1 # This file contains all settings displayed in the settings menu.
4 # name (Readable name) type type_args
6 # Note that the parts are separated by exactly one space
15 # - key (will be ignored in GUI, since a special key change dialog exists)
24 # - default (if default is not specified then "" is set)
31 # - default value1,value2,...
33 # - default (if default is not specified then "" is set)
37 # Flags are always separated by comma without spaces.
38 # - default possible_flags
40 # TODO: these are currently treated like strings
42 # Comments directly above a setting are bound to this setting.
43 # All other comments are ignored.
45 # Comments and (Readable name) are handled by gettext.
46 # Comments should be complete sentences that describe the setting and possibly
47 # give the user additional useful insight.
48 # Sections are marked by a single line in the format: [Section Name]
49 # Sub-section are marked by adding * in front of the section name: [*Sub-section]
50 # Sub-sub-sections have two * etc.
51 # There shouldn't be too much settings per category; settings that shouldn't be
52 # modified by the "average user" should be in (sub-)categories called "Advanced".
57 # If enabled, you can place blocks at the position (feet + eye level) where you stand.
58 # This is helpful when working with nodeboxes in small areas.
59 enable_build_where_you_stand (Build inside player) bool false
61 # Player is able to fly without being affected by gravity.
62 # This requires the "fly" privilege on the server.
63 free_move (Flying) bool false
65 # Fast movement (via use key).
66 # This requires the "fast" privilege on the server.
67 fast_move (Fast movement) bool false
69 # If enabled together with fly mode, player is able to fly through solid nodes.
70 # This requires the "noclip" privilege on the server.
71 noclip (Noclip) bool false
73 # Smooths camera when looking around. Also called look or mouse smoothing.
74 # Useful for recording videos.
75 cinematic (Cinematic mode) bool false
77 # Smooths rotation of camera. 0 to disable.
78 camera_smoothing (Camera smoothing) float 0.0 0.0 0.99
80 # Smooths rotation of camera in cinematic mode. 0 to disable.
81 cinematic_camera_smoothing (Camera smoothing in cinematic mode) float 0.7 0.0 0.99
83 # Invert vertical mouse movement.
84 invert_mouse (Invert mouse) bool false
86 # Mouse sensitivity multiplier.
87 mouse_sensitivity (Mouse sensitivity) float 0.2
89 # If enabled, "use" key instead of "sneak" key is used for climbing down and descending.
90 aux1_descends (Key use for climbing/descending) bool false
92 # Double-tapping the jump key toggles fly mode.
93 doubletap_jump (Double tap jump for fly) bool false
95 # If disabled "use" key is used to fly fast if both fly and fast mode are enabled.
96 always_fly_fast (Always fly and fast) bool true
98 # The time in seconds it takes between repeated right clicks when holding the right mouse button.
99 repeat_rightclick_time (Rightclick repetition interval) float 0.25
101 # Enable random user input (only used for testing).
102 random_input (Random input) bool false
104 # Continuous forward movement (only used for testing).
105 continuous_forward (Continuous forward) bool false
108 enable_joysticks (Enable Joysticks) bool false
110 # The identifier of the joystick to use
111 joystick_id (Joystick ID) int 0
113 # The type of joystick
114 joystick_type (Joystick Type) enum auto auto,generic,xbox
116 # The time in seconds it takes between repeated events
117 # when holding down a joystick button combination.
118 repeat_joystick_button_time (Joystick button repetition interval) float 0.17
120 # The sensitivity of the joystick axes for moving the
121 # ingame view frustum around.
122 joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170
124 # Key for moving the player forward.
125 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
126 keymap_forward (Forward key) key KEY_KEY_W
128 # Key for moving the player backward.
129 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
130 keymap_backward (Backward key) key KEY_KEY_S
132 # Key for moving the player left.
133 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
134 keymap_left (Left key) key KEY_KEY_A
136 # Key for moving the player right.
137 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
138 keymap_right (Right key) key KEY_KEY_D
141 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
142 keymap_jump (Jump key) key KEY_SPACE
145 # Also used for climbing down and descending in water if aux1_descends is disabled.
146 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
147 keymap_sneak (Sneak key) key KEY_LSHIFT
149 # Key for opening the inventory.
150 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
151 keymap_inventory (Inventory key) key KEY_KEY_I
153 # Key for moving fast in fast mode.
154 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
155 keymap_special1 (Use key) key KEY_KEY_E
157 # Key for opening the chat window.
158 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
159 keymap_chat (Chat key) key KEY_KEY_T
161 # Key for opening the chat window to type commands.
162 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
163 keymap_cmd (Command key) key /
165 # Key for opening the chat window to type local commands.
166 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
167 keymap_cmd_local (Command key) key .
169 # Key for opening the chat console.
170 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
171 keyman_console (Console key) key KEY_F10
173 # Key for toggling unlimited view range.
174 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
175 keymap_rangeselect (Range select key) key KEY_KEY_R
177 # Key for toggling flying.
178 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
179 keymap_freemove (Fly key) key KEY_KEY_K
181 # Key for toggling fast mode.
182 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
183 keymap_fastmove (Fast key) key KEY_KEY_J
185 # Key for toggling noclip mode.
186 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
187 keymap_noclip (Noclip key) key KEY_KEY_H
189 # Key for toggling autorun.
190 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
191 keymap_autorun (Autorun key) key
193 # Key for toggling cinematic mode.
194 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
195 keymap_cinematic (Cinematic mode key) key
197 # Key for toggling display of minimap.
198 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
199 keymap_minimap (Minimap key) key KEY_F9
201 # Key for taking screenshots.
202 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
203 keymap_screenshot (Screenshot) key KEY_F12
205 # Key for dropping the currently selected item.
206 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
207 keymap_drop (Drop item key) key KEY_KEY_Q
209 # Key to use view zoom when possible.
210 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
211 keymap_zoom (View zoom key) key KEY_KEY_Z
213 # Key for toggling the display of the HUD.
214 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
215 keymap_toggle_hud (HUD toggle key) key KEY_F1
217 # Key for toggling the display of the chat.
218 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
219 keymap_toggle_chat (Chat toggle key) key KEY_F2
221 # Key for toggling the display of the large chat console.
222 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
223 keymap_console (Large chat console key) key KEY_F10
225 # Key for toggling the display of the fog.
226 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
227 keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3
229 # Key for toggling the camera update. Only used for development
230 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
231 keymap_toggle_update_camera (Camera update toggle key) key
233 # Key for toggling the display of debug info.
234 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
235 keymap_toggle_debug (Debug info toggle key) key KEY_F5
237 # Key for toggling the display of the profiler. Used for development.
