1 # This file contains all settings displayed in the settings menu.
4 # name (Readable name) type type_args
6 # Note that the parts are separated by exactly one space
16 # - key (will be ignored in GUI, since a special key change dialog exists)
27 # - default (if default is not specified then "" is set)
34 # - default value1,value2,...
36 # - default (if default is not specified then "" is set)
38 # - default (if default is not specified then "" is set)
42 # Flags are always separated by comma without spaces.
43 # - default possible_flags
45 # Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistance>, <lacunarity>[, <default flags>]
48 # Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistance>, <lacunarity>[, <default flags>]
51 # Format is (<X>, <Y>, <Z>)
54 # Comments directly above a setting are bound to this setting.
55 # All other comments are ignored.
57 # Comments and (Readable name) are handled by gettext.
58 # Comments should be complete sentences that describe the setting and possibly
59 # give the user additional useful insight.
60 # Sections are marked by a single line in the format: [Section Name]
61 # Sub-section are marked by adding * in front of the section name: [*Sub-section]
62 # Sub-sub-sections have two * etc.
63 # There shouldn't be too much settings per category; settings that shouldn't be
64 # modified by the "average user" should be in (sub-)categories called "Advanced".
67 # If enabled, you can place blocks at the position (feet + eye level) where you stand.
68 # This is helpful when working with nodeboxes in small areas.
69 enable_build_where_you_stand (Build inside player) bool false
71 # Player is able to fly without being affected by gravity.
72 # This requires the "fly" privilege on the server.
73 free_move (Flying) bool false
75 # Fast movement (via the "special" key).
76 # This requires the "fast" privilege on the server.
77 fast_move (Fast movement) bool false
79 # If enabled together with fly mode, player is able to fly through solid nodes.
80 # This requires the "noclip" privilege on the server.
81 noclip (Noclip) bool false
83 # Smooths camera when looking around. Also called look or mouse smoothing.
84 # Useful for recording videos.
85 cinematic (Cinematic mode) bool false
87 # Smooths rotation of camera. 0 to disable.
88 camera_smoothing (Camera smoothing) float 0.0 0.0 0.99
90 # Smooths rotation of camera in cinematic mode. 0 to disable.
91 cinematic_camera_smoothing (Camera smoothing in cinematic mode) float 0.7 0.0 0.99
93 # Invert vertical mouse movement.
94 invert_mouse (Invert mouse) bool false
96 # Mouse sensitivity multiplier.
97 mouse_sensitivity (Mouse sensitivity) float 0.2
99 # If enabled, "special" key instead of "sneak" key is used for climbing down and descending.
100 aux1_descends (Special key for climbing/descending) bool false
102 # Double-tapping the jump key toggles fly mode.
103 doubletap_jump (Double tap jump for fly) bool false
105 # If disabled, "special" key is used to fly fast if both fly and fast mode are enabled.
106 always_fly_fast (Always fly and fast) bool true
108 # The time in seconds it takes between repeated right clicks when holding the right mouse button.
109 repeat_rightclick_time (Rightclick repetition interval) float 0.25
111 # Prevent digging and placing from repeating when holding the mouse buttons.
112 # Enable this when you dig or place too often by accident.
113 safe_dig_and_place (Safe digging and placing) bool false
115 # Enable random user input (only used for testing).
116 random_input (Random input) bool false
118 # Continuous forward movement, toggled by autoforward key.
119 continuous_forward (Continuous forward) bool false
122 enable_joysticks (Enable joysticks) bool false
124 # The identifier of the joystick to use
125 joystick_id (Joystick ID) int 0
127 # The type of joystick
128 joystick_type (Joystick type) enum auto auto,generic,xbox
130 # The time in seconds it takes between repeated events
131 # when holding down a joystick button combination.
132 repeat_joystick_button_time (Joystick button repetition interval) float 0.17
134 # The sensitivity of the joystick axes for moving the
135 # ingame view frustum around.
136 joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170
138 # Key for moving the player forward.
139 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
140 keymap_forward (Forward key) key KEY_KEY_W
142 # Key for moving the player backward.
143 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
144 keymap_backward (Backward key) key KEY_KEY_S
146 # Key for moving the player left.
147 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
148 keymap_left (Left key) key KEY_KEY_A
150 # Key for moving the player right.
151 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
152 keymap_right (Right key) key KEY_KEY_D
155 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
156 keymap_jump (Jump key) key KEY_SPACE
159 # Also used for climbing down and descending in water if aux1_descends is disabled.
160 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
161 keymap_sneak (Sneak key) key KEY_LSHIFT
163 # Key for opening the inventory.
164 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
165 keymap_inventory (Inventory key) key KEY_KEY_I
167 # Key for moving fast in fast mode.
168 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
169 keymap_special1 (Special key) key KEY_KEY_E
171 # Key for opening the chat window.
172 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
173 keymap_chat (Chat key) key KEY_KEY_T
175 # Key for opening the chat window to type commands.
176 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
177 keymap_cmd (Command key) key /
179 # Key for opening the chat window to type local commands.
180 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
181 keymap_cmd_local (Command key) key .
183 # Key for toggling unlimited view range.
184 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
185 keymap_rangeselect (Range select key) key KEY_KEY_R
187 # Key for toggling flying.
188 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
189 keymap_freemove (Fly key) key KEY_KEY_K
191 # Key for toggling fast mode.
192 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
193 keymap_fastmove (Fast key) key KEY_KEY_J
195 # Key for toggling noclip mode.
196 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
197 keymap_noclip (Noclip key) key KEY_KEY_H
199 # Key for selecting the next item in the hotbar.
200 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
201 keymap_hotbar_next (Hotbar next key) key KEY_KEY_N
203 # Key for selecting the previous item in the hotbar.
204 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
205 keymap_hotbar_previous (Hotbar previous key) key KEY_KEY_B
207 # Key for muting the game.
208 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
209 keymap_mute (Mute key) key KEY_KEY_M
211 # Key for increasing the volume.
212 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
213 keymap_increase_volume (Inc. volume key) key
215 # Key for decreasing the volume.
216 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
217 keymap_decrease_volume (Dec. volume key) key
219 # Key for toggling autoforward.
220 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
221 keymap_autoforward (Automatic forwards key) key
223 # Key for toggling cinematic mode.
224 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
225 keymap_cinematic (Cinematic mode key) key
227 # Key for toggling display of minimap.
228 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
229 keymap_minimap (Minimap key) key KEY_F9
231 # Key for taking screenshots.
232 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
233 keymap_screenshot (Screenshot) key KEY_F12
235 # Key for dropping the currently selected item.
236 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
237 keymap_drop (Drop item key) key KEY_KEY_Q
239 # Key to use view zoom when possible.
240 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
241 keymap_zoom (View zoom key) key KEY_KEY_Z
243 # Key for selecting the first hotbar slot.
244 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
245 keymap_slot1 (Hotbar slot 1 key) key KEY_KEY_1
247 # Key for selecting the second hotbar slot.
248 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
249 keymap_slot2 (Hotbar slot 2 key) key KEY_KEY_2
251 # Key for selecting the third hotbar slot.
252 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
253 keymap_slot3 (Hotbar slot 3 key) key KEY_KEY_3
255 # Key for selecting the fourth hotbar slot.
256 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
257 keymap_slot4 (Hotbar slot 4 key) key KEY_KEY_4
259 # Key for selecting the fifth hotbar slot.
260 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
261 keymap_slot5 (Hotbar slot 5 key) key KEY_KEY_5
263 # Key for selecting the sixth hotbar slot.
264 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
265 keymap_slot6 (Hotbar slot 6 key) key KEY_KEY_6
267 # Key for selecting the seventh hotbar slot.
268 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
269 keymap_slot7 (Hotbar slot 7 key) key KEY_KEY_7
271 # Key for selecting the eighth hotbar slot.
272 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
273 keymap_slot8 (Hotbar slot 8 key) key KEY_KEY_8
275 # Key for selecting the ninth hotbar slot.
276 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
277 keymap_slot9 (Hotbar slot 9 key) key KEY_KEY_9
279 # Key for selecting the tenth hotbar slot.
280 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
281 keymap_slot10 (Hotbar slot 10 key) key KEY_KEY_0
283 # Key for selecting the 11th hotbar slot.
284 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
285 keymap_slot11 (Hotbar slot 11 key) key
287 # Key for selecting the 12th hotbar slot.
288 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
289 keymap_slot12 (Hotbar slot 12 key) key
291 # Key for selecting the 13th hotbar slot.
