1 # This file contains all settings displayed in the settings menu.
4 # name (Readable name) type type_args
6 # Note that the parts are seperated by exactly one space
15 # - key (will be ignored in GUI, since a special key change dialog exists)
24 # - default (if default is not specified then "" is set)
31 # - default value1,value2,...
33 # - default (if default is not specified then "" is set)
37 # Flags are always separated by comma without spaces.
38 # - default possible_flags
40 # TODO: these are currently treated like strings
42 # Comments directly above a setting are bound to this setting.
43 # All other comments are ignored.
45 # Comments and (Readable name) are handled by gettext.
46 # Comments should be complete sentences that describe the setting and possibly
47 # give the user additional useful insight.
48 # Sections are marked by a single line in the format: [Section Name]
49 # Sub-section are marked by adding * in front of the section name: [*Sub-section]
50 # Sub-sub-sections have two * etc.
51 # There shouldn't be too much settings per category; settings that shouldn't be
52 # modified by the "average user" should be in (sub-)categories called "Advanced".
57 # If enabled, you can place blocks at the position (feet + eye level) where you stand.
58 # This is helpful when working with nodeboxes in small areas.
59 enable_build_where_you_stand (Build inside player) bool false
61 # Player is able to fly without being affected by gravity.
62 # This requires the "fly" privilege on the server.
63 free_move (Flying) bool false
65 # Fast movement (via use key).
66 # This requires the "fast" privilege on the server.
67 fast_move (Fast movement) bool false
69 # If enabled together with fly mode, player is able to fly through solid nodes.
70 # This requires the "noclip" privilege on the server.
71 noclip (Noclip) bool false
73 # Smooths camera when moving and looking around.
74 # Useful for recording videos.
75 cinematic (Cinematic mode) bool false
77 # Smooths rotation of camera. 0 to disable.
78 camera_smoothing (Camera smoothing) float 0.0 0.0 0.99
80 # Smooths rotation of camera in cinematic mode. 0 to disable.
81 cinematic_camera_smoothing (Camera smoothing in cinematic mode) float 0.7 0.0 0.99
83 # Invert vertical mouse movement.
84 invert_mouse (Invert mouse) bool false
86 # Mouse sensitivity multiplier.
87 mouse_sensitivity (Mouse sensitivity) float 0.2
89 # If enabled, "use" key instead of "sneak" key is used for climbing down and descending.
90 aux1_descends (Key use for climbing/descending) bool false
92 # Double-tapping the jump key toggles fly mode.
93 doubletap_jump (Double tap jump for fly) bool false
95 # If disabled "use" key is used to fly fast if both fly and fast mode are enabled.
96 always_fly_fast (Always fly and fast) bool true
98 # The time in seconds it takes between repeated right clicks when holding the right mouse button.
99 repeat_rightclick_time (Rightclick repetition interval) float 0.25
101 # Enable random user input (only used for testing).
102 random_input (Random input) bool false
104 # Continuous forward movement (only used for testing).
105 continuous_forward (Continuous forward) bool false
107 # Key for moving the player forward.
108 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
109 keymap_forward (Forward key) key KEY_KEY_W
111 # Key for moving the player backward.
112 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
113 keymap_backward (Backward key) key KEY_KEY_S
115 # Key for moving the player left.
116 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
117 keymap_left (Left key) key KEY_KEY_A
119 # Key for moving the player right.
120 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
121 keymap_right (Right key) key KEY_KEY_D
124 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
125 keymap_jump (Jump key) key KEY_SPACE
128 # Also used for climbing down and descending in water if aux1_descends is disabled.
129 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
130 keymap_sneak (Sneak key) key KEY_LSHIFT
132 # Key for opening the inventory.
133 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
134 keymap_inventory (Inventory key) key KEY_KEY_I
136 # Key for moving fast in fast mode.
137 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
138 keymap_special1 (Use key) key KEY_KEY_E
140 # Key for opening the chat window.
141 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
142 keymap_chat (Chat key) key KEY_KEY_T
144 # Key for opening the chat window to type commands.
145 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
146 keymap_cmd (Command key) key /
148 # Key for opening the chat console.
149 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
150 keyman_console (Console key) key KEY_F10
152 # Key for toggling unlimited view range.
153 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
154 keymap_rangeselect (Range select key) key KEY_KEY_R
156 # Key for toggling flying.
157 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
158 keymap_freemove (Fly key) key KEY_KEY_K
160 # Key for toggling fast mode.
161 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
162 keymap_fastmove (Fast key) key KEY_KEY_J
164 # Key for toggling noclip mode.
165 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
166 keymap_noclip (Noclip key) key KEY_KEY_H
168 # Key for toggling cinematic mode.
169 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
170 keymap_cinematic (Cinematic mode key) key KEY_F8
172 # Key for toggling display of minimap.
173 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
174 keymap_minimap (Minimap key) key KEY_F9
176 # Key for taking screenshots.
177 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
178 keymap_screenshot (Screenshot) key KEY_F12
180 # Key for dropping the currently selected item.
181 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
182 keymap_drop (Drop item key) key KEY_KEY_Q
184 # Key for toggling the display of the HUD.
185 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
186 keymap_toggle_hud (HUD toggle key) key KEY_F1
188 # Key for toggling the display of the chat.
189 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
190 keymap_toggle_chat (Chat toggle key) key KEY_F2
192 # Key for toggling the display of the fog.
193 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
194 keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3
196 # Key for toggling the camrea update. Only used for development
197 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
198 keymap_toggle_update_camera (Camera update toggle key) key
200 # Key for toggling the display of debug info.
