1 # This file contains all settings displayed in the settings menu.
4 # name (Readable name) type type_args
13 # - key (will be ignored in GUI, since a special key change dialog exists)
20 # - default (if default is not specified then "" is set)
27 # - default value1,value2,...
29 # - default (if default is not specified then "" is set)
33 # Comments directly above a setting are bound to this setting.
34 # All other comments are ignored.
36 # Comments and (Readable name) are handled by gettext.
37 # Comments should be complete sentences that describe the setting and possibly
38 # give the user additional useful insight.
39 # Sections are marked by a single line in the format: [Section Name]
40 # Sub-section are marked by adding * in front of the section name: [*Sub-section]
41 # Sub-sub-sections have two * etc.
42 # There shouldn't be too much settings per category; settings that shouldn't be
43 # modified by the "average user" should be in (sub-)categories called "Advanced".
48 # If enabled, you can place blocks at the position (feet + eye level) where you stand.
49 # This is helpful when working with nodeboxes in small areas.
50 enable_build_where_you_stand (Build inside player) bool false
52 # Unobstructed movement without physics, downwards key is keymap_special1.
53 free_move (Free movement) bool false
55 # Fast movement (keymap_special1).
56 fast_move (Fast movement) bool false
58 # Smooths camera when moving and looking arround.
59 # Useful for recording videos.
60 cinematic (Cinematic mode) bool false
62 # Smooths rotation of camera. 0 to disable.
63 camera_smoothing (Camera smoothing) float 0.0 0.0 0.99
65 # Smooths rotation of camera in cinematic mode. 0 to disable.
66 cinematic_camera_smoothing (Camera smoothing in cinematic mode) float 0.7 0.0 0.99
68 # Invert vertical mouse movement.
69 invert_mouse (Invert mouse) bool false
71 # Mouse sensitivity multiplier.
72 mouse_sensitivity (Mouse sensitivity) float 0.2
74 # If enabled, keymap_special1 instead of keymap_sneak is used for climbing down and descending.
75 aux1_descends (Key use for climbing/descending) bool false
77 # Double-tapping the jump key toggles fly mode.
78 doubletap_jump (Double tap jump for fly) bool false
80 # If false aux1 is used to fly fast.
81 always_fly_fast (Always fly and fast) bool true
83 # The time in seconds it takes between repeated right clicks when holding the right mouse button.
84 repeat_rightclick_time (Rightclick repetition interval) float 0.25
86 # Enable random user input, for testing.
87 random_input (Random input) bool false
89 # Continuous forward movement (for testing).
90 continuous_forward (Continuous forward) bool false
93 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
94 keymap_forward (Forward) key KEY_KEY_W
95 keymap_backward (Backward) key KEY_KEY_S
96 keymap_left (Left) key KEY_KEY_A
97 keymap_right (Right) key KEY_KEY_D
98 keymap_jump (Jump) key KEY_SPACE
99 keymap_sneak (Sneak) key KEY_LSHIFT
100 keymap_inventory (Inventory) key KEY_KEY_I
101 keymap_special1 (Use) key KEY_KEY_E
102 keymap_chat (Chat) key KEY_KEY_T
103 keymap_cmd (Command) key /
104 keyman_console (Console) key KEY_F10
105 keymap_rangeselect (Range select) key KEY_KEY_R
106 keymap_freemove (Fly) key KEY_KEY_K
107 keymap_fastmove (Fast) key KEY_KEY_J
108 keymap_cinematic (Cinematic mode) key KEY_F8
109 keymap_minimap (Minimap) key KEY_F9
110 keymap_screenshot (Screenshot) key KEY_F12
111 keymap_print_debug_stacks (Print stacks) key KEY_KEY_P
115 # Address to connect to (blank = start local server).
116 address (Server address) string
118 # Port to connect to (UDP).
119 remote_port (Remote port) int 30000
121 # Save the map received by the client on disk.
122 enable_local_map_saving (Saving map received by server) bool false
124 # Enable usage of remote media server (if provided by server).
125 enable_remote_media_server (Connect to external media server) bool true
127 # URL to the server list displayed in the Multiplayer Tab.
128 serverlist_url (Serverlist URL) string servers.minetest.net
130 # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
131 serverlist_file (Serverlist file) string favoriteservers.txt
137 # Minimum wanted FPS.
138 # The amount of rendered stuff is dynamically set according to this.
