1 # This file contains all settings displayed in the settings menu.
4 # name (Readable name) type type_args
6 # Note that the parts are separated by exactly one space
16 # - key (will be ignored in GUI, since a special key change dialog exists)
27 # - default (if default is not specified then "" is set)
34 # - default value1,value2,...
36 # - default (if default is not specified then "" is set)
38 # - default (if default is not specified then "" is set)
42 # Flags are always separated by comma without spaces.
43 # - default possible_flags
45 # Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistance>, <lacunarity>[, <default flags>]
48 # Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistance>, <lacunarity>[, <default flags>]
51 # Format is (<X>, <Y>, <Z>)
54 # Comments directly above a setting are bound to this setting.
55 # All other comments are ignored.
57 # Comments and (Readable name) are handled by gettext.
58 # Comments should be complete sentences that describe the setting and possibly
59 # give the user additional useful insight.
60 # Sections are marked by a single line in the format: [Section Name]
61 # Sub-section are marked by adding * in front of the section name: [*Sub-section]
62 # Sub-sub-sections have two * etc.
63 # There shouldn't be too much settings per category; settings that shouldn't be
64 # modified by the "average user" should be in (sub-)categories called "Advanced".
67 # If enabled, you can place blocks at the position (feet + eye level) where you stand.
68 # This is helpful when working with nodeboxes in small areas.
69 enable_build_where_you_stand (Build inside player) bool false
71 # Player is able to fly without being affected by gravity.
72 # This requires the "fly" privilege on the server.
73 free_move (Flying) bool false
75 # Fast movement (via the "special" key).
76 # This requires the "fast" privilege on the server.
77 fast_move (Fast movement) bool false
79 # If enabled together with fly mode, player is able to fly through solid nodes.
80 # This requires the "noclip" privilege on the server.
81 noclip (Noclip) bool false
83 # Smooths camera when looking around. Also called look or mouse smoothing.
84 # Useful for recording videos.
85 cinematic (Cinematic mode) bool false
87 # Smooths rotation of camera. 0 to disable.
88 camera_smoothing (Camera smoothing) float 0.0 0.0 0.99
90 # Smooths rotation of camera in cinematic mode. 0 to disable.
91 cinematic_camera_smoothing (Camera smoothing in cinematic mode) float 0.7 0.0 0.99
93 # Invert vertical mouse movement.
94 invert_mouse (Invert mouse) bool false
96 # Mouse sensitivity multiplier.
97 mouse_sensitivity (Mouse sensitivity) float 0.2
99 # If enabled, "special" key instead of "sneak" key is used for climbing down and
101 aux1_descends (Special key for climbing/descending) bool false
103 # Double-tapping the jump key toggles fly mode.
104 doubletap_jump (Double tap jump for fly) bool false
106 # If disabled, "special" key is used to fly fast if both fly and fast mode are
108 always_fly_fast (Always fly and fast) bool true
110 # The time in seconds it takes between repeated right clicks when holding the right
112 repeat_rightclick_time (Rightclick repetition interval) float 0.25
114 # Prevent digging and placing from repeating when holding the mouse buttons.
115 # Enable this when you dig or place too often by accident.
116 safe_dig_and_place (Safe digging and placing) bool false
118 # Enable random user input (only used for testing).
119 random_input (Random input) bool false
121 # Continuous forward movement, toggled by autoforward key.
122 # Press the autoforward key again or the backwards movement to disable.
123 continuous_forward (Continuous forward) bool false
125 # The length in pixels it takes for touch screen interaction to start.
126 touchscreen_threshold (Touch screen threshold) int 20 0 100
128 # (Android) Fixes the position of virtual joystick.
129 # If disabled, virtual joystick will center to first-touch's position.
130 fixed_virtual_joystick (Fixed virtual joystick) bool false
132 # (Android) Use virtual joystick to trigger "aux" button.
133 # If enabled, virtual joystick will also tap "aux" button when out of main circle.
134 virtual_joystick_triggers_aux (Virtual joystick triggers aux button) bool false
137 enable_joysticks (Enable joysticks) bool false
139 # The identifier of the joystick to use
140 joystick_id (Joystick ID) int 0
142 # The type of joystick
143 joystick_type (Joystick type) enum auto auto,generic,xbox
145 # The time in seconds it takes between repeated events
146 # when holding down a joystick button combination.
147 repeat_joystick_button_time (Joystick button repetition interval) float 0.17
149 # The sensitivity of the joystick axes for moving the
150 # ingame view frustum around.
151 joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170
153 # Key for moving the player forward.
154 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
155 keymap_forward (Forward key) key KEY_KEY_W
157 # Key for moving the player backward.
158 # Will also disable autoforward, when active.
159 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
160 keymap_backward (Backward key) key KEY_KEY_S
162 # Key for moving the player left.
163 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
164 keymap_left (Left key) key KEY_KEY_A
166 # Key for moving the player right.
167 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
168 keymap_right (Right key) key KEY_KEY_D
171 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
172 keymap_jump (Jump key) key KEY_SPACE
175 # Also used for climbing down and descending in water if aux1_descends is disabled.
176 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
177 keymap_sneak (Sneak key) key KEY_LSHIFT
179 # Key for opening the inventory.
180 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
181 keymap_inventory (Inventory key) key KEY_KEY_I
183 # Key for moving fast in fast mode.
184 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
185 keymap_special1 (Special key) key KEY_KEY_E
187 # Key for opening the chat window.
188 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
189 keymap_chat (Chat key) key KEY_KEY_T
191 # Key for opening the chat window to type commands.
192 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
193 keymap_cmd (Command key) key /
195 # Key for opening the chat window to type local commands.
196 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
197 keymap_cmd_local (Command key) key .
199 # Key for toggling unlimited view range.
200 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
201 keymap_rangeselect (Range select key) key KEY_KEY_R
203 # Key for toggling flying.
204 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
205 keymap_freemove (Fly key) key KEY_KEY_K
207 # Key for toggling fast mode.
208 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
209 keymap_fastmove (Fast key) key KEY_KEY_J
211 # Key for toggling noclip mode.
212 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
213 keymap_noclip (Noclip key) key KEY_KEY_H
215 # Key for selecting the next item in the hotbar.
216 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
217 keymap_hotbar_next (Hotbar next key) key KEY_KEY_N
219 # Key for selecting the previous item in the hotbar.
220 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
221 keymap_hotbar_previous (Hotbar previous key) key KEY_KEY_B
223 # Key for muting the game.
224 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
225 keymap_mute (Mute key) key KEY_KEY_M
227 # Key for increasing the volume.
228 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
229 keymap_increase_volume (Inc. volume key) key
231 # Key for decreasing the volume.
232 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
233 keymap_decrease_volume (Dec. volume key) key
235 # Key for toggling autoforward.
236 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
237 keymap_autoforward (Automatic forwards key) key
239 # Key for toggling cinematic mode.
240 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
241 keymap_cinematic (Cinematic mode key) key
243 # Key for toggling display of minimap.
244 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
245 keymap_minimap (Minimap key) key KEY_F9
247 # Key for taking screenshots.
248 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
249 keymap_screenshot (Screenshot) key KEY_F12
251 # Key for dropping the currently selected item.
252 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
253 keymap_drop (Drop item key) key KEY_KEY_Q
255 # Key to use view zoom when possible.
256 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
257 keymap_zoom (View zoom key) key KEY_KEY_Z
259 # Key for selecting the first hotbar slot.
260 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
261 keymap_slot1 (Hotbar slot 1 key) key KEY_KEY_1
263 # Key for selecting the second hotbar slot.
264 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
265 keymap_slot2 (Hotbar slot 2 key) key KEY_KEY_2
267 # Key for selecting the third hotbar slot.
268 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
269 keymap_slot3 (Hotbar slot 3 key) key KEY_KEY_3
271 # Key for selecting the fourth hotbar slot.
272 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
273 keymap_slot4 (Hotbar slot 4 key) key KEY_KEY_4
275 # Key for selecting the fifth hotbar slot.
276 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
277 keymap_slot5 (Hotbar slot 5 key) key KEY_KEY_5
279 # Key for selecting the sixth hotbar slot.
280 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
281 keymap_slot6 (Hotbar slot 6 key) key KEY_KEY_6
283 # Key for selecting the seventh hotbar slot.
284 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
285 keymap_slot7 (Hotbar slot 7 key) key KEY_KEY_7
287 # Key for selecting the eighth hotbar slot.
288 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
289 keymap_slot8 (Hotbar slot 8 key) key KEY_KEY_8
291 # Key for selecting the ninth hotbar slot.
292 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
293 keymap_slot9 (Hotbar slot 9 key) key KEY_KEY_9
295 # Key for selecting the tenth hotbar slot.