201 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
202 keymap_toggle_debug (Debug info toggle key) key KEY_F5
204 # Key for toggling the display of the profiler. Used for development.
205 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
206 keymap_toggle_profiler (Profiler toggle key) key KEY_F6
208 # Key for switching between first- and third-person camera.
209 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
210 keymap_camera_mode (Toggle camera mode key) key KEY_F7
212 # Key for increasing the viewing range. Modifies the minimum viewing range.
213 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
214 keymap_increase_viewing_range_min (View range increase key) key +
216 # Key for decreasing the viewing range. Modifies the minimum viewing range.
217 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
218 keymap_decrease_viewing_range_min (View range decrease key) key -
220 # Key for printing debug stacks. Used for development.
221 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
222 keymap_print_debug_stacks (Print stacks) key KEY_KEY_P
226 # Address to connect to.
227 # Leave this blank to start a local server.
228 # Note that the address field in the main menu overrides this setting.
229 address (Server address) string
231 # Port to connect to (UDP).
232 # Note that the port field in the main menu overrides this setting.
233 remote_port (Remote port) int 30000 1 65535
235 # Save the map received by the client on disk.
236 enable_local_map_saving (Saving map received from server) bool false
238 # Enable usage of remote media server (if provided by server).
239 # Remote servers offer a significantly faster way to download media (e.g. textures)
240 # when connecting to the server.
241 enable_remote_media_server (Connect to external media server) bool true
243 # URL to the server list displayed in the Multiplayer Tab.
244 serverlist_url (Serverlist URL) string servers.minetest.net
246 # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
247 serverlist_file (Serverlist file) string favoriteservers.txt
255 # Whether to fog out the end of the visible area.
256 enable_fog (Fog) bool true
258 # Enable a bit lower water surface, so it doesn't "fill" the node completely.
259 # Note that this is not quite optimized and that smooth lighting on the
260 # water surface doesn't work with this.
261 new_style_water (New style water) bool false
264 # - Fancy: all faces visible
265 # - Simple: only outer faces, if defined special_tiles are used
266 # - Opaque: disable transparency
267 leaves_style (Leaves style) enum fancy fancy,simple,opaque
269 # Connects glass if supported by node.
270 connected_glass (Connect glass) bool false
272 # Enable smooth lighting with simple ambient occlusion.
273 # Disable for speed or for different looks.
274 smooth_lighting (Smooth lighting) bool true
276 # Clouds are a client side effect.
277 enable_clouds (Clouds) bool true
279 # Use 3D cloud look instead of flat.
280 enable_3d_clouds (3D clouds) bool true
284 # Use mip mapping to scale textures. May slightly increase performance.
285 mip_map (Mipmapping) bool false
287 # Use anisotropic filtering when viewing at textures from an angle.
288 anisotropic_filter (Anisotropic filtering) bool false
290 # Use bilinear filtering when scaling textures.
291 bilinear_filter (Bilinear filtering) bool false
293 # Use trilinear filtering when scaling textures.
294 trilinear_filter (Trilinear filtering) bool false
296 # Filtered textures can blend RGB values with fully-transparent neighbors,
297 # which PNG optimizers usually discard, sometimes resulting in a dark or
298 # light edge to transparent textures. Apply this filter to clean that up
299 # at texture load time.
300 texture_clean_transparent (Clean transparent textures) bool false
302 # When using bilinear/trilinear/anisotropic filters, low-resolution textures
303 # can be blurred, so automatically upscale them with nearest-neighbor
304 # interpolation to preserve crisp pixels. This sets the minimum texture size
305 # for the upscaled textures; higher values look sharper, but require more
306 # memory. Powers of 2 are recommended. Setting this higher than 1 may not
307 # have a visible effect unless bilinear/trilinear/anisotropic filtering is
309 texture_min_size (Minimum texture size for filters) int 64
311 # Pre-generate all item visuals used in the inventory.
312 # This increases startup time, but runs smoother in-game.
313 # The generated textures can easily exceed your VRAM, causing artifacts in the inventory.
314 preload_item_visuals (Preload inventory textures) bool false
316 # Experimental option, might cause visible spaces between blocks
317 # when set to higher number than 0.
318 fsaa (FSAA) enum 0 0,1,2,4,8,16
322 # Shaders allow advanced visul effects and may increase performance on some video cards.
323 # Thy only work with the OpenGL video backend.
324 enable_shaders (Shaders) bool true
328 # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
329 # or need to be auto-generated.
330 # Requires shaders to be enabled.
331 enable_bumpmapping (Bumpmapping) bool false
333 # Enables on the fly normalmap generation (Emboss effect).
334 # Requires bumpmapping to be enabled.
335 generate_normalmaps (Generate normalmaps) bool false
337 # Strength of generated normalmaps.
338 normalmaps_strength (Normalmaps strength) float 0.6
340 # Defines sampling step of texture.
341 # A higher value results in smoother normal maps.
342 normalmaps_smooth (Normalmaps sampling) int 0 0 2
344 [****Parallax Occlusion]
346 # Enables parallax occlusion mapping.
347 # Requires shaders to be enabled.
348 enable_parallax_occlusion (Parallax occlusion) bool false
350 # 0 = parallax occlusion with slope information (faster).
351 # 1 = relief mapping (slower, more accurate).
352 parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1
354 # Strength of parallax.
355 3d_parallax_strength (Parallax occlusion strength) float 0.025
357 # Number of parallax occlusion iterations.
