2 math.randomseed(os.time())
3 os.setlocale("C", "numeric")
7 print(debug.traceback(""))
11 local scriptpath = engine.get_scriptdir()
13 mt_color_grey = "#AAAAAA"
14 mt_color_blue = "#0000DD"
15 mt_color_green = "#00DD00"
16 mt_color_dark_green = "#003300"
18 --for all other colors ask sfan5 to complete his worK!
20 dofile(scriptpath .. DIR_DELIM .. "misc_helpers.lua")
21 dofile(scriptpath .. DIR_DELIM .. "filterlist.lua")
22 dofile(scriptpath .. DIR_DELIM .. "modmgr.lua")
23 dofile(scriptpath .. DIR_DELIM .. "modstore.lua")
24 dofile(scriptpath .. DIR_DELIM .. "gamemgr.lua")
25 dofile(scriptpath .. DIR_DELIM .. "mm_textures.lua")
26 dofile(scriptpath .. DIR_DELIM .. "mm_menubar.lua")
27 dofile(scriptpath .. DIR_DELIM .. "async_event.lua")
33 --------------------------------------------------------------------------------
34 local function filter_texture_pack_list(list)
36 for _,i in ipairs(list) do
38 table.insert(retval, i)
44 --------------------------------------------------------------------------------
45 function menu.render_favorite(spec,render_details)
48 if spec.name ~= nil then
49 text = text .. engine.formspec_escape(spec.name:trim())
51 -- if spec.description ~= nil and
52 -- engine.formspec_escape(spec.description):trim() ~= "" then
53 -- text = text .. " (" .. engine.formspec_escape(spec.description) .. ")"
56 if spec.address ~= nil then
57 text = text .. spec.address:trim()
59 if spec.port ~= nil then
60 text = text .. ":" .. spec.port
65 if not render_details then
70 if spec.password == true then
71 details = details .. "*"
73 details = details .. "_"
77 details = details .. "C"
79 details = details .. "_"
83 details = details .. "D"
85 details = details .. "_"
89 details = details .. "P"
91 details = details .. "_"
93 details = details .. " "
95 local playercount = ""
97 if spec.clients ~= nil and
98 spec.clients_max ~= nil then
99 playercount = string.format("%03d",spec.clients) .. "/" ..
100 string.format("%03d",spec.clients_max) .. " "
103 return playercount .. engine.formspec_escape(details) .. text
106 --------------------------------------------------------------------------------
107 os.tempfolder = function()
108 local filetocheck = os.tmpname()
109 os.remove(filetocheck)
111 local randname = "MTTempModFolder_" .. math.random(0,10000)
112 if DIR_DELIM == "\\" then
113 local tempfolder = os.getenv("TEMP")
114 return tempfolder .. filetocheck
116 local backstring = filetocheck:reverse()
117 return filetocheck:sub(0,filetocheck:len()-backstring:find(DIR_DELIM)+1) ..randname
122 --------------------------------------------------------------------------------
123 function text2textlist(xpos,ypos,width,height,tl_name,textlen,text,transparency)
124 local textlines = engine.splittext(text,textlen)
126 local retval = "textlist[" .. xpos .. "," .. ypos .. ";"
127 .. width .. "," .. height .. ";"
130 for i=1, #textlines, 1 do
131 textlines[i] = textlines[i]:gsub("\r","")
132 retval = retval .. engine.formspec_escape(textlines[i]) .. ","
135 retval = retval .. ";0;"
138 retval = retval .. "true"
141 retval = retval .. "]"
146 --------------------------------------------------------------------------------
147 function init_globals()
149 gamedata.worldindex = 0
151 worldlist = filterlist.create(
154 function(element,uid)
155 if element.name == uid then
159 end, --unique id compare fct
160 function(element,gameid)
161 if element.gameid == gameid then
168 filterlist.add_sort_mechanism(worldlist,"alphabetic",sort_worlds_alphabetic)
169 filterlist.set_sortmode(worldlist,"alphabetic")
172 --------------------------------------------------------------------------------
173 function update_menu()
178 if gamedata.errormessage ~= nil then
179 formspec = "size[12,5.2]" ..
180 "textarea[1,2;10,2;;ERROR: " ..
181 engine.formspec_escape(gamedata.errormessage) ..
183 "button[4.5,4.2;3,0.5;btn_error_confirm;" .. fgettext("Ok") .. "]"
185 formspec = tabbuilder.gettab()
188 engine.update_formspec(formspec)
191 --------------------------------------------------------------------------------
192 function menu.render_world_list()
195 local current_worldlist = filterlist.get_list(worldlist)
197 for i,v in ipairs(current_worldlist) do
199 retval = retval ..","
202 retval = retval .. engine.formspec_escape(v.name) ..
203 " \\[" .. engine.formspec_escape(v.gameid) .. "\\]"
209 --------------------------------------------------------------------------------
210 function menu.render_texture_pack_list(list)
213 for i,v in ipairs(list) do
215 retval = retval ..","
224 --------------------------------------------------------------------------------
225 function menu.asyncOnlineFavourites()
229 return engine.get_favorites("online")
233 menu.favorites = result
234 engine.event_handler("Refresh")
239 --------------------------------------------------------------------------------
242 gamemgr.update_gamelist()
244 menu.last_game = tonumber(engine.setting_get("main_menu_last_game_idx"))
246 if type(menu.last_game) ~= "number" then
250 if engine.setting_getbool("public_serverlist") then
251 menu.asyncOnlineFavourites()
253 menu.favorites = engine.get_favorites("local")
256 menu.defaulttexturedir = engine.get_texturepath_share() .. DIR_DELIM .. "base" ..