296 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
297 keymap_slot10 (Hotbar slot 10 key) key KEY_KEY_0
299 # Key for selecting the 11th hotbar slot.
300 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
301 keymap_slot11 (Hotbar slot 11 key) key
303 # Key for selecting the 12th hotbar slot.
304 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
305 keymap_slot12 (Hotbar slot 12 key) key
307 # Key for selecting the 13th hotbar slot.
308 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
309 keymap_slot13 (Hotbar slot 13 key) key
311 # Key for selecting the 14th hotbar slot.
312 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
313 keymap_slot14 (Hotbar slot 14 key) key
315 # Key for selecting the 15th hotbar slot.
316 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
317 keymap_slot15 (Hotbar slot 15 key) key
319 # Key for selecting the 16th hotbar slot.
320 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
321 keymap_slot16 (Hotbar slot 16 key) key
323 # Key for selecting the 17th hotbar slot.
324 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
325 keymap_slot17 (Hotbar slot 17 key) key
327 # Key for selecting the 18th hotbar slot.
328 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
329 keymap_slot18 (Hotbar slot 18 key) key
331 # Key for selecting the 19th hotbar slot.
332 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
333 keymap_slot19 (Hotbar slot 19 key) key
335 # Key for selecting the 20th hotbar slot.
336 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
337 keymap_slot20 (Hotbar slot 20 key) key
339 # Key for selecting the 21th hotbar slot.
340 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
341 keymap_slot21 (Hotbar slot 21 key) key
343 # Key for selecting the 22th hotbar slot.
344 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
345 keymap_slot22 (Hotbar slot 22 key) key
347 # Key for selecting the 23th hotbar slot.
348 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
349 keymap_slot23 (Hotbar slot 23 key) key
351 # Key for toggling the display of the HUD.
352 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
353 keymap_toggle_hud (HUD toggle key) key KEY_F1
355 # Key for toggling the display of chat.
356 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
357 keymap_toggle_chat (Chat toggle key) key KEY_F2
359 # Key for toggling the display of the large chat console.
360 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
361 keymap_console (Large chat console key) key KEY_F10
363 # Key for toggling the display of fog.
364 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
365 keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3
367 # Key for toggling the camera update. Only used for development
368 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
369 keymap_toggle_update_camera (Camera update toggle key) key
371 # Key for toggling the display of debug info.
372 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
373 keymap_toggle_debug (Debug info toggle key) key KEY_F5
375 # Key for toggling the display of the profiler. Used for development.
376 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
377 keymap_toggle_profiler (Profiler toggle key) key KEY_F6
379 # Key for switching between first- and third-person camera.
380 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
381 keymap_camera_mode (Toggle camera mode key) key KEY_F7
383 # Key for increasing the viewing range.
384 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
385 keymap_increase_viewing_range_min (View range increase key) key +
387 # Key for decreasing the viewing range.
388 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
389 keymap_decrease_viewing_range_min (View range decrease key) key -
398 enable_vbo (VBO) bool true
400 # Whether to fog out the end of the visible area.
401 enable_fog (Fog) bool true
404 # - Fancy: all faces visible
405 # - Simple: only outer faces, if defined special_tiles are used
406 # - Opaque: disable transparency
407 leaves_style (Leaves style) enum fancy fancy,simple,opaque
409 # Connects glass if supported by node.
410 connected_glass (Connect glass) bool false
412 # Enable smooth lighting with simple ambient occlusion.
413 # Disable for speed or for different looks.
414 smooth_lighting (Smooth lighting) bool true
416 # Clouds are a client side effect.
417 enable_clouds (Clouds) bool true
419 # Use 3D cloud look instead of flat.
420 enable_3d_clouds (3D clouds) bool true
422 # Method used to highlight selected object.
423 node_highlighting (Node highlighting) enum box box,halo,none
425 # Adds particles when digging a node.
426 enable_particles (Digging particles) bool true
430 # Use mip mapping to scale textures. May slightly increase performance,
431 # especially when using a high resolution texture pack.
432 # Gamma correct downscaling is not supported.
433 mip_map (Mipmapping) bool false
435 # Use anisotropic filtering when viewing at textures from an angle.
436 anisotropic_filter (Anisotropic filtering) bool false
438 # Use bilinear filtering when scaling textures.
439 bilinear_filter (Bilinear filtering) bool false
441 # Use trilinear filtering when scaling textures.
442 trilinear_filter (Trilinear filtering) bool false
444 # Filtered textures can blend RGB values with fully-transparent neighbors,
445 # which PNG optimizers usually discard, sometimes resulting in a dark or
446 # light edge to transparent textures. Apply this filter to clean that up
447 # at texture load time.
448 texture_clean_transparent (Clean transparent textures) bool false
450 # When using bilinear/trilinear/anisotropic filters, low-resolution textures
451 # can be blurred, so automatically upscale them with nearest-neighbor
452 # interpolation to preserve crisp pixels. This sets the minimum texture size
453 # for the upscaled textures; higher values look sharper, but require more
454 # memory. Powers of 2 are recommended. Setting this higher than 1 may not
455 # have a visible effect unless bilinear/trilinear/anisotropic filtering is
457 # This is also used as the base node texture size for world-aligned
458 # texture autoscaling.
459 texture_min_size (Minimum texture size) int 64
461 # Experimental option, might cause visible spaces between blocks
462 # when set to higher number than 0.
463 fsaa (FSAA) enum 0 0,1,2,4,8,16
465 # Undersampling is similar to using lower screen resolution, but it applies
466 # to the game world only, keeping the GUI intact.
467 # It should give significant performance boost at the cost of less detailed image.
468 undersampling (Undersampling) enum 0 0,2,3,4
472 # Shaders allow advanced visual effects and may increase performance on some video
474 # This only works with the OpenGL video backend.
475 enable_shaders (Shaders) bool true
477 # Path to shader directory. If no path is defined, default location will be used.
478 shader_path (Shader path) path
482 # Enables filmic tone mapping
483 tone_mapping (Filmic tone mapping) bool false
487 # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
488 # or need to be auto-generated.
489 # Requires shaders to be enabled.
490 enable_bumpmapping (Bumpmapping) bool false
492 # Enables on the fly normalmap generation (Emboss effect).
493 # Requires bumpmapping to be enabled.
494 generate_normalmaps (Generate normalmaps) bool false
496 # Strength of generated normalmaps.
497 normalmaps_strength (Normalmaps strength) float 0.6
499 # Defines sampling step of texture.
500 # A higher value results in smoother normal maps.
501 normalmaps_smooth (Normalmaps sampling) int 0 0 2
503 [***Parallax Occlusion]
505 # Enables parallax occlusion mapping.
506 # Requires shaders to be enabled.
507 enable_parallax_occlusion (Parallax occlusion) bool false
509 # 0 = parallax occlusion with slope information (faster).
510 # 1 = relief mapping (slower, more accurate).
511 parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1
513 # Strength of parallax.
514 3d_paralax_strength (Parallax occlusion strength) float 0.025
516 # Number of parallax occlusion iterations.
517 parallax_occlusion_iterations (Parallax occlusion iterations) int 4
519 # Overall scale of parallax occlusion effect.
520 parallax_occlusion_scale (Parallax occlusion scale) float 0.08
522 # Overall bias of parallax occlusion effect, usually scale/2.
523 parallax_occlusion_bias (Parallax occlusion bias) float 0.04
527 # Set to true enables waving water.
528 # Requires shaders to be enabled.
529 enable_waving_water (Waving water) bool false
531 water_wave_height (Waving water height) float 1.0
533 water_wave_length (Waving water length) float 20.0
535 water_wave_speed (Waving water speed) float 5.0
537 # Set to true enables waving leaves.
538 # Requires shaders to be enabled.
539 enable_waving_leaves (Waving leaves) bool false
541 # Set to true enables waving plants.
542 # Requires shaders to be enabled.
543 enable_waving_plants (Waving plants) bool false
547 # Arm inertia, gives a more realistic movement of
548 # the arm when the camera moves.
549 arm_inertia (Arm inertia) bool true
551 # If FPS would go higher than this, limit it by sleeping
552 # to not waste CPU power for no benefit.
553 fps_max (Maximum FPS) int 60
555 # Maximum FPS when game is paused.
556 pause_fps_max (FPS in pause menu) int 20
558 # Open the pause menu when the window's focus is lost. Does not pause if a formspec is
560 pause_on_lost_focus (Pause on lost window focus) bool false
562 # View distance in nodes.
563 viewing_range (Viewing range) int 100 20 4000
565 # Camera near plane distance in nodes, between 0 and 0.5
566 # Most users will not need to change this.
567 # Increasing can reduce artifacting on weaker GPUs.
568 # 0.1 = Default, 0.25 = Good value for weaker tablets.