358 parallax_occlusion_iterations (Parallax occlusion iterations) int 4
360 # Overall scale of parallax occlusion effect.
361 parallax_occlusion_scale (Parallax occlusion Scale) float 0.08
363 # Overall bias of parallax occlusion effect, usually scale/2.
364 parallax_occlusion_bias (Parallax occlusion bias) float 0.04
368 # Set to true enables waving water.
369 # Requires shaders to be enabled.
370 enable_waving_water (Waving water) bool false
372 water_wave_height (Waving water height) float 1.0
374 water_wave_length (Waving water length) float 20.0
376 water_wave_speed (Waving water speed) float 5.0
378 # Set to true enables waving leaves.
379 # Requires shaders to be enabled.
380 enable_waving_leaves (Waving leaves) bool false
382 # Set to true enables waving plants.
383 # Requires shaders to be enabled.
384 enable_waving_plants (Waving plants) bool false
388 # Minimum wanted FPS.
389 # The amount of rendered stuff is dynamically set according to this. and viewing range min and max.
390 wanted_fps (Wanted FPS) int 30
392 # If FPS would go higher than this, limit it by sleeping
393 # to not waste CPU power for no benefit.
394 fps_max (Maximum FPS) int 60
396 # Maximum FPS when game is paused.
397 pause_fps_max (FPS in pause menu) int 20
399 # The allowed adjustment range for the automatic rendering range adjustment.
400 # Set this to be equal to viewing range minimum to disable the auto-adjustment algorithm.
401 viewing_range_nodes_max (Viewing range maximum) int 160
403 # The allowed adjustment range for the automatic rendering range adjustment.
404 # Set this to be equal to viewing range maximum to disable the auto-adjustment algorithm.
405 viewing_range_nodes_min (Viewing range minimum) int 35
407 # Width component of the initial window size.
408 screenW (Screen width) int 800
410 # Height component of the initial window size.
411 screenH (Screen height) int 600
414 fullscreen (Full screen) bool false
416 # Bits per pixel (aka color depth) in fullscreen mode.
417 fullscreen_bpp (Full screen BPP) int 24
419 # Vertical screen synchronization.
420 vsync (V-Sync) bool false
422 # Field of view in degrees.
423 fov (Field of view) int 72 30 160
425 # Adjust the gamma encoding for the light tables. Lower numbers are brighter.
426 # This setting is for the client only and is ignored by the server.
427 display_gamma (Gamma) float 1.8 1.0 3.0
429 # Path to texture directory. All textures are first searched from here.
430 texture_path (Texture path) path
432 # The rendering back-end for Irrlicht.
433 video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl
435 # Height on which clouds are appearing.
436 cloud_height (Cloud height) int 120
438 # Radius of cloud area stated in number of 64 node cloud squares.
439 # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
440 cloud_radius (Cloud radius) int 12
442 # Multiplier for view bobbing.
443 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
444 view_bobbing_amount (View bobbing) float 1.0
446 # Multiplier for fall bobbing.
447 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
448 fall_bobbing_amount (Fall bobbing) float 0.0
451 # Currently supported:
452 # - none: no 3d output.
453 # - anaglyph: cyan/magenta color 3d.
454 # - interlaced: odd/even line based polarisation screen support.
455 # - topbottom: split screen top/bottom.
456 # - sidebyside: split screen side by side.
457 # - pageflip: quadbuffer based 3d.
458 3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,pageflip
460 # In-game chat console background color (R,G,B).
461 console_color (Console color) string (0,0,0)
463 # In-game chat console background alpha (opaqueness, between 0 and 255).
464 console_alpha (Console alpha) int 200 0 255
466 # Selection box border color (R,G,B).
467 selectionbox_color (Selection box color) string (0,0,0)
469 # Width of the selectionbox's lines around nodes.
470 selectionbox_width (Selection box width) int 2 1 5
472 # Crosshair color (R,G,B).
473 crosshair_color (Crosshair color) string (255,255,255)
475 # Crosshair alpha (opaqueness, between 0 and 255).
476 crosshair_alpha (Crosshair alpha) int 255 0 255
478 # Whether node texture animations should be desynchronized per mapblock.
479 desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true
481 # Maximum proportion of current window to be used for hotbar.
482 # Useful if there's something to be displayed right or left of hotbar.
483 hud_hotbar_max_width (Maximum hotbar width) float 1.0
485 # Enable selection highlighting for nodes (disables selectionbox).
486 enable_node_highlighting (Node highlighting) bool false
488 # Enables caching of facedir rotated meshes.
489 enable_mesh_cache (Mesh cache) bool false
492 enable_minimap (Minimap) bool true
494 # Shape of the minimap. Enabled = round, disabled = square.
495 minimap_shape_round (Round minimap) bool true
499 # Useable to make minimap smoother on slower machines.
500 minimap_double_scan_height (Minimap scan height) bool true
502 # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
503 directional_colored_fog (Colored fog) bool true
505 # The strength (darkness) of node ambient-occlusion shading.
506 # Lower is darker, Higher is lighter. The valid range of values for this
507 # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
508 # set to the nearest valid value.
509 ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0
511 # Enables animation of inventory items.
512 inventory_items_animations (Inventory items animations) bool false
516 # Use a cloud animation for the main menu background.
517 menu_clouds (Clouds in menu) bool true
519 # Scale gui by a user specified value.
520 # Use a nearest-neighbor-anti-alias filter to scale the GUI.
521 # This will smooth over some of the rough edges, and blend
522 # pixels when scaling down, at the cost of blurring some
523 # edge pixels when images are scaled by non-integer sizes.