238 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
239 keymap_toggle_profiler (Profiler toggle key) key KEY_F6
241 # Key for switching between first- and third-person camera.
242 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
243 keymap_camera_mode (Toggle camera mode key) key KEY_F7
245 # Key for increasing the viewing range.
246 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
247 keymap_increase_viewing_range_min (View range increase key) key +
249 # Key for decreasing the viewing range.
250 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
251 keymap_decrease_viewing_range_min (View range decrease key) key -
253 # Key for printing debug stacks. Used for development.
254 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
255 keymap_print_debug_stacks (Print stacks) key KEY_KEY_P
259 # Address to connect to.
260 # Leave this blank to start a local server.
261 # Note that the address field in the main menu overrides this setting.
262 address (Server address) string
264 # Port to connect to (UDP).
265 # Note that the port field in the main menu overrides this setting.
266 remote_port (Remote port) int 30000 1 65535
268 # Whether to support older servers before protocol version 25.
269 # Enable if you want to connect to 0.4.12 servers and before.
270 # Servers starting with 0.4.13 will work, 0.4.12-dev servers may work.
271 # Disabling this option will protect your password better.
272 send_pre_v25_init (Support older servers) bool false
274 # Save the map received by the client on disk.
275 enable_local_map_saving (Saving map received from server) bool false
277 # Show entity selection boxes
278 show_entity_selectionbox (Show entity selection boxes) bool true
280 # Enable usage of remote media server (if provided by server).
281 # Remote servers offer a significantly faster way to download media (e.g. textures)
282 # when connecting to the server.
283 enable_remote_media_server (Connect to external media server) bool true
285 # Enable Lua modding support on client.
286 # This support is experimental and API can change.
287 enable_client_modding (Client modding) bool false
289 # URL to the server list displayed in the Multiplayer Tab.
290 serverlist_url (Serverlist URL) string servers.minetest.net
292 # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
293 serverlist_file (Serverlist file) string favoriteservers.txt
302 enable_vbo (VBO) bool true
304 # Whether to fog out the end of the visible area.
305 enable_fog (Fog) bool true
308 # - Fancy: all faces visible
309 # - Simple: only outer faces, if defined special_tiles are used
310 # - Opaque: disable transparency
311 leaves_style (Leaves style) enum fancy fancy,simple,opaque
313 # Connects glass if supported by node.
314 connected_glass (Connect glass) bool false
316 # Enable smooth lighting with simple ambient occlusion.
317 # Disable for speed or for different looks.
318 smooth_lighting (Smooth lighting) bool true
320 # Clouds are a client side effect.
321 enable_clouds (Clouds) bool true
323 # Use 3D cloud look instead of flat.
324 enable_3d_clouds (3D clouds) bool true
326 # Method used to highlight selected object.
327 node_highlighting (Node highlighting) enum box box,halo
329 # Adds particles when digging a node.
330 enable_particles (Digging particles) bool true
334 # Use mip mapping to scale textures. May slightly increase performance.
335 mip_map (Mipmapping) bool false
337 # Use anisotropic filtering when viewing at textures from an angle.
338 anisotropic_filter (Anisotropic filtering) bool false
340 # Use bilinear filtering when scaling textures.
341 bilinear_filter (Bilinear filtering) bool false
343 # Use trilinear filtering when scaling textures.
344 trilinear_filter (Trilinear filtering) bool false
346 # Filtered textures can blend RGB values with fully-transparent neighbors,
347 # which PNG optimizers usually discard, sometimes resulting in a dark or
348 # light edge to transparent textures. Apply this filter to clean that up
349 # at texture load time.
350 texture_clean_transparent (Clean transparent textures) bool false
352 # When using bilinear/trilinear/anisotropic filters, low-resolution textures
353 # can be blurred, so automatically upscale them with nearest-neighbor
354 # interpolation to preserve crisp pixels. This sets the minimum texture size
355 # for the upscaled textures; higher values look sharper, but require more
356 # memory. Powers of 2 are recommended. Setting this higher than 1 may not
357 # have a visible effect unless bilinear/trilinear/anisotropic filtering is
359 texture_min_size (Minimum texture size for filters) int 64
361 # Experimental option, might cause visible spaces between blocks
362 # when set to higher number than 0.
363 fsaa (FSAA) enum 0 0,1,2,4,8,16
365 # Undersampling is similar to using lower screen resolution, but it applies
366 # to the game world only, keeping the GUI intact.
367 # It should give significant performance boost at the cost of less detailed image.
368 undersampling (Undersampling) enum 0 0,2,3,4
372 # Shaders allow advanced visual effects and may increase performance on some video cards.
373 # This only works with the OpenGL video backend.
374 enable_shaders (Shaders) bool true
376 # Path to shader directory. If no path is defined, default location will be used.
377 shader_path (Shader path) path
381 # Enables filmic tone mapping
382 tone_mapping (Filmic tone mapping) bool false
386 # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
387 # or need to be auto-generated.
388 # Requires shaders to be enabled.
389 enable_bumpmapping (Bumpmapping) bool false
391 # Enables on the fly normalmap generation (Emboss effect).
392 # Requires bumpmapping to be enabled.
393 generate_normalmaps (Generate normalmaps) bool false
395 # Strength of generated normalmaps.
396 normalmaps_strength (Normalmaps strength) float 0.6
398 # Defines sampling step of texture.
399 # A higher value results in smoother normal maps.
400 normalmaps_smooth (Normalmaps sampling) int 0 0 2
402 [****Parallax Occlusion]
404 # Enables parallax occlusion mapping.
405 # Requires shaders to be enabled.
406 enable_parallax_occlusion (Parallax occlusion) bool false
408 # 0 = parallax occlusion with slope information (faster).
409 # 1 = relief mapping (slower, more accurate).
410 parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1
412 # Strength of parallax.
413 3d_paralax_strength (Parallax occlusion strength) float 0.025
415 # Number of parallax occlusion iterations.
416 parallax_occlusion_iterations (Parallax occlusion iterations) int 4
418 # Overall scale of parallax occlusion effect.
419 parallax_occlusion_scale (Parallax occlusion Scale) float 0.08
421 # Overall bias of parallax occlusion effect, usually scale/2.
422 parallax_occlusion_bias (Parallax occlusion bias) float 0.04
426 # Set to true enables waving water.
427 # Requires shaders to be enabled.
428 enable_waving_water (Waving water) bool false
430 water_wave_height (Waving water height) float 1.0
432 water_wave_length (Waving water length) float 20.0
434 water_wave_speed (Waving water speed) float 5.0
436 # Set to true enables waving leaves.