569 near_plane (Near plane) float 0.1 0 0.5
571 # Width component of the initial window size.
572 screen_w (Screen width) int 1024
574 # Height component of the initial window size.
575 screen_h (Screen height) int 600
577 # Save window size automatically when modified.
578 autosave_screensize (Autosave screen size) bool true
581 fullscreen (Full screen) bool false
583 # Bits per pixel (aka color depth) in fullscreen mode.
584 fullscreen_bpp (Full screen BPP) int 24
586 # Vertical screen synchronization.
587 vsync (VSync) bool false
589 # Field of view in degrees.
590 fov (Field of view) int 72 45 160
592 # Adjust the gamma encoding for the light tables. Higher numbers are brighter.
593 # This setting is for the client only and is ignored by the server.
594 display_gamma (Gamma) float 1.0 0.5 3.0
596 # Gradient of light curve at minimum light level.
597 lighting_alpha (Darkness sharpness) float 0.0 0.0 4.0
599 # Gradient of light curve at maximum light level.
600 lighting_beta (Lightness sharpness) float 1.5 0.0 4.0
602 # Strength of light curve mid-boost.
603 lighting_boost (Light curve mid boost) float 0.2 0.0 1.0
605 # Center of light curve mid-boost.
606 lighting_boost_center (Light curve mid boost center) float 0.5 0.0 1.0
608 # Spread of light curve mid-boost.
609 # Standard deviation of the mid-boost gaussian.
610 lighting_boost_spread (Light curve mid boost spread) float 0.2 0.0 1.0
612 # Path to texture directory. All textures are first searched from here.
613 texture_path (Texture path) path
615 # The rendering back-end for Irrlicht.
616 # A restart is required after changing this.
617 # Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.
618 # On other platforms, OpenGL is recommended, and it’s the only driver with
619 # shader support currently.
620 video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl,ogles1,ogles2
622 # Radius of cloud area stated in number of 64 node cloud squares.
623 # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
624 cloud_radius (Cloud radius) int 12
626 # Enable view bobbing and amount of view bobbing.
627 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
628 view_bobbing_amount (View bobbing factor) float 1.0
630 # Multiplier for fall bobbing.
631 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
632 fall_bobbing_amount (Fall bobbing factor) float 0.03
635 # Currently supported:
636 # - none: no 3d output.
637 # - anaglyph: cyan/magenta color 3d.
638 # - interlaced: odd/even line based polarisation screen support.
639 # - topbottom: split screen top/bottom.
640 # - sidebyside: split screen side by side.
641 # - crossview: Cross-eyed 3d
642 # - pageflip: quadbuffer based 3d.
643 # Note that the interlaced mode requires shaders to be enabled.
644 3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,crossview,pageflip
646 # In-game chat console height, between 0.1 (10%) and 1.0 (100%).
647 console_height (Console height) float 0.6 0.1 1.0
649 # In-game chat console background color (R,G,B).
650 console_color (Console color) string (0,0,0)
652 # In-game chat console background alpha (opaqueness, between 0 and 255).
653 console_alpha (Console alpha) int 200 0 255
655 # Formspec full-screen background opacity (between 0 and 255).
656 formspec_fullscreen_bg_opacity (Formspec Full-Screen Background Opacity) int 140 0 255
658 # Formspec full-screen background color (R,G,B).
659 formspec_fullscreen_bg_color (Formspec Full-Screen Background Color) string (0,0,0)
661 # Formspec default background opacity (between 0 and 255).
662 formspec_default_bg_opacity (Formspec Default Background Opacity) int 140 0 255
664 # Formspec default background color (R,G,B).
665 formspec_default_bg_color (Formspec Default Background Color) string (0,0,0)
667 # Selection box border color (R,G,B).
668 selectionbox_color (Selection box color) string (0,0,0)
670 # Width of the selection box lines around nodes.
671 selectionbox_width (Selection box width) int 2 1 5
673 # Crosshair color (R,G,B).
674 crosshair_color (Crosshair color) string (255,255,255)
676 # Crosshair alpha (opaqueness, between 0 and 255).
677 crosshair_alpha (Crosshair alpha) int 255 0 255
679 # Maximum number of recent chat messages to show
680 recent_chat_messages (Recent Chat Messages) int 6 2 20
682 # Whether node texture animations should be desynchronized per mapblock.
683 desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true
685 # Maximum proportion of current window to be used for hotbar.
686 # Useful if there's something to be displayed right or left of hotbar.
687 hud_hotbar_max_width (Maximum hotbar width) float 1.0
689 # Modifies the size of the hudbar elements.
690 hud_scaling (HUD scale factor) float 1.0
692 # Enables caching of facedir rotated meshes.
693 enable_mesh_cache (Mesh cache) bool false
695 # Delay between mesh updates on the client in ms. Increasing this will slow
696 # down the rate of mesh updates, thus reducing jitter on slower clients.
697 mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50
699 # Size of the MapBlock cache of the mesh generator. Increasing this will
700 # increase the cache hit %, reducing the data being copied from the main
701 # thread, thus reducing jitter.
702 meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 20 0 1000
705 enable_minimap (Minimap) bool true
707 # Shape of the minimap. Enabled = round, disabled = square.
708 minimap_shape_round (Round minimap) bool true
712 # Useable to make minimap smoother on slower machines.
713 minimap_double_scan_height (Minimap scan height) bool true
715 # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
716 directional_colored_fog (Colored fog) bool true
718 # The strength (darkness) of node ambient-occlusion shading.
719 # Lower is darker, Higher is lighter. The valid range of values for this
720 # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
721 # set to the nearest valid value.
722 ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0
724 # Enables animation of inventory items.
725 inventory_items_animations (Inventory items animations) bool false
727 # Fraction of the visible distance at which fog starts to be rendered
728 fog_start (Fog start) float 0.4 0.0 0.99
730 # Makes all liquids opaque
731 opaque_water (Opaque liquids) bool false
733 # Textures on a node may be aligned either to the node or to the world.
734 # The former mode suits better things like machines, furniture, etc., while
735 # the latter makes stairs and microblocks fit surroundings better.
736 # However, as this possibility is new, thus may not be used by older servers,
737 # this option allows enforcing it for certain node types. Note though that
738 # that is considered EXPERIMENTAL and may not work properly.
739 world_aligned_mode (World-aligned textures mode) enum enable disable,enable,force_solid,force_nodebox
741 # World-aligned textures may be scaled to span several nodes. However,
742 # the server may not send the scale you want, especially if you use
743 # a specially-designed texture pack; with this option, the client tries
744 # to determine the scale automatically basing on the texture size.
745 # See also texture_min_size.
746 # Warning: This option is EXPERIMENTAL!
747 autoscale_mode (Autoscaling mode) enum disable disable,enable,force
749 # Show entity selection boxes
750 show_entity_selectionbox (Show entity selection boxes) bool true
754 # Use a cloud animation for the main menu background.
755 menu_clouds (Clouds in menu) bool true
757 # Scale GUI by a user specified value.
758 # Use a nearest-neighbor-anti-alias filter to scale the GUI.
759 # This will smooth over some of the rough edges, and blend
760 # pixels when scaling down, at the cost of blurring some
761 # edge pixels when images are scaled by non-integer sizes.
762 gui_scaling (GUI scaling) float 1.0
764 # When gui_scaling_filter is true, all GUI images need to be
765 # filtered in software, but some images are generated directly
766 # to hardware (e.g. render-to-texture for nodes in inventory).
767 gui_scaling_filter (GUI scaling filter) bool false
769 # When gui_scaling_filter_txr2img is true, copy those images
770 # from hardware to software for scaling. When false, fall back
771 # to the old scaling method, for video drivers that don't
772 # properly support downloading textures back from hardware.
773 gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true
775 # Delay showing tooltips, stated in milliseconds.
776 tooltip_show_delay (Tooltip delay) int 400
778 # Append item name to tooltip.
779 tooltip_append_itemname (Append item name) bool false
781 # Whether FreeType fonts are used, requires FreeType support to be compiled in.
782 freetype (FreeType fonts) bool true
784 # Path to TrueTypeFont or bitmap.
785 font_path (Font path) filepath fonts/liberationsans.ttf
787 font_size (Font size) int 16
789 # Font shadow offset, if 0 then shadow will not be drawn.
790 font_shadow (Font shadow) int 1
792 # Font shadow alpha (opaqueness, between 0 and 255).
793 font_shadow_alpha (Font shadow alpha) int 127 0 255
795 mono_font_path (Monospace font path) filepath fonts/liberationmono.ttf
797 mono_font_size (Monospace font size) int 15
799 # This font will be used for certain languages.
