1 # This file contains all settings displayed in the settings menu.
4 # name (Readable name) type type_args
6 # Note that the parts are separated by exactly one space
15 # - key (will be ignored in GUI, since a special key change dialog exists)
24 # - default (if default is not specified then "" is set)
31 # - default value1,value2,...
33 # - default (if default is not specified then "" is set)
37 # Flags are always separated by comma without spaces.
38 # - default possible_flags
40 # TODO: these are currently treated like strings
42 # Comments directly above a setting are bound to this setting.
43 # All other comments are ignored.
45 # Comments and (Readable name) are handled by gettext.
46 # Comments should be complete sentences that describe the setting and possibly
47 # give the user additional useful insight.
48 # Sections are marked by a single line in the format: [Section Name]
49 # Sub-section are marked by adding * in front of the section name: [*Sub-section]
50 # Sub-sub-sections have two * etc.
51 # There shouldn't be too much settings per category; settings that shouldn't be
52 # modified by the "average user" should be in (sub-)categories called "Advanced".
57 # If enabled, you can place blocks at the position (feet + eye level) where you stand.
58 # This is helpful when working with nodeboxes in small areas.
59 enable_build_where_you_stand (Build inside player) bool false
61 # Player is able to fly without being affected by gravity.
62 # This requires the "fly" privilege on the server.
63 free_move (Flying) bool false
65 # Fast movement (via use key).
66 # This requires the "fast" privilege on the server.
67 fast_move (Fast movement) bool false
69 # If enabled together with fly mode, player is able to fly through solid nodes.
70 # This requires the "noclip" privilege on the server.
71 noclip (Noclip) bool false
73 # Smooths camera when looking around. Also called look or mouse smoothing.
74 # Useful for recording videos.
75 cinematic (Cinematic mode) bool false
77 # Smooths rotation of camera. 0 to disable.
78 camera_smoothing (Camera smoothing) float 0.0 0.0 0.99
80 # Smooths rotation of camera in cinematic mode. 0 to disable.
81 cinematic_camera_smoothing (Camera smoothing in cinematic mode) float 0.7 0.0 0.99
83 # Invert vertical mouse movement.
84 invert_mouse (Invert mouse) bool false
86 # Mouse sensitivity multiplier.
87 mouse_sensitivity (Mouse sensitivity) float 0.2
89 # If enabled, "use" key instead of "sneak" key is used for climbing down and descending.
90 aux1_descends (Key use for climbing/descending) bool false
92 # Double-tapping the jump key toggles fly mode.
93 doubletap_jump (Double tap jump for fly) bool false
95 # If disabled "use" key is used to fly fast if both fly and fast mode are enabled.
96 always_fly_fast (Always fly and fast) bool true
98 # The time in seconds it takes between repeated right clicks when holding the right mouse button.
99 repeat_rightclick_time (Rightclick repetition interval) float 0.25
101 # Enable random user input (only used for testing).
102 random_input (Random input) bool false
104 # Continuous forward movement (only used for testing).
105 continuous_forward (Continuous forward) bool false
108 enable_joysticks (Enable Joysticks) bool false
110 # The time in seconds it takes between repeated events
111 # when holding down a joystick button combination.
112 repeat_joystick_button_time (Joystick button repetition interval) float 0.17
114 # The sensitivity of the joystick axes for moving the
115 # ingame view frustum around.
116 joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170
118 # Key for moving the player forward.
119 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
120 keymap_forward (Forward key) key KEY_KEY_W
122 # Key for moving the player backward.
123 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
124 keymap_backward (Backward key) key KEY_KEY_S
126 # Key for moving the player left.
127 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
128 keymap_left (Left key) key KEY_KEY_A
130 # Key for moving the player right.
131 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
132 keymap_right (Right key) key KEY_KEY_D
135 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
136 keymap_jump (Jump key) key KEY_SPACE
139 # Also used for climbing down and descending in water if aux1_descends is disabled.
140 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
141 keymap_sneak (Sneak key) key KEY_LSHIFT
143 # Key for opening the inventory.
144 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
145 keymap_inventory (Inventory key) key KEY_KEY_I
147 # Key for moving fast in fast mode.
148 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
149 keymap_special1 (Use key) key KEY_KEY_E
151 # Key for opening the chat window.
152 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
153 keymap_chat (Chat key) key KEY_KEY_T
155 # Key for opening the chat window to type commands.
156 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
157 keymap_cmd (Command key) key /
159 # Key for opening the chat console.
160 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
161 keyman_console (Console key) key KEY_F10
163 # Key for toggling unlimited view range.
164 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
165 keymap_rangeselect (Range select key) key KEY_KEY_R
167 # Key for toggling flying.
168 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
169 keymap_freemove (Fly key) key KEY_KEY_K
171 # Key for toggling fast mode.
172 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
173 keymap_fastmove (Fast key) key KEY_KEY_J
175 # Key for toggling noclip mode.
176 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
177 keymap_noclip (Noclip key) key KEY_KEY_H
179 # Key for toggling autorun.
180 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
181 keymap_autorun (Autorun key) key
183 # Key for toggling cinematic mode.
184 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
185 keymap_cinematic (Cinematic mode key) key
187 # Key for toggling display of minimap.
188 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
189 keymap_minimap (Minimap key) key KEY_F9
191 # Key for taking screenshots.
192 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
193 keymap_screenshot (Screenshot) key KEY_F12
195 # Key for dropping the currently selected item.
196 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
197 keymap_drop (Drop item key) key KEY_KEY_Q
199 # Key for toggling the display of the HUD.
200 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
201 keymap_toggle_hud (HUD toggle key) key KEY_F1
203 # Key for toggling the display of the chat.
204 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
205 keymap_toggle_chat (Chat toggle key) key KEY_F2
207 # Key for toggling the display of the fog.
208 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
209 keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3
211 # Key for toggling the camera update. Only used for development
212 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
213 keymap_toggle_update_camera (Camera update toggle key) key
215 # Key for toggling the display of debug info.
216 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
217 keymap_toggle_debug (Debug info toggle key) key KEY_F5
219 # Key for toggling the display of the profiler. Used for development.
