towards 0.0 for a larger proportion.
1682 mgflat_lake_threshold (Lake threshold) float -0.45
1684 # Controls steepness/depth of lake depressions.
1685 mgflat_lake_steepness (Lake steepness) float 48.0
1687 # Terrain noise threshold for hills.
1688 # Controls proportion of world area covered by hills.
1689 # Adjust towards 0.0 for a larger proportion.
1690 mgflat_hill_threshold (Hill threshold) float 0.45
1692 # Controls steepness/height of hills.
1693 mgflat_hill_steepness (Hill steepness) float 64.0
1695 # Lower Y limit of dungeons.
1696 mgflat_dungeon_ymin (Dungeon minimum Y) int -31000
1698 # Upper Y limit of dungeons.
1699 mgflat_dungeon_ymax (Dungeon maximum Y) int 31000
1703 # Defines location and terrain of optional hills and lakes.
1704 mgflat_np_terrain (Terrain noise) noise_params_2d 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0, eased
1706 # Variation of biome filler depth.
1707 mgflat_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
1709 # First of two 3D noises that together define tunnels.
1710 mgflat_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1712 # Second of two 3D noises that together define tunnels.
1713 mgflat_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1717 # Controls width of tunnels, a smaller value creates wider tunnels.
1718 mgfractal_cave_width (Cave width) float 0.09
1720 # Y of upper limit of large caves.
1721 mgfractal_large_cave_depth (Large cave depth) int -33
1723 # Y of upper limit of lava in large caves.
1724 mgfractal_lava_depth (Lava depth) int -256
1726 # Lower Y limit of dungeons.
1727 mgfractal_dungeon_ymin (Dungeon minimum Y) int -31000
1729 # Upper Y limit of dungeons.
1730 mgfractal_dungeon_ymax (Dungeon maximum Y) int 31000
1732 # Selects one of 18 fractal types.
1733 # 1 = 4D "Roundy" mandelbrot set.
1734 # 2 = 4D "Roundy" julia set.
1735 # 3 = 4D "Squarry" mandelbrot set.
1736 # 4 = 4D "Squarry" julia set.
1737 # 5 = 4D "Mandy Cousin" mandelbrot set.
1738 # 6 = 4D "Mandy Cousin" julia set.
1739 # 7 = 4D "Variation" mandelbrot set.
1740 # 8 = 4D "Variation" julia set.
1741 # 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
1742 # 10 = 3D "Mandelbrot/Mandelbar" julia set.
1743 # 11 = 3D "Christmas Tree" mandelbrot set.
1744 # 12 = 3D "Christmas Tree" julia set.
1745 # 13 = 3D "Mandelbulb" mandelbrot set.
1746 # 14 = 3D "Mandelbulb" julia set.
1747 # 15 = 3D "Cosine Mandelbulb" mandelbrot set.
1748 # 16 = 3D "Cosine Mandelbulb" julia set.
1749 # 17 = 4D "Mandelbulb" mandelbrot set.
1750 # 18 = 4D "Mandelbulb" julia set.
1751 mgfractal_fractal (Fractal type) int 1 1 18
1753 # Iterations of the recursive function.
1754 # Increasing this increases the amount of fine detail, but also
1755 # increases processing load.
1756 # At iterations = 20 this mapgen has a similar load to mapgen V7.
1757 mgfractal_iterations (Iterations) int 11
1759 # (X,Y,Z) scale of fractal in nodes.
1760 # Actual fractal size will be 2 to 3 times larger.
1761 # These numbers can be made very large, the fractal does
1762 # not have to fit inside the world.
1763 # Increase these to 'zoom' into the detail of the fractal.
1764 # Default is for a vertically-squashed shape suitable for
1765 # an island, set all 3 numbers equal for the raw shape.
1766 mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0)
1768 # (X,Y,Z) offset of fractal from world center in units of 'scale'.
1769 # Can be used to move a desired point to (0, 0) to create a
1770 # suitable spawn point, or to allow 'zooming in' on a desired
1771 # point by increasing 'scale'.
1772 # The default is tuned for a suitable spawn point for mandelbrot
1773 # sets with default parameters, it may need altering in other
1775 # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
1776 mgfractal_offset (Offset) v3f (1.79, 0.0, 0.0)
1778 # W coordinate of the generated 3D slice of a 4D fractal.
1779 # Determines which 3D slice of the 4D shape is generated.
1780 # Alters the shape of the fractal.
1781 # Has no effect on 3D fractals.
1782 # Range roughly -2 to 2.
1783 mgfractal_slice_w (Slice w) float 0.0
1786 # X component of hypercomplex constant.
1787 # Alters the shape of the fractal.
1788 # Range roughly -2 to 2.
1789 mgfractal_julia_x (Julia x) float 0.33
1792 # Y component of hypercomplex constant.
1793 # Alters the shape of the fractal.
1794 # Range roughly -2 to 2.
1795 mgfractal_julia_y (Julia y) float 0.33
1798 # Z component of hypercomplex constant.
1799 # Alters the shape of the fractal.
1800 # Range roughly -2 to 2.
1801 mgfractal_julia_z (Julia z) float 0.33
1804 # W component of hypercomplex constant.
1805 # Alters the shape of the fractal.
1806 # Has no effect on 3D fractals.