800 fallback_font_path (Fallback font) filepath fonts/DroidSansFallbackFull.ttf
801 fallback_font_size (Fallback font size) int 15
802 fallback_font_shadow (Fallback font shadow) int 1
803 fallback_font_shadow_alpha (Fallback font shadow alpha) int 128 0 255
805 # Path to save screenshots at.
806 screenshot_path (Screenshot folder) path
808 # Format of screenshots.
809 screenshot_format (Screenshot format) enum png png,jpg,bmp,pcx,ppm,tga
811 # Screenshot quality. Only used for JPEG format.
812 # 1 means worst quality; 100 means best quality.
813 # Use 0 for default quality.
814 screenshot_quality (Screenshot quality) int 0 0 100
818 # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
819 screen_dpi (DPI) int 72
821 # Windows systems only: Start Minetest with the command line window in the background.
822 # Contains the same information as the file debug.txt (default name).
823 enable_console (Enable console window) bool false
827 enable_sound (Sound) bool true
829 sound_volume (Volume) float 0.7 0.0 1.0
831 mute_sound (Mute sound) bool false
837 # Address to connect to.
838 # Leave this blank to start a local server.
839 # Note that the address field in the main menu overrides this setting.
840 address (Server address) string
842 # Port to connect to (UDP).
843 # Note that the port field in the main menu overrides this setting.
844 remote_port (Remote port) int 30000 1 65535
846 # Save the map received by the client on disk.
847 enable_local_map_saving (Saving map received from server) bool false
849 # Enable usage of remote media server (if provided by server).
850 # Remote servers offer a significantly faster way to download media (e.g. textures)
851 # when connecting to the server.
852 enable_remote_media_server (Connect to external media server) bool true
854 # Enable Lua modding support on client.
855 # This support is experimental and API can change.
856 enable_client_modding (Client modding) bool false
858 # URL to the server list displayed in the Multiplayer Tab.
859 serverlist_url (Serverlist URL) string servers.minetest.net
861 # File in client/serverlist/ that contains your favorite servers displayed in the
863 serverlist_file (Serverlist file) string favoriteservers.txt
865 # Maximum size of the out chat queue.
866 # 0 to disable queueing and -1 to make the queue size unlimited.
867 max_out_chat_queue_size (Maximum size of the out chat queue) int 20
871 # Timeout for client to remove unused map data from memory.
872 client_unload_unused_data_timeout (Mapblock unload timeout) int 600
874 # Maximum number of mapblocks for client to be kept in memory.
875 # Set to -1 for unlimited amount.
876 client_mapblock_limit (Mapblock limit) int 5000
878 # Whether to show the client debug info (has the same effect as hitting F5).
879 show_debug (Show debug info) bool false
881 [Server / Singleplayer]
883 # Name of the server, to be displayed when players join and in the serverlist.
884 server_name (Server name) string Minetest server
886 # Description of server, to be displayed when players join and in the serverlist.
887 server_description (Server description) string mine here
889 # Domain name of server, to be displayed in the serverlist.
890 server_address (Server address) string game.minetest.net
892 # Homepage of server, to be displayed in the serverlist.
893 server_url (Server URL) string https://minetest.net
895 # Automaticaly report to the serverlist.
896 server_announce (Announce server) bool false
898 # Announce to this serverlist.
899 serverlist_url (Serverlist URL) string servers.minetest.net
901 # Remove color codes from incoming chat messages
902 # Use this to stop players from being able to use color in their messages
903 strip_color_codes (Strip color codes) bool false
907 # Network port to listen (UDP).
908 # This value will be overridden when starting from the main menu.
909 port (Server port) int 30000
911 # The network interface that the server listens on.
912 bind_address (Bind address) string
914 # Enable to disallow old clients from connecting.
915 # Older clients are compatible in the sense that they will not crash when connecting
916 # to new servers, but they may not support all new features that you are expecting.
917 strict_protocol_version_checking (Strict protocol checking) bool false
919 # Specifies URL from which client fetches media instead of using UDP.
920 # $filename should be accessible from $remote_media$filename via cURL
921 # (obviously, remote_media should end with a slash).
922 # Files that are not present will be fetched the usual way.
923 remote_media (Remote media) string
925 # Enable/disable running an IPv6 server.
926 # Ignored if bind_address is set.
927 ipv6_server (IPv6 server) bool false
931 # Maximum number of blocks that are simultaneously sent per client.
932 # The maximum total count is calculated dynamically:
933 # max_total = ceil((#clients + max_users) * per_client / 4)
934 max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 40
936 # To reduce lag, block transfers are slowed down when a player is building something.
937 # This determines how long they are slowed down after placing or removing a node.
938 full_block_send_enable_min_time_from_building (Delay in sending blocks after building) float 2.0
940 # Maximum number of packets sent per send step, if you have a slow connection
941 # try reducing it, but don't reduce it to a number below double of targeted
943 max_packets_per_iteration (Max. packets per iteration) int 1024
947 # Default game when creating a new world.
948 # This will be overridden when creating a world from the main menu.
949 default_game (Default game) string minetest
951 # Message of the day displayed to players connecting.
952 motd (Message of the day) string
954 # Maximum number of players that can be connected simultaneously.
955 max_users (Maximum users) int 15
957 # World directory (everything in the world is stored here).
958 # Not needed if starting from the main menu.
959 map-dir (Map directory) path
961 # Time in seconds for item entity (dropped items) to live.
962 # Setting it to -1 disables the feature.
963 item_entity_ttl (Item entity TTL) int 900
965 # Enable players getting damage and dying.
966 enable_damage (Damage) bool false
968 # Enable creative mode for new created maps.
969 creative_mode (Creative) bool false
971 # A chosen map seed for a new map, leave empty for random.
972 # Will be overridden when creating a new world in the main menu.
973 fixed_map_seed (Fixed map seed) string
975 # New users need to input this password.
976 default_password (Default password) string
978 # The privileges that new users automatically get.
979 # See /privs in game for a full list on your server and mod configuration.
980 default_privs (Default privileges) string interact, shout
982 # Privileges that players with basic_privs can grant
983 basic_privs (Basic privileges) string interact, shout
985 # Whether players are shown to clients without any range limit.
986 # Deprecated, use the setting player_transfer_distance instead.
987 unlimited_player_transfer_distance (Unlimited player transfer distance) bool true
989 # Defines the maximal player transfer distance in blocks (0 = unlimited).
990 player_transfer_distance (Player transfer distance) int 0
992 # Whether to allow players to damage and kill each other.
993 enable_pvp (Player versus player) bool true
995 # Enable mod channels support.
996 enable_mod_channels (Mod channels) bool false
998 # If this is set, players will always (re)spawn at the given position.
999 static_spawnpoint (Static spawnpoint) string
1001 # If enabled, new players cannot join with an empty password.
1002 disallow_empty_password (Disallow empty passwords) bool false
1004 # If enabled, disable cheat prevention in multiplayer.
1005 disable_anticheat (Disable anticheat) bool false
1007 # If enabled, actions are recorded for rollback.
1008 # This option is only read when server starts.
1009 enable_rollback_recording (Rollback recording) bool false
1011 # A message to be displayed to all clients when the server shuts down.
1012 kick_msg_shutdown (Shutdown message) string Server shutting down.
1014 # A message to be displayed to all clients when the server crashes.
1015 kick_msg_crash (Crash message) string This server has experienced an internal error. You will now be disconnected.
1017 # Whether to ask clients to reconnect after a (Lua) crash.
1018 # Set this to true if your server is set up to restart automatically.
1019 ask_reconnect_on_crash (Ask to reconnect after crash) bool false
1021 # From how far clients know about objects, stated in mapblocks (16 nodes).
1023 # Setting this larger than active_block_range will also cause the server
1024 # to maintain active objects up to this distance in the direction the
1025 # player is looking. (This can avoid mobs suddenly disappearing from view)
1026 active_object_send_range_blocks (Active object send range) int 3
1028 # The radius of the volume of blocks around every player that is subject to the
1029 # active block stuff, stated in mapblocks (16 nodes).
1030 # In active blocks objects are loaded and ABMs run.
1031 # This is also the minimum range in which active objects (mobs) are maintained.
1032 # This should be configured together with active_object_range.
1033 active_block_range (Active block range) int 3
1035 # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
1036 max_block_send_distance (Max block send distance) int 9
1038 # Maximum number of forceloaded mapblocks.
1039 max_forceloaded_blocks (Maximum forceloaded blocks) int 16
1041 # Interval of sending time of day to clients.
1042 time_send_interval (Time send interval) int 5
1044 # Controls length of day/night cycle.
1046 # 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
1047 time_speed (Time speed) int 72
1049 # Time of day when a new world is started, in millihours (0-23999).
1050 world_start_time (World start time) int 5250 0 23999
1052 # Interval of saving important changes in the world, stated in seconds.