257 DIR_DELIM .. "pack" .. DIR_DELIM
260 --------------------------------------------------------------------------------
261 function menu.lastgame()
262 if menu.last_game > 0 and menu.last_game <= #gamemgr.games then
263 return gamemgr.games[menu.last_game]
266 if #gamemgr.games >= 1 then
268 return gamemgr.games[menu.last_game]
275 --------------------------------------------------------------------------------
276 function menu.update_last_game()
278 local current_world = filterlist.get_raw_element(worldlist,
279 engine.setting_get("mainmenu_last_selected_world")
282 if current_world == nil then
286 local gamespec, i = gamemgr.find_by_gameid(current_world.gameid)
289 engine.setting_set("main_menu_last_game_idx",menu.last_game)
293 --------------------------------------------------------------------------------
294 function menu.handle_key_up_down(fields,textlist,settingname)
296 if fields["key_up"] then
297 local oldidx = engine.get_textlist_index(textlist)
300 local newidx = oldidx -1
301 engine.setting_set(settingname,
302 filterlist.get_raw_index(worldlist,newidx))
306 if fields["key_down"] then
307 local oldidx = engine.get_textlist_index(textlist)
309 if oldidx < filterlist.size(worldlist) then
310 local newidx = oldidx + 1
311 engine.setting_set(settingname,
312 filterlist.get_raw_index(worldlist,newidx))
317 --------------------------------------------------------------------------------
318 function tabbuilder.dialog_create_world()
319 local mapgens = {"v6", "v7", "indev", "singlenode", "math"}
321 local current_seed = engine.setting_get("fixed_map_seed") or ""
322 local current_mg = engine.setting_get("mg_name")
327 for k,v in pairs(mapgens) do
328 if current_mg == v then
332 mglist = mglist .. v .. ","
334 mglist = mglist:sub(1, -2)
337 "label[2,0;" .. fgettext("World name") .. "]"..
338 "field[4.5,0.4;6,0.5;te_world_name;;]" ..
340 "label[2,1;" .. fgettext("Seed") .. "]"..
341 "field[4.5,1.4;6,0.5;te_seed;;".. current_seed .. "]" ..
343 "label[2,2;" .. fgettext("Mapgen") .. "]"..
344 "dropdown[4.2,2;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]" ..
346 "label[2,3;" .. fgettext("Game") .. "]"..
347 "textlist[4.2,3;5.8,2.3;games;" .. gamemgr.gamelist() ..
348 ";" .. menu.last_game .. ";true]" ..
350 "button[5,5.5;2.6,0.5;world_create_confirm;" .. fgettext("Create") .. "]" ..
351 "button[7.5,5.5;2.8,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]"
356 --------------------------------------------------------------------------------
357 function tabbuilder.dialog_delete_world()
358 return "label[2,2;" ..
359 fgettext("Delete World \"$1\"?", filterlist.get_raw_list(worldlist)[menu.world_to_del].name) .. "]"..
360 "button[3.5,4.2;2.6,0.5;world_delete_confirm;" .. fgettext("Yes").. "]" ..
361 "button[6,4.2;2.8,0.5;world_delete_cancel;" .. fgettext("No") .. "]"
364 --------------------------------------------------------------------------------
366 function tabbuilder.gettab()
367 local tsize = tabbuilder.tabsizes[tabbuilder.current_tab] or {width=12, height=5.2}
368 local retval = "size[" .. tsize.width .. "," .. tsize.height .. "]"
370 if tabbuilder.show_buttons then
371 retval = retval .. tabbuilder.tab_header()
374 local buildfunc = tabbuilder.tabfuncs[tabbuilder.current_tab]
375 if buildfunc ~= nil then
376 retval = retval .. buildfunc()
379 retval = retval .. modmgr.gettab(tabbuilder.current_tab)
380 retval = retval .. gamemgr.gettab(tabbuilder.current_tab)
381 retval = retval .. modstore.gettab(tabbuilder.current_tab)
386 --------------------------------------------------------------------------------
387 function tabbuilder.handle_create_world_buttons(fields)
389 if fields["world_create_confirm"] or
390 fields["key_enter"] then
392 local worldname = fields["te_world_name"]
393 local gameindex = engine.get_textlist_index("games")
400 if not filterlist.uid_exists_raw(worldlist,worldname) then
401 engine.setting_set("mg_name",fields["dd_mapgen"])
402 message = engine.create_world(worldname,gameindex)
404 message = fgettext("A world named \"$1\" already exists", worldname)
407 engine.setting_set("fixed_map_seed", fields["te_seed"])
409 if message ~= nil then
410 gamedata.errormessage = message
412 menu.last_game = gameindex
413 engine.setting_set("main_menu_last_game_idx",gameindex)
415 filterlist.refresh(worldlist)
416 engine.setting_set("mainmenu_last_selected_world",
417 filterlist.raw_index_by_uid(worldlist,worldname))
420 gamedata.errormessage =
421 fgettext("No worldname given or no game selected")
425 if fields["games"] then
426 tabbuilder.skipformupdate = true
431 tabbuilder.is_dialog = false
432 tabbuilder.show_buttons = true
433 tabbuilder.current_tab = engine.setting_get("main_menu_tab")
436 --------------------------------------------------------------------------------
437 function tabbuilder.handle_delete_world_buttons(fields)
439 if fields["world_delete_confirm"] then
440 if menu.world_to_del > 0 and