292 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
293 keymap_slot13 (Hotbar slot 13 key) key
295 # Key for selecting the 14th hotbar slot.
296 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
297 keymap_slot14 (Hotbar slot 14 key) key
299 # Key for selecting the 15th hotbar slot.
300 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
301 keymap_slot15 (Hotbar slot 15 key) key
303 # Key for selecting the 16th hotbar slot.
304 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
305 keymap_slot16 (Hotbar slot 16 key) key
307 # Key for selecting the 17th hotbar slot.
308 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
309 keymap_slot17 (Hotbar slot 17 key) key
311 # Key for selecting the 18th hotbar slot.
312 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
313 keymap_slot18 (Hotbar slot 18 key) key
315 # Key for selecting the 19th hotbar slot.
316 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
317 keymap_slot19 (Hotbar slot 19 key) key
319 # Key for selecting the 20th hotbar slot.
320 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
321 keymap_slot20 (Hotbar slot 20 key) key
323 # Key for selecting the 21th hotbar slot.
324 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
325 keymap_slot21 (Hotbar slot 21 key) key
327 # Key for selecting the 22th hotbar slot.
328 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
329 keymap_slot22 (Hotbar slot 22 key) key
331 # Key for selecting the 23th hotbar slot.
332 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
333 keymap_slot23 (Hotbar slot 23 key) key
335 # Key for toggling the display of the HUD.
336 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
337 keymap_toggle_hud (HUD toggle key) key KEY_F1
339 # Key for toggling the display of the chat.
340 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
341 keymap_toggle_chat (Chat toggle key) key KEY_F2
343 # Key for toggling the display of the large chat console.
344 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
345 keymap_console (Large chat console key) key KEY_F10
347 # Key for toggling the display of the fog.
348 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
349 keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3
351 # Key for toggling the camera update. Only used for development
352 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
353 keymap_toggle_update_camera (Camera update toggle key) key
355 # Key for toggling the display of debug info.
356 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
357 keymap_toggle_debug (Debug info toggle key) key KEY_F5
359 # Key for toggling the display of the profiler. Used for development.
360 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
361 keymap_toggle_profiler (Profiler toggle key) key KEY_F6
363 # Key for switching between first- and third-person camera.
364 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
365 keymap_camera_mode (Toggle camera mode key) key KEY_F7
367 # Key for increasing the viewing range.
368 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
369 keymap_increase_viewing_range_min (View range increase key) key +
371 # Key for decreasing the viewing range.
372 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
373 keymap_decrease_viewing_range_min (View range decrease key) key -
382 enable_vbo (VBO) bool true
384 # Whether to fog out the end of the visible area.
385 enable_fog (Fog) bool true
388 # - Fancy: all faces visible
389 # - Simple: only outer faces, if defined special_tiles are used
390 # - Opaque: disable transparency
391 leaves_style (Leaves style) enum fancy fancy,simple,opaque
393 # Connects glass if supported by node.
394 connected_glass (Connect glass) bool false
396 # Enable smooth lighting with simple ambient occlusion.
397 # Disable for speed or for different looks.
398 smooth_lighting (Smooth lighting) bool true
400 # Clouds are a client side effect.
401 enable_clouds (Clouds) bool true
403 # Use 3D cloud look instead of flat.
404 enable_3d_clouds (3D clouds) bool true
406 # Method used to highlight selected object.
407 node_highlighting (Node highlighting) enum box box,halo,none
409 # Adds particles when digging a node.
410 enable_particles (Digging particles) bool true
414 # Use mip mapping to scale textures. May slightly increase performance.
415 mip_map (Mipmapping) bool false
417 # Use anisotropic filtering when viewing at textures from an angle.
418 anisotropic_filter (Anisotropic filtering) bool false
420 # Use bilinear filtering when scaling textures.
421 bilinear_filter (Bilinear filtering) bool false
423 # Use trilinear filtering when scaling textures.
424 trilinear_filter (Trilinear filtering) bool false
426 # Filtered textures can blend RGB values with fully-transparent neighbors,
427 # which PNG optimizers usually discard, sometimes resulting in a dark or
428 # light edge to transparent textures. Apply this filter to clean that up
429 # at texture load time.
430 texture_clean_transparent (Clean transparent textures) bool false
432 # When using bilinear/trilinear/anisotropic filters, low-resolution textures
433 # can be blurred, so automatically upscale them with nearest-neighbor
434 # interpolation to preserve crisp pixels. This sets the minimum texture size
435 # for the upscaled textures; higher values look sharper, but require more
436 # memory. Powers of 2 are recommended. Setting this higher than 1 may not
437 # have a visible effect unless bilinear/trilinear/anisotropic filtering is
439 # This is also used as the base node texture size for world-aligned
440 # texture autoscaling.
441 texture_min_size (Minimum texture size) int 64
443 # Experimental option, might cause visible spaces between blocks
444 # when set to higher number than 0.
445 fsaa (FSAA) enum 0 0,1,2,4,8,16
447 # Undersampling is similar to using lower screen resolution, but it applies
448 # to the game world only, keeping the GUI intact.
449 # It should give significant performance boost at the cost of less detailed image.
450 undersampling (Undersampling) enum 0 0,2,3,4
454 # Shaders allow advanced visual effects and may increase performance on some video cards.
455 # This only works with the OpenGL video backend.
456 enable_shaders (Shaders) bool true
458 # Path to shader directory. If no path is defined, default location will be used.
459 shader_path (Shader path) path
463 # Enables filmic tone mapping
464 tone_mapping (Filmic tone mapping) bool false
468 # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
469 # or need to be auto-generated.
470 # Requires shaders to be enabled.
471 enable_bumpmapping (Bumpmapping) bool false
473 # Enables on the fly normalmap generation (Emboss effect).
474 # Requires bumpmapping to be enabled.
475 generate_normalmaps (Generate normalmaps) bool false
477 # Strength of generated normalmaps.
478 normalmaps_strength (Normalmaps strength) float 0.6
480 # Defines sampling step of texture.
481 # A higher value results in smoother normal maps.
482 normalmaps_smooth (Normalmaps sampling) int 0 0 2
484 [***Parallax Occlusion]
486 # Enables parallax occlusion mapping.
487 # Requires shaders to be enabled.
488 enable_parallax_occlusion (Parallax occlusion) bool false
490 # 0 = parallax occlusion with slope information (faster).
491 # 1 = relief mapping (slower, more accurate).
492 parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1
494 # Strength of parallax.
495 3d_paralax_strength (Parallax occlusion strength) float 0.025
497 # Number of parallax occlusion iterations.
498 parallax_occlusion_iterations (Parallax occlusion iterations) int 4
500 # Overall scale of parallax occlusion effect.
501 parallax_occlusion_scale (Parallax occlusion scale) float 0.08
503 # Overall bias of parallax occlusion effect, usually scale/2.
504 parallax_occlusion_bias (Parallax occlusion bias) float 0.04
508 # Set to true enables waving water.
509 # Requires shaders to be enabled.
510 enable_waving_water (Waving water) bool false
512 water_wave_height (Waving water height) float 1.0
514 water_wave_length (Waving water length) float 20.0
516 water_wave_speed (Waving water speed) float 5.0
518 # Set to true enables waving leaves.
519 # Requires shaders to be enabled.
520 enable_waving_leaves (Waving leaves) bool false
522 # Set to true enables waving plants.
523 # Requires shaders to be enabled.
524 enable_waving_plants (Waving plants) bool false
528 # Arm inertia, gives a more realistic movement of
529 # the arm when the camera moves.
530 arm_inertia (Arm inertia) bool true
532 # If FPS would go higher than this, limit it by sleeping
533 # to not waste CPU power for no benefit.
534 fps_max (Maximum FPS) int 60
536 # Maximum FPS when game is paused.
537 pause_fps_max (FPS in pause menu) int 20
539 # Open the pause menu when the window's focus is lost. Does not pause if a formspec is open.
540 pause_on_lost_focus (Pause on lost window focus) bool false
542 # View distance in nodes.
543 viewing_range (Viewing range) int 100 20 4000
545 # Camera near plane distance in nodes, between 0 and 0.5
546 # Most users will not need to change this.
547 # Increasing can reduce artifacting on weaker GPUs.
548 # 0.1 = Default, 0.25 = Good value for weaker tablets.
549 near_plane (Near plane) float 0.1 0 0.5
551 # Width component of the initial window size.