1053 server_map_save_interval (Map save interval) float 5.3
1055 # Set the maximum character length of a chat message sent by clients.
1056 chat_message_max_size (Chat message max length) int 500
1058 # Amount of messages a player may send per 10 seconds.
1059 chat_message_limit_per_10sec (Chat message count limit) float 10.0
1061 # Kick players who sent more than X messages per 10 seconds.
1062 chat_message_limit_trigger_kick (Chat message kick threshold) int 50
1066 movement_acceleration_default (Default acceleration) float 3
1067 movement_acceleration_air (Acceleration in air) float 2
1068 movement_acceleration_fast (Fast mode acceleration) float 10
1069 movement_speed_walk (Walking speed) float 4
1070 movement_speed_crouch (Sneaking speed) float 1.35
1071 movement_speed_fast (Fast mode speed) float 20
1072 movement_speed_climb (Climbing speed) float 3
1073 movement_speed_jump (Jumping speed) float 6.5
1074 movement_liquid_fluidity (Liquid fluidity) float 1
1075 movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5
1076 movement_liquid_sink (Liquid sinking speed) float 10
1077 movement_gravity (Gravity) float 9.81
1081 # Handling for deprecated lua api calls:
1082 # - legacy: (try to) mimic old behaviour (default for release).
1083 # - log: mimic and log backtrace of deprecated call (default for debug).
1084 # - error: abort on usage of deprecated call (suggested for mod developers).
1085 deprecated_lua_api_handling (Deprecated Lua API handling) enum legacy legacy,log,error
1087 # Number of extra blocks that can be loaded by /clearobjects at once.
1088 # This is a trade-off between sqlite transaction overhead and
1089 # memory consumption (4096=100MB, as a rule of thumb).
1090 max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096
1092 # How much the server will wait before unloading unused mapblocks.
1093 # Higher value is smoother, but will use more RAM.
1094 server_unload_unused_data_timeout (Unload unused server data) int 29
1096 # Maximum number of statically stored objects in a block.
1097 max_objects_per_block (Maximum objects per block) int 64
1099 # See https://www.sqlite.org/pragma.html#pragma_synchronous
1100 sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
1102 # Length of a server tick and the interval at which objects are generally updated over
1104 dedicated_server_step (Dedicated server step) float 0.09
1106 # Length of time between active block management cycles
1107 active_block_mgmt_interval (Active block management interval) float 2.0
1109 # Length of time between Active Block Modifier (ABM) execution cycles
1110 abm_interval (ABM interval) float 1.0
1112 # Length of time between NodeTimer execution cycles
1113 nodetimer_interval (NodeTimer interval) float 0.2
1115 # If enabled, invalid world data won't cause the server to shut down.
1116 # Only enable this if you know what you are doing.
1117 ignore_world_load_errors (Ignore world errors) bool false
1119 # Max liquids processed per step.
1120 liquid_loop_max (Liquid loop max) int 100000
1122 # The time (in seconds) that the liquids queue may grow beyond processing
1123 # capacity until an attempt is made to decrease its size by dumping old queue
1124 # items. A value of 0 disables the functionality.
1125 liquid_queue_purge_time (Liquid queue purge time) int 0
1127 # Liquid update interval in seconds.
1128 liquid_update (Liquid update tick) float 1.0
1130 # At this distance the server will aggressively optimize which blocks are sent to
1132 # Small values potentially improve performance a lot, at the expense of visible
1133 # rendering glitches (some blocks will not be rendered under water and in caves,
1134 # as well as sometimes on land).
1135 # Setting this to a value greater than max_block_send_distance disables this
1137 # Stated in mapblocks (16 nodes).
1138 block_send_optimize_distance (Block send optimize distance) int 4 2
1140 # If enabled the server will perform map block occlusion culling based on
1141 # on the eye position of the player. This can reduce the number of blocks
1142 # sent to the client 50-80%. The client will not longer receive most invisible
1143 # so that the utility of noclip mode is reduced.
1144 server_side_occlusion_culling (Server side occlusion culling) bool true
1146 # Restricts the access of certain client-side functions on servers
1147 # Combine these byteflags below to restrict client-side features:
1148 # LOAD_CLIENT_MODS: 1 (disable client mods loading)
1149 # CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
1150 # READ_ITEMDEFS: 4 (disable get_item_def call client-side)
1151 # READ_NODEDEFS: 8 (disable get_node_def call client-side)
1152 # LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to
1153 # csm_restriction_noderange)
1154 csm_restriction_flags (Client side modding restrictions) int 30
1156 # If the CSM restriction for node range is enabled, get_node calls are limited
1157 # to this distance from the player to the node.
1158 csm_restriction_noderange (Client side node lookup range restriction) int 0
1162 # Prevent mods from doing insecure things like running shell commands.
1163 secure.enable_security (Enable mod security) bool true
1165 # Comma-separated list of trusted mods that are allowed to access insecure
1166 # functions even when mod security is on (via request_insecure_environment()).
1167 secure.trusted_mods (Trusted mods) string
1169 # Comma-separated list of mods that are allowed to access HTTP APIs, which
1170 # allow them to upload and download data to/from the internet.
1171 secure.http_mods (HTTP mods) string
1176 # Load the game profiler to collect game profiling data.
1177 # Provides a /profiler command to access the compiled profile.
1178 # Useful for mod developers and server operators.
1179 profiler.load (Load the game profiler) bool false
1181 # The default format in which profiles are being saved,
1182 # when calling `/profiler save [format]` without format.
1183 profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty
1185 # The file path relative to your worldpath in which profiles will be saved to.
1186 profiler.report_path (Report path) string ""
1188 [***Instrumentation]
1190 # Instrument the methods of entities on registration.
1191 instrument.entity (Entity methods) bool true
1193 # Instrument the action function of Active Block Modifiers on registration.
1194 instrument.abm (Active Block Modifiers) bool true
1196 # Instrument the action function of Loading Block Modifiers on registration.
1197 instrument.lbm (Loading Block Modifiers) bool true
1199 # Instrument chatcommands on registration.
1200 instrument.chatcommand (Chatcommands) bool true
1202 # Instrument global callback functions on registration.
1203 # (anything you pass to a minetest.register_*() function)
1204 instrument.global_callback (Global callbacks) bool true
1207 # Instrument builtin.
1208 # This is usually only needed by core/builtin contributors
1209 instrument.builtin (Builtin) bool false
1211 # Have the profiler instrument itself:
1212 # * Instrument an empty function.
1213 # This estimates the overhead, that instrumentation is adding (+1 function call).
1214 # * Instrument the sampler being used to update the statistics.
1215 instrument.profiler (Profiler) bool false
1219 # Name of the player.
1220 # When running a server, clients connecting with this name are admins.
1221 # When starting from the main menu, this is overridden.
1222 name (Player name) string
1224 # Set the language. Leave empty to use the system language.
1225 # A restart is required after changing this.
1226 language (Language) enum ,be,ca,cs,da,de,dv,en,eo,es,et,fr,he,hu,id,it,ja,jbo,ko,ky,lt,ms,nb,nl,pl,pt,pt_BR,ro,ru,sl,sr_Cyrl,sv,sw,tr,uk,zh_CN,zh_TW
1229 # Level of logging to be written to debug.txt:
1230 # - <nothing> (no logging)
1231 # - none (messages with no level)
1237 debug_log_level (Debug log level) enum action ,none,error,warning,action,info,verbose
1240 enable_ipv6 (IPv6) bool true
1244 # Default timeout for cURL, stated in milliseconds.
1245 # Only has an effect if compiled with cURL.
1246 curl_timeout (cURL timeout) int 5000
1248 # Limits number of parallel HTTP requests. Affects:
1249 # - Media fetch if server uses remote_media setting.
1250 # - Serverlist download and server announcement.
1251 # - Downloads performed by main menu (e.g. mod manager).
1252 # Only has an effect if compiled with cURL.
1253 curl_parallel_limit (cURL parallel limit) int 8
1255 # Maximum time in ms a file download (e.g. a mod download) may take.
1256 curl_file_download_timeout (cURL file download timeout) int 300000
1258 # Makes DirectX work with LuaJIT. Disable if it causes troubles.
1259 high_precision_fpu (High-precision FPU) bool true
1261 # Changes the main menu UI:
1262 # - Full: Multple singleplayer worlds, game choice, texture pack chooser, etc.
1263 # - Simple: One singleplayer world, no game or texture pack choosers. May be
1264 # necessary for smaller screens.
1265 # - Auto: Simple on Android, full on everything else.
1266 main_menu_style (Main menu style) enum auto auto,full,simple
1268 # Replaces the default main menu with a custom one.
