Deepcopy pointed_thing for after_place_node, give it to on_rightclick too.
[oweals/minetest.git] / builtin / mainmenu.lua
1 print = engine.debug
2 math.randomseed(os.time())
3 os.setlocale("C", "numeric")
4
5 local errorfct = error
6 error = function(text)
7         print(debug.traceback(""))
8         errorfct(text)
9 end
10
11 local scriptpath = engine.get_scriptdir()
12
13 mt_color_grey  = "#AAAAAA"
14 mt_color_blue  = "#0000DD"
15 mt_color_green = "#00DD00"
16 mt_color_dark_green = "#003300"
17
18 --for all other colors ask sfan5 to complete his worK!
19
20 dofile(scriptpath .. DIR_DELIM .. "misc_helpers.lua")
21 dofile(scriptpath .. DIR_DELIM .. "filterlist.lua")
22 dofile(scriptpath .. DIR_DELIM .. "modmgr.lua")
23 dofile(scriptpath .. DIR_DELIM .. "modstore.lua")
24 dofile(scriptpath .. DIR_DELIM .. "gamemgr.lua")
25 dofile(scriptpath .. DIR_DELIM .. "mm_textures.lua")
26 dofile(scriptpath .. DIR_DELIM .. "mm_menubar.lua")
27 dofile(scriptpath .. DIR_DELIM .. "async_event.lua")
28
29 menu = {}
30 local tabbuilder = {}
31 local worldlist = nil
32
33 --------------------------------------------------------------------------------
34 local function filter_texture_pack_list(list)
35         retval = {"None"}
36         for _,i in ipairs(list) do
37                 if i~="base" then
38                         table.insert(retval, i)
39                 end
40         end
41         return retval
42 end
43
44 --------------------------------------------------------------------------------
45 function menu.render_favorite(spec,render_details)
46         local text = ""
47
48         if spec.name ~= nil then
49                 text = text .. engine.formspec_escape(spec.name:trim())
50
51 --              if spec.description ~= nil and
52 --                      engine.formspec_escape(spec.description):trim() ~= "" then
53 --                      text = text .. " (" .. engine.formspec_escape(spec.description) .. ")"
54 --              end
55         else
56                 if spec.address ~= nil then
57                         text = text .. spec.address:trim()
58
59                         if spec.port ~= nil then
60                                 text = text .. ":" .. spec.port
61                         end
62                 end
63         end
64
65         if not render_details then
66                 return text
67         end
68
69         local details = ""
70         if spec.password == true then
71                 details = details .. "*"
72         else
73                 details = details .. "_"
74         end
75
76         if spec.creative then
77                 details = details .. "C"
78         else
79                 details = details .. "_"
80         end
81
82         if spec.damage then
83                 details = details .. "D"
84         else
85                 details = details .. "_"
86         end
87
88         if spec.pvp then
89                 details = details .. "P"
90         else
91                 details = details .. "_"
92         end
93         details = details .. " "
94
95         local playercount = ""
96
97         if spec.clients ~= nil and
98                 spec.clients_max ~= nil then
99                 playercount = string.format("%03d",spec.clients) .. "/" ..
100                                                 string.format("%03d",spec.clients_max) .. " "
101         end
102
103         return playercount .. engine.formspec_escape(details) ..  text
104 end
105
106 --------------------------------------------------------------------------------
107 os.tempfolder = function()
108         local filetocheck = os.tmpname()
109         os.remove(filetocheck)
110
111         local randname = "MTTempModFolder_" .. math.random(0,10000)
112         if DIR_DELIM == "\\" then
113                 local tempfolder = os.getenv("TEMP")
114                 return tempfolder .. filetocheck
115         else
116                 local backstring = filetocheck:reverse()
117                 return filetocheck:sub(0,filetocheck:len()-backstring:find(DIR_DELIM)+1) ..randname
118         end
119
120 end
121
122 --------------------------------------------------------------------------------
123 function text2textlist(xpos,ypos,width,height,tl_name,textlen,text,transparency)
124         local textlines = engine.splittext(text,textlen)
125         
126         local retval = "textlist[" .. xpos .. "," .. ypos .. ";"
127                                                                 .. width .. "," .. height .. ";"
128                                                                 .. tl_name .. ";"
129         
130         for i=1, #textlines, 1 do
131                 textlines[i] = textlines[i]:gsub("\r","")
132                 retval = retval .. engine.formspec_escape(textlines[i]) .. ","
133         end
134         
135         retval = retval .. ";0;"
136         
137         if transparency then
138                 retval = retval .. "true"
139         end
140         
141         retval = retval .. "]"
142
143         return retval
144 end
145
146 --------------------------------------------------------------------------------
147 function init_globals()
148         --init gamedata
149         gamedata.worldindex = 0
150
151         worldlist = filterlist.create(
152                                         engine.get_worlds,
153                                         compare_worlds,
154                                         function(element,uid)
155                                                 if element.name == uid then
156                                                         return true
157                                                 end
158                                                 return false
159                                         end, --unique id compare fct
160                                         function(element,gameid)
161                                                 if element.gameid == gameid then
162                                                         return true
163                                                 end
164                                                 return false
165                                         end --filter fct
166                                         )
167
168         filterlist.add_sort_mechanism(worldlist,"alphabetic",sort_worlds_alphabetic)
169         filterlist.set_sortmode(worldlist,"alphabetic")
170 end
171
172 --------------------------------------------------------------------------------
173 function update_menu()
174
175         local formspec
176
177         -- handle errors
178         if gamedata.errormessage ~= nil then
179                 formspec = "size[12,5.2]" ..
180                         "textarea[1,2;10,2;;ERROR: " ..
181                         engine.formspec_escape(gamedata.errormessage) ..
182                         ";]"..
183                         "button[4.5,4.2;3,0.5;btn_error_confirm;" .. fgettext("Ok") .. "]"
184         else
185                 formspec = tabbuilder.gettab()
186         end
187
188         engine.update_formspec(formspec)
189 end
190
191 --------------------------------------------------------------------------------
192 function menu.render_world_list()
193         local retval = ""
194
195         local current_worldlist = filterlist.get_list(worldlist)
196
197         for i,v in ipairs(current_worldlist) do
198                 if retval ~= "" then
199                         retval = retval ..","
200                 end
201
202                 retval = retval .. engine.formspec_escape(v.name) ..