139 wanted_fps (Wanted FPS) int 30
141 # If FPS would go higher than this, limit it by sleeping.
142 # to not waste CPU power for no benefit.
143 fps_max (Maximum FPS) int 60
145 # Maximum FPS when game is paused.
146 pause_fps_max (FPS in pause menu) int 20
148 # The allowed adjustment range for the automatic rendering range adjustment.
149 viewing_range_nodes_max (Viewing range maximum) int 160
151 # The allowed adjustment range for the automatic rendering range adjustment.
152 viewing_range_nodes_min (View range minimum) int 35
154 # Vertical initial window size.
155 screenW (Screen width) int 800
157 # Horizontal initial window size.
158 screenH (Screen height) int 600
161 fullscreen (Full screen) bool false
163 fullscreen_bpp (Full screen BPP) int 24
165 # Experimental option, might cause visible spaces between blocks
166 # when set to higher number than 0.
167 fsaa (FSAA) enum 0 0,1,2,4,8,16
169 # Vertical screen synchronization.
170 vsync (V-Sync) bool false
172 # Field of view in degrees.
173 fov (Field of view) int 72 30 160
175 # Whether to fog out the end of the visible area.
176 enable_fog (Fog) bool true
178 # Enable a bit lower water surface; disable for speed (not quite optimized).
179 new_style_water (New style water) bool false
182 # - Fancy -> all faces visible
183 # - Simple -> only outer faces, if defined special_tiles are used
184 # - Opaque -> disable transparency
185 leaves_style (Leaves style) enum fancy fancy,simple,opaque
187 # Connects glass if supported by node.
188 connected_glass (Connect glass) bool false
190 # Enable smooth lighting with simple ambient occlusion.
191 # Disable for speed or for different looks.
192 smooth_lighting (Smooth lighting) bool true
194 # Adjust the gamma encoding for the light tables. Lower numbers are brighter.
195 # This setting is for the client only and is ignored by the server.
196 display_gamma (Gamma) float 1.8 1.0 3.0
198 # Path to texture directory. All textures are first searched from here.
199 texture_path (Texture path) path
202 # Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl.
203 video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl
205 # Enable/disable clouds.
206 enable_clouds (Clouds) bool true
208 # Height on which clouds are appearing.
209 cloud_height (Cloud height) int 120
211 # Radius of cloud area stated in number of 64 node cloud squares.
212 # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
213 cloud_radius (Cloud radius) int 12
215 # Use 3D cloud look instead of flat.
216 enable_3d_clouds (3D clouds) bool true
218 # Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double).
219 view_bobbing_amount (View bobbing) float 1.0
221 # Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double).
222 fall_bobbing_amount (Fall bobbing) float 0.0
226 # - "none" = no 3d output.
227 # - "anaglyph" = cyan/magenta color 3d.
228 # - "interlaced" = odd/even line based polarisation screen support.
229 # - "topbottom" = split screen top/bottom.
230 # - "sidebyside" = split screen side by side.
231 3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside
233 # In-game chat console background color (R,G,B).
234 console_color (Console color) string (0,0,0)
236 # In-game chat console background alpha (opaqueness, between 0 and 255).
237 console_alpha (Console alpha) int 200 0 255
239 # Selection box border color (R,G,B).
240 selectionbox_color (Selection box color) string (0,0,0)
242 # Width of the selectionbox's lines.
243 selectionbox_width (Selection box width) int 2 1 5
245 # Crosshair color (R,G,B).
246 crosshair_color (Crosshair color) string (255,255,255)
248 # Cross alpha (opaqueness, between 0 and 255).
249 crosshair_alpha (Crosshair alpha) int 255 0 255
251 # Path for screenshots.
252 screenshot_path (Screenshot folder) path
254 # Whether node texture animations should be desynchronized per mapblock.
255 desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true
257 # Maximum proportion of current window to be used for hotbar.
258 # Useful if there's something to be displayed right or left of hotbar.
259 hud_hotbar_max_width (Maximum hotbar width) float 1.0
261 # Enable selection highlighting for nodes (disables selectionbox).
262 enable_node_highlighting (Node highlighting) bool false
264 mip_map (Mipmapping) bool false
265 anisotropic_filter (Anisotropic filtering) bool false
266 bilinear_filter (Bilinear filtering) bool false
267 trilinear_filter (Trilinear filtering) bool false
269 # Filtered textures can blend RGB values with fully-transparent neighbors,
270 # which PNG optimizers usually discard, sometimes resulting in a dark or
271 # light edge to transparent textures. Apply this filter to clean that up
272 # at texture load time.