1269 main_menu_script (Main menu script) string
1271 main_menu_game_mgr (Main menu game manager) int 0
1273 main_menu_mod_mgr (Main menu mod manager) int 1
1275 # Print the engine's profiling data in regular intervals (in seconds).
1276 # 0 = disable. Useful for developers.
1277 profiler_print_interval (Engine profiling data print interval) int 0
1281 # Name of map generator to be used when creating a new world.
1282 # Creating a world in the main menu will override this.
1283 # Current stable mapgens: v6, v7 (except floatlands).
1284 # 'stable' means the terrain shape in an existing world will not
1285 # be changed in the future. Note that biomes are defined by games
1286 # and may still change.
1287 mg_name (Mapgen name) enum v7 v5,v6,v7,flat,valleys,fractal,singlenode
1289 # Water surface level of the world.
1290 water_level (Water level) int 1
1292 # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
1293 max_block_generate_distance (Max block generate distance) int 6
1295 # Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
1296 # Only mapchunks completely within the mapgen limit are generated.
1297 # Value is stored per-world.
1298 mapgen_limit (Map generation limit) int 31000 0 31000
1300 # Global map generation attributes.
1301 # In Mapgen v6 the 'decorations' flag controls all decorations except trees
1302 # and junglegrass, in all other mapgens this flag controls all decorations.
1303 # Flags that are not enabled are not modified from the default.
1304 # Flags starting with 'no' are used to explicitly disable them.
1305 mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes caves,dungeons,light,decorations,biomes,nocaves,nodungeons,nolight,nodecorations,nobiomes
1307 # Whether dungeons occasionally project from the terrain.
1308 projecting_dungeons (Projecting dungeons) bool true
1310 [*Biome API temperature and humidity noise parameters]
1312 # Temperature variation for biomes.
1313 mg_biome_np_heat (Heat noise) noise_params_2d 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0, eased
1315 # Small-scale temperature variation for blending biomes on borders.
1316 mg_biome_np_heat_blend (Heat blend noise) noise_params_2d 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0, eased
1318 # Humidity variation for biomes.
1319 mg_biome_np_humidity (Humidity noise) noise_params_2d 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0, eased
1321 # Small-scale humidity variation for blending biomes on borders.
1322 mg_biome_np_humidity_blend (Humidity blend noise) noise_params_2d 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0, eased
1326 # Map generation attributes specific to Mapgen v5.
1327 # Flags that are not enabled are not modified from the default.
1328 # Flags starting with 'no' are used to explicitly disable them.
1329 mgv5_spflags (Mapgen V5 specific flags) flags caverns caverns,nocaverns
1331 # Controls width of tunnels, a smaller value creates wider tunnels.
1332 mgv5_cave_width (Cave width) float 0.09
1334 # Y of upper limit of large caves.
1335 mgv5_large_cave_depth (Large cave depth) int -256
1337 # Y of upper limit of lava in large caves.
1338 mgv5_lava_depth (Lava depth) int -256
1340 # Y-level of cavern upper limit.
1341 mgv5_cavern_limit (Cavern limit) int -256
1343 # Y-distance over which caverns expand to full size.
1344 mgv5_cavern_taper (Cavern taper) int 256
1346 # Defines full size of caverns, smaller values create larger caverns.
1347 mgv5_cavern_threshold (Cavern threshold) float 0.7
1349 # Lower Y limit of dungeons.
1350 mgv5_dungeon_ymin (Dungeon minimum Y) int -31000
1352 # Upper Y limit of dungeons.
1353 mgv5_dungeon_ymax (Dungeon maximum Y) int 31000
1357 # Variation of biome filler depth.
1358 mgv5_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0, eased
1360 # Variation of terrain vertical scale.
1361 # When noise is < -0.55 terrain is near-flat.
1362 mgv5_np_factor (Factor noise) noise_params_2d 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0, eased
1364 # Y-level of average terrain surface.
1365 mgv5_np_height (Height noise) noise_params_2d 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0, eased
1367 # First of two 3D noises that together define tunnels.
1368 mgv5_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1370 # Second of two 3D noises that together define tunnels.
1371 mgv5_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1373 # 3D noise defining giant caverns.
1374 mgv5_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1376 # 3D noise defining terrain.
1377 mgv5_np_ground (Ground noise) noise_params_3d 0, 40, (80, 80, 80), 983240, 4, 0.55, 2.0, eased
1381 # Map generation attributes specific to Mapgen v6.
1382 # The 'snowbiomes' flag enables the new 5 biome system.
1383 # When the new biome system is enabled jungles are automatically enabled and
1384 # the 'jungles' flag is ignored.
1385 # Flags that are not enabled are not modified from the default.
1386 # Flags starting with 'no' are used to explicitly disable them.
1387 mgv6_spflags (Mapgen V6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees
1389 # Deserts occur when np_biome exceeds this value.
1390 # When the new biome system is enabled, this is ignored.
1391 mgv6_freq_desert (Desert noise threshold) float 0.45
1393 # Sandy beaches occur when np_beach exceeds this value.
1394 mgv6_freq_beach (Beach noise threshold) float 0.15
1396 # Lower Y limit of dungeons.
1397 mgv6_dungeon_ymin (Dungeon minimum Y) int -31000
1399 # Upper Y limit of dungeons.
1400 mgv6_dungeon_ymax (Dungeon maximum Y) int 31000
1404 # Y-level of lower terrain and seabed.
1405 mgv6_np_terrain_base (Terrain base noise) noise_params_2d -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0, eased
1407 # Y-level of higher terrain that creates cliffs.
1408 mgv6_np_terrain_higher (Terrain higher noise) noise_params_2d 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0, eased
1410 # Varies steepness of cliffs.
1411 mgv6_np_steepness (Steepness noise) noise_params_2d 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0, eased
1413 # Defines distribution of higher terrain.
1414 mgv6_np_height_select (Height select noise) noise_params_2d 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0, eased
1416 # Varies depth of biome surface nodes.
1417 mgv6_np_mud (Mud noise) noise_params_2d 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0, eased
1419 # Defines areas with sandy beaches.
1420 mgv6_np_beach (Beach noise) noise_params_2d 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0, eased
1422 # Temperature variation for biomes.
1423 mgv6_np_biome (Biome noise) noise_params_2d 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0, eased
1425 # Variation of number of caves.
1426 mgv6_np_cave (Cave noise) noise_params_2d 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0, eased
1428 # Humidity variation for biomes.
1429 mgv6_np_humidity (Humidity noise) noise_params_2d 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0, eased
1431 # Defines tree areas and tree density.
1432 mgv6_np_trees (Trees noise) noise_params_2d 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0, eased
1434 # Defines areas where trees have apples.
1435 mgv6_np_apple_trees (Apple trees noise) noise_params_2d 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0, eased
1439 # Map generation attributes specific to Mapgen v7.
1440 # 'ridges' enables the rivers.
1441 # Flags that are not enabled are not modified from the default.
1442 # Flags starting with 'no' are used to explicitly disable them.
1443 mgv7_spflags (Mapgen V7 specific flags) flags mountains,ridges,nofloatlands,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns
1445 # Y of mountain density gradient zero level. Used to shift mountains vertically.
1446 mgv7_mount_zero_level (Mountain zero level) int 0
1448 # Controls width of tunnels, a smaller value creates wider tunnels.
1449 mgv7_cave_width (Cave width) float 0.09
1451 # Y of upper limit of large caves.
1452 mgv7_large_cave_depth (Large cave depth) int -33
1454 # Y of upper limit of lava in large caves.
1455 mgv7_lava_depth (Lava depth) int -256
1457 # Controls the density of mountain-type floatlands.
1458 # Is a noise offset added to the 'mgv7_np_mountain' noise value.
1459 mgv7_float_mount_density (Floatland mountain density) float 0.6
1461 # Typical maximum height, above and below midpoint, of floatland mountains.
1462 mgv7_float_mount_height (Floatland mountain height) float 128.0
1464 # Alters how mountain-type floatlands taper above and below midpoint.
1465 mgv7_float_mount_exponent (Floatland mountain exponent) float 0.75
1467 # Y-level of floatland midpoint and lake surface.
1468 mgv7_floatland_level (Floatland level) int 1280
1470 # Y-level to which floatland shadows extend.
1471 mgv7_shadow_limit (Shadow limit) int 1024
1473 # Y-level of cavern upper limit.
1474 mgv7_cavern_limit (Cavern limit) int -256
1476 # Y-distance over which caverns expand to full size.
1477 mgv7_cavern_taper (Cavern taper) int 256
1479 # Defines full size of caverns, smaller values create larger caverns.
1480 mgv7_cavern_threshold (Cavern threshold) float 0.7
1482 # Lower Y limit of dungeons.
