1 # This file contains all settings displayed in the settings menu.
4 # name (Readable name) type type_args
6 # Note that the parts are separated by exactly one space
16 # - key (will be ignored in GUI, since a special key change dialog exists)
25 # - default (if default is not specified then "" is set)
32 # - default value1,value2,...
34 # - default (if default is not specified then "" is set)
36 # - default (if default is not specified then "" is set)
40 # Flags are always separated by comma without spaces.
41 # - default possible_flags
43 # TODO: these are currently treated like strings
45 # Comments directly above a setting are bound to this setting.
46 # All other comments are ignored.
48 # Comments and (Readable name) are handled by gettext.
49 # Comments should be complete sentences that describe the setting and possibly
50 # give the user additional useful insight.
51 # Sections are marked by a single line in the format: [Section Name]
52 # Sub-section are marked by adding * in front of the section name: [*Sub-section]
53 # Sub-sub-sections have two * etc.
54 # There shouldn't be too much settings per category; settings that shouldn't be
55 # modified by the "average user" should be in (sub-)categories called "Advanced".
58 # If enabled, you can place blocks at the position (feet + eye level) where you stand.
59 # This is helpful when working with nodeboxes in small areas.
60 enable_build_where_you_stand (Build inside player) bool false
62 # Player is able to fly without being affected by gravity.
63 # This requires the "fly" privilege on the server.
64 free_move (Flying) bool false
66 # Fast movement (via the "special" key).
67 # This requires the "fast" privilege on the server.
68 fast_move (Fast movement) bool false
70 # If enabled together with fly mode, player is able to fly through solid nodes.
71 # This requires the "noclip" privilege on the server.
72 noclip (Noclip) bool false
74 # Smooths camera when looking around. Also called look or mouse smoothing.
75 # Useful for recording videos.
76 cinematic (Cinematic mode) bool false
78 # Smooths rotation of camera. 0 to disable.
79 camera_smoothing (Camera smoothing) float 0.0 0.0 0.99
81 # Smooths rotation of camera in cinematic mode. 0 to disable.
82 cinematic_camera_smoothing (Camera smoothing in cinematic mode) float 0.7 0.0 0.99
84 # Invert vertical mouse movement.
85 invert_mouse (Invert mouse) bool false
87 # Mouse sensitivity multiplier.
88 mouse_sensitivity (Mouse sensitivity) float 0.2
90 # If enabled, "special" key instead of "sneak" key is used for climbing down and descending.
91 aux1_descends (Special key for climbing/descending) bool false
93 # Double-tapping the jump key toggles fly mode.
94 doubletap_jump (Double tap jump for fly) bool false
96 # If disabled, "special" key is used to fly fast if both fly and fast mode are enabled.
97 always_fly_fast (Always fly and fast) bool true
99 # The time in seconds it takes between repeated right clicks when holding the right mouse button.
100 repeat_rightclick_time (Rightclick repetition interval) float 0.25
102 # Prevent digging and placing from repeating when holding the mouse buttons.
103 # Enable this when you dig or place too often by accident.
104 safe_dig_and_place (Safe digging and placing) bool false
106 # Enable random user input (only used for testing).
107 random_input (Random input) bool false
109 # Continuous forward movement, toggled by autoforward key.
110 continuous_forward (Continuous forward) bool false
113 enable_joysticks (Enable Joysticks) bool false
115 # The identifier of the joystick to use
116 joystick_id (Joystick ID) int 0
118 # The type of joystick
119 joystick_type (Joystick Type) enum auto auto,generic,xbox
121 # The time in seconds it takes between repeated events
122 # when holding down a joystick button combination.
123 repeat_joystick_button_time (Joystick button repetition interval) float 0.17
125 # The sensitivity of the joystick axes for moving the
126 # ingame view frustum around.
127 joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170
129 # Key for moving the player forward.
130 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
131 keymap_forward (Forward key) key KEY_KEY_W
133 # Key for moving the player backward.
134 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
135 keymap_backward (Backward key) key KEY_KEY_S
137 # Key for moving the player left.
138 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
139 keymap_left (Left key) key KEY_KEY_A
141 # Key for moving the player right.
142 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
143 keymap_right (Right key) key KEY_KEY_D
146 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
147 keymap_jump (Jump key) key KEY_SPACE
150 # Also used for climbing down and descending in water if aux1_descends is disabled.
151 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
152 keymap_sneak (Sneak key) key KEY_LSHIFT
154 # Key for opening the inventory.
155 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
156 keymap_inventory (Inventory key) key KEY_KEY_I
158 # Key for moving fast in fast mode.
159 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
160 keymap_special1 (Special key) key KEY_KEY_E
162 # Key for opening the chat window.
163 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
164 keymap_chat (Chat key) key KEY_KEY_T
166 # Key for opening the chat window to type commands.
167 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
168 keymap_cmd (Command key) key /
170 # Key for opening the chat window to type local commands.
171 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
172 keymap_cmd_local (Command key) key .
174 # Key for opening the chat console.
175 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
176 keyman_console (Console key) key KEY_F10
178 # Key for toggling unlimited view range.
179 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
180 keymap_rangeselect (Range select key) key KEY_KEY_R
182 # Key for toggling flying.
183 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
184 keymap_freemove (Fly key) key KEY_KEY_K
186 # Key for toggling fast mode.
187 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
188 keymap_fastmove (Fast key) key KEY_KEY_J
190 # Key for toggling noclip mode.
191 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
192 keymap_noclip (Noclip key) key KEY_KEY_H
194 # Key for selecting the next item in the hotbar.
195 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
196 keymap_hotbar_next (Hotbar next key) key KEY_KEY_N
198 # Key for selecting the previous item in the hotbar.
199 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
200 keymap_hotbar_previous (Hotbar previous key) key KEY_KEY_B
202 # Key for muting the game.
203 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
204 keymap_mute (Mute key) key KEY_KEY_M
206 # Key for increasing the volume.
207 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
208 keymap_increase_volume (Inc. volume key) key
210 # Key for decreasing the volume.
211 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
212 keymap_decrease_volume (Dec. volume key) key
214 # Key for toggling autoforward.
215 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
216 keymap_autoforward (Automatic forwards key) key
218 # Key for toggling cinematic mode.
219 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
220 keymap_cinematic (Cinematic mode key) key
222 # Key for toggling display of minimap.
223 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
224 keymap_minimap (Minimap key) key KEY_F9
226 # Key for taking screenshots.
227 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
228 keymap_screenshot (Screenshot) key KEY_F12
230 # Key for dropping the currently selected item.
231 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
232 keymap_drop (Drop item key) key KEY_KEY_Q
234 # Key to use view zoom when possible.
235 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
236 keymap_zoom (View zoom key) key KEY_KEY_Z
238 # Key for selecting the first hotbar slot.
239 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
240 keymap_slot1 (Hotbar slot 1 key) key KEY_KEY_1
242 # Key for selecting the second hotbar slot.
243 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
244 keymap_slot2 (Hotbar slot 2 key) key KEY_KEY_2
246 # Key for selecting the third hotbar slot.
247 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
248 keymap_slot3 (Hotbar slot 3 key) key KEY_KEY_3
250 # Key for selecting the fourth hotbar slot.
251 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
252 keymap_slot4 (Hotbar slot 4 key) key KEY_KEY_4
254 # Key for selecting the fifth hotbar slot.
255 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
256 keymap_slot5 (Hotbar slot 5 key) key KEY_KEY_5
258 # Key for selecting the sixth hotbar slot.
259 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
260 keymap_slot6 (Hotbar slot 6 key) key KEY_KEY_6
262 # Key for selecting the seventh hotbar slot.
263 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
264 keymap_slot7 (Hotbar slot 7 key) key KEY_KEY_7
266 # Key for selecting the eighth hotbar slot.