203                                         " \\[" .. engine.formspec_escape(v.gameid) .. "\\]"
204         end
205
206         return retval
207 end
208
209 --------------------------------------------------------------------------------
210 function menu.render_texture_pack_list(list)
211         local retval = ""
212
213         for i,v in ipairs(list) do
214                 if retval ~= "" then
215                         retval = retval ..","
216                 end
217
218                 retval = retval .. v
219         end
220
221         return retval
222 end
223
224 --------------------------------------------------------------------------------
225 function menu.asyncOnlineFavourites()
226         menu.favorites = {}
227         engine.handle_async(
228                 function(param)
229                         return engine.get_favorites("online")
230                 end,
231                 nil,
232                 function(result)
233                         menu.favorites = result
234                         engine.event_handler("Refresh")
235                 end
236                 )
237 end
238
239 --------------------------------------------------------------------------------
240 function menu.init()
241         --init menu data
242         gamemgr.update_gamelist()
243
244         menu.last_game  = tonumber(engine.setting_get("main_menu_last_game_idx"))
245
246         if type(menu.last_game) ~= "number" then
247                 menu.last_game = 1
248         end
249
250         if engine.setting_getbool("public_serverlist") then
251                 menu.asyncOnlineFavourites()
252         else
253                 menu.favorites = engine.get_favorites("local")
254         end
255
256         menu.defaulttexturedir = engine.get_texturepath_share() .. DIR_DELIM .. "base" ..
257                                         DIR_DELIM .. "pack" .. DIR_DELIM
258 end
259
260 --------------------------------------------------------------------------------
261 function menu.lastgame()
262         if menu.last_game > 0 and menu.last_game <= #gamemgr.games then
263                 return gamemgr.games[menu.last_game]
264         end
265
266         if #gamemgr.games >= 1 then
267                 menu.last_game = 1
268                 return gamemgr.games[menu.last_game]
269         end
270
271         --error case!!
272         return nil
273 end
274
275 --------------------------------------------------------------------------------
276 function menu.update_last_game()
277
278         local current_world = filterlist.get_raw_element(worldlist,
279                                                         engine.setting_get("mainmenu_last_selected_world")
280                                                         )
281
282         if current_world == nil then
283                 return
284         end
285
286         local gamespec, i = gamemgr.find_by_gameid(current_world.gameid)
287         if i ~= nil then
288                 menu.last_game = i
289                 engine.setting_set("main_menu_last_game_idx",menu.last_game)
290         end
291 end
292
293 --------------------------------------------------------------------------------
294 function menu.handle_key_up_down(fields,textlist,settingname)
295
296         if fields["key_up"] then
297                 local oldidx = engine.get_textlist_index(textlist)
298
299                 if oldidx > 1 then
300                         local newidx = oldidx -1
301                         engine.setting_set(settingname,
302                                 filterlist.get_raw_index(worldlist,newidx))
303                 end
304         end
305
306         if fields["key_down"] then
307                 local oldidx = engine.get_textlist_index(textlist)
308
309                 if oldidx < filterlist.size(worldlist) then
310                         local newidx = oldidx + 1
311                         engine.setting_set(settingname,
312                                 filterlist.get_raw_index(worldlist,newidx))
313                 end
314         end
315 end
316
317 --------------------------------------------------------------------------------
318 function tabbuilder.dialog_create_world()
319         local mapgens = {"v6", "v7", "indev", "singlenode", "math"}
320
321         local current_seed = engine.setting_get("fixed_map_seed") or ""
322         local current_mg   = engine.setting_get("mg_name")
323
324         local mglist = ""
325         local selindex = 1
326         local i = 1
327         for k,v in pairs(mapgens) do
328                 if current_mg == v then
329                         selindex = i
330                 end
331                 i = i + 1
332                 mglist = mglist .. v .. ","
333         end
334         mglist = mglist:sub(1, -2)
335
336         local retval =
337                 "label[2,0;" .. fgettext("World name") .. "]"..
338                 "field[4.5,0.4;6,0.5;te_world_name;;]" ..
339
340                 "label[2,1;" .. fgettext("Seed") .. "]"..
341                 "field[4.5,1.4;6,0.5;te_seed;;".. current_seed .. "]" ..
342
343                 "label[2,2;" .. fgettext("Mapgen") .. "]"..
344                 "dropdown[4.2,2;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]" ..
345
346                 "label[2,3;" .. fgettext("Game") .. "]"..
347                 "textlist[4.2,3;5.8,2.3;games;" .. gamemgr.gamelist() ..
348                 ";" .. menu.last_game .. ";true]" ..
349
350                 "button[5,5.5;2.6,0.5;world_create_confirm;" .. fgettext("Create") .. "]" ..
351                 "button[7.5,5.5;2.8,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]"
352
353         return retval
354 end
355
356 --------------------------------------------------------------------------------
357 function tabbuilder.dialog_delete_world()
358         return  "label[2,2;" ..
359                         fgettext("Delete World \"$1\"?", filterlist.get_raw_list(worldlist)[menu.world_to_del].name) .. "]"..
360                         "button[3.5,4.2;2.6,0.5;world_delete_confirm;" .. fgettext("Yes").. "]" ..