220 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
221 keymap_toggle_profiler (Profiler toggle key) key KEY_F6
223 # Key for switching between first- and third-person camera.
224 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
225 keymap_camera_mode (Toggle camera mode key) key KEY_F7
227 # Key for increasing the viewing range.
228 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
229 keymap_increase_viewing_range_min (View range increase key) key +
231 # Key for decreasing the viewing range.
232 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
233 keymap_decrease_viewing_range_min (View range decrease key) key -
235 # Key for printing debug stacks. Used for development.
236 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
237 keymap_print_debug_stacks (Print stacks) key KEY_KEY_P
241 # Address to connect to.
242 # Leave this blank to start a local server.
243 # Note that the address field in the main menu overrides this setting.
244 address (Server address) string
246 # Port to connect to (UDP).
247 # Note that the port field in the main menu overrides this setting.
248 remote_port (Remote port) int 30000 1 65535
250 # Whether to support older servers before protocol version 25.
251 # Enable if you want to connect to 0.4.12 servers and before.
252 # Servers starting with 0.4.13 will work, 0.4.12-dev servers may work.
253 # Disabling this option will protect your password better.
254 send_pre_v25_init (Support older servers) bool false
256 # Save the map received by the client on disk.
257 enable_local_map_saving (Saving map received from server) bool false
259 # Show entity selection boxes
260 show_entity_selectionbox (Show entity selection boxes) bool true
262 # Enable usage of remote media server (if provided by server).
263 # Remote servers offer a significantly faster way to download media (e.g. textures)
264 # when connecting to the server.
265 enable_remote_media_server (Connect to external media server) bool true
267 # Enable Lua modding support on client.
268 enable_client_modding (Client modding) bool false
270 # URL to the server list displayed in the Multiplayer Tab.
271 serverlist_url (Serverlist URL) string servers.minetest.net
273 # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
274 serverlist_file (Serverlist file) string favoriteservers.txt
283 enable_vbo (VBO) bool true
285 # Whether to fog out the end of the visible area.
286 enable_fog (Fog) bool true
289 # - Fancy: all faces visible
290 # - Simple: only outer faces, if defined special_tiles are used
291 # - Opaque: disable transparency
292 leaves_style (Leaves style) enum fancy fancy,simple,opaque
294 # Connects glass if supported by node.
295 connected_glass (Connect glass) bool false
297 # Enable smooth lighting with simple ambient occlusion.
298 # Disable for speed or for different looks.
299 smooth_lighting (Smooth lighting) bool true
301 # Clouds are a client side effect.
302 enable_clouds (Clouds) bool true
304 # Use 3D cloud look instead of flat.
305 enable_3d_clouds (3D clouds) bool true
307 # Method used to highlight selected object.
308 node_highlighting (Node highlighting) enum box box,halo
312 # Use mip mapping to scale textures. May slightly increase performance.
313 mip_map (Mipmapping) bool false
315 # Use anisotropic filtering when viewing at textures from an angle.
316 anisotropic_filter (Anisotropic filtering) bool false
318 # Use bilinear filtering when scaling textures.
319 bilinear_filter (Bilinear filtering) bool false
321 # Use trilinear filtering when scaling textures.
322 trilinear_filter (Trilinear filtering) bool false
324 # Filtered textures can blend RGB values with fully-transparent neighbors,
325 # which PNG optimizers usually discard, sometimes resulting in a dark or
326 # light edge to transparent textures. Apply this filter to clean that up
327 # at texture load time.
328 texture_clean_transparent (Clean transparent textures) bool false
330 # When using bilinear/trilinear/anisotropic filters, low-resolution textures
331 # can be blurred, so automatically upscale them with nearest-neighbor
332 # interpolation to preserve crisp pixels. This sets the minimum texture size
333 # for the upscaled textures; higher values look sharper, but require more
334 # memory. Powers of 2 are recommended. Setting this higher than 1 may not
335 # have a visible effect unless bilinear/trilinear/anisotropic filtering is
337 texture_min_size (Minimum texture size for filters) int 64
339 # Experimental option, might cause visible spaces between blocks
340 # when set to higher number than 0.
341 fsaa (FSAA) enum 0 0,1,2,4,8,16
345 # Shaders allow advanced visual effects and may increase performance on some video cards.
346 # Thy only work with the OpenGL video backend.
347 enable_shaders (Shaders) bool true
351 # Enables filmic tone mapping
352 tone_mapping (Filmic tone mapping) bool false
356 # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
357 # or need to be auto-generated.
358 # Requires shaders to be enabled.
359 enable_bumpmapping (Bumpmapping) bool false
361 # Enables on the fly normalmap generation (Emboss effect).
362 # Requires bumpmapping to be enabled.
363 generate_normalmaps (Generate normalmaps) bool false
365 # Strength of generated normalmaps.
366 normalmaps_strength (Normalmaps strength) float 0.6
368 # Defines sampling step of texture.
369 # A higher value results in smoother normal maps.
370 normalmaps_smooth (Normalmaps sampling) int 0 0 2
372 [****Parallax Occlusion]
374 # Enables parallax occlusion mapping.
375 # Requires shaders to be enabled.
376 enable_parallax_occlusion (Parallax occlusion) bool false
378 # 0 = parallax occlusion with slope information (faster).
379 # 1 = relief mapping (slower, more accurate).
380 parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1
382 # Strength of parallax.
383 3d_parallax_strength (Parallax occlusion strength) float 0.025
385 # Number of parallax occlusion iterations.
386 parallax_occlusion_iterations (Parallax occlusion iterations) int 4
388 # Overall scale of parallax occlusion effect.
389 parallax_occlusion_scale (Parallax occlusion Scale) float 0.08
391 # Overall bias of parallax occlusion effect, usually scale/2.
392 parallax_occlusion_bias (Parallax occlusion bias) float 0.04
396 # Set to true enables waving water.
397 # Requires shaders to be enabled.
398 enable_waving_water (Waving water) bool false
400 water_wave_height (Waving water height) float 1.0
402 water_wave_length (Waving water length) float 20.0
404 water_wave_speed (Waving water speed) float 5.0
406 # Set to true enables waving leaves.