1483 mgv7_dungeon_ymin (Dungeon minimum Y) int -31000
1485 # Upper Y limit of dungeons.
1486 mgv7_dungeon_ymax (Dungeon maximum Y) int 31000
1490 # Y-level of higher terrain that creates cliffs.
1491 mgv7_np_terrain_base (Terrain base noise) noise_params_2d 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0, eased
1493 # Y-level of lower terrain and seabed.
1494 mgv7_np_terrain_alt (Terrain alternative noise) noise_params_2d 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0, eased
1496 # Varies roughness of terrain.
1497 # Defines the 'persistence' value for terrain_base and terrain_alt noises.
1498 mgv7_np_terrain_persist (Terrain persistence noise) noise_params_2d 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0, eased
1500 # Defines distribution of higher terrain and steepness of cliffs.
1501 mgv7_np_height_select (Height select noise) noise_params_2d -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0, eased
1503 # Variation of biome filler depth.
1504 mgv7_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
1506 # Variation of maximum mountain height (in nodes).
1507 mgv7_np_mount_height (Mountain height noise) noise_params_2d 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0, eased
1509 # Defines large-scale river channel structure.
1510 mgv7_np_ridge_uwater (Ridge underwater noise) noise_params_2d 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0, eased
1512 # Defines areas of floatland smooth terrain.
1513 # Smooth floatlands occur when noise > 0.
1514 mgv7_np_floatland_base (Floatland base noise) noise_params_2d -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0, eased
1516 # Variation of hill height and lake depth on floatland smooth terrain.
1517 mgv7_np_float_base_height (Floatland base height noise) noise_params_2d 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0, eased
1519 # 3D noise defining mountain structure and height.
1520 # Also defines structure of floatland mountain terrain.
1521 mgv7_np_mountain (Mountain noise) noise_params_3d -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
1523 # 3D noise defining structure of river canyon walls.
1524 mgv7_np_ridge (Ridge noise) noise_params_3d 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
1526 # 3D noise defining giant caverns.
1527 mgv7_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1529 # First of two 3D noises that together define tunnels.
1530 mgv7_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1532 # Second of two 3D noises that together define tunnels.
1533 mgv7_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1535 [*Mapgen Carpathian]
1537 # Map generation attributes specific to Mapgen Carpathian.
1538 # Flags that are not enabled are not modified from the default.
1539 # Flags starting with 'no' are used to explicitly disable them.
1540 mgcarpathian_spflags (Mapgen Carpathian specific flags) flags caverns caverns,nocaverns
1542 # Defines the base ground level.
1543 mgcarpathian_base_level (Base ground level) float 12.0
1545 # Controls width of tunnels, a smaller value creates wider tunnels.
1546 mgcarpathian_cave_width (Cave width) float 0.09
1548 # Y of upper limit of large caves.
1549 mgcarpathian_large_cave_depth (Large cave depth) int -33
1551 # Y of upper limit of lava in large caves.
1552 mgcarpathian_lava_depth (Lava depth) int -256
1554 # Y-level of cavern upper limit.
1555 mgcarpathian_cavern_limit (Cavern limit) int -256
1557 # Y-distance over which caverns expand to full size.
1558 mgcarpathian_cavern_taper (Cavern taper) int 256
1560 # Defines full size of caverns, smaller values create larger caverns.
1561 mgcarpathian_cavern_threshold (Cavern threshold) float 0.7
1563 # Lower Y limit of dungeons.
1564 mgcarpathian_dungeon_ymin (Dungeon minimum Y) int -31000
1566 # Upper Y limit of dungeons.
1567 mgcarpathian_dungeon_ymax (Dungeon maximum Y) int 31000
1571 # Variation of biome filler depth.
1572 mgcarpathian_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (128, 128, 128), 261, 3, 0.7, 2.0, eased
1574 # First of 4 2D noises that together define hill/mountain range height.
1575 mgcarpathian_np_height1 (Hilliness1 noise) noise_params_2d 0, 5, (251, 251, 251), 9613, 5, 0.5, 2.0, eased
1577 # Second of 4 2D noises that together define hill/mountain range height.
1578 mgcarpathian_np_height2 (Hilliness2 noise) noise_params_2d 0, 5, (383, 383, 383), 1949, 5, 0.5, 2.0, eased
1580 # Third of 4 2D noises that together define hill/mountain range height.
1581 mgcarpathian_np_height3 (Hilliness3 noise) noise_params_2d 0, 5, (509, 509, 509), 3211, 5, 0.5, 2.0, eased
1583 # Fourth of 4 2D noises that together define hill/mountain range height.
1584 mgcarpathian_np_height4 (Hilliness4 noise) noise_params_2d 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0, eased
1586 # 2D noise that controls the size/occurance of rolling hills.
1587 mgcarpathian_np_hills_terrain (Rolling hills spread noise) noise_params_2d 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0, eased
1589 # 2D noise that controls the size/occurance of ridged mountain ranges.
1590 mgcarpathian_np_ridge_terrain (Ridge mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0, eased
1592 # 2D noise that controls the size/occurance of step mountain ranges.
1593 mgcarpathian_np_step_terrain (Step mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0, eased
1595 # 2D noise that controls the shape/size of rolling hills.
1596 mgcarpathian_np_hills (Rolling hill size noise) noise_params_2d 0, 3, (257, 257, 257), 6604, 6, 0.5, 2.0, eased
1598 # 2D noise that controls the shape/size of ridged mountains.
1599 mgcarpathian_np_ridge_mnt (Ridged mountain size noise) noise_params_2d 0, 12, (743, 743, 743), 5520, 6, 0.7, 2.0, eased
1601 # 2D noise that controls the shape/size of step mountains.
1602 mgcarpathian_np_step_mnt (Step mountain size noise) noise_params_2d 0, 8, (509, 509, 509), 2590, 6, 0.6, 2.0, eased
1604 # 3D noise for mountain overhangs, cliffs, etc. Usually small variations.
1605 mgcarpathian_np_mnt_var (Mountain variation noise) noise_params_3d 0, 1, (499, 499, 499), 2490, 5, 0.55, 2.0
1607 # First of two 3D noises that together define tunnels.
1608 mgcarpathian_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1610 # Second of two 3D noises that together define tunnels.
1611 mgcarpathian_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1613 # 3D noise defining giant caverns.
1614 mgcarpathian_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1618 # Map generation attributes specific to Mapgen flat.
1619 # Occasional lakes and hills can be added to the flat world.
1620 # Flags that are not enabled are not modified from the default.
1621 # Flags starting with 'no' are used to explicitly disable them.
1622 mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills
1625 mgflat_ground_level (Ground level) int 8
1627 # Y of upper limit of large caves.
1628 mgflat_large_cave_depth (Large cave depth) int -33
1630 # Y of upper limit of lava in large caves.
1631 mgflat_lava_depth (Lava depth) int -256
1633 # Controls width of tunnels, a smaller value creates wider tunnels.
1634 mgflat_cave_width (Cave width) float 0.09
1636 # Terrain noise threshold for lakes.
1637 # Controls proportion of world area covered by lakes.
1638 # Adjust towards 0.0 for a larger proportion.
1639 mgflat_lake_threshold (Lake threshold) float -0.45
1641 # Controls steepness/depth of lake depressions.
1642 mgflat_lake_steepness (Lake steepness) float 48.0
1644 # Terrain noise threshold for hills.
1645 # Controls proportion of world area covered by hills.
1646 # Adjust towards 0.0 for a larger proportion.
1647 mgflat_hill_threshold (Hill threshold) float 0.45
1649 # Controls steepness/height of hills.
1650 mgflat_hill_steepness (Hill steepness) float 64.0
1652 # Lower Y limit of dungeons.
1653 mgflat_dungeon_ymin (Dungeon minimum Y) int -31000
1655 # Upper Y limit of dungeons.
1656 mgflat_dungeon_ymax (Dungeon maximum Y) int 31000
1660 # Defines location and terrain of optional hills and lakes.
1661 mgflat_np_terrain (Terrain noise) noise_params_2d 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0, eased
1663 # Variation of biome filler depth.
1664 mgflat_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
1666 # First of two 3D noises that together define tunnels.
1667 mgflat_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1669 # Second of two 3D noises that together define tunnels.
1670 mgflat_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1674 # Controls width of tunnels, a smaller value creates wider tunnels.
1675 mgfractal_cave_width (Cave width) float 0.09
1677 # Y of upper limit of large caves.
1678 mgfractal_large_cave_depth (Large cave depth) int -33
1680 # Y of upper limit of lava in large caves.
1681 mgfractal_lava_depth (Lava depth) int -256
1683 # Lower Y limit of dungeons.
1684 mgfractal_dungeon_ymin (Dungeon minimum Y) int -31000
1686 # Upper Y limit of dungeons.