441 menu.world_to_del <= #filterlist.get_raw_list(worldlist) then
442 engine.delete_world(menu.world_to_del)
443 menu.world_to_del = 0
444 filterlist.refresh(worldlist)
448 tabbuilder.is_dialog = false
449 tabbuilder.show_buttons = true
450 tabbuilder.current_tab = engine.setting_get("main_menu_tab")
453 --------------------------------------------------------------------------------
454 function tabbuilder.handle_multiplayer_buttons(fields)
456 if fields["te_name"] ~= nil then
457 gamedata.playername = fields["te_name"]
458 engine.setting_set("name", fields["te_name"])
461 if fields["favourites"] ~= nil then
462 local event = explode_textlist_event(fields["favourites"])
463 if event.typ == "DCL" then
464 if event.index <= #menu.favorites then
465 gamedata.address = menu.favorites[event.index].address
466 gamedata.port = menu.favorites[event.index].port
467 gamedata.playername = fields["te_name"]
468 if fields["te_pwd"] ~= nil then
469 gamedata.password = fields["te_pwd"]
471 gamedata.selected_world = 0
473 if menu.favorites ~= nil then
474 gamedata.servername = menu.favorites[event.index].name
475 gamedata.serverdescription = menu.favorites[event.index].description
478 if gamedata.address ~= nil and
479 gamedata.port ~= nil then
480 engine.setting_set("address",gamedata.address)
481 engine.setting_set("remote_port",gamedata.port)
487 if event.typ == "CHG" then
488 if event.index <= #menu.favorites then
489 local address = menu.favorites[event.index].address
490 local port = menu.favorites[event.index].port
492 if address ~= nil and
494 engine.setting_set("address",address)
495 engine.setting_set("remote_port",port)
498 menu.fav_selected = event.index
504 if fields["key_up"] ~= nil or
505 fields["key_down"] ~= nil then
507 local fav_idx = engine.get_textlist_index("favourites")
509 if fields["key_up"] ~= nil and fav_idx > 1 then
511 else if fields["key_down"] and fav_idx < #menu.favorites then
515 local address = menu.favorites[fav_idx].address
516 local port = menu.favorites[fav_idx].port
518 if address ~= nil and
520 engine.setting_set("address",address)
521 engine.setting_set("remote_port",port)
524 menu.fav_selected = fav_idx
528 if fields["cb_public_serverlist"] ~= nil then
529 engine.setting_set("public_serverlist", fields["cb_public_serverlist"])
531 if engine.setting_getbool("public_serverlist") then
532 menu.asyncOnlineFavourites()
534 menu.favorites = engine.get_favorites("local")
536 menu.fav_selected = nil
540 if fields["btn_delete_favorite"] ~= nil then
541 local current_favourite = engine.get_textlist_index("favourites")
542 engine.delete_favorite(current_favourite)
543 menu.favorites = engine.get_favorites()
544 menu.fav_selected = nil
546 engine.setting_set("address","")
547 engine.setting_set("remote_port","30000")
552 if fields["btn_mp_connect"] ~= nil or
553 fields["key_enter"] ~= nil then
555 gamedata.playername = fields["te_name"]
556 gamedata.password = fields["te_pwd"]
557 gamedata.address = fields["te_address"]
558 gamedata.port = fields["te_port"]
560 local fav_idx = engine.get_textlist_index("favourites")
562 if fav_idx > 0 and fav_idx <= #menu.favorites and
563 menu.favorites[fav_idx].address == fields["te_address"] and
564 menu.favorites[fav_idx].port == fields["te_port"] then
566 gamedata.servername = menu.favorites[fav_idx].name
567 gamedata.serverdescription = menu.favorites[fav_idx].description
569 gamedata.servername = ""
570 gamedata.serverdescription = ""
573 gamedata.selected_world = 0
575 engine.setting_set("address",fields["te_address"])
576 engine.setting_set("remote_port",fields["te_port"])
583 --------------------------------------------------------------------------------
584 function tabbuilder.handle_server_buttons(fields)
586 local world_doubleclick = false
588 if fields["srv_worlds"] ~= nil then
589 local event = explode_textlist_event(fields["srv_worlds"])
591 if event.typ == "DCL" then
592 world_doubleclick = true
594 if event.typ == "CHG" then
595 engine.setting_set("mainmenu_last_selected_world",
596 filterlist.get_raw_index(worldlist,engine.get_textlist_index("srv_worlds")))
600 menu.handle_key_up_down(fields,"srv_worlds","mainmenu_last_selected_world")
602 if fields["cb_creative_mode"] then
603 engine.setting_set("creative_mode", fields["cb_creative_mode"])
606 if fields["cb_enable_damage"] then
607 engine.setting_set("enable_damage", fields["cb_enable_damage"])
610 if fields["cb_server_announce"] then
611 engine.setting_set("server_announce", fields["cb_server_announce"])
614 if fields["start_server"] ~= nil or
616 fields["key_enter"] then
617 local selected = engine.get_textlist_index("srv_worlds")
619 gamedata.playername = fields["te_playername"]
620 gamedata.password = fields["te_passwd"]
621 gamedata.port = fields["te_serverport"]
622 gamedata.address = ""
623 gamedata.selected_world = filterlist.get_raw_index(worldlist,selected)
625 engine.setting_set("port",gamedata.port)
627 menu.update_last_game(gamedata.selected_world)