267 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
268 keymap_slot8 (Hotbar slot 8 key) key KEY_KEY_8
270 # Key for selecting the ninth hotbar slot.
271 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
272 keymap_slot9 (Hotbar slot 9 key) key KEY_KEY_9
274 # Key for selecting the tenth hotbar slot.
275 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
276 keymap_slot10 (Hotbar slot 10 key) key KEY_KEY_0
278 # Key for selecting the 11th hotbar slot.
279 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
280 keymap_slot11 (Hotbar slot 11 key) key
282 # Key for selecting the 12th hotbar slot.
283 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
284 keymap_slot12 (Hotbar slot 12 key) key
286 # Key for selecting the 13th hotbar slot.
287 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
288 keymap_slot13 (Hotbar slot 13 key) key
290 # Key for selecting the 14th hotbar slot.
291 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
292 keymap_slot14 (Hotbar slot 14 key) key
294 # Key for selecting the 15th hotbar slot.
295 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
296 keymap_slot15 (Hotbar slot 15 key) key
298 # Key for selecting the 16th hotbar slot.
299 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
300 keymap_slot16 (Hotbar slot 16 key) key
302 # Key for selecting the 17th hotbar slot.
303 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
304 keymap_slot17 (Hotbar slot 17 key) key
306 # Key for selecting the 18th hotbar slot.
307 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
308 keymap_slot18 (Hotbar slot 18 key) key
310 # Key for selecting the 19th hotbar slot.
311 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
312 keymap_slot19 (Hotbar slot 19 key) key
314 # Key for selecting the 20th hotbar slot.
315 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
316 keymap_slot20 (Hotbar slot 20 key) key
318 # Key for selecting the 21th hotbar slot.
319 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
320 keymap_slot21 (Hotbar slot 21 key) key
322 # Key for selecting the 22th hotbar slot.
323 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
324 keymap_slot22 (Hotbar slot 22 key) key
326 # Key for selecting the 23th hotbar slot.
327 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
328 keymap_slot23 (Hotbar slot 23 key) key
330 # Key for toggling the display of the HUD.
331 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
332 keymap_toggle_hud (HUD toggle key) key KEY_F1
334 # Key for toggling the display of the chat.
335 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
336 keymap_toggle_chat (Chat toggle key) key KEY_F2
338 # Key for toggling the display of the large chat console.
339 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
340 keymap_console (Large chat console key) key KEY_F10
342 # Key for toggling the display of the fog.
343 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
344 keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3
346 # Key for toggling the camera update. Only used for development
347 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
348 keymap_toggle_update_camera (Camera update toggle key) key
350 # Key for toggling the display of debug info.
351 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
352 keymap_toggle_debug (Debug info toggle key) key KEY_F5
354 # Key for toggling the display of the profiler. Used for development.
355 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
356 keymap_toggle_profiler (Profiler toggle key) key KEY_F6
358 # Key for switching between first- and third-person camera.
359 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
360 keymap_camera_mode (Toggle camera mode key) key KEY_F7
362 # Key for increasing the viewing range.
363 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
364 keymap_increase_viewing_range_min (View range increase key) key +
366 # Key for decreasing the viewing range.
367 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
368 keymap_decrease_viewing_range_min (View range decrease key) key -
377 enable_vbo (VBO) bool true
379 # Whether to fog out the end of the visible area.
380 enable_fog (Fog) bool true
383 # - Fancy: all faces visible
384 # - Simple: only outer faces, if defined special_tiles are used
385 # - Opaque: disable transparency
386 leaves_style (Leaves style) enum fancy fancy,simple,opaque
388 # Connects glass if supported by node.
389 connected_glass (Connect glass) bool false
391 # Enable smooth lighting with simple ambient occlusion.
392 # Disable for speed or for different looks.
393 smooth_lighting (Smooth lighting) bool true
395 # Clouds are a client side effect.
396 enable_clouds (Clouds) bool true
398 # Use 3D cloud look instead of flat.
399 enable_3d_clouds (3D clouds) bool true
401 # Method used to highlight selected object.
402 node_highlighting (Node highlighting) enum box box,halo,none
404 # Adds particles when digging a node.
405 enable_particles (Digging particles) bool true
409 # Use mip mapping to scale textures. May slightly increase performance.
410 mip_map (Mipmapping) bool false
412 # Use anisotropic filtering when viewing at textures from an angle.
413 anisotropic_filter (Anisotropic filtering) bool false
415 # Use bilinear filtering when scaling textures.
416 bilinear_filter (Bilinear filtering) bool false
418 # Use trilinear filtering when scaling textures.
419 trilinear_filter (Trilinear filtering) bool false
421 # Filtered textures can blend RGB values with fully-transparent neighbors,
422 # which PNG optimizers usually discard, sometimes resulting in a dark or
423 # light edge to transparent textures. Apply this filter to clean that up
424 # at texture load time.
425 texture_clean_transparent (Clean transparent textures) bool false
427 # When using bilinear/trilinear/anisotropic filters, low-resolution textures
428 # can be blurred, so automatically upscale them with nearest-neighbor
429 # interpolation to preserve crisp pixels. This sets the minimum texture size
430 # for the upscaled textures; higher values look sharper, but require more
431 # memory. Powers of 2 are recommended. Setting this higher than 1 may not
432 # have a visible effect unless bilinear/trilinear/anisotropic filtering is
434 texture_min_size (Minimum texture size for filters) int 64
436 # Experimental option, might cause visible spaces between blocks
437 # when set to higher number than 0.
438 fsaa (FSAA) enum 0 0,1,2,4,8,16
440 # Undersampling is similar to using lower screen resolution, but it applies
441 # to the game world only, keeping the GUI intact.
442 # It should give significant performance boost at the cost of less detailed image.
443 undersampling (Undersampling) enum 0 0,2,3,4
447 # Shaders allow advanced visual effects and may increase performance on some video cards.
448 # This only works with the OpenGL video backend.
449 enable_shaders (Shaders) bool true
451 # Path to shader directory. If no path is defined, default location will be used.
452 shader_path (Shader path) path
456 # Enables filmic tone mapping
457 tone_mapping (Filmic tone mapping) bool false
461 # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
462 # or need to be auto-generated.
463 # Requires shaders to be enabled.
464 enable_bumpmapping (Bumpmapping) bool false
466 # Enables on the fly normalmap generation (Emboss effect).
467 # Requires bumpmapping to be enabled.
468 generate_normalmaps (Generate normalmaps) bool false
470 # Strength of generated normalmaps.
471 normalmaps_strength (Normalmaps strength) float 0.6
473 # Defines sampling step of texture.
474 # A higher value results in smoother normal maps.
475 normalmaps_smooth (Normalmaps sampling) int 0 0 2
477 [***Parallax Occlusion]
479 # Enables parallax occlusion mapping.
480 # Requires shaders to be enabled.
481 enable_parallax_occlusion (Parallax occlusion) bool false
483 # 0 = parallax occlusion with slope information (faster).
484 # 1 = relief mapping (slower, more accurate).
485 parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1
487 # Strength of parallax.
488 3d_paralax_strength (Parallax occlusion strength) float 0.025
490 # Number of parallax occlusion iterations.
491 parallax_occlusion_iterations (Parallax occlusion iterations) int 4
493 # Overall scale of parallax occlusion effect.
494 parallax_occlusion_scale (Parallax occlusion Scale) float 0.08
496 # Overall bias of parallax occlusion effect, usually scale/2.
497 parallax_occlusion_bias (Parallax occlusion bias) float 0.04
501 # Set to true enables waving water.
502 # Requires shaders to be enabled.
503 enable_waving_water (Waving water) bool false
505 water_wave_height (Waving water height) float 1.0
507 water_wave_length (Waving water length) float 20.0
509 water_wave_speed (Waving water speed) float 5.0
511 # Set to true enables waving leaves.
512 # Requires shaders to be enabled.