361                         "button[6,4.2;2.8,0.5;world_delete_cancel;" .. fgettext("No") .. "]"
362 end
363
364 --------------------------------------------------------------------------------
365
366 function tabbuilder.gettab()
367         local tsize = tabbuilder.tabsizes[tabbuilder.current_tab] or {width=12, height=5.2}
368         local retval = "size[" .. tsize.width .. "," .. tsize.height .. "]"
369
370         if tabbuilder.show_buttons then
371                 retval = retval .. tabbuilder.tab_header()
372         end
373
374         local buildfunc = tabbuilder.tabfuncs[tabbuilder.current_tab]
375         if buildfunc ~= nil then
376                 retval = retval .. buildfunc()
377         end
378
379         retval = retval .. modmgr.gettab(tabbuilder.current_tab)
380         retval = retval .. gamemgr.gettab(tabbuilder.current_tab)
381         retval = retval .. modstore.gettab(tabbuilder.current_tab)
382
383         return retval
384 end
385
386 --------------------------------------------------------------------------------
387 function tabbuilder.handle_create_world_buttons(fields)
388
389         if fields["world_create_confirm"] or
390                 fields["key_enter"] then
391
392                 local worldname = fields["te_world_name"]
393                 local gameindex = engine.get_textlist_index("games")
394
395                 if gameindex > 0 and
396                         worldname ~= "" then
397
398                         local message = nil
399
400                         if not filterlist.uid_exists_raw(worldlist,worldname) then
401                                 engine.setting_set("mg_name",fields["dd_mapgen"])
402                                 message = engine.create_world(worldname,gameindex)
403                         else
404                                 message = fgettext("A world named \"$1\" already exists", worldname)
405                         end
406
407                         engine.setting_set("fixed_map_seed", fields["te_seed"])
408
409                         if message ~= nil then
410                                 gamedata.errormessage = message
411                         else
412                                 menu.last_game = gameindex
413                                 engine.setting_set("main_menu_last_game_idx",gameindex)
414
415                                 filterlist.refresh(worldlist)
416                                 engine.setting_set("mainmenu_last_selected_world",
417                                                                         filterlist.raw_index_by_uid(worldlist,worldname))
418                         end
419                 else
420                         gamedata.errormessage =
421                                 fgettext("No worldname given or no game selected")
422                 end
423         end
424
425         if fields["games"] then
426                 tabbuilder.skipformupdate = true
427                 return
428         end
429
430         --close dialog
431         tabbuilder.is_dialog = false
432         tabbuilder.show_buttons = true
433         tabbuilder.current_tab = engine.setting_get("main_menu_tab")
434 end
435
436 --------------------------------------------------------------------------------
437 function tabbuilder.handle_delete_world_buttons(fields)
438
439         if fields["world_delete_confirm"] then
440                 if menu.world_to_del > 0 and
441                         menu.world_to_del <= #filterlist.get_raw_list(worldlist) then
442                         engine.delete_world(menu.world_to_del)
443                         menu.world_to_del = 0
444                         filterlist.refresh(worldlist)
445                 end
446         end
447
448         tabbuilder.is_dialog = false
449         tabbuilder.show_buttons = true
450         tabbuilder.current_tab = engine.setting_get("main_menu_tab")
451 end
452
453 --------------------------------------------------------------------------------
454 function tabbuilder.handle_multiplayer_buttons(fields)
455
456         if fields["te_name"] ~= nil then
457                 gamedata.playername = fields["te_name"]
458                 engine.setting_set("name", fields["te_name"])
459         end
460
461         if fields["favourites"] ~= nil then
462                 local event = explode_textlist_event(fields["favourites"])
463                 if event.typ == "DCL" then
464                         if event.index <= #menu.favorites then
465                                 gamedata.address = menu.favorites[event.index].address
466                                 gamedata.port = menu.favorites[event.index].port
467                                 gamedata.playername             = fields["te_name"]
468                                 if fields["te_pwd"] ~= nil then
469                                         gamedata.password               = fields["te_pwd"]
470                                 end
471                                 gamedata.selected_world = 0
472
473                                 if menu.favorites ~= nil then
474                                         gamedata.servername = menu.favorites[event.index].name
475                                         gamedata.serverdescription = menu.favorites[event.index].description
476                                 end
477
478                                 if gamedata.address ~= nil and
479                                         gamedata.port ~= nil then
480                                         engine.setting_set("address",gamedata.address)
481                                         engine.setting_set("remote_port",gamedata.port)
482                                         engine.start()
483                                 end
484                         end
485                 end
486
487                 if event.typ == "CHG" then
488                         if event.index <= #menu.favorites then
489                                 local address = menu.favorites[event.index].address
490                                 local port = menu.favorites[event.index].port
491
492                                 if address ~= nil and
493                                         port ~= nil then
494                                         engine.setting_set("address",address)
495                                         engine.setting_set("remote_port",port)
496                                 end
497
498                                 menu.fav_selected = event.index
499                         end
500                 end
501                 return
502         end
503
504         if fields["key_up"] ~= nil or
505                 fields["key_down"] ~= nil then
506
507                 local fav_idx = engine.get_textlist_index("favourites")
508
509                 if fields["key_up"] ~= nil and fav_idx > 1 then
510                         fav_idx = fav_idx -1
511                 else if fields["key_down"] and fav_idx < #menu.favorites then
512                         fav_idx = fav_idx +1
513                 end end
514
515                 local address = menu.favorites[fav_idx].address
516                 local port = menu.favorites[fav_idx].port
517
518                 if address ~= nil and
519                         port ~= nil then
520                         engine.setting_set("address",address)
521                         engine.setting_set("remote_port",port)
522                 end
523
524                 menu.fav_selected = fav_idx
525                 return
526         end
527
528         if fields["cb_public_serverlist"] ~= nil then
529                 engine.setting_set("public_serverlist", fields["cb_public_serverlist"])
530
531                 if engine.setting_getbool("public_serverlist") then
532                         menu.asyncOnlineFavourites()
533                 else
534                         menu.favorites = engine.get_favorites("local")
535                 end
536                 menu.fav_selected = nil
537                 return
538         end
539
540         if fields["btn_delete_favorite"] ~= nil then
541                 local current_favourite = engine.get_textlist_index("favourites")
542                 engine.delete_favorite(current_favourite)
543                 menu.favorites = engine.get_favorites()
544                 menu.fav_selected = nil
545
546                 engine.setting_set("address","")
547                 engine.setting_set("remote_port","30000")
548
549                 return
550         end
551
552         if fields["btn_mp_connect"] ~= nil or
553                 fields["key_enter"] ~= nil then
554
555                 gamedata.playername             = fields["te_name"]
556                 gamedata.password               = fields["te_pwd"]
557                 gamedata.address                = fields["te_address"]