407 # Requires shaders to be enabled.
408 enable_waving_leaves (Waving leaves) bool false
410 # Set to true enables waving plants.
411 # Requires shaders to be enabled.
412 enable_waving_plants (Waving plants) bool false
416 # If FPS would go higher than this, limit it by sleeping
417 # to not waste CPU power for no benefit.
418 fps_max (Maximum FPS) int 60
420 # Maximum FPS when game is paused.
421 pause_fps_max (FPS in pause menu) int 20
423 # View distance in nodes.
424 viewing_range (Viewing range) int 100 20 4000
426 # Width component of the initial window size.
427 screenW (Screen width) int 800
429 # Height component of the initial window size.
430 screenH (Screen height) int 600
433 fullscreen (Full screen) bool false
435 # Bits per pixel (aka color depth) in fullscreen mode.
436 fullscreen_bpp (Full screen BPP) int 24
438 # Vertical screen synchronization.
439 vsync (V-Sync) bool false
441 # Field of view in degrees.
442 fov (Field of view) int 72 30 160
444 # Field of view while zooming in degrees.
445 # This requires the "zoom" privilege on the server.
446 zoom_fov (Field of view for zoom) int 15 7 160
448 # Adjust the gamma encoding for the light tables. Higher numbers are brighter.
449 # This setting is for the client only and is ignored by the server.
450 display_gamma (Gamma) float 2.2 1.0 3.0
452 # Path to texture directory. All textures are first searched from here.
453 texture_path (Texture path) path
455 # The rendering back-end for Irrlicht.
456 video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl
458 # Height on which clouds are appearing.
459 cloud_height (Cloud height) int 120
461 # Radius of cloud area stated in number of 64 node cloud squares.
462 # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
463 cloud_radius (Cloud radius) int 12
465 # Multiplier for view bobbing.
466 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
467 view_bobbing_amount (View bobbing) float 1.0
469 # Multiplier for fall bobbing.
470 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
471 fall_bobbing_amount (Fall bobbing) float 0.0
474 # Currently supported:
475 # - none: no 3d output.
476 # - anaglyph: cyan/magenta color 3d.
477 # - interlaced: odd/even line based polarisation screen support.
478 # - topbottom: split screen top/bottom.
479 # - sidebyside: split screen side by side.
480 # - pageflip: quadbuffer based 3d.
481 3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,pageflip
483 # In-game chat console height, between 0.1 (10%) and 1.0 (100%).
484 console_height (Console height) float 1.0 0.1 1.0
486 # In-game chat console background color (R,G,B).
487 console_color (Console color) string (0,0,0)
489 # In-game chat console background alpha (opaqueness, between 0 and 255).
490 console_alpha (Console alpha) int 200 0 255
492 # Selection box border color (R,G,B).
493 selectionbox_color (Selection box color) string (0,0,0)
495 # Width of the selectionbox's lines around nodes.
496 selectionbox_width (Selection box width) int 2 1 5
498 # Crosshair color (R,G,B).
499 crosshair_color (Crosshair color) string (255,255,255)
501 # Crosshair alpha (opaqueness, between 0 and 255).
502 crosshair_alpha (Crosshair alpha) int 255 0 255
504 # Whether node texture animations should be desynchronized per mapblock.
505 desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true
507 # Maximum proportion of current window to be used for hotbar.
508 # Useful if there's something to be displayed right or left of hotbar.
509 hud_hotbar_max_width (Maximum hotbar width) float 1.0
511 # Enables caching of facedir rotated meshes.
512 enable_mesh_cache (Mesh cache) bool false
515 enable_minimap (Minimap) bool true
517 # Shape of the minimap. Enabled = round, disabled = square.
518 minimap_shape_round (Round minimap) bool true
522 # Useable to make minimap smoother on slower machines.
523 minimap_double_scan_height (Minimap scan height) bool true
525 # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
526 directional_colored_fog (Colored fog) bool true
528 # The strength (darkness) of node ambient-occlusion shading.
529 # Lower is darker, Higher is lighter. The valid range of values for this
530 # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
531 # set to the nearest valid value.
532 ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0
534 # Enables animation of inventory items.
535 inventory_items_animations (Inventory items animations) bool false
537 # Fraction of the visible distance at which fog starts to be rendered
538 fog_start (Fog Start) float 0.4 0.0 0.99
542 # Use a cloud animation for the main menu background.
543 menu_clouds (Clouds in menu) bool true
545 # Scale gui by a user specified value.
546 # Use a nearest-neighbor-anti-alias filter to scale the GUI.
547 # This will smooth over some of the rough edges, and blend
548 # pixels when scaling down, at the cost of blurring some
549 # edge pixels when images are scaled by non-integer sizes.
550 gui_scaling (GUI scaling) float 1.0
552 # When gui_scaling_filter is true, all GUI images need to be
553 # filtered in software, but some images are generated directly
554 # to hardware (e.g. render-to-texture for nodes in inventory).
555 gui_scaling_filter (GUI scaling filter) bool false
557 # When gui_scaling_filter_txr2img is true, copy those images
558 # from hardware to software for scaling. When false, fall back
559 # to the old scaling method, for video drivers that don't
560 # properly support downloading textures back from hardware.
561 gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true
563 # Delay showing tooltips, stated in milliseconds.
564 tooltip_show_delay (Tooltip delay) int 400
566 # Whether freetype fonts are used, requires freetype support to be compiled in.
567 freetype (Freetype fonts) bool true
569 # Path to TrueTypeFont or bitmap.
570 font_path (Font path) path fonts/liberationsans.ttf
572 font_size (Font size) int 16
574 # Font shadow offset, if 0 then shadow will not be drawn.
575 font_shadow (Font shadow) int 1
577 # Font shadow alpha (opaqueness, between 0 and 255).
578 font_shadow_alpha (Font shadow alpha) int 127 0 255
580 mono_font_path (Monospace font path) path fonts/liberationmono.ttf
582 mono_font_size (Monospace font size) int 15
584 # This font will be used for certain languages.