513 enable_waving_leaves (Waving leaves) bool false
515 # Set to true enables waving plants.
516 # Requires shaders to be enabled.
517 enable_waving_plants (Waving plants) bool false
521 # Arm inertia, gives a more realistic movement of
522 # the arm when the camera moves.
523 arm_inertia (Arm inertia) bool true
525 # If FPS would go higher than this, limit it by sleeping
526 # to not waste CPU power for no benefit.
527 fps_max (Maximum FPS) int 60
529 # Maximum FPS when game is paused.
530 pause_fps_max (FPS in pause menu) int 20
532 # View distance in nodes.
533 viewing_range (Viewing range) int 100 20 4000
535 # Width component of the initial window size.
536 screen_w (Screen width) int 1024
538 # Height component of the initial window size.
539 screen_h (Screen height) int 600
541 # Save window size automatically when modified.
542 autosave_screensize (Autosave Screen Size) bool true
545 fullscreen (Full screen) bool false
547 # Bits per pixel (aka color depth) in fullscreen mode.
548 fullscreen_bpp (Full screen BPP) int 24
550 # Vertical screen synchronization.
551 vsync (V-Sync) bool false
553 # Field of view in degrees.
554 fov (Field of view) int 72 30 160
556 # Field of view while zooming in degrees.
557 # This requires the "zoom" privilege on the server.
558 zoom_fov (Field of view for zoom) int 15 7 160
560 # Adjust the gamma encoding for the light tables. Higher numbers are brighter.
561 # This setting is for the client only and is ignored by the server.
562 display_gamma (Gamma) float 1.0 0.5 3.0
564 lighting_alpha (Darkness sharpness) float 0.0 0.0 4.0
566 lighting_beta (Lightness sharpness) float 0.0 0.0 4.0
568 # Path to texture directory. All textures are first searched from here.
569 texture_path (Texture path) path
571 # The rendering back-end for Irrlicht.
572 video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl
574 # Radius of cloud area stated in number of 64 node cloud squares.
575 # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
576 cloud_radius (Cloud radius) int 12
578 # Enable view bobbing and amount of view bobbing.
579 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
580 view_bobbing_amount (View bobbing factor) float 1.0
582 # Multiplier for fall bobbing.
583 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
584 fall_bobbing_amount (Fall bobbing factor) float 0.0
587 # Currently supported:
588 # - none: no 3d output.
589 # - anaglyph: cyan/magenta color 3d.
590 # - interlaced: odd/even line based polarisation screen support.
591 # - topbottom: split screen top/bottom.
592 # - sidebyside: split screen side by side.
593 # - pageflip: quadbuffer based 3d.
594 3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,pageflip
596 # In-game chat console height, between 0.1 (10%) and 1.0 (100%).
597 console_height (Console height) float 1.0 0.1 1.0
599 # In-game chat console background color (R,G,B).
600 console_color (Console color) string (0,0,0)
602 # In-game chat console background alpha (opaqueness, between 0 and 255).
603 console_alpha (Console alpha) int 200 0 255
605 # Formspec full-screen background opacity (between 0 and 255).
606 formspec_fullscreen_bg_opacity (Formspec Full-Screen Background Opacity) int 140 0 255
608 # Formspec full-screen background color (R,G,B).
609 formspec_fullscreen_bg_color (Formspec Full-Screen Background Color) string (0,0,0)
611 # Formspec default background opacity (between 0 and 255).
612 formspec_default_bg_opacity (Formspec Default Background Opacity) int 140 0 255
614 # Formspec default background color (R,G,B).
615 formspec_default_bg_color (Formspec Default Background Color) string (0,0,0)
617 # Selection box border color (R,G,B).
618 selectionbox_color (Selection box color) string (0,0,0)
620 # Width of the selectionbox's lines around nodes.
621 selectionbox_width (Selection box width) int 2 1 5
623 # Crosshair color (R,G,B).
624 crosshair_color (Crosshair color) string (255,255,255)
626 # Crosshair alpha (opaqueness, between 0 and 255).
627 crosshair_alpha (Crosshair alpha) int 255 0 255
629 # Whether node texture animations should be desynchronized per mapblock.
630 desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true
632 # Maximum proportion of current window to be used for hotbar.
633 # Useful if there's something to be displayed right or left of hotbar.
634 hud_hotbar_max_width (Maximum hotbar width) float 1.0
636 # Modifies the size of the hudbar elements.
637 hud_scaling (HUD scale factor) float 1.0
639 # Enables caching of facedir rotated meshes.
640 enable_mesh_cache (Mesh cache) bool false
642 # Delay between mesh updates on the client in ms. Increasing this will slow
643 # down the rate of mesh updates, thus reducing jitter on slower clients.
644 mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50
646 # Size of the MapBlock cache of the mesh generator. Increasing this will
647 # increase the cache hit %, reducing the data being copied from the main
648 # thread, thus reducing jitter.
649 meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size MB) int 20 0 1000
652 enable_minimap (Minimap) bool true
654 # Shape of the minimap. Enabled = round, disabled = square.
655 minimap_shape_round (Round minimap) bool true
659 # Useable to make minimap smoother on slower machines.
660 minimap_double_scan_height (Minimap scan height) bool true
662 # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
663 directional_colored_fog (Colored fog) bool true
665 # The strength (darkness) of node ambient-occlusion shading.
666 # Lower is darker, Higher is lighter. The valid range of values for this
667 # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
668 # set to the nearest valid value.
669 ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0
671 # Enables animation of inventory items.
672 inventory_items_animations (Inventory items animations) bool false
674 # Android systems only: Tries to create inventory textures from meshes
675 # when no supported render was found.
676 inventory_image_hack (Inventory image hack) bool false
678 # Fraction of the visible distance at which fog starts to be rendered
679 fog_start (Fog Start) float 0.4 0.0 0.99
681 # Makes all liquids opaque
682 opaque_water (Opaque liquids) bool false
684 # Show entity selection boxes
685 show_entity_selectionbox (Show entity selection boxes) bool true
689 # Use a cloud animation for the main menu background.
690 menu_clouds (Clouds in menu) bool true
692 # Scale gui by a user specified value.
693 # Use a nearest-neighbor-anti-alias filter to scale the GUI.
694 # This will smooth over some of the rough edges, and blend
695 # pixels when scaling down, at the cost of blurring some
696 # edge pixels when images are scaled by non-integer sizes.
697 gui_scaling (GUI scaling) float 1.0
699 # When gui_scaling_filter is true, all GUI images need to be
700 # filtered in software, but some images are generated directly
701 # to hardware (e.g. render-to-texture for nodes in inventory).
702 gui_scaling_filter (GUI scaling filter) bool false
704 # When gui_scaling_filter_txr2img is true, copy those images
705 # from hardware to software for scaling. When false, fall back
706 # to the old scaling method, for video drivers that don't
707 # properly support downloading textures back from hardware.
708 gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true
710 # Delay showing tooltips, stated in milliseconds.
711 tooltip_show_delay (Tooltip delay) int 400
713 # Append item name to tooltip.
714 tooltip_append_itemname (Append item name) bool false
716 # Whether freetype fonts are used, requires freetype support to be compiled in.
717 freetype (Freetype fonts) bool true
719 # Path to TrueTypeFont or bitmap.
720 font_path (Font path) filepath fonts/liberationsans.ttf
722 font_size (Font size) int 16
724 # Font shadow offset, if 0 then shadow will not be drawn.
725 font_shadow (Font shadow) int 1
727 # Font shadow alpha (opaqueness, between 0 and 255).
728 font_shadow_alpha (Font shadow alpha) int 127 0 255
730 mono_font_path (Monospace font path) filepath fonts/liberationmono.ttf
732 mono_font_size (Monospace font size) int 15
734 # This font will be used for certain languages.