437 # Requires shaders to be enabled.
438 enable_waving_leaves (Waving leaves) bool false
440 # Set to true enables waving plants.
441 # Requires shaders to be enabled.
442 enable_waving_plants (Waving plants) bool false
446 # If FPS would go higher than this, limit it by sleeping
447 # to not waste CPU power for no benefit.
448 fps_max (Maximum FPS) int 60
450 # Maximum FPS when game is paused.
451 pause_fps_max (FPS in pause menu) int 20
453 # View distance in nodes.
454 viewing_range (Viewing range) int 100 20 4000
456 # Width component of the initial window size.
457 screenW (Screen width) int 800
459 # Height component of the initial window size.
460 screenH (Screen height) int 600
463 fullscreen (Full screen) bool false
465 # Bits per pixel (aka color depth) in fullscreen mode.
466 fullscreen_bpp (Full screen BPP) int 24
468 # Vertical screen synchronization.
469 vsync (V-Sync) bool false
471 # Field of view in degrees.
472 fov (Field of view) int 72 30 160
474 # Field of view while zooming in degrees.
475 # This requires the "zoom" privilege on the server.
476 zoom_fov (Field of view for zoom) int 15 7 160
478 # Adjust the gamma encoding for the light tables. Higher numbers are brighter.
479 # This setting is for the client only and is ignored by the server.
480 display_gamma (Gamma) float 2.2 1.0 3.0
482 # Path to texture directory. All textures are first searched from here.
483 texture_path (Texture path) path
485 # The rendering back-end for Irrlicht.
486 video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl
488 # Height on which clouds are appearing.
489 cloud_height (Cloud height) int 120
491 # Radius of cloud area stated in number of 64 node cloud squares.
492 # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
493 cloud_radius (Cloud radius) int 12
495 # Enables view bobbing when walking.
496 view_bobbing (Enable view bobbing) bool true
498 # Multiplier for view bobbing.
499 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
500 view_bobbing_amount (View bobbing factor) float 1.0
502 # Multiplier for fall bobbing.
503 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
504 fall_bobbing_amount (Fall bobbing factor) float 0.0
507 # Currently supported:
508 # - none: no 3d output.
509 # - anaglyph: cyan/magenta color 3d.
510 # - interlaced: odd/even line based polarisation screen support.
511 # - topbottom: split screen top/bottom.
512 # - sidebyside: split screen side by side.
513 # - pageflip: quadbuffer based 3d.
514 3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,pageflip
516 # In-game chat console height, between 0.1 (10%) and 1.0 (100%).
517 console_height (Console height) float 1.0 0.1 1.0
519 # In-game chat console background color (R,G,B).
520 console_color (Console color) string (0,0,0)
522 # In-game chat console background alpha (opaqueness, between 0 and 255).
523 console_alpha (Console alpha) int 200 0 255
525 # Selection box border color (R,G,B).
526 selectionbox_color (Selection box color) string (0,0,0)
528 # Width of the selectionbox's lines around nodes.
529 selectionbox_width (Selection box width) int 2 1 5
531 # Crosshair color (R,G,B).
532 crosshair_color (Crosshair color) string (255,255,255)
534 # Crosshair alpha (opaqueness, between 0 and 255).
535 crosshair_alpha (Crosshair alpha) int 255 0 255
537 # Whether node texture animations should be desynchronized per mapblock.
538 desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true
540 # Maximum proportion of current window to be used for hotbar.
541 # Useful if there's something to be displayed right or left of hotbar.
542 hud_hotbar_max_width (Maximum hotbar width) float 1.0
544 # Modifies the size of the hudbar elements.
545 hud_scaling (HUD scale factor) float 1.0
547 # Enables caching of facedir rotated meshes.
548 enable_mesh_cache (Mesh cache) bool false
550 # Delay between mesh updates on the client in ms. Increasing this will slow
551 # down the rate of mesh updates, thus reducing jitter on slower clients.
552 mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50
554 # Size of the MapBlock cache of the mesh generator. Increasing this will
555 # increase the cache hit %, reducing the data being copied from the main
556 # thread, thus reducing jitter.
557 meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size MB) int 20 0 1000
560 enable_minimap (Minimap) bool true
562 # Shape of the minimap. Enabled = round, disabled = square.
563 minimap_shape_round (Round minimap) bool true
567 # Useable to make minimap smoother on slower machines.
568 minimap_double_scan_height (Minimap scan height) bool true
570 # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
571 directional_colored_fog (Colored fog) bool true
573 # The strength (darkness) of node ambient-occlusion shading.
574 # Lower is darker, Higher is lighter. The valid range of values for this
575 # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
576 # set to the nearest valid value.
577 ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0
579 # Enables animation of inventory items.
580 inventory_items_animations (Inventory items animations) bool false
582 # Android systems only: Tries to create inventory textures from meshes
583 # when no supported render was found.
584 inventory_image_hack (Inventory image hack) bool false
586 # Fraction of the visible distance at which fog starts to be rendered
587 fog_start (Fog Start) float 0.4 0.0 0.99
589 # Makes all liquids opaque
590 opaque_water (Opaque liquids) bool false
594 # Use a cloud animation for the main menu background.
595 menu_clouds (Clouds in menu) bool true
597 # Scale gui by a user specified value.
598 # Use a nearest-neighbor-anti-alias filter to scale the GUI.
599 # This will smooth over some of the rough edges, and blend
600 # pixels when scaling down, at the cost of blurring some
601 # edge pixels when images are scaled by non-integer sizes.
602 gui_scaling (GUI scaling) float 1.0
604 # When gui_scaling_filter is true, all GUI images need to be
605 # filtered in software, but some images are generated directly
606 # to hardware (e.g. render-to-texture for nodes in inventory).
607 gui_scaling_filter (GUI scaling filter) bool false
609 # When gui_scaling_filter_txr2img is true, copy those images
610 # from hardware to software for scaling. When false, fall back
611 # to the old scaling method, for video drivers that don't
612 # properly support downloading textures back from hardware.
613 gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true
615 # Delay showing tooltips, stated in milliseconds.
616 tooltip_show_delay (Tooltip delay) int 400
618 # Whether freetype fonts are used, requires freetype support to be compiled in.
619 freetype (Freetype fonts) bool true
621 # Path to TrueTypeFont or bitmap.
622 font_path (Font path) path fonts/liberationsans.ttf
624 font_size (Font size) int 16
626 # Font shadow offset, if 0 then shadow will not be drawn.
627 font_shadow (Font shadow) int 1
629 # Font shadow alpha (opaqueness, between 0 and 255).