552 screen_w (Screen width) int 1024
554 # Height component of the initial window size.
555 screen_h (Screen height) int 600
557 # Save window size automatically when modified.
558 autosave_screensize (Autosave screen size) bool true
561 fullscreen (Full screen) bool false
563 # Bits per pixel (aka color depth) in fullscreen mode.
564 fullscreen_bpp (Full screen BPP) int 24
566 # Vertical screen synchronization.
567 vsync (V-Sync) bool false
569 # Field of view in degrees.
570 fov (Field of view) int 72 30 160
572 # Adjust the gamma encoding for the light tables. Higher numbers are brighter.
573 # This setting is for the client only and is ignored by the server.
574 display_gamma (Gamma) float 1.0 0.5 3.0
576 # Gradient of light curve at minimum light level.
577 lighting_alpha (Darkness sharpness) float 0.0 0.0 4.0
579 # Gradient of light curve at maximum light level.
580 lighting_beta (Lightness sharpness) float 1.5 0.0 4.0
582 # Strength of light curve mid-boost.
583 lighting_boost (Light curve mid boost) float 0.2 0.0 1.0
585 # Center of light curve mid-boost.
586 lighting_boost_center (Light curve mid boost center) float 0.5 0.0 1.0
588 # Spread of light curve mid-boost.
589 # Standard deviation of the mid-boost gaussian.
590 lighting_boost_spread (Light curve mid boost spread) float 0.2 0.0 1.0
592 # Path to texture directory. All textures are first searched from here.
593 texture_path (Texture path) path
595 # The rendering back-end for Irrlicht.
596 video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl,ogles1,ogles2
598 # Radius of cloud area stated in number of 64 node cloud squares.
599 # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
600 cloud_radius (Cloud radius) int 12
602 # Enable view bobbing and amount of view bobbing.
603 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
604 view_bobbing_amount (View bobbing factor) float 1.0
606 # Multiplier for fall bobbing.
607 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
608 fall_bobbing_amount (Fall bobbing factor) float 0.0
611 # Currently supported:
612 # - none: no 3d output.
613 # - anaglyph: cyan/magenta color 3d.
614 # - interlaced: odd/even line based polarisation screen support.
615 # - topbottom: split screen top/bottom.
616 # - sidebyside: split screen side by side.
617 # - pageflip: quadbuffer based 3d.
618 # Note that the interlaced mode requires shaders to be enabled.
619 3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,pageflip
621 # In-game chat console height, between 0.1 (10%) and 1.0 (100%).
622 console_height (Console height) float 0.6 0.1 1.0
624 # In-game chat console background color (R,G,B).
625 console_color (Console color) string (0,0,0)
627 # In-game chat console background alpha (opaqueness, between 0 and 255).
628 console_alpha (Console alpha) int 200 0 255
630 # Formspec full-screen background opacity (between 0 and 255).
631 formspec_fullscreen_bg_opacity (Formspec Full-Screen Background Opacity) int 140 0 255
633 # Formspec full-screen background color (R,G,B).
634 formspec_fullscreen_bg_color (Formspec Full-Screen Background Color) string (0,0,0)
636 # Formspec default background opacity (between 0 and 255).
637 formspec_default_bg_opacity (Formspec Default Background Opacity) int 140 0 255
639 # Formspec default background color (R,G,B).
640 formspec_default_bg_color (Formspec Default Background Color) string (0,0,0)
642 # Selection box border color (R,G,B).
643 selectionbox_color (Selection box color) string (0,0,0)
645 # Width of the selectionbox's lines around nodes.
646 selectionbox_width (Selection box width) int 2 1 5
648 # Crosshair color (R,G,B).
649 crosshair_color (Crosshair color) string (255,255,255)
651 # Crosshair alpha (opaqueness, between 0 and 255).
652 crosshair_alpha (Crosshair alpha) int 255 0 255
654 # Maximum number of recent chat messages to show
655 recent_chat_messages (Recent Chat Messages) int 6 2 20
657 # Whether node texture animations should be desynchronized per mapblock.
658 desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true
660 # Maximum proportion of current window to be used for hotbar.
661 # Useful if there's something to be displayed right or left of hotbar.
662 hud_hotbar_max_width (Maximum hotbar width) float 1.0
664 # Modifies the size of the hudbar elements.
665 hud_scaling (HUD scale factor) float 1.0
667 # Enables caching of facedir rotated meshes.
668 enable_mesh_cache (Mesh cache) bool false
670 # Delay between mesh updates on the client in ms. Increasing this will slow
671 # down the rate of mesh updates, thus reducing jitter on slower clients.
672 mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50
674 # Size of the MapBlock cache of the mesh generator. Increasing this will
675 # increase the cache hit %, reducing the data being copied from the main
676 # thread, thus reducing jitter.
677 meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size MB) int 20 0 1000
680 enable_minimap (Minimap) bool true
682 # Shape of the minimap. Enabled = round, disabled = square.
683 minimap_shape_round (Round minimap) bool true
687 # Useable to make minimap smoother on slower machines.
688 minimap_double_scan_height (Minimap scan height) bool true
690 # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
691 directional_colored_fog (Colored fog) bool true
693 # The strength (darkness) of node ambient-occlusion shading.
694 # Lower is darker, Higher is lighter. The valid range of values for this
695 # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
696 # set to the nearest valid value.
697 ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0
699 # Enables animation of inventory items.
700 inventory_items_animations (Inventory items animations) bool false
702 # Android systems only: Tries to create inventory textures from meshes
703 # when no supported render was found.
704 inventory_image_hack (Inventory image hack) bool false
706 # Fraction of the visible distance at which fog starts to be rendered
707 fog_start (Fog start) float 0.4 0.0 0.99
709 # Makes all liquids opaque
710 opaque_water (Opaque liquids) bool false
712 # Textures on a node may be aligned either to the node or to the world.
713 # The former mode suits better things like machines, furniture, etc., while
714 # the latter makes stairs and microblocks fit surroundings better.
715 # However, as this possibility is new, thus may not be used by older servers,
716 # this option allows enforcing it for certain node types. Note though that
717 # that is considered EXPERIMENTAL and may not work properly.
718 world_aligned_mode (World-aligned textures mode) enum enable disable,enable,force_solid,force_nodebox
720 # World-aligned textures may be scaled to span several nodes. However,
721 # the server may not send the scale you want, especially if you use
722 # a specially-designed texture pack; with this option, the client tries
723 # to determine the scale automatically basing on the texture size.
724 # See also texture_min_size.
725 # Warning: this option is EXPERIMENTAL!
726 autoscale_mode (Autoscaling mode) enum disable disable,enable,force
728 # Show entity selection boxes
729 show_entity_selectionbox (Show entity selection boxes) bool true
733 # Use a cloud animation for the main menu background.
734 menu_clouds (Clouds in menu) bool true
736 # Scale gui by a user specified value.
737 # Use a nearest-neighbor-anti-alias filter to scale the GUI.
738 # This will smooth over some of the rough edges, and blend
739 # pixels when scaling down, at the cost of blurring some
740 # edge pixels when images are scaled by non-integer sizes.
741 gui_scaling (GUI scaling) float 1.0
743 # When gui_scaling_filter is true, all GUI images need to be
744 # filtered in software, but some images are generated directly
745 # to hardware (e.g. render-to-texture for nodes in inventory).
746 gui_scaling_filter (GUI scaling filter) bool false
748 # When gui_scaling_filter_txr2img is true, copy those images
749 # from hardware to software for scaling. When false, fall back
750 # to the old scaling method, for video drivers that don't
751 # properly support downloading textures back from hardware.
752 gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true
754 # Delay showing tooltips, stated in milliseconds.
755 tooltip_show_delay (Tooltip delay) int 400
757 # Append item name to tooltip.
758 tooltip_append_itemname (Append item name) bool false
760 # Whether freetype fonts are used, requires freetype support to be compiled in.
761 freetype (Freetype fonts) bool true
763 # Path to TrueTypeFont or bitmap.
764 font_path (Font path) filepath fonts/liberationsans.ttf
766 font_size (Font size) int 16
768 # Font shadow offset, if 0 then shadow will not be drawn.
769 font_shadow (Font shadow) int 1
771 # Font shadow alpha (opaqueness, between 0 and 255).
772 font_shadow_alpha (Font shadow alpha) int 127 0 255
774 mono_font_path (Monospace font path) filepath fonts/liberationmono.ttf
776 mono_font_size (Monospace font size) int 15
778 # This font will be used for certain languages.