524 gui_scaling (GUI scaling) float 1.0
526 # When gui_scaling_filter is true, all GUI images need to be
527 # filtered in software, but some images are generated directly
528 # to hardware (e.g. render-to-texture for nodes in inventory).
529 gui_scaling_filter (GUI scaling filter) bool false
531 # When gui_scaling_filter_txr2img is true, copy those images
532 # from hardware to software for scaling. When false, fall back
533 # to the old scaling method, for video drivers that don't
534 # propery support downloading textures back from hardware.
535 gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true
537 # Delay showing tooltips, stated in milliseconds.
538 tooltip_show_delay (Tooltip delay) int 400
540 # Whether freetype fonts are used, requires freetype support to be compiled in.
541 freetype (Freetype fonts) bool true
543 # Path to TrueTypeFont or bitmap.
544 font_path (Font path) path fonts/liberationsans.ttf
546 font_size (Font size) int 15
548 # Font shadow offset, if 0 then shadow will not be drawn.
549 font_shadow (Font shadow) int 1
551 # Font shadow alpha (opaqueness, between 0 and 255).
552 font_shadow_alpha (Font shadow alpha) int 128 0 255
554 mono_font_path (Monospace font path) path fonts/liberationmono.ttf
556 mono_font_size (Monospace font size) int 15
558 # This font will be used for certain languages.
559 fallback_font_path (Fallback font) path fonts/DroidSansFallbackFull.ttf
560 fallback_font_size (Fallback font size) int 15
561 fallback_font_shadow (Fallback font shadow) int 1
562 fallback_font_shadow_alpha (Fallback font shadow alpha) int 128 0 255
564 # Path to save screenshots at.
565 screenshot_path (Screenshot folder) path
569 # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
570 screen_dpi (DPI) int 72
574 enable_sound (Sound) bool true
576 sound_volume (Volume) float 0.7 0.0 1.0
580 # Timeout for client to remove unused map data from memory.
581 client_unload_unused_data_timeout (Mapblock unload timeout) int 600
583 # Maximum number of mapblocks for client to be kept in memory.
584 # Set to -1 for unlimited amount.
585 client_mapblock_limit (Mapblock limit) int 5000
587 # Whether to show the client debug info (has the same effect as hitting F5).
588 show_debug (Show debug info) bool false
590 [Server / Singleplayer]
592 # Name of the server, to be displayed when players join and in the serverlist.
593 server_name (Server name) string Minetest server
595 # Description of server, to be displayed when players join and in the serverlist.
596 server_description (Server description) string mine here
598 # Domain name of server, to be displayed in the serverlist.
599 server_address (Server address) string game.minetest.net
601 # Homepage of server, to be displayed in the serverlist.
602 server_url (Server URL) string http://minetest.net
604 # Automaticaly report to the serverlist.
605 server_announce (Announce server) bool false
607 # Announce to this serverlist.
608 # If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net.
609 serverlist_url (Serverlist URL) string servers.minetest.net
613 # Network port to listen (UDP).
614 # This value will be overridden when starting from the main menu.
615 port (Server port) int 30000
617 # The network interface that the server listens on.
618 bind_address (Bind address) string
620 # Enable to disallow old clients from connecting.
621 # Older clients are compatible in the sense that they will not crash when connecting
622 # to new servers, but they may not support all new features that you are expecting.
623 strict_protocol_version_checking (Strict protocol checking) bool false
625 # Specifies URL from which client fetches media instead of using UDP.
626 # $filename should be accessible from $remote_media$filename via cURL
627 # (obviously, remote_media should end with a slash).
628 # Files that are not present will be fetched the usual way.
629 remote_media (Remote media) string
631 # Enable/disable running an IPv6 server. An IPv6 server may be restricted
632 # to IPv6 clients, depending on system configuration.
633 # Ignored if bind_address is set.
634 ipv6_server (IPv6 server) bool false
638 # How many blocks are flying in the wire simultaneously per client.
639 max_simultaneous_block_sends_per_client (Maximum simultaneously blocks send per client) int 10
641 # How many blocks are flying in the wire simultaneously for the whole server.
642 max_simultaneous_block_sends_server_total (Maximum simultaneously bocks send total) int 40
644 # To reduce lag, block transfers are slowed down when a player is building something.
645 # This determines how long they are slowed down after placing or removing a node.
646 full_block_send_enable_min_time_from_building () float 2.0
648 # Maximum number of packets sent per send step, if you have a slow connection
649 # try reducing it, but don't reduce it to a number below double of targeted
651 max_packets_per_iteration (Max. packets per iteration) int 1024
655 # Default game when creating a new world.
656 # This will be overridden when creating a world from the main menu.
657 default_game (Default game) string minetest
659 # Message of the day displayed to players connecting.
660 motd (Message of the day) string
662 # Maximum number of players that can connect simultaneously.
663 max_users (Maximum users) int 15
665 # World directory (everything in the world is stored here).
666 # Not needed if starting from the main menu.
667 map-dir (Map directory) path
669 # Time in seconds for item entity (dropped items) to live.
670 # Setting it to -1 disables the feature.
671 item_entity_ttl (Item entity TTL) int 900
673 # Enable players getting damage and dying.
674 enable_damage (Damage) bool false
676 # A chosen map seed for a new map, leave empty for random.
677 # Will be overridden when creating a new world in the main menu.
678 fixed_map_seed (Fixed map seed) string
680 # New users need to input this password.
681 default_password (Default password) string
683 # The privileges that new users automatically get.
684 # See /privs in game for a full list on your server and mod configuration.