558                 gamedata.port                   = fields["te_port"]
559
560                 local fav_idx = engine.get_textlist_index("favourites")
561
562                 if fav_idx > 0 and fav_idx <= #menu.favorites and
563                         menu.favorites[fav_idx].address == fields["te_address"] and
564                         menu.favorites[fav_idx].port    == fields["te_port"] then
565
566                         gamedata.servername                     = menu.favorites[fav_idx].name
567                         gamedata.serverdescription      = menu.favorites[fav_idx].description
568                 else
569                         gamedata.servername                     = ""
570                         gamedata.serverdescription      = ""
571                 end
572
573                 gamedata.selected_world = 0
574
575                 engine.setting_set("address",fields["te_address"])
576                 engine.setting_set("remote_port",fields["te_port"])
577
578                 engine.start()
579                 return
580         end
581 end
582
583 --------------------------------------------------------------------------------
584 function tabbuilder.handle_server_buttons(fields)
585
586         local world_doubleclick = false
587
588         if fields["srv_worlds"] ~= nil then
589                 local event = explode_textlist_event(fields["srv_worlds"])
590
591                 if event.typ == "DCL" then
592                         world_doubleclick = true
593                 end
594                 if event.typ == "CHG" then
595                         engine.setting_set("mainmenu_last_selected_world",
596                                 filterlist.get_raw_index(worldlist,engine.get_textlist_index("srv_worlds")))
597                 end
598         end
599
600         menu.handle_key_up_down(fields,"srv_worlds","mainmenu_last_selected_world")
601
602         if fields["cb_creative_mode"] then
603                 engine.setting_set("creative_mode", fields["cb_creative_mode"])
604         end
605
606         if fields["cb_enable_damage"] then
607                 engine.setting_set("enable_damage", fields["cb_enable_damage"])
608         end
609
610         if fields["cb_server_announce"] then
611                 engine.setting_set("server_announce", fields["cb_server_announce"])
612         end
613
614         if fields["start_server"] ~= nil or
615                 world_doubleclick or
616                 fields["key_enter"] then
617                 local selected = engine.get_textlist_index("srv_worlds")
618                 if selected > 0 then
619                         gamedata.playername             = fields["te_playername"]
620                         gamedata.password               = fields["te_passwd"]
621                         gamedata.port                   = fields["te_serverport"]
622                         gamedata.address                = ""
623                         gamedata.selected_world = filterlist.get_raw_index(worldlist,selected)
624
625                         engine.setting_set("port",gamedata.port)
626
627                         menu.update_last_game(gamedata.selected_world)
628                         engine.start()
629                 end
630         end
631
632         if fields["world_create"] ~= nil then
633                 tabbuilder.current_tab = "dialog_create_world"
634                 tabbuilder.is_dialog = true
635                 tabbuilder.show_buttons = false
636         end
637
638         if fields["world_delete"] ~= nil then
639                 local selected = engine.get_textlist_index("srv_worlds")
640                 if selected > 0 and
641                         selected <= filterlist.size(worldlist) then
642                         local world = filterlist.get_list(worldlist)[selected]
643                         if world ~= nil and
644                                 world.name ~= nil and
645                                 world.name ~= "" then
646                                 menu.world_to_del = filterlist.get_raw_index(worldlist,selected)
647                                 tabbuilder.current_tab = "dialog_delete_world"
648                                 tabbuilder.is_dialog = true
649                                 tabbuilder.show_buttons = false
650                         else
651                                 menu.world_to_del = 0
652                         end
653                 end
654         end
655
656         if fields["world_configure"] ~= nil then
657                 selected = engine.get_textlist_index("srv_worlds")
658                 if selected > 0 then
659                         modmgr.world_config_selected_world = filterlist.get_raw_index(worldlist,selected)
660                         if modmgr.init_worldconfig() then
661                                 tabbuilder.current_tab = "dialog_configure_world"
662                                 tabbuilder.is_dialog = true
663                                 tabbuilder.show_buttons = false
664                         end
665                 end
666         end
667 end
668
669 --------------------------------------------------------------------------------
670 function tabbuilder.handle_settings_buttons(fields)
671         if fields["cb_fancy_trees"] then
672                 engine.setting_set("new_style_leaves", fields["cb_fancy_trees"])
673         end
674         if fields["cb_smooth_lighting"] then
675                 engine.setting_set("smooth_lighting", fields["cb_smooth_lighting"])
676         end
677         if fields["cb_3d_clouds"] then
678                 engine.setting_set("enable_3d_clouds", fields["cb_3d_clouds"])
679         end
680         if fields["cb_opaque_water"] then
681                 engine.setting_set("opaque_water", fields["cb_opaque_water"])
682         end
683
684         if fields["cb_mipmapping"] then
685                 engine.setting_set("mip_map", fields["cb_mipmapping"])
686         end
687         if fields["cb_anisotrophic"] then
688                 engine.setting_set("anisotropic_filter", fields["cb_anisotrophic"])
689         end
690         if fields["cb_bilinear"] then
691                 engine.setting_set("bilinear_filter", fields["cb_bilinear"])
692         end
693         if fields["cb_trilinear"] then
694                 engine.setting_set("trilinear_filter", fields["cb_trilinear"])
695         end
696
697         if fields["cb_shaders"] then
698                 if (engine.setting_get("video_driver") == "direct3d8" or engine.setting_get("video_driver") == "direct3d9") then
699                         engine.setting_set("enable_shaders", "false")
700                         gamedata.errormessage = fgettext("To enable shaders the OpenGL driver needs to be used.")
701                 else
702                         engine.setting_set("enable_shaders", fields["cb_shaders"])
703                 end
704         end
705         if fields["cb_pre_ivis"] then
706                 engine.setting_set("preload_item_visuals", fields["cb_pre_ivis"])
707         end
708         if fields["cb_particles"] then
709                 engine.setting_set("enable_particles", fields["cb_particles"])
710         end
711         if fields["cb_finite_liquid"] then
712                 engine.setting_set("liquid_finite", fields["cb_finite_liquid"])
713         end
714         if fields["cb_bumpmapping"] then
715                 engine.setting_set("enable_bumpmapping", fields["cb_bumpmapping"])
716         end
717         if fields["cb_parallax"] then
718                 engine.setting_set("enable_parallax_occlusion", fields["cb_parallax"])
719         end
720         if fields["cb_waving_water"] then
721                 engine.setting_set("enable_waving_water", fields["cb_waving_water"])
722         end
723         if fields["cb_waving_leaves"] then
724                 engine.setting_set("enable_waving_leaves", fields["cb_waving_leaves"])
725         end
726         if fields["cb_waving_plants"] then
727                 engine.setting_set("enable_waving_plants", fields["cb_waving_plants"])
728         end
729         if fields["btn_change_keys"] ~= nil then
730                 engine.show_keys_menu()
731         end
732 end
733
734 --------------------------------------------------------------------------------
735 function tabbuilder.handle_singleplayer_buttons(fields)
736
737         local world_doubleclick = false
738
739         if fields["sp_worlds"] ~= nil then
740                 local event = explode_textlist_event(fields["sp_worlds"])
741
742                 if event.typ == "DCL" then
743                         world_doubleclick = true
744                 end
745
746                 if event.typ == "CHG" then
747                         engine.setting_set("mainmenu_last_selected_world",