273 texture_clean_transparent (Clean transparent textures) bool false
275 # When using bilinear/trilinear/anisotropic filters, low-resolution textures
276 # can be blurred, so automatically upscale them with nearest-neighbor
277 # interpolation to preserve crisp pixels. This sets the minimum texture size
278 # for the upscaled textures; higher values look sharper, but require more
279 # memory. Powers of 2 are recommended. Setting this higher than 1 may not
280 # have a visible effect unless bilinear/trilinear/anisotropic filtering is
282 texture_min_size (Minimum texture size for filters) int 64
284 # Set to true to pre-generate all item visuals.
285 preload_item_visuals (Preload inventory textures) bool false
287 # Set to true to enable shaders. Disable them if video_driver = direct3d9/8.
288 enable_shaders (Shaders) bool true
290 # Set to true to enable textures bumpmapping. Requires shaders enabled.
291 enable_bumpmapping (Bumpmapping) bool false
293 # Set to true enables on the fly normalmap generation (Emboss effect).
294 # Requires bumpmapping enabled.
295 generate_normalmaps (Generate normalmaps) bool false
297 # Strength of generated normalmaps.
298 normalmaps_strength (Normalmaps strength) float 0.6
300 # Defines sampling step of texture (0 - 2).
301 # A higher value results in smoother normal maps.
302 normalmaps_smooth (Normalmaps sampling) int 0 0 2
304 # Set to true enables parallax occlusion mapping. Requires shaders enabled.
305 enable_parallax_occlusion (Parralax occlusion) bool false
307 # 0 = parallax occlusion with slope information (faster).
308 # 1 = relief mapping (slower, more accurate).
309 parallax_occlusion_mode (Parralax occlusion mode) int 1 0 1
311 # Strength of parallax.
312 3d_parallax_strength (Parralax occlusion strength) float 0.025
314 # Number of parallax occlusion iterations.
315 parallax_occlusion_iterations (Parralax occlusion iterations) int 4
317 # Overall scale of parallax occlusion effect.
318 parallax_occlusion_scale (Parralax occlusion Scale) float 0.08
320 # Overall bias of parallax occlusion effect, usually scale/2.
321 parallax_occlusion_bias (Parralax occlusion bias) float 0.04
323 # Set to true enables waving water. Requires shaders enabled.
324 enable_waving_water (Waving water) bool false
326 water_wave_height (Waving water height) float 1.0
327 water_wave_length (Waving water length) float 20.0
328 water_wave_speed (Waving water speed) float 5.0
330 # Set to true enables waving leaves. Requires shaders enabled.
331 enable_waving_leaves (Waving leaves) bool false
333 # Set to true enables waving plants. Requires shaders enabled.
334 enable_waving_plants (Waving plants) bool false
336 # The strength (darkness) of node ambient-occlusion shading.
337 # Lower is darker, Higher is lighter. The valid range of values for this
338 # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
339 # set to the nearest valid value.
340 ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0
342 # Enables caching of facedir rotated meshes.
343 enable_mesh_cache (Mesh cache) bool false
346 enable_minimap (Minimap) bool true
348 # Shape of the minimap. Enabled = round, disabled = square.
349 minimap_shape_round (Round minimap) bool true
353 # Useable to make minimap smoother on slower machines.
354 minimap_double_scan_height (Minimap scan height) bool true
356 # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
357 directional_colored_fog (Colored fog) bool true
361 # Use a cloud animation for the main menu background.
362 menu_clouds (Clouds in menu) bool true
364 # Scale gui by a user specified value.
365 # Use a nearest-neighbor-anti-alias filter to scale the GUI.
366 # This will smooth over some of the rough edges, and blend
367 # pixels when scaling down, at the cost of blurring some
368 # edge pixels when images are scaled by non-integer sizes.
369 gui_scaling (GUI scaling) float 1.0
371 # When gui_scaling_filter is true, all GUI images need to be
372 # filtered in software, but some images are generated directly
373 # to hardware (e.g. render-to-texture for nodes in inventory).
374 gui_scaling_filter (GUI scaling filter) bool false
376 # When gui_scaling_filter_txr2img is true, copy those images
377 # from hardware to software for scaling. When false, fall back
378 # to the old scaling method, for video drivers that don't
379 # propery support downloading textures back from hardware.