685 default_privs (Default privileges) string interact, shout
687 # Whether players are shown to clients without any range limit.
688 # Deprecated, use the setting player_transfer_distance instead.
689 unlimited_player_transfer_distance (Unlimited player transfer distance) bool true
691 # Defines the maximal player transfer distance in blocks (0 = unlimited).
692 player_transfer_distance (Player transfer distance) int 0
694 # Whether to allow players to damage and kill each other.
695 enable_pvp (Player versus Player) bool true
697 # If this is set, players will always (re)spawn at the given position.
698 static_spawnpoint (Static spawnpoint) string
700 # Maximum distance above water level for player spawn.
701 # Larger values result in spawn points closer to (x = 0, z = 0).
702 # Smaller values may result in a suitable spawn point not being found,
703 # resulting in a spawn at (0, 0, 0) possibly buried underground.
704 vertical_spawn_range (Vertical spawn range) int 16
706 # If enabled, new players cannot join with an empty password.
707 disallow_empty_password (Disallow empty passwords) bool false
709 # If enabled, disable cheat prevention in multiplayer.
710 disable_anticheat (Disable anticheat) bool false
712 # If enabled, actions are recorded for rollback.
713 # This option is only read when server starts.
714 enable_rollback_recording (Rollback recording) bool false
716 # A message to be displayed to all clients when the server shuts down.
717 kick_msg_shutdown (Shutdown message) string Server shutting down.
719 # A message to be displayed to all clients when the server crashes.
720 kick_msg_crash (Crash message) string This server has experienced an internal error. You will now be disconnected.
722 # Whether to ask clients to reconnect after a (Lua) crash.
723 # Set this to true if your server is set up to restart automatically.
724 ask_reconnect_on_crash (Ask to reconnect after crash) bool false
726 # From how far clients know about objects, stated in mapblocks (16 nodes).
727 active_object_send_range_blocks (Active object send range) int 3
729 # How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
730 # In active blocks objects are loaded and ABMs run.
731 active_block_range (Active block range) int 2
733 # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
734 max_block_send_distance (Max block send distance) int 10
736 # Maximum number of forceloaded mapblocks.
737 max_forceloaded_blocks (Maximum forceloaded blocks) int 16
739 # Interval of sending time of day to clients.
740 time_send_interval (Time send interval) int 5
742 # Controls length of day/night cycle.
743 # Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
744 time_speed (Time speed) int 72
746 # Interval of saving important changes in the world, stated in seconds.
747 server_map_save_interval (Map save interval) float 5.3
751 movement_acceleration_default (Default acceleration) float 3
752 movement_acceleration_air (Acceleration in air) float 2
753 movement_acceleration_fast (Fast mode acceleration) float 10
754 movement_speed_walk (Walking speed) float 4
755 movement_speed_crouch (Crouch speed) float 1.35
756 movement_speed_fast (Fast mode speed) float 20
757 movement_speed_climb (Climbing speed) float 2
758 movement_speed_jump (Jumping speed) float 6.5
759 movement_speed_descend (Descending speed) float 6
760 movement_liquid_fluidity (Liquid fluidity) float 1
761 movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5
762 movement_liquid_sink (Liquid sink) float 10
763 movement_gravity (Gravity) float 9.81
767 # Handling for deprecated lua api calls:
768 # - legacy: (try to) mimic old behaviour (default for release).
769 # - log: mimic and log backtrace of deprecated call (default for debug).
770 # - error: abort on usage of deprecated call (suggested for mod developers).
771 deprecated_lua_api_handling (Deprecated Lua API handling) enum legacy legacy,log,error
773 # Useful for mod developers.
774 mod_profiling (Mod profiling) bool false
776 # Detailed mod profile data. Useful for mod developers.
777 detailed_profiling (Detailed mod profiling) bool false
779 # Profiler data print interval. 0 = disable. Useful for developers.
780 profiler_print_interval (Profiling print interval) int 0
782 # Number of extra blocks that can be loaded by /clearobjects at once.
783 # This is a trade-off between sqlite transaction overhead and
784 # memory consumption (4096=100MB, as a rule of thumb).
785 max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096
787 # How much the server will wait before unloading unused mapblocks.
788 # Higher value is smoother, but will use more RAM.
789 server_unload_unused_data_timeout (Unload unused server data) int 29
791 # Maximum number of statically stored objects in a block.
792 max_objects_per_block (Maxmimum objects per block) int 49
794 # See http://www.sqlite.org/pragma.html#pragma_synchronous
795 sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
797 # Length of a server tick and the interval at which objects are generally updated over network.
798 dedicated_server_step (Dedicated server step) float 0.1
800 # If enabled, invalid world data won't cause the server to shut down.
801 # Only enable this if you know what you are doing.
802 ignore_world_load_errors (Ignore world errors) bool false
804 # Max liquids processed per step.
805 liquid_loop_max (Liquid loop max) int 100000
807 # The time (in seconds) that the liquids queue may grow beyond processing
808 # capacity until an attempt is made to decrease its size by dumping old queue
809 # items. A value of 0 disables the functionality.
810 liquid_queue_purge_time (Liquid queue purge time) int 0
812 # Liquid update interval in seconds.
813 liquid_update (Liquid update tick) float 1.0
817 # Name of map generator to be used when creating a new world.
818 # Creating a world in the main menu will override this.
819 mg_name (Mapgen name) enum v6 v5,v6,v7,flat,fractal,singlenode
821 # Water surface level of the world.
822 water_level (Water level) int 1
824 # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
825 max_block_generate_distance (Max block generate distance) int 6
827 # Where the map generator stops.