630 font_shadow_alpha (Font shadow alpha) int 127 0 255
632 mono_font_path (Monospace font path) path fonts/liberationmono.ttf
634 mono_font_size (Monospace font size) int 15
636 # This font will be used for certain languages.
637 fallback_font_path (Fallback font) path fonts/DroidSansFallbackFull.ttf
638 fallback_font_size (Fallback font size) int 15
639 fallback_font_shadow (Fallback font shadow) int 1
640 fallback_font_shadow_alpha (Fallback font shadow alpha) int 128 0 255
642 # Path to save screenshots at.
643 screenshot_path (Screenshot folder) path
645 # Format of screenshots.
646 screenshot_format (Screenshot format) enum png png,jpg,bmp,pcx,ppm,tga
648 # Screenshot quality. Only used for JPEG format.
649 # 1 means worst quality; 100 means best quality.
650 # Use 0 for default quality.
651 screenshot_quality (Screenshot quality) int 0 0 100
655 # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
656 screen_dpi (DPI) int 72
658 # Windows systems only: Start Minetest with the command line window in the background.
659 # Contains the same information as the file debug.txt (default name).
660 enable_console (Enable console window) bool false
664 enable_sound (Sound) bool true
666 sound_volume (Volume) float 0.7 0.0 1.0
670 # Timeout for client to remove unused map data from memory.
671 client_unload_unused_data_timeout (Mapblock unload timeout) int 600
673 # Maximum number of mapblocks for client to be kept in memory.
674 # Set to -1 for unlimited amount.
675 client_mapblock_limit (Mapblock limit) int 5000
677 # Whether to show the client debug info (has the same effect as hitting F5).
678 show_debug (Show debug info) bool false
680 [Server / Singleplayer]
682 # Name of the server, to be displayed when players join and in the serverlist.
683 server_name (Server name) string Minetest server
685 # Description of server, to be displayed when players join and in the serverlist.
686 server_description (Server description) string mine here
688 # Domain name of server, to be displayed in the serverlist.
689 server_address (Server address) string game.minetest.net
691 # Homepage of server, to be displayed in the serverlist.
692 server_url (Server URL) string http://minetest.net
694 # Automaticaly report to the serverlist.
695 server_announce (Announce server) bool false
697 # Announce to this serverlist.
698 # If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net.
699 serverlist_url (Serverlist URL) string servers.minetest.net
701 # Disable escape sequences, e.g. chat coloring.
702 # Use this if you want to run a server with pre-0.4.14 clients and you want to disable
703 # the escape sequences generated by mods.
704 disable_escape_sequences (Disable escape sequences) bool false
708 # Network port to listen (UDP).
709 # This value will be overridden when starting from the main menu.
710 port (Server port) int 30000
712 # The network interface that the server listens on.
713 bind_address (Bind address) string
715 # Enable to disallow old clients from connecting.
716 # Older clients are compatible in the sense that they will not crash when connecting
717 # to new servers, but they may not support all new features that you are expecting.
718 strict_protocol_version_checking (Strict protocol checking) bool false
720 # Specifies URL from which client fetches media instead of using UDP.
721 # $filename should be accessible from $remote_media$filename via cURL
722 # (obviously, remote_media should end with a slash).
723 # Files that are not present will be fetched the usual way.
724 remote_media (Remote media) string
726 # Enable/disable running an IPv6 server. An IPv6 server may be restricted
727 # to IPv6 clients, depending on system configuration.
728 # Ignored if bind_address is set.
729 ipv6_server (IPv6 server) bool false
733 # Maximum number of blocks that are simultaneously sent per client.
734 max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 10
736 # Maximum number of blocks that are simultaneously sent in total.
737 max_simultaneous_block_sends_server_total (Maximum simultaneous block sends total) int 40
739 # To reduce lag, block transfers are slowed down when a player is building something.
740 # This determines how long they are slowed down after placing or removing a node.
741 full_block_send_enable_min_time_from_building (Delay in sending blocks after building) float 2.0
743 # Maximum number of packets sent per send step, if you have a slow connection
744 # try reducing it, but don't reduce it to a number below double of targeted
746 max_packets_per_iteration (Max. packets per iteration) int 1024
750 # Default game when creating a new world.
751 # This will be overridden when creating a world from the main menu.
752 default_game (Default game) string minetest
754 # Message of the day displayed to players connecting.
755 motd (Message of the day) string
757 # Maximum number of players that can connect simultaneously.
758 max_users (Maximum users) int 15
760 # World directory (everything in the world is stored here).
761 # Not needed if starting from the main menu.
762 map-dir (Map directory) path
764 # Time in seconds for item entity (dropped items) to live.
765 # Setting it to -1 disables the feature.
766 item_entity_ttl (Item entity TTL) int 900
768 # If enabled, show the server status message on player connection.
769 show_statusline_on_connect (Status message on connection) bool true
771 # Enable players getting damage and dying.
772 enable_damage (Damage) bool false
774 # Enable creative mode for new created maps.
775 creative_mode (Creative) bool false
777 # A chosen map seed for a new map, leave empty for random.
778 # Will be overridden when creating a new world in the main menu.
779 fixed_map_seed (Fixed map seed) string
781 # New users need to input this password.
782 default_password (Default password) string
784 # The privileges that new users automatically get.
785 # See /privs in game for a full list on your server and mod configuration.
786 default_privs (Default privileges) string interact, shout
788 # Privileges that players with basic_privs can grant
789 basic_privs (Basic Privileges) string interact, shout
791 # Whether players are shown to clients without any range limit.
792 # Deprecated, use the setting player_transfer_distance instead.
793 unlimited_player_transfer_distance (Unlimited player transfer distance) bool true
795 # Defines the maximal player transfer distance in blocks (0 = unlimited).
796 player_transfer_distance (Player transfer distance) int 0
798 # Whether to allow players to damage and kill each other.
799 enable_pvp (Player versus Player) bool true
801 # If this is set, players will always (re)spawn at the given position.
802 static_spawnpoint (Static spawnpoint) string
804 # If enabled, new players cannot join with an empty password.
805 disallow_empty_password (Disallow empty passwords) bool false
807 # If enabled, disable cheat prevention in multiplayer.
808 disable_anticheat (Disable anticheat) bool false
810 # If enabled, actions are recorded for rollback.
811 # This option is only read when server starts.
812 enable_rollback_recording (Rollback recording) bool false
814 # A message to be displayed to all clients when the server shuts down.
815 kick_msg_shutdown (Shutdown message) string Server shutting down.
817 # A message to be displayed to all clients when the server crashes.
818 kick_msg_crash (Crash message) string This server has experienced an internal error. You will now be disconnected.