735 fallback_font_path (Fallback font) filepath fonts/DroidSansFallbackFull.ttf
736 fallback_font_size (Fallback font size) int 15
737 fallback_font_shadow (Fallback font shadow) int 1
738 fallback_font_shadow_alpha (Fallback font shadow alpha) int 128 0 255
740 # Path to save screenshots at.
741 screenshot_path (Screenshot folder) path
743 # Format of screenshots.
744 screenshot_format (Screenshot format) enum png png,jpg,bmp,pcx,ppm,tga
746 # Screenshot quality. Only used for JPEG format.
747 # 1 means worst quality; 100 means best quality.
748 # Use 0 for default quality.
749 screenshot_quality (Screenshot quality) int 0 0 100
753 # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
754 screen_dpi (DPI) int 72
756 # Windows systems only: Start Minetest with the command line window in the background.
757 # Contains the same information as the file debug.txt (default name).
758 enable_console (Enable console window) bool false
762 enable_sound (Sound) bool true
764 sound_volume (Volume) float 0.7 0.0 1.0
770 # Address to connect to.
771 # Leave this blank to start a local server.
772 # Note that the address field in the main menu overrides this setting.
773 address (Server address) string
775 # Port to connect to (UDP).
776 # Note that the port field in the main menu overrides this setting.
777 remote_port (Remote port) int 30000 1 65535
779 # Save the map received by the client on disk.
780 enable_local_map_saving (Saving map received from server) bool false
782 # Enable usage of remote media server (if provided by server).
783 # Remote servers offer a significantly faster way to download media (e.g. textures)
784 # when connecting to the server.
785 enable_remote_media_server (Connect to external media server) bool true
787 # Enable Lua modding support on client.
788 # This support is experimental and API can change.
789 enable_client_modding (Client modding) bool false
791 # URL to the server list displayed in the Multiplayer Tab.
792 serverlist_url (Serverlist URL) string servers.minetest.net
794 # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
795 serverlist_file (Serverlist file) string favoriteservers.txt
797 # Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
798 max_out_chat_queue_size (Maximum size of the out chat queue) int 20
802 # Timeout for client to remove unused map data from memory.
803 client_unload_unused_data_timeout (Mapblock unload timeout) int 600
805 # Maximum number of mapblocks for client to be kept in memory.
806 # Set to -1 for unlimited amount.
807 client_mapblock_limit (Mapblock limit) int 5000
809 # Whether to show the client debug info (has the same effect as hitting F5).
810 show_debug (Show debug info) bool false
812 [Server / Singleplayer]
814 # Name of the server, to be displayed when players join and in the serverlist.
815 server_name (Server name) string Minetest server
817 # Description of server, to be displayed when players join and in the serverlist.
818 server_description (Server description) string mine here
820 # Domain name of server, to be displayed in the serverlist.
821 server_address (Server address) string game.minetest.net
823 # Homepage of server, to be displayed in the serverlist.
824 server_url (Server URL) string http://minetest.net
826 # Automaticaly report to the serverlist.
827 server_announce (Announce server) bool false
829 # Announce to this serverlist.
830 # If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net.
831 serverlist_url (Serverlist URL) string servers.minetest.net
833 # Remove color codes from incoming chat messages
834 # Use this to stop players from being able to use color in their messages
835 strip_color_codes (Strip color codes) bool false
839 # Network port to listen (UDP).
840 # This value will be overridden when starting from the main menu.
841 port (Server port) int 30000
843 # The network interface that the server listens on.
844 bind_address (Bind address) string
846 # Enable to disallow old clients from connecting.
847 # Older clients are compatible in the sense that they will not crash when connecting
848 # to new servers, but they may not support all new features that you are expecting.
849 strict_protocol_version_checking (Strict protocol checking) bool false
851 # Specifies URL from which client fetches media instead of using UDP.
852 # $filename should be accessible from $remote_media$filename via cURL
853 # (obviously, remote_media should end with a slash).
854 # Files that are not present will be fetched the usual way.
855 remote_media (Remote media) string
857 # Enable/disable running an IPv6 server. An IPv6 server may be restricted
858 # to IPv6 clients, depending on system configuration.
859 # Ignored if bind_address is set.
860 ipv6_server (IPv6 server) bool false
864 # Maximum number of blocks that are simultaneously sent per client.
865 # The maximum total count is calculated dynamically:
866 # max_total = ceil((#clients + max_users) * per_client / 4)
867 max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 10
869 # To reduce lag, block transfers are slowed down when a player is building something.
870 # This determines how long they are slowed down after placing or removing a node.
871 full_block_send_enable_min_time_from_building (Delay in sending blocks after building) float 2.0
873 # Maximum number of packets sent per send step, if you have a slow connection
874 # try reducing it, but don't reduce it to a number below double of targeted
876 max_packets_per_iteration (Max. packets per iteration) int 1024
880 # Default game when creating a new world.
881 # This will be overridden when creating a world from the main menu.
882 default_game (Default game) string minetest
884 # Message of the day displayed to players connecting.
885 motd (Message of the day) string
887 # Maximum number of players that can connect simultaneously.
888 max_users (Maximum users) int 15
890 # World directory (everything in the world is stored here).
891 # Not needed if starting from the main menu.
892 map-dir (Map directory) path
894 # Time in seconds for item entity (dropped items) to live.
895 # Setting it to -1 disables the feature.
896 item_entity_ttl (Item entity TTL) int 900
898 # If enabled, show the server status message on player connection.
899 show_statusline_on_connect (Status message on connection) bool true
901 # Enable players getting damage and dying.
902 enable_damage (Damage) bool false
904 # Enable creative mode for new created maps.
905 creative_mode (Creative) bool false
907 # A chosen map seed for a new map, leave empty for random.
908 # Will be overridden when creating a new world in the main menu.
909 fixed_map_seed (Fixed map seed) string
911 # New users need to input this password.
912 default_password (Default password) string
914 # The privileges that new users automatically get.
915 # See /privs in game for a full list on your server and mod configuration.
916 default_privs (Default privileges) string interact, shout
918 # Privileges that players with basic_privs can grant
919 basic_privs (Basic Privileges) string interact, shout
921 # Whether players are shown to clients without any range limit.
922 # Deprecated, use the setting player_transfer_distance instead.
923 unlimited_player_transfer_distance (Unlimited player transfer distance) bool true
925 # Defines the maximal player transfer distance in blocks (0 = unlimited).
926 player_transfer_distance (Player transfer distance) int 0
928 # Whether to allow players to damage and kill each other.
929 enable_pvp (Player versus Player) bool true
931 # Enable mod channels support.
932 enable_mod_channels (Mod channels) bool false
934 # If this is set, players will always (re)spawn at the given position.
935 static_spawnpoint (Static spawnpoint) string
937 # If enabled, new players cannot join with an empty password.
938 disallow_empty_password (Disallow empty passwords) bool false
940 # If enabled, disable cheat prevention in multiplayer.
941 disable_anticheat (Disable anticheat) bool false
943 # If enabled, actions are recorded for rollback.
944 # This option is only read when server starts.
945 enable_rollback_recording (Rollback recording) bool false
947 # A message to be displayed to all clients when the server shuts down.
948 kick_msg_shutdown (Shutdown message) string Server shutting down.
950 # A message to be displayed to all clients when the server crashes.
951 kick_msg_crash (Crash message) string This server has experienced an internal error. You will now be disconnected.
953 # Whether to ask clients to reconnect after a (Lua) crash.
954 # Set this to true if your server is set up to restart automatically.
955 ask_reconnect_on_crash (Ask to reconnect after crash) bool false
957 # From how far clients know about objects, stated in mapblocks (16 nodes).
958 active_object_send_range_blocks (Active object send range) int 3
960 # How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
961 # In active blocks objects are loaded and ABMs run.
962 active_block_range (Active block range) int 3
964 # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
965 max_block_send_distance (Max block send distance) int 10
967 # Maximum number of forceloaded mapblocks.