829 # - Limited to 31000 (setting above has no effect)
830 # - The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks).
831 # - Those groups have an offset of -32, -32 nodes from the origin.
832 # - Only groups which are within the map_generation_limit are generated
833 map_generation_limit (Map generation limit) int 31000 0 31000
835 # Global map generation attributes.
836 # In Mapgen v6 the 'decorations' flag controls all decorations except trees
837 # and junglegrass, in all other mapgens this flag controls all decorations.
838 # Flags that are not specified in the flag string are not modified from the default.
839 # Flags starting with "no" are used to explicitly disable them.
840 mg_flags (Mapgen flags) flags caves,dungeons,light,decorations caves,dungeons,light,decorations,nocaves,nodungeons,nolight,nodecorations
844 # Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
845 chunksize (Chunk size) int 5
847 # Dump the mapgen debug infos.
848 enable_mapgen_debug_info (Mapgen debug) bool false
850 # Maximum number of blocks that can be queued for loading.
851 emergequeue_limit_total (Absolute limit of emerge queues) int 256
853 # Maximum number of blocks to be queued that are to be loaded from file.
854 # Set to blank for an appropriate amount to be chosen automatically.
855 emergequeue_limit_diskonly (Limit of emerge queues on disk) int 32
857 # Maximum number of blocks to be queued that are to be generated.
858 # Set to blank for an appropriate amount to be chosen automatically.
859 emergequeue_limit_generate (Limit of emerge queues to generate) int 32
861 # Number of emerge threads to use. Make this field blank, or increase this number
862 # to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
863 # at the cost of slightly buggy caves.
864 num_emerge_threads (Number of emerge threads) int 1
866 # Noise parameters for biome API temperature, humidity and biome blend.
867 mg_biome_np_heat (Mapgen biome heat noise parameters) noise_params 50, 50, (750, 750, 750), 5349, 3, 0.5, 2.0
868 mg_biome_np_heat_blend (Mapgen heat blend noise parameters) noise_params 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
869 mg_biome_np_humidity (Mapgen biome humidity noise parameters) noise_params 50, 50, (750, 750, 750), 842, 3, 0.5, 2.0
870 mg_biome_np_humidity_blend (Mapgen biome humidity blend noise parameters) noise_params 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
874 mgv5_np_filler_depth (Mapgen v5 filler depth noise parameters) noise_params 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
875 mgv5_np_factor (Mapgen v5 factor noise parameters) noise_params 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
876 mgv5_np_height (Mapgen v5 height noise parameters) noise_params 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
877 mgv5_np_cave1 (Mapgen v5 cave1 noise parameters) noise_params 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
878 mgv5_np_cave2 (Mapgen v5 cave2 noise parameters) noise_params 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
883 # spread = (80, 80, 80)
893 # Map generation attributes specific to Mapgen v6.
894 # When snowbiomes are enabled jungles are enabled and the jungles flag is ignored.
895 # Flags that are not specified in the flag string are not modified from the default.
896 # Flags starting with "no" are used to explicitly disable them.
897 mgv6_spflags (Mapgen v6 flags) flags jungles,biomeblend,mudflow,snowbiomes,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees
899 # Controls size of deserts and beaches in Mapgen v6.
900 # When snowbiomes are enabled 'mgv6_freq_desert' is ignored.
901 mgv6_freq_desert (Mapgen v6 desert frequency) float 0.45
902 mgv6_freq_beach (Mapgen v6 beach frequency) float 0.15
904 mgv6_np_terrain_base (Mapgen v6 terrain base noise parameters) noise_params -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
905 mgv6_np_terrain_higher (Mapgen v6 terrain altitude noise parameters) noise_params 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
906 mgv6_np_steepness (Mapgen v6 steepness noise parameters) noise_params 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
907 mgv6_np_height_select (Mapgen v6 height select noise parameters) noise_params 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
908 mgv6_np_mud (Mapgen v6 mud noise parameters) noise_params 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
909 mgv6_np_beach (Mapgen v6 beach noise parameters) noise_params 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
910 mgv6_np_biome (Mapgen v6 biome noise parameters) noise_params 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
911 mgv6_np_cave (Mapgen v6 cave noise parameters) noise_params 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
912 mgv6_np_humidity (Mapgen v6 humidity noise parameters) noise_params 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
913 mgv6_np_trees (Mapgen v6 trees noise parameters) noise_params 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
914 mgv6_np_apple_trees (Mapgen v6 apple trees noise parameters) noise_params 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
918 # Map generation attributes specific to Mapgen v7.
919 # 'ridges' are the rivers.
920 # Flags that are not specified in the flag string are not modified from the default.
921 # Flags starting with "no" are used to explicitly disable them.
922 mgv7_spflags (Mapgen v7 flags) flags mountains,ridges mountains,ridges,nomountains,noridges
924 mgv7_np_terrain_base (Mapgen v7 terrain base noise parameters) noise_params 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
925 mgv7_np_terrain_alt (Mapgen v7 terrain altitude noise parameters) noise_params 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
926 mgv7_np_terrain_persist (Mapgen v7 terrain persistation noise parameters) noise_params 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
927 mgv7_np_height_select (Mapgen v7 height select noise parameters) noise_params -12, 24, (500, 500, 500), 4213, 6, 0.7, 2.0
928 mgv7_np_filler_depth (Mapgen v7 filler depth noise parameters) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
929 mgv7_np_mount_height (Mapgen v7 mount height noise parameters) noise_params 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
930 mgv7_np_ridge_uwater (Mapgen v7 ridge water noise parameters) noise_params 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
931 mgv7_np_mountain (Mapgen v7 mountain noise parameters) noise_params -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
932 mgv7_np_ridge (Mapgen v7 ridge noise parameters) noise_params 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
933 mgv7_np_cave1 (Mapgen v7 cave1 noise parameters) noise_params 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
934 mgv7_np_cave2 (Mapgen v7 cave2 noise parameters) noise_params 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
938 # Map generation attributes specific to Mapgen flat.