585 fallback_font_path (Fallback font) path fonts/DroidSansFallbackFull.ttf
586 fallback_font_size (Fallback font size) int 15
587 fallback_font_shadow (Fallback font shadow) int 1
588 fallback_font_shadow_alpha (Fallback font shadow alpha) int 128 0 255
590 # Path to save screenshots at.
591 screenshot_path (Screenshot folder) path
593 # Format of screenshots.
594 screenshot_format (Screenshot format) enum png png,jpg,bmp,pcx,ppm,tga
596 # Screenshot quality. Only used for JPEG format.
597 # 1 means worst quality; 100 means best quality.
598 # Use 0 for default quality.
599 screenshot_quality (Screenshot quality) int 0 0 100
603 # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
604 screen_dpi (DPI) int 72
608 enable_sound (Sound) bool true
610 sound_volume (Volume) float 0.7 0.0 1.0
614 # Timeout for client to remove unused map data from memory.
615 client_unload_unused_data_timeout (Mapblock unload timeout) int 600
617 # Maximum number of mapblocks for client to be kept in memory.
618 # Set to -1 for unlimited amount.
619 client_mapblock_limit (Mapblock limit) int 5000
621 # Whether to show the client debug info (has the same effect as hitting F5).
622 show_debug (Show debug info) bool false
624 [Server / Singleplayer]
626 # Name of the server, to be displayed when players join and in the serverlist.
627 server_name (Server name) string Minetest server
629 # Description of server, to be displayed when players join and in the serverlist.
630 server_description (Server description) string mine here
632 # Domain name of server, to be displayed in the serverlist.
633 server_address (Server address) string game.minetest.net
635 # Homepage of server, to be displayed in the serverlist.
636 server_url (Server URL) string http://minetest.net
638 # Automaticaly report to the serverlist.
639 server_announce (Announce server) bool false
641 # Announce to this serverlist.
642 # If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net.
643 serverlist_url (Serverlist URL) string servers.minetest.net
645 # Disable escape sequences, e.g. chat coloring.
646 # Use this if you want to run a server with pre-0.4.14 clients and you want to disable
647 # the escape sequences generated by mods.
648 disable_escape_sequences (Disable escape sequences) bool false
652 # Network port to listen (UDP).
653 # This value will be overridden when starting from the main menu.
654 port (Server port) int 30000
656 # The network interface that the server listens on.
657 bind_address (Bind address) string
659 # Enable to disallow old clients from connecting.
660 # Older clients are compatible in the sense that they will not crash when connecting
661 # to new servers, but they may not support all new features that you are expecting.
662 strict_protocol_version_checking (Strict protocol checking) bool false
664 # Specifies URL from which client fetches media instead of using UDP.
665 # $filename should be accessible from $remote_media$filename via cURL
666 # (obviously, remote_media should end with a slash).
667 # Files that are not present will be fetched the usual way.
668 remote_media (Remote media) string
670 # Enable/disable running an IPv6 server. An IPv6 server may be restricted
671 # to IPv6 clients, depending on system configuration.
672 # Ignored if bind_address is set.
673 ipv6_server (IPv6 server) bool false
677 # Maximum number of blocks that are simultaneously sent per client.
678 max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 10
680 # Maximum number of blocks that are simultaneously sent in total.
681 max_simultaneous_block_sends_server_total (Maximum simultaneous block sends total) int 40
683 # To reduce lag, block transfers are slowed down when a player is building something.
684 # This determines how long they are slowed down after placing or removing a node.
685 full_block_send_enable_min_time_from_building (Delay in sending blocks after building) float 2.0
687 # Maximum number of packets sent per send step, if you have a slow connection
688 # try reducing it, but don't reduce it to a number below double of targeted
690 max_packets_per_iteration (Max. packets per iteration) int 1024
694 # Default game when creating a new world.
695 # This will be overridden when creating a world from the main menu.
696 default_game (Default game) string minetest
698 # Message of the day displayed to players connecting.
699 motd (Message of the day) string
701 # Maximum number of players that can connect simultaneously.
702 max_users (Maximum users) int 15
704 # World directory (everything in the world is stored here).
705 # Not needed if starting from the main menu.
706 map-dir (Map directory) path
708 # Time in seconds for item entity (dropped items) to live.
709 # Setting it to -1 disables the feature.
710 item_entity_ttl (Item entity TTL) int 900
712 # If enabled, show the server status message on player connection.
713 show_statusline_on_connect (Status message on connection) bool true
715 # Enable players getting damage and dying.
716 enable_damage (Damage) bool false
718 # A chosen map seed for a new map, leave empty for random.
719 # Will be overridden when creating a new world in the main menu.
720 fixed_map_seed (Fixed map seed) string
722 # New users need to input this password.
723 default_password (Default password) string
725 # The privileges that new users automatically get.
726 # See /privs in game for a full list on your server and mod configuration.
727 default_privs (Default privileges) string interact, shout
729 # Privileges that players with basic_privs can grant
730 basic_privs (Basic Privileges) string interact, shout
732 # Whether players are shown to clients without any range limit.
733 # Deprecated, use the setting player_transfer_distance instead.
734 unlimited_player_transfer_distance (Unlimited player transfer distance) bool true
736 # Defines the maximal player transfer distance in blocks (0 = unlimited).
737 player_transfer_distance (Player transfer distance) int 0
739 # Whether to allow players to damage and kill each other.
740 enable_pvp (Player versus Player) bool true
742 # If this is set, players will always (re)spawn at the given position.
743 static_spawnpoint (Static spawnpoint) string
745 # If enabled, new players cannot join with an empty password.
746 disallow_empty_password (Disallow empty passwords) bool false
748 # If enabled, disable cheat prevention in multiplayer.
749 disable_anticheat (Disable anticheat) bool false
751 # If enabled, actions are recorded for rollback.
752 # This option is only read when server starts.
753 enable_rollback_recording (Rollback recording) bool false
755 # A message to be displayed to all clients when the server shuts down.
756 kick_msg_shutdown (Shutdown message) string Server shutting down.
758 # A message to be displayed to all clients when the server crashes.
759 kick_msg_crash (Crash message) string This server has experienced an internal error. You will now be disconnected.
761 # Whether to ask clients to reconnect after a (Lua) crash.