779 fallback_font_path (Fallback font) filepath fonts/DroidSansFallbackFull.ttf
780 fallback_font_size (Fallback font size) int 15
781 fallback_font_shadow (Fallback font shadow) int 1
782 fallback_font_shadow_alpha (Fallback font shadow alpha) int 128 0 255
784 # Path to save screenshots at.
785 screenshot_path (Screenshot folder) path
787 # Format of screenshots.
788 screenshot_format (Screenshot format) enum png png,jpg,bmp,pcx,ppm,tga
790 # Screenshot quality. Only used for JPEG format.
791 # 1 means worst quality; 100 means best quality.
792 # Use 0 for default quality.
793 screenshot_quality (Screenshot quality) int 0 0 100
797 # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
798 screen_dpi (DPI) int 72
800 # Windows systems only: Start Minetest with the command line window in the background.
801 # Contains the same information as the file debug.txt (default name).
802 enable_console (Enable console window) bool false
806 enable_sound (Sound) bool true
808 sound_volume (Volume) float 0.7 0.0 1.0
810 mute_sound (Mute sound) bool false
816 # Address to connect to.
817 # Leave this blank to start a local server.
818 # Note that the address field in the main menu overrides this setting.
819 address (Server address) string
821 # Port to connect to (UDP).
822 # Note that the port field in the main menu overrides this setting.
823 remote_port (Remote port) int 30000 1 65535
825 # Save the map received by the client on disk.
826 enable_local_map_saving (Saving map received from server) bool false
828 # Enable usage of remote media server (if provided by server).
829 # Remote servers offer a significantly faster way to download media (e.g. textures)
830 # when connecting to the server.
831 enable_remote_media_server (Connect to external media server) bool true
833 # Enable Lua modding support on client.
834 # This support is experimental and API can change.
835 enable_client_modding (Client modding) bool false
837 # URL to the server list displayed in the Multiplayer Tab.
838 serverlist_url (Serverlist URL) string servers.minetest.net
840 # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
841 serverlist_file (Serverlist file) string favoriteservers.txt
843 # Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
844 max_out_chat_queue_size (Maximum size of the out chat queue) int 20
848 # Timeout for client to remove unused map data from memory.
849 client_unload_unused_data_timeout (Mapblock unload timeout) int 600
851 # Maximum number of mapblocks for client to be kept in memory.
852 # Set to -1 for unlimited amount.
853 client_mapblock_limit (Mapblock limit) int 5000
855 # Whether to show the client debug info (has the same effect as hitting F5).
856 show_debug (Show debug info) bool false
858 [Server / Singleplayer]
860 # Name of the server, to be displayed when players join and in the serverlist.
861 server_name (Server name) string Minetest server
863 # Description of server, to be displayed when players join and in the serverlist.
864 server_description (Server description) string mine here
866 # Domain name of server, to be displayed in the serverlist.
867 server_address (Server address) string game.minetest.net
869 # Homepage of server, to be displayed in the serverlist.
870 server_url (Server URL) string http://minetest.net
872 # Automaticaly report to the serverlist.
873 server_announce (Announce server) bool false
875 # Announce to this serverlist.
876 # If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net.
877 serverlist_url (Serverlist URL) string servers.minetest.net
879 # Remove color codes from incoming chat messages
880 # Use this to stop players from being able to use color in their messages
881 strip_color_codes (Strip color codes) bool false
885 # Network port to listen (UDP).
886 # This value will be overridden when starting from the main menu.
887 port (Server port) int 30000
889 # The network interface that the server listens on.
890 bind_address (Bind address) string
892 # Enable to disallow old clients from connecting.
893 # Older clients are compatible in the sense that they will not crash when connecting
894 # to new servers, but they may not support all new features that you are expecting.
895 strict_protocol_version_checking (Strict protocol checking) bool false
897 # Specifies URL from which client fetches media instead of using UDP.
898 # $filename should be accessible from $remote_media$filename via cURL
899 # (obviously, remote_media should end with a slash).
900 # Files that are not present will be fetched the usual way.
901 remote_media (Remote media) string
903 # Enable/disable running an IPv6 server. An IPv6 server may be restricted
904 # to IPv6 clients, depending on system configuration.
905 # Ignored if bind_address is set.
906 ipv6_server (IPv6 server) bool false
910 # Maximum number of blocks that are simultaneously sent per client.
911 # The maximum total count is calculated dynamically:
912 # max_total = ceil((#clients + max_users) * per_client / 4)
913 max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 10
915 # To reduce lag, block transfers are slowed down when a player is building something.
916 # This determines how long they are slowed down after placing or removing a node.
917 full_block_send_enable_min_time_from_building (Delay in sending blocks after building) float 2.0
919 # Maximum number of packets sent per send step, if you have a slow connection
920 # try reducing it, but don't reduce it to a number below double of targeted
922 max_packets_per_iteration (Max. packets per iteration) int 1024
926 # Default game when creating a new world.
927 # This will be overridden when creating a world from the main menu.
928 default_game (Default game) string minetest
930 # Message of the day displayed to players connecting.
931 motd (Message of the day) string
933 # Maximum number of players that can connect simultaneously.
934 max_users (Maximum users) int 15
936 # World directory (everything in the world is stored here).
937 # Not needed if starting from the main menu.
938 map-dir (Map directory) path
940 # Time in seconds for item entity (dropped items) to live.
941 # Setting it to -1 disables the feature.
942 item_entity_ttl (Item entity TTL) int 900
944 # If enabled, show the server status message on player connection.
945 show_statusline_on_connect (Status message on connection) bool true
947 # Enable players getting damage and dying.
948 enable_damage (Damage) bool false
950 # Enable creative mode for new created maps.
951 creative_mode (Creative) bool false
953 # A chosen map seed for a new map, leave empty for random.
954 # Will be overridden when creating a new world in the main menu.
955 fixed_map_seed (Fixed map seed) string
957 # New users need to input this password.
958 default_password (Default password) string
960 # The privileges that new users automatically get.
961 # See /privs in game for a full list on your server and mod configuration.
962 default_privs (Default privileges) string interact, shout
964 # Privileges that players with basic_privs can grant
965 basic_privs (Basic privileges) string interact, shout
967 # Whether players are shown to clients without any range limit.
968 # Deprecated, use the setting player_transfer_distance instead.
969 unlimited_player_transfer_distance (Unlimited player transfer distance) bool true
971 # Defines the maximal player transfer distance in blocks (0 = unlimited).
972 player_transfer_distance (Player transfer distance) int 0
974 # Whether to allow players to damage and kill each other.
975 enable_pvp (Player versus player) bool true
977 # Enable mod channels support.
978 enable_mod_channels (Mod channels) bool false
980 # If this is set, players will always (re)spawn at the given position.
981 static_spawnpoint (Static spawnpoint) string
983 # If enabled, new players cannot join with an empty password.
984 disallow_empty_password (Disallow empty passwords) bool false
986 # If enabled, disable cheat prevention in multiplayer.
987 disable_anticheat (Disable anticheat) bool false
989 # If enabled, actions are recorded for rollback.
990 # This option is only read when server starts.
991 enable_rollback_recording (Rollback recording) bool false
993 # A message to be displayed to all clients when the server shuts down.
994 kick_msg_shutdown (Shutdown message) string Server shutting down.
996 # A message to be displayed to all clients when the server crashes.
997 kick_msg_crash (Crash message) string This server has experienced an internal error. You will now be disconnected.
999 # Whether to ask clients to reconnect after a (Lua) crash.
1000 # Set this to true if your server is set up to restart automatically.
1001 ask_reconnect_on_crash (Ask to reconnect after crash) bool false
1003 # From how far clients know about objects, stated in mapblocks (16 nodes).
1005 # Setting this larger than active_block_range will also cause the server
1006 # to maintain active objects up to this distance in the direction the
1007 # player is looking. (This can avoid mobs suddenly disappearing from view)
1008 active_object_send_range_blocks (Active object send range) int 3
1010 # How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
1011 # In active blocks objects are loaded and ABMs run.
1012 # This is also the minimum range in which active objects (mobs) are maintained.
1013 # This should be configured together with active_object_range.
1014 active_block_range (Active block range) int 3
1016 # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
1017 max_block_send_distance (Max block send distance) int 9
1019 # Maximum number of forceloaded mapblocks.
1020 max_forceloaded_blocks (Maximum forceloaded blocks) int 16
1022 # Interval of sending time of day to clients.