939 # Occasional lakes and hills added to the flat world.
940 # Flags that are not specified in the flag string are not modified from the default.
941 # Flags starting with "no" are used to explicitly disable them.
942 mgflat_spflags (Mapgen flat flags) flags lakes,hills,,nolakes,nohills
945 mgflat_ground_level (Mapgen flat ground level) int 8
947 # Y of upper limit of large pseudorandom caves.
948 mgflat_large_cave_depth (Mapgen flat large cave depth) int -33
950 # Terrain noise threshold for lakes.
951 # Controls proportion of world area covered by lakes.
952 # Adjust towards 0.0 for a larger proportion.
953 mgflat_lake_threshold (Mapgen flat lake threshold) float -0.45
955 # Controls steepness/depth of lake depressions.
956 mgflat_lake_steepness (Mapgen flat lake steepness) float 48.0
958 # Terrain noise threshold for hills.
959 # Controls proportion of world area covered by hills.
960 # Adjust towards 0.0 for a larger proportion.
961 mgflat_hill_threshold (Mapgen flat hill threshold) float 0.45
963 # Controls steepness/height of hills.
964 mgflat_hill_steepness (Mapgen flat hill steepness) float 64.0
966 # Determines terrain shape.
967 # The 3 numbers in brackets control the scale of the
968 # terrain, the 3 numbers should be identical.
969 mgflat_np_terrain (Mapgen flat terrain noise parameters) noise_params 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0
971 mgflat_np_filler_depth (Mapgen flat filler depth noise parameters) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
972 mgflat_np_cave1 (Mapgen flat cave1 noise parameters) noise_params 0, 12, (128, 128, 128), 52534, 4, 0.5, 2.0
973 mgflat_np_cave2 (Mapgen flat cave2 noise parameters) noise_params 0, 12, (128, 128, 128), 10325, 4, 0.5, 2.0
977 # Choice of 18 fractals from 9 formulas.
978 # 1 = 4D "Roundy" mandelbrot set.
979 # 2 = 4D "Roundy" julia set.
980 # 3 = 4D "Squarry" mandelbrot set.
981 # 4 = 4D "Squarry" julia set.
982 # 5 = 4D "Mandy Cousin" mandelbrot set.
983 # 6 = 4D "Mandy Cousin" julia set.
984 # 7 = 4D "Variation" mandelbrot set.
985 # 8 = 4D "Variation" julia set.
986 # 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
987 # 10 = 3D "Mandelbrot/Mandelbar" julia set.
988 # 11 = 3D "Christmas Tree" mandelbrot set.
989 # 12 = 3D "Christmas Tree" julia set.
990 # 13 = 3D "Mandelbulb" mandelbrot set.
991 # 14 = 3D "Mandelbulb" julia set.
992 # 15 = 3D "Cosine Mandelbulb" mandelbrot set.
993 # 16 = 3D "Cosine Mandelbulb" julia set.
994 # 17 = 4D "Mandelbulb" mandelbrot set.
995 # 18 = 4D "Mandelbulb" julia set.
996 mgfractal_fractal (Mapgen fractal fractal) int 1 1 18
998 # Iterations of the recursive function.
999 # Controls the amount of fine detail.
1000 mgfractal_iterations (Mapgen fractal iterations) int 11
1002 # Approximate (X,Y,Z) scale of fractal in nodes.
1003 mgfractal_scale (Mapgen fractal scale) v3f (4096.0, 1024.0, 4096.0)
1005 # (X,Y,Z) offset of fractal from world centre in units of 'scale'.
1006 # Used to move a suitable spawn area of low land close to (0, 0).
1007 # The default is suitable for mandelbrot sets, it needs to be edited for julia sets.
1008 # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
1009 mgfractal_offset (Mapgen fractal offset) v3f (1.79, 0.0, 0.0)
1011 # W co-ordinate of the generated 3D slice of a 4D fractal.
1012 # Determines which 3D slice of the 4D shape is generated.
1013 # Has no effect on 3D fractals.
1014 # Range roughly -2 to 2.
1015 mgfractal_slice_w (Mapgen fractal slice w) float 0.0
1017 # Julia set only: X component of hypercomplex constant determining julia shape.
1018 # Range roughly -2 to 2.
1019 mgfractal_julia_x (Mapgen fractal julia x) float 0.33
1021 # Julia set only: Y component of hypercomplex constant determining julia shape.
1022 # Range roughly -2 to 2.
1023 mgfractal_julia_y (Mapgen fractal julia y) float 0.33
1025 # Julia set only: Z component of hypercomplex constant determining julia shape.
1026 # Range roughly -2 to 2.
1027 mgfractal_julia_z (Mapgen fractal julia z) float 0.33
1029 # Julia set only: W component of hypercomplex constant determining julia shape.
1030 # Has no effect on 3D fractals.
1031 # Range roughly -2 to 2.