748                                 filterlist.get_raw_index(worldlist,engine.get_textlist_index("sp_worlds")))
749                 end
750         end
751
752         menu.handle_key_up_down(fields,"sp_worlds","mainmenu_last_selected_world")
753
754         if fields["cb_creative_mode"] then
755                 engine.setting_set("creative_mode", fields["cb_creative_mode"])
756         end
757
758         if fields["cb_enable_damage"] then
759                 engine.setting_set("enable_damage", fields["cb_enable_damage"])
760         end
761
762         if fields["play"] ~= nil or
763                 world_doubleclick or
764                 fields["key_enter"] then
765                 local selected = engine.get_textlist_index("sp_worlds")
766                 if selected > 0 then
767                         gamedata.selected_world = filterlist.get_raw_index(worldlist,selected)
768                         gamedata.singleplayer   = true
769
770                         menu.update_last_game(gamedata.selected_world)
771
772                         engine.start()
773                 end
774         end
775
776         if fields["world_create"] ~= nil then
777                 tabbuilder.current_tab = "dialog_create_world"
778                 tabbuilder.is_dialog = true
779                 tabbuilder.show_buttons = false
780         end
781
782         if fields["world_delete"] ~= nil then
783                 local selected = engine.get_textlist_index("sp_worlds")
784                 if selected > 0 and
785                         selected <= filterlist.size(worldlist) then
786                         local world = filterlist.get_list(worldlist)[selected]
787                         if world ~= nil and
788                                 world.name ~= nil and
789                                 world.name ~= "" then
790                                 menu.world_to_del = filterlist.get_raw_index(worldlist,selected)
791                                 tabbuilder.current_tab = "dialog_delete_world"
792                                 tabbuilder.is_dialog = true
793                                 tabbuilder.show_buttons = false
794                         else
795                                 menu.world_to_del = 0
796                         end
797                 end
798         end
799
800         if fields["world_configure"] ~= nil then
801                 selected = engine.get_textlist_index("sp_worlds")
802                 if selected > 0 then
803                         modmgr.world_config_selected_world = filterlist.get_raw_index(worldlist,selected)
804                         if modmgr.init_worldconfig() then
805                                 tabbuilder.current_tab = "dialog_configure_world"
806                                 tabbuilder.is_dialog = true
807                                 tabbuilder.show_buttons = false
808                         end
809                 end
810         end
811 end
812
813 --------------------------------------------------------------------------------
814 function tabbuilder.handle_texture_pack_buttons(fields)
815         if fields["TPs"] ~= nil then
816                 local event = explode_textlist_event(fields["TPs"])
817                 if event.typ == "CHG" or event.typ=="DCL" then
818                         local index = engine.get_textlist_index("TPs")
819                         engine.setting_set("mainmenu_last_selected_TP",
820                                 index)
821                         local list = filter_texture_pack_list(engine.get_dirlist(engine.get_texturepath(), true))
822                         local current_index = engine.get_textlist_index("TPs")
823                         if #list >= current_index then
824                                 local new_path = engine.get_texturepath()..DIR_DELIM..list[current_index]
825                                 if list[current_index] == "None" then new_path = "" end
826
827                                 engine.setting_set("texture_path", new_path)
828                         end
829                 end
830         end
831 end
832
833 --------------------------------------------------------------------------------
834 function tabbuilder.tab_header()
835
836         if tabbuilder.last_tab_index == nil then
837                 tabbuilder.last_tab_index = 1
838         end
839
840         local toadd = ""
841
842         for i=1,#tabbuilder.current_buttons,1 do
843
844                 if toadd ~= "" then
845                         toadd = toadd .. ","
846                 end
847
848                 toadd = toadd .. tabbuilder.current_buttons[i].caption
849         end
850         return "tabheader[-0.3,-0.99;main_tab;" .. toadd ..";" .. tabbuilder.last_tab_index .. ";true;false]"
851 end
852
853 --------------------------------------------------------------------------------
854 function tabbuilder.handle_tab_buttons(fields)
855
856         if fields["main_tab"] then
857                 local index = tonumber(fields["main_tab"])
858                 tabbuilder.last_tab_index = index
859                 tabbuilder.current_tab = tabbuilder.current_buttons[index].name
860
861                 engine.setting_set("main_menu_tab",tabbuilder.current_tab)
862         end
863
864         --handle tab changes
865         if tabbuilder.current_tab ~= tabbuilder.old_tab then
866                 if tabbuilder.current_tab ~= "singleplayer" and not tabbuilder.is_dialog then
867                         menu.update_gametype(true)
868                 end
869         end
870
871         if tabbuilder.current_tab == "singleplayer" then
872                 menu.update_gametype()
873         end
874
875         tabbuilder.old_tab = tabbuilder.current_tab
876 end
877
878 --------------------------------------------------------------------------------
879 function tabbuilder.tab_multiplayer()
880
881         local retval =
882                 "vertlabel[0,-0.25;".. fgettext("CLIENT") .. "]" ..
883                 "label[1,-0.25;".. fgettext("Favorites:") .. "]"..
884                 "label[1,4.25;".. fgettext("Address/Port") .. "]"..
885                 "label[9,2.75;".. fgettext("Name/Password") .. "]" ..
886                 "field[1.25,5.25;5.5,0.5;te_address;;" ..engine.setting_get("address") .."]" ..
887                 "field[6.75,5.25;2.25,0.5;te_port;;" ..engine.setting_get("remote_port") .."]" ..
888                 "checkbox[1,3.6;cb_public_serverlist;".. fgettext("Public Serverlist") .. ";" ..
889                 dump(engine.setting_getbool("public_serverlist")) .. "]"
890
891         if not engine.setting_getbool("public_serverlist") then
892                 retval = retval ..
893                 "button[6.45,3.95;2.25,0.5;btn_delete_favorite;".. fgettext("Delete") .. "]"
894         end
895
896         retval = retval ..
897                 "button[9,4.95;2.5,0.5;btn_mp_connect;".. fgettext("Connect") .. "]" ..
898                 "field[9.3,3.75;2.5,0.5;te_name;;" ..engine.setting_get("name") .."]" ..
899                 "pwdfield[9.3,4.5;2.5,0.5;te_pwd;]" ..
900                 "textarea[9.3,0.25;2.5,2.75;;"
901         if menu.fav_selected ~= nil and
902                 menu.favorites[menu.fav_selected].description ~= nil then
903                 retval = retval ..
904                         engine.formspec_escape(menu.favorites[menu.fav_selected].description,true)
905         end
906
907         retval = retval ..
908                 ";]" ..
909                 "textlist[1,0.35;7.5,3.35;favourites;"
910
911         local render_details = engine.setting_getbool("public_serverlist")
912
913         if #menu.favorites > 0 then
914                 retval = retval .. menu.render_favorite(menu.favorites[1],render_details)
915
916                 for i=2,#menu.favorites,1 do
917                         retval = retval .. "," .. menu.render_favorite(menu.favorites[i],render_details)
918                 end
919         end
920
921         if menu.fav_selected ~= nil then
922                 retval = retval .. ";" .. menu.fav_selected .. "]"
923         else
924                 retval = retval .. ";0]"
925         end
926
927         return retval
928 end
929
930 --------------------------------------------------------------------------------
931 function tabbuilder.tab_server()
932
933         local index = filterlist.get_current_index(worldlist,
934                                 tonumber(engine.setting_get("mainmenu_last_selected_world"))
935                                 )
936
937         local retval =
938                 "button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
939                 "button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
940                 "button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
941                 "button[8.5,4.9;3.25,0.5;start_server;".. fgettext("Start Game") .. "]" ..