380 gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true
382 # Delay showing tooltips, stated in milliseconds.
383 tooltip_show_delay (Tooltip delay) int 400
385 # Whether freetype fonts are used, requires freetype support to be compiled in.
386 freetype (Freetype fonts) bool true
388 # Path to TrueTypeFont or bitmap.
389 font_path (Font path) path fonts/liberationsans.ttf
392 font_size (Font size) int 15
394 # Font shadow offset, if 0 then shadow will not be drawn.
395 font_shadow (Font shadow) int 1
397 # Font shadow alpha (opaqueness, between 0 and 255).
398 font_shadow_alpha (Font shadow alpha) int 128 0 255
400 mono_font_path (Monospace font path) path fonts/liberationmono.ttf
402 mono_font_size (Monospace font size) int 15
404 # This font will be used for certain languages.
405 fallback_font_path (Fallback font) path fonts/DroidSansFallbackFull.ttf
406 fallback_font_size (Fallback font size) int 15
407 fallback_font_shadow (Fallback font shadow) int 1
408 fallback_font_shadow_alpha (Fallback font shadow alpha) int 128 0 255
412 # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
413 screen_dpi (DPI) int 72
416 enable_sound (Sound) bool true
417 sound_volume (Volume) float 0.7 0.0 1.0
421 # Timeout for client to remove unused map data from memory.
422 client_unload_unused_data_timeout (Mapblock unload timeout) int 600
424 # Maximum number of mapblocks for client to be kept in memory.
425 # Set to -1 for unlimited amount.
426 client_mapblock_limit (Mapblock limit) int 5000
428 # Whether to show the client debug info (has the same effect as hitting F5).
429 show_debug (Show debug info) bool false
431 [Server / Singleplayer]
433 # Name of the server.
434 server_name (Server name) string Minetest server
436 # Description of server.
437 server_description (Server description) string mine here
439 # Domain name of server.
440 server_address (Server address) string game.minetest.net
442 # Homepage of server.
443 server_url (Server URL) string http://minetest.net
445 # Automaticaly report to masterserver.
446 server_announce (Announce server) bool false
448 # Announce to this masterserver.
449 # If you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net.
450 serverlist_url (Serverlist URL) string servers.minetest.net
454 # Network port to listen (UDP).
455 port (Server port) int 30000
457 # The network interface that the server listens on.
458 bind_address (Bind address) string
460 # Set to true to disallow old clients from connecting.
461 strict_protocol_version_checking (Strict protocol checking) bool false
463 # Specifies URL from which client fetches media instead of using UDP.
464 # $filename should be accessible from $remote_media$filename via cURL
465 # (obviously, remote_media should end with a slash).
466 # Files that are not present would be fetched the usual way.
467 remote_media (Remote media) string
469 # Enable/disable running an IPv6 server. An IPv6 server may be restricted
470 # to IPv6 clients, depending on system configuration.
471 # Ignored if bind_address is set.
472 ipv6_server (IPv6 server) bool false
476 # How many blocks are flying in the wire simultaneously per client.
477 max_simultaneous_block_sends_per_client (Maximum simultaneously blocks send per client) int 10
479 # How many blocks are flying in the wire simultaneously per server.
480 max_simultaneous_block_sends_server_total (Maximum simultaneously bocks send total) int 40
482 # To reduce lag, block transfers are slowed down when a player is building something.
483 # This determines how long they are slowed down after placing or removing a node.
484 full_block_send_enable_min_time_from_building () float 2.0
486 # Maximum number of packets sent per send step, if you have a slow connection
487 # try reducing it, but don't reduce it to a number below double of targeted
489 max_packets_per_iteration (Max. packets per iteration) int 1024
493 # Default game (default when creating a new world).
494 default_game (Default game) string minetest
496 # Message of the Day.
497 motd (Message of the day) string Welcome to this awesome Minetest server!
499 # Maximum number of players connected simultaneously.
500 max_users (Maximum users) int 15
502 # World directory (everything in the world is stored here).
503 map-dir (Map directory) path
505 # Time in seconds for item entity to live.
506 # Setting it to -1 disables the feature.
507 item_entity_ttl (Item entity TTL) int 900
509 # Set to true to enable creative mode (unlimited inventory).
510 creative_mode (Creative mode) bool false
512 # Enable players getting damage and dying.