1687 mgfractal_dungeon_ymax (Dungeon maximum Y) int 31000
1689 # Selects one of 18 fractal types.
1690 # 1 = 4D "Roundy" mandelbrot set.
1691 # 2 = 4D "Roundy" julia set.
1692 # 3 = 4D "Squarry" mandelbrot set.
1693 # 4 = 4D "Squarry" julia set.
1694 # 5 = 4D "Mandy Cousin" mandelbrot set.
1695 # 6 = 4D "Mandy Cousin" julia set.
1696 # 7 = 4D "Variation" mandelbrot set.
1697 # 8 = 4D "Variation" julia set.
1698 # 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
1699 # 10 = 3D "Mandelbrot/Mandelbar" julia set.
1700 # 11 = 3D "Christmas Tree" mandelbrot set.
1701 # 12 = 3D "Christmas Tree" julia set.
1702 # 13 = 3D "Mandelbulb" mandelbrot set.
1703 # 14 = 3D "Mandelbulb" julia set.
1704 # 15 = 3D "Cosine Mandelbulb" mandelbrot set.
1705 # 16 = 3D "Cosine Mandelbulb" julia set.
1706 # 17 = 4D "Mandelbulb" mandelbrot set.
1707 # 18 = 4D "Mandelbulb" julia set.
1708 mgfractal_fractal (Fractal type) int 1 1 18
1710 # Iterations of the recursive function.
1711 # Increasing this increases the amount of fine detail, but also
1712 # increases processing load.
1713 # At iterations = 20 this mapgen has a similar load to mapgen V7.
1714 mgfractal_iterations (Iterations) int 11
1716 # (X,Y,Z) scale of fractal in nodes.
1717 # Actual fractal size will be 2 to 3 times larger.
1718 # These numbers can be made very large, the fractal does
1719 # not have to fit inside the world.
1720 # Increase these to 'zoom' into the detail of the fractal.
1721 # Default is for a vertically-squashed shape suitable for
1722 # an island, set all 3 numbers equal for the raw shape.
1723 mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0)
1725 # (X,Y,Z) offset of fractal from world centre in units of 'scale'.
1726 # Can be used to move a desired point to (0, 0) to create a
1727 # suitable spawn point, or to allow 'zooming in' on a desired
1728 # point by increasing 'scale'.
1729 # The default is tuned for a suitable spawn point for mandelbrot
1730 # sets with default parameters, it may need altering in other
1732 # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
1733 mgfractal_offset (Offset) v3f (1.79, 0.0, 0.0)
1735 # W co-ordinate of the generated 3D slice of a 4D fractal.
1736 # Determines which 3D slice of the 4D shape is generated.
1737 # Alters the shape of the fractal.
1738 # Has no effect on 3D fractals.
1739 # Range roughly -2 to 2.
1740 mgfractal_slice_w (Slice w) float 0.0
1743 # X component of hypercomplex constant.
1744 # Alters the shape of the fractal.
1745 # Range roughly -2 to 2.
1746 mgfractal_julia_x (Julia x) float 0.33
1749 # Y component of hypercomplex constant.
1750 # Alters the shape of the fractal.
1751 # Range roughly -2 to 2.
1752 mgfractal_julia_y (Julia y) float 0.33
1755 # Z component of hypercomplex constant.
1756 # Alters the shape of the fractal.
1757 # Range roughly -2 to 2.
1758 mgfractal_julia_z (Julia z) float 0.33
1761 # W component of hypercomplex constant.
1762 # Alters the shape of the fractal.
1763 # Has no effect on 3D fractals.
1764 # Range roughly -2 to 2.
1765 mgfractal_julia_w (Julia w) float 0.33
1769 # Y-level of seabed.
1770 mgfractal_np_seabed (Seabed noise) noise_params_2d -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0, eased
1772 # Variation of biome filler depth.
1773 mgfractal_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
1775 # First of two 3D noises that together define tunnels.
1776 mgfractal_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1778 # Second of two 3D noises that together define tunnels.
1779 mgfractal_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1783 # Map generation attributes specific to Mapgen Valleys.
1784 # 'altitude_chill': Reduces heat with altitude.
1785 # 'humid_rivers': Increases humidity around rivers and where water pools.
1786 # 'vary_river_depth': If enabled, low humidity and high heat causes rivers
1787 # to become shallower and occasionally dry.
1788 # 'altitude_dry': Reduces humidity with altitude.
1789 mgvalleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers,vary_river_depth,altitude_dry altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers,vary_river_depth,novary_river_depth,altitude_dry,noaltitude_dry
1791 # The vertical distance over which heat drops by 20 if 'altitude_chill' is
1792 # enabled. Also the vertical distance over which humidity drops by 10 if
1793 # 'altitude_dry' is enabled.
1794 mgvalleys_altitude_chill (Altitude chill) int 90
1796 # Depth below which you'll find large caves.
1797 mgvalleys_large_cave_depth (Large cave depth) int -33
1799 # Y of upper limit of lava in large caves.
1800 mgvalleys_lava_depth (Lava depth) int 1
1802 # Depth below which you'll find giant caverns.
1803 mgvalleys_cavern_limit (Cavern upper limit) int -256
1805 # Y-distance over which caverns expand to full size.
1806 mgvalleys_cavern_taper (Cavern taper) int 192
1808 # Defines full size of caverns, smaller values create larger caverns.
1809 mgvalleys_cavern_threshold (Cavern threshold) float 0.6
1811 # How deep to make rivers.
1812 mgvalleys_river_depth (River depth) int 4
1814 # How wide to make rivers.
1815 mgvalleys_river_size (River size) int 5
1817 # Controls width of tunnels, a smaller value creates wider tunnels.
1818 mgvalleys_cave_width (Cave width) float 0.09
1820 # Lower Y limit of dungeons.
1821 mgvalleys_dungeon_ymin (Dungeon minimum Y) int -31000
1823 # Upper Y limit of dungeons.
1824 mgvalleys_dungeon_ymax (Dungeon maximum Y) int 63
1828 # First of two 3D noises that together define tunnels.
1829 mgvalleys_np_cave1 (Cave noise #1) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1831 # Second of two 3D noises that together define tunnels.
1832 mgvalleys_np_cave2 (Cave noise #2) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1834 # The depth of dirt or other biome filler node.
1835 mgvalleys_np_filler_depth (Filler depth) noise_params_2d 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0, eased
1837 # 3D noise defining giant caverns.
1838 mgvalleys_np_cavern (Cavern noise) noise_params_3d 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
1840 # Defines large-scale river channel structure.
1841 mgvalleys_np_rivers (River noise) noise_params_2d 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0, eased
1843 # Base terrain height.
1844 mgvalleys_np_terrain_height (Terrain height) noise_params_2d -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0, eased
1846 # Raises terrain to make valleys around the rivers.
1847 mgvalleys_np_valley_depth (Valley depth) noise_params_2d 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0, eased
1849 # Slope and fill work together to modify the heights.
1850 mgvalleys_np_inter_valley_fill (Valley fill) noise_params_3d 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
1852 # Amplifies the valleys.
1853 mgvalleys_np_valley_profile (Valley profile) noise_params_2d 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0, eased
1855 # Slope and fill work together to modify the heights.
1856 mgvalleys_np_inter_valley_slope (Valley slope) noise_params_2d 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0, eased
1860 # Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).
1861 # WARNING!: There is no benefit, and there are several dangers, in
1862 # increasing this value above 5.
1863 # Reducing this value increases cave and dungeon density.
1864 # Altering this value is for special usage, leaving it unchanged is
1866 chunksize (Chunk size) int 5
1868 # Dump the mapgen debug information.
1869 enable_mapgen_debug_info (Mapgen debug) bool false
1871 # Maximum number of blocks that can be queued for loading.
1872 emergequeue_limit_total (Absolute limit of emerge queues) int 512
1874 # Maximum number of blocks to be queued that are to be loaded from file.
1875 # Set to blank for an appropriate amount to be chosen automatically.
1876 emergequeue_limit_diskonly (Limit of emerge queues on disk) int 64
1878 # Maximum number of blocks to be queued that are to be generated.
1879 # Set to blank for an appropriate amount to be chosen automatically.
1880 emergequeue_limit_generate (Limit of emerge queues to generate) int 64
1882 # Number of emerge threads to use.
1883 # Make this field blank or 0, or increase this number to use multiple threads.
1884 # On multiprocessor systems, this will improve mapgen speed greatly at the cost
1885 # of slightly buggy caves.
1886 num_emerge_threads (Number of emerge threads) int 0
1890 # Show packages in the content store that do not qualify as 'free software'
1891 # as defined by the Free Software Foundation.
1892 show_nonfree_packages (Show non-free packages) bool false