1023 time_send_interval (Time send interval) int 5
1025 # Controls length of day/night cycle.
1026 # Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
1027 time_speed (Time speed) int 72
1029 # Time of day when a new world is started, in millihours (0-23999).
1030 world_start_time (World start time) int 5250 0 23999
1032 # Interval of saving important changes in the world, stated in seconds.
1033 server_map_save_interval (Map save interval) float 5.3
1035 # Set the maximum character length of a chat message sent by clients.
1036 # chat_message_max_size int 500
1038 # Limit a single player to send X messages per 10 seconds.
1039 # chat_message_limit_per_10sec float 10.0
1041 # Kick player if send more than X messages per 10 seconds.
1042 # chat_message_limit_trigger_kick int 50
1046 movement_acceleration_default (Default acceleration) float 3
1047 movement_acceleration_air (Acceleration in air) float 2
1048 movement_acceleration_fast (Fast mode acceleration) float 10
1049 movement_speed_walk (Walking speed) float 4
1050 movement_speed_crouch (Crouch speed) float 1.35
1051 movement_speed_fast (Fast mode speed) float 20
1052 movement_speed_climb (Climbing speed) float 3
1053 movement_speed_jump (Jumping speed) float 6.5
1054 movement_liquid_fluidity (Liquid fluidity) float 1
1055 movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5
1056 movement_liquid_sink (Liquid sink) float 10
1057 movement_gravity (Gravity) float 9.81
1061 # Handling for deprecated lua api calls:
1062 # - legacy: (try to) mimic old behaviour (default for release).
1063 # - log: mimic and log backtrace of deprecated call (default for debug).
1064 # - error: abort on usage of deprecated call (suggested for mod developers).
1065 deprecated_lua_api_handling (Deprecated Lua API handling) enum legacy legacy,log,error
1067 # Number of extra blocks that can be loaded by /clearobjects at once.
1068 # This is a trade-off between sqlite transaction overhead and
1069 # memory consumption (4096=100MB, as a rule of thumb).
1070 max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096
1072 # How much the server will wait before unloading unused mapblocks.
1073 # Higher value is smoother, but will use more RAM.
1074 server_unload_unused_data_timeout (Unload unused server data) int 29
1076 # Maximum number of statically stored objects in a block.
1077 max_objects_per_block (Maximum objects per block) int 64
1079 # See http://www.sqlite.org/pragma.html#pragma_synchronous
1080 sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
1082 # Length of a server tick and the interval at which objects are generally updated over network.
1083 dedicated_server_step (Dedicated server step) float 0.09
1085 # Time in between active block management cycles
1086 active_block_mgmt_interval (Active Block Management interval) float 2.0
1088 # Length of time between ABM execution cycles
1089 abm_interval (Active Block Modifier interval) float 1.0
1091 # Length of time between NodeTimer execution cycles
1092 nodetimer_interval (NodeTimer interval) float 0.2
1094 # If enabled, invalid world data won't cause the server to shut down.
1095 # Only enable this if you know what you are doing.
1096 ignore_world_load_errors (Ignore world errors) bool false
1098 # Max liquids processed per step.
1099 liquid_loop_max (Liquid loop max) int 100000
1101 # The time (in seconds) that the liquids queue may grow beyond processing
1102 # capacity until an attempt is made to decrease its size by dumping old queue
1103 # items. A value of 0 disables the functionality.
1104 liquid_queue_purge_time (Liquid queue purge time) int 0
1106 # Liquid update interval in seconds.
1107 liquid_update (Liquid update tick) float 1.0
1109 # At this distance the server will aggressively optimize which blocks are sent to clients.
1110 # Small values potentially improve performance a lot, at the expense of visible rendering glitches.
1111 # (some blocks will not be rendered under water and in caves, as well as sometimes on land)
1112 # Setting this to a value greater than max_block_send_distance disables this optimization.
1113 # Stated in mapblocks (16 nodes)
1114 block_send_optimize_distance (Block send optimize distance) int 4 2
1116 # If enabled the server will perform map block occlusion culling based on
1117 # on the eye position of the player. This can reduce the number of blocks
1118 # sent to the client 50-80%. The client will not longer receive most invisible
1119 # so that the utility of noclip mode is reduced.
1120 server_side_occlusion_culling (Server side occlusion culling) bool true
1122 # Restricts the access of certain client-side functions on servers
1123 # Combine these byteflags below to restrict more client-side features:
1124 # LOAD_CLIENT_MODS: 1 (disable client mods loading)
1125 # CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
1126 # READ_ITEMDEFS: 4 (disable get_item_def call client-side)
1127 # READ_NODEDEFS: 8 (disable get_node_def call client-side)
1128 # LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to csm_flavour_noderange_limit)
1130 csm_flavour_limits (Client side modding flavour limits) int 18
1132 # If the CSM flavour for node range is enabled, get_node is limited to
1133 # this many nodes from the player.
1134 csm_flavour_noderange_limit (Client side noderange flavour limit) int 8
1138 # Prevent mods from doing insecure things like running shell commands.
1139 secure.enable_security (Enable mod security) bool true
1141 # Comma-separated list of trusted mods that are allowed to access insecure
1142 # functions even when mod security is on (via request_insecure_environment()).
1143 secure.trusted_mods (Trusted mods) string
1145 # Comma-separated list of mods that are allowed to access HTTP APIs, which
1146 # allow them to upload and download data to/from the internet.
1147 secure.http_mods (HTTP mods) string
1152 # Load the game profiler to collect game profiling data.
1153 # Provides a /profiler command to access the compiled profile.
1154 # Useful for mod developers and server operators.
1155 profiler.load (Load the game profiler) bool false
1157 # The default format in which profiles are being saved,
1158 # when calling `/profiler save [format]` without format.
1159 profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty
1161 # The file path relative to your worldpath in which profiles will be saved to.
1162 profiler.report_path (Report path) string ""
1164 [***Instrumentation]
1166 # Instrument the methods of entities on registration.
1167 instrument.entity (Entity methods) bool true
1169 # Instrument the action function of Active Block Modifiers on registration.
1170 instrument.abm (Active Block Modifiers) bool true
1172 # Instrument the action function of Loading Block Modifiers on registration.
1173 instrument.lbm (Loading Block Modifiers) bool true
1175 # Instrument chatcommands on registration.
1176 instrument.chatcommand (Chatcommands) bool true
1178 # Instrument global callback functions on registration.
1179 # (anything you pass to a minetest.register_*() function)
1180 instrument.global_callback (Global callbacks) bool true
1183 # Instrument builtin.
1184 # This is usually only needed by core/builtin contributors
1185 instrument.builtin (Builtin) bool false
1187 # Have the profiler instrument itself:
1188 # * Instrument an empty function.
1189 # This estimates the overhead, that instrumentation is adding (+1 function call).
1190 # * Instrument the sampler being used to update the statistics.
1191 instrument.profiler (Profiler) bool false
1195 # Name of the player.
1196 # When running a server, clients connecting with this name are admins.
1197 # When starting from the main menu, this is overridden.
1198 name (Player name) string
1200 # Set the language. Leave empty to use the system language.
1201 # A restart is required after changing this.
1202 language (Language) enum ,be,ca,cs,da,de,dv,en,eo,es,et,fr,he,hu,id,it,ja,jbo,ko,ky,lt,ms,nb,nl,pl,pt,pt_BR,ro,ru,sl,sr_Cyrl,sv,sw,tr,uk,zh_CN,zh_TW
1205 # Level of logging to be written to debug.txt:
1206 # - <nothing> (no logging)
1207 # - none (messages with no level)
1213 debug_log_level (Debug log level) enum action ,none,error,warning,action,info,verbose
1215 # ANSI colored logs: red error log, yellow warning and grey info and verbose logs
1216 # Note that it doesn't work on Windows
1217 # "yes" always enables it,
1218 # "detect" enables it when printing to terminal and
1220 log_color (Colored logs) enum detect yes,detect,no
1223 enable_ipv6 (IPv6) bool true
1227 # Default timeout for cURL, stated in milliseconds.
1228 # Only has an effect if compiled with cURL.
1229 curl_timeout (cURL timeout) int 5000
1231 # Limits number of parallel HTTP requests. Affects:
1232 # - Media fetch if server uses remote_media setting.
1233 # - Serverlist download and server announcement.
1234 # - Downloads performed by main menu (e.g. mod manager).
1235 # Only has an effect if compiled with cURL.