632 if fields["world_create"] ~= nil then
633 tabbuilder.current_tab = "dialog_create_world"
634 tabbuilder.is_dialog = true
635 tabbuilder.show_buttons = false
638 if fields["world_delete"] ~= nil then
639 local selected = engine.get_textlist_index("srv_worlds")
641 selected <= filterlist.size(worldlist) then
642 local world = filterlist.get_list(worldlist)[selected]
644 world.name ~= nil and
645 world.name ~= "" then
646 menu.world_to_del = filterlist.get_raw_index(worldlist,selected)
647 tabbuilder.current_tab = "dialog_delete_world"
648 tabbuilder.is_dialog = true
649 tabbuilder.show_buttons = false
651 menu.world_to_del = 0
656 if fields["world_configure"] ~= nil then
657 selected = engine.get_textlist_index("srv_worlds")
659 modmgr.world_config_selected_world = filterlist.get_raw_index(worldlist,selected)
660 if modmgr.init_worldconfig() then
661 tabbuilder.current_tab = "dialog_configure_world"
662 tabbuilder.is_dialog = true
663 tabbuilder.show_buttons = false
669 --------------------------------------------------------------------------------
670 function tabbuilder.handle_settings_buttons(fields)
671 if fields["cb_fancy_trees"] then
672 engine.setting_set("new_style_leaves", fields["cb_fancy_trees"])
674 if fields["cb_smooth_lighting"] then
675 engine.setting_set("smooth_lighting", fields["cb_smooth_lighting"])
677 if fields["cb_3d_clouds"] then
678 engine.setting_set("enable_3d_clouds", fields["cb_3d_clouds"])
680 if fields["cb_opaque_water"] then
681 engine.setting_set("opaque_water", fields["cb_opaque_water"])
684 if fields["cb_mipmapping"] then
685 engine.setting_set("mip_map", fields["cb_mipmapping"])
687 if fields["cb_anisotrophic"] then
688 engine.setting_set("anisotropic_filter", fields["cb_anisotrophic"])
690 if fields["cb_bilinear"] then
691 engine.setting_set("bilinear_filter", fields["cb_bilinear"])
693 if fields["cb_trilinear"] then
694 engine.setting_set("trilinear_filter", fields["cb_trilinear"])
697 if fields["cb_shaders"] then
698 if (engine.setting_get("video_driver") == "direct3d8" or engine.setting_get("video_driver") == "direct3d9") then
699 engine.setting_set("enable_shaders", "false")
700 gamedata.errormessage = fgettext("To enable shaders the OpenGL driver needs to be used.")
702 engine.setting_set("enable_shaders", fields["cb_shaders"])
705 if fields["cb_pre_ivis"] then
706 engine.setting_set("preload_item_visuals", fields["cb_pre_ivis"])
708 if fields["cb_particles"] then
709 engine.setting_set("enable_particles", fields["cb_particles"])
711 if fields["cb_finite_liquid"] then
712 engine.setting_set("liquid_finite", fields["cb_finite_liquid"])
714 if fields["cb_bumpmapping"] then
715 engine.setting_set("enable_bumpmapping", fields["cb_bumpmapping"])
717 if fields["cb_parallax"] then
718 engine.setting_set("enable_parallax_occlusion", fields["cb_parallax"])
720 if fields["cb_waving_water"] then
721 engine.setting_set("enable_waving_water", fields["cb_waving_water"])
723 if fields["cb_waving_leaves"] then
724 engine.setting_set("enable_waving_leaves", fields["cb_waving_leaves"])
726 if fields["cb_waving_plants"] then
727 engine.setting_set("enable_waving_plants", fields["cb_waving_plants"])
729 if fields["btn_change_keys"] ~= nil then
730 engine.show_keys_menu()
734 --------------------------------------------------------------------------------
735 function tabbuilder.handle_singleplayer_buttons(fields)
737 local world_doubleclick = false
739 if fields["sp_worlds"] ~= nil then
740 local event = explode_textlist_event(fields["sp_worlds"])
742 if event.typ == "DCL" then
743 world_doubleclick = true
746 if event.typ == "CHG" then
747 engine.setting_set("mainmenu_last_selected_world",
748 filterlist.get_raw_index(worldlist,engine.get_textlist_index("sp_worlds")))
752 menu.handle_key_up_down(fields,"sp_worlds","mainmenu_last_selected_world")
754 if fields["cb_creative_mode"] then
755 engine.setting_set("creative_mode", fields["cb_creative_mode"])
758 if fields["cb_enable_damage"] then
759 engine.setting_set("enable_damage", fields["cb_enable_damage"])
762 if fields["play"] ~= nil or
764 fields["key_enter"] then
765 local selected = engine.get_textlist_index("sp_worlds")
767 gamedata.selected_world = filterlist.get_raw_index(worldlist,selected)
768 gamedata.singleplayer = true
770 menu.update_last_game(gamedata.selected_world)
776 if fields["world_create"] ~= nil then
777 tabbuilder.current_tab = "dialog_create_world"
778 tabbuilder.is_dialog = true
779 tabbuilder.show_buttons = false
782 if fields["world_delete"] ~= nil then
783 local selected = engine.get_textlist_index("sp_worlds")
785 selected <= filterlist.size(worldlist) then
786 local world = filterlist.get_list(worldlist)[selected]
788 world.name ~= nil and
789 world.name ~= "" then
790 menu.world_to_del = filterlist.get_raw_index(worldlist,selected)
791 tabbuilder.current_tab = "dialog_delete_world"
792 tabbuilder.is_dialog = true
793 tabbuilder.show_buttons = false