820 # Whether to ask clients to reconnect after a (Lua) crash.
821 # Set this to true if your server is set up to restart automatically.
822 ask_reconnect_on_crash (Ask to reconnect after crash) bool false
824 # From how far clients know about objects, stated in mapblocks (16 nodes).
825 active_object_send_range_blocks (Active object send range) int 3
827 # How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
828 # In active blocks objects are loaded and ABMs run.
829 active_block_range (Active block range) int 3
831 # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
832 max_block_send_distance (Max block send distance) int 10
834 # Maximum number of forceloaded mapblocks.
835 max_forceloaded_blocks (Maximum forceloaded blocks) int 16
837 # Interval of sending time of day to clients.
838 time_send_interval (Time send interval) int 5
840 # Controls length of day/night cycle.
841 # Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
842 time_speed (Time speed) int 72
844 # Interval of saving important changes in the world, stated in seconds.
845 server_map_save_interval (Map save interval) float 5.3
847 # Set the maximum character length of a chat message sent by clients.
848 # chat_message_max_size int 500
850 # Limit a single player to send X messages per 10 seconds.
851 # chat_message_limit_per_10sec float 10.0
853 # Kick player if send more than X messages per 10 seconds.
854 # chat_message_limit_trigger_kick int 50
858 movement_acceleration_default (Default acceleration) float 3
859 movement_acceleration_air (Acceleration in air) float 2
860 movement_acceleration_fast (Fast mode acceleration) float 10
861 movement_speed_walk (Walking speed) float 4
862 movement_speed_crouch (Crouch speed) float 1.35
863 movement_speed_fast (Fast mode speed) float 20
864 movement_speed_climb (Climbing speed) float 3
865 movement_speed_jump (Jumping speed) float 6.5
866 movement_speed_descend (Descending speed) float 6
867 movement_liquid_fluidity (Liquid fluidity) float 1
868 movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5
869 movement_liquid_sink (Liquid sink) float 10
870 movement_gravity (Gravity) float 9.81
874 # Handling for deprecated lua api calls:
875 # - legacy: (try to) mimic old behaviour (default for release).
876 # - log: mimic and log backtrace of deprecated call (default for debug).
877 # - error: abort on usage of deprecated call (suggested for mod developers).
878 deprecated_lua_api_handling (Deprecated Lua API handling) enum legacy legacy,log,error
880 # Number of extra blocks that can be loaded by /clearobjects at once.
881 # This is a trade-off between sqlite transaction overhead and
882 # memory consumption (4096=100MB, as a rule of thumb).
883 max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096
885 # How much the server will wait before unloading unused mapblocks.
886 # Higher value is smoother, but will use more RAM.
887 server_unload_unused_data_timeout (Unload unused server data) int 29
889 # Maximum number of statically stored objects in a block.
890 max_objects_per_block (Maximum objects per block) int 64
892 # See http://www.sqlite.org/pragma.html#pragma_synchronous
893 sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
895 # Length of a server tick and the interval at which objects are generally updated over network.
896 dedicated_server_step (Dedicated server step) float 0.1
898 # Time in between active block management cycles
899 active_block_mgmt_interval (Active Block Management interval) float 2.0
901 # Length of time between ABM execution cycles
902 abm_interval (Active Block Modifier interval) float 1.0
904 # Length of time between NodeTimer execution cycles
905 nodetimer_interval (NodeTimer interval) float 0.2
907 # If enabled, invalid world data won't cause the server to shut down.
908 # Only enable this if you know what you are doing.
909 ignore_world_load_errors (Ignore world errors) bool false
911 # Max liquids processed per step.
912 liquid_loop_max (Liquid loop max) int 100000
914 # The time (in seconds) that the liquids queue may grow beyond processing
915 # capacity until an attempt is made to decrease its size by dumping old queue
916 # items. A value of 0 disables the functionality.
917 liquid_queue_purge_time (Liquid queue purge time) int 0
919 # Liquid update interval in seconds.
920 liquid_update (Liquid update tick) float 1.0
922 # At this distance the server will aggressively optimize which blocks are sent to clients.
923 # Small values potentially improve performance a lot, at the expense of visible rendering glitches.
924 # (some blocks will not be rendered under water and in caves, as well as sometimes on land)
925 # Setting this to a value greater than max_block_send_distance disables this optimization.
926 # Stated in mapblocks (16 nodes)
927 block_send_optimize_distance (block send optimize distance) int 4 2
929 # If enabled the server will perform map block occlusion culling based on
930 # on the eye position of the player. This can reduce the number of blocks
931 # sent to the client 50-80%. The client will not longer receive most invisible
932 # so that the utility of noclip mode is reduced.
933 server_side_occlusion_culling (Server side occlusion culling) bool true
937 # Name of map generator to be used when creating a new world.
938 # Creating a world in the main menu will override this.
939 mg_name (Mapgen name) enum v7 v5,v6,v7,flat,valleys,fractal,singlenode
941 # Water surface level of the world.
942 water_level (Water level) int 1
944 # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
945 max_block_generate_distance (Max block generate distance) int 6
947 # Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
948 # Only mapchunks completely within the mapgen limit are generated.
949 # Value is stored per-world.
950 mapgen_limit (Map generation limit) int 31000 0 31000
952 # Global map generation attributes.
953 # In Mapgen v6 the 'decorations' flag controls all decorations except trees
954 # and junglegrass, in all other mapgens this flag controls all decorations.
955 # Flags that are not specified in the flag string are not modified from the default.
956 # Flags starting with 'no' are used to explicitly disable them.
957 mg_flags (Mapgen flags) flags caves,dungeons,light,decorations caves,dungeons,light,decorations,nocaves,nodungeons,nolight,nodecorations
961 # Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
962 chunksize (Chunk size) int 5
964 # Dump the mapgen debug infos.
965 enable_mapgen_debug_info (Mapgen debug) bool false
967 # Maximum number of blocks that can be queued for loading.
968 emergequeue_limit_total (Absolute limit of emerge queues) int 256
970 # Maximum number of blocks to be queued that are to be loaded from file.
971 # Set to blank for an appropriate amount to be chosen automatically.
972 emergequeue_limit_diskonly (Limit of emerge queues on disk) int 32
974 # Maximum number of blocks to be queued that are to be generated.
975 # Set to blank for an appropriate amount to be chosen automatically.
976 emergequeue_limit_generate (Limit of emerge queues to generate) int 32
978 # Number of emerge threads to use. Make this field blank, or increase this number
979 # to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
980 # at the cost of slightly buggy caves.
981 num_emerge_threads (Number of emerge threads) int 1
983 [***Biome API temperature and humidity noise parameters]
985 # Temperature variation for biomes.