1236 curl_parallel_limit (cURL parallel limit) int 8
1238 # Maximum time in ms a file download (e.g. a mod download) may take.
1239 curl_file_download_timeout (cURL file download timeout) int 300000
1241 # Makes DirectX work with LuaJIT. Disable if it causes troubles.
1242 high_precision_fpu (High-precision FPU) bool true
1244 # Changes the main menu UI:
1245 # - Full: Multple singleplayer worlds, subgame choice, texture pack chooser, etc.
1246 # - Simple: One singleplayer world, no subgame or texture pack choosers. May be necessary for smaller screens.
1247 # - Auto: Simple on Android, full on everything else.
1248 main_menu_style (Main menu style) enum auto auto,full,simple
1250 # Replaces the default main menu with a custom one.
1251 main_menu_script (Main menu script) string
1253 main_menu_game_mgr (Main menu game manager) int 0
1255 main_menu_mod_mgr (Main menu mod manager) int 1
1257 # Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
1258 profiler_print_interval (Engine profiling data print interval) int 0
1262 # Name of map generator to be used when creating a new world.
1263 # Creating a world in the main menu will override this.
1264 mg_name (Mapgen name) enum v7 v5,v6,v7,flat,valleys,fractal,singlenode
1266 # Water surface level of the world.
1267 water_level (Water level) int 1
1269 # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
1270 max_block_generate_distance (Max block generate distance) int 6
1272 # Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
1273 # Only mapchunks completely within the mapgen limit are generated.
1274 # Value is stored per-world.
1275 mapgen_limit (Map generation limit) int 31000 0 31000
1277 # Global map generation attributes.
1278 # In Mapgen v6 the 'decorations' flag controls all decorations except trees
1279 # and junglegrass, in all other mapgens this flag controls all decorations.
1280 # Flags that are not enabled are not modified from the default.
1281 # Flags starting with 'no' are used to explicitly disable them.
1282 mg_flags (Mapgen flags) flags caves,dungeons,light,decorations caves,dungeons,light,decorations,nocaves,nodungeons,nolight,nodecorations
1284 # Whether dungeons occasionally project from the terrain.
1285 projecting_dungeons (Projecting dungeons) bool true
1287 [*Biome API temperature and humidity noise parameters]
1289 # Temperature variation for biomes.
1290 mg_biome_np_heat (Heat noise) noise_params_2d 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0, eased
1292 # Small-scale temperature variation for blending biomes on borders.
1293 mg_biome_np_heat_blend (Heat blend noise) noise_params_2d 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0, eased
1295 # Humidity variation for biomes.
1296 mg_biome_np_humidity (Humidity noise) noise_params_2d 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0, eased
1298 # Small-scale humidity variation for blending biomes on borders.
1299 mg_biome_np_humidity_blend (Humidity blend noise) noise_params_2d 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0, eased
1303 # Map generation attributes specific to Mapgen v5.
1304 # Flags that are not enabled are not modified from the default.
1305 # Flags starting with 'no' are used to explicitly disable them.
1306 mgv5_spflags (Mapgen V5 specific flags) flags caverns caverns,nocaverns
1308 # Controls width of tunnels, a smaller value creates wider tunnels.
1309 mgv5_cave_width (Cave width) float 0.125
1311 # Y of upper limit of large caves.
1312 mgv5_large_cave_depth (Large cave depth) int -256
1314 # Y of upper limit of lava in large caves.
1315 mgv5_lava_depth (Lava depth) int -256
1317 # Y-level of cavern upper limit.
1318 mgv5_cavern_limit (Cavern limit) int -256
1320 # Y-distance over which caverns expand to full size.
1321 mgv5_cavern_taper (Cavern taper) int 256
1323 # Defines full size of caverns, smaller values create larger caverns.
1324 mgv5_cavern_threshold (Cavern threshold) float 0.7
1326 # Lower Y limit of dungeons.
1327 mgv5_dungeon_ymin (Dungeon minimum Y) int -31000
1329 # Upper Y limit of dungeons.
1330 mgv5_dungeon_ymax (Dungeon maximum Y) int 31000
1334 # Variation of biome filler depth.
1335 mgv5_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0, eased
1337 # Variation of terrain vertical scale.
1338 # When noise is < -0.55 terrain is near-flat.
1339 mgv5_np_factor (Factor noise) noise_params_2d 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0, eased
1341 # Y-level of average terrain surface.
1342 mgv5_np_height (Height noise) noise_params_2d 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0, eased
1344 # First of 2 3D noises that together define tunnels.
1345 mgv5_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
1347 # Second of 2 3D noises that together define tunnels.
1348 mgv5_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
1350 # 3D noise defining giant caverns.
1351 mgv5_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1353 # 3D noise defining terrain.
1354 mgv5_np_ground (Ground noise) noise_params_3d 0, 40, (80, 80, 80), 983240, 4, 0.55, 2.0, eased
1358 # Map generation attributes specific to Mapgen v6.
1359 # The 'snowbiomes' flag enables the new 5 biome system.
1360 # When the new biome system is enabled jungles are automatically enabled and
1361 # the 'jungles' flag is ignored.
1362 # Flags that are not enabled are not modified from the default.
1363 # Flags starting with 'no' are used to explicitly disable them.
1364 mgv6_spflags (Mapgen V6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees
1366 # Deserts occur when np_biome exceeds this value.
1367 # When the new biome system is enabled, this is ignored.
1368 mgv6_freq_desert (Desert noise threshold) float 0.45
1370 # Sandy beaches occur when np_beach exceeds this value.
1371 mgv6_freq_beach (Beach noise threshold) float 0.15
1373 # Lower Y limit of dungeons.
1374 mgv6_dungeon_ymin (Dungeon minimum Y) int -31000
1376 # Upper Y limit of dungeons.
1377 mgv6_dungeon_ymax (Dungeon maximum Y) int 31000
1381 # Y-level of lower terrain and lakebeds.
1382 mgv6_np_terrain_base (Terrain base noise) noise_params_2d -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0, eased
1384 # Y-level of higher (cliff-top) terrain.
1385 mgv6_np_terrain_higher (Terrain higher noise) noise_params_2d 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0, eased
1387 # Varies steepness of cliffs.
1388 mgv6_np_steepness (Steepness noise) noise_params_2d 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0, eased
1390 # Defines areas of 'terrain_higher' (cliff-top terrain).
1391 mgv6_np_height_select (Height select noise) noise_params_2d 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0, eased
1393 # Varies depth of biome surface nodes.
1394 mgv6_np_mud (Mud noise) noise_params_2d 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0, eased
1396 # Defines areas with sandy beaches.
1397 mgv6_np_beach (Beach noise) noise_params_2d 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0, eased
1399 # Temperature variation for biomes.
1400 mgv6_np_biome (Biome noise) noise_params_2d 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0, eased
1402 # Variation of number of caves.
1403 mgv6_np_cave (Cave noise) noise_params_2d 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0, eased
1405 # Humidity variation for biomes.
1406 mgv6_np_humidity (Humidity noise) noise_params_2d 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0, eased
1408 # Defines tree areas and tree density.
1409 mgv6_np_trees (Trees noise) noise_params_2d 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0, eased
1411 # Defines areas where trees have apples.
1412 mgv6_np_apple_trees (Apple trees noise) noise_params_2d 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0, eased
1416 # Map generation attributes specific to Mapgen v7.
1417 # 'ridges' enables the rivers.
1418 # Flags that are not enabled are not modified from the default.
1419 # Flags starting with 'no' are used to explicitly disable them.
1420 mgv7_spflags (Mapgen V7 specific flags) flags mountains,ridges,nofloatlands,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns
1422 # Y of mountain density gradient zero level. Used to shift mountains vertically.
1423 mgv7_mount_zero_level (Mountain zero level) int 0
1425 # Controls width of tunnels, a smaller value creates wider tunnels.
1426 mgv7_cave_width (Cave width) float 0.09
1428 # Y of upper limit of large caves.
1429 mgv7_large_cave_depth (Large cave depth) int -33
1431 # Y of upper limit of lava in large caves.
1432 mgv7_lava_depth (Lava depth) int -256
1434 # Controls the density of mountain-type floatlands.
1435 # Is a noise offset added to the 'mgv7_np_mountain' noise value.
1436 mgv7_float_mount_density (Floatland mountain density) float 0.6
1438 # Typical maximum height, above and below midpoint, of floatland mountains.
1439 mgv7_float_mount_height (Floatland mountain height) float 128.0
1441 # Alters how mountain-type floatlands taper above and below midpoint.