795 menu.world_to_del = 0
800 if fields["world_configure"] ~= nil then
801 selected = engine.get_textlist_index("sp_worlds")
803 modmgr.world_config_selected_world = filterlist.get_raw_index(worldlist,selected)
804 if modmgr.init_worldconfig() then
805 tabbuilder.current_tab = "dialog_configure_world"
806 tabbuilder.is_dialog = true
807 tabbuilder.show_buttons = false
813 --------------------------------------------------------------------------------
814 function tabbuilder.handle_texture_pack_buttons(fields)
815 if fields["TPs"] ~= nil then
816 local event = explode_textlist_event(fields["TPs"])
817 if event.typ == "CHG" or event.typ=="DCL" then
818 local index = engine.get_textlist_index("TPs")
819 engine.setting_set("mainmenu_last_selected_TP",
821 local list = filter_texture_pack_list(engine.get_dirlist(engine.get_texturepath(), true))
822 local current_index = engine.get_textlist_index("TPs")
823 if #list >= current_index then
824 local new_path = engine.get_texturepath()..DIR_DELIM..list[current_index]
825 if list[current_index] == "None" then new_path = "" end
827 engine.setting_set("texture_path", new_path)
833 --------------------------------------------------------------------------------
834 function tabbuilder.tab_header()
836 if tabbuilder.last_tab_index == nil then
837 tabbuilder.last_tab_index = 1
842 for i=1,#tabbuilder.current_buttons,1 do
848 toadd = toadd .. tabbuilder.current_buttons[i].caption
850 return "tabheader[-0.3,-0.99;main_tab;" .. toadd ..";" .. tabbuilder.last_tab_index .. ";true;false]"
853 --------------------------------------------------------------------------------
854 function tabbuilder.handle_tab_buttons(fields)
856 if fields["main_tab"] then
857 local index = tonumber(fields["main_tab"])
858 tabbuilder.last_tab_index = index
859 tabbuilder.current_tab = tabbuilder.current_buttons[index].name
861 engine.setting_set("main_menu_tab",tabbuilder.current_tab)
865 if tabbuilder.current_tab ~= tabbuilder.old_tab then
866 if tabbuilder.current_tab ~= "singleplayer" and not tabbuilder.is_dialog then
867 menu.update_gametype(true)
871 if tabbuilder.current_tab == "singleplayer" then
872 menu.update_gametype()
875 tabbuilder.old_tab = tabbuilder.current_tab
878 --------------------------------------------------------------------------------
879 function tabbuilder.tab_multiplayer()
882 "vertlabel[0,-0.25;".. fgettext("CLIENT") .. "]" ..
883 "label[1,-0.25;".. fgettext("Favorites:") .. "]"..
884 "label[1,4.25;".. fgettext("Address/Port") .. "]"..
885 "label[9,2.75;".. fgettext("Name/Password") .. "]" ..
886 "field[1.25,5.25;5.5,0.5;te_address;;" ..engine.setting_get("address") .."]" ..
887 "field[6.75,5.25;2.25,0.5;te_port;;" ..engine.setting_get("remote_port") .."]" ..
888 "checkbox[1,3.6;cb_public_serverlist;".. fgettext("Public Serverlist") .. ";" ..
889 dump(engine.setting_getbool("public_serverlist")) .. "]"
891 if not engine.setting_getbool("public_serverlist") then
893 "button[6.45,3.95;2.25,0.5;btn_delete_favorite;".. fgettext("Delete") .. "]"
897 "button[9,4.95;2.5,0.5;btn_mp_connect;".. fgettext("Connect") .. "]" ..
898 "field[9.3,3.75;2.5,0.5;te_name;;" ..engine.setting_get("name") .."]" ..
899 "pwdfield[9.3,4.5;2.5,0.5;te_pwd;]" ..
900 "textarea[9.3,0.25;2.5,2.75;;"
901 if menu.fav_selected ~= nil and
902 menu.favorites[menu.fav_selected].description ~= nil then
904 engine.formspec_escape(menu.favorites[menu.fav_selected].description,true)
909 "textlist[1,0.35;7.5,3.35;favourites;"
911 local render_details = engine.setting_getbool("public_serverlist")
913 if #menu.favorites > 0 then
914 retval = retval .. menu.render_favorite(menu.favorites[1],render_details)
916 for i=2,#menu.favorites,1 do
917 retval = retval .. "," .. menu.render_favorite(menu.favorites[i],render_details)
921 if menu.fav_selected ~= nil then
922 retval = retval .. ";" .. menu.fav_selected .. "]"
924 retval = retval .. ";0]"
930 --------------------------------------------------------------------------------
931 function tabbuilder.tab_server()
933 local index = filterlist.get_current_index(worldlist,
934 tonumber(engine.setting_get("mainmenu_last_selected_world"))
938 "button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
939 "button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
940 "button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
941 "button[8.5,4.9;3.25,0.5;start_server;".. fgettext("Start Game") .. "]" ..
942 "label[4,-0.25;".. fgettext("Select World:") .. "]"..
943 "vertlabel[0,-0.25;".. fgettext("START SERVER") .. "]" ..
944 "checkbox[0.5,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
945 dump(engine.setting_getbool("creative_mode")) .. "]"..
946 "checkbox[0.5,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
947 dump(engine.setting_getbool("enable_damage")) .. "]"..
948 "checkbox[0.5,1.15;cb_server_announce;".. fgettext("Public") .. ";" ..
949 dump(engine.setting_getbool("server_announce")) .. "]"..