513 enable_damage (Damage) bool false
515 # A chosen map seed for a new map, leave empty for random.
516 fixed_map_seed (Fixed map seed) string
518 # Gives some stuff to players at the beginning.
519 give_initial_stuff (Give initial stuff) bool false
521 # New users need to input this password.
522 default_password (Default password) string
524 # Available privileges: interact, shout, teleport, settime, privs, ...
525 # See /privs in game for a full list on your server and mod configuration.
526 default_privs (Default privileges) string interact, shout
528 # Whether players are shown to clients without any range limit.
529 # Deprecated, use the setting player_transfer_distance instead.
530 unlimited_player_transfer_distance (Unlimited player transfer distance) bool true
532 # Defines the maximal player transfer distance in blocks (0 = unlimited).
533 player_transfer_distance (Player transfer distance) int 0
535 # Whether to enable players killing each other.
536 enable_pvp (Player versus Player) bool true
538 # If this is set, players will always (re)spawn at the given position.
539 static_spawnpoint (Static spawnpoint) string 0, 10, 0
541 # If true, new players cannot join with an empty password.
542 disallow_empty_password (Disallow empty passwords) bool false
544 # If true, disable cheat prevention in multiplayer.
545 disable_anticheat (Disable anticheat) bool false
547 # If true, actions are recorded for rollback.
548 # This option is only read when server starts.
549 enable_rollback_recording (Rollback recording) bool false
551 # A message to be displayed to all clients when the server shuts down.
552 kick_msg_shutdown (Shutdown message) string Server shutting down.
554 # A message to be displayed to all clients when the server crashes.
555 kick_msg_crash (Crash message) string This server has experienced an internal error. You will now be disconnected.
557 # Whether to ask clients to reconnect after a (Lua) crash.
558 # Set this to true if your server is set up to restart automatically.
559 ask_reconnect_on_crash (Ask to reconnect after crash) bool false
561 # From how far client knows about objects.
562 active_object_send_range_blocks (Active object send range) int 3
564 # How large area of blocks are subject to the active block stuff.
565 # Active = objects are loaded and ABMs run.
566 active_block_range (Active block range) int 2
568 # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
569 max_block_send_distance (Max block send distance) int 10
571 # Maximum number of forceloaded blocks.
572 max_forceloaded_blocks (Maximum forceloaded blocks) int 16
574 # Interval of sending time of day to clients.
575 time_send_interval (Time send interval) int 5
577 # Controls length of day/night cycle.
578 # 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged.
579 time_speed (Time speed) int 72
581 # Interval of saving important changes in the world, stated in seconds.
582 server_map_save_interval (Map save interval) float 5.3
586 movement_acceleration_default (Default acceleration) float 3
587 movement_acceleration_air (Acceleration in air) float 2
588 movement_acceleration_fast (Fast mode acceleration) float 10
589 movement_speed_walk (Walking speed) float 4
590 movement_speed_crouch (Crouch speed) float 1.35
591 movement_speed_fast (Fast mode speed) float 20
592 movement_speed_climb (Climbing speed) float 2
593 movement_speed_jump (Jumping speed) float 6.5
594 movement_speed_descend (Descending speed) float 6
595 movement_liquid_fluidity (Liquid fluidity) float 1
596 movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5
597 movement_liquid_sink (Liquid sink) float 10
598 movement_gravity (Gravity) float 9.81
602 # Handling for deprecated lua api calls:
603 # - "legacy" = (try to) mimic old behaviour (default for release).
604 # - "log" = mimic and log backtrace of deprecated call (default for debug).
605 # - "error" = abort on usage of deprecated call (suggested for mod developers).
606 deprecated_lua_api_handling (Deprecated Lua API handling) enum legacy legacy,log,error
609 mod_profiling (Mod profiling) bool false
611 # Detailed mod profile data.
612 detailed_profiling (Detailed mod profiling) bool false
614 # Profiler data print interval. 0 = disable.
615 profiler_print_interval (Profiling print interval) int 0
617 # Number of extra blocks that can be loaded by /clearobjects at once.
618 # This is a trade-off between sqlite transaction overhead and
619 # memory consumption (4096=100MB, as a rule of thumb).
620 max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096
622 # How much the server will wait before unloading unused MapBlocks.
623 # Higher value is smoother, but will use more RAM.
624 server_unload_unused_data_timeout (Unload unused server data) int 29
626 # Maximum number of statically stored objects in a block.