968 max_forceloaded_blocks (Maximum forceloaded blocks) int 16
970 # Interval of sending time of day to clients.
971 time_send_interval (Time send interval) int 5
973 # Controls length of day/night cycle.
974 # Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
975 time_speed (Time speed) int 72
977 # Time of day when a new world is started, in millihours (0-23999).
978 world_start_time (World start time) int 5250 0 23999
980 # Interval of saving important changes in the world, stated in seconds.
981 server_map_save_interval (Map save interval) float 5.3
983 # Set the maximum character length of a chat message sent by clients.
984 # chat_message_max_size int 500
986 # Limit a single player to send X messages per 10 seconds.
987 # chat_message_limit_per_10sec float 10.0
989 # Kick player if send more than X messages per 10 seconds.
990 # chat_message_limit_trigger_kick int 50
994 movement_acceleration_default (Default acceleration) float 3
995 movement_acceleration_air (Acceleration in air) float 2
996 movement_acceleration_fast (Fast mode acceleration) float 10
997 movement_speed_walk (Walking speed) float 4
998 movement_speed_crouch (Crouch speed) float 1.35
999 movement_speed_fast (Fast mode speed) float 20
1000 movement_speed_climb (Climbing speed) float 3
1001 movement_speed_jump (Jumping speed) float 6.5
1002 movement_liquid_fluidity (Liquid fluidity) float 1
1003 movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5
1004 movement_liquid_sink (Liquid sink) float 10
1005 movement_gravity (Gravity) float 9.81
1009 # Handling for deprecated lua api calls:
1010 # - legacy: (try to) mimic old behaviour (default for release).
1011 # - log: mimic and log backtrace of deprecated call (default for debug).
1012 # - error: abort on usage of deprecated call (suggested for mod developers).
1013 deprecated_lua_api_handling (Deprecated Lua API handling) enum legacy legacy,log,error
1015 # Number of extra blocks that can be loaded by /clearobjects at once.
1016 # This is a trade-off between sqlite transaction overhead and
1017 # memory consumption (4096=100MB, as a rule of thumb).
1018 max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096
1020 # How much the server will wait before unloading unused mapblocks.
1021 # Higher value is smoother, but will use more RAM.
1022 server_unload_unused_data_timeout (Unload unused server data) int 29
1024 # Maximum number of statically stored objects in a block.
1025 max_objects_per_block (Maximum objects per block) int 64
1027 # See http://www.sqlite.org/pragma.html#pragma_synchronous
1028 sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
1030 # Length of a server tick and the interval at which objects are generally updated over network.
1031 dedicated_server_step (Dedicated server step) float 0.09
1033 # Time in between active block management cycles
1034 active_block_mgmt_interval (Active Block Management interval) float 2.0
1036 # Length of time between ABM execution cycles
1037 abm_interval (Active Block Modifier interval) float 1.0
1039 # Length of time between NodeTimer execution cycles
1040 nodetimer_interval (NodeTimer interval) float 0.2
1042 # If enabled, invalid world data won't cause the server to shut down.
1043 # Only enable this if you know what you are doing.
1044 ignore_world_load_errors (Ignore world errors) bool false
1046 # Max liquids processed per step.
1047 liquid_loop_max (Liquid loop max) int 100000
1049 # The time (in seconds) that the liquids queue may grow beyond processing
1050 # capacity until an attempt is made to decrease its size by dumping old queue
1051 # items. A value of 0 disables the functionality.
1052 liquid_queue_purge_time (Liquid queue purge time) int 0
1054 # Liquid update interval in seconds.
1055 liquid_update (Liquid update tick) float 1.0
1057 # At this distance the server will aggressively optimize which blocks are sent to clients.
1058 # Small values potentially improve performance a lot, at the expense of visible rendering glitches.
1059 # (some blocks will not be rendered under water and in caves, as well as sometimes on land)
1060 # Setting this to a value greater than max_block_send_distance disables this optimization.
1061 # Stated in mapblocks (16 nodes)
1062 block_send_optimize_distance (block send optimize distance) int 4 2
1064 # If enabled the server will perform map block occlusion culling based on
1065 # on the eye position of the player. This can reduce the number of blocks
1066 # sent to the client 50-80%. The client will not longer receive most invisible
1067 # so that the utility of noclip mode is reduced.
1068 server_side_occlusion_culling (Server side occlusion culling) bool true
1070 # Restricts the access of certain client-side functions on servers
1071 # Combine these byteflags below to restrict more client-side features:
1072 # LOOKUP_NODES_LIMIT: 1 (limits get_node call client-side to csm_flavour_noderange_limit)
1073 # CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
1074 # READ_ITEMDEFS: 4 (disable get_item_def call client-side)
1075 # READ_NODEDEFS: 8 (disable get_node_def call client-side)
1077 csm_flavour_limits (Client side modding flavour limits) int 3
1079 # If the CSM flavour for node range is enabled, get_node is limited to
1080 # this many nodes from the player.
1081 csm_flavour_noderange_limit (Client side noderange flavour limit) int 8
1085 # Prevent mods from doing insecure things like running shell commands.
1086 secure.enable_security (Enable mod security) bool true
1088 # Comma-separated list of trusted mods that are allowed to access insecure
1089 # functions even when mod security is on (via request_insecure_environment()).
1090 secure.trusted_mods (Trusted mods) string
1092 # Comma-separated list of mods that are allowed to access HTTP APIs, which
1093 # allow them to upload and download data to/from the internet.
1094 secure.http_mods (HTTP Mods) string
1099 # Load the game profiler to collect game profiling data.
1100 # Provides a /profiler command to access the compiled profile.
1101 # Useful for mod developers and server operators.
1102 profiler.load (Load the game profiler) bool false
1104 # The default format in which profiles are being saved,
1105 # when calling `/profiler save [format]` without format.
1106 profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty
1108 # The file path relative to your worldpath in which profiles will be saved to.
1109 profiler.report_path (Report path) string ""
1111 [***Instrumentation]
1113 # Instrument the methods of entities on registration.
1114 instrument.entity (Entity methods) bool true
1116 # Instrument the action function of Active Block Modifiers on registration.
1117 instrument.abm (Active Block Modifiers) bool true
1119 # Instrument the action function of Loading Block Modifiers on registration.
1120 instrument.lbm (Loading Block Modifiers) bool true
1122 # Instrument chatcommands on registration.
1123 instrument.chatcommand (Chatcommands) bool true
1125 # Instrument global callback functions on registration.
1126 # (anything you pass to a minetest.register_*() function)
1127 instrument.global_callback (Global callbacks) bool true
1130 # Instrument builtin.
1131 # This is usually only needed by core/builtin contributors
1132 instrument.builtin (Builtin) bool false
1134 # Have the profiler instrument itself:
1135 # * Instrument an empty function.
1136 # This estimates the overhead, that instrumentation is adding (+1 function call).
1137 # * Instrument the sampler being used to update the statistics.
1138 instrument.profiler (Profiler) bool false
1142 # Name of the player.
1143 # When running a server, clients connecting with this name are admins.
1144 # When starting from the main menu, this is overridden.
1145 name (Player name) string
1147 # Set the language. Leave empty to use the system language.
1148 # A restart is required after changing this.
1149 language (Language) enum ,be,ca,cs,da,de,en,eo,es,et,fr,he,hu,id,it,ja,jbo,ko,ky,lt,nb,nl,pl,pt,pt_BR,ro,ru,sr_Cyrl,tr,uk,zh_CN,zh_TW
1151 # Level of logging to be written to debug.txt:
1152 # - <nothing> (no logging)
1153 # - none (messages with no level)
1159 debug_log_level (Debug log level) enum action ,none,error,warning,action,info,verbose
1162 enable_ipv6 (IPv6) bool true
1166 # Default timeout for cURL, stated in milliseconds.