1442 mgv7_float_mount_exponent (Floatland mountain exponent) float 0.75
1444 # Y-level of floatland midpoint and lake surface.
1445 mgv7_floatland_level (Floatland level) int 1280
1447 # Y-level to which floatland shadows extend.
1448 mgv7_shadow_limit (Shadow limit) int 1024
1450 # Y-level of cavern upper limit.
1451 mgv7_cavern_limit (Cavern limit) int -256
1453 # Y-distance over which caverns expand to full size.
1454 mgv7_cavern_taper (Cavern taper) int 256
1456 # Defines full size of caverns, smaller values create larger caverns.
1457 mgv7_cavern_threshold (Cavern threshold) float 0.7
1459 # Lower Y limit of dungeons.
1460 mgv7_dungeon_ymin (Dungeon minimum Y) int -31000
1462 # Upper Y limit of dungeons.
1463 mgv7_dungeon_ymax (Dungeon maximum Y) int 31000
1467 # Y-level of higher (cliff-top) terrain.
1468 mgv7_np_terrain_base (Terrain base noise) noise_params_2d 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0, eased
1470 # Y-level of lower terrain and lakebeds.
1471 mgv7_np_terrain_alt (Terrain alt noise) noise_params_2d 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0, eased
1473 # Varies roughness of terrain.
1474 # Defines the 'persistence' value for terrain_base and terrain_alt noises.
1475 mgv7_np_terrain_persist (Terrain persistence noise) noise_params_2d 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0, eased
1477 # Defines areas of higher (cliff-top) terrain and affects steepness of cliffs.
1478 mgv7_np_height_select (Height select noise) noise_params_2d -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0, eased
1480 # Variation of biome filler depth.
1481 mgv7_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
1483 # Variation of maximum mountain height (in nodes).
1484 mgv7_np_mount_height (Mountain height noise) noise_params_2d 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0, eased
1486 # Defines large-scale river channel structure.
1487 mgv7_np_ridge_uwater (Ridge underwater noise) noise_params_2d 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0, eased
1489 # Defines areas of floatland smooth terrain.
1490 # Smooth floatlands occur when noise > 0.
1491 mgv7_np_floatland_base (Floatland base noise) noise_params_2d -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0, eased
1493 # Variation of hill height and lake depth on floatland smooth terrain.
1494 mgv7_np_float_base_height (Floatland base height noise) noise_params_2d 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0, eased
1496 # 3D noise defining mountain structure and height.
1497 # Also defines structure of floatland mountain terrain.
1498 mgv7_np_mountain (Mountain noise) noise_params_3d -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
1500 # 3D noise defining structure of river canyon walls.
1501 mgv7_np_ridge (Ridge noise) noise_params_3d 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
1503 # 3D noise defining giant caverns.
1504 mgv7_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1506 # First of 2 3D noises that together define tunnels.
1507 mgv7_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1509 # Second of 2 3D noises that together define tunnels.
1510 mgv7_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1512 [*Mapgen Carpathian]
1514 # Map generation attributes specific to Mapgen Carpathian.
1515 # Flags that are not enabled are not modified from the default.
1516 # Flags starting with 'no' are used to explicitly disable them.
1517 mgcarpathian_spflags (Mapgen Carpathian specific flags) flags caverns caverns,nocaverns
1519 # Controls width of tunnels, a smaller value creates wider tunnels.
1520 mgcarpathian_cave_width (Cave width) float 0.09
1522 # Y of upper limit of large caves.
1523 mgcarpathian_large_cave_depth (Large cave depth) int -33
1525 # Y of upper limit of lava in large caves.
1526 mgcarpathian_lava_depth (Lava depth) int -256
1528 # Y-level of cavern upper limit.
1529 mgcarpathian_cavern_limit (Cavern limit) int -256
1531 # Y-distance over which caverns expand to full size.
1532 mgcarpathian_cavern_taper (Cavern taper) int 256
1534 # Defines full size of caverns, smaller values create larger caverns.
1535 mgcarpathian_cavern_threshold (Cavern threshold) float 0.7
1537 # Lower Y limit of dungeons.
1538 mgcarpathian_dungeon_ymin (Dungeon minimum Y) int -31000
1540 # Upper Y limit of dungeons.
1541 mgcarpathian_dungeon_ymax (Dungeon maximum Y) int 31000
1545 # 2D noise that defines the base ground level.
1546 mgcarpathian_np_base (Base ground noise) noise_params_2d 12, 1, (2557, 2557, 2557), 6538, 4, 0.8, 0.5, eased
1548 # Variation of biome filler depth.
1549 mgcarpathian_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (128, 128, 128), 261, 3, 0.7, 2.0, eased
1551 # First of 4 2D noises that together define hill/mountain range height.
1552 mgcarpathian_np_height1 (Hilliness1 noise) noise_params_2d 0, 5, (251, 251, 251), 9613, 5, 0.5, 2.0, eased
1554 # Second of 4 2D noises that together define hill/mountain range height.
1555 mgcarpathian_np_height2 (Hilliness2 noise) noise_params_2d 0, 5, (383, 383, 383), 1949, 5, 0.5, 2.0, eased
1557 # Third of 4 2D noises that together define hill/mountain range height.
1558 mgcarpathian_np_height3 (Hilliness3 noise) noise_params_2d 0, 5, (509, 509, 509), 3211, 5, 0.5, 2.0, eased
1560 # Fourth of 4 2D noises that together define hill/mountain range height.
1561 mgcarpathian_np_height4 (Hilliness4 noise) noise_params_2d 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0, eased
1563 # 2D noise that controls the size/occurance of rolling hills.
1564 mgcarpathian_np_hills_terrain (Rolling hills spread noise) noise_params_2d 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0, eased
1566 # 2D noise that controls the size/occurance of ridged mountain ranges.
1567 mgcarpathian_np_ridge_terrain (Ridge mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0, eased
1569 # 2D noise that controls the size/occurance of step mountain ranges.
1570 mgcarpathian_np_step_terrain (Step mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0, eased
1572 # 2D noise that controls the shape/size of rolling hills.
1573 mgcarpathian_np_hills (Rolling hill size noise) noise_params_2d 0, 3, (257, 257, 257), 6604, 6, 0.5, 2.0, eased
1575 # 2D noise that controls the shape/size of ridged mountains.
1576 mgcarpathian_np_ridge_mnt (Ridged mountain size noise) noise_params_2d 0, 12, (743, 743, 743), 5520, 6, 0.7, 2.0, eased
1578 # 2D noise that controls the shape/size of step mountains.
1579 mgcarpathian_np_step_mnt (Step mountain size noise) noise_params_2d 0, 8, (509, 509, 509), 2590, 6, 0.6, 2.0, eased
1581 # 3D noise for mountain overhangs, cliffs, etc. Usually small variations.
1582 mgcarpathian_np_mnt_var (Mountain variation noise) noise_params_3d 0, 1, (499, 499, 499), 2490, 5, 0.55, 2.0
1584 # First of 2 3D noises that together define tunnels.
1585 mgcarpathian_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1587 # Second of 2 3D noises that together define tunnels.
1588 mgcarpathian_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1590 # 3D noise defining giant caverns.
1591 mgcarpathian_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1595 # Map generation attributes specific to Mapgen flat.
1596 # Occasional lakes and hills can be added to the flat world.
1597 # Flags that are not enabled are not modified from the default.
1598 # Flags starting with 'no' are used to explicitly disable them.
1599 mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills
1602 mgflat_ground_level (Ground level) int 8
1604 # Y of upper limit of large caves.
1605 mgflat_large_cave_depth (Large cave depth) int -33
1607 # Y of upper limit of lava in large caves.
1608 mgflat_lava_depth (Lava depth) int -256
1610 # Controls width of tunnels, a smaller value creates wider tunnels.
1611 mgflat_cave_width (Cave width) float 0.09
1613 # Terrain noise threshold for lakes.
1614 # Controls proportion of world area covered by lakes.
1615 # Adjust towards 0.0 for a larger proportion.
1616 mgflat_lake_threshold (Lake threshold) float -0.45
1618 # Controls steepness/depth of lake depressions.
1619 mgflat_lake_steepness (Lake steepness) float 48.0
1621 # Terrain noise threshold for hills.
1622 # Controls proportion of world area covered by hills.
1623 # Adjust towards 0.0 for a larger proportion.
1624 mgflat_hill_threshold (Hill threshold) float 0.45
1626 # Controls steepness/height of hills.