1032 mgfractal_julia_w (Mapgen fractal julia w) float 0.33
1034 mgfractal_np_seabed (Mapgen fractal seabed noise parameters) noise_params -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0
1035 mgfractal_np_filler_depth (Mapgen fractal filler depth noise parameters) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
1036 mgfractal_np_cave1 (Mapgen fractal cave1 noise parameters) noise_params 0, 12, (128, 128, 128), 52534, 4, 0.5, 2.0
1037 mgfractal_np_cave2 (Mapgen fractal cave2 noise parameters) noise_params 0, 12, (128, 128, 128), 10325, 4, 0.5, 2.0
1039 # Mapgen Valleys parameters
1042 # General parameters
1045 # Map generation attributes specific to Mapgen Valleys.
1046 # Flags that are not specified in the flag string are not modified from the default.
1047 # Flags starting with "no" are used to explicitly disable them.
1048 # "altitude_chill" makes higher elevations colder, which may cause biome issues.
1049 # "humid_rivers" modifies the humidity around rivers and in areas where water would tend to pool. It may interfere with delicately adjusted biomes.
1050 mg_valleys_spflags (Valleys C Flags) flags altitude_chill,humid_rivers altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers
1052 # The altitude at which temperature drops by 20C
1053 mg_valleys_altitude_chill (Altitude Chill) int 90
1055 # Depth below which you'll find large caves.
1056 mg_valleys_large_cave_depth (Large cave depth) int -33
1058 # Creates unpredictable lava features in caves.
1059 # These can make mining difficult. Zero disables them. (0-10)
1060 mg_valleys_lava_features (Lava Features) int 0
1062 # Depth below which you'll find massive caves.
1063 mg_valleys_massive_cave_depth (Massive cave depth) int -256
1065 # How deep to make rivers
1066 mg_valleys_river_depth (River Depth) int 4
1068 # How wide to make rivers
1069 mg_valleys_river_size (River Size) int 5
1071 # Creates unpredictable water features in caves.
1072 # These can make mining difficult. Zero disables them. (0-10)
1073 mg_valleys_water_features (Water Features) int 0
1078 # Caves and tunnels form at the intersection of the two noises
1079 mg_valleys_np_cave1 (Cave noise #1) noise_params 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
1081 # Caves and tunnels form at the intersection of the two noises
1082 mg_valleys_np_cave2 (Cave noise #2) noise_params 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
1084 # The depth of dirt or other filler
1085 mg_valleys_np_filler_depth (Filler Depth) noise_params 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
1087 # Massive caves form here.
1088 mg_valleys_np_massive_caves (Massive cave noise) noise_params 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
1090 # River noise -- rivers occur close to zero
1091 mg_valleys_np_rivers (River Noise) noise_params 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
1093 # Base terrain height
1094 mg_valleys_np_terrain_height (Terrain Height) noise_params -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
1096 # Raises terrain to make valleys around the rivers
1097 mg_valleys_np_valley_depth (Valley Depth) noise_params 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
1099 # Slope and fill work together to modify the heights
1100 mg_valleys_np_inter_valley_fill (Valley Fill) noise_params 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
1102 # Amplifies the valleys
1103 mg_valleys_np_valley_profile (Valley Profile) noise_params 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
1105 # Slope and fill work together to modify the heights
1106 mg_valleys_np_inter_valley_slope (Valley Slope) noise_params 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
1110 # Prevent mods from doing insecure things like running shell commands.
1111 secure.enable_security (Enable mod security) bool false
1113 # Comma-separated list of trusted mods that are allowed to access insecure
1114 # functions even when mod security is on (via request_insecure_environment()).
1115 secure.trusted_mods (Trusted mods) string
1119 # Name of the player.
1120 # When running a server, clients connecting with this name are admins.
1121 # When starting from the main menu, this is overridden.
1122 name (Player name) string
1124 # Set the language. Leave empty to use the system language.
1125 # A restart is required after changing this.
1126 language (Language) enum ,be,cs,da,de,eo,es,et,fr,hu,id,it,ja,jbo,ko,ky,lt,nb,nl,pl,pt,pt_BR,ro,ru,tr,uk,zh_CN,zh_TW
1128 # Level of logging to be written to debug.txt:
1129 # - <nothing> (no logging)
1130 # - none (messages with no level)
1136 debug_log_level (Debug log level) enum action ,warning,action,info,verbose
1139 enable_ipv6 (IPv6) bool true
1143 # Default timeout for cURL, stated in milliseconds.
1144 # Only has an effect if compiled with cURL.
1145 curl_timeout (cURL timeout) int 5000
1147 # Limits number of parallel HTTP requests. Affects:
1148 # - Media fetch if server uses remote_media setting.
1149 # - Serverlist download and server announcement.
1150 # - Downloads performed by main menu (e.g. mod manager).
1151 # Only has an effect if compiled with cURL.
1152 curl_parallel_limit (cURL parallel limit) int 8
1154 # Maximum time in ms a file download (e.g. a mod download) may take.
1155 curl_file_download_timeout (cURL file download timeout) int 300000
1157 # Makes DirectX work with LuaJIT. Disable if it causes troubles.
1158 high_precision_fpu (High-precision FPU) bool true
1160 # Replaces the default main menu with a custom one.
1161 main_menu_script (Main menu script) string
1163 main_menu_game_mgr (Main menu game manager) int 0
1165 main_menu_mod_mgr (Main menu mod manager) int 1
1167 modstore_download_url (Modstore download URL) string https://forum.minetest.net/media/
1169 modstore_listmods_url (Modstore mods list URL) string https://forum.minetest.net/mmdb/mods/
1171 modstore_details_url (Modstore details URL) string https://forum.minetest.net/mmdb/mod/*/