942                 "label[4,-0.25;".. fgettext("Select World:") .. "]"..
943                 "vertlabel[0,-0.25;".. fgettext("START SERVER") .. "]" ..
944                 "checkbox[0.5,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
945                 dump(engine.setting_getbool("creative_mode")) .. "]"..
946                 "checkbox[0.5,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
947                 dump(engine.setting_getbool("enable_damage")) .. "]"..
948                 "checkbox[0.5,1.15;cb_server_announce;".. fgettext("Public") .. ";" ..
949                 dump(engine.setting_getbool("server_announce")) .. "]"..
950                 "field[0.8,3.2;3,0.5;te_playername;".. fgettext("Name") .. ";" ..
951                 engine.setting_get("name") .. "]" ..
952                 "pwdfield[0.8,4.2;3,0.5;te_passwd;".. fgettext("Password") .. "]" ..
953                 "field[0.8,5.2;3,0.5;te_serverport;".. fgettext("Server Port") .. ";" ..
954                 engine.setting_get("port") .."]" ..
955                 "textlist[4,0.25;7.5,3.7;srv_worlds;" ..
956                 menu.render_world_list() ..
957                 ";" .. index .. "]"
958
959         return retval
960 end
961
962 --------------------------------------------------------------------------------
963 function tabbuilder.tab_settings()
964         tab_string =
965                         "vertlabel[0,0;" .. fgettext("SETTINGS") .. "]" ..
966                         "checkbox[1,0;cb_fancy_trees;".. fgettext("Fancy Trees") .. ";"
967                                         .. dump(engine.setting_getbool("new_style_leaves")) .. "]"..
968                         "checkbox[1,0.5;cb_smooth_lighting;".. fgettext("Smooth Lighting")
969                                         .. ";".. dump(engine.setting_getbool("smooth_lighting")) .. "]"..
970                         "checkbox[1,1;cb_3d_clouds;".. fgettext("3D Clouds") .. ";"
971                                         .. dump(engine.setting_getbool("enable_3d_clouds")) .. "]"..
972                         "checkbox[1,1.5;cb_opaque_water;".. fgettext("Opaque Water") .. ";"
973                                         .. dump(engine.setting_getbool("opaque_water")) .. "]"..
974                         "checkbox[1,2.0;cb_pre_ivis;".. fgettext("Preload item visuals") .. ";"
975                                         .. dump(engine.setting_getbool("preload_item_visuals")) .. "]"..
976                         "checkbox[1,2.5;cb_particles;".. fgettext("Enable Particles") .. ";"
977                                         .. dump(engine.setting_getbool("enable_particles"))     .. "]"..
978                         "checkbox[1,3.0;cb_finite_liquid;".. fgettext("Finite Liquid") .. ";"
979                                         .. dump(engine.setting_getbool("liquid_finite")) .. "]"..
980
981                         "checkbox[4.5,0;cb_mipmapping;".. fgettext("Mip-Mapping") .. ";"
982                                         .. dump(engine.setting_getbool("mip_map")) .. "]"..
983                         "checkbox[4.5,0.5;cb_anisotrophic;".. fgettext("Anisotropic Filtering") .. ";"
984                                         .. dump(engine.setting_getbool("anisotropic_filter")) .. "]"..
985                         "checkbox[4.5,1.0;cb_bilinear;".. fgettext("Bi-Linear Filtering") .. ";"
986                                         .. dump(engine.setting_getbool("bilinear_filter")) .. "]"..
987                         "checkbox[4.5,1.5;cb_trilinear;".. fgettext("Tri-Linear Filtering") .. ";"
988                                         .. dump(engine.setting_getbool("trilinear_filter")) .. "]"..
989
990                         "checkbox[8,0;cb_shaders;".. fgettext("Shaders") .. ";"
991                                         .. dump(engine.setting_getbool("enable_shaders")) .. "]"..
992                         "button[1,4.5;2.25,0.5;btn_change_keys;".. fgettext("Change keys") .. "]"
993
994 if engine.setting_getbool("enable_shaders") then
995         tab_string = tab_string ..
996                         "checkbox[8,0.5;cb_bumpmapping;".. fgettext("Bumpmapping") .. ";"
997                                         .. dump(engine.setting_getbool("enable_bumpmapping")) .. "]"..
998                         "checkbox[8,1.0;cb_parallax;".. fgettext("Parallax Occlusion") .. ";"
999                                         .. dump(engine.setting_getbool("enable_parallax_occlusion")) .. "]"..
1000                         "checkbox[8,1.5;cb_waving_water;".. fgettext("Waving Water") .. ";"
1001                                         .. dump(engine.setting_getbool("enable_waving_water")) .. "]"..
1002                         "checkbox[8,2.0;cb_waving_leaves;".. fgettext("Waving Leaves") .. ";"
1003                                         .. dump(engine.setting_getbool("enable_waving_leaves")) .. "]"..
1004                         "checkbox[8,2.5;cb_waving_plants;".. fgettext("Waving Plants") .. ";"
1005                                         .. dump(engine.setting_getbool("enable_waving_plants")) .. "]"
1006 else
1007         tab_string = tab_string ..
1008                         "textlist[8.33,0.7;4,1;;#888888" .. fgettext("Bumpmapping") .. ";0;true]" ..
1009                         "textlist[8.33,1.2;4,1;;#888888" .. fgettext("Parallax Occlusion") .. ";0;true]" ..
1010                         "textlist[8.33,1.7;4,1;;#888888" .. fgettext("Waving Water") .. ";0;true]" ..
1011                         "textlist[8.33,2.2;4,1;;#888888" .. fgettext("Waving Leaves") .. ";0;true]" ..
1012                         "textlist[8.33,2.7;4,1;;#888888" .. fgettext("Waving Plants") .. ";0;true]"
1013         end
1014 return tab_string
1015 end
1016
1017 --------------------------------------------------------------------------------
1018 function tabbuilder.tab_singleplayer()
1019
1020         local index = filterlist.get_current_index(worldlist,
1021                                 tonumber(engine.setting_get("mainmenu_last_selected_world"))
1022                                 )
1023
1024         return  "button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
1025                         "button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
1026                         "button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
1027                         "button[8.5,4.95;3.25,0.5;play;".. fgettext("Play") .. "]" ..