986 mg_biome_np_heat (Heat noise) noise_params 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0
988 # Small-scale temperature variation for blending biomes on borders.
989 mg_biome_np_heat_blend (Heat blend noise) noise_params 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
991 # Humidity variation for biomes.
992 mg_biome_np_humidity (Humidity noise) noise_params 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0
994 # Small-scale humidity variation for blending biomes on borders.
995 mg_biome_np_humidity_blend (Humidity blend noise) noise_params 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
999 # Map generation attributes specific to Mapgen v5.
1000 # Flags that are not specified in the flag string are not modified from the default.
1001 # Flags starting with 'no' are used to explicitly disable them.
1002 mgv5_spflags (Mapgen v5 specific flags) flags caverns caverns,nocaverns
1004 # Controls width of tunnels, a smaller value creates wider tunnels.
1005 mgv5_cave_width (Cave width) float 0.125
1007 # Y-level of cavern upper limit.
1008 mgv5_cavern_limit (Cavern limit) int -256
1010 # Y-distance over which caverns expand to full size.
1011 mgv5_cavern_taper (Cavern taper) int 256
1013 # Defines full size of caverns, smaller values create larger caverns.
1014 mgv5_cavern_threshold (Cavern threshold) float 0.7
1016 # Variation of biome filler depth.
1017 mgv5_np_filler_depth (Filler depth noise) noise_params 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
1019 # Variation of terrain vertical scale.
1020 # When noise is < -0.55 terrain is near-flat.
1021 mgv5_np_factor (Factor noise) noise_params 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
1023 # Y-level of average terrain surface.
1024 mgv5_np_height (Height noise) noise_params 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
1026 # First of 2 3D noises that together define tunnels.
1027 mgv5_np_cave1 (Cave1 noise) noise_params 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
1029 # Second of 2 3D noises that together define tunnels.
1030 mgv5_np_cave2 (Cave2 noise) noise_params 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
1032 # 3D noise defining giant caverns.
1033 mgv5_np_cavern (Cavern noise) noise_params 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1036 # Noise parameters in group format, unsupported by advanced settings
1037 # menu but settable in minetest.conf.
1038 # See documentation of noise parameter formats in minetest.conf.example.
1039 # 3D noise defining terrain.
1043 # spread = (80, 80, 80)
1046 # persistence = 0.55
1053 # Map generation attributes specific to Mapgen v6.
1054 # The 'snowbiomes' flag enables the new 5 biome system.
1055 # When the new biome system is enabled jungles are automatically enabled and
1056 # the 'jungles' flag is ignored.
1057 # Flags that are not specified in the flag string are not modified from the default.
1058 # Flags starting with 'no' are used to explicitly disable them.
1059 mgv6_spflags (Mapgen v6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees
1061 # Deserts occur when np_biome exceeds this value.
1062 # When the new biome system is enabled, this is ignored.
1063 mgv6_freq_desert (Desert noise threshold) float 0.45
1065 # Sandy beaches occur when np_beach exceeds this value.
1066 mgv6_freq_beach (Beach noise threshold) float 0.15
1068 # Y-level of lower terrain and lakebeds.
1069 mgv6_np_terrain_base (Terrain base noise) noise_params -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
1071 # Y-level of higher (cliff-top) terrain.
1072 mgv6_np_terrain_higher (Terrain higher noise) noise_params 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
1074 # Varies steepness of cliffs.
1075 mgv6_np_steepness (Steepness noise) noise_params 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
1077 # Defines areas of 'terrain_higher' (cliff-top terrain).
1078 mgv6_np_height_select (Height select noise) noise_params 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
1080 # Varies depth of biome surface nodes.
1081 mgv6_np_mud (Mud noise) noise_params 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
1083 # Defines areas with sandy beaches.
1084 mgv6_np_beach (Beach noise) noise_params 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
1086 # Temperature variation for biomes.
1087 mgv6_np_biome (Biome noise) noise_params 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
1089 # Variation of number of caves.
1090 mgv6_np_cave (Cave noise) noise_params 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
1092 # Humidity variation for biomes.
1093 mgv6_np_humidity (Humidity noise) noise_params 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
1095 # Defines tree areas and tree density.
1096 mgv6_np_trees (Trees noise) noise_params 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
1098 # Defines areas where trees have apples.
1099 mgv6_np_apple_trees (Apple trees noise) noise_params 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
1103 # Map generation attributes specific to Mapgen v7.
1104 # The 'ridges' flag enables the rivers.
1105 # Floatlands are currently experimental and subject to change.
1106 # Flags that are not specified in the flag string are not modified from the default.
1107 # Flags starting with 'no' are used to explicitly disable them.
1108 mgv7_spflags (Mapgen v7 specific flags) flags mountains,ridges,nofloatlands,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns
1110 # Controls width of tunnels, a smaller value creates wider tunnels.
1111 mgv7_cave_width (Cave width) float 0.09
1113 # Controls the density of floatland mountain terrain.
1114 # Is an offset added to the 'np_mountain' noise value.
1115 mgv7_float_mount_density (Floatland mountain density) float 0.6
1117 # Typical maximum height, above and below midpoint, of floatland mountain terrain.
1118 mgv7_float_mount_height (Floatland mountain height) float 128.0
1120 # Y-level of floatland midpoint and lake surface.
1121 mgv7_floatland_level (Floatland level) int 1280
1123 # Y-level to which floatland shadows extend.
1124 mgv7_shadow_limit (Shadow limit) int 1024
1126 # Y-level of cavern upper limit.
1127 mgv7_cavern_limit (Cavern limit) int -256
1129 # Y-distance over which caverns expand to full size.
1130 mgv7_cavern_taper (Cavern taper) int 256
1132 # Defines full size of caverns, smaller values create larger caverns.
1133 mgv7_cavern_threshold (Cavern threshold) float 0.7
1135 # Y-level of higher (cliff-top) terrain.
1136 mgv7_np_terrain_base (Terrain base noise) noise_params 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
1138 # Y-level of lower terrain and lakebeds.
1139 mgv7_np_terrain_alt (Terrain alt noise) noise_params 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
1141 # Varies roughness of terrain.
1142 # Defines the 'persistence' value for terrain_base and terrain_alt noises.
1143 mgv7_np_terrain_persist (Terrain persistence noise) noise_params 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
1145 # Defines areas of higher (cliff-top) terrain and affects steepness of cliffs.
1146 mgv7_np_height_select (Height select noise) noise_params -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0
1148 # Variation of biome filler depth.