762 # Set this to true if your server is set up to restart automatically.
763 ask_reconnect_on_crash (Ask to reconnect after crash) bool false
765 # From how far clients know about objects, stated in mapblocks (16 nodes).
766 active_object_send_range_blocks (Active object send range) int 3
768 # How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
769 # In active blocks objects are loaded and ABMs run.
770 active_block_range (Active block range) int 3
772 # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
773 max_block_send_distance (Max block send distance) int 10
775 # Maximum number of forceloaded mapblocks.
776 max_forceloaded_blocks (Maximum forceloaded blocks) int 16
778 # Interval of sending time of day to clients.
779 time_send_interval (Time send interval) int 5
781 # Controls length of day/night cycle.
782 # Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
783 time_speed (Time speed) int 72
785 # Interval of saving important changes in the world, stated in seconds.
786 server_map_save_interval (Map save interval) float 5.3
788 # Set the maximum character length of a chat message sent by clients.
789 # chat_message_max_size int 500
791 # Limit a single player to send X messages per 10 seconds.
792 # chat_message_limit_per_10sec float 10.0
794 # Kick player if send more than X messages per 10 seconds.
795 # chat_message_limit_trigger_kick int 50
799 movement_acceleration_default (Default acceleration) float 3
800 movement_acceleration_air (Acceleration in air) float 2
801 movement_acceleration_fast (Fast mode acceleration) float 10
802 movement_speed_walk (Walking speed) float 4
803 movement_speed_crouch (Crouch speed) float 1.35
804 movement_speed_fast (Fast mode speed) float 20
805 movement_speed_climb (Climbing speed) float 3
806 movement_speed_jump (Jumping speed) float 6.5
807 movement_speed_descend (Descending speed) float 6
808 movement_liquid_fluidity (Liquid fluidity) float 1
809 movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5
810 movement_liquid_sink (Liquid sink) float 10
811 movement_gravity (Gravity) float 9.81
815 # Handling for deprecated lua api calls:
816 # - legacy: (try to) mimic old behaviour (default for release).
817 # - log: mimic and log backtrace of deprecated call (default for debug).
818 # - error: abort on usage of deprecated call (suggested for mod developers).
819 deprecated_lua_api_handling (Deprecated Lua API handling) enum legacy legacy,log,error
821 # Number of extra blocks that can be loaded by /clearobjects at once.
822 # This is a trade-off between sqlite transaction overhead and
823 # memory consumption (4096=100MB, as a rule of thumb).
824 max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096
826 # How much the server will wait before unloading unused mapblocks.
827 # Higher value is smoother, but will use more RAM.
828 server_unload_unused_data_timeout (Unload unused server data) int 29
830 # Maximum number of statically stored objects in a block.
831 max_objects_per_block (Maximum objects per block) int 64
833 # See http://www.sqlite.org/pragma.html#pragma_synchronous
834 sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
836 # Length of a server tick and the interval at which objects are generally updated over network.
837 dedicated_server_step (Dedicated server step) float 0.1
839 # Time in between active block management cycles
840 active_block_mgmt_interval (Active Block Management interval) float 2.0
842 # Length of time between ABM execution cycles
843 abm_interval (Active Block Modifier interval) float 1.0
845 # Length of time between NodeTimer execution cycles
846 nodetimer_interval (NodeTimer interval) float 0.2
848 # If enabled, invalid world data won't cause the server to shut down.
849 # Only enable this if you know what you are doing.
850 ignore_world_load_errors (Ignore world errors) bool false
852 # Max liquids processed per step.
853 liquid_loop_max (Liquid loop max) int 100000
855 # The time (in seconds) that the liquids queue may grow beyond processing
856 # capacity until an attempt is made to decrease its size by dumping old queue
857 # items. A value of 0 disables the functionality.
858 liquid_queue_purge_time (Liquid queue purge time) int 0
860 # Liquid update interval in seconds.
861 liquid_update (Liquid update tick) float 1.0
863 # At this distance the server will aggressively optimize which blocks are sent to clients.
864 # Small values potentially improve performance a lot, at the expense of visible rendering glitches.
865 # (some blocks will not be rendered under water and in caves, as well as sometimes on land)
866 # Setting this to a value greater than max_block_send_distance disables this optimization.
867 # Stated in mapblocks (16 nodes)
868 block_send_optimize_distance (block send optimize distance) int 4 2
870 # If enabled the server will perform map block occlusion culling based on
871 # on the eye position of the player. This can reduce the number of blocks
872 # sent to the client 50-80%. The client will not longer receive most invisible
873 # so that the utility of noclip mode is reduced.
874 server_side_occlusion_culling (Server side occlusion culling) bool true
878 # Name of map generator to be used when creating a new world.
879 # Creating a world in the main menu will override this.
880 mg_name (Mapgen name) enum v7 v5,v6,v7,flat,valleys,fractal,singlenode
882 # Water surface level of the world.
883 water_level (Water level) int 1
885 # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
886 max_block_generate_distance (Max block generate distance) int 6
888 # Where the map generator stops.
890 # - Limited to 31000 (setting above has no effect)
891 # - The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks).
892 # - Those groups have an offset of -32, -32 nodes from the origin.
893 # - Only groups which are within the map_generation_limit are generated
894 map_generation_limit (Map generation limit) int 31000 0 31000
896 # Global map generation attributes.
897 # In Mapgen v6 the 'decorations' flag controls all decorations except trees
898 # and junglegrass, in all other mapgens this flag controls all decorations.
899 # Flags that are not specified in the flag string are not modified from the default.
900 # Flags starting with 'no' are used to explicitly disable them.
901 mg_flags (Mapgen flags) flags caves,dungeons,light,decorations caves,dungeons,light,decorations,nocaves,nodungeons,nolight,nodecorations
905 # Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
906 chunksize (Chunk size) int 5
908 # Dump the mapgen debug infos.
909 enable_mapgen_debug_info (Mapgen debug) bool false
911 # Maximum number of blocks that can be queued for loading.
912 emergequeue_limit_total (Absolute limit of emerge queues) int 256
914 # Maximum number of blocks to be queued that are to be loaded from file.