1807 # Range roughly -2 to 2.
1808 mgfractal_julia_w (Julia w) float 0.33
1812 # Y-level of seabed.
1813 mgfractal_np_seabed (Seabed noise) noise_params_2d -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0, eased
1815 # Variation of biome filler depth.
1816 mgfractal_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
1818 # First of two 3D noises that together define tunnels.
1819 mgfractal_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1821 # Second of two 3D noises that together define tunnels.
1822 mgfractal_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1826 # Map generation attributes specific to Mapgen Valleys.
1827 # 'altitude_chill': Reduces heat with altitude.
1828 # 'humid_rivers': Increases humidity around rivers and where water pools.
1829 # 'vary_river_depth': If enabled, low humidity and high heat causes rivers
1830 # to become shallower and occasionally dry.
1831 # 'altitude_dry': Reduces humidity with altitude.
1832 mgvalleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers,vary_river_depth,altitude_dry altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers,vary_river_depth,novary_river_depth,altitude_dry,noaltitude_dry
1834 # The vertical distance over which heat drops by 20 if 'altitude_chill' is
1835 # enabled. Also the vertical distance over which humidity drops by 10 if
1836 # 'altitude_dry' is enabled.
1837 mgvalleys_altitude_chill (Altitude chill) int 90
1839 # Depth below which you'll find large caves.
1840 mgvalleys_large_cave_depth (Large cave depth) int -33
1842 # Y of upper limit of lava in large caves.
1843 mgvalleys_lava_depth (Lava depth) int 1
1845 # Depth below which you'll find giant caverns.
1846 mgvalleys_cavern_limit (Cavern upper limit) int -256
1848 # Y-distance over which caverns expand to full size.
1849 mgvalleys_cavern_taper (Cavern taper) int 192
1851 # Defines full size of caverns, smaller values create larger caverns.
1852 mgvalleys_cavern_threshold (Cavern threshold) float 0.6
1854 # How deep to make rivers.
1855 mgvalleys_river_depth (River depth) int 4
1857 # How wide to make rivers.
1858 mgvalleys_river_size (River size) int 5
1860 # Controls width of tunnels, a smaller value creates wider tunnels.
1861 mgvalleys_cave_width (Cave width) float 0.09
1863 # Lower Y limit of dungeons.
1864 mgvalleys_dungeon_ymin (Dungeon minimum Y) int -31000
1866 # Upper Y limit of dungeons.
1867 mgvalleys_dungeon_ymax (Dungeon maximum Y) int 63
1871 # First of two 3D noises that together define tunnels.
1872 mgvalleys_np_cave1 (Cave noise #1) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1874 # Second of two 3D noises that together define tunnels.
1875 mgvalleys_np_cave2 (Cave noise #2) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1877 # The depth of dirt or other biome filler node.
1878 mgvalleys_np_filler_depth (Filler depth) noise_params_2d 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0, eased
1880 # 3D noise defining giant caverns.
1881 mgvalleys_np_cavern (Cavern noise) noise_params_3d 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
1883 # Defines large-scale river channel structure.
1884 mgvalleys_np_rivers (River noise) noise_params_2d 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0, eased
1886 # Base terrain height.
1887 mgvalleys_np_terrain_height (Terrain height) noise_params_2d -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0, eased
1889 # Raises terrain to make valleys around the rivers.
1890 mgvalleys_np_valley_depth (Valley depth) noise_params_2d 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0, eased
1892 # Slope and fill work together to modify the heights.
1893 mgvalleys_np_inter_valley_fill (Valley fill) noise_params_3d 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
1895 # Amplifies the valleys.
1896 mgvalleys_np_valley_profile (Valley profile) noise_params_2d 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0, eased
1898 # Slope and fill work together to modify the heights.
1899 mgvalleys_np_inter_valley_slope (Valley slope) noise_params_2d 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0, eased
1903 # Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).
1904 # WARNING!: There is no benefit, and there are several dangers, in
1905 # increasing this value above 5.
1906 # Reducing this value increases cave and dungeon density.
1907 # Altering this value is for special usage, leaving it unchanged is
1909 chunksize (Chunk size) int 5
1911 # Dump the mapgen debug information.
1912 enable_mapgen_debug_info (Mapgen debug) bool false
1914 # Maximum number of blocks that can be queued for loading.
1915 emergequeue_limit_total (Absolute limit of emerge queues) int 512
1917 # Maximum number of blocks to be queued that are to be loaded from file.
1918 # Set to blank for an appropriate amount to be chosen automatically.
1919 emergequeue_limit_diskonly (Limit of emerge queues on disk) int 64
1921 # Maximum number of blocks to be queued that are to be generated.
1922 # Set to blank for an appropriate amount to be chosen automatically.
1923 emergequeue_limit_generate (Limit of emerge queues to generate) int 64
1925 # Number of emerge threads to use.
1926 # Make this field blank or 0, or increase this number to use multiple threads.
1927 # On multiprocessor systems, this will improve mapgen speed greatly at the cost
1928 # of slightly buggy caves.
1929 num_emerge_threads (Number of emerge threads) int 0
1933 # Show packages in the content store that do not qualify as 'free software'
1934 # as defined by the Free Software Foundation.
1935 show_nonfree_packages (Show non-free packages) bool false