950 "field[0.8,3.2;3,0.5;te_playername;".. fgettext("Name") .. ";" ..
951 engine.setting_get("name") .. "]" ..
952 "pwdfield[0.8,4.2;3,0.5;te_passwd;".. fgettext("Password") .. "]" ..
953 "field[0.8,5.2;3,0.5;te_serverport;".. fgettext("Server Port") .. ";" ..
954 engine.setting_get("port") .."]" ..
955 "textlist[4,0.25;7.5,3.7;srv_worlds;" ..
956 menu.render_world_list() ..
962 --------------------------------------------------------------------------------
963 function tabbuilder.tab_settings()
965 "vertlabel[0,0;" .. fgettext("SETTINGS") .. "]" ..
966 "checkbox[1,0;cb_fancy_trees;".. fgettext("Fancy Trees") .. ";"
967 .. dump(engine.setting_getbool("new_style_leaves")) .. "]"..
968 "checkbox[1,0.5;cb_smooth_lighting;".. fgettext("Smooth Lighting")
969 .. ";".. dump(engine.setting_getbool("smooth_lighting")) .. "]"..
970 "checkbox[1,1;cb_3d_clouds;".. fgettext("3D Clouds") .. ";"
971 .. dump(engine.setting_getbool("enable_3d_clouds")) .. "]"..
972 "checkbox[1,1.5;cb_opaque_water;".. fgettext("Opaque Water") .. ";"
973 .. dump(engine.setting_getbool("opaque_water")) .. "]"..
974 "checkbox[1,2.0;cb_pre_ivis;".. fgettext("Preload item visuals") .. ";"
975 .. dump(engine.setting_getbool("preload_item_visuals")) .. "]"..
976 "checkbox[1,2.5;cb_particles;".. fgettext("Enable Particles") .. ";"
977 .. dump(engine.setting_getbool("enable_particles")) .. "]"..
978 "checkbox[1,3.0;cb_finite_liquid;".. fgettext("Finite Liquid") .. ";"
979 .. dump(engine.setting_getbool("liquid_finite")) .. "]"..
981 "checkbox[4.5,0;cb_mipmapping;".. fgettext("Mip-Mapping") .. ";"
982 .. dump(engine.setting_getbool("mip_map")) .. "]"..
983 "checkbox[4.5,0.5;cb_anisotrophic;".. fgettext("Anisotropic Filtering") .. ";"
984 .. dump(engine.setting_getbool("anisotropic_filter")) .. "]"..
985 "checkbox[4.5,1.0;cb_bilinear;".. fgettext("Bi-Linear Filtering") .. ";"
986 .. dump(engine.setting_getbool("bilinear_filter")) .. "]"..
987 "checkbox[4.5,1.5;cb_trilinear;".. fgettext("Tri-Linear Filtering") .. ";"
988 .. dump(engine.setting_getbool("trilinear_filter")) .. "]"..
990 "checkbox[8,0;cb_shaders;".. fgettext("Shaders") .. ";"
991 .. dump(engine.setting_getbool("enable_shaders")) .. "]"..
992 "button[1,4.5;2.25,0.5;btn_change_keys;".. fgettext("Change keys") .. "]"
994 if engine.setting_getbool("enable_shaders") then
995 tab_string = tab_string ..
996 "checkbox[8,0.5;cb_bumpmapping;".. fgettext("Bumpmapping") .. ";"
997 .. dump(engine.setting_getbool("enable_bumpmapping")) .. "]"..
998 "checkbox[8,1.0;cb_parallax;".. fgettext("Parallax Occlusion") .. ";"
999 .. dump(engine.setting_getbool("enable_parallax_occlusion")) .. "]"..
1000 "checkbox[8,1.5;cb_waving_water;".. fgettext("Waving Water") .. ";"
1001 .. dump(engine.setting_getbool("enable_waving_water")) .. "]"..
1002 "checkbox[8,2.0;cb_waving_leaves;".. fgettext("Waving Leaves") .. ";"
1003 .. dump(engine.setting_getbool("enable_waving_leaves")) .. "]"..
1004 "checkbox[8,2.5;cb_waving_plants;".. fgettext("Waving Plants") .. ";"
1005 .. dump(engine.setting_getbool("enable_waving_plants")) .. "]"
1007 tab_string = tab_string ..
1008 "textlist[8.33,0.7;4,1;;#888888" .. fgettext("Bumpmapping") .. ";0;true]" ..
1009 "textlist[8.33,1.2;4,1;;#888888" .. fgettext("Parallax Occlusion") .. ";0;true]" ..
1010 "textlist[8.33,1.7;4,1;;#888888" .. fgettext("Waving Water") .. ";0;true]" ..
1011 "textlist[8.33,2.2;4,1;;#888888" .. fgettext("Waving Leaves") .. ";0;true]" ..
1012 "textlist[8.33,2.7;4,1;;#888888" .. fgettext("Waving Plants") .. ";0;true]"
1017 --------------------------------------------------------------------------------
1018 function tabbuilder.tab_singleplayer()
1020 local index = filterlist.get_current_index(worldlist,
1021 tonumber(engine.setting_get("mainmenu_last_selected_world"))
1024 return "button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
1025 "button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
1026 "button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
1027 "button[8.5,4.95;3.25,0.5;play;".. fgettext("Play") .. "]" ..
1028 "label[4,-0.25;".. fgettext("Select World:") .. "]"..
1029 "vertlabel[0,-0.25;".. fgettext("SINGLE PLAYER") .. "]" ..