1149 mgv7_np_filler_depth (Filler depth noise) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
1151 # Variation of maximum mountain height (in nodes).
1152 mgv7_np_mount_height (Mountain height noise) noise_params 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
1154 # Defines large-scale river channel structure.
1155 mgv7_np_ridge_uwater (Ridge underwater noise) noise_params 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
1157 # Defines areas of floatland smooth terrain.
1158 # Smooth floatlands occur when noise > 0.
1159 mgv7_np_floatland_base (Floatland base noise) noise_params -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0
1161 # Variation of hill height and lake depth on floatland smooth terrain.
1162 mgv7_np_float_base_height (Floatland base height noise) noise_params 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0
1164 # 3D noise defining mountain structure and height.
1165 # Also defines structure of floatland mountain terrain.
1166 mgv7_np_mountain (Mountain noise) noise_params -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
1168 # 3D noise defining structure of river canyon walls.
1169 mgv7_np_ridge (Ridge noise) noise_params 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
1171 # 3D noise defining giant caverns.
1172 mgv7_np_cavern (Cavern noise) noise_params 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1174 # First of 2 3D noises that together define tunnels.
1175 mgv7_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1177 # Second of 2 3D noises that together define tunnels.
1178 mgv7_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1182 # Map generation attributes specific to Mapgen flat.
1183 # Occasional lakes and hills can be added to the flat world.
1184 # Flags that are not specified in the flag string are not modified from the default.
1185 # Flags starting with 'no' are used to explicitly disable them.
1186 mgflat_spflags (Mapgen flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills
1189 mgflat_ground_level (Ground level) int 8
1191 # Y of upper limit of large pseudorandom caves.
1192 mgflat_large_cave_depth (Large cave depth) int -33
1194 # Controls width of tunnels, a smaller value creates wider tunnels.
1195 mgflat_cave_width (Cave width) float 0.09
1197 # Terrain noise threshold for lakes.
1198 # Controls proportion of world area covered by lakes.
1199 # Adjust towards 0.0 for a larger proportion.
1200 mgflat_lake_threshold (Lake threshold) float -0.45
1202 # Controls steepness/depth of lake depressions.
1203 mgflat_lake_steepness (Lake steepness) float 48.0
1205 # Terrain noise threshold for hills.
1206 # Controls proportion of world area covered by hills.
1207 # Adjust towards 0.0 for a larger proportion.
1208 mgflat_hill_threshold (Hill threshold) float 0.45
1210 # Controls steepness/height of hills.
1211 mgflat_hill_steepness (Hill steepness) float 64.0
1213 # Defines location and terrain of optional hills and lakes.
1214 mgflat_np_terrain (Terrain noise) noise_params 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0
1216 # Variation of biome filler depth.
1217 mgflat_np_filler_depth (Filler depth noise) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
1219 # First of 2 3D noises that together define tunnels.
1220 mgflat_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1222 # Second of 2 3D noises that together define tunnels.
1223 mgflat_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1227 # Controls width of tunnels, a smaller value creates wider tunnels.
1228 mgfractal_cave_width (Cave width) float 0.09
1230 # Choice of 18 fractals from 9 formulas.
1231 # 1 = 4D "Roundy" mandelbrot set.
1232 # 2 = 4D "Roundy" julia set.
1233 # 3 = 4D "Squarry" mandelbrot set.
1234 # 4 = 4D "Squarry" julia set.
1235 # 5 = 4D "Mandy Cousin" mandelbrot set.
1236 # 6 = 4D "Mandy Cousin" julia set.
1237 # 7 = 4D "Variation" mandelbrot set.
1238 # 8 = 4D "Variation" julia set.
1239 # 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
1240 # 10 = 3D "Mandelbrot/Mandelbar" julia set.
1241 # 11 = 3D "Christmas Tree" mandelbrot set.
1242 # 12 = 3D "Christmas Tree" julia set.
1243 # 13 = 3D "Mandelbulb" mandelbrot set.
1244 # 14 = 3D "Mandelbulb" julia set.
1245 # 15 = 3D "Cosine Mandelbulb" mandelbrot set.
1246 # 16 = 3D "Cosine Mandelbulb" julia set.
1247 # 17 = 4D "Mandelbulb" mandelbrot set.
1248 # 18 = 4D "Mandelbulb" julia set.
1249 mgfractal_fractal (Fractal type) int 1 1 18
1251 # Iterations of the recursive function.
1252 # Controls the amount of fine detail.
1253 mgfractal_iterations (Iterations) int 11
1255 # Approximate (X,Y,Z) scale of fractal in nodes.
1256 mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0)
1258 # (X,Y,Z) offset of fractal from world centre in units of 'scale'.
1259 # Used to move a suitable spawn area of low land close to (0, 0).
1260 # The default is suitable for mandelbrot sets, it needs to be edited for julia sets.
1261 # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
1262 mgfractal_offset (Offset) v3f (1.79, 0.0, 0.0)
1264 # W co-ordinate of the generated 3D slice of a 4D fractal.
1265 # Determines which 3D slice of the 4D shape is generated.
1266 # Has no effect on 3D fractals.
1267 # Range roughly -2 to 2.
1268 mgfractal_slice_w (Slice w) float 0.0
1270 # Julia set only: X component of hypercomplex constant determining julia shape.
1271 # Range roughly -2 to 2.
1272 mgfractal_julia_x (Julia x) float 0.33
1274 # Julia set only: Y component of hypercomplex constant determining julia shape.
1275 # Range roughly -2 to 2.
1276 mgfractal_julia_y (Julia y) float 0.33
1278 # Julia set only: Z component of hypercomplex constant determining julia shape.
1279 # Range roughly -2 to 2.
1280 mgfractal_julia_z (Julia z) float 0.33
1282 # Julia set only: W component of hypercomplex constant determining julia shape.
1283 # Has no effect on 3D fractals.
1284 # Range roughly -2 to 2.
1285 mgfractal_julia_w (Julia w) float 0.33
1287 # Y-level of seabed.
1288 mgfractal_np_seabed (Seabed noise) noise_params -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0
1290 # Variation of biome filler depth.
1291 mgfractal_np_filler_depth (Filler depth noise) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
1293 # First of 2 3D noises that together define tunnels.
1294 mgfractal_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1296 # Second of 2 3D noises that together define tunnels.
1297 mgfractal_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1299 # Mapgen Valleys parameters
1302 # General parameters
1305 # Map generation attributes specific to Mapgen Valleys.
1306 # 'altitude_chill' makes higher elevations colder, which may cause biome issues.
1307 # 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool,
1308 # it may interfere with delicately adjusted biomes.
1309 # Flags that are not specified in the flag string are not modified from the default.