1167 # Only has an effect if compiled with cURL.
1168 curl_timeout (cURL timeout) int 5000
1170 # Limits number of parallel HTTP requests. Affects:
1171 # - Media fetch if server uses remote_media setting.
1172 # - Serverlist download and server announcement.
1173 # - Downloads performed by main menu (e.g. mod manager).
1174 # Only has an effect if compiled with cURL.
1175 curl_parallel_limit (cURL parallel limit) int 8
1177 # Maximum time in ms a file download (e.g. a mod download) may take.
1178 curl_file_download_timeout (cURL file download timeout) int 300000
1180 # Makes DirectX work with LuaJIT. Disable if it causes troubles.
1181 high_precision_fpu (High-precision FPU) bool true
1183 # Replaces the default main menu with a custom one.
1184 main_menu_script (Main menu script) string
1186 main_menu_game_mgr (Main menu game manager) int 0
1188 main_menu_mod_mgr (Main menu mod manager) int 1
1190 # Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
1191 profiler_print_interval (Engine profiling data print interval) int 0
1195 # Name of map generator to be used when creating a new world.
1196 # Creating a world in the main menu will override this.
1197 mg_name (Mapgen name) enum v7 v5,v6,v7,flat,valleys,fractal,singlenode
1199 # Water surface level of the world.
1200 water_level (Water level) int 1
1202 # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
1203 max_block_generate_distance (Max block generate distance) int 6
1205 # Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
1206 # Only mapchunks completely within the mapgen limit are generated.
1207 # Value is stored per-world.
1208 mapgen_limit (Map generation limit) int 31000 0 31000
1210 # Global map generation attributes.
1211 # In Mapgen v6 the 'decorations' flag controls all decorations except trees
1212 # and junglegrass, in all other mapgens this flag controls all decorations.
1213 # Flags that are not specified in the flag string are not modified from the default.
1214 # Flags starting with 'no' are used to explicitly disable them.
1215 mg_flags (Mapgen flags) flags caves,dungeons,light,decorations caves,dungeons,light,decorations,nocaves,nodungeons,nolight,nodecorations
1217 # Whether dungeons occasionally project from the terrain.
1218 projecting_dungeons (Projecting dungeons) bool true
1220 [*Biome API temperature and humidity noise parameters]
1222 # Temperature variation for biomes.
1223 mg_biome_np_heat (Heat noise) noise_params 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0
1225 # Small-scale temperature variation for blending biomes on borders.
1226 mg_biome_np_heat_blend (Heat blend noise) noise_params 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
1228 # Humidity variation for biomes.
1229 mg_biome_np_humidity (Humidity noise) noise_params 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0
1231 # Small-scale humidity variation for blending biomes on borders.
1232 mg_biome_np_humidity_blend (Humidity blend noise) noise_params 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
1236 # Map generation attributes specific to Mapgen v5.
1237 # Flags that are not specified in the flag string are not modified from the default.
1238 # Flags starting with 'no' are used to explicitly disable them.
1239 mgv5_spflags (Mapgen V5 specific flags) flags caverns caverns,nocaverns
1241 # Controls width of tunnels, a smaller value creates wider tunnels.
1242 mgv5_cave_width (Cave width) float 0.125
1244 # Y of upper limit of large caves.
1245 mgv5_large_cave_depth (Large cave depth) int -256
1247 # Y of upper limit of lava in large caves.
1248 mgv5_lava_depth (Lava depth) int -256
1250 # Y-level of cavern upper limit.
1251 mgv5_cavern_limit (Cavern limit) int -256
1253 # Y-distance over which caverns expand to full size.
1254 mgv5_cavern_taper (Cavern taper) int 256
1256 # Defines full size of caverns, smaller values create larger caverns.
1257 mgv5_cavern_threshold (Cavern threshold) float 0.7
1261 # Variation of biome filler depth.
1262 mgv5_np_filler_depth (Filler depth noise) noise_params 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
1264 # Variation of terrain vertical scale.
1265 # When noise is < -0.55 terrain is near-flat.
1266 mgv5_np_factor (Factor noise) noise_params 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
1268 # Y-level of average terrain surface.
1269 mgv5_np_height (Height noise) noise_params 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
1271 # First of 2 3D noises that together define tunnels.
1272 mgv5_np_cave1 (Cave1 noise) noise_params 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
1274 # Second of 2 3D noises that together define tunnels.
1275 mgv5_np_cave2 (Cave2 noise) noise_params 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
1277 # 3D noise defining giant caverns.
1278 mgv5_np_cavern (Cavern noise) noise_params 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1281 # Noise parameters in group format, unsupported by advanced settings
1282 # menu but settable in minetest.conf.
1283 # See documentation of noise parameter formats in minetest.conf.example.
1284 # 3D noise defining terrain.
1288 # spread = (80, 80, 80)
1291 # persistence = 0.55
1298 # Map generation attributes specific to Mapgen v6.
1299 # The 'snowbiomes' flag enables the new 5 biome system.
1300 # When the new biome system is enabled jungles are automatically enabled and
1301 # the 'jungles' flag is ignored.
1302 # Flags that are not specified in the flag string are not modified from the default.
1303 # Flags starting with 'no' are used to explicitly disable them.
1304 mgv6_spflags (Mapgen V6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees
1306 # Deserts occur when np_biome exceeds this value.
1307 # When the new biome system is enabled, this is ignored.
1308 mgv6_freq_desert (Desert noise threshold) float 0.45
1310 # Sandy beaches occur when np_beach exceeds this value.
1311 mgv6_freq_beach (Beach noise threshold) float 0.15
1315 # Y-level of lower terrain and lakebeds.
1316 mgv6_np_terrain_base (Terrain base noise) noise_params -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
1318 # Y-level of higher (cliff-top) terrain.
1319 mgv6_np_terrain_higher (Terrain higher noise) noise_params 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
1321 # Varies steepness of cliffs.
1322 mgv6_np_steepness (Steepness noise) noise_params 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
1324 # Defines areas of 'terrain_higher' (cliff-top terrain).
1325 mgv6_np_height_select (Height select noise) noise_params 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
1327 # Varies depth of biome surface nodes.
1328 mgv6_np_mud (Mud noise) noise_params 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
1330 # Defines areas with sandy beaches.
1331 mgv6_np_beach (Beach noise) noise_params 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
1333 # Temperature variation for biomes.
1334 mgv6_np_biome (Biome noise) noise_params 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
1336 # Variation of number of caves.
1337 mgv6_np_cave (Cave noise) noise_params 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
1339 # Humidity variation for biomes.
1340 mgv6_np_humidity (Humidity noise) noise_params 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
1342 # Defines tree areas and tree density.
1343 mgv6_np_trees (Trees noise) noise_params 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
1345 # Defines areas where trees have apples.
1346 mgv6_np_apple_trees (Apple trees noise) noise_params 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
1350 # Map generation attributes specific to Mapgen v7.
1351 # 'ridges' enables the rivers.
1352 # Flags that are not specified in the flag string are not modified from the default.
1353 # Flags starting with 'no' are used to explicitly disable them.
1354 mgv7_spflags (Mapgen V7 specific flags) flags mountains,ridges,nofloatlands,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns
1356 # Y of mountain density gradient zero level. Used to shift mountains vertically.
1357 mgv7_mount_zero_level (Mountain zero level) int 0
1359 # Controls width of tunnels, a smaller value creates wider tunnels.
1360 mgv7_cave_width (Cave width) float 0.09
1362 # Y of upper limit of large caves.
1363 mgv7_large_cave_depth (Large cave depth) int -33
1365 # Y of upper limit of lava in large caves.
1366 mgv7_lava_depth (Lava depth) int -256
1368 # Controls the density of floatland mountain terrain.
1369 # Is an offset added to the 'np_mountain' noise value.
