1 -- Minetest: builtin/misc.lua
7 minetest.timers_to_add = {}
9 minetest.register_globalstep(function(dtime)
10 for _, timer in ipairs(minetest.timers_to_add) do
11 table.insert(minetest.timers, timer)
13 minetest.timers_to_add = {}
14 for index, timer in ipairs(minetest.timers) do
15 timer.time = timer.time - dtime
16 if timer.time <= 0 then
17 timer.func(timer.param)
18 table.remove(minetest.timers,index)
23 function minetest.after(time, func, param)
24 table.insert(minetest.timers_to_add, {time=time, func=func, param=param})
27 function minetest.check_player_privs(name, privs)
28 local player_privs = minetest.get_player_privs(name)
29 local missing_privileges = {}
30 for priv, val in pairs(privs) do
32 if not player_privs[priv] then
33 table.insert(missing_privileges, priv)
37 if #missing_privileges > 0 then
38 return false, missing_privileges
43 function minetest.get_connected_players()
44 -- This could be optimized a bit, but leave that for later
46 for _, obj in pairs(minetest.env:get_objects_inside_radius({x=0,y=0,z=0}, 1000000)) do
47 if obj:get_player_name() then
48 table.insert(list, obj)
54 function minetest.hash_node_position(pos)
55 return (pos.z+32768)*65536*65536 + (pos.y+32768)*65536 + pos.x+32768
58 function minetest.get_item_group(name, group)
59 if not minetest.registered_items[name] or not
60 minetest.registered_items[name].groups[group] then
63 return minetest.registered_items[name].groups[group]
66 function minetest.get_node_group(name, group)
67 return minetest.get_item_group(name, group)