1028                         "label[4,-0.25;".. fgettext("Select World:") .. "]"..
1029                         "vertlabel[0,-0.25;".. fgettext("SINGLE PLAYER") .. "]" ..
1030                         "checkbox[0.5,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
1031                         dump(engine.setting_getbool("creative_mode")) .. "]"..
1032                         "checkbox[0.5,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
1033                         dump(engine.setting_getbool("enable_damage")) .. "]"..
1034                         "textlist[4,0.25;7.5,3.7;sp_worlds;" ..
1035                         menu.render_world_list() ..
1036                         ";" .. index .. "]" ..
1037                         menubar.formspec
1038 end
1039
1040 --------------------------------------------------------------------------------
1041 function tabbuilder.tab_texture_packs()
1042         local retval = "label[4,-0.25;".. fgettext("Select texture pack:") .. "]"..
1043                         "vertlabel[0,-0.25;".. fgettext("TEXTURE PACKS") .. "]" ..
1044                         "textlist[4,0.25;7.5,5.0;TPs;"
1045
1046         local current_texture_path = engine.setting_get("texture_path")
1047         local list = filter_texture_pack_list(engine.get_dirlist(engine.get_texturepath(), true))
1048         local index = tonumber(engine.setting_get("mainmenu_last_selected_TP"))
1049
1050         if index == nil then index = 1 end
1051
1052         if current_texture_path == "" then
1053                 retval = retval ..
1054                         menu.render_texture_pack_list(list) ..
1055                         ";" .. index .. "]"
1056                 return retval
1057         end
1058
1059         local infofile = current_texture_path ..DIR_DELIM.."info.txt"
1060         local infotext = ""
1061         local f = io.open(infofile, "r")
1062         if f==nil then
1063                 infotext = fgettext("No information available")
1064         else
1065                 infotext = f:read("*all")
1066                 f:close()
1067         end
1068
1069         local screenfile = current_texture_path..DIR_DELIM.."screenshot.png"
1070         local no_screenshot = nil
1071         if not file_exists(screenfile) then
1072                 screenfile = nil
1073                 no_screenshot = menu.defaulttexturedir .. "no_screenshot.png"
1074         end
1075
1076         return  retval ..
1077                         menu.render_texture_pack_list(list) ..
1078                         ";" .. index .. "]" ..
1079                         "image[0.65,0.25;4.0,3.7;"..engine.formspec_escape(screenfile or no_screenshot).."]"..
1080                         "textarea[1.0,3.25;3.7,1.5;;"..engine.formspec_escape(infotext or "")..";]"
1081 end
1082
1083 --------------------------------------------------------------------------------
1084 function tabbuilder.tab_credits()
1085         local logofile = menu.defaulttexturedir .. "logo.png"
1086         return  "vertlabel[0,-0.5;CREDITS]" ..
1087                         "label[0.5,3;Minetest " .. engine.get_version() .. "]" ..
1088                         "label[0.5,3.3;http://minetest.net]" ..
1089                         "image[0.5,1;" .. engine.formspec_escape(logofile) .. "]" ..
1090                         "textlist[3.5,-0.25;8.5,5.8;list_credits;" ..
1091                         "#FFFF00" .. fgettext("Core Developers") .."," ..
1092                         "Perttu Ahola (celeron55) <celeron55@gmail.com>,"..
1093                         "Ryan Kwolek (kwolekr) <kwolekr@minetest.net>,"..
1094                         "PilzAdam <pilzadam@minetest.net>," ..
1095                         "Ilya Zhuravlev (xyz) <xyz@minetest.net>,"..
1096                         "Lisa Milne (darkrose) <lisa@ltmnet.com>,"..
1097                         "Maciej Kasatkin (RealBadAngel) <mk@realbadangel.pl>,"..
1098                         "proller <proler@gmail.com>,"..
1099                         "sfan5 <sfan5@live.de>,"..
1100                         "kahrl <kahrl@gmx.net>,"..
1101                         "sapier,"..
1102                         "ShadowNinja <shadowninja@minetest.net>,"..
1103                         "Nathanael Courant (Nore/Novatux) <nore@mesecons.net>,"..
1104                         "BlockMen,"..
1105                         ","..
1106                         "#FFFF00" .. fgettext("Active Contributors") .. "," ..
1107                         "Vanessa Ezekowitz (VanessaE) <vanessaezekowitz@gmail.com>,"..
1108                         "Jurgen Doser (doserj) <jurgen.doser@gmail.com>,"..
1109                         "Jeija <jeija@mesecons.net>,"..
1110                         "MirceaKitsune <mirceakitsune@gmail.com>,"..
1111                         "dannydark <the_skeleton_of_a_child@yahoo.co.uk>,"..
1112                         "0gb.us <0gb.us@0gb.us>,"..
1113                         "," ..
1114                         "#FFFF00" .. fgettext("Previous Contributors") .. "," ..
1115                         "Guiseppe Bilotta (Oblomov) <guiseppe.bilotta@gmail.com>,"..
1116                         "Jonathan Neuschafer <j.neuschaefer@gmx.net>,"..
1117                         "Nils Dagsson Moskopp (erlehmann) <nils@dieweltistgarnichtso.net>,"..
1118                         "Constantin Wenger (SpeedProg) <constantin.wenger@googlemail.com>,"..
1119                         "matttpt <matttpt@gmail.com>,"..
1120                         "JacobF <queatz@gmail.com>,"..