1310 # Flags starting with 'no' are used to explicitly disable them.
1311 mg_valleys_spflags (Valleys C Flags) flags altitude_chill,humid_rivers altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers
1313 # The altitude at which temperature drops by 20C
1314 mgvalleys_altitude_chill (Altitude Chill) int 90
1316 # Depth below which you'll find large caves.
1317 mgvalleys_large_cave_depth (Large cave depth) int -33
1319 # Creates unpredictable lava features in caves.
1320 # These can make mining difficult. Zero disables them. (0-10)
1321 mgvalleys_lava_features (Lava Features) int 0
1323 # Depth below which you'll find massive caves.
1324 mgvalleys_massive_cave_depth (Massive cave depth) int -256
1326 # How deep to make rivers
1327 mgvalleys_river_depth (River Depth) int 4
1329 # How wide to make rivers
1330 mgvalleys_river_size (River Size) int 5
1332 # Creates unpredictable water features in caves.
1333 # These can make mining difficult. Zero disables them. (0-10)
1334 mgvalleys_water_features (Water Features) int 0
1336 # Controls width of tunnels, a smaller value creates wider tunnels.
1337 mgvalleys_cave_width (Cave width) float 0.09
1342 # Caves and tunnels form at the intersection of the two noises
1343 mgvalleys_np_cave1 (Cave noise #1) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1345 # Caves and tunnels form at the intersection of the two noises
1346 mgvalleys_np_cave2 (Cave noise #2) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1348 # The depth of dirt or other filler
1349 mgvalleys_np_filler_depth (Filler Depth) noise_params 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
1351 # Massive caves form here.
1352 mgvalleys_np_massive_caves (Massive cave noise) noise_params 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
1354 # River noise -- rivers occur close to zero
1355 mgvalleys_np_rivers (River Noise) noise_params 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
1357 # Base terrain height
1358 mgvalleys_np_terrain_height (Terrain Height) noise_params -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
1360 # Raises terrain to make valleys around the rivers
1361 mgvalleys_np_valley_depth (Valley Depth) noise_params 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
1363 # Slope and fill work together to modify the heights
1364 mgvalleys_np_inter_valley_fill (Valley Fill) noise_params 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
1366 # Amplifies the valleys
1367 mgvalleys_np_valley_profile (Valley Profile) noise_params 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
1369 # Slope and fill work together to modify the heights
1370 mgvalleys_np_inter_valley_slope (Valley Slope) noise_params 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
1374 # Prevent mods from doing insecure things like running shell commands.
1375 secure.enable_security (Enable mod security) bool true
1377 # Comma-separated list of trusted mods that are allowed to access insecure
1378 # functions even when mod security is on (via request_insecure_environment()).
1379 secure.trusted_mods (Trusted mods) string
1381 # Comma-separated list of mods that are allowed to access HTTP APIs, which
1382 # allow them to upload and download data to/from the internet.
1383 secure.http_mods (HTTP Mods) string
1388 # Load the game profiler to collect game profiling data.
1389 # Provides a /profiler command to access the compiled profile.
1390 # Useful for mod developers and server operators.
1391 profiler.load (Load the game profiler) bool false
1393 # The default format in which profiles are being saved,
1394 # when calling `/profiler save [format]` without format.
1395 profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty
1397 # The file path relative to your worldpath in which profiles will be saved to.
1398 profiler.report_path (Report path) string ""
1400 [***Instrumentation]
1402 # Instrument the methods of entities on registration.
1403 instrument.entity (Entity methods) bool true
1405 # Instrument the action function of Active Block Modifiers on registration.
1406 instrument.abm (Active Block Modifiers) bool true
1408 # Instrument the action function of Loading Block Modifiers on registration.
1409 instrument.lbm (Loading Block Modifiers) bool true
1411 # Instrument chatcommands on registration.
1412 instrument.chatcommand (Chatcommands) bool true
1414 # Instrument global callback functions on registration.
1415 # (anything you pass to a minetest.register_*() function)
1416 instrument.global_callback (Global callbacks) bool true
1419 # Instrument builtin.
1420 # This is usually only needed by core/builtin contributors
1421 instrument.builtin (Builtin) bool false
1423 # Have the profiler instrument itself:
1424 # * Instrument an empty function.
1425 # This estimates the overhead, that instrumentation is adding (+1 function call).
1426 # * Instrument the sampler being used to update the statistics.
1427 instrument.profiler (Profiler) bool false
1431 # Name of the player.
1432 # When running a server, clients connecting with this name are admins.
1433 # When starting from the main menu, this is overridden.
1434 name (Player name) string
1436 # Set the language. Leave empty to use the system language.
1437 # A restart is required after changing this.
1438 language (Language) enum ,be,ca,cs,da,de,en,eo,es,et,fr,he,hu,id,it,ja,jbo,ko,ky,lt,nb,nl,pl,pt,pt_BR,ro,ru,sr_Cyrl,tr,uk,zh_CN,zh_TW
1440 # Level of logging to be written to debug.txt:
1441 # - <nothing> (no logging)
1442 # - none (messages with no level)
1448 debug_log_level (Debug log level) enum action ,warning,action,info,verbose
1451 enable_ipv6 (IPv6) bool true
1455 # Default timeout for cURL, stated in milliseconds.
1456 # Only has an effect if compiled with cURL.
1457 curl_timeout (cURL timeout) int 5000
1459 # Limits number of parallel HTTP requests. Affects:
1460 # - Media fetch if server uses remote_media setting.
1461 # - Serverlist download and server announcement.
1462 # - Downloads performed by main menu (e.g. mod manager).
1463 # Only has an effect if compiled with cURL.
1464 curl_parallel_limit (cURL parallel limit) int 8
1466 # Maximum time in ms a file download (e.g. a mod download) may take.
1467 curl_file_download_timeout (cURL file download timeout) int 300000
1469 # Makes DirectX work with LuaJIT. Disable if it causes troubles.
1470 high_precision_fpu (High-precision FPU) bool true
1472 # Replaces the default main menu with a custom one.
1473 main_menu_script (Main menu script) string
1475 main_menu_game_mgr (Main menu game manager) int 0
1477 main_menu_mod_mgr (Main menu mod manager) int 1
1479 modstore_download_url (Modstore download URL) string https://forum.minetest.net/media/
1481 modstore_listmods_url (Modstore mods list URL) string https://forum.minetest.net/mmdb/mods/
1483 modstore_details_url (Modstore details URL) string https://forum.minetest.net/mmdb/mod/*/
1485 # Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
1486 profiler_print_interval (Engine profiling data print interval) int 0