915 # Set to blank for an appropriate amount to be chosen automatically.
916 emergequeue_limit_diskonly (Limit of emerge queues on disk) int 32
918 # Maximum number of blocks to be queued that are to be generated.
919 # Set to blank for an appropriate amount to be chosen automatically.
920 emergequeue_limit_generate (Limit of emerge queues to generate) int 32
922 # Number of emerge threads to use. Make this field blank, or increase this number
923 # to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
924 # at the cost of slightly buggy caves.
925 num_emerge_threads (Number of emerge threads) int 1
927 # Noise parameters for biome API temperature, humidity and biome blend.
928 mg_biome_np_heat (Mapgen biome heat noise parameters) noise_params 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0
929 mg_biome_np_heat_blend (Mapgen heat blend noise parameters) noise_params 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
930 mg_biome_np_humidity (Mapgen biome humidity noise parameters) noise_params 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0
931 mg_biome_np_humidity_blend (Mapgen biome humidity blend noise parameters) noise_params 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
935 # Controls width of tunnels, a smaller value creates wider tunnels.
936 mgv5_cave_width (Mapgen v5 cave width) float 0.125
938 mgv5_np_filler_depth (Mapgen v5 filler depth noise parameters) noise_params 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
939 mgv5_np_factor (Mapgen v5 factor noise parameters) noise_params 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
940 mgv5_np_height (Mapgen v5 height noise parameters) noise_params 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
941 mgv5_np_cave1 (Mapgen v5 cave1 noise parameters) noise_params 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
942 mgv5_np_cave2 (Mapgen v5 cave2 noise parameters) noise_params 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
947 # spread = (80, 80, 80)
957 # Map generation attributes specific to Mapgen v6.
958 # When snowbiomes are enabled jungles are automatically enabled, the 'jungles' flag is ignored.
959 # Flags that are not specified in the flag string are not modified from the default.
960 # Flags starting with 'no' are used to explicitly disable them.
961 mgv6_spflags (Mapgen v6 flags) flags jungles,biomeblend,mudflow,snowbiomes,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees
963 # Controls size of deserts and beaches in Mapgen v6.
964 # When snowbiomes are enabled 'mgv6_freq_desert' is ignored.
965 mgv6_freq_desert (Mapgen v6 desert frequency) float 0.45
966 mgv6_freq_beach (Mapgen v6 beach frequency) float 0.15
968 mgv6_np_terrain_base (Mapgen v6 terrain base noise parameters) noise_params -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
969 mgv6_np_terrain_higher (Mapgen v6 terrain altitude noise parameters) noise_params 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
970 mgv6_np_steepness (Mapgen v6 steepness noise parameters) noise_params 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
971 mgv6_np_height_select (Mapgen v6 height select noise parameters) noise_params 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
972 mgv6_np_mud (Mapgen v6 mud noise parameters) noise_params 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
973 mgv6_np_beach (Mapgen v6 beach noise parameters) noise_params 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
974 mgv6_np_biome (Mapgen v6 biome noise parameters) noise_params 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
975 mgv6_np_cave (Mapgen v6 cave noise parameters) noise_params 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
976 mgv6_np_humidity (Mapgen v6 humidity noise parameters) noise_params 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
977 mgv6_np_trees (Mapgen v6 trees noise parameters) noise_params 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
978 mgv6_np_apple_trees (Mapgen v6 apple trees noise parameters) noise_params 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
982 # Map generation attributes specific to Mapgen v7.
983 # The 'ridges' flag enables the rivers.
984 # Floatlands are currently experimental and subject to change.
985 # Flags that are not specified in the flag string are not modified from the default.
986 # Flags starting with 'no' are used to explicitly disable them.
987 mgv7_spflags (Mapgen v7 flags) flags mountains,ridges mountains,ridges,floatlands,nomountains,noridges,nofloatlands
989 # Controls width of tunnels, a smaller value creates wider tunnels.
990 mgv7_cave_width (Mapgen v7 cave width) float 0.09
992 # Controls the density of floatland mountain terrain.
993 # Is an offset added to the 'np_mountain' noise value.
994 mgv7_float_mount_density (Mapgen v7 floatland mountain density) float 0.6
996 # Typical maximum height, above and below midpoint, of floatland mountain terrain.
997 mgv7_float_mount_height (Mapgen v7 floatland mountain height) float 128.0
999 # Y-level of floatland midpoint and lake surface.
1000 mgv7_floatland_level (Mapgen v7 floatland level) int 1280
1002 # Y-level to which floatland shadows extend.
1003 mgv7_shadow_limit (Mapgen v7 shadow limit) int 1024
1005 mgv7_np_terrain_base (Mapgen v7 terrain base noise parameters) noise_params 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
1006 mgv7_np_terrain_alt (Mapgen v7 terrain altitude noise parameters) noise_params 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
1007 mgv7_np_terrain_persist (Mapgen v7 terrain persistation noise parameters) noise_params 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
1008 mgv7_np_height_select (Mapgen v7 height select noise parameters) noise_params -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0
1009 mgv7_np_filler_depth (Mapgen v7 filler depth noise parameters) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
1010 mgv7_np_mount_height (Mapgen v7 mount height noise parameters) noise_params 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
1011 mgv7_np_ridge_uwater (Mapgen v7 river course noise parameters) noise_params 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
1012 mgv7_np_floatland_base (Mapgen v7 floatland base terrain noise parameters) noise_params -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0
1013 mgv7_np_float_base_height (Mapgen v7 floatland base terrain height noise parameters) noise_params 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0
1014 mgv7_np_mountain (Mapgen v7 mountain noise parameters) noise_params -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
1015 mgv7_np_ridge (Mapgen v7 river channel wall noise parameters) noise_params 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
1016 mgv7_np_cave1 (Mapgen v7 cave1 noise parameters) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1017 mgv7_np_cave2 (Mapgen v7 cave2 noise parameters) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1021 # Map generation attributes specific to Mapgen flat.
1022 # Occasional lakes and hills can be added to the flat world.
1023 # Flags that are not specified in the flag string are not modified from the default.
1024 # Flags starting with 'no' are used to explicitly disable them.