1030 "checkbox[0.5,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
1031 dump(engine.setting_getbool("creative_mode")) .. "]"..
1032 "checkbox[0.5,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
1033 dump(engine.setting_getbool("enable_damage")) .. "]"..
1034 "textlist[4,0.25;7.5,3.7;sp_worlds;" ..
1035 menu.render_world_list() ..
1036 ";" .. index .. "]" ..
1040 --------------------------------------------------------------------------------
1041 function tabbuilder.tab_texture_packs()
1042 local retval = "label[4,-0.25;".. fgettext("Select texture pack:") .. "]"..
1043 "vertlabel[0,-0.25;".. fgettext("TEXTURE PACKS") .. "]" ..
1044 "textlist[4,0.25;7.5,5.0;TPs;"
1046 local current_texture_path = engine.setting_get("texture_path")
1047 local list = filter_texture_pack_list(engine.get_dirlist(engine.get_texturepath(), true))
1048 local index = tonumber(engine.setting_get("mainmenu_last_selected_TP"))
1050 if index == nil then index = 1 end
1052 if current_texture_path == "" then
1054 menu.render_texture_pack_list(list) ..
1059 local infofile = current_texture_path ..DIR_DELIM.."info.txt"
1061 local f = io.open(infofile, "r")
1063 infotext = fgettext("No information available")
1065 infotext = f:read("*all")
1069 local screenfile = current_texture_path..DIR_DELIM.."screenshot.png"
1070 local no_screenshot = nil
1071 if not file_exists(screenfile) then
1073 no_screenshot = menu.defaulttexturedir .. "no_screenshot.png"
1077 menu.render_texture_pack_list(list) ..
1078 ";" .. index .. "]" ..
1079 "image[0.65,0.25;4.0,3.7;"..engine.formspec_escape(screenfile or no_screenshot).."]"..
1080 "textarea[1.0,3.25;3.7,1.5;;"..engine.formspec_escape(infotext or "")..";]"
1083 --------------------------------------------------------------------------------
1084 function tabbuilder.tab_credits()
1085 local logofile = menu.defaulttexturedir .. "logo.png"
1086 return "vertlabel[0,-0.5;CREDITS]" ..
1087 "label[0.5,3;Minetest " .. engine.get_version() .. "]" ..
1088 "label[0.5,3.3;http://minetest.net]" ..
1089 "image[0.5,1;" .. engine.formspec_escape(logofile) .. "]" ..
1090 "textlist[3.5,-0.25;8.5,5.8;list_credits;" ..
1091 "#FFFF00" .. fgettext("Core Developers") .."," ..
1092 "Perttu Ahola (celeron55) <celeron55@gmail.com>,"..
1093 "Ryan Kwolek (kwolekr) <kwolekr@minetest.net>,"..
1094 "PilzAdam <pilzadam@minetest.net>," ..
1095 "Ilya Zhuravlev (xyz) <xyz@minetest.net>,"..
1096 "Lisa Milne (darkrose) <lisa@ltmnet.com>,"..
1097 "Maciej Kasatkin (RealBadAngel) <mk@realbadangel.pl>,"..
1098 "proller <proler@gmail.com>,"..
1099 "sfan5 <sfan5@live.de>,"..
1100 "kahrl <kahrl@gmx.net>,"..
1102 "ShadowNinja <shadowninja@minetest.net>,"..
1103 "Nathanael Courant (Nore/Novatux) <nore@mesecons.net>,"..
1106 "#FFFF00" .. fgettext("Active Contributors") .. "," ..
1107 "Vanessa Ezekowitz (VanessaE) <vanessaezekowitz@gmail.com>,"..
1108 "Jurgen Doser (doserj) <jurgen.doser@gmail.com>,"..
1109 "Jeija <jeija@mesecons.net>,"..
1110 "MirceaKitsune <mirceakitsune@gmail.com>,"..
1111 "dannydark <the_skeleton_of_a_child@yahoo.co.uk>,"..
1112 "0gb.us <0gb.us@0gb.us>,"..
1114 "#FFFF00" .. fgettext("Previous Contributors") .. "," ..
1115 "Guiseppe Bilotta (Oblomov) <guiseppe.bilotta@gmail.com>,"..
1116 "Jonathan Neuschafer <j.neuschaefer@gmx.net>,"..
1117 "Nils Dagsson Moskopp (erlehmann) <nils@dieweltistgarnichtso.net>,"..
1118 "Constantin Wenger (SpeedProg) <constantin.wenger@googlemail.com>,"..
1119 "matttpt <matttpt@gmail.com>,"..
1120 "JacobF <queatz@gmail.com>,"..