1121                         ";0;true]"
1122 end
1123
1124 --------------------------------------------------------------------------------
1125 function tabbuilder.init()
1126         tabbuilder.tabfuncs = {
1127                 singleplayer  = tabbuilder.tab_singleplayer,
1128                 multiplayer   = tabbuilder.tab_multiplayer,
1129                 server        = tabbuilder.tab_server,
1130                 settings      = tabbuilder.tab_settings,
1131                 texture_packs = tabbuilder.tab_texture_packs,
1132                 credits       = tabbuilder.tab_credits,
1133                 dialog_create_world = tabbuilder.dialog_create_world,
1134                 dialog_delete_world = tabbuilder.dialog_delete_world
1135         }
1136
1137         tabbuilder.tabsizes = {
1138                 dialog_create_world = {width=12, height=7},
1139                 dialog_delete_world = {width=12, height=5.2}
1140         }
1141
1142         tabbuilder.current_tab = engine.setting_get("main_menu_tab")
1143
1144         if tabbuilder.current_tab == nil or
1145                 tabbuilder.current_tab == "" then
1146                 tabbuilder.current_tab = "singleplayer"
1147                 engine.setting_set("main_menu_tab",tabbuilder.current_tab)
1148         end
1149
1150         --initialize tab buttons
1151         tabbuilder.last_tab = nil
1152         tabbuilder.show_buttons = true
1153
1154         tabbuilder.current_buttons = {}
1155         table.insert(tabbuilder.current_buttons,{name="singleplayer", caption=fgettext("Singleplayer")})
1156         table.insert(tabbuilder.current_buttons,{name="multiplayer", caption=fgettext("Client")})
1157         table.insert(tabbuilder.current_buttons,{name="server", caption=fgettext("Server")})
1158         table.insert(tabbuilder.current_buttons,{name="settings", caption=fgettext("Settings")})
1159         table.insert(tabbuilder.current_buttons,{name="texture_packs", caption=fgettext("Texture Packs")})
1160
1161         if engine.setting_getbool("main_menu_game_mgr") then
1162                 table.insert(tabbuilder.current_buttons,{name="game_mgr", caption=fgettext("Games")})
1163         end
1164
1165         if engine.setting_getbool("main_menu_mod_mgr") then
1166                 table.insert(tabbuilder.current_buttons,{name="mod_mgr", caption=fgettext("Mods")})
1167         end
1168         table.insert(tabbuilder.current_buttons,{name="credits", caption=fgettext("Credits")})
1169
1170
1171         for i=1,#tabbuilder.current_buttons,1 do
1172                 if tabbuilder.current_buttons[i].name == tabbuilder.current_tab then
1173                         tabbuilder.last_tab_index = i
1174                 end
1175         end
1176
1177         if tabbuilder.current_tab ~= "singleplayer" then
1178                 menu.update_gametype(true)
1179         else
1180                 menu.update_gametype()
1181         end
1182 end
1183
1184 --------------------------------------------------------------------------------
1185 function tabbuilder.checkretval(retval)
1186
1187         if retval ~= nil then
1188                 if retval.current_tab ~= nil then
1189                         tabbuilder.current_tab = retval.current_tab
1190                 end
1191
1192                 if retval.is_dialog ~= nil then
1193                         tabbuilder.is_dialog = retval.is_dialog
1194                 end
1195
1196                 if retval.show_buttons ~= nil then
1197                         tabbuilder.show_buttons = retval.show_buttons
1198                 end
1199
1200                 if retval.skipformupdate ~= nil then
1201                         tabbuilder.skipformupdate = retval.skipformupdate
1202                 end
1203
1204                 if retval.ignore_menu_quit == true then
1205                         tabbuilder.ignore_menu_quit = true
1206                 else
1207                         tabbuilder.ignore_menu_quit = false
1208                 end
1209         end
1210 end
1211
1212 --------------------------------------------------------------------------------
1213 --------------------------------------------------------------------------------
1214 -- initialize callbacks
1215 --------------------------------------------------------------------------------
1216 --------------------------------------------------------------------------------
1217 engine.button_handler = function(fields)
1218         --print("Buttonhandler: tab: " .. tabbuilder.current_tab .. " fields: " .. dump(fields))
1219
1220         if fields["btn_error_confirm"] then
1221                 gamedata.errormessage = nil
1222         end
1223
1224         local retval = modmgr.handle_buttons(tabbuilder.current_tab,fields)
1225         tabbuilder.checkretval(retval)
1226
1227         retval = gamemgr.handle_buttons(tabbuilder.current_tab,fields)
1228         tabbuilder.checkretval(retval)
1229
1230         retval = modstore.handle_buttons(tabbuilder.current_tab,fields)
1231         tabbuilder.checkretval(retval)
1232
1233         if tabbuilder.current_tab == "dialog_create_world" then
1234                 tabbuilder.handle_create_world_buttons(fields)
1235         end
1236
1237         if tabbuilder.current_tab == "dialog_delete_world" then
1238                 tabbuilder.handle_delete_world_buttons(fields)
1239         end
1240
1241         if tabbuilder.current_tab == "singleplayer" then
1242                 tabbuilder.handle_singleplayer_buttons(fields)
1243         end
1244
1245         if tabbuilder.current_tab == "texture_packs" then
1246                 tabbuilder.handle_texture_pack_buttons(fields)
1247         end
1248
1249         if tabbuilder.current_tab == "multiplayer" then
1250                 tabbuilder.handle_multiplayer_buttons(fields)
1251         end
1252
1253         if tabbuilder.current_tab == "settings" then
1254                 tabbuilder.handle_settings_buttons(fields)
1255         end
1256
1257         if tabbuilder.current_tab == "server" then
1258                 tabbuilder.handle_server_buttons(fields)
1259         end
1260
1261         --tab buttons
1262         tabbuilder.handle_tab_buttons(fields)
1263
1264         --menubar buttons
1265         menubar.handle_buttons(fields)
1266
1267         if not tabbuilder.skipformupdate then
1268                 --update menu
1269                 update_menu()
1270         else
1271                 tabbuilder.skipformupdate = false
1272         end
1273 end
1274
1275 --------------------------------------------------------------------------------
1276 engine.event_handler = function(event)
1277         if event == "MenuQuit" then
1278                 if tabbuilder.is_dialog then
1279                         if tabbuilder.ignore_menu_quit then
1280                                 return
1281                         end
1282
1283                         tabbuilder.is_dialog = false
1284                         tabbuilder.show_buttons = true
1285                         tabbuilder.current_tab = engine.setting_get("main_menu_tab")
1286                         menu.update_gametype()
1287                         update_menu()
1288                 else
1289                         engine.close()
1290                 end
1291         end
1292
1293         if event == "Refresh" then
1294                 update_menu()
1295         end
1296 end
1297
1298 --------------------------------------------------------------------------------
1299 function menu.update_gametype(reset)
1300         local game = menu.lastgame()
1301
1302         if reset or game == nil then
1303                 mm_texture.reset()
1304                 engine.set_topleft_text("")
1305                 filterlist.set_filtercriteria(worldlist,nil)
1306         else
1307                 mm_texture.update(tabbuilder.current_tab,game)
1308                 engine.set_topleft_text(game.name)
1309                 filterlist.set_filtercriteria(worldlist,game.id)
1310         end
1311 end
1312
1313 --------------------------------------------------------------------------------
1314 --------------------------------------------------------------------------------
1315 -- menu startup
1316 --------------------------------------------------------------------------------
1317 --------------------------------------------------------------------------------
1318 init_globals()
1319 mm_texture.init()
1320 menu.init()
1321 tabbuilder.init()
1322 menubar.refresh()
1323 modstore.init()
1324
1325 engine.sound_play("main_menu", true)
1326
1327 update_menu()