1370 mgv7_float_mount_density (Floatland mountain density) float 0.6
1372 # Typical maximum height, above and below midpoint, of floatland mountain terrain.
1373 mgv7_float_mount_height (Floatland mountain height) float 128.0
1375 # Y-level of floatland midpoint and lake surface.
1376 mgv7_floatland_level (Floatland level) int 1280
1378 # Y-level to which floatland shadows extend.
1379 mgv7_shadow_limit (Shadow limit) int 1024
1381 # Y-level of cavern upper limit.
1382 mgv7_cavern_limit (Cavern limit) int -256
1384 # Y-distance over which caverns expand to full size.
1385 mgv7_cavern_taper (Cavern taper) int 256
1387 # Defines full size of caverns, smaller values create larger caverns.
1388 mgv7_cavern_threshold (Cavern threshold) float 0.7
1392 # Y-level of higher (cliff-top) terrain.
1393 mgv7_np_terrain_base (Terrain base noise) noise_params 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
1395 # Y-level of lower terrain and lakebeds.
1396 mgv7_np_terrain_alt (Terrain alt noise) noise_params 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
1398 # Varies roughness of terrain.
1399 # Defines the 'persistence' value for terrain_base and terrain_alt noises.
1400 mgv7_np_terrain_persist (Terrain persistence noise) noise_params 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
1402 # Defines areas of higher (cliff-top) terrain and affects steepness of cliffs.
1403 mgv7_np_height_select (Height select noise) noise_params -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0
1405 # Variation of biome filler depth.
1406 mgv7_np_filler_depth (Filler depth noise) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
1408 # Variation of maximum mountain height (in nodes).
1409 mgv7_np_mount_height (Mountain height noise) noise_params 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
1411 # Defines large-scale river channel structure.
1412 mgv7_np_ridge_uwater (Ridge underwater noise) noise_params 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
1414 # Defines areas of floatland smooth terrain.
1415 # Smooth floatlands occur when noise > 0.
1416 mgv7_np_floatland_base (Floatland base noise) noise_params -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0
1418 # Variation of hill height and lake depth on floatland smooth terrain.
1419 mgv7_np_float_base_height (Floatland base height noise) noise_params 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0
1421 # 3D noise defining mountain structure and height.
1422 # Also defines structure of floatland mountain terrain.
1423 mgv7_np_mountain (Mountain noise) noise_params -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
1425 # 3D noise defining structure of river canyon walls.
1426 mgv7_np_ridge (Ridge noise) noise_params 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
1428 # 3D noise defining giant caverns.
1429 mgv7_np_cavern (Cavern noise) noise_params 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1431 # First of 2 3D noises that together define tunnels.
1432 mgv7_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1434 # Second of 2 3D noises that together define tunnels.
1435 mgv7_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1437 [*Mapgen Carpathian]
1439 # Map generation attributes specific to Mapgen Carpathian.
1440 # Flags that are not specified in the flag string are not modified from the default.
1441 # Flags starting with 'no' are used to explicitly disable them.
1442 mgcarpathian_spflags (Mapgen Carpathian specific flags) flags caverns caverns,nocaverns
1444 # Controls width of tunnels, a smaller value creates wider tunnels.
1445 mgcarpathian_cave_width (Cave width) float 0.09
1447 # Y of upper limit of large caves.
1448 mgcarpathian_large_cave_depth (Large cave depth) int -33
1450 # Y of upper limit of lava in large caves.
1451 mgcarpathian_lava_depth (Lava depth) int -256
1453 # Y-level of cavern upper limit.
1454 mgcarpathian_cavern_limit (Cavern limit) int -256
1456 # Y-distance over which caverns expand to full size.
1457 mgcarpathian_cavern_taper (Cavern taper) int 256
1459 # Defines full size of caverns, smaller values create larger caverns.
1460 mgcarpathian_cavern_threshold (Cavern threshold) float 0.7
1464 # 2D noise that defines the base ground level.
1465 mgcarpathian_np_base (Base ground noise) noise_params 12, 1, (2557, 2557, 2557), 6538, 4, 0.8, 0.5
1467 # Variation of biome filler depth.
1468 mgcarpathian_np_filler_depth (Filler depth noise) noise_params 0, 1, (128, 128, 128), 261, 3, 0.7, 2.0
1470 # First of 4 3D noises that together define hill/mountain range height.
1471 mgcarpathian_np_height1 (Hilliness1 noise) noise_params 0, 5, (251, 251, 251), 9613, 5, 0.5, 2.0
1473 # Second of 4 3D noises that together define hill/mountain range height.
1474 mgcarpathian_np_height2 (Hilliness2 noise) noise_params 0, 5, (383, 383, 383), 1949, 5, 0.5, 2.0
1476 # Third of 4 3D noises that together define hill/mountain range height.
1477 mgcarpathian_np_height3 (Hilliness3 noise) noise_params 0, 5, (509, 509, 509), 3211, 5, 0.5, 2.0
1479 # Fourth of 4 3D noises that together define hill/mountain range height.
1480 mgcarpathian_np_height4 (Hilliness4 noise) noise_params 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0
1482 # 2D noise that controls the size/occurance of rolling hills.
1483 mgcarpathian_np_hills_terrain (Rolling hills spread noise) noise_params 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0
1485 # 2D noise that controls the size/occurance of ridged mountain ranges.
1486 mgcarpathian_np_ridge_terrain (Ridge mountain spread noise) noise_params 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0
1488 # 2D noise that controls the size/occurance of step mountain ranges.
1489 mgcarpathian_np_step_terrain (Step mountain spread noise) noise_params 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0
1491 # 2D noise that controls the shape/size of rolling hills.
1492 mgcarpathian_np_hills (Rolling hill size noise) noise_params 0, 3, (257, 257, 257), 6604, 6, 0.5, 2.0
1494 # 2D noise that controls the shape/size of ridged mountains.
1495 mgcarpathian_np_ridge_mnt (Ridged mountain size noise) noise_params 0, 12, (743, 743, 743), 5520, 6, 0.7, 2.0
1497 # 2D noise that controls the shape/size of step mountains.
1498 mgcarpathian_np_step_mnt (Step mountain size noise) noise_params 0, 8, (509, 509, 509), 2590, 6, 0.6, 2.0
1500 # 3D noise for mountain overhangs, cliffs, etc. Usually small variations.
1501 mgcarpathian_np_mnt_var (Mountain variation noise) noise_params 0, 1, (499, 499, 499), 2490, 5, 0.55, 2.0
1503 # First of 2 3D noises that together define tunnels.
1504 mgcarpathian_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1506 # Second of 2 3D noises that together define tunnels.
1507 mgcarpathian_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1509 # 3D noise defining giant caverns.
1510 mgcarpathian_np_cavern (Cavern noise) noise_params 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1514 # Map generation attributes specific to Mapgen flat.
1515 # Occasional lakes and hills can be added to the flat world.
1516 # Flags that are not specified in the flag string are not modified from the default.
1517 # Flags starting with 'no' are used to explicitly disable them.
1518 mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills
1521 mgflat_ground_level (Ground level) int 8
1523 # Y of upper limit of large caves.
1524 mgflat_large_cave_depth (Large cave depth) int -33
1526 # Y of upper limit of lava in large caves.
1527 mgflat_lava_depth (Lava depth) int -256
1529 # Controls width of tunnels, a smaller value creates wider tunnels.
1530 mgflat_cave_width (Cave width) float 0.09
1532 # Terrain noise threshold for lakes.
1533 # Controls proportion of world area covered by lakes.
1534 # Adjust towards 0.0 for a larger proportion.
1535 mgflat_lake_threshold (Lake threshold) float -0.45
1537 # Controls steepness/depth of lake depressions.
1538 mgflat_lake_steepness (Lake steepness) float 48.0
1540 # Terrain noise threshold for hills.