1124 --------------------------------------------------------------------------------
1125 function tabbuilder.init()
1126 tabbuilder.tabfuncs = {
1127 singleplayer = tabbuilder.tab_singleplayer,
1128 multiplayer = tabbuilder.tab_multiplayer,
1129 server = tabbuilder.tab_server,
1130 settings = tabbuilder.tab_settings,
1131 texture_packs = tabbuilder.tab_texture_packs,
1132 credits = tabbuilder.tab_credits,
1133 dialog_create_world = tabbuilder.dialog_create_world,
1134 dialog_delete_world = tabbuilder.dialog_delete_world
1137 tabbuilder.tabsizes = {
1138 dialog_create_world = {width=12, height=7},
1139 dialog_delete_world = {width=12, height=5.2}
1142 tabbuilder.current_tab = engine.setting_get("main_menu_tab")
1144 if tabbuilder.current_tab == nil or
1145 tabbuilder.current_tab == "" then
1146 tabbuilder.current_tab = "singleplayer"
1147 engine.setting_set("main_menu_tab",tabbuilder.current_tab)
1150 --initialize tab buttons
1151 tabbuilder.last_tab = nil
1152 tabbuilder.show_buttons = true
1154 tabbuilder.current_buttons = {}
1155 table.insert(tabbuilder.current_buttons,{name="singleplayer", caption=fgettext("Singleplayer")})
1156 table.insert(tabbuilder.current_buttons,{name="multiplayer", caption=fgettext("Client")})
1157 table.insert(tabbuilder.current_buttons,{name="server", caption=fgettext("Server")})
1158 table.insert(tabbuilder.current_buttons,{name="settings", caption=fgettext("Settings")})
1159 table.insert(tabbuilder.current_buttons,{name="texture_packs", caption=fgettext("Texture Packs")})
1161 if engine.setting_getbool("main_menu_game_mgr") then
1162 table.insert(tabbuilder.current_buttons,{name="game_mgr", caption=fgettext("Games")})
1165 if engine.setting_getbool("main_menu_mod_mgr") then
1166 table.insert(tabbuilder.current_buttons,{name="mod_mgr", caption=fgettext("Mods")})
1168 table.insert(tabbuilder.current_buttons,{name="credits", caption=fgettext("Credits")})
1171 for i=1,#tabbuilder.current_buttons,1 do
1172 if tabbuilder.current_buttons[i].name == tabbuilder.current_tab then
1173 tabbuilder.last_tab_index = i
1177 if tabbuilder.current_tab ~= "singleplayer" then
1178 menu.update_gametype(true)
1180 menu.update_gametype()
1184 --------------------------------------------------------------------------------
1185 function tabbuilder.checkretval(retval)
1187 if retval ~= nil then
1188 if retval.current_tab ~= nil then
1189 tabbuilder.current_tab = retval.current_tab
1192 if retval.is_dialog ~= nil then
1193 tabbuilder.is_dialog = retval.is_dialog
1196 if retval.show_buttons ~= nil then
1197 tabbuilder.show_buttons = retval.show_buttons
1200 if retval.skipformupdate ~= nil then
1201 tabbuilder.skipformupdate = retval.skipformupdate
1204 if retval.ignore_menu_quit == true then
1205 tabbuilder.ignore_menu_quit = true
1207 tabbuilder.ignore_menu_quit = false
1212 --------------------------------------------------------------------------------
1213 --------------------------------------------------------------------------------
1214 -- initialize callbacks
1215 --------------------------------------------------------------------------------
1216 --------------------------------------------------------------------------------
1217 engine.button_handler = function(fields)
1218 --print("Buttonhandler: tab: " .. tabbuilder.current_tab .. " fields: " .. dump(fields))
1220 if fields["btn_error_confirm"] then
1221 gamedata.errormessage = nil
1224 local retval = modmgr.handle_buttons(tabbuilder.current_tab,fields)
1225 tabbuilder.checkretval(retval)
1227 retval = gamemgr.handle_buttons(tabbuilder.current_tab,fields)
1228 tabbuilder.checkretval(retval)
1230 retval = modstore.handle_buttons(tabbuilder.current_tab,fields)
1231 tabbuilder.checkretval(retval)
1233 if tabbuilder.current_tab == "dialog_create_world" then
1234 tabbuilder.handle_create_world_buttons(fields)
1237 if tabbuilder.current_tab == "dialog_delete_world" then
1238 tabbuilder.handle_delete_world_buttons(fields)
1241 if tabbuilder.current_tab == "singleplayer" then
1242 tabbuilder.handle_singleplayer_buttons(fields)
1245 if tabbuilder.current_tab == "texture_packs" then
1246 tabbuilder.handle_texture_pack_buttons(fields)
1249 if tabbuilder.current_tab == "multiplayer" then
1250 tabbuilder.handle_multiplayer_buttons(fields)
1253 if tabbuilder.current_tab == "settings" then
1254 tabbuilder.handle_settings_buttons(fields)
1257 if tabbuilder.current_tab == "server" then
1258 tabbuilder.handle_server_buttons(fields)
1262 tabbuilder.handle_tab_buttons(fields)
1265 menubar.handle_buttons(fields)
1267 if not tabbuilder.skipformupdate then
1271 tabbuilder.skipformupdate = false
1275 --------------------------------------------------------------------------------
1276 engine.event_handler = function(event)
1277 if event == "MenuQuit" then
1278 if tabbuilder.is_dialog then
1279 if tabbuilder.ignore_menu_quit then
1283 tabbuilder.is_dialog = false
1284 tabbuilder.show_buttons = true
1285 tabbuilder.current_tab = engine.setting_get("main_menu_tab")
1286 menu.update_gametype()
1293 if event == "Refresh" then
1298 --------------------------------------------------------------------------------
1299 function menu.update_gametype(reset)
1300 local game = menu.lastgame()
1302 if reset or game == nil then
1304 engine.set_topleft_text("")
1305 filterlist.set_filtercriteria(worldlist,nil)
1307 mm_texture.update(tabbuilder.current_tab,game)
1308 engine.set_topleft_text(game.name)
1309 filterlist.set_filtercriteria(worldlist,game.id)
1313 --------------------------------------------------------------------------------
1314 --------------------------------------------------------------------------------
1316 --------------------------------------------------------------------------------
1317 --------------------------------------------------------------------------------
1325 engine.sound_play("main_menu", true)