1627 mgflat_hill_steepness (Hill steepness) float 64.0
1629 # Lower Y limit of dungeons.
1630 mgflat_dungeon_ymin (Dungeon minimum Y) int -31000
1632 # Upper Y limit of dungeons.
1633 mgflat_dungeon_ymax (Dungeon maximum Y) int 31000
1637 # Defines location and terrain of optional hills and lakes.
1638 mgflat_np_terrain (Terrain noise) noise_params_2d 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0, eased
1640 # Variation of biome filler depth.
1641 mgflat_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
1643 # First of 2 3D noises that together define tunnels.
1644 mgflat_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1646 # Second of 2 3D noises that together define tunnels.
1647 mgflat_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1651 # Controls width of tunnels, a smaller value creates wider tunnels.
1652 mgfractal_cave_width (Cave width) float 0.09
1654 # Y of upper limit of large caves.
1655 mgfractal_large_cave_depth (Large cave depth) int -33
1657 # Y of upper limit of lava in large caves.
1658 mgfractal_lava_depth (Lava depth) int -256
1660 # Lower Y limit of dungeons.
1661 mgfractal_dungeon_ymin (Dungeon minimum Y) int -31000
1663 # Upper Y limit of dungeons.
1664 mgfractal_dungeon_ymax (Dungeon maximum Y) int 31000
1666 # Choice of 18 fractals from 9 formulas.
1667 # 1 = 4D "Roundy" mandelbrot set.
1668 # 2 = 4D "Roundy" julia set.
1669 # 3 = 4D "Squarry" mandelbrot set.
1670 # 4 = 4D "Squarry" julia set.
1671 # 5 = 4D "Mandy Cousin" mandelbrot set.
1672 # 6 = 4D "Mandy Cousin" julia set.
1673 # 7 = 4D "Variation" mandelbrot set.
1674 # 8 = 4D "Variation" julia set.
1675 # 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
1676 # 10 = 3D "Mandelbrot/Mandelbar" julia set.
1677 # 11 = 3D "Christmas Tree" mandelbrot set.
1678 # 12 = 3D "Christmas Tree" julia set.
1679 # 13 = 3D "Mandelbulb" mandelbrot set.
1680 # 14 = 3D "Mandelbulb" julia set.
1681 # 15 = 3D "Cosine Mandelbulb" mandelbrot set.
1682 # 16 = 3D "Cosine Mandelbulb" julia set.
1683 # 17 = 4D "Mandelbulb" mandelbrot set.
1684 # 18 = 4D "Mandelbulb" julia set.
1685 mgfractal_fractal (Fractal type) int 1 1 18
1687 # Iterations of the recursive function.
1688 # Controls the amount of fine detail.
1689 mgfractal_iterations (Iterations) int 11
1691 # Approximate (X,Y,Z) scale of fractal in nodes.
1692 mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0)
1694 # (X,Y,Z) offset of fractal from world centre in units of 'scale'.
1695 # Used to move a suitable spawn area of low land close to (0, 0).
1696 # The default is suitable for mandelbrot sets, it needs to be edited for julia sets.
1697 # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
1698 mgfractal_offset (Offset) v3f (1.79, 0.0, 0.0)
1700 # W co-ordinate of the generated 3D slice of a 4D fractal.
1701 # Determines which 3D slice of the 4D shape is generated.
1702 # Has no effect on 3D fractals.
1703 # Range roughly -2 to 2.
1704 mgfractal_slice_w (Slice w) float 0.0
1706 # Julia set only: X component of hypercomplex constant determining julia shape.
1707 # Range roughly -2 to 2.
1708 mgfractal_julia_x (Julia x) float 0.33
1710 # Julia set only: Y component of hypercomplex constant determining julia shape.
1711 # Range roughly -2 to 2.
1712 mgfractal_julia_y (Julia y) float 0.33
1714 # Julia set only: Z component of hypercomplex constant determining julia shape.
1715 # Range roughly -2 to 2.
1716 mgfractal_julia_z (Julia z) float 0.33
1718 # Julia set only: W component of hypercomplex constant determining julia shape.
1719 # Has no effect on 3D fractals.
1720 # Range roughly -2 to 2.
1721 mgfractal_julia_w (Julia w) float 0.33
1725 # Y-level of seabed.
1726 mgfractal_np_seabed (Seabed noise) noise_params_2d -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0, eased
1728 # Variation of biome filler depth.
1729 mgfractal_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
1731 # First of 2 3D noises that together define tunnels.
1732 mgfractal_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1734 # Second of 2 3D noises that together define tunnels.
1735 mgfractal_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1739 # Map generation attributes specific to Mapgen Valleys.
1740 # 'altitude_chill' makes higher elevations colder, which may cause biome issues.
1741 # 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool,
1742 # it may interfere with delicately adjusted biomes.
1743 # Flags that are not enabled are not modified from the default.
1744 # Flags starting with 'no' are used to explicitly disable them.
1745 mg_valleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers
1747 # The altitude at which temperature drops by 20C
1748 mgvalleys_altitude_chill (Altitude chill) int 90
1750 # Depth below which you'll find large caves.
1751 mgvalleys_large_cave_depth (Large cave depth) int -33
1753 # Creates unpredictable lava features in caves.
1754 # These can make mining difficult. Zero disables them. (0-10)
1755 mgvalleys_lava_features (Lava features) int 0
1757 # Depth below which you'll find massive caves.
1758 mgvalleys_massive_cave_depth (Massive cave depth) int -256
1760 # How deep to make rivers
1761 mgvalleys_river_depth (River depth) int 4
1763 # How wide to make rivers
1764 mgvalleys_river_size (River size) int 5
1766 # Creates unpredictable water features in caves.
1767 # These can make mining difficult. Zero disables them. (0-10)
1768 mgvalleys_water_features (Water features) int 0
1770 # Controls width of tunnels, a smaller value creates wider tunnels.
1771 mgvalleys_cave_width (Cave width) float 0.09
1773 # Lower Y limit of dungeons.
1774 mgvalleys_dungeon_ymin (Dungeon minimum Y) int -31000
1776 # Upper Y limit of dungeons.
1777 mgvalleys_dungeon_ymax (Dungeon maximum Y) int 31000
1781 # Caves and tunnels form at the intersection of the two noises
1782 mgvalleys_np_cave1 (Cave noise #1) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1784 # Caves and tunnels form at the intersection of the two noises
1785 mgvalleys_np_cave2 (Cave noise #2) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1787 # The depth of dirt or other filler
1788 mgvalleys_np_filler_depth (Filler depth) noise_params_2d 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0, eased
1790 # Massive caves form here.
1791 mgvalleys_np_massive_caves (Massive cave noise) noise_params_3d 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
1793 # River noise -- rivers occur close to zero
1794 mgvalleys_np_rivers (River noise) noise_params_2d 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0, eased
1796 # Base terrain height
1797 mgvalleys_np_terrain_height (Terrain height) noise_params_2d -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0, eased
1799 # Raises terrain to make valleys around the rivers
1800 mgvalleys_np_valley_depth (Valley depth) noise_params_2d 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0, eased
1802 # Slope and fill work together to modify the heights
1803 mgvalleys_np_inter_valley_fill (Valley fill) noise_params_3d 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
1805 # Amplifies the valleys
1806 mgvalleys_np_valley_profile (Valley profile) noise_params_2d 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0, eased
1808 # Slope and fill work together to modify the heights
1809 mgvalleys_np_inter_valley_slope (Valley slope) noise_params_2d 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0, eased
1813 # Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
1814 chunksize (Chunk size) int 5
1816 # Dump the mapgen debug infos.
1817 enable_mapgen_debug_info (Mapgen debug) bool false
1819 # Maximum number of blocks that can be queued for loading.
1820 emergequeue_limit_total (Absolute limit of emerge queues) int 256
1822 # Maximum number of blocks to be queued that are to be loaded from file.
1823 # Set to blank for an appropriate amount to be chosen automatically.
1824 emergequeue_limit_diskonly (Limit of emerge queues on disk) int 32
1826 # Maximum number of blocks to be queued that are to be generated.
1827 # Set to blank for an appropriate amount to be chosen automatically.
1828 emergequeue_limit_generate (Limit of emerge queues to generate) int 32
1830 # Number of emerge threads to use. Make this field blank, or increase this number
1831 # to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
1832 # at the cost of slightly buggy caves.
1833 num_emerge_threads (Number of emerge threads) int 1