1541 # Controls proportion of world area covered by hills.
1542 # Adjust towards 0.0 for a larger proportion.
1543 mgflat_hill_threshold (Hill threshold) float 0.45
1545 # Controls steepness/height of hills.
1546 mgflat_hill_steepness (Hill steepness) float 64.0
1550 # Defines location and terrain of optional hills and lakes.
1551 mgflat_np_terrain (Terrain noise) noise_params 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0
1553 # Variation of biome filler depth.
1554 mgflat_np_filler_depth (Filler depth noise) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
1556 # First of 2 3D noises that together define tunnels.
1557 mgflat_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1559 # Second of 2 3D noises that together define tunnels.
1560 mgflat_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1564 # Controls width of tunnels, a smaller value creates wider tunnels.
1565 mgfractal_cave_width (Cave width) float 0.09
1567 # Y of upper limit of large caves.
1568 mgfractal_large_cave_depth (Large cave depth) int -33
1570 # Y of upper limit of lava in large caves.
1571 mgfractal_lava_depth (Lava depth) int -256
1573 # Choice of 18 fractals from 9 formulas.
1574 # 1 = 4D "Roundy" mandelbrot set.
1575 # 2 = 4D "Roundy" julia set.
1576 # 3 = 4D "Squarry" mandelbrot set.
1577 # 4 = 4D "Squarry" julia set.
1578 # 5 = 4D "Mandy Cousin" mandelbrot set.
1579 # 6 = 4D "Mandy Cousin" julia set.
1580 # 7 = 4D "Variation" mandelbrot set.
1581 # 8 = 4D "Variation" julia set.
1582 # 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
1583 # 10 = 3D "Mandelbrot/Mandelbar" julia set.
1584 # 11 = 3D "Christmas Tree" mandelbrot set.
1585 # 12 = 3D "Christmas Tree" julia set.
1586 # 13 = 3D "Mandelbulb" mandelbrot set.
1587 # 14 = 3D "Mandelbulb" julia set.
1588 # 15 = 3D "Cosine Mandelbulb" mandelbrot set.
1589 # 16 = 3D "Cosine Mandelbulb" julia set.
1590 # 17 = 4D "Mandelbulb" mandelbrot set.
1591 # 18 = 4D "Mandelbulb" julia set.
1592 mgfractal_fractal (Fractal type) int 1 1 18
1594 # Iterations of the recursive function.
1595 # Controls the amount of fine detail.
1596 mgfractal_iterations (Iterations) int 11
1598 # Approximate (X,Y,Z) scale of fractal in nodes.
1599 mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0)
1601 # (X,Y,Z) offset of fractal from world centre in units of 'scale'.
1602 # Used to move a suitable spawn area of low land close to (0, 0).
1603 # The default is suitable for mandelbrot sets, it needs to be edited for julia sets.
1604 # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
1605 mgfractal_offset (Offset) v3f (1.79, 0.0, 0.0)
1607 # W co-ordinate of the generated 3D slice of a 4D fractal.
1608 # Determines which 3D slice of the 4D shape is generated.
1609 # Has no effect on 3D fractals.
1610 # Range roughly -2 to 2.
1611 mgfractal_slice_w (Slice w) float 0.0
1613 # Julia set only: X component of hypercomplex constant determining julia shape.
1614 # Range roughly -2 to 2.
1615 mgfractal_julia_x (Julia x) float 0.33
1617 # Julia set only: Y component of hypercomplex constant determining julia shape.
1618 # Range roughly -2 to 2.
1619 mgfractal_julia_y (Julia y) float 0.33
1621 # Julia set only: Z component of hypercomplex constant determining julia shape.
1622 # Range roughly -2 to 2.
1623 mgfractal_julia_z (Julia z) float 0.33
1625 # Julia set only: W component of hypercomplex constant determining julia shape.
1626 # Has no effect on 3D fractals.
1627 # Range roughly -2 to 2.
1628 mgfractal_julia_w (Julia w) float 0.33
1632 # Y-level of seabed.
1633 mgfractal_np_seabed (Seabed noise) noise_params -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0
1635 # Variation of biome filler depth.
1636 mgfractal_np_filler_depth (Filler depth noise) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
1638 # First of 2 3D noises that together define tunnels.
1639 mgfractal_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1641 # Second of 2 3D noises that together define tunnels.
1642 mgfractal_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1646 # Map generation attributes specific to Mapgen Valleys.
1647 # 'altitude_chill' makes higher elevations colder, which may cause biome issues.
1648 # 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool,
1649 # it may interfere with delicately adjusted biomes.
1650 # Flags that are not specified in the flag string are not modified from the default.
1651 # Flags starting with 'no' are used to explicitly disable them.
1652 mg_valleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers
1654 # The altitude at which temperature drops by 20C
1655 mgvalleys_altitude_chill (Altitude Chill) int 90
1657 # Depth below which you'll find large caves.
1658 mgvalleys_large_cave_depth (Large cave depth) int -33
1660 # Creates unpredictable lava features in caves.
1661 # These can make mining difficult. Zero disables them. (0-10)
1662 mgvalleys_lava_features (Lava Features) int 0
1664 # Depth below which you'll find massive caves.
1665 mgvalleys_massive_cave_depth (Massive cave depth) int -256
1667 # How deep to make rivers
1668 mgvalleys_river_depth (River Depth) int 4
1670 # How wide to make rivers
1671 mgvalleys_river_size (River Size) int 5
1673 # Creates unpredictable water features in caves.
1674 # These can make mining difficult. Zero disables them. (0-10)
1675 mgvalleys_water_features (Water Features) int 0
1677 # Controls width of tunnels, a smaller value creates wider tunnels.
1678 mgvalleys_cave_width (Cave width) float 0.09
1682 # Caves and tunnels form at the intersection of the two noises
1683 mgvalleys_np_cave1 (Cave noise #1) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1685 # Caves and tunnels form at the intersection of the two noises
1686 mgvalleys_np_cave2 (Cave noise #2) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1688 # The depth of dirt or other filler
1689 mgvalleys_np_filler_depth (Filler Depth) noise_params 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
1691 # Massive caves form here.
1692 mgvalleys_np_massive_caves (Massive cave noise) noise_params 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
1694 # River noise -- rivers occur close to zero
1695 mgvalleys_np_rivers (River Noise) noise_params 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
1697 # Base terrain height
1698 mgvalleys_np_terrain_height (Terrain Height) noise_params -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
1700 # Raises terrain to make valleys around the rivers
1701 mgvalleys_np_valley_depth (Valley Depth) noise_params 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
1703 # Slope and fill work together to modify the heights
1704 mgvalleys_np_inter_valley_fill (Valley Fill) noise_params 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
1706 # Amplifies the valleys
1707 mgvalleys_np_valley_profile (Valley Profile) noise_params 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
1709 # Slope and fill work together to modify the heights
1710 mgvalleys_np_inter_valley_slope (Valley Slope) noise_params 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
1714 # Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
1715 chunksize (Chunk size) int 5
1717 # Dump the mapgen debug infos.
1718 enable_mapgen_debug_info (Mapgen debug) bool false
1720 # Maximum number of blocks that can be queued for loading.
1721 emergequeue_limit_total (Absolute limit of emerge queues) int 256
1723 # Maximum number of blocks to be queued that are to be loaded from file.
1724 # Set to blank for an appropriate amount to be chosen automatically.
1725 emergequeue_limit_diskonly (Limit of emerge queues on disk) int 32
1727 # Maximum number of blocks to be queued that are to be generated.
1728 # Set to blank for an appropriate amount to be chosen automatically.
1729 emergequeue_limit_generate (Limit of emerge queues to generate) int 32
1731 # Number of emerge threads to use. Make this field blank, or increase this number
1732 # to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
1733 # at the cost of slightly buggy caves.
1734 num_emerge_threads (Number of emerge threads) int 1