1025 mgflat_spflags (Mapgen flat flags) flags lakes,hills,,nolakes,nohills
1028 mgflat_ground_level (Mapgen flat ground level) int 8
1030 # Y of upper limit of large pseudorandom caves.
1031 mgflat_large_cave_depth (Mapgen flat large cave depth) int -33
1033 # Controls width of tunnels, a smaller value creates wider tunnels.
1034 mgflat_cave_width (Mapgen flat cave width) float 0.09
1036 # Terrain noise threshold for lakes.
1037 # Controls proportion of world area covered by lakes.
1038 # Adjust towards 0.0 for a larger proportion.
1039 mgflat_lake_threshold (Mapgen flat lake threshold) float -0.45
1041 # Controls steepness/depth of lake depressions.
1042 mgflat_lake_steepness (Mapgen flat lake steepness) float 48.0
1044 # Terrain noise threshold for hills.
1045 # Controls proportion of world area covered by hills.
1046 # Adjust towards 0.0 for a larger proportion.
1047 mgflat_hill_threshold (Mapgen flat hill threshold) float 0.45
1049 # Controls steepness/height of hills.
1050 mgflat_hill_steepness (Mapgen flat hill steepness) float 64.0
1052 # Determines terrain shape.
1053 # The 3 numbers in brackets control the scale of the
1054 # terrain, the 3 numbers should be identical.
1055 mgflat_np_terrain (Mapgen flat terrain noise parameters) noise_params 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0
1057 mgflat_np_filler_depth (Mapgen flat filler depth noise parameters) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
1058 mgflat_np_cave1 (Mapgen flat cave1 noise parameters) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1059 mgflat_np_cave2 (Mapgen flat cave2 noise parameters) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1063 # Controls width of tunnels, a smaller value creates wider tunnels.
1064 mgfractal_cave_width (Mapgen fractal cave width) float 0.09
1066 # Choice of 18 fractals from 9 formulas.
1067 # 1 = 4D "Roundy" mandelbrot set.
1068 # 2 = 4D "Roundy" julia set.
1069 # 3 = 4D "Squarry" mandelbrot set.
1070 # 4 = 4D "Squarry" julia set.
1071 # 5 = 4D "Mandy Cousin" mandelbrot set.
1072 # 6 = 4D "Mandy Cousin" julia set.
1073 # 7 = 4D "Variation" mandelbrot set.
1074 # 8 = 4D "Variation" julia set.
1075 # 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
1076 # 10 = 3D "Mandelbrot/Mandelbar" julia set.
1077 # 11 = 3D "Christmas Tree" mandelbrot set.
1078 # 12 = 3D "Christmas Tree" julia set.
1079 # 13 = 3D "Mandelbulb" mandelbrot set.
1080 # 14 = 3D "Mandelbulb" julia set.
1081 # 15 = 3D "Cosine Mandelbulb" mandelbrot set.
1082 # 16 = 3D "Cosine Mandelbulb" julia set.
1083 # 17 = 4D "Mandelbulb" mandelbrot set.
1084 # 18 = 4D "Mandelbulb" julia set.
1085 mgfractal_fractal (Mapgen fractal fractal) int 1 1 18
1087 # Iterations of the recursive function.
1088 # Controls the amount of fine detail.
1089 mgfractal_iterations (Mapgen fractal iterations) int 11
1091 # Approximate (X,Y,Z) scale of fractal in nodes.
1092 mgfractal_scale (Mapgen fractal scale) v3f (4096.0, 1024.0, 4096.0)
1094 # (X,Y,Z) offset of fractal from world centre in units of 'scale'.
1095 # Used to move a suitable spawn area of low land close to (0, 0).
1096 # The default is suitable for mandelbrot sets, it needs to be edited for julia sets.
1097 # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
1098 mgfractal_offset (Mapgen fractal offset) v3f (1.79, 0.0, 0.0)
1100 # W co-ordinate of the generated 3D slice of a 4D fractal.
1101 # Determines which 3D slice of the 4D shape is generated.
1102 # Has no effect on 3D fractals.
1103 # Range roughly -2 to 2.
1104 mgfractal_slice_w (Mapgen fractal slice w) float 0.0
1106 # Julia set only: X component of hypercomplex constant determining julia shape.
1107 # Range roughly -2 to 2.
1108 mgfractal_julia_x (Mapgen fractal julia x) float 0.33
1110 # Julia set only: Y component of hypercomplex constant determining julia shape.
1111 # Range roughly -2 to 2.
1112 mgfractal_julia_y (Mapgen fractal julia y) float 0.33
1114 # Julia set only: Z component of hypercomplex constant determining julia shape.
1115 # Range roughly -2 to 2.
1116 mgfractal_julia_z (Mapgen fractal julia z) float 0.33
1118 # Julia set only: W component of hypercomplex constant determining julia shape.
1119 # Has no effect on 3D fractals.
1120 # Range roughly -2 to 2.
1121 mgfractal_julia_w (Mapgen fractal julia w) float 0.33
1123 mgfractal_np_seabed (Mapgen fractal seabed noise parameters) noise_params -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0
1124 mgfractal_np_filler_depth (Mapgen fractal filler depth noise parameters) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
1125 mgfractal_np_cave1 (Mapgen fractal cave1 noise parameters) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1126 mgfractal_np_cave2 (Mapgen fractal cave2 noise parameters) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1128 # Mapgen Valleys parameters
1131 # General parameters
1134 # Map generation attributes specific to Mapgen Valleys.
1135 # 'altitude_chill' makes higher elevations colder, which may cause biome issues.
1136 # 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool,
1137 # it may interfere with delicately adjusted biomes.
1138 # Flags that are not specified in the flag string are not modified from the default.
1139 # Flags starting with 'no' are used to explicitly disable them.
1140 mg_valleys_spflags (Valleys C Flags) flags altitude_chill,humid_rivers altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers
1142 # The altitude at which temperature drops by 20C
1143 mgvalleys_altitude_chill (Altitude Chill) int 90
1145 # Depth below which you'll find large caves.
1146 mgvalleys_large_cave_depth (Large cave depth) int -33
1148 # Creates unpredictable lava features in caves.