627 max_objects_per_block (Maxmimum objects per block) int 49
629 # http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2
630 sqlite_synchronous (Synchronous SQLite) int 2 0 2
632 # Length of a server tick and the interval at which objects are generally updated over network.
633 dedicated_server_step (Dedicated server step) float 0.1
635 # Can be set to true to disable shutting down on invalid world data.
636 ignore_world_load_errors (Ignore world errors) bool false
638 # Max liquids processed per step.
639 liquid_loop_max (Liquid loop max) int 100000
641 # The time (in seconds) that the liquids queue may grow beyond processing
642 # capacity until an attempt is made to decrease its size by dumping old queue
643 # items. A value of 0 disables the functionality.
644 liquid_queue_purge_time (Liquid queue purge time) int 0
646 # Liquid update interval in seconds.
647 liquid_update (Liquid update tick) float 1.0
651 # Name of map generator to be used when creating a new world.
652 # Currently supported: v5, v6, v7, singlenode.
653 mg_name (Mapgen name) enum v6 v5,v6,v7,singlenode
655 # Water surface level of map
656 water_level (Water level) int 1
658 # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
659 max_block_generate_distance (Max block generate distance) int 6
661 # Where the map generator stops.
663 # * Limited to 31000 (setting above has no effect)
664 # * The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks).
665 # * Those groups have an offset of -32, -32 nodes from the origin.
666 # * Only groups which are within the map_generation_limit are generated
667 map_generation_limit (Map generation limit) int 31000 0 31000
669 # Global map generation attributes.
670 # Currently supported: trees, caves, flat, dungeons, light.
671 # Flags that are not specified in the flag string are not modified from the default.
672 # To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight.
673 # 'trees' and 'flat' flags only have effect in mgv6.
674 mg_flags (Mapgen flags) flags trees, caves, dungeons, light
678 # Size of chunks to be generated, stated in mapblocks (16 nodes).
679 chunksize (Chunk size) int 5
681 # Dump the mapgen debug infos.
682 enable_mapgen_debug_info (Mapgen debug) bool false
684 # Maximum number of blocks that can be queued for loading.
685 emergequeue_limit_total (Absolute limit of emerge queues) int 256
687 # Maximum number of blocks to be queued that are to be loaded from file.
688 # Set to blank for an appropriate amount to be chosen automatically.
689 emergequeue_limit_diskonly (Limit of emerge queues on disk) int 32
691 # Maximum number of blocks to be queued that are to be generated.
692 # Set to blank for an appropriate amount to be chosen automatically.
693 emergequeue_limit_generate (Limit of emerge queues to generate) int 32
695 # Number of emerge threads to use. Make this field blank, or increase this number
696 # to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
697 # at the cost of slightly buggy caves.
698 num_emerge_threads (Number of emerge threads) int 1
700 # Noise parameters for biome API temperature, humidity and biome blend.
701 mg_biome_np_heat (Mapgen biome heat) noise_params 50, 50, (750, 750, 750), 5349, 3, 0.5, 2.0
702 mg_biome_np_heat_blend (Mapgen heat blend) noise_params 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
703 mg_biome_np_humidity (Mapgen biome humidity) noise_params 50, 50, (750, 750, 750), 842, 3, 0.5, 2.0
704 mg_biome_np_humidity_blend (Mapgen biome humidity blend) noise_params 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
708 mgv5_np_filler_depth (Mapgen v5 filler depth) noise_params 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
709 mgv5_np_factor (Mapgen v5 factor) noise_params 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
710 mgv5_np_height (Mapgen v5 height) noise_params 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
711 mgv5_np_cave1 (Mapgen v5 cave1) noise_params 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
712 mgv5_np_cave2 (Mapgen v5 cave2) noise_params 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
717 # spread = (80, 80, 80)
727 # Map generation attributes specific to Mapgen V6.
728 # Currently supported: jungles, biomeblend, mudflow, snowbiomes.
729 # When snowbiomes are enabled jungles are enabled and the jungles flag is ignored.
730 mgv6_spflags (Mapgen v6 flags) flags jungles, biomeblend, mudflow, snowbiomes
732 # Controls size of deserts and beaches in Mapgen V6.
733 # When snowbiomes are enabled 'mgv6_freq_desert' is ignored.
734 mgv6_freq_desert (Mapgen v6 desert frequency) float 0.45
735 mgv6_freq_beach (Mapgen v6 beach frequency) float 0.15
737 # Perlin noise attributes for different map generation parameters.