1149 # These can make mining difficult. Zero disables them. (0-10)
1150 mgvalleys_lava_features (Lava Features) int 0
1152 # Depth below which you'll find massive caves.
1153 mgvalleys_massive_cave_depth (Massive cave depth) int -256
1155 # How deep to make rivers
1156 mgvalleys_river_depth (River Depth) int 4
1158 # How wide to make rivers
1159 mgvalleys_river_size (River Size) int 5
1161 # Creates unpredictable water features in caves.
1162 # These can make mining difficult. Zero disables them. (0-10)
1163 mgvalleys_water_features (Water Features) int 0
1165 # Controls width of tunnels, a smaller value creates wider tunnels.
1166 mgvalleys_cave_width (Cave width) float 0.09
1171 # Caves and tunnels form at the intersection of the two noises
1172 mgvalleys_np_cave1 (Cave noise #1) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1174 # Caves and tunnels form at the intersection of the two noises
1175 mgvalleys_np_cave2 (Cave noise #2) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1177 # The depth of dirt or other filler
1178 mgvalleys_np_filler_depth (Filler Depth) noise_params 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
1180 # Massive caves form here.
1181 mgvalleys_np_massive_caves (Massive cave noise) noise_params 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
1183 # River noise -- rivers occur close to zero
1184 mgvalleys_np_rivers (River Noise) noise_params 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
1186 # Base terrain height
1187 mgvalleys_np_terrain_height (Terrain Height) noise_params -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
1189 # Raises terrain to make valleys around the rivers
1190 mgvalleys_np_valley_depth (Valley Depth) noise_params 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
1192 # Slope and fill work together to modify the heights
1193 mgvalleys_np_inter_valley_fill (Valley Fill) noise_params 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
1195 # Amplifies the valleys
1196 mgvalleys_np_valley_profile (Valley Profile) noise_params 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
1198 # Slope and fill work together to modify the heights
1199 mgvalleys_np_inter_valley_slope (Valley Slope) noise_params 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
1203 # Prevent mods from doing insecure things like running shell commands.
1204 secure.enable_security (Enable mod security) bool true
1206 # Comma-separated list of trusted mods that are allowed to access insecure
1207 # functions even when mod security is on (via request_insecure_environment()).
1208 secure.trusted_mods (Trusted mods) string
1210 # Comma-separated list of mods that are allowed to access HTTP APIs, which
1211 # allow them to upload and download data to/from the internet.
1212 secure.http_mods (HTTP Mods) string
1217 # Load the game profiler to collect game profiling data.
1218 # Provides a /profiler command to access the compiled profile.
1219 # Useful for mod developers and server operators.
1220 profiler.load (Load the game profiler) bool false
1222 # The default format in which profiles are being saved,
1223 # when calling `/profiler save [format]` without format.
1224 profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty
1226 # The file path relative to your worldpath in which profiles will be saved to.
1228 profiler.report_path (Report path) string ""
1230 [***Instrumentation]
1232 # Instrument the methods of entities on registration.
1233 instrument.entity (Entity methods) bool true
1235 # Instrument the action function of Active Block Modifiers on registration.
1236 instrument.abm (Active Block Modifiers) bool true
1238 # Instrument the action function of Loading Block Modifiers on registration.
1239 instrument.lbm (Loading Block Modifiers) bool true
1241 # Instrument chatcommands on registration.
1242 instrument.chatcommand (Chatcommands) bool true
1244 # Instrument global callback functions on registration.
1245 # (anything you pass to a minetest.register_*() function)
1246 instrument.global_callback (Global callbacks) bool true
1249 # Instrument builtin.
1250 # This is usually only needed by core/builtin contributors
1251 instrument.builtin (Builtin) bool false
1253 # Have the profiler instrument itself:
1254 # * Instrument an empty function.
1255 # This estimates the overhead, that instrumentation is adding (+1 function call).
1256 # * Instrument the sampler being used to update the statistics.
1257 instrument.profiler (Profiler) bool false
1261 # Name of the player.
1262 # When running a server, clients connecting with this name are admins.
1263 # When starting from the main menu, this is overridden.
1264 name (Player name) string
1266 # Set the language. Leave empty to use the system language.
1267 # A restart is required after changing this.
1268 language (Language) enum ,be,ca,cs,da,de,en,eo,es,et,fr,he,hu,id,it,ja,jbo,ko,ky,lt,nb,nl,pl,pt,pt_BR,ro,ru,sr_Cyrl,tr,uk,zh_CN,zh_TW
1270 # Level of logging to be written to debug.txt:
1271 # - <nothing> (no logging)
1272 # - none (messages with no level)
1278 debug_log_level (Debug log level) enum action ,warning,action,info,verbose
1281 enable_ipv6 (IPv6) bool true
1285 # Default timeout for cURL, stated in milliseconds.
1286 # Only has an effect if compiled with cURL.
1287 curl_timeout (cURL timeout) int 5000
1289 # Limits number of parallel HTTP requests. Affects:
1290 # - Media fetch if server uses remote_media setting.
1291 # - Serverlist download and server announcement.
1292 # - Downloads performed by main menu (e.g. mod manager).
1293 # Only has an effect if compiled with cURL.
1294 curl_parallel_limit (cURL parallel limit) int 8
1296 # Maximum time in ms a file download (e.g. a mod download) may take.
1297 curl_file_download_timeout (cURL file download timeout) int 300000
1299 # Makes DirectX work with LuaJIT. Disable if it causes troubles.
1300 high_precision_fpu (High-precision FPU) bool true
1302 # Replaces the default main menu with a custom one.
1303 main_menu_script (Main menu script) string
1305 main_menu_game_mgr (Main menu game manager) int 0
1307 main_menu_mod_mgr (Main menu mod manager) int 1
1309 modstore_download_url (Modstore download URL) string https://forum.minetest.net/media/
1311 modstore_listmods_url (Modstore mods list URL) string https://forum.minetest.net/mmdb/mods/
1313 modstore_details_url (Modstore details URL) string https://forum.minetest.net/mmdb/mod/*/
1315 # Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
1316 profiler_print_interval (Engine profiling data print interval) int 0