738 # Noise parameters can be specified as a set of positional values:
739 # Offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity.
741 mgv6_np_terrain_base (Mapgen v6 terrain base) noise_params -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
743 mgv6_np_terrain_base (Mapgen v6 terrain base) noise_params -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
744 mgv6_np_terrain_higher (Mapgen v6 terrain altitude) noise_params 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
745 mgv6_np_steepness (Mapgen v6 steepness) noise_params 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
746 mgv6_np_height_select (Mapgen v6 height select) noise_params 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
747 mgv6_np_mud (Mapgen v6 mud) noise_params 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
748 mgv6_np_beach (Mapgen v6 beach) noise_params 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
749 mgv6_np_biome (Mapgen v6 biome) noise_params 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
750 mgv6_np_cave (Mapgen v6 cave) noise_params 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
751 mgv6_np_humidity (Mapgen v6 humidity) noise_params 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
752 mgv6_np_trees (Mapgen v6 trees) noise_params 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
753 mgv6_np_apple_trees (Mapgen v6 apple trees) noise_params 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
756 # Map generation attributes specific to Mapgen V7.
757 # Currently supported: mountains, ridges.
758 # 'ridges' are the rivers.
759 mgv7_spflags (Mapgen v7 flags) flags mountains, ridges
761 mgv7_np_terrain_base (Mapgen v7 terrain base) noise_params 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
762 mgv7_np_terrain_alt (Mapgen v7 terrain altitude) noise_params 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
763 mgv7_np_terrain_persist (Mapgen v7 terrain persistation) noise_params 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
764 mgv7_np_height_select (Mapgen v7 height select) noise_params -12, 24, (500, 500, 500), 4213, 6, 0.7, 2.0
765 mgv7_np_filler_depth (Mapgen v7 filler depth) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
766 mgv7_np_mount_height (Mapgen v7 mount height) noise_params 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
767 mgv7_np_ridge_uwater (Mapgen v7 ridge water) noise_params 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
768 mgv7_np_mountain (Mapgen v7 mountain) noise_params -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
769 mgv7_np_ridge (Mapgen v7 ridge) noise_params 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
770 mgv7_np_cave1 (Mapgen v7 cave1) noise_params 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
771 mgv7_np_cave2 (Mapgen v7 cave2) noise_params 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
775 # Prevent mods from doing insecure things like running shell commands.
776 secure.enable_security (Enable mod security) bool false
778 # Comma-separated list of trusted mods that are allowed to access insecure
779 # functions even when mod security is on (via request_insecure_environment()).
780 secure.trusted_mods (Trusted mods) string
783 # Name of the player.
784 # When running a server, clients connecting with this name are admins.
785 name (Player name) string
787 # Override language. When no value is provided (default) system language is used.
788 # Check "locale" directory for the list of available translations.
789 language (Language) string
791 # Level of logging to be written to debug.txt:
792 # - <nothing> (no logging)
793 # - none (messages with no level)
799 debug_log_level (Debug log level) enum action warning,action,info,verbose
802 enable_ipv6 (IPv6) bool true
805 # Default timeout for cURL, stated in milliseconds.
806 # Only has an effect if compiled with cURL.
807 curl_timeout (cURL timeout) int 5000
809 # Limits number of parallel HTTP requests. Affects:
810 # - Media fetch if server uses remote_media setting.
811 # - Serverlist download and server announcement.
812 # - Downloads performed by main menu (e.g. mod manager).
813 # Only has an effect if compiled with cURL.
814 curl_parallel_limit (cURL parallel limit) int 8
816 # Maximum time in ms a file download (e.g. a mod download) may take
817 curl_file_download_timeout (cURL file download timeout) int 300000
819 # Makes DirectX work with LuaJIT. Disable if it causes troubles.
820 high_precision_fpu (High-precision FPU) bool true
822 main_menu_script (Main menu script) string
824 main_menu_game_mgr (Main menu game manager) int 0
826 main_menu_mod_mgr (Main menu mod manager) int 1
828 modstore_download_url (Modstore download URL) string https://forum.minetest.net/media/
830 modstore_listmods_url (Modstore mods list URL) string https://forum.minetest.net/mmdb/mods/
832 modstore_details_url (Modstore details URL) string https://forum.minetest.net/